summaryrefslogtreecommitdiff
path: root/tests/shaders/glsl-getactiveuniform-count.c
diff options
context:
space:
mode:
Diffstat (limited to 'tests/shaders/glsl-getactiveuniform-count.c')
-rw-r--r--tests/shaders/glsl-getactiveuniform-count.c77
1 files changed, 77 insertions, 0 deletions
diff --git a/tests/shaders/glsl-getactiveuniform-count.c b/tests/shaders/glsl-getactiveuniform-count.c
new file mode 100644
index 000000000..cd9f0e427
--- /dev/null
+++ b/tests/shaders/glsl-getactiveuniform-count.c
@@ -0,0 +1,77 @@
+/*
+ * Copyright © 2009 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Eric Anholt <eric@anholt.net>
+ *
+ */
+
+/** @file glsl-getactiveuniform-count.c
+ *
+ * Tests that glGetActiveUniform's maximum index is correctly reflected in
+ * GL_ACTIVE_UNIFORMS.
+ */
+
+#include "piglit-util.h"
+
+int piglit_width = 100, piglit_height = 100;
+int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE;
+
+static GLint prog;
+
+enum piglit_result
+piglit_display(void)
+{
+ /* unreached */
+ return PIGLIT_FAILURE;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+ GLboolean pass = GL_TRUE;
+ GLint vs, fs, num;
+
+ if (!GLEW_VERSION_2_0) {
+ printf("Requires OpenGL 2.0\n");
+ piglit_report_result(PIGLIT_SKIP);
+ }
+
+ vs = piglit_compile_shader(GL_VERTEX_SHADER,
+ "shaders/glsl-getactiveuniform-length.vert");
+ fs = piglit_compile_shader(GL_FRAGMENT_SHADER,
+ "shaders/glsl-color.frag");
+
+ prog = piglit_link_simple_program(vs, fs);
+
+ glGetProgramiv(prog, GL_ACTIVE_UNIFORMS, &num);
+ if (num != 1) {
+ printf("Unexpected active uniform length "
+ "(saw %d, expected 1)\n", num);
+ pass = GL_FALSE;
+ }
+
+ if (pass)
+ piglit_report_result(PIGLIT_SUCCESS);
+ else
+ piglit_report_result(PIGLIT_FAILURE);
+}