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author | Ian Romanick <ian.d.romanick@intel.com> | 2010-11-30 17:39:44 -0800 |
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committer | Ian Romanick <ian.d.romanick@intel.com> | 2010-12-01 12:12:47 -0800 |
commit | 38017752bca481d312de69cba5e334fd8c732a14 (patch) | |
tree | 07b76720e3049365f695d5d76cd9b615406fe9fa /tests/shaders/glsl-vs-masked-cos.shader_test | |
parent | 467e6355113545de267615fc546a5bc5fd594194 (diff) |
shader_runner: Use GLSL utility functions
This allows all the shader_runner tests to run on systems that have
the appropriate extensions but not OpenGL 2.0.
Diffstat (limited to 'tests/shaders/glsl-vs-masked-cos.shader_test')
-rw-r--r-- | tests/shaders/glsl-vs-masked-cos.shader_test | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/tests/shaders/glsl-vs-masked-cos.shader_test b/tests/shaders/glsl-vs-masked-cos.shader_test index cc42f6eaf..92ab5e6ca 100644 --- a/tests/shaders/glsl-vs-masked-cos.shader_test +++ b/tests/shaders/glsl-vs-masked-cos.shader_test @@ -1,5 +1,4 @@ [require] -GL >= 2.0 GLSL >= 1.10 [vertex shader] |