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authorEric Anholt <eric@anholt.net>2010-05-21 09:32:38 -0700
committerEric Anholt <eric@anholt.net>2010-05-21 12:20:39 -0700
commit68fc4b415e322f6744299e39864fbc377c6eff74 (patch)
tree4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/tests/jkrahntest.c
parente4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff)
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
Diffstat (limited to 'progs/tests/jkrahntest.c')
-rw-r--r--progs/tests/jkrahntest.c180
1 files changed, 0 insertions, 180 deletions
diff --git a/progs/tests/jkrahntest.c b/progs/tests/jkrahntest.c
deleted file mode 100644
index 3fef105fc2..0000000000
--- a/progs/tests/jkrahntest.c
+++ /dev/null
@@ -1,180 +0,0 @@
-
-/* This is a good test for glXSwapBuffers on non-current windows,
- * and the glXCopyContext function. Fixed several Mesa/DRI bugs with
- * this program on 15 June 2002.
- *
- * Joe's comments follow:
- *
- * I have tried some different approaches for being able to
- * draw to multiple windows using one context, or a copied
- * context. Mesa/indirect rendering works to use one context
- * for multiple windows, but crashes with glXCopyContext.
- * DRI is badly broken, at least for ATI.
- *
- * I also noticed that glXMakeCurrent allows a window and context
- * from different visuals to be attached (haven't tested recently).
- *
- * Joe Krahn <jkrahn@nc.rr.com>
- */
-
-#include <GL/glx.h>
-#include <GL/gl.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <unistd.h>
-#include <math.h>
-
-#ifndef M_PI
-#define M_PI 3.14159
-#endif
-
-#define DEGTOR (M_PI/180.0)
-
-static int AttributeList[] = { GLX_RGBA, GLX_DOUBLEBUFFER, None };
-
-int main(int argc, char **argv)
-{
- Window win1, win2;
- XVisualInfo *vi;
- XSetWindowAttributes swa;
- Display *dpy;
- GLXContext ctx1, ctx2;
- float angle;
- int test;
-
- if (argc < 2) {
- fprintf(stderr, "This program tests GLX context switching.\n");
- fprintf(stderr, "Usage: jkrahntest <n>\n");
- fprintf(stderr, "Where n is:\n");
- fprintf(stderr, "\t1) Use two contexts and swap only when the context is current (typical case).\n");
- fprintf(stderr, "\t2) Use two contexts and swap at the same time.\n");
- fprintf(stderr, "\t\t Used to crash Mesa & nVidia, and DRI artifacts. Seems OK now.\n");
- fprintf(stderr, "\t3) Use one context, but only swap when a context is current.\n");
- fprintf(stderr, "\t\t Serious artifacts for DRI at least with ATI.\n");
- fprintf(stderr, "\t4) Use one context, swap both windows at the same time, so the left\n");
- fprintf(stderr, "\t\t window has no context at swap time. Severe artifacts for DRI.\n");
- fprintf(stderr, "\t5) Use two contexts, copying one to the other when switching windows.\n");
- fprintf(stderr, "\t\t DRI gives an error, indirect rendering crashes server.\n");
-
- exit(1);
- }
- test = atoi(argv[1]);
-
- /* get a connection */
- dpy = XOpenDisplay(NULL);
-
- /* Get an appropriate visual */
- vi = glXChooseVisual(dpy, DefaultScreen(dpy), AttributeList);
- if (vi == 0) {
- fprintf(stderr, "No matching visuals found.\n");
- exit(-1);
- }
-
- /* Create two GLX contexts, with list sharing */
- ctx1 = glXCreateContext(dpy, vi, 0, True);
- ctx2 = glXCreateContext(dpy, vi, ctx1, True);
-
- /* create a colormap */
- swa.colormap = XCreateColormap(dpy, RootWindow(dpy, vi->screen),
- vi->visual, AllocNone);
- swa.border_pixel = 0;
-
- /* Create two windows */
- win1 = XCreateWindow(dpy, RootWindow(dpy, vi->screen),
- 10, 10, 200, 200,
- 0, vi->depth, InputOutput, vi->visual,
- CWBorderPixel | CWColormap, &swa);
- XStoreName(dpy, win1, "Test [L]");
- XMapWindow(dpy, win1);
- XMoveWindow(dpy, win1, 10, 10); /* Initial requested x,y may not be honored */
- {
- XSizeHints sizehints;
- static const char *name = "window";
- sizehints.x = 10;
- sizehints.y = 10;
- sizehints.width = 200;
- sizehints.height = 200;
- sizehints.flags = USSize | USPosition;
- XSetNormalHints(dpy, win1, &sizehints);
- XSetStandardProperties(dpy, win1, name, name,
- None, (char **)NULL, 0, &sizehints);
- }
-
-
- win2 = XCreateWindow(dpy, RootWindow(dpy, vi->screen),
- 250, 10, 200, 200,
- 0, vi->depth, InputOutput, vi->visual,
- CWBorderPixel | CWColormap, &swa);
- XStoreName(dpy, win1, "Test [R]");
- XMapWindow(dpy, win2);
- XMoveWindow(dpy, win2, 260, 10);
- {
- XSizeHints sizehints;
- static const char *name = "window";
- sizehints.x = 10;
- sizehints.y = 10;
- sizehints.width = 200;
- sizehints.height = 200;
- sizehints.flags = USSize | USPosition;
- XSetNormalHints(dpy, win2, &sizehints);
- XSetStandardProperties(dpy, win2, name, name,
- None, (char **)NULL, 0, &sizehints);
- }
-
-
- /* Now draw some spinning things */
- for (angle = 0; angle < 360*4; angle += 10.0) {
- /* Connect the context to window 1 */
- glXMakeCurrent(dpy, win1, ctx1);
-
- /* Clear and draw in window 1 */
- glDrawBuffer(GL_BACK);
- glClearColor(1, 1, 0, 1);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glColor3f(1, 0, 0);
- glBegin(GL_TRIANGLES);
- glVertex2f(0, 0);
- glVertex2f(cos(angle * DEGTOR), sin(angle * DEGTOR));
- glVertex2f(cos((angle + 20.0) * DEGTOR),
- sin((angle + 20.0) * DEGTOR));
- glEnd();
- glFlush();
-
- if (test == 1 || test == 3 || test == 5)
- glXSwapBuffers(dpy, win1);
-
- if (test == 5)
- glXCopyContext(dpy, ctx1, ctx2, GL_ALL_ATTRIB_BITS);
- /* Connect the context to window 2 */
- if (test == 3 || test == 4) {
- glXMakeCurrent(dpy, win2, ctx1);
- } else {
- glXMakeCurrent(dpy, win2, ctx2);
- }
-
- /* Clear and draw in window 2 */
- glDrawBuffer(GL_BACK);
- glClearColor(0, 0, 1, 1);
- glClear(GL_COLOR_BUFFER_BIT);
- glColor3f(1, 1, 0);
- glBegin(GL_TRIANGLES);
- glVertex2f(0, 0);
- glVertex2f(cos(angle * DEGTOR), sin(angle * DEGTOR));
- glVertex2f(cos((angle + 20.0) * DEGTOR),
- sin((angle + 20.0) * DEGTOR));
- glEnd();
- glFlush();
-
- /* Swap buffers */
- if (test == 2 || test == 4)
- glXSwapBuffers(dpy, win1);
- glXSwapBuffers(dpy, win2);
-
- /* wait a while */
- glXWaitX();
- usleep(20000);
- }
-
- return 0;
-}