/* * $Id$ * Copyright (C) 2007 Oliver McFadden * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include #include #include #include #include #include typedef struct { unsigned int id; char *name; } data_store; #define N_(name) name, # name void gl_depth_func (void) { data_store depth_func[] = { {N_(GL_NEVER)}, {N_(GL_LESS)}, {N_(GL_EQUAL)}, {N_(GL_LEQUAL)}, {N_(GL_GREATER)}, {N_(GL_NOTEQUAL)}, {N_(GL_GEQUAL)}, {N_(GL_ALWAYS)}, }; int i; for (i = 0; i < sizeof (depth_func) / sizeof (depth_func[0]); i++) { test_prologue (depth_func[i].name); glEnable (GL_DEPTH_TEST); glDepthFunc (depth_func[i].id); tri (); glDisable (GL_DEPTH_TEST); test_epilogue (true); } glDepthFunc (GL_LESS); glDisable (GL_DEPTH_TEST); }