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authorEric Anholt <eric@anholt.net>2010-08-01 19:22:13 -0700
committerEric Anholt <eric@anholt.net>2010-08-02 11:29:34 -0700
commitcd89731daad9cf269fee6067c5ae167818fa961d (patch)
tree9415f92b0b4a08118d56b66ffee36ce1f62c42e3 /tests/shaders/glsl-floating-constant-120.shader_test
parent19f6e6f1a3a5bd1a6f9c4db8ce984e82c4e535a1 (diff)
glsl-floating-constant-120: New test for 1.20's new FP constant lexing.
Diffstat (limited to 'tests/shaders/glsl-floating-constant-120.shader_test')
-rw-r--r--tests/shaders/glsl-floating-constant-120.shader_test24
1 files changed, 24 insertions, 0 deletions
diff --git a/tests/shaders/glsl-floating-constant-120.shader_test b/tests/shaders/glsl-floating-constant-120.shader_test
new file mode 100644
index 000000000..9a0509ae1
--- /dev/null
+++ b/tests/shaders/glsl-floating-constant-120.shader_test
@@ -0,0 +1,24 @@
+[require]
+GL >= 2.0
+GLSL >= 1.20
+
+[vertex shader]
+void main()
+{
+ gl_Position = gl_Vertex;
+}
+
+[fragment shader]
+#version 120
+
+void main()
+{
+ float f1 = 1f;
+ float f2 = 0.5F;
+
+ gl_FragColor = vec4(f2, f1, 0.0, 0.0);
+}
+
+[test]
+draw rect -1 -1 2 2
+probe rgba 1 1 0.5 1.0 0.0 0.0