diff options
-rw-r--r-- | tests/all.tests | 3 | ||||
-rw-r--r-- | tests/shaders/CMakeLists.txt | 3 | ||||
-rw-r--r-- | tests/shaders/glsl-getactiveuniform-array-size.c | 93 | ||||
-rw-r--r-- | tests/shaders/glsl-getactiveuniform-array-size.vert | 8 | ||||
-rw-r--r-- | tests/shaders/glsl-getactiveuniform-count.c | 77 | ||||
-rw-r--r-- | tests/shaders/glsl-getactiveuniform-length.c | 109 | ||||
-rw-r--r-- | tests/shaders/glsl-getactiveuniform-length.vert | 9 |
7 files changed, 302 insertions, 0 deletions
diff --git a/tests/all.tests b/tests/all.tests index 4f88ff663..352178ac4 100644 --- a/tests/all.tests +++ b/tests/all.tests @@ -239,6 +239,9 @@ add_shader_generic(shaders, 'glsl-deadcode-self-assign') add_shader_generic(shaders, 'glsl-deadcode-varying') add_plain_test(shaders, 'glsl-bindattriblocation') add_plain_test(shaders, 'glsl-dlist-getattriblocation') +add_plain_test(shaders, 'glsl-getactiveuniform-array-size') +add_plain_test(shaders, 'glsl-getactiveuniform-count') +add_plain_test(shaders, 'glsl-getactiveuniform-length') add_plain_test(shaders, 'glsl-getattriblocation') add_plain_test(shaders, 'glsl-novertexdata') add_plain_test(shaders, 'glsl-preprocessor-comments') diff --git a/tests/shaders/CMakeLists.txt b/tests/shaders/CMakeLists.txt index ae4b9f2ee..6452bc799 100644 --- a/tests/shaders/CMakeLists.txt +++ b/tests/shaders/CMakeLists.txt @@ -51,6 +51,9 @@ add_executable (glsl-bindattriblocation glsl-bindattriblocation.c) add_executable (glsl-bug-22603 glsl-bug-22603.c) add_executable (glsl-dlist-getattriblocation glsl-dlist-getattriblocation.c) add_executable (glsl-getattriblocation glsl-getattriblocation.c) +add_executable (glsl-getactiveuniform-array-size glsl-getactiveuniform-array-size.c) +add_executable (glsl-getactiveuniform-count glsl-getactiveuniform-count.c) +add_executable (glsl-getactiveuniform-length glsl-getactiveuniform-length.c) add_executable (glsl-novertexdata glsl-novertexdata.c) add_executable (glsl-orangebook-ch06-bump glsl-orangebook-ch06-bump.c) add_executable (glsl-reload-source glsl-reload-source.c) diff --git a/tests/shaders/glsl-getactiveuniform-array-size.c b/tests/shaders/glsl-getactiveuniform-array-size.c new file mode 100644 index 000000000..a630a86d4 --- /dev/null +++ b/tests/shaders/glsl-getactiveuniform-array-size.c @@ -0,0 +1,93 @@ +/* + * Copyright © 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Eric Anholt <eric@anholt.net> + * + */ + +/** @file glsl-vs-sqrt-zero.c + * + * Tests that sqrt(0.0) in the VS produces 0.0. + */ + +#include "piglit-util.h" + +int piglit_width = 100, piglit_height = 100; +int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE; + +static GLint prog; + +enum piglit_result +piglit_display(void) +{ + /* unreached */ + return PIGLIT_FAILURE; +} + +void +piglit_init(int argc, char **argv) +{ + GLboolean pass = GL_TRUE; + GLint vs, fs, len; + char *name; + GLsizei size; + GLenum type; + + if (!GLEW_VERSION_2_0) { + printf("Requires OpenGL 2.0\n"); + piglit_report_result(PIGLIT_SKIP); + } + + vs = piglit_compile_shader(GL_VERTEX_SHADER, + "shaders/glsl-getactiveuniform-array-size.vert"); + fs = piglit_compile_shader(GL_FRAGMENT_SHADER, + "shaders/glsl-color.frag"); + + prog = piglit_link_simple_program(vs, fs); + + glGetProgramiv(prog, GL_ACTIVE_UNIFORM_MAX_LENGTH, &len); + name = malloc(len + 20); + + glGetActiveUniform(prog, 0, len + 20, &len, &size, &type, name); + + /* From page 81 (page 89 of the PDF) of the OpenGL 2.1 specification: + * + * If one or more elements of an array are active, + * GetActiveUniform will return the name of the array in + * name, subject to the restrictions listed above. The + * type of the array is returned in type. The size + * parameter contains the highest array element index + * used, plus one. + */ + + if (size != 25) { + printf("Unexpected active uniform size " + "(saw %d, expected %d)\n", size, 25); + pass = GL_FALSE; + } + + if (pass) + piglit_report_result(PIGLIT_SUCCESS); + else + piglit_report_result(PIGLIT_FAILURE); +} diff --git a/tests/shaders/glsl-getactiveuniform-array-size.vert b/tests/shaders/glsl-getactiveuniform-array-size.vert new file mode 100644 index 000000000..ee5432c40 --- /dev/null +++ b/tests/shaders/glsl-getactiveuniform-array-size.vert @@ -0,0 +1,8 @@ +uniform vec4 color[50]; +uniform vec4 unused[100]; + +void main() +{ + gl_Position = gl_Vertex; + gl_FrontColor = color[24]; +} diff --git a/tests/shaders/glsl-getactiveuniform-count.c b/tests/shaders/glsl-getactiveuniform-count.c new file mode 100644 index 000000000..cd9f0e427 --- /dev/null +++ b/tests/shaders/glsl-getactiveuniform-count.c @@ -0,0 +1,77 @@ +/* + * Copyright © 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Eric Anholt <eric@anholt.net> + * + */ + +/** @file glsl-getactiveuniform-count.c + * + * Tests that glGetActiveUniform's maximum index is correctly reflected in + * GL_ACTIVE_UNIFORMS. + */ + +#include "piglit-util.h" + +int piglit_width = 100, piglit_height = 100; +int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE; + +static GLint prog; + +enum piglit_result +piglit_display(void) +{ + /* unreached */ + return PIGLIT_FAILURE; +} + +void +piglit_init(int argc, char **argv) +{ + GLboolean pass = GL_TRUE; + GLint vs, fs, num; + + if (!GLEW_VERSION_2_0) { + printf("Requires OpenGL 2.0\n"); + piglit_report_result(PIGLIT_SKIP); + } + + vs = piglit_compile_shader(GL_VERTEX_SHADER, + "shaders/glsl-getactiveuniform-length.vert"); + fs = piglit_compile_shader(GL_FRAGMENT_SHADER, + "shaders/glsl-color.frag"); + + prog = piglit_link_simple_program(vs, fs); + + glGetProgramiv(prog, GL_ACTIVE_UNIFORMS, &num); + if (num != 1) { + printf("Unexpected active uniform length " + "(saw %d, expected 1)\n", num); + pass = GL_FALSE; + } + + if (pass) + piglit_report_result(PIGLIT_SUCCESS); + else + piglit_report_result(PIGLIT_FAILURE); +} diff --git a/tests/shaders/glsl-getactiveuniform-length.c b/tests/shaders/glsl-getactiveuniform-length.c new file mode 100644 index 000000000..241273fc8 --- /dev/null +++ b/tests/shaders/glsl-getactiveuniform-length.c @@ -0,0 +1,109 @@ +/* + * Copyright © 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Eric Anholt <eric@anholt.net> + * + */ + +/** @file glsl-getactiveuniform-count.c + * + * Tests that glGetActiveUniform() has the uniform's string length correctly + * reflected in GL_ACTIVE_UNIFORM_MAX_LENGTH and the *length outvalue. + */ + +#include "piglit-util.h" + +int piglit_width = 100, piglit_height = 100; +int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE; + +static GLint prog; + +enum piglit_result +piglit_display(void) +{ + /* unreached */ + return PIGLIT_FAILURE; +} + +void +piglit_init(int argc, char **argv) +{ + GLboolean pass = GL_TRUE; + GLint vs, fs, len, ret_len; + GLenum type; + char *name; + GLsizei size; + + if (!GLEW_VERSION_2_0) { + printf("Requires OpenGL 2.0\n"); + piglit_report_result(PIGLIT_SKIP); + } + + vs = piglit_compile_shader(GL_VERTEX_SHADER, + "shaders/glsl-getactiveuniform-length.vert"); + fs = piglit_compile_shader(GL_FRAGMENT_SHADER, + "shaders/glsl-color.frag"); + + prog = piglit_link_simple_program(vs, fs); + + /* From page 80 (page 88 of the PDF) of the OpenGL 2.1 specification: + * + * The actual number of characters written into name, + * excluding the null terminator, is returned in length. + * + * This describes the length outvalue of glGetActiveUniform(). + * GL_ACTIVE_UNIFORM_MAX_LENGTH on the following page just + * says: + * + * The length of the longest uniform name in program is + * given by ACTIVE UNIFORM MAX LENGTH, which can be + * queried with GetProgramiv (see section 6.1.14). + */ + + glGetProgramiv(prog, GL_ACTIVE_UNIFORM_MAX_LENGTH, &len); + if (len != strlen("color")) { + printf("Unexpected max active uniform length " + "(saw %d, expected %d)\n", len, strlen("color")); + pass = GL_FALSE; + } + + /* From page 80 (page 88 of the PDF) of the OpenGL 2.1 specification: + * + * The actual number of characters written into name, + * excluding the null terminator, is returned in length. + */ + name = malloc(len + 1); + glGetActiveUniform(prog, 0, len + 20, &ret_len, &size, &type, name); + if (ret_len != len) { + printf("Unexpected active uniform length " + "(saw %d, expected %d) for \"%s\"\n", + ret_len, len, name); + pass = GL_FALSE; + } + + + if (pass) + piglit_report_result(PIGLIT_SUCCESS); + else + piglit_report_result(PIGLIT_FAILURE); +} diff --git a/tests/shaders/glsl-getactiveuniform-length.vert b/tests/shaders/glsl-getactiveuniform-length.vert new file mode 100644 index 000000000..04d93d581 --- /dev/null +++ b/tests/shaders/glsl-getactiveuniform-length.vert @@ -0,0 +1,9 @@ +/* Shared with glsl-getactiveuniform-length, glsl-getactiveuniform-count */ +uniform vec4 color[4]; +uniform vec4 totally_unused; + +void main() +{ + gl_Position = gl_Vertex; + gl_FrontColor = color[1]; +} |