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path: root/tests/shaders/glsl-const-builtin-notEqual-bool.shader_test
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[require]
GLSL >= 1.20

[vertex shader]
void main()
{
	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}

[fragment shader]
void main() {
   const bvec3 x = bvec3(false, false, true);
   const bvec3 y = bvec3(false, true, true);
   const bvec3 result = notEqual(x,y);
   gl_FragColor = vec4(result, 1.0);
}

[test]
draw rect -1 -1 2 2
probe all rgb 0.0 1.0 0.0