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2010-12-01shader_runner: Use GLSL utility functionsIan Romanick1-1/+0
This allows all the shader_runner tests to run on systems that have the appropriate extensions but not OpenGL 2.0.
2010-07-28glsl-vs-masked-cos, glsl-vs-masked-dot: extra masking / swizzling testsSegovia, Benjamin1-0/+33
Added two more tests to stress the new optimizations in prog_optimize.c in the mesa code base. Signed-off-by: Brian Paul <brianp@vmware.com>