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SDL_render.h
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2012-01-22
Added a convenience function SDL_CreateWindowAndRenderer()
Sam Lantinga
1
-0
/
+16
2012-01-22
You need to create the texture with the SDL_TEXTUREACCESS_TARGET flag.
Sam Lantinga
1
-1
/
+1
2012-01-22
Renamed SetTargetTexture() to SetRenderTarget()
Sam Lantinga
1
-24
/
+19
2012-01-19
Added a renderer flag to expose whether a renderer supports render to texture.
Sam Lantinga
1
-1
/
+3
2012-01-18
Implementation of render targets, by Mason Wheeler and Gabriel Jacobo
Sam Lantinga
1
-1
/
+27
2011-12-31
Happy New Year!
Sam Lantinga
1
-1
/
+1
2011-10-30
The draw color affects RenderClear() as well. (thanks to the feedback form t...
Sam Lantinga
1
-2
/
+2
2011-04-08
SDL 1.3 is now under the zlib license.
Sam Lantinga
1
-19
/
+18
2011-04-04
Added SDL_GetRenderer()
Sam Lantinga
1
-0
/
+5
2011-03-14
Fixed typo
Sam Lantinga
1
-1
/
+1
2011-02-18
Whoops, the format parameter was off the page.
Sam Lantinga
1
-1
/
+2
2011-02-17
Allow the application to explicitly request a software renderer.
Sam Lantinga
1
-2
/
+3
2011-02-15
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga
1
-9
/
+18
2011-02-11
Happy 2011! :)
Sam Lantinga
1
-1
/
+1
2011-02-07
Added function SDL_RenderSetClipRect()
Sam Lantinga
1
-0
/
+12
2011-02-07
Updated testoverlay2 to use the SDL 2D rendering API
Sam Lantinga
1
-0
/
+1
2011-02-03
Added a way to get a framebuffer interface for a window, and also a way to cr...
Sam Lantinga
1
-0
/
+13
2011-02-03
Added an intro to the features and goals of the 2D rendering API.
Sam Lantinga
1
-1
/
+17
2011-02-03
Simplified and improved the process of creating a texture from a surface.
Sam Lantinga
1
-5
/
+2
2011-02-03
Making the API simpler, removed the writepixels interface
Sam Lantinga
1
-20
/
+0
2011-02-03
Made it possible to create a texture of any format, even if not supported by ...
Sam Lantinga
1
-44
/
+7
2011-02-01
Making the API simpler, removed support for palettized video modes and textures.
Sam Lantinga
1
-32
/
+0
2011-02-01
The rendering functions take a context so it's clear what window they're draw...
Sam Lantinga
1
-52
/
+63
2011-02-01
Split the rendering API out into a separate header file.
Sam Lantinga
1
-0
/
+639