diff options
author | Eric Anholt <eric@anholt.net> | 2010-11-11 17:54:46 -0800 |
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committer | Eric Anholt <eric@anholt.net> | 2010-11-12 11:12:18 -0800 |
commit | 96446ff34dd127c042bcb5528f612c11d0fc325d (patch) | |
tree | 635fd1b3c9b4991645927b18ac28236277d5c0ce /tests/spec/ati_envmap_bumpmap | |
parent | 6eb19ec8d3b03e44c0fbfbb792650c03ca1b8dc9 (diff) |
ati_envmap_bumpmap-bump: New test for ATI_envmap_bumpmap.
Diffstat (limited to 'tests/spec/ati_envmap_bumpmap')
-rw-r--r-- | tests/spec/ati_envmap_bumpmap/CMakeLists.txt | 23 | ||||
-rw-r--r-- | tests/spec/ati_envmap_bumpmap/bump.c | 234 |
2 files changed, 257 insertions, 0 deletions
diff --git a/tests/spec/ati_envmap_bumpmap/CMakeLists.txt b/tests/spec/ati_envmap_bumpmap/CMakeLists.txt new file mode 100644 index 000000000..08583a02c --- /dev/null +++ b/tests/spec/ati_envmap_bumpmap/CMakeLists.txt @@ -0,0 +1,23 @@ +include_directories( + ${OPENGL_INCLUDE_PATH} + ${GLUT_INCLUDE_DIR} + ${piglit_SOURCE_DIR}/tests/spec/arb_color_buffer_float + ${piglit_SOURCE_DIR}/tests/util + ${GLEW_INCLUDE_DIR} +) + +link_directories ( + ${piglit_SOURCE_DIR}/tests/spec/arb_color_buffer_float + ${piglit_SOURCE_DIR}/tests/util +) + +link_libraries ( + piglitutil + ${OPENGL_gl_LIBRARY} + ${OPENGL_glu_LIBRARY} + ${GLUT_glut_LIBRARY} + ${TIFF_LIBRARY} + ${GLEW_glew_LIBRARY} +) + +add_executable (ati_envmap_bumpmap-bump bump.c) diff --git a/tests/spec/ati_envmap_bumpmap/bump.c b/tests/spec/ati_envmap_bumpmap/bump.c new file mode 100644 index 000000000..7c33d7461 --- /dev/null +++ b/tests/spec/ati_envmap_bumpmap/bump.c @@ -0,0 +1,234 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** @file bump.c + * + * Test of ATI_envmap_bumpmap texture combiners. + */ + +#include "piglit-framework.h" +#include "piglit-util.h" + +#define TEXSIZE 32 + +int piglit_width = TEXSIZE * 2; +int piglit_height = TEXSIZE * 2; +int piglit_window_mode = GLUT_RGB | GLUT_ALPHA | GLUT_DOUBLE; +static GLenum tex_unit, bump_unit; + + +GLvoid +draw_rect_multitex(float x, float y, float w, float h, + float tx, float ty, float tw, float th) +{ + float verts[4][4]; + float tex[4][2]; + + verts[0][0] = x; + verts[0][1] = y; + verts[0][2] = 0.0; + verts[0][3] = 1.0; + tex[0][0] = tx; + tex[0][1] = ty; + verts[1][0] = x + w; + verts[1][1] = y; + verts[1][2] = 0.0; + verts[1][3] = 1.0; + tex[1][0] = tx + tw; + tex[1][1] = ty; + verts[2][0] = x + w; + verts[2][1] = y + h; + verts[2][2] = 0.0; + verts[2][3] = 1.0; + tex[2][0] = tx + tw; + tex[2][1] = ty + th; + verts[3][0] = x; + verts[3][1] = y + h; + verts[3][2] = 0.0; + verts[3][3] = 1.0; + tex[3][0] = tx; + tex[3][1] = ty + th; + + glVertexPointer(4, GL_FLOAT, 0, verts); + glEnableClientState(GL_VERTEX_ARRAY); + + glClientActiveTexture(GL_TEXTURE0); + glTexCoordPointer(2, GL_FLOAT, 0, tex); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + + glClientActiveTexture(GL_TEXTURE1); + glTexCoordPointer(2, GL_FLOAT, 0, tex); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + + glDrawArrays(GL_QUADS, 0, 4); + + glDisableClientState(GL_VERTEX_ARRAY); + + glClientActiveTexture(GL_TEXTURE0); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + + glClientActiveTexture(GL_TEXTURE1); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); +} + +enum piglit_result +piglit_display(void) +{ + GLboolean pass = GL_TRUE; + GLuint tex, bump; + int x, y; + float bump_matrix[4] = {1.0, 0.0, 0.0, 1.0}; + float red[4] = {1.0, 0.0, 0.0, 1.0}; + float green[4] = {0.0, 1.0, 0.0, 1.0}; + float blue[4] = {0.0, 0.0, 1.0, 1.0}; + float white[4] = {1.0, 1.0, 1.0, 1.0}; + + /* First: the base texture. */ + tex = piglit_rgbw_texture(GL_RGBA, TEXSIZE, TEXSIZE, + GL_FALSE, GL_FALSE); + glActiveTexture(tex_unit); + glEnable(GL_TEXTURE_2D); + glBindTexture(GL_TEXTURE_2D, tex); + + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); + glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); + glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE); + + /* Second: the bumpmap. */ + glGenTextures(1, &bump); + glActiveTexture(bump_unit); + glEnable(GL_TEXTURE_2D); + glBindTexture(GL_TEXTURE_2D, bump); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); + glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_BUMP_ENVMAP_ATI); + glTexEnvf(GL_TEXTURE_ENV, GL_BUMP_TARGET_ATI, tex_unit); + + /* The bump map we use is going to end up rotating texels CCW. */ + float bumpdata[TEXSIZE][TEXSIZE][2]; + for (y = 0; y < TEXSIZE; y++) { + for (x = 0; x < TEXSIZE; x++) { + if (y < TEXSIZE / 2) { + if (x < TEXSIZE / 2) { + bumpdata[y][x][0] = 0.0; + bumpdata[y][x][1] = 0.5; + } else { + bumpdata[y][x][0] = -0.5; + bumpdata[y][x][1] = 0.0; + } + } else { + if (x < TEXSIZE / 2) { + bumpdata[y][x][0] = 0.5; + bumpdata[y][x][1] = 0.0; + } else { + bumpdata[y][x][0] = 0.0; + bumpdata[y][x][1] = -0.5; + } + } + } + } + + glTexImage2D(GL_TEXTURE_2D, 0, GL_DU8DV8_ATI, TEXSIZE, TEXSIZE, 0, + GL_DUDV_ATI, GL_FLOAT, bumpdata); + + glTexBumpParameterfvATI(GL_BUMP_ROT_MATRIX_ATI, bump_matrix); + + draw_rect_multitex(-1, -1, 2, 2, + 0, 0, 1, 1); + + pass = pass && piglit_probe_rect_rgba(0, + 0, + piglit_width / 2, + piglit_height / 2, + blue); + pass = pass && piglit_probe_rect_rgba(piglit_width / 2, + 0, + piglit_width / 2, + piglit_height / 2, + red); + pass = pass && piglit_probe_rect_rgba(0, + piglit_height / 2, + piglit_width / 2, + piglit_height / 2, + white); + pass = pass && piglit_probe_rect_rgba(piglit_width / 2, + piglit_height / 2, + piglit_width / 2, + piglit_height / 2, + green); + + glutSwapBuffers(); + + return pass ? PIGLIT_SUCCESS : PIGLIT_FAILURE; +} + +void +piglit_init(int argc, char **argv) +{ + int size, num_units, *units; + int i; + GLboolean found_unit_1; + + piglit_require_extension("GL_ATI_envmap_bumpmap"); + + glGetTexBumpParameterivATI(GL_BUMP_ROT_MATRIX_SIZE_ATI, &size); + if (size < 4) { + printf("GL_BUMP_ROT_MATRIX_SIZE_ATI %d < 4\n", size); + piglit_report_result(PIGLIT_FAILURE); + } + if (size != 4) { + printf("What does GL_BUMP_ROT_MATRIX_SIZE_ATI = %d even mean?\n", + size); + piglit_report_result(PIGLIT_SKIP); + } + + glGetTexBumpParameterivATI(GL_BUMP_NUM_TEX_UNITS_ATI, &num_units); + if (num_units < 1) { + printf("GL_BUMP_NUM_TEX_UNITS_ATI %d < 4\n", num_units); + piglit_report_result(PIGLIT_FAILURE); + } + + units = malloc(num_units * sizeof(GLenum)); + glGetTexBumpParameterivATI(GL_BUMP_TEX_UNITS_ATI, units); + found_unit_1 = GL_FALSE; + for (i = 0; i < num_units; i++) { + if (units[i] < GL_TEXTURE0) { + printf("Bad unit in GL_BUMP_TEX_UNITS_ATI: 0x%x\n", + units[i]); + piglit_report_result(PIGLIT_FAILURE); + } + if (units[i] == GL_TEXTURE1) + found_unit_1 = GL_TRUE; + } + free(units); + + if (!found_unit_1) { + printf("Implementation doesn't support bumpmapping unit 1.\n"); + piglit_report_result(PIGLIT_SKIP); + } + + tex_unit = GL_TEXTURE0; + bump_unit = GL_TEXTURE1; +} |