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-rw-r--r--tests/spec/gl-1.4/polygon-offset.c35
1 files changed, 4 insertions, 31 deletions
diff --git a/tests/spec/gl-1.4/polygon-offset.c b/tests/spec/gl-1.4/polygon-offset.c
index ec44d5429..fecb02c62 100644
--- a/tests/spec/gl-1.4/polygon-offset.c
+++ b/tests/spec/gl-1.4/polygon-offset.c
@@ -125,7 +125,10 @@ red_quad_was_drawn(void)
void
piglit_init(int argc, char **argv)
{
-
+ glEnable(GL_DEPTH_TEST);
+ glDisable(GL_DITHER);
+ glEnable(GL_CULL_FACE);
+ glShadeModel(GL_FLAT);
}
static void
@@ -562,45 +565,15 @@ piglit_display(void)
};
glViewport(0, 0, piglit_width, piglit_height);
- glDepthRange(0.0, 1.0);
glMatrixMode(GL_PROJECTION);
glLoadMatrixf(near_1_far_infinity);
- glDisable(GL_LIGHTING);
-
- glFrontFace(GL_CCW);
- glDisable(GL_NORMALIZE);
- glDisable(GL_COLOR_MATERIAL);
-
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
- glDisable(GL_TEXTURE_2D);
-
- glDisable(GL_FOG);
-
- glDisable(GL_SCISSOR_TEST);
- glDisable(GL_ALPHA_TEST);
- glDisable(GL_STENCIL_TEST);
glDepthFunc(GL_LESS);
- glEnable(GL_DEPTH_TEST);
- glDisable(GL_BLEND);
- glDisable(GL_DITHER);
- glDisable(GL_COLOR_LOGIC_OP);
-
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- glDepthMask(GL_TRUE);
-
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- glCullFace(GL_BACK);
- glEnable(GL_CULL_FACE);
- glDisable(GL_POLYGON_STIPPLE);
glDisable(GL_POLYGON_OFFSET_FILL);
-
- glShadeModel(GL_FLAT);
-
- glClearColor(0.0, 0.0, 0.0, 0.0);
glClearDepth(1.0);
find_ideal_mrd(&ideal_mrd_near, &ideal_mrd_far,