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authorIan Romanick <ian.d.romanick@intel.com>2015-09-21 15:48:32 -0700
committerIan Romanick <ian.d.romanick@intel.com>2015-09-29 14:33:55 -0700
commit5d772ea304b505b38fa4afbd2a4704028beffa8f (patch)
tree452005f34c62e7bf7d5f81479bc2402cc13c666f /tests
parent7ea6577c5ef342168dede5b2a37e74ee1c163af2 (diff)
polygon-offset: Remove a lot of redundant state setup
Move some of the rest to piglit_init. Table 6.10 (page 275) in the OpenGL 2.1 spec says that GL_DEPTH_RANGE (set by glDepthRange) is initially 0,1. Table 6.10 (page 275) in the OpenGL 2.1 spec says that GL_NORMALIZE is initially disabled. Table 6.11 (page 276) in the OpenGL 2.1 spec says that GL_FOG is initially disabled. Table 6.12 (page 277) in the OpenGL 2.1 spec says that GL_COLOR_MATERIAL is initially disabled. Table 6.12 (page 277) in the OpenGL 2.1 spec says that GL_LIGHTING is initially disabled. Table 6.14 (page 279) in the OpenGL 2.1 spec says that GL_POLYGON_STIPPLE is initially disabled. Table 6.14 (page 279) in the OpenGL 2.1 spec says that GL_POLYGON_MODE (set by glPolygonMode) is initially GL_FILL. Table 6.14 (page 279) in the OpenGL 2.1 spec says that GL_FRONT_FACE (set by glFrontFace) is initially GL_CCW. Table 6.14 (page 279) in the OpenGL 2.1 spec says that GL_CULL_FACE_MODE (set by glCullFace) is initially GL_BACK. Table 6.16 (page 281) in the OpenGL 2.1 spec says that GL_TEXTURE_*D is initially disabled. Table 6.20 (page 285) in the OpenGL 2.1 spec says that GL_ALPHA_TEST is initially disabled. Table 6.20 (page 285) in the OpenGL 2.1 spec says that GL_SCISSOR_TEST is initially disabled. Table 6.20 (page 285) in the OpenGL 2.1 spec says that GL_STENCIL_TEST is initially disabled. Table 6.21 (page 286) in the OpenGL 2.1 spec says that GL_BLEND is initially disabled. Table 6.21 (page 286) in the OpenGL 2.1 spec says that GL_COLOR_LOGIC_OP is initially disabled. Table 6.22 (page 287) in the OpenGL 2.1 spec says that GL_COLOR_CLEAR_VALUE (set by glClearColor) is initially 0,0,0,0. Section 4.2.2 (Fine Control of Buffer Updates) of the OpenGL 2.1 spec says (about glColorMask): "In the initial state, all bits (in color index mode) and all color values (in RGBA mode) are enabled for writing." and (about glDepthMask): "In the initial state, the depth buffer is enabled for writing." Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com> Thanked-by: Kristian Høgsberg <krh@bitplanet.net>
Diffstat (limited to 'tests')
-rw-r--r--tests/spec/gl-1.4/polygon-offset.c35
1 files changed, 4 insertions, 31 deletions
diff --git a/tests/spec/gl-1.4/polygon-offset.c b/tests/spec/gl-1.4/polygon-offset.c
index ec44d5429..fecb02c62 100644
--- a/tests/spec/gl-1.4/polygon-offset.c
+++ b/tests/spec/gl-1.4/polygon-offset.c
@@ -125,7 +125,10 @@ red_quad_was_drawn(void)
void
piglit_init(int argc, char **argv)
{
-
+ glEnable(GL_DEPTH_TEST);
+ glDisable(GL_DITHER);
+ glEnable(GL_CULL_FACE);
+ glShadeModel(GL_FLAT);
}
static void
@@ -562,45 +565,15 @@ piglit_display(void)
};
glViewport(0, 0, piglit_width, piglit_height);
- glDepthRange(0.0, 1.0);
glMatrixMode(GL_PROJECTION);
glLoadMatrixf(near_1_far_infinity);
- glDisable(GL_LIGHTING);
-
- glFrontFace(GL_CCW);
- glDisable(GL_NORMALIZE);
- glDisable(GL_COLOR_MATERIAL);
-
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
- glDisable(GL_TEXTURE_2D);
-
- glDisable(GL_FOG);
-
- glDisable(GL_SCISSOR_TEST);
- glDisable(GL_ALPHA_TEST);
- glDisable(GL_STENCIL_TEST);
glDepthFunc(GL_LESS);
- glEnable(GL_DEPTH_TEST);
- glDisable(GL_BLEND);
- glDisable(GL_DITHER);
- glDisable(GL_COLOR_LOGIC_OP);
-
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- glDepthMask(GL_TRUE);
-
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- glCullFace(GL_BACK);
- glEnable(GL_CULL_FACE);
- glDisable(GL_POLYGON_STIPPLE);
glDisable(GL_POLYGON_OFFSET_FILL);
-
- glShadeModel(GL_FLAT);
-
- glClearColor(0.0, 0.0, 0.0, 0.0);
glClearDepth(1.0);
find_ideal_mrd(&ideal_mrd_near, &ideal_mrd_far,