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authorIan Romanick <ian.d.romanick@intel.com>2015-03-23 11:46:19 -0700
committerIan Romanick <ian.d.romanick@intel.com>2015-04-07 16:56:11 -0700
commit18919b3b1e8f6bbb8306691c5e06270e7d119cbc (patch)
tree79381bb45794a9f07fc46275d21e724b4fbb161d /tests
parentfa7c2ac879962e3922e7e694955c6879156b7d45 (diff)
glsl-1.20: Use [vertex shader passthrough] in notEqual tests
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Diffstat (limited to 'tests')
-rw-r--r--tests/shaders/glsl-const-builtin-notEqual-bool.shader_test6
-rw-r--r--tests/shaders/glsl-const-builtin-notEqual.shader_test6
2 files changed, 2 insertions, 10 deletions
diff --git a/tests/shaders/glsl-const-builtin-notEqual-bool.shader_test b/tests/shaders/glsl-const-builtin-notEqual-bool.shader_test
index 075834bc3..8397892e0 100644
--- a/tests/shaders/glsl-const-builtin-notEqual-bool.shader_test
+++ b/tests/shaders/glsl-const-builtin-notEqual-bool.shader_test
@@ -1,11 +1,7 @@
[require]
GLSL >= 1.20
-[vertex shader]
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
+[vertex shader passthrough]
[fragment shader]
void main() {
diff --git a/tests/shaders/glsl-const-builtin-notEqual.shader_test b/tests/shaders/glsl-const-builtin-notEqual.shader_test
index 70921698b..9dee00a14 100644
--- a/tests/shaders/glsl-const-builtin-notEqual.shader_test
+++ b/tests/shaders/glsl-const-builtin-notEqual.shader_test
@@ -1,11 +1,7 @@
[require]
GLSL >= 1.20
-[vertex shader]
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
+[vertex shader passthrough]
[fragment shader]
void main() {