diff options
-rw-r--r-- | tests/all.tests | 1 | ||||
-rw-r--r-- | tests/shaders/glsl-floating-constant-120.shader_test | 24 |
2 files changed, 25 insertions, 0 deletions
diff --git a/tests/all.tests b/tests/all.tests index f599f2854..967a866f3 100644 --- a/tests/all.tests +++ b/tests/all.tests @@ -214,6 +214,7 @@ add_plain_test(shaders, 'glsl-reload-source') add_plain_test(shaders, 'glsl-uniform-out-of-bounds') add_plain_test(shaders, 'glsl-uniform-update') add_plain_test(shaders, 'glsl-unused-varying') +add_shader_generic(shaders, 'glsl-floating-constant-120') add_shader_generic(shaders, 'glsl-fs-add-masked') add_shader_generic(shaders, 'glsl-fs-asin') add_shader_generic(shaders, 'glsl-fs-atan-1') diff --git a/tests/shaders/glsl-floating-constant-120.shader_test b/tests/shaders/glsl-floating-constant-120.shader_test new file mode 100644 index 000000000..9a0509ae1 --- /dev/null +++ b/tests/shaders/glsl-floating-constant-120.shader_test @@ -0,0 +1,24 @@ +[require] +GL >= 2.0 +GLSL >= 1.20 + +[vertex shader] +void main() +{ + gl_Position = gl_Vertex; +} + +[fragment shader] +#version 120 + +void main() +{ + float f1 = 1f; + float f2 = 0.5F; + + gl_FragColor = vec4(f2, f1, 0.0, 0.0); +} + +[test] +draw rect -1 -1 2 2 +probe rgba 1 1 0.5 1.0 0.0 0.0 |