Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2012-02-20 | Add OpenGL 3.X context creation support | Sam Lantinga | 1 | -8/+48 |
2011-12-31 | Happy New Year! | Sam Lantinga | 1 | -1/+1 |
2011-10-31 | Lots of fixes importing SDL source wholesale into a new iOS project | Sam Lantinga | 1 | -0/+4 |
2011-08-23 | Patched to compile on Windows. | Ryan C. Gordon | 1 | -1/+1 |
2011-08-21 | Fix SDL_GL_ACCELERATED_VISUAL on Windows in the 1.3 branch. | Ryan C. Gordon | 1 | -3/+5 |
2011-04-08 | SDL 1.3 is now under the zlib license. | Sam Lantinga | 1 | -19/+18 |
2011-03-07 | Fixed bug 1161 (Setting GL_ACCELERATED_VISUAL to 1 forces software rendering ... | Sam Lantinga | 1 | -8/+3 |
2011-02-11 | Happy 2011! :) | Sam Lantinga | 1 | -1/+1 |
2011-01-24 | Include windows.h in a single point in the source, so we can be consistent ab... | Sam Lantinga | 1 | -1/+1 |
2011-01-20 | Fixed bug #925 | Sam Lantinga | 1 | -0/+612 |