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Diffstat (limited to 'tests/shaders/glsl-getactiveuniform-count.c')
-rw-r--r-- | tests/shaders/glsl-getactiveuniform-count.c | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/tests/shaders/glsl-getactiveuniform-count.c b/tests/shaders/glsl-getactiveuniform-count.c new file mode 100644 index 000000000..cd9f0e427 --- /dev/null +++ b/tests/shaders/glsl-getactiveuniform-count.c @@ -0,0 +1,77 @@ +/* + * Copyright © 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Eric Anholt <eric@anholt.net> + * + */ + +/** @file glsl-getactiveuniform-count.c + * + * Tests that glGetActiveUniform's maximum index is correctly reflected in + * GL_ACTIVE_UNIFORMS. + */ + +#include "piglit-util.h" + +int piglit_width = 100, piglit_height = 100; +int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE; + +static GLint prog; + +enum piglit_result +piglit_display(void) +{ + /* unreached */ + return PIGLIT_FAILURE; +} + +void +piglit_init(int argc, char **argv) +{ + GLboolean pass = GL_TRUE; + GLint vs, fs, num; + + if (!GLEW_VERSION_2_0) { + printf("Requires OpenGL 2.0\n"); + piglit_report_result(PIGLIT_SKIP); + } + + vs = piglit_compile_shader(GL_VERTEX_SHADER, + "shaders/glsl-getactiveuniform-length.vert"); + fs = piglit_compile_shader(GL_FRAGMENT_SHADER, + "shaders/glsl-color.frag"); + + prog = piglit_link_simple_program(vs, fs); + + glGetProgramiv(prog, GL_ACTIVE_UNIFORMS, &num); + if (num != 1) { + printf("Unexpected active uniform length " + "(saw %d, expected 1)\n", num); + pass = GL_FALSE; + } + + if (pass) + piglit_report_result(PIGLIT_SUCCESS); + else + piglit_report_result(PIGLIT_FAILURE); +} |