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path: root/include/SDL_render.h
AgeCommit message (Expand)AuthorFilesLines
2012-01-22Added a convenience function SDL_CreateWindowAndRenderer()Sam Lantinga1-0/+16
2012-01-22You need to create the texture with the SDL_TEXTUREACCESS_TARGET flag.Sam Lantinga1-1/+1
2012-01-22Renamed SetTargetTexture() to SetRenderTarget()Sam Lantinga1-24/+19
2012-01-19Added a renderer flag to expose whether a renderer supports render to texture.Sam Lantinga1-1/+3
2012-01-18Implementation of render targets, by Mason Wheeler and Gabriel JacoboSam Lantinga1-1/+27
2011-12-31Happy New Year!Sam Lantinga1-1/+1
2011-10-30The draw color affects RenderClear() as well. (thanks to the feedback form t...Sam Lantinga1-2/+2
2011-04-08SDL 1.3 is now under the zlib license.Sam Lantinga1-19/+18
2011-04-04Added SDL_GetRenderer()Sam Lantinga1-0/+5
2011-03-14Fixed typoSam Lantinga1-1/+1
2011-02-18Whoops, the format parameter was off the page.Sam Lantinga1-1/+2
2011-02-17Allow the application to explicitly request a software renderer.Sam Lantinga1-2/+3
2011-02-15Changed the concept of a render clip rect to a render viewport.Sam Lantinga1-9/+18
2011-02-11Happy 2011! :)Sam Lantinga1-1/+1
2011-02-07Added function SDL_RenderSetClipRect()Sam Lantinga1-0/+12
2011-02-07Updated testoverlay2 to use the SDL 2D rendering APISam Lantinga1-0/+1
2011-02-03Added a way to get a framebuffer interface for a window, and also a way to cr...Sam Lantinga1-0/+13
2011-02-03Added an intro to the features and goals of the 2D rendering API.Sam Lantinga1-1/+17
2011-02-03Simplified and improved the process of creating a texture from a surface.Sam Lantinga1-5/+2
2011-02-03Making the API simpler, removed the writepixels interfaceSam Lantinga1-20/+0
2011-02-03Made it possible to create a texture of any format, even if not supported by ...Sam Lantinga1-44/+7
2011-02-01Making the API simpler, removed support for palettized video modes and textures.Sam Lantinga1-32/+0
2011-02-01The rendering functions take a context so it's clear what window they're draw...Sam Lantinga1-52/+63
2011-02-01Split the rendering API out into a separate header file.Sam Lantinga1-0/+639