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-rw-r--r--tests/spec/ati_envmap_bumpmap/CMakeLists.txt23
-rw-r--r--tests/spec/ati_envmap_bumpmap/bump.c234
2 files changed, 257 insertions, 0 deletions
diff --git a/tests/spec/ati_envmap_bumpmap/CMakeLists.txt b/tests/spec/ati_envmap_bumpmap/CMakeLists.txt
new file mode 100644
index 000000000..08583a02c
--- /dev/null
+++ b/tests/spec/ati_envmap_bumpmap/CMakeLists.txt
@@ -0,0 +1,23 @@
+include_directories(
+ ${OPENGL_INCLUDE_PATH}
+ ${GLUT_INCLUDE_DIR}
+ ${piglit_SOURCE_DIR}/tests/spec/arb_color_buffer_float
+ ${piglit_SOURCE_DIR}/tests/util
+ ${GLEW_INCLUDE_DIR}
+)
+
+link_directories (
+ ${piglit_SOURCE_DIR}/tests/spec/arb_color_buffer_float
+ ${piglit_SOURCE_DIR}/tests/util
+)
+
+link_libraries (
+ piglitutil
+ ${OPENGL_gl_LIBRARY}
+ ${OPENGL_glu_LIBRARY}
+ ${GLUT_glut_LIBRARY}
+ ${TIFF_LIBRARY}
+ ${GLEW_glew_LIBRARY}
+)
+
+add_executable (ati_envmap_bumpmap-bump bump.c)
diff --git a/tests/spec/ati_envmap_bumpmap/bump.c b/tests/spec/ati_envmap_bumpmap/bump.c
new file mode 100644
index 000000000..7c33d7461
--- /dev/null
+++ b/tests/spec/ati_envmap_bumpmap/bump.c
@@ -0,0 +1,234 @@
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/** @file bump.c
+ *
+ * Test of ATI_envmap_bumpmap texture combiners.
+ */
+
+#include "piglit-framework.h"
+#include "piglit-util.h"
+
+#define TEXSIZE 32
+
+int piglit_width = TEXSIZE * 2;
+int piglit_height = TEXSIZE * 2;
+int piglit_window_mode = GLUT_RGB | GLUT_ALPHA | GLUT_DOUBLE;
+static GLenum tex_unit, bump_unit;
+
+
+GLvoid
+draw_rect_multitex(float x, float y, float w, float h,
+ float tx, float ty, float tw, float th)
+{
+ float verts[4][4];
+ float tex[4][2];
+
+ verts[0][0] = x;
+ verts[0][1] = y;
+ verts[0][2] = 0.0;
+ verts[0][3] = 1.0;
+ tex[0][0] = tx;
+ tex[0][1] = ty;
+ verts[1][0] = x + w;
+ verts[1][1] = y;
+ verts[1][2] = 0.0;
+ verts[1][3] = 1.0;
+ tex[1][0] = tx + tw;
+ tex[1][1] = ty;
+ verts[2][0] = x + w;
+ verts[2][1] = y + h;
+ verts[2][2] = 0.0;
+ verts[2][3] = 1.0;
+ tex[2][0] = tx + tw;
+ tex[2][1] = ty + th;
+ verts[3][0] = x;
+ verts[3][1] = y + h;
+ verts[3][2] = 0.0;
+ verts[3][3] = 1.0;
+ tex[3][0] = tx;
+ tex[3][1] = ty + th;
+
+ glVertexPointer(4, GL_FLOAT, 0, verts);
+ glEnableClientState(GL_VERTEX_ARRAY);
+
+ glClientActiveTexture(GL_TEXTURE0);
+ glTexCoordPointer(2, GL_FLOAT, 0, tex);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+
+ glClientActiveTexture(GL_TEXTURE1);
+ glTexCoordPointer(2, GL_FLOAT, 0, tex);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+
+ glDrawArrays(GL_QUADS, 0, 4);
+
+ glDisableClientState(GL_VERTEX_ARRAY);
+
+ glClientActiveTexture(GL_TEXTURE0);
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+
+ glClientActiveTexture(GL_TEXTURE1);
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+}
+
+enum piglit_result
+piglit_display(void)
+{
+ GLboolean pass = GL_TRUE;
+ GLuint tex, bump;
+ int x, y;
+ float bump_matrix[4] = {1.0, 0.0, 0.0, 1.0};
+ float red[4] = {1.0, 0.0, 0.0, 1.0};
+ float green[4] = {0.0, 1.0, 0.0, 1.0};
+ float blue[4] = {0.0, 0.0, 1.0, 1.0};
+ float white[4] = {1.0, 1.0, 1.0, 1.0};
+
+ /* First: the base texture. */
+ tex = piglit_rgbw_texture(GL_RGBA, TEXSIZE, TEXSIZE,
+ GL_FALSE, GL_FALSE);
+ glActiveTexture(tex_unit);
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, tex);
+
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
+ glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
+ glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE);
+
+ /* Second: the bumpmap. */
+ glGenTextures(1, &bump);
+ glActiveTexture(bump_unit);
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, bump);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
+ glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_BUMP_ENVMAP_ATI);
+ glTexEnvf(GL_TEXTURE_ENV, GL_BUMP_TARGET_ATI, tex_unit);
+
+ /* The bump map we use is going to end up rotating texels CCW. */
+ float bumpdata[TEXSIZE][TEXSIZE][2];
+ for (y = 0; y < TEXSIZE; y++) {
+ for (x = 0; x < TEXSIZE; x++) {
+ if (y < TEXSIZE / 2) {
+ if (x < TEXSIZE / 2) {
+ bumpdata[y][x][0] = 0.0;
+ bumpdata[y][x][1] = 0.5;
+ } else {
+ bumpdata[y][x][0] = -0.5;
+ bumpdata[y][x][1] = 0.0;
+ }
+ } else {
+ if (x < TEXSIZE / 2) {
+ bumpdata[y][x][0] = 0.5;
+ bumpdata[y][x][1] = 0.0;
+ } else {
+ bumpdata[y][x][0] = 0.0;
+ bumpdata[y][x][1] = -0.5;
+ }
+ }
+ }
+ }
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_DU8DV8_ATI, TEXSIZE, TEXSIZE, 0,
+ GL_DUDV_ATI, GL_FLOAT, bumpdata);
+
+ glTexBumpParameterfvATI(GL_BUMP_ROT_MATRIX_ATI, bump_matrix);
+
+ draw_rect_multitex(-1, -1, 2, 2,
+ 0, 0, 1, 1);
+
+ pass = pass && piglit_probe_rect_rgba(0,
+ 0,
+ piglit_width / 2,
+ piglit_height / 2,
+ blue);
+ pass = pass && piglit_probe_rect_rgba(piglit_width / 2,
+ 0,
+ piglit_width / 2,
+ piglit_height / 2,
+ red);
+ pass = pass && piglit_probe_rect_rgba(0,
+ piglit_height / 2,
+ piglit_width / 2,
+ piglit_height / 2,
+ white);
+ pass = pass && piglit_probe_rect_rgba(piglit_width / 2,
+ piglit_height / 2,
+ piglit_width / 2,
+ piglit_height / 2,
+ green);
+
+ glutSwapBuffers();
+
+ return pass ? PIGLIT_SUCCESS : PIGLIT_FAILURE;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+ int size, num_units, *units;
+ int i;
+ GLboolean found_unit_1;
+
+ piglit_require_extension("GL_ATI_envmap_bumpmap");
+
+ glGetTexBumpParameterivATI(GL_BUMP_ROT_MATRIX_SIZE_ATI, &size);
+ if (size < 4) {
+ printf("GL_BUMP_ROT_MATRIX_SIZE_ATI %d < 4\n", size);
+ piglit_report_result(PIGLIT_FAILURE);
+ }
+ if (size != 4) {
+ printf("What does GL_BUMP_ROT_MATRIX_SIZE_ATI = %d even mean?\n",
+ size);
+ piglit_report_result(PIGLIT_SKIP);
+ }
+
+ glGetTexBumpParameterivATI(GL_BUMP_NUM_TEX_UNITS_ATI, &num_units);
+ if (num_units < 1) {
+ printf("GL_BUMP_NUM_TEX_UNITS_ATI %d < 4\n", num_units);
+ piglit_report_result(PIGLIT_FAILURE);
+ }
+
+ units = malloc(num_units * sizeof(GLenum));
+ glGetTexBumpParameterivATI(GL_BUMP_TEX_UNITS_ATI, units);
+ found_unit_1 = GL_FALSE;
+ for (i = 0; i < num_units; i++) {
+ if (units[i] < GL_TEXTURE0) {
+ printf("Bad unit in GL_BUMP_TEX_UNITS_ATI: 0x%x\n",
+ units[i]);
+ piglit_report_result(PIGLIT_FAILURE);
+ }
+ if (units[i] == GL_TEXTURE1)
+ found_unit_1 = GL_TRUE;
+ }
+ free(units);
+
+ if (!found_unit_1) {
+ printf("Implementation doesn't support bumpmapping unit 1.\n");
+ piglit_report_result(PIGLIT_SKIP);
+ }
+
+ tex_unit = GL_TEXTURE0;
+ bump_unit = GL_TEXTURE1;
+}