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authorFrancisco Jerez <currojerez@riseup.net>2015-06-28 21:15:28 +0300
committerFrancisco Jerez <currojerez@riseup.net>2015-07-29 14:12:50 +0300
commitb5f1a48e234d47b24df38cb562cffb8941d43795 (patch)
treeacae972bb6b93e4624e74778e2e8bd3c7ba3bd34 /src
parent3e5a90792d14aeb599dd236f830e6e344b35c905 (diff)
i965/fs: Execute nir_setup_uniforms, _inputs and _outputs unconditionally.
Images take up zero uniform slots in the nir_shader::num_uniforms calculation, but nir_setup_uniforms needs to be executed even if the program has no non-image uniforms so the driver-specific image parameters are uploaded. nir_setup_uniforms is a no-op if there are really no uniforms, so checking the num_uniform count is useless in any case. The nir_setup_inputs and _outputs changes shouldn't lead to any functional change, they are just meant to preserve the symmetry between them and nir_setup_uniforms. Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_nir.cpp22
1 files changed, 7 insertions, 15 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
index 03a1ef5fc8..6d22faa54c 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
@@ -39,21 +39,9 @@ fs_visitor::emit_nir_code()
/* emit the arrays used for inputs and outputs - load/store intrinsics will
* be converted to reads/writes of these arrays
*/
-
- if (nir->num_inputs > 0) {
- nir_inputs = bld.vgrf(BRW_REGISTER_TYPE_F, nir->num_inputs);
- nir_setup_inputs(nir);
- }
-
- if (nir->num_outputs > 0) {
- nir_outputs = bld.vgrf(BRW_REGISTER_TYPE_F, nir->num_outputs);
- nir_setup_outputs(nir);
- }
-
- if (nir->num_uniforms > 0) {
- nir_setup_uniforms(nir);
- }
-
+ nir_setup_inputs(nir);
+ nir_setup_outputs(nir);
+ nir_setup_uniforms(nir);
nir_emit_system_values(nir);
/* get the main function and emit it */
@@ -67,6 +55,8 @@ fs_visitor::emit_nir_code()
void
fs_visitor::nir_setup_inputs(nir_shader *shader)
{
+ nir_inputs = bld.vgrf(BRW_REGISTER_TYPE_F, shader->num_inputs);
+
foreach_list_typed(nir_variable, var, node, &shader->inputs) {
enum brw_reg_type type = brw_type_for_base_type(var->type);
fs_reg input = offset(nir_inputs, bld, var->data.driver_location);
@@ -129,6 +119,8 @@ fs_visitor::nir_setup_outputs(nir_shader *shader)
{
brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
+ nir_outputs = bld.vgrf(BRW_REGISTER_TYPE_F, shader->num_outputs);
+
foreach_list_typed(nir_variable, var, node, &shader->outputs) {
fs_reg reg = offset(nir_outputs, bld, var->data.driver_location);