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2017-02-08src/main.cpp: render out the presentation queueHEADmasterEdward O'Callaghan1-1/+37
2017-02-08src/main.cpp: Implement queue semaphore syncronizationEdward O'Callaghan1-0/+15
2017-02-08src/shaders: Fixup GLSL, pass color from vertex to frag shaderEdward O'Callaghan2-5/+13
2017-02-08src/main.cpp: Oh my! drawFrame() stubEdward O'Callaghan1-0/+5
2017-02-08src/main.cpp: Implement CommandPools && CommandBuffersEdward O'Callaghan1-0/+57
2017-02-08src/main.cpp: Implement FramebuffersEdward O'Callaghan1-0/+24
2017-02-08src/main.cpp: Hookup the GraphicsPipeline nowEdward O'Callaghan1-0/+19
2017-02-08src/main.cpp: Implement PipelineLayoutEdward O'Callaghan1-1/+68
2017-02-07src/main.cpp: Implement RenderPassEdward O'Callaghan1-0/+39
2017-02-07src/main.cpp: Mostly implemented :/Edward O'Callaghan1-0/+429
2017-02-07src/shaders: Add GLSL sourcecodeEdward O'Callaghan2-0/+27
2017-02-07src/shader_loader.hcpp: Add shader loaderEdward O'Callaghan1-0/+18
2017-02-07src/res_mgmr.hcpp: Add RAII helper classEdward O'Callaghan1-0/+57
2017-02-07cmake: fixup for VkEdward O'Callaghan1-0/+1
2017-02-06initialEdward O'Callaghan2-0/+50