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author | Edward O'Callaghan <funfunctor@folklore1984.net> | 2017-02-08 00:14:50 +1100 |
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committer | Edward O'Callaghan <funfunctor@folklore1984.net> | 2017-02-08 00:14:50 +1100 |
commit | eda3e214131903e03a9ebf69e9746c2d2d609be0 (patch) | |
tree | 788c398f30745a4980ddfaba63b16dd1536349d0 /src | |
parent | edab36b749a218e53552a0e90c48aa7b3650ae7d (diff) |
src/main.cpp: Hookup the GraphicsPipeline now
Signed-off-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Diffstat (limited to 'src')
-rw-r--r-- | src/main.cpp | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/src/main.cpp b/src/main.cpp index f8cff8f..001b4e5 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -30,6 +30,7 @@ private: VDeleter<VkInstance> instance {vkDestroyInstance}; VDeleter<VkSurfaceKHR> surface{instance, vkDestroySurfaceKHR}; VDeleter<VkPipelineLayout> pipelineLayout{device, vkDestroyPipelineLayout}; + VDeleter<VkPipeline> graphicsPipeline{device, vkDestroyPipeline}; VDeleter<VkRenderPass> renderPass{device, vkDestroyRenderPass}; VkPhysicalDevice physicalDevice = VK_NULL_HANDLE; @@ -219,6 +220,24 @@ private: if (vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, pipelineLayout.replace()) != VK_SUCCESS) throw std::runtime_error("failed to create pipeline layout!"); + + VkGraphicsPipelineCreateInfo pipelineInfo = {}; + pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; + pipelineInfo.stageCount = 2; + pipelineInfo.pStages = shaderStages; + pipelineInfo.pVertexInputState = &vertexInputInfo; + pipelineInfo.pInputAssemblyState = &inputAssembly; + pipelineInfo.pViewportState = &viewportState; + pipelineInfo.pRasterizationState = &rasterizer; + pipelineInfo.pMultisampleState = &multisampling; + pipelineInfo.pColorBlendState = &colorBlending; + pipelineInfo.layout = pipelineLayout; + pipelineInfo.renderPass = renderPass; + pipelineInfo.subpass = 0; + pipelineInfo.basePipelineHandle = VK_NULL_HANDLE; + + if (vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, graphicsPipeline.replace()) != VK_SUCCESS) + throw std::runtime_error("failed to create graphics pipeline!"); } void createShaderModule(const std::vector<char>& code, VDeleter<VkShaderModule>& shaderModule) { |