diff options
author | Sam Lantinga <slouken@libsdl.org> | 2011-01-24 21:20:30 -0800 |
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committer | Sam Lantinga <slouken@libsdl.org> | 2011-01-24 21:20:30 -0800 |
commit | b4497865bd7b7c9c03ff47865458ab0d4ff711c3 (patch) | |
tree | 43a1ba5f8fac0008d9bc921f189661911edc63da /src/video/windows/SDL_windowsopengl.c | |
parent | 1775cf40fd4f8861421af69c872d83321e40b8ce (diff) |
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
I think this also fixes the bug relating to non-latin characters in filenames, since UNICODE wasn't defined in SDL_rwops.c
--HG--
rename : src/SDL_android.cpp => src/core/android/SDL_android.cpp
rename : src/SDL_android.h => src/core/android/SDL_android.h
Diffstat (limited to 'src/video/windows/SDL_windowsopengl.c')
-rw-r--r-- | src/video/windows/SDL_windowsopengl.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video/windows/SDL_windowsopengl.c b/src/video/windows/SDL_windowsopengl.c index 0de7414b..950c35a4 100644 --- a/src/video/windows/SDL_windowsopengl.c +++ b/src/video/windows/SDL_windowsopengl.c @@ -101,7 +101,7 @@ WIN_GL_LoadLibrary(_THIS, const char *path) !_this->gl_data->wglDeleteContext || !_this->gl_data->wglMakeCurrent) { SDL_SetError("Could not retrieve OpenGL functions"); - FreeLibrary(handle); + SDL_UnloadObject(handle); return -1; } |