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path: root/src/gallium/drivers/nouveau/nv30/nv30_screen.c
AgeCommit message (Expand)AuthorFilesLines
2015-11-05nouveau: send back a debug message when waiting for a fence to completeIlia Mirkin1-1/+1
2015-11-04nouveau: relax fence emit space assertIlia Mirkin1-1/+1
2015-10-28gallium: add PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATSMarek Olšák1-0/+1
2015-10-20gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINTMarek Olšák1-0/+4
2015-10-20gallium: add PIPE_CAP_SHAREABLE_SHADERSMarek Olšák1-0/+1
2015-10-07nouveau: make sure there's always room to emit a fenceIlia Mirkin1-1/+3
2015-10-03gallium: add per-sample interpolation control into rasterizer statOAeMarek Olšák1-0/+1
2015-09-13gallium: add PIPE_CAP_TGSI_TXQS to let st know if TXQS is supportedIlia Mirkin1-0/+1
2015-09-09nv30: Disable msaa unless requested from the env by NV30_MAX_MSAAHans de Goede1-1/+19
2015-08-14nv30: add depth bounds test support for hw that has itIlia Mirkin1-1/+3
2015-08-14gallium: add an interface for EXT_depth_bounds_testMarek Olšák1-0/+1
2015-08-14gallium: add support for GLES texture float extensions (v3)Marek Olšák1-0/+2
2015-07-21nouveau: use bool instead of booleanSamuel Pitoiset1-4/+4
2015-07-16gallium: add PIPE_CAP_MAX_SHADER_PATCH_VARYINGSMarek Olšák1-0/+1
2015-06-29nv30: provide a minimum map buffer alignmentIlia Mirkin1-1/+2
2015-06-05tgsi/ureg: don't emit in/out arrays if drivers don't support ranged declarationsMarek Olšák1-0/+2
2015-05-23nv30: check nouveau_bo_map output of notify boIlia Mirkin1-1/+1
2015-05-12gallium: add PIPE_CAP_DEVICE_RESET_STATUS_QUERYMarek Olšák1-0/+1
2015-03-16gallium: add FMA and DFMA opcodes (v3)Marek Olšák1-0/+2
2015-02-20gallium: add new double-related shader caps to all the gettersIlia Mirkin1-0/+6
2015-02-17gallium: add interface and state tracker support for GL_AMD_pinned_memoryMarek Olšák1-0/+1
2015-02-06gallium: Add MULTISAMPLE_Z_RESOLVE capAxel Davy1-0/+1
2015-02-02gallium: add a cap to determine whether the driver supports offset_clampIlia Mirkin1-0/+1
2014-12-16gallium: add TGSI_SEMANTIC_VERTEXID_NOBASE and TGSI_SEMANTIC_BASEVERTEXRoland Scheidegger1-0/+1
2014-10-24gallium: introduce PIPE_CAP_CLIP_HALFZ.Mathias Fröhlich1-0/+1
2014-10-21gallium: add PIPE_SHADER_CAP_MAX_OUTPUTS and use it in st/mesaMarek Olšák1-0/+3
2014-09-12gallium: add a texture target to sampler view and a CAP to use itIlia Mirkin1-0/+1
2014-08-27gallium: add cap for MAX_VERTEX_ATTRIB_STRIDETimothy Arceri1-0/+2
2014-08-19gallium: Add and handle PIPE_CAP_CONDITIONAL_RENDER_INVERTEDTobias Klausmann1-0/+1
2014-08-15gallium/nouveau: handle query_renderer capsEmil Velikov1-0/+20
2014-08-14gallium: add opcodes/cap for fine derivative supportIlia Mirkin1-0/+1
2014-08-11gallium: remove PIPE_SHADER_CAP_MAX_ADDRSMarek Olšák1-4/+0
2014-07-28gallium: rename shader cap MAX_CONSTS to MAX_CONST_BUFFER_SIZEMarek Olšák1-4/+4
2014-07-03gallium: rename PIPE_CAP_TGSI_VS_LAYER to also have _VIEWPORTIlia Mirkin1-1/+1
2014-07-02gallium: add facilities for indirect drawingChristoph Bumiller1-0/+1
2014-07-01gallium: add a cap for max vertex streamsIlia Mirkin1-0/+1
2014-06-19nv30: tidy screen caps, add missing onesIlia Mirkin1-16/+17
2014-06-19nv30: plug some memory leaks on screen destroy and shader compileIlia Mirkin1-0/+6
2014-06-02gallium: create TGSI_PROPERTY to disable viewport and clippingChristoph Bumiller1-0/+1
2014-05-07gallium: add a cap for supporting 4-offset TG4 opcodesIlia Mirkin1-0/+1
2014-05-02nouveau: add ARB_buffer_storage supportIlia Mirkin1-1/+1
2014-04-26gallium: add basic support for ARB_sample_shadingIlia Mirkin1-0/+1
2014-04-10gallium: add a way to query min/max texture gather offsetsIlia Mirkin1-0/+2
2014-04-07gallium: add support for LODQ opcodes.Dave Airlie1-0/+1
2014-04-02mesa/soft/llvmpipe: add fake MSAA supportDave Airlie1-0/+1
2014-03-09nouveau: fix fence waiting logic in screen destroyIlia Mirkin1-4/+10
2014-02-25gallium: the other drivers don't support ARB_buffer_storageMarek Olšák1-0/+1
2014-02-25gallium: add texture gather support to gallium (v3)Dave Airlie1-0/+2
2014-02-12nouveau: create only 1 shared screen between vdpau and openglMaarten Lankhorst1-0/+3
2014-02-11nv30,nvc0: only claim a single viewportIlia Mirkin1-0/+2