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authorEric Anholt <eric@anholt.net>2010-05-21 09:32:38 -0700
committerEric Anholt <eric@anholt.net>2010-05-21 12:20:39 -0700
commit68fc4b415e322f6744299e39864fbc377c6eff74 (patch)
tree4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/tests
parente4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff)
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
Diffstat (limited to 'progs/tests')
-rw-r--r--progs/tests/.gitignore121
-rw-r--r--progs/tests/Makefile268
-rw-r--r--progs/tests/Makefile.win43
-rw-r--r--progs/tests/SConscript132
-rw-r--r--progs/tests/afsmultiarb.c470
-rw-r--r--progs/tests/antialias.c231
-rw-r--r--progs/tests/api_speed.c145
-rwxr-xr-xprogs/tests/api_speed.py143
-rw-r--r--progs/tests/arbfpspec.c193
-rw-r--r--progs/tests/arbfptest1.c211
-rw-r--r--progs/tests/arbfptexture.c154
-rw-r--r--progs/tests/arbfptrig.c157
-rw-r--r--progs/tests/arbgpuprog.c234
-rw-r--r--progs/tests/arbnpot-mipmap.c186
-rw-r--r--progs/tests/arbnpot.c199
-rw-r--r--progs/tests/arbvptest1.c165
-rw-r--r--progs/tests/arbvptest3.c128
-rw-r--r--progs/tests/arbvptorus.c187
-rw-r--r--progs/tests/arbvpwarpmesh.c247
-rw-r--r--progs/tests/arraytexture.c329
-rw-r--r--progs/tests/auxbuffer.c499
-rw-r--r--progs/tests/blendminmax.c211
-rw-r--r--progs/tests/blendsquare.c180
-rw-r--r--progs/tests/blendxor.c197
-rw-r--r--progs/tests/blitfb.c259
-rw-r--r--progs/tests/bufferobj.c517
-rw-r--r--progs/tests/bug_3050.c164
-rw-r--r--progs/tests/bug_3101.c130
-rw-r--r--progs/tests/bug_3195.c276
-rw-r--r--progs/tests/bug_texstore_i8.c196
-rw-r--r--progs/tests/bumpmap.c208
-rw-r--r--progs/tests/calibrate_rast.c397
-rw-r--r--progs/tests/condrender.c242
-rw-r--r--progs/tests/copypixrate.c278
-rw-r--r--progs/tests/crossbar.c237
-rw-r--r--progs/tests/cva.c160
-rw-r--r--progs/tests/cva_huge.c232
-rw-r--r--progs/tests/cylwrap.c259
-rw-r--r--progs/tests/debugger.c735
-rw-r--r--progs/tests/drawbuffers.c311
-rw-r--r--progs/tests/drawbuffers2.c364
-rw-r--r--progs/tests/exactrast.c202
-rw-r--r--progs/tests/ext422square.c259
-rw-r--r--progs/tests/fbotest1.c212
-rw-r--r--progs/tests/fbotest2.c231
-rw-r--r--progs/tests/fbotest3.c231
-rw-r--r--progs/tests/fillrate.c204
-rw-r--r--progs/tests/floattex.c238
-rw-r--r--progs/tests/fog.c200
-rw-r--r--progs/tests/fogcoord.c103
-rw-r--r--progs/tests/fptest1.c228
-rw-r--r--progs/tests/fptexture.c152
-rw-r--r--progs/tests/getprocaddress.c3741
-rw-r--r--progs/tests/getprocaddress.py94
-rw-r--r--progs/tests/getteximage.c273
-rw-r--r--progs/tests/glutfx.c189
-rw-r--r--progs/tests/interleave.c408
-rw-r--r--progs/tests/invert.c197
-rw-r--r--progs/tests/jkrahntest.c180
-rw-r--r--progs/tests/lineclip.c177
-rw-r--r--progs/tests/manytex.c395
-rw-r--r--progs/tests/mapbufrange.c205
-rw-r--r--progs/tests/mapvbo.c139
-rw-r--r--progs/tests/minmag.c199
-rw-r--r--progs/tests/mipgen.c205
-rw-r--r--progs/tests/mipmap_comp.c299
-rw-r--r--progs/tests/mipmap_comp_tests.c316
-rw-r--r--progs/tests/mipmap_limits.c352
-rw-r--r--progs/tests/mipmap_view.c434
-rw-r--r--progs/tests/multipal.c374
-rw-r--r--progs/tests/multitexarray.c240
-rw-r--r--progs/tests/multiwindow.c170
-rw-r--r--progs/tests/no_s3tc.c98
-rw-r--r--progs/tests/occlude.c234
-rw-r--r--progs/tests/packedpixels.c377
-rw-r--r--progs/tests/pbo.c297
-rw-r--r--progs/tests/persp_hint.c149
-rw-r--r--progs/tests/prim.c559
-rw-r--r--progs/tests/prog_parameter.c292
-rw-r--r--progs/tests/quads.c262
-rw-r--r--progs/tests/random.c458
-rw-r--r--progs/tests/readrate.c286
-rw-r--r--progs/tests/rubberband.c246
-rw-r--r--progs/tests/scissor-viewport.c138
-rw-r--r--progs/tests/scissor.c168
-rw-r--r--progs/tests/seccolor.c146
-rw-r--r--progs/tests/shader_api.c350
-rw-r--r--progs/tests/sharedtex.c439
-rw-r--r--progs/tests/stencil_twoside.c350
-rw-r--r--progs/tests/stencil_wrap.c259
-rw-r--r--progs/tests/stencilreaddraw.c187
-rw-r--r--progs/tests/stencilwrap.c283
-rw-r--r--progs/tests/streaming_rect.c325
-rw-r--r--progs/tests/subtex.c225
-rw-r--r--progs/tests/subtexrate.c351
-rw-r--r--progs/tests/tex1d.c143
-rw-r--r--progs/tests/texcmp.c438
-rw-r--r--progs/tests/texcomp_image.h4100
-rw-r--r--progs/tests/texcompress2.c292
-rw-r--r--progs/tests/texcompsub.c183
-rw-r--r--progs/tests/texdown.c478
-rw-r--r--progs/tests/texfilt.c400
-rw-r--r--progs/tests/texgenmix.c642
-rw-r--r--progs/tests/texleak.c140
-rw-r--r--progs/tests/texline.c280
-rw-r--r--progs/tests/texobj.c284
-rw-r--r--progs/tests/texobjshare.c219
-rw-r--r--progs/tests/texrect.c360
-rw-r--r--progs/tests/texwrap.c354
-rw-r--r--progs/tests/tkmap.c71
-rw-r--r--progs/tests/unfilledclip.c209
-rw-r--r--progs/tests/vao-01.c179
-rw-r--r--progs/tests/vao-02.c207
-rw-r--r--progs/tests/vparray.c297
-rw-r--r--progs/tests/vpeval.c237
-rw-r--r--progs/tests/vptest1.c176
-rw-r--r--progs/tests/vptest2.c158
-rw-r--r--progs/tests/vptest3.c126
-rw-r--r--progs/tests/vptorus.c175
-rw-r--r--progs/tests/vpwarpmesh.c237
-rw-r--r--progs/tests/yuvrect.c194
-rw-r--r--progs/tests/yuvsquare.c233
-rw-r--r--progs/tests/zbitmap.c127
-rw-r--r--progs/tests/zcomp.c223
-rw-r--r--progs/tests/zdrawpix.c193
-rw-r--r--progs/tests/zreaddraw.c219
126 files changed, 0 insertions, 38895 deletions
diff --git a/progs/tests/.gitignore b/progs/tests/.gitignore
deleted file mode 100644
index 37be27fff2..0000000000
--- a/progs/tests/.gitignore
+++ /dev/null
@@ -1,121 +0,0 @@
-afsmultiarb
-antialias
-arbfpspec
-arbfptest1
-arbfptexture
-arbfptrig
-arbgpuprog
-arbnpot
-arbnpot-mipmap
-arbvptest1
-arbvptest3
-arbvptorus
-arbvpwarpmesh
-arraytexture
-auxbuffer
-blendminmax
-blendsquare
-blendxor
-blitfb
-bufferobj
-bug_3050
-bug_3101
-bug_3195
-bug_texstore_i8
-bumpmap
-calibrate_rast
-condrender
-copypixrate
-crossbar
-cva
-cva_huge
-cylwrap
-drawbuffers
-drawbuffers2
-exactrast
-ext422square
-extfuncs.h
-fbotest1
-fbotest2
-fbotest3
-fillrate
-floattex
-fog
-fogcoord
-fptest1
-fptexture
-getprocaddress
-getproclist.h
-getteximage
-glutfx
-interleave
-invert
-jkrahntest
-lineclip
-manytex
-mapbufrange
-mapvbo
-minmag
-mipgen
-mipmap_comp
-mipmap_comp_tests
-mipmap_limits
-mipmap_view
-multipal
-multitexarray
-multiwindow
-no_s3tc
-packedpixels
-pbo
-persp_hint
-prim
-prog_parameter
-quads
-random
-readrate
-readtex.c
-readtex.h
-rubberband
-scissor
-scissor-viewport
-seccolor
-shader_api
-shaderutil.c
-shaderutil.h
-sharedtex
-stencilreaddraw
-stencil_twoside
-stencilwrap
-stencil_wrap
-streaming_rect
-subtex
-subtexrate
-tex1d
-texcmp
-texcompress2
-texcompsub
-texdown
-texfilt
-texgenmix
-texleak
-texline
-texobj
-texobjshare
-texrect
-texwrap
-unfilledclip
-vao-01
-vao-02
-vparray
-vpeval
-vptest1
-vptest2
-vptest3
-vptorus
-vpwarpmesh
-yuvrect
-yuvsquare
-zbitmap
-zcomp
-zdrawpix
-zreaddraw
diff --git a/progs/tests/Makefile b/progs/tests/Makefile
deleted file mode 100644
index f8473e64e2..0000000000
--- a/progs/tests/Makefile
+++ /dev/null
@@ -1,268 +0,0 @@
-# progs/tests/Makefile
-
-
-# These programs aren't intended to be included with the normal distro.
-# They're not too interesting but they're good for testing.
-
-TOP = ../..
-include $(TOP)/configs/current
-
-
-LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLEW_LIB) -l$(GLU_LIB) -l$(GL_LIB) $(APP_LIB_DEPS)
-
-SOURCES = \
- afsmultiarb.c \
- antialias.c \
- arbfpspec.c \
- arbfptest1.c \
- arbfptexture.c \
- arbfptrig.c \
- arbgpuprog.c \
- arbnpot.c \
- arbnpot-mipmap.c \
- arbvptest1.c \
- arbvptest3.c \
- arbvptorus.c \
- arbvpwarpmesh.c \
- arraytexture.c \
- auxbuffer.c \
- blendminmax.c \
- blendsquare.c \
- blendxor.c \
- blitfb.c \
- bufferobj.c \
- bumpmap.c \
- bug_3050.c \
- bug_3101.c \
- bug_3195.c \
- bug_texstore_i8.c \
- calibrate_rast.c \
- condrender.c \
- copypixrate.c \
- crossbar.c \
- cva.c \
- cva_huge.c \
- cylwrap.c \
- drawbuffers.c \
- drawbuffers2.c \
- exactrast.c \
- ext422square.c \
- floattex.c \
- fbotest1.c \
- fbotest2.c \
- fbotest3.c \
- fillrate.c \
- fog.c \
- fogcoord.c \
- fptest1.c \
- fptexture.c \
- getprocaddress.c \
- getteximage.c \
- glutfx.c \
- interleave.c \
- invert.c \
- jkrahntest.c \
- lineclip.c \
- manytex.c \
- mapbufrange.c \
- mapvbo.c \
- minmag.c \
- mipgen.c \
- mipmap_comp.c \
- mipmap_comp_tests.c \
- mipmap_limits.c \
- mipmap_view.c \
- multipal.c \
- multitexarray.c \
- multiwindow.c \
- no_s3tc.c \
- packedpixels.c \
- pbo.c \
- persp_hint.c \
- prim.c \
- prog_parameter.c \
- quads.c \
- random.c \
- readrate.c \
- rubberband.c \
- scissor.c \
- scissor-viewport.c \
- seccolor.c \
- shader_api.c \
- sharedtex.c \
- stencilreaddraw.c \
- stencil_twoside.c \
- stencilwrap.c \
- stencil_wrap.c \
- streaming_rect \
- subtex \
- subtexrate.c \
- tex1d.c \
- texcmp.c \
- texcompress2.c \
- texcompsub.c \
- texdown \
- texfilt.c \
- texgenmix.c \
- texleak.c \
- texline.c \
- texobj.c \
- texobjshare.c \
- texrect.c \
- texwrap.c \
- unfilledclip.c \
- vao-01.c \
- vao-02.c \
- vparray.c \
- vpeval.c \
- vptest1.c \
- vptest2.c \
- vptest3.c \
- vptorus.c \
- vpwarpmesh.c \
- yuvrect.c \
- yuvsquare.c \
- zbitmap.c \
- zcomp.c \
- zdrawpix.c \
- zreaddraw.c
-
-PROGS = $(SOURCES:%.c=%)
-
-INCLUDES = -I. -I$(TOP)/include
-
-UTIL_FILES = readtex.h readtex.c
-
-
-GL_API_XML = $(TOP)/src/mapi/glapi/gen/gl_API.xml
-
-
-##### TARGETS #####
-
-default: $(UTIL_FILES) $(PROGS)
-
-clean:
- -rm -f $(PROGS)
- -rm -f *.o
- -rm -f getproclist.h
-
-##### RULES #####
-
-.SUFFIXES:
-.SUFFIXES: .c
-
-.c:
- $(APP_CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $< $(LIBS) -o $@
-
-.c.o:
- $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-.S.o:
- $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-# auto code generation
-getprocaddress: getprocaddress.c getproclist.h
-
-getproclist.h: $(GL_API_XML) getprocaddress.c getprocaddress.py
- python getprocaddress.py > getproclist.h
-
-arraytexture: arraytexture.o readtex.o
- $(APP_CC) $(CFLAGS) arraytexture.o readtex.o $(LIBS) -o $@
-
-arraytexture.o: arraytexture.c readtex.h
- $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) arraytexture.c -o $@
-
-afsmultiarb: afsmultiarb.o readtex.o
- $(APP_CC) $(CFLAGS) $(LDFLAGS) afsmultiarb.o readtex.o $(LIBS) -o $@
-
-afsmultiarb.o: afsmultiarb.c readtex.h
- $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) afsmultiarb.c -o $@
-
-bumpmap: bumpmap.o readtex.o
- $(CC) $(CFLAGS) $(LDFLAGS) bumpmap.o readtex.o $(LIBS) -o $@
-
-bumpmap.o: bumpmap.c readtex.h
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) bumpmap.c -o $@
-
-drawbuffers: drawbuffers.o
- $(APP_CC) $(CFLAGS) $(LDFLAGS) drawbuffers.o $(LIBS) -o $@
-
-drawbuffers.o: drawbuffers.c extfuncs.h
- $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) drawbuffers.c -o $@
-
-texrect: texrect.o readtex.o
- $(APP_CC) $(CFLAGS) $(LDFLAGS) texrect.o readtex.o $(LIBS) -o $@
-
-texrect.o: texrect.c readtex.h
- $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) texrect.c -o $@
-
-bug_3195: bug_3195.o readtex.o
- $(APP_CC) $(CFLAGS) $(LDFLAGS) bug_3195.o readtex.o $(LIBS) -o $@
-
-bug_3195.o: bug_3195.c readtex.h
- $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) bug_3195.c -o $@
-
-invert: invert.o readtex.o
- $(APP_CC) $(CFLAGS) $(LDFLAGS) invert.o readtex.o $(LIBS) -o $@
-
-invert.o: invert.c readtex.h
- $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) invert.c -o $@
-
-mipmap_view: mipmap_view.o readtex.o
- $(APP_CC) $(CFLAGS) mipmap_view.o readtex.o $(LIBS) -o $@
-
-mipmap_view.o: mipmap_view.c readtex.h
- $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-mipmap_limits: mipmap_limits.o readtex.o
- $(APP_CC) $(CFLAGS) mipmap_limits.o readtex.o $(LIBS) -o $@
-
-mipmap_limits.o: mipmap_limits.c readtex.h
- $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-fillrate: fillrate.o readtex.o
- $(APP_CC) $(CFLAGS) fillrate.o readtex.o $(LIBS) -o $@
-
-fillrate.o: fillrate.c readtex.h
- $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-
-
-
-floattex: floattex.o readtex.o shaderutil.o
- $(APP_CC) $(CFLAGS) $(LDFLAGS) floattex.o readtex.o shaderutil.o $(LIBS) -o $@
-
-floattex.o: floattex.c readtex.h shaderutil.h
- $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) floattex.c -o $@
-
-
-readtex.o: readtex.c
- $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) readtex.c -o $@
-
-readtex.h: $(TOP)/progs/util/readtex.h
- ln -s $(TOP)/progs/util/readtex.h .
-
-readtex.c: $(TOP)/progs/util/readtex.c
- ln -s $(TOP)/progs/util/readtex.c .
-
-
-
-extfuncs.h: $(TOP)/progs/util/extfuncs.h
- ln -s $(TOP)/progs/util/extfuncs.h .
-
-
-
-shaderutil.c: $(TOP)/progs/util/shaderutil.c
- cp $< .
-
-shaderutil.h: $(TOP)/progs/util/shaderutil.h
- cp $< .
-
-shaderutil.o: shaderutil.c shaderutil.h
- $(APP_CC) -c -I$(INCDIR) $(INCLUDES) $(CFLAGS) shaderutil.c
-
-
-
-# Emacs tags
-tags:
- etags `find . -name \*.[ch]` `find ../include`
diff --git a/progs/tests/Makefile.win b/progs/tests/Makefile.win
deleted file mode 100644
index d42e3cb654..0000000000
--- a/progs/tests/Makefile.win
+++ /dev/null
@@ -1,43 +0,0 @@
-
-# Mesa 3-D graphics library
-# Version: 3.5
-# Copyright (C) 1995-2001 Brian Paul
-
-# Makefile for GLUT-based demo programs for Windows
-
-!include <win32.mak>
-
-##### MACROS #####
-
-TOP = ..
-INCDIR = ..\include
-LIBDIR = ..\lib
-
-SRCS = cva.c \
- dinoshade.c \
- fogcoord.c \
- manytex.c \
- multipal.c \
- projtex.c \
- seccolor.c \
-# sharedtex.c \
- texline.c \
- texwrap.c \
- vptest1.c \
- vptest2.c \
- vptest3.c \
- vptorus.c \
- vpwarpmesh.c
-
-!include "../mesawin32.mak"
-
-##### TARGETS #####
-
-clean::
-
-clobber::
- @del readtex.c readtex.h
-
-$(EXES) :$*.obj
- @echo $@
- $(link) -out:$@ $* /LIBPATH:$(LIBDIR) $(LIBS)
diff --git a/progs/tests/SConscript b/progs/tests/SConscript
deleted file mode 100644
index 429d3bb957..0000000000
--- a/progs/tests/SConscript
+++ /dev/null
@@ -1,132 +0,0 @@
-Import('*')
-
-linux_progs = [
- 'api_speed',
-]
-
-glx_progs = [
- 'auxbuffer',
- 'getprocaddress',
- 'jkrahntest',
- 'sharedtex',
- 'texobjshare',
-]
-
-mesa_progs = [
- 'debugger',
-]
-
-progs = [
- 'afsmultiarb',
- 'antialias',
- 'arbfpspec',
- 'arbfptest1',
- 'arbfptexture',
- 'arbfptrig',
- 'arbnpot',
- 'arbnpot-mipmap',
- 'arbvptest1',
- 'arbvptest3',
- 'arbvptorus',
- 'arbvpwarpmesh',
- 'arraytexture',
- 'blendminmax',
- 'blendsquare',
- 'blendxor',
- 'blitfb',
- 'bufferobj',
- 'bug_3050',
- 'bug_3101',
- 'bug_3195',
- 'bug_texstore_i8',
- 'calibrate_rast',
- 'condrender',
- 'copypixrate',
- 'crossbar',
- 'cva',
- 'cva_huge',
- 'cylwrap',
- 'drawbuffers',
- 'drawbuffers2',
- 'exactrast',
- 'ext422square',
- 'fbotest1',
- 'fbotest2',
- 'fbotest3',
- 'fillrate',
- 'floattex',
- 'fog',
- 'fogcoord',
- 'fptest1',
- 'fptexture',
- 'getteximage',
- 'glutfx',
- 'interleave',
- 'invert',
- 'lineclip',
- 'manytex',
- 'mapbufrange',
- 'mapvbo',
- 'minmag',
- 'mipgen',
- 'mipmap_comp',
- 'mipmap_comp_tests',
- 'mipmap_limits',
- 'mipmap_view',
- 'multipal',
- 'multitexarray',
- 'multiwindow',
- 'no_s3tc',
- 'packedpixels',
- 'pbo',
- 'persp_hint',
- 'prog_parameter',
- 'quads',
- 'random',
- 'readrate',
- 'rubberband',
- 'scissor',
- 'scissor-viewport',
- 'seccolor',
- 'shader_api',
- 'stencilreaddraw',
- 'stencil_twoside',
- 'stencil_wrap',
- 'stencilwrap',
- 'streaming_rect',
- 'subtex',
- 'subtexrate',
- 'tex1d',
- 'texcmp',
- 'texcompress2',
- 'texcompsub',
- 'texdown',
- 'texfilt',
- 'texgenmix',
- 'texline',
- 'texobj',
- 'texrect',
- 'texwrap',
- 'unfilledclip',
- 'vao-01',
- 'vao-02',
- 'vparray',
- 'vpeval',
- 'vptest1',
- 'vptest2',
- 'vptest3',
- 'vptorus',
- 'vpwarpmesh',
- 'yuvrect',
- 'yuvsquare',
- 'zbitmap',
- 'zcomp',
- 'zdrawpix',
- 'zreaddraw',
-]
-
-for prog in progs:
- progs_env.Program(
- target = prog,
- source = prog + '.c',
- )
diff --git a/progs/tests/afsmultiarb.c b/progs/tests/afsmultiarb.c
deleted file mode 100644
index ca25a4d75b..0000000000
--- a/progs/tests/afsmultiarb.c
+++ /dev/null
@@ -1,470 +0,0 @@
-/*
- * GL_ATI_fragment_shader test
- * Roland Scheidegger
- *
- * Command line options:
- * -info print GL implementation information
- */
-
-
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-#include "readtex.h"
-
-#define TEXTURE_1_FILE "../images/girl.rgb"
-#define TEXTURE_2_FILE "../images/reflect.rgb"
-
-#define TEX0 1
-#define TEX7 8
-#define ANIMATE 10
-#define SHADER 20
-#define QUIT 100
-
-static GLboolean Animate = GL_TRUE;
-static GLint NumUnits = 6;
-static GLboolean TexEnabled[8];
-static GLuint boringshaderID = 0;
-static GLuint boring2passID = 0;
-static GLboolean Shader = GL_FALSE;
-
-static GLfloat Drift = 0.0;
-static GLfloat drift_increment = 0.005;
-static GLfloat Xrot = 20.0, Yrot = 30.0, Zrot = 0.0;
-static GLfloat shaderconstant[4] = {0.5, 0.0, 0.0, 0.0};
-
-static void Idle( void )
-{
- if (Animate) {
- GLint i;
-
- Drift += drift_increment;
- if (Drift >= 1.0)
- Drift = 0.0;
-
- for (i = 0; i < NumUnits; i++) {
- glActiveTextureARB(GL_TEXTURE0_ARB + i);
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- if (i == 0) {
- glTranslatef(Drift, 0.0, 0.0);
- glScalef(2, 2, 1);
- }
- else if (i == 1) {
- glTranslatef(0.0, Drift, 0.0);
- }
- else {
- glTranslatef(0.5, 0.5, 0.0);
- glRotatef(180.0 * Drift, 0, 0, 1);
- glScalef(1.0/i, 1.0/i, 1.0/i);
- glTranslatef(-0.5, -0.5, 0.0);
- }
- }
- glMatrixMode(GL_MODELVIEW);
-
- glutPostRedisplay();
- }
-}
-
-
-static void DrawObject(void)
-{
- GLint i;
- GLint j;
- static const GLfloat tex_coords[] = { 0.0, 0.0, 1.0, 1.0, 0.0 };
- static const GLfloat vtx_coords[] = { -1.0, -1.0, 1.0, 1.0, -1.0 };
-
- if (!TexEnabled[0] && !TexEnabled[1])
- glColor3f(0.1, 0.1, 0.1); /* add onto this */
- else
- glColor3f(1, 1, 1); /* modulate this */
-
- glBegin(GL_QUADS);
-
- /* Toggle between the vector and scalar entry points. This is done purely
- * to hit multiple paths in the driver.
- */
- if ( Drift > 0.49 ) {
- for (j = 0; j < 4; j++ ) {
- for (i = 0; i < NumUnits; i++)
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i,
- tex_coords[j], tex_coords[j+1]);
- glVertex2f( vtx_coords[j], vtx_coords[j+1] );
- }
- }
- else {
- for (j = 0; j < 4; j++ ) {
- for (i = 0; i < NumUnits; i++)
- glMultiTexCoord2fvARB(GL_TEXTURE0_ARB + i, & tex_coords[j]);
- glVertex2fv( & vtx_coords[j] );
- }
- }
-
- glEnd();
-}
-
-
-
-static void Display( void )
-{
- static GLint T0 = 0;
- static GLint Frames = 0;
- GLint t;
-
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
- glScalef(5.0, 5.0, 5.0);
- DrawObject();
- glPopMatrix();
-
- glutSwapBuffers();
-
- Frames++;
-
- t = glutGet(GLUT_ELAPSED_TIME);
- if (t - T0 >= 2500) {
- GLfloat seconds = (t - T0) / 1000.0;
- GLfloat fps = Frames / seconds;
- drift_increment = 2.2 * seconds / Frames;
- printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
- T0 = t;
- Frames = 0;
- }
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 );
- /*glOrtho( -6.0, 6.0, -6.0, 6.0, 10.0, 100.0 );*/
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -70.0 );
-}
-
-
-static void ModeMenu(int entry)
-{
- if (entry >= TEX0 && entry <= TEX7) {
- /* toggle */
- GLint i = entry - TEX0;
- TexEnabled[i] = !TexEnabled[i];
- glActiveTextureARB(GL_TEXTURE0_ARB + i);
- if (TexEnabled[i])
- glEnable(GL_TEXTURE_2D);
- else
- glDisable(GL_TEXTURE_2D);
- printf("Enabled: ");
- for (i = 0; i < NumUnits; i++)
- printf("%d ", (int) TexEnabled[i]);
- printf("\n");
- }
- else if (entry==ANIMATE) {
- Animate = !Animate;
- }
- else if (entry==SHADER) {
- Shader = !Shader;
- if (Shader) {
- fprintf(stderr, "using 2-pass shader\n");
- glBindFragmentShaderATI(boring2passID);
- }
- else {
- fprintf(stderr, "using 1-pass shader\n");
- glBindFragmentShaderATI(boringshaderID);
- }
- }
- else if (entry==QUIT) {
- exit(0);
- }
-
- glutPostRedisplay();
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- float step = 3.0;
- (void) x;
- (void) y;
-
- switch (key) {
- case GLUT_KEY_UP:
- Xrot += step;
- break;
- case GLUT_KEY_DOWN:
- Xrot -= step;
- break;
- case GLUT_KEY_LEFT:
- Yrot += step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot -= step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( int argc, char *argv[] )
-{
- GLuint texObj[8];
- GLint size, i;
-
- const char *exten = (const char *) glGetString(GL_EXTENSIONS);
- if (!strstr(exten, "GL_ATI_fragment_shader")) {
- printf("Sorry, GL_ATI_fragment_shader not supported by this renderer.\n");
- exit(1);
- }
-
-
- glGetIntegerv(GL_MAX_TEXTURE_SIZE, &size);
- printf("%d x %d max texture size\n", size, size);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- for (i = 0; i < NumUnits; i++) {
- if (i < 6)
- TexEnabled[i] = GL_TRUE;
- else
- TexEnabled[i] = GL_FALSE;
- }
-
- /* allocate two texture objects */
- glGenTextures(NumUnits, texObj);
-
- /* setup the texture objects */
- for (i = 0; i < NumUnits; i++) {
-
- glActiveTextureARB(GL_TEXTURE0_ARB + i);
- glBindTexture(GL_TEXTURE_2D, texObj[i]);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-
- if (i == 0) {
- if (!LoadRGBMipmaps(TEXTURE_1_FILE, GL_RGB)) {
- printf("Error: couldn't load texture image\n");
- exit(1);
- }
- }
- else if (i == 1) {
- if (!LoadRGBMipmaps(TEXTURE_2_FILE, GL_RGB)) {
- printf("Error: couldn't load texture image\n");
- exit(1);
- }
- }
- else {
- /* checker */
- GLubyte image[8][8][3];
- GLint i, j;
- for (i = 0; i < 8; i++) {
- for (j = 0; j < 8; j++) {
- if ((i + j) & 1) {
- image[i][j][0] = 50;
- image[i][j][1] = 50;
- image[i][j][2] = 50;
- }
- else {
- image[i][j][0] = 25;
- image[i][j][1] = 25;
- image[i][j][2] = 25;
- }
- }
- }
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0,
- GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *) image);
- }
-
- /* Bind texObj[i] to ith texture unit */
-/* if (i < 2)
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- else
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD);*/
-
- if (TexEnabled[i])
- glEnable(GL_TEXTURE_2D);
- }
-
- boringshaderID = glGenFragmentShadersATI(1);
- boring2passID = glGenFragmentShadersATI(1);
- if (boring2passID == 0)
- {
- fprintf(stderr, "couldn't get frag shader id\n");
- exit(1);
- }
- glBindFragmentShaderATI(boringshaderID);
-/* maybe not the most creative shader but at least I know how it should look like! */
- glBeginFragmentShaderATI();
- glSampleMapATI(GL_REG_0_ATI, GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI);
- glSampleMapATI(GL_REG_1_ATI, GL_TEXTURE1_ARB, GL_SWIZZLE_STR_ATI);
- glSampleMapATI(GL_REG_2_ATI, GL_TEXTURE2_ARB, GL_SWIZZLE_STR_ATI);
- glSampleMapATI(GL_REG_3_ATI, GL_TEXTURE3_ARB, GL_SWIZZLE_STR_ATI);
- glSampleMapATI(GL_REG_4_ATI, GL_TEXTURE4_ARB, GL_SWIZZLE_STR_ATI);
- glSampleMapATI(GL_REG_5_ATI, GL_TEXTURE5_ARB, GL_SWIZZLE_STR_ATI);
- glColorFragmentOp2ATI(GL_MUL_ATI,
- GL_REG_0_ATI, GL_NONE, GL_SATURATE_BIT_ATI,
- GL_REG_0_ATI, GL_NONE, GL_NONE,
- GL_PRIMARY_COLOR, GL_NONE, GL_NONE);
- glAlphaFragmentOp1ATI(GL_MOV_ATI,
- GL_REG_0_ATI, GL_NONE,
- GL_PRIMARY_COLOR, GL_NONE, GL_NONE);
- glColorFragmentOp3ATI(GL_MAD_ATI,
- GL_REG_0_ATI, GL_NONE, GL_SATURATE_BIT_ATI,
- GL_REG_0_ATI, GL_NONE, GL_NONE,
- GL_REG_1_ATI, GL_NONE, GL_NONE,
- GL_REG_2_ATI, GL_NONE, GL_NONE);
- glColorFragmentOp2ATI(GL_ADD_ATI,
- GL_REG_0_ATI, GL_NONE, GL_SATURATE_BIT_ATI,
- GL_REG_0_ATI, GL_NONE, GL_NONE,
- GL_REG_3_ATI, GL_NONE, GL_NONE);
- glColorFragmentOp2ATI(GL_ADD_ATI,
- GL_REG_0_ATI, GL_NONE, GL_SATURATE_BIT_ATI,
- GL_REG_0_ATI, GL_NONE, GL_NONE,
- GL_REG_4_ATI, GL_NONE, GL_NONE);
- glColorFragmentOp2ATI(GL_ADD_ATI,
- GL_REG_0_ATI, GL_NONE, GL_SATURATE_BIT_ATI,
- GL_REG_0_ATI, GL_NONE, GL_NONE,
- GL_REG_5_ATI, GL_NONE, GL_NONE);
- glEndFragmentShaderATI();
-
-/* mathematically equivalent to first shader but using 2 passes together with
- some tex coord rerouting */
- glBindFragmentShaderATI(boring2passID);
- glBeginFragmentShaderATI();
- glPassTexCoordATI(GL_REG_1_ATI, GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI);
- glSampleMapATI(GL_REG_2_ATI, GL_TEXTURE2_ARB, GL_SWIZZLE_STR_ATI);
- glSampleMapATI(GL_REG_3_ATI, GL_TEXTURE3_ARB, GL_SWIZZLE_STR_ATI);
- glSampleMapATI(GL_REG_4_ATI, GL_TEXTURE4_ARB, GL_SWIZZLE_STR_ATI);
- glSampleMapATI(GL_REG_5_ATI, GL_TEXTURE5_ARB, GL_SWIZZLE_STR_ATI);
- glColorFragmentOp2ATI(GL_ADD_ATI,
- GL_REG_0_ATI, GL_NONE, GL_SATURATE_BIT_ATI,
- GL_REG_2_ATI, GL_NONE, GL_NONE,
- GL_REG_3_ATI, GL_NONE, GL_NONE);
- glColorFragmentOp2ATI(GL_ADD_ATI,
- GL_REG_0_ATI, GL_NONE, GL_SATURATE_BIT_ATI,
- GL_REG_0_ATI, GL_NONE, GL_NONE,
- GL_REG_4_ATI, GL_NONE, GL_NONE);
- glColorFragmentOp2ATI(GL_ADD_ATI,
- GL_REG_0_ATI, GL_NONE, GL_SATURATE_BIT_ATI,
- GL_REG_0_ATI, GL_NONE, GL_NONE,
- GL_REG_5_ATI, GL_NONE, GL_NONE);
- /* not really a dependant read */
- glSampleMapATI(GL_REG_0_ATI, GL_REG_1_ATI, GL_SWIZZLE_STR_ATI);
- glSampleMapATI(GL_REG_1_ATI, GL_TEXTURE1_ARB, GL_SWIZZLE_STR_ATI);
- glPassTexCoordATI(GL_REG_5_ATI, GL_REG_0_ATI, GL_SWIZZLE_STR_ATI);
- glColorFragmentOp2ATI(GL_MUL_ATI,
- GL_REG_0_ATI, GL_NONE, GL_SATURATE_BIT_ATI,
- GL_REG_0_ATI, GL_NONE, GL_NONE,
- GL_PRIMARY_COLOR, GL_NONE, GL_NONE);
- glAlphaFragmentOp1ATI(GL_MOV_ATI,
- GL_REG_0_ATI, GL_NONE,
- GL_PRIMARY_COLOR, GL_NONE, GL_NONE);
- glColorFragmentOp3ATI(GL_MAD_ATI,
- GL_REG_0_ATI, GL_NONE, GL_SATURATE_BIT_ATI,
- GL_REG_0_ATI, GL_NONE, GL_NONE,
- GL_REG_1_ATI, GL_NONE, GL_NONE,
- GL_REG_5_ATI, GL_NONE, GL_NONE);
- /* in principle we're finished here, but to test a bit more
- we do some fun with dot ops, replication et al. */
- glSetFragmentShaderConstantATI(GL_CON_3_ATI, shaderconstant);
- glColorFragmentOp2ATI(GL_DOT4_ATI,
- GL_REG_3_ATI, GL_GREEN_BIT_ATI, GL_EIGHTH_BIT_ATI,
- GL_ZERO, GL_NONE, GL_COMP_BIT_ATI | GL_NEGATE_BIT_ATI,
- GL_CON_3_ATI, GL_RED, GL_2X_BIT_ATI);
- /* those args must get ignored, except dstReg */
- glAlphaFragmentOp2ATI(GL_DOT4_ATI,
- GL_REG_4_ATI, GL_NONE,
- GL_ZERO, GL_NONE, GL_NONE,
- GL_ZERO, GL_NONE, GL_NONE);
- /* -> reg3 g = reg4 alpha = -0.5 */
- glAlphaFragmentOp2ATI(GL_ADD_ATI,
- GL_REG_5_ATI, GL_NONE,
- GL_REG_3_ATI, GL_GREEN, GL_NONE,
- GL_REG_4_ATI, GL_NONE, GL_NONE);
- /* -> reg5 a = -1 */
- glColorFragmentOp3ATI(GL_DOT2_ADD_ATI,
- GL_REG_4_ATI, GL_BLUE_BIT_ATI, GL_HALF_BIT_ATI,
- GL_REG_5_ATI, GL_ALPHA, GL_NEGATE_BIT_ATI,
- GL_ONE, GL_NONE, GL_BIAS_BIT_ATI,
- GL_ONE, GL_ALPHA, GL_2X_BIT_ATI | GL_NEGATE_BIT_ATI);
- /* -> reg 4 b = -0.5 */
- glColorFragmentOp2ATI(GL_MUL_ATI,
- GL_REG_0_ATI, GL_NONE, GL_NONE,
- GL_REG_4_ATI, GL_BLUE, GL_NEGATE_BIT_ATI | GL_2X_BIT_ATI,
- GL_REG_0_ATI, GL_NONE, GL_NONE);
- glEndFragmentShaderATI();
-
- glBindFragmentShaderATI(boringshaderID);
- glEnable(GL_FRAGMENT_SHADER_ATI);
-
- glShadeModel(GL_FLAT);
- glClearColor(0.3, 0.3, 0.4, 1.0);
-
- if (argc > 1 && strcmp(argv[1], "-info")==0) {
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
- }
- printf("output should be identical with both shaders to multiarb demo when 6 textures are enabled\n");
-}
-
-
-int main( int argc, char *argv[] )
-{
-/* GLint i;*/
-
- glutInit( &argc, argv );
- glutInitWindowSize( 300, 300 );
- glutInitWindowPosition( 0, 0 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0] );
- glewInit();
-
- Init( argc, argv );
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- glutIdleFunc( Idle );
-
- glutCreateMenu(ModeMenu);
-
-/* for (i = 0; i < NumUnits; i++) {
- char s[100];
- sprintf(s, "Toggle Texture %d", i);
- glutAddMenuEntry(s, TEX0 + i);
- }*/
- glutAddMenuEntry("Toggle 1/2 Pass Shader", SHADER);
- glutAddMenuEntry("Toggle Animation", ANIMATE);
- glutAddMenuEntry("Quit", QUIT);
- glutAttachMenu(GLUT_RIGHT_BUTTON);
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/antialias.c b/progs/tests/antialias.c
deleted file mode 100644
index a6456a5218..0000000000
--- a/progs/tests/antialias.c
+++ /dev/null
@@ -1,231 +0,0 @@
-
-/*
- * Test multisampling and polygon smoothing.
- *
- * Brian Paul
- * 4 November 2002
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-
-static GLfloat Zrot = 0;
-static GLboolean Anim = GL_TRUE;
-static GLboolean HaveMultisample = GL_TRUE;
-static GLboolean DoMultisample = GL_TRUE;
-
-
-static void
-PrintString(const char *s)
-{
- while (*s) {
- glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
- s++;
- }
-}
-
-
-static void
-doPolygon( GLenum mode, GLint verts, GLfloat radius, GLfloat z )
-{
- int i;
- glBegin(mode);
- for (i = 0; i < verts; i++) {
- float a = (i * 2.0 * 3.14159) / verts;
- float x = radius * cos(a);
- float y = radius * sin(a);
- glVertex3f(x, y, z);
- }
- glEnd();
-}
-
-
-static void
-DrawObject( void )
-{
- glLineWidth(3.0);
- glColor3f(1, 1, 1);
- doPolygon(GL_LINE_LOOP, 12, 1.2, 0);
-
- glLineWidth(1.0);
- glColor3f(1, 1, 1);
- doPolygon(GL_LINE_LOOP, 12, 1.1, 0);
-
- glColor3f(1, 0, 0);
- doPolygon(GL_POLYGON, 12, 0.4, 0.3);
-
- glColor3f(0, 1, 0);
- doPolygon(GL_POLYGON, 12, 0.6, 0.2);
-
- glColor3f(0, 0, 1);
- doPolygon(GL_POLYGON, 12, 0.8, 0.1);
-
- glColor3f(1, 1, 1);
- doPolygon(GL_POLYGON, 12, 1.0, 0);
-}
-
-
-static void
-Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glColor3f(1, 1, 1);
-
- glRasterPos2f(-3.1, -1.6);
- PrintString("No antialiasing");
-
- glRasterPos2f(-0.8, -1.6);
- if (HaveMultisample) {
- if (DoMultisample)
- PrintString(" MULTISAMPLE");
- else
- PrintString("MULTISAMPLE (off)");
- }
- else
- PrintString("MULTISAMPLE (N/A)");
-
- glRasterPos2f(1.6, -1.6);
- PrintString("GL_POLYGON_SMOOTH");
-
- /* non-aa */
- glEnable(GL_DEPTH_TEST);
- glPushMatrix();
- glTranslatef(-2.5, 0, 0);
- glPushMatrix();
- glRotatef(Zrot, 0, 0, 1);
- DrawObject();
- glPopMatrix();
- glPopMatrix();
- glDisable(GL_DEPTH_TEST);
-
- /* multisample */
- glEnable(GL_DEPTH_TEST);
- if (HaveMultisample && DoMultisample)
- glEnable(GL_MULTISAMPLE_ARB);
- glPushMatrix();
- glTranslatef(0, 0, 0);
- glPushMatrix();
- glRotatef(Zrot, 0, 0, 1);
- DrawObject();
- glPopMatrix();
- glPopMatrix();
- glDisable(GL_MULTISAMPLE_ARB);
- glDisable(GL_DEPTH_TEST);
-
- /* polygon smooth */
- glEnable(GL_POLYGON_SMOOTH);
- glEnable(GL_LINE_SMOOTH);
- glEnable(GL_BLEND);
- glPushMatrix();
- glTranslatef(2.5, 0, 0);
- glPushMatrix();
- glRotatef(Zrot, 0, 0, 1);
- DrawObject();
- glPopMatrix();
- glPopMatrix();
- glDisable(GL_LINE_SMOOTH);
- glDisable(GL_POLYGON_SMOOTH);
- glDisable(GL_BLEND);
-
- glutSwapBuffers();
-}
-
-
-static void
-Reshape( int width, int height )
-{
- GLfloat ar = (float) width / (float) height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho(-2.0*ar, 2.0*ar, -2.0, 2.0, -1.0, 1.0);
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-}
-
-
-static void
-Idle( void )
-{
- Zrot = 0.01 * glutGet(GLUT_ELAPSED_TIME);
- glutPostRedisplay();
-}
-
-
-static void
-Key( unsigned char key, int x, int y )
-{
- const GLfloat step = 1.0;
- (void) x;
- (void) y;
- switch (key) {
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'm':
- DoMultisample = !DoMultisample;
- break;
- case 'z':
- Zrot = (int) (Zrot - step);
- break;
- case 'Z':
- Zrot = (int) (Zrot + step);
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init( void )
-{
- /* GLUT imposes the four samples/pixel requirement */
- int s;
- glGetIntegerv(GL_SAMPLES_ARB, &s);
- if (!glutExtensionSupported("GL_ARB_multisample") || s < 1) {
- printf("Warning: multisample antialiasing not supported.\n");
- HaveMultisample = GL_FALSE;
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_SAMPLES_ARB = %d\n", s);
-
- glBlendFunc(GL_SRC_ALPHA, GL_ONE);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glBlendFunc(GL_SRC_ALPHA_SATURATE, GL_ONE);
-
- glGetIntegerv(GL_MULTISAMPLE_ARB, &s);
- printf("GL_MULTISAMPLE_ARB = %d\n", s);
-}
-
-
-int
-main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 600, 300 );
- glutInitDisplayMode( GLUT_RGB | GLUT_ALPHA | GLUT_DOUBLE |
- GLUT_DEPTH | GLUT_MULTISAMPLE );
- glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- if (Anim)
- glutIdleFunc( Idle );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/api_speed.c b/progs/tests/api_speed.c
deleted file mode 100644
index 28e28e61d8..0000000000
--- a/progs/tests/api_speed.c
+++ /dev/null
@@ -1,145 +0,0 @@
-/*
- * (C) Copyright IBM Corporation 2002
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file api_speed.c
- * Simple test to measure the overhead of making GL calls.
- *
- * The main purpose of this test is to measure the difference in calling
- * overhead of different dispatch methods. Since it uses asm/timex.h to
- * access the Pentium's cycle counters, it will probably only compile on
- * Linux (though most architectures have a get_cycles function in timex.h).
- * That is why it isn't in the default Makefile.
- *
- * \author Ian Romanick <idr@us.ibm.com>
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-#define inline __inline__
-#include <asm/timex.h>
-
-static float Width = 400;
-static float Height = 400;
-static unsigned count = 1000000;
-
-
-static void Idle( void )
-{
- glutPostRedisplay();
-}
-
-#define DO_FUNC(f,p) \
- do { \
- t0 = get_cycles(); \
- for ( i = 0 ; i < count ; i++ ) { \
- f p ; \
- } \
- t1 = get_cycles(); \
- printf("%u calls to % 20s required %llu cycles.\n", count, # f, t1 - t0); \
- } while( 0 )
-
-/**
- * Main display function. This is the place to add more API calls.
- */
-static void Display( void )
-{
- int i;
- const float v[3] = { 1.0, 0.0, 0.0 };
- cycles_t t0;
- cycles_t t1;
-
- glBegin(GL_TRIANGLE_STRIP);
-
- DO_FUNC( glColor3fv, (v) );
- DO_FUNC( glNormal3fv, (v) );
- DO_FUNC( glTexCoord2fv, (v) );
- DO_FUNC( glTexCoord3fv, (v) );
- DO_FUNC( glMultiTexCoord2fv, (GL_TEXTURE0, v) );
- DO_FUNC( glMultiTexCoord2f, (GL_TEXTURE0, 0.0, 0.0) );
- DO_FUNC( glFogCoordfvEXT, (v) );
- DO_FUNC( glFogCoordfEXT, (0.5) );
-
- glEnd();
-
- exit(0);
-}
-
-
-static void Reshape( int width, int height )
-{
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho(0.0, width, 0.0, height, -1.0, 1.0);
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowSize( (int) Width, (int) Height );
- glutInitWindowPosition( 0, 0 );
-
- glutInitDisplayMode( GLUT_RGB );
-
- glutCreateWindow( argv[0] );
- glewInit();
-
- if ( argc > 1 ) {
- count = strtoul( argv[1], NULL, 0 );
- if ( count == 0 ) {
- fprintf( stderr, "Usage: %s [iterations]\n", argv[0] );
- exit(1);
- }
- }
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- glutIdleFunc( Idle );
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/api_speed.py b/progs/tests/api_speed.py
deleted file mode 100755
index 0ddaf5836c..0000000000
--- a/progs/tests/api_speed.py
+++ /dev/null
@@ -1,143 +0,0 @@
-#!/usr/bin/env python2
-
-# (C) Copyright IBM Corporation 2004
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a
-# copy of this software and associated documentation files (the "Software"),
-# to deal in the Software without restriction, including without limitation
-# on the rights to use, copy, modify, merge, publish, distribute, sub
-# license, and/or sell copies of the Software, and to permit persons to whom
-# the Software is furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice (including the next
-# paragraph) shall be included in all copies or substantial portions of the
-# Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-# IN THE SOFTWARE.
-#
-# Authors:
-# Ian Romanick <idr@us.ibm.com>
-
-
-# This script is used to run api_speed against several different libGL
-# libraries and compare the results. See the show_usage function for more
-# details on how to use it.
-
-
-import re, os, sys, getopt
-
-class results:
- def process_file(self, f):
- self.cycles = {}
- self.iterations = -1
-
- for line in f.readlines():
- m = re.match("(\d+) calls to (.{20}) required (\d+) cycles.", line)
-
- if self.iterations != -1 and int(m.group(1)) != self.iterations:
- raise
-
- # This could be done with lstrip, but the version of
- # the Python library on my system doesn't have it.
- # The installed version of Python is quite old. :(
-
- temp = m.group(2)
- function_name = None
- for i in range(len(temp)):
- if temp[i] != ' ':
- function_name = temp[i:]
- break
-
- if function_name == None:
- raise
-
- self.cycles[ function_name ] = int(m.group(3))
- self.iterations = int(m.group(1))
-
-
- def show_results(self):
- for name in self.cycles:
- print "%s -> %f" % (name, float(self.cycles[name]) / self.iterations)
-
-
- def compare_results(self, other):
- for name in self.cycles:
- if other.cycles.has_key(name):
- a = float(self.cycles[name]) / float(self.iterations)
- b = float(other.cycles[name]) / float(other.iterations)
- if abs( a ) < 0.000001:
- print "a = %f, b = %f" % (a, b)
- else:
- p = (100.0 * b / a) - 100.0
- print "%- 20s %7.2f - %7.2f = % -6.2f (%+.1f%%)" % (name, a, b, a - b, p)
- return
-
-
-def make_execution_string(lib, iterations):
- if lib == None:
- return "./api_speed %u" % (iterations)
- else:
- return "LD_PRELOAD=%s ./api_speed %u" % (lib, iterations)
-
-
-def show_usage():
- print """Usage: %s [-i iterations] {library ...}
-
-The full path to one or more libGL libraries (including the full name of the
-library) can be included on the command-line. Each library will be tested,
-and the results compared. The first library listed will be used as the
-"base line" for all comparisons.""" % (sys.argv[0])
- sys.exit(1)
-
-
-if __name__ == '__main__':
- try:
- (args, trail) = getopt.getopt(sys.argv[1:], "i:")
- except Exception,e:
- show_usage()
-
- iterations = 1000000
- try:
- for (arg,val) in args:
- if arg == "-i":
- iterations = int(val)
- except Exception,e:
- show_usage()
-
-
- # If no libraries were specifically named, just run the test against
- # the default system libGL.
-
- if len(trail) == 0:
- trail.append(None)
-
-
- result_array = []
- names = []
-
- for lib in trail:
- s = make_execution_string( lib, iterations )
- r = results()
- r.process_file( os.popen(s) )
- names.append(lib)
- result_array.append(r)
-
-
- # If the test was only run against one library, just show the results
- # of the test run. Otherwise, compare each successive run against
- # the first run.
-
- if len( result_array ) == 1:
- result_array[0].show_results()
- else:
- for i in range(1, len( result_array )):
- print "%s vs. %s" % (names[0], names[i])
- result_array[0].compare_results( result_array[i] )
- print ""
diff --git a/progs/tests/arbfpspec.c b/progs/tests/arbfpspec.c
deleted file mode 100644
index 550e954340..0000000000
--- a/progs/tests/arbfpspec.c
+++ /dev/null
@@ -1,193 +0,0 @@
-/*
- * To demo that specular color gets lost someplace after vertex
- * program completion and fragment program startup
- */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-static float Xrot = 0.0, Yrot = 0.0, Zrot = 0.0;
-static GLboolean Anim = GL_TRUE;
-
-
-static void Idle( void )
-{
- Xrot += .3;
- Yrot += .4;
- Zrot += .2;
- glutPostRedisplay();
-}
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
- glRotatef(Zrot, 0, 0, 1);
- glutSolidTorus(0.75, 2.0, 10, 20);
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -2.0, 2.0, -2.0, 2.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -12.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case ' ':
- Xrot = Yrot = Zrot = 0;
- break;
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'z':
- Zrot -= 5.0;
- break;
- case 'Z':
- Zrot += 5.0;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- Xrot -= step;
- break;
- case GLUT_KEY_DOWN:
- Xrot += step;
- break;
- case GLUT_KEY_LEFT:
- Yrot -= step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- GLint errno;
- GLuint prognum, fprognum;
-
- static const char prog[] =
- "!!ARBvp1.0\n"
- "DP4 result.position.x, state.matrix.mvp.row[0], vertex.position ;\n"
- "DP4 result.position.y, state.matrix.mvp.row[1], vertex.position ;\n"
- "DP4 result.position.z, state.matrix.mvp.row[2], vertex.position ;\n"
- "DP4 result.position.w, state.matrix.mvp.row[3], vertex.position ;\n"
- "MOV result.color.front.primary, {.5, .5, .5, 1};\n"
- "MOV result.color.front.secondary, {1, 1, 1, 1};\n"
- "END";
-
- static const char fprog[] =
- "!!ARBfp1.0\n"
- "MOV result.color, fragment.color.secondary;\n"
- "END";
-
- if (!glutExtensionSupported("GL_ARB_vertex_program")) {
- printf("Sorry, this program requires GL_ARB_vertex_program");
- exit(1);
- }
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Sorry, this program requires GL_ARB_fragment_program");
- exit(1);
- }
-
- glGenProgramsARB(1, &prognum);
- glGenProgramsARB(1, &fprognum);
-
- glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
- glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(prog), (const GLubyte *) prog);
-
- assert(glIsProgramARB(prognum));
- errno = glGetError();
- printf("glGetError = %d\n", errno);
- if (errno != GL_NO_ERROR)
- {
- GLint errorpos;
-
- glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
- printf("errorpos: %d\n", errorpos);
- printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
- }
-
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, fprognum);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(fprog), (const GLubyte *) fprog);
- errno = glGetError();
- printf("glGetError = %d\n", errno);
- if (errno != GL_NO_ERROR)
- {
- GLint errorpos;
-
- glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
- printf("errorpos: %d\n", errorpos);
- printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
- }
-
- glEnable(GL_VERTEX_PROGRAM_ARB);
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
- glEnable(GL_DEPTH_TEST);
- glClearColor(0.3, 0.3, 0.3, 1);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- if (Anim)
- glutIdleFunc(Idle);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/arbfptest1.c b/progs/tests/arbfptest1.c
deleted file mode 100644
index e7237b76a8..0000000000
--- a/progs/tests/arbfptest1.c
+++ /dev/null
@@ -1,211 +0,0 @@
-/* Test GL_ARB_fragment_program */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
-
- glColor4f(0, 0.5, 0, 1);
- glColor4f(0, 1, 0, 1);
- glBegin(GL_POLYGON);
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 0, 1);
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-static void load_program(const char *prog, GLuint prognum)
-{
- int a;
- GLint errorpos, errno;
-
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prognum);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(prog), (const GLubyte *) prog);
-
- assert(glIsProgramARB(prognum));
- errno = glGetError();
- printf("glGetError = %d\n", errno);
- if (errno != GL_NO_ERROR)
- {
- glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
- printf("errorpos: %d\n", errorpos);
- printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- for (a=-10; a<10; a++)
- {
- if ((errorpos+a < 0) || (errorpos+a >= strlen(prog))) continue;
- printf("%c", prog[errorpos+a]);
- }
- printf("\n");
- exit(1);
- }
-}
-
-static void Init( void )
-{
- static const char *prog0 =
- "!!ARBfp1.0\n"
- "TEMP R0, RC, HC, H0, H1, H2, H3, H30 ;\n"
- "MUL result.color, R0, fragment.position; \n"
- "ADD result.color, H3, fragment.texcoord; \n"
- "ADD_SAT result.color, H3, fragment.texcoord; \n"
- "MUL result.color.xy, R0.wzyx, fragment.position; \n"
- "MUL result.color, H0, fragment.position; \n"
- "MUL result.color, -H0, fragment.position; \n"
- "MOV RC, H1; \n"
- "MOV HC, H2; \n"
- "END \n"
- ;
- /* masked updates, defines, declarations */
- static const char *prog1 =
- "!!ARBfp1.0\n"
- "PARAM foo = {1., 2., 3., 4.}; \n"
- "PARAM foo2 = 5.; \n"
- "PARAM foo3 = {5., 6., 7., 8.}; \n"
- "PARAM bar = 3.; \n"
- "TEMP R0, R1, RC, EQ, NE, bar2; \n"
- "ALIAS bar3 = bar; \n"
- "MOV result.color.xy, R0; \n"
- "MOV result.color, R0; \n"
- "MOV result.color.xyzw, R0; \n"
- "MOV result.color.xy, R0; \n"
- "MOV RC.x, R1.x; \n"
- "KIL NE; \n"
- "KIL EQ.xyxy; \n"
- "END \n"
- ;
-
- /* texture instructions */
- static const char *prog2 =
- "!!ARBfp1.0\n"
- "TEMP R0, R1, R2, R3;\n"
- "TEX R0, fragment.texcoord, texture[0], 2D; \n"
- "TEX R1, fragment.texcoord[1], texture[1], CUBE; \n"
- "TEX R2, fragment.texcoord[2], texture[2], 3D; \n"
- "TXP R3, fragment.texcoord[3], texture[3], RECT; \n"
- "MUL result.color, R0, fragment.color; \n"
- "END \n"
- ;
-
- /* test negation, absolute value */
- static const char *prog3 =
- "!!ARBfp1.0\n"
- "TEMP R0, R1;\n"
- "MOV R0, R1; \n"
- "MOV R0, -R1; \n"
- "MOV result.color, R0; \n"
- "END \n"
- ;
-
- /* literal constant sources */
- static const char *prog4 =
- "!!ARBfp1.0\n"
- "TEMP R0, R1;\n"
- "PARAM Pi = 3.14159; \n"
- "MOV R0, {1., -2., +3., 4.}; \n"
- "MOV R0, 5.; \n"
- "MOV R0, -5.; \n"
- "MOV R0, 5.; \n"
- "MOV R0, Pi; \n"
- "MOV result.color, R0; \n"
- "END \n"
- ;
-
- /* change the fragment color in a simple way */
- static const char *prog10 =
- "!!ARBfp1.0\n"
- "PARAM blue = {0., 0., 1., 0.};\n"
- "PARAM color = {1., 0., 0., 1.};\n"
- "TEMP R0; \n"
- "MOV R0, fragment.color; \n"
- "#ADD result.color, R0, fragment.color; \n"
- "#ADD result.color, blue, fragment.color; \n"
- "#ADD result.color, {1., 0., 0., 0.}, fragment.color; \n"
- "ADD result.color, color, fragment.color; \n"
- "END \n"
- ;
-
- GLuint progs[20];
-
- glGenProgramsARB(20, progs);
- assert(progs[0]);
- assert(progs[1]);
- assert(progs[0] != progs[1]);
-
-
- printf("program 0:\n");
- load_program(prog0, progs[0]);
- printf("program 1:\n");
- load_program(prog1, progs[1]);
- printf("program 2:\n");
- load_program(prog2, progs[2]);
- printf("program 3:\n");
- load_program(prog3, progs[3]);
- printf("program 4:\n");
- load_program(prog4, progs[4]);
- printf("program 10:\n");
- load_program(prog10, progs[5]);
-
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
- glEnable(GL_ALPHA_TEST);
- glAlphaFunc(GL_ALWAYS, 0.0);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/arbfptexture.c b/progs/tests/arbfptexture.c
deleted file mode 100644
index f66b060cbb..0000000000
--- a/progs/tests/arbfptexture.c
+++ /dev/null
@@ -1,154 +0,0 @@
-/* GL_ARB_fragment_program texture test */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-#include "readtex.c"
-
-
-#define TEXTURE_FILE "../images/girl.rgb"
-
-static GLfloat Xrot = 0.0, Yrot = 0.0, Zrot = 0.0;
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
-
- glBegin(GL_POLYGON);
-#define Q 2
- glColor4f(1.0, 1.0, 1.0, 1); glTexCoord4f(0, 0, 0, Q); glVertex2f(-1, -1);
- glColor4f(0.2, 0.2, 1.0, 1); glTexCoord4f(1, 0, 0, Q); glVertex2f( 1, -1);
- glColor4f(0.2, 1.0, 0.2, 1); glTexCoord4f(1, 1, 0, Q); glVertex2f( 1, 1);
- glColor4f(1.0, 0.2, 0.2, 1); glTexCoord4f(0, 1, 0, Q); glVertex2f(-1, 1);
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -8.0 );
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- float step = 3.0;
- (void) x;
- (void) y;
-
- switch (key) {
- case GLUT_KEY_UP:
- Xrot += step;
- break;
- case GLUT_KEY_DOWN:
- Xrot -= step;
- break;
- case GLUT_KEY_LEFT:
- Yrot += step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot -= step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "TEX R0, fragment.texcoord[0], texture[0], 2D; \n"
- "MUL result.color, R0, fragment.color; \n"
- "END"
- ;
- GLuint modulateProg;
- GLuint Texture;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
- assert(glIsProgramARB(modulateProg));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- /* Load texture */
- glGenTextures(1, &Texture);
- glBindTexture(GL_TEXTURE_2D, Texture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
- printf("Error: couldn't load texture image file %s\n", TEXTURE_FILE);
- exit(1);
- }
- /* XXX this enable shouldn't really be needed!!! */
- glEnable(GL_TEXTURE_2D);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/arbfptrig.c b/progs/tests/arbfptrig.c
deleted file mode 100644
index 95f008a078..0000000000
--- a/progs/tests/arbfptrig.c
+++ /dev/null
@@ -1,157 +0,0 @@
-/* GL_ARB_fragment_program texture test */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-#include "readtex.c"
-
-
-#define TEXTURE_FILE "../images/girl.rgb"
-
-static GLfloat Xrot = 0.0, Yrot = 0.0, Zrot = 0.0;
-
-#define PI 3.141592
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
-
- glBegin(GL_POLYGON);
- glTexCoord2f(-PI, 0); glVertex2f(-1, -1);
- glTexCoord2f(PI, 0); glVertex2f( 1, -1);
- glTexCoord2f(PI, 1); glVertex2f( 1, 1);
- glTexCoord2f(-PI, 1); glVertex2f(-1, 1);
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -8.0 );
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- float step = 3.0;
- (void) x;
- (void) y;
-
- switch (key) {
- case GLUT_KEY_UP:
- Xrot += step;
- break;
- case GLUT_KEY_DOWN:
- Xrot -= step;
- break;
- case GLUT_KEY_LEFT:
- Yrot += step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot -= step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "MOV R0, {0,0,0,1};\n"
- "SCS R0, fragment.texcoord[0].x; \n"
- "ADD R0, R0, {1.0}.x;\n"
- "MUL R0, R0, {0.5}.x;\n"
- "MOV result.color, R0; \n"
- "END"
- ;
- GLuint modulateProg;
- GLuint Texture;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
- assert(glIsProgramARB(modulateProg));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- /* Load texture */
- glGenTextures(1, &Texture);
- glBindTexture(GL_TEXTURE_2D, Texture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
- printf("Error: couldn't load texture image file %s\n", TEXTURE_FILE);
- exit(1);
- }
- /* XXX this enable shouldn't really be needed!!! */
- glEnable(GL_TEXTURE_2D);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/arbgpuprog.c b/progs/tests/arbgpuprog.c
deleted file mode 100644
index 6098dca787..0000000000
--- a/progs/tests/arbgpuprog.c
+++ /dev/null
@@ -1,234 +0,0 @@
-/**
- * Just compile ARB vert/frag program from named file(s).
- */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-
-
-static GLuint FragProg;
-static GLuint VertProg;
-static GLint Win;
-
-static PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB_func;
-static PFNGLPROGRAMLOCALPARAMETER4DARBPROC glProgramLocalParameter4dARB_func;
-static PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glGetProgramLocalParameterdvARB_func;
-static PFNGLGENPROGRAMSARBPROC glGenProgramsARB_func;
-static PFNGLPROGRAMSTRINGARBPROC glProgramStringARB_func;
-static PFNGLBINDPROGRAMARBPROC glBindProgramARB_func;
-static PFNGLISPROGRAMARBPROC glIsProgramARB_func;
-static PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB_func;
-
-
-static void Redisplay( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
- glutSwapBuffers();
- exit(0);
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- glDeleteProgramsARB_func(1, &VertProg);
- glDeleteProgramsARB_func(1, &FragProg);
- glutDestroyWindow(Win);
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-/* A helper for finding errors in program strings */
-static int FindLine( const char *program, int position )
-{
- int i, line = 1;
- for (i = 0; i < position; i++) {
- if (program[i] == '\n')
- line++;
- }
- return line;
-}
-
-
-static void Init( const char *vertProgFile,
- const char *fragProgFile )
-{
- GLint errorPos;
- char buf[10*1000];
-
- if (!glutExtensionSupported("GL_ARB_vertex_program")) {
- printf("Sorry, this demo requires GL_ARB_vertex_program\n");
- exit(1);
- }
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Sorry, this demo requires GL_ARB_fragment_program\n");
- exit(1);
- }
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /*
- * Get extension function pointers.
- */
- glProgramLocalParameter4fvARB_func = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) glutGetProcAddress("glProgramLocalParameter4fvARB");
- assert(glProgramLocalParameter4fvARB_func);
-
- glProgramLocalParameter4dARB_func = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC) glutGetProcAddress("glProgramLocalParameter4dARB");
- assert(glProgramLocalParameter4dARB_func);
-
- glGetProgramLocalParameterdvARB_func = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) glutGetProcAddress("glGetProgramLocalParameterdvARB");
- assert(glGetProgramLocalParameterdvARB_func);
-
- glGenProgramsARB_func = (PFNGLGENPROGRAMSARBPROC) glutGetProcAddress("glGenProgramsARB");
- assert(glGenProgramsARB_func);
-
- glProgramStringARB_func = (PFNGLPROGRAMSTRINGARBPROC) glutGetProcAddress("glProgramStringARB");
- assert(glProgramStringARB_func);
-
- glBindProgramARB_func = (PFNGLBINDPROGRAMARBPROC) glutGetProcAddress("glBindProgramARB");
- assert(glBindProgramARB_func);
-
- glIsProgramARB_func = (PFNGLISPROGRAMARBPROC) glutGetProcAddress("glIsProgramARB");
- assert(glIsProgramARB_func);
-
- glDeleteProgramsARB_func = (PFNGLDELETEPROGRAMSARBPROC) glutGetProcAddress("glDeleteProgramsARB");
- assert(glDeleteProgramsARB_func);
-
- /*
- * Vertex program
- */
- if (vertProgFile) {
- FILE *f;
- int len;
-
- glGenProgramsARB_func(1, &VertProg);
- assert(VertProg > 0);
- glBindProgramARB_func(GL_VERTEX_PROGRAM_ARB, VertProg);
-
- f = fopen(vertProgFile, "r");
- if (!f) {
- printf("Unable to open %s\n", fragProgFile);
- exit(1);
- }
-
- len = fread(buf, 1, 10*1000,f);
- fclose(f);
-
- glProgramStringARB_func(GL_VERTEX_PROGRAM_ARB,
- GL_PROGRAM_FORMAT_ASCII_ARB,
- len,
- (const GLubyte *) buf);
-
- glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorPos);
- if (glGetError() != GL_NO_ERROR || errorPos != -1) {
- int l = FindLine(buf, errorPos);
- printf("Vertex Program Error (pos=%d line=%d): %s\n", errorPos, l,
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
- exit(0);
- }
- else {
- glEnable(GL_VERTEX_PROGRAM_ARB);
- printf("Vertex Program OK\n");
- }
- }
-
- /*
- * Fragment program
- */
- if (fragProgFile) {
- FILE *f;
- int len;
-
- glGenProgramsARB_func(1, &FragProg);
- assert(FragProg > 0);
- glBindProgramARB_func(GL_FRAGMENT_PROGRAM_ARB, FragProg);
-
- f = fopen(fragProgFile, "r");
- if (!f) {
- printf("Unable to open %s\n", fragProgFile);
- exit(1);
- }
-
- len = fread(buf, 1, 10*1000,f);
- fclose(f);
-
- glProgramStringARB_func(GL_FRAGMENT_PROGRAM_ARB,
- GL_PROGRAM_FORMAT_ASCII_ARB,
- len,
- (const GLubyte *) buf);
-
- glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorPos);
- if (glGetError() != GL_NO_ERROR || errorPos != -1) {
- int l = FindLine(buf, errorPos);
- printf("Fragment Program Error (pos=%d line=%d): %s\n", errorPos, l,
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
- exit(0);
- }
- else {
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
- printf("Fragment Program OK\n");
- }
- }
-}
-
-
-int main( int argc, char *argv[] )
-{
- const char *vertProgFile = NULL, *fragProgFile = NULL;
- int i;
-
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 200, 200 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- Win = glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Redisplay );
-
- if (argc == 1) {
- printf("arbgpuprog:\n");
- printf(" Compile GL_ARB_vertex/fragment_programs, report any errors.\n");
- printf("Usage:\n");
- printf(" arbgpuprog [--vp vertprogfile] [--fp fragprogfile]\n");
- exit(1);
- }
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "--vp") == 0) {
- vertProgFile = argv[i+1];
- i++;
- }
- else if (strcmp(argv[i], "--fp") == 0) {
- fragProgFile = argv[i+1];
- i++;
- }
- }
-
- Init(vertProgFile, fragProgFile);
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/arbnpot-mipmap.c b/progs/tests/arbnpot-mipmap.c
deleted file mode 100644
index 700ec0b09d..0000000000
--- a/progs/tests/arbnpot-mipmap.c
+++ /dev/null
@@ -1,186 +0,0 @@
-
-/* Copyright (c) Mark J. Kilgard, 1994. */
-
-/*
- * (c) Copyright 1993, Silicon Graphics, Inc.
- * ALL RIGHTS RESERVED
- * Permission to use, copy, modify, and distribute this software for
- * any purpose and without fee is hereby granted, provided that the above
- * copyright notice appear in all copies and that both the copyright notice
- * and this permission notice appear in supporting documentation, and that
- * the name of Silicon Graphics, Inc. not be used in advertising
- * or publicity pertaining to distribution of the software without specific,
- * written prior permission.
- *
- * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
- * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
- * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
- * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
- * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
- * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
- * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
- * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
- * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
- * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
- * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
- *
- * US Government Users Restricted Rights
- * Use, duplication, or disclosure by the Government is subject to
- * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
- * (c)(1)(ii) of the Rights in Technical Data and Computer Software
- * clause at DFARS 252.227-7013 and/or in similar or successor
- * clauses in the FAR or the DOD or NASA FAR Supplement.
- * Unpublished-- rights reserved under the copyright laws of the
- * United States. Contractor/manufacturer is Silicon Graphics,
- * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
- *
- * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
- */
-/* mipmap.c
- * This program demonstrates using mipmaps for texture maps.
- * To overtly show the effect of mipmaps, each mipmap reduction
- * level has a solidly colored, contrasting texture image.
- * Thus, the quadrilateral which is drawn is drawn with several
- * different colors.
- */
-#include <stdlib.h>
-#include <stdio.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-GLubyte mipmapImage32[40][46][3];
-GLubyte mipmapImage16[20][23][3];
-GLubyte mipmapImage8[10][11][3];
-GLubyte mipmapImage4[5][5][3];
-GLubyte mipmapImage2[2][2][3];
-GLubyte mipmapImage1[1][1][3];
-
-static void makeImages(void)
-{
- int i, j;
-
- for (i = 0; i < 40; i++) {
- for (j = 0; j < 46; j++) {
- mipmapImage32[i][j][0] = 255;
- mipmapImage32[i][j][1] = 255;
- mipmapImage32[i][j][2] = 0;
- }
- }
- for (i = 0; i < 20; i++) {
- for (j = 0; j < 23; j++) {
- mipmapImage16[i][j][0] = 255;
- mipmapImage16[i][j][1] = 0;
- mipmapImage16[i][j][2] = 255;
- }
- }
- for (i = 0; i < 10; i++) {
- for (j = 0; j < 11; j++) {
- mipmapImage8[i][j][0] = 255;
- mipmapImage8[i][j][1] = 0;
- mipmapImage8[i][j][2] = 0;
- }
- }
- for (i = 0; i < 5; i++) {
- for (j = 0; j < 5; j++) {
- mipmapImage4[i][j][0] = 0;
- mipmapImage4[i][j][1] = 255;
- mipmapImage4[i][j][2] = 0;
- }
- }
- for (i = 0; i < 2; i++) {
- for (j = 0; j < 2; j++) {
- mipmapImage2[i][j][0] = 0;
- mipmapImage2[i][j][1] = 0;
- mipmapImage2[i][j][2] = 255;
- }
- }
- mipmapImage1[0][0][0] = 255;
- mipmapImage1[0][0][1] = 255;
- mipmapImage1[0][0][2] = 255;
-}
-
-static void myinit(void)
-{
- if (!glutExtensionSupported("GL_ARB_texture_non_power_of_two")) {
- printf("Sorry, this program requires GL_ARB_texture_non_power_of_two\n");
- exit(1);
- }
-
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LESS);
- glShadeModel(GL_FLAT);
-
- glTranslatef(0.0, 0.0, -3.6);
- makeImages();
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glTexImage2D(GL_TEXTURE_2D, 0, 3, 40, 46, 0,
- GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage32[0][0][0]);
- glTexImage2D(GL_TEXTURE_2D, 1, 3, 20, 23, 0,
- GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage16[0][0][0]);
- glTexImage2D(GL_TEXTURE_2D, 2, 3, 10, 11, 0,
- GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage8[0][0][0]);
- glTexImage2D(GL_TEXTURE_2D, 3, 3, 5, 5, 0,
- GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage4[0][0][0]);
- glTexImage2D(GL_TEXTURE_2D, 4, 3, 2, 2, 0,
- GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage2[0][0][0]);
- glTexImage2D(GL_TEXTURE_2D, 5, 3, 1, 1, 0,
- GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage1[0][0][0]);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_NEAREST_MIPMAP_NEAREST);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
- glEnable(GL_TEXTURE_2D);
-}
-
-static void display(void)
-{
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glBegin(GL_QUADS);
- glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0);
- glTexCoord2f(0.0, 8.0); glVertex3f(-2.0, 1.0, 0.0);
- glTexCoord2f(8.0, 8.0); glVertex3f(2000.0, 1.0, -6000.0);
- glTexCoord2f(8.0, 0.0); glVertex3f(2000.0, -1.0, -6000.0);
- glEnd();
- glFlush();
-}
-
-static void myReshape(int w, int h)
-{
- glViewport(0, 0, w, h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(60.0, 1.0*(GLfloat)w/(GLfloat)h, 1.0, 30000.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-}
-
-static void
-key(unsigned char k, int x, int y)
-{
- switch (k) {
- case 27: /* Escape */
- exit(0);
- break;
- default:
- return;
- }
- glutPostRedisplay();
-}
-
-int main(int argc, char** argv)
-{
- glutInit(&argc, argv);
- glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
- glutInitWindowSize (500, 500);
- glutCreateWindow (argv[0]);
- glewInit();
- myinit();
- glutReshapeFunc (myReshape);
- glutDisplayFunc(display);
- glutKeyboardFunc(key);
- glutMainLoop();
- return 0; /* ANSI C requires main to return int. */
-}
diff --git a/progs/tests/arbnpot.c b/progs/tests/arbnpot.c
deleted file mode 100644
index c51a541641..0000000000
--- a/progs/tests/arbnpot.c
+++ /dev/null
@@ -1,199 +0,0 @@
-/*
- * Test NPOT textures with the GL_ARB_texture_non_power_of_two extension.
- * Brian Paul
- * 2 July 2003
- */
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-#include "../util/readtex.c"
-
-#define IMAGE_FILE "../images/girl.rgb"
-
-static GLfloat Zrot = 0;
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Zrot, 0, 0, 1);
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0);
- glVertex2f(-1, -1);
- glTexCoord2f(1, 0);
- glVertex2f(1, -1);
- glTexCoord2f(1, 1);
- glVertex2f(1, 1);
- glTexCoord2f(0, 1);
- glVertex2f(-1, 1);
- glEnd();
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -7.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'z':
- Zrot -= 1.0;
- break;
- case 'Z':
- Zrot += 1.0;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- GLubyte *image;
- int imgWidth, imgHeight, minDim, w;
- GLenum imgFormat;
-
- if (!glutExtensionSupported("GL_ARB_texture_non_power_of_two")) {
- printf("Sorry, this program requires GL_ARB_texture_non_power_of_two\n");
- exit(1);
- }
-
-#if 1
- image = LoadRGBImage( IMAGE_FILE, &imgWidth, &imgHeight, &imgFormat );
- if (!image) {
- printf("Couldn't read %s\n", IMAGE_FILE);
- exit(0);
- }
-#else
- int i, j;
- imgFormat = GL_RGB;
- imgWidth = 3;
- imgHeight = 3;
- image = malloc(imgWidth * imgHeight * 3);
- for (i = 0; i < imgHeight; i++) {
- for (j = 0; j < imgWidth; j++) {
- int k = (i * imgWidth + j) * 3;
- if ((i + j) & 1) {
- image[k+0] = 255;
- image[k+1] = 0;
- image[k+2] = 0;
- }
- else {
- image[k+0] = 0;
- image[k+1] = 255;
- image[k+2] = 0;
- }
- }
- }
-#endif
-
- printf("Read %d x %d\n", imgWidth, imgHeight);
-
- minDim = imgWidth < imgHeight ? imgWidth : imgHeight;
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- /*
- * 1D Texture. Test proxy first, if that works, test non-proxy target.
- */
- glTexImage1D(GL_PROXY_TEXTURE_1D, 0, GL_RGB, imgWidth, 0,
- imgFormat, GL_UNSIGNED_BYTE, image);
- glGetTexLevelParameteriv(GL_PROXY_TEXTURE_1D, 0, GL_TEXTURE_WIDTH, &w);
- assert(w == imgWidth || w == 0);
-
- if (w) {
- glTexImage1D(GL_TEXTURE_1D, 0, GL_RGB, imgWidth, 0,
- imgFormat, GL_UNSIGNED_BYTE, image);
- assert(glGetError() == GL_NO_ERROR);
- }
-
-
- /*
- * 2D Texture
- */
- glTexImage2D(GL_PROXY_TEXTURE_2D, 0, GL_RGB, imgWidth, imgHeight, 0,
- imgFormat, GL_UNSIGNED_BYTE, image);
- glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
- assert(w == imgWidth || w == 0);
-
- if (w) {
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, imgWidth, imgHeight, 0,
- imgFormat, GL_UNSIGNED_BYTE, image);
- assert(glGetError() == GL_NO_ERROR);
- }
-
-
- /*
- * 3D Texture
- */
- glTexImage3D(GL_PROXY_TEXTURE_3D, 0, GL_RGB, imgWidth, imgHeight, 1, 0,
- imgFormat, GL_UNSIGNED_BYTE, image);
- glGetTexLevelParameteriv(GL_PROXY_TEXTURE_3D, 0, GL_TEXTURE_WIDTH, &w);
- assert(w == imgWidth || w == 0);
-
- if (w) {
- glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, imgWidth, imgHeight, 1, 0,
- imgFormat, GL_UNSIGNED_BYTE, image);
- assert(glGetError() == GL_NO_ERROR);
- }
-
-
- /*
- * Cube Texture
- */
- glTexImage2D(GL_PROXY_TEXTURE_CUBE_MAP, 0, GL_RGB,
- minDim, minDim, 0,
- imgFormat, GL_UNSIGNED_BYTE, image);
- glGetTexLevelParameteriv(GL_PROXY_TEXTURE_CUBE_MAP, 0, GL_TEXTURE_WIDTH, &w);
- assert(w == minDim || w == 0);
-
- if (w) {
- glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB,
- minDim, minDim, 0,
- imgFormat, GL_UNSIGNED_BYTE, image);
- assert(glGetError() == GL_NO_ERROR);
- }
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glEnable(GL_TEXTURE_2D);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 400, 400 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/arbvptest1.c b/progs/tests/arbvptest1.c
deleted file mode 100644
index 3a6d71a42b..0000000000
--- a/progs/tests/arbvptest1.c
+++ /dev/null
@@ -1,165 +0,0 @@
-/* Test glGenProgramsARB(), glIsProgramARB(), glLoadProgramARB() */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
-
- glBegin(GL_POLYGON);
- glVertexAttrib2fARB(0, -1, -1);
- glVertexAttrib2fARB(0, 1, -1);
- glVertexAttrib2fARB(0, 0, 1);
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-static void load_program(const char *prog, GLuint prognum)
-{
- int a;
- GLint errorpos, errno;
-
- glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
- glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(prog), (const GLubyte *) prog);
-
- assert(glIsProgramARB(prognum));
- errno = glGetError();
- printf("glGetError = %d\n", errno);
- if (errno != GL_NO_ERROR)
- {
- glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
- printf("errorpos: %d\n", errorpos);
- printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- for (a=-10; a<10; a++)
- {
- if ((errorpos+a < 0) || (errorpos+a >= strlen(prog))) continue;
- printf("%c", prog[errorpos+a]);
- }
- printf("\n");
- exit(1);
- }
-}
-
-static void Init( void )
-{
- GLuint prognum[4];
-
- static const char *prog1 =
- "!!ARBvp1.0\n"
- "TEMP R0;\n"
- "MUL result.color.primary.xyz, R0, program.local[35]; \n"
- "END\n";
- static const char *prog2 =
- "!!ARBvp1.0\n"
- "#\n"
- "# c[0-3] = modelview projection (composite) matrix\n"
- "# c[32] = normalized light direction in object-space\n"
- "# c[35] = yellow diffuse material, (1.0, 1.0, 0.0, 1.0)\n"
- "# c[64].x = 0.0\n"
- "# c[64].z = 0.125, a scaling factor\n"
- "TEMP R0, R1;\n"
- "#\n"
- "# outputs diffuse illumination for color and perturbed position\n"
- "#\n"
- "DP3 R0, program.local[32], vertex.normal; # light direction DOT normal\n"
- "MUL result.color.primary.xyz, R0, program.local[35]; \n"
- "MAX R0, program.local[64].x, R0; \n"
- "MUL R0, R0, vertex.normal; \n"
- "MUL R0, R0, program.local[64].z; \n"
- "ADD R1, vertex.position, -R0; # perturb object space position\n"
- "DP4 result.position.x, state.matrix.mvp.row[3], R1; \n"
- "DP4 result.position.y, state.matrix.mvp.row[1], R1; \n"
- "DP4 result.position.z, state.matrix.mvp.row[2], R1; \n"
- "DP4 result.position.w, state.matrix.mvp.row[3], R1; \n"
- "END\n";
- static const char *prog3 =
- "!!ARBvp1.0\n"
- "TEMP R0, R1, R2, R3;\n"
- "DP4 result.position.x, state.matrix.mvp.row[0], vertex.position;\n"
- "DP4 result.position.y, state.matrix.mvp.row[1], vertex.position;\n"
- "DP4 result.position.z, state.matrix.mvp.row[2], vertex.position;\n"
- "DP4 result.position.w, state.matrix.mvp.row[3], vertex.position;\n"
- "DP3 R0.x, state.matrix.modelview.inverse.row[0], vertex.normal;\n"
- "DP3 R0.y, state.matrix.modelview.inverse.row[1], vertex.normal;\n"
- "DP3 R0.z, state.matrix.modelview.inverse.row[2], vertex.normal;\n"
- "DP3 R1.x, program.env[32], R0; # R1.x = Lpos DOT n'\n"
- "DP3 R1.y, program.env[33], R0; # R1.y = hHat DOT n'\n"
- "MOV R1.w, program.local[38].x; # R1.w = specular power\n"
- "LIT R2, R1; # Compute lighting values\n"
- "MAD R3, program.env[35].x, R2.y, program.env[35].y; # diffuse + emissive\n"
- "MAD result.color.primary.xyz, program.env[36], R2.z, R3; # + specular\n"
- "END\n";
- static const char *prog4 =
- "!!ARBvp1.0\n"
- "TEMP R2, R3;\n"
- "PARAM foo = {0., 0., 0., 1.};\n"
- "PARAM blah[] = { program.local[0..8] };\n"
- "ADDRESS A0;\n"
- "ARL A0.x, foo.x;\n"
- "DP4 R2, R3, blah[A0.x].x;\n"
- "DP4 R2, R3, blah[A0.x + 5];\n"
- "DP4 result.position, R3, blah[A0.x - 4];\n"
- "END\n";
-
- glGenProgramsARB(4, prognum);
-
- load_program(prog1, prognum[0]);
- load_program(prog2, prognum[1]);
- load_program(prog3, prognum[2]);
- load_program(prog4, prognum[3]);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/arbvptest3.c b/progs/tests/arbvptest3.c
deleted file mode 100644
index 56de7b4696..0000000000
--- a/progs/tests/arbvptest3.c
+++ /dev/null
@@ -1,128 +0,0 @@
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-static float Zrot = 0.0;
-
-
-static void Display( void )
-{
- glClearColor(0.3, 0.3, 0.3, 1);
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glEnable(GL_VERTEX_PROGRAM_ARB);
-
- glLoadIdentity();
- glRotatef(Zrot, 0, 0, 1);
-
- glPushMatrix();
-
- glVertexAttrib3fARB(3, 1, 0.5, 0.25);
- glBegin(GL_TRIANGLES);
-#if 1
- glVertexAttrib3fARB(3, 1.0, 0.0, 0.0);
- glVertexAttrib2fARB(0, -0.5, -0.5);
- glVertexAttrib3fARB(3, 0.0, 1.0, 0.0);
- glVertexAttrib2fARB(0, 0.5, -0.5);
- glVertexAttrib3fARB(3, 0.0, 0.0, 1.0);
- glVertexAttrib2fARB(0, 0, 0.5);
-#else
- glVertex2f( -1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 0, 1);
-#endif
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- /* glFrustum( -2.0, 2.0, -2.0, 2.0, 5.0, 25.0 );*/
- glOrtho(-2.0, 2.0, -2.0, 2.0, -2.0, 2.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- /*glTranslatef( 0.0, 0.0, -15.0 );*/
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'z':
- Zrot -= 5.0;
- break;
- case 'Z':
- Zrot += 5.0;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- GLint errno;
- GLuint prognum;
-
- static const char *prog1 =
- "!!ARBvp1.0\n"
- "MOV result.color, vertex.attrib[3];\n"
-
- "DP4 result.position.x, vertex.position, state.matrix.modelview.row[0];\n"
- "DP4 result.position.y, vertex.position, state.matrix.modelview.row[1];\n"
- "DP4 result.position.z, vertex.position, state.matrix.modelview.row[2];\n"
- "DP4 result.position.w, vertex.position, state.matrix.modelview.row[3];\n"
- "END\n";
-
- glGenProgramsARB(1, &prognum);
-
- glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
- glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(prog1), (const GLubyte *) prog1);
-
- assert(glIsProgramARB(prognum));
- errno = glGetError();
- printf("glGetError = %d\n", errno);
- if (errno != GL_NO_ERROR)
- {
- GLint errorpos;
-
- glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
- printf("errorpos: %d\n", errorpos);
- printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
- }
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/arbvptorus.c b/progs/tests/arbvptorus.c
deleted file mode 100644
index f1f84d8774..0000000000
--- a/progs/tests/arbvptorus.c
+++ /dev/null
@@ -1,187 +0,0 @@
-/*
- * A lit, rotating torus via vertex program
- */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-static float Xrot = 0.0, Yrot = 0.0, Zrot = 0.0;
-static GLboolean Anim = GL_TRUE;
-
-
-static void Idle( void )
-{
- Xrot += .3;
- Yrot += .4;
- Zrot += .2;
- glutPostRedisplay();
-}
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
- glRotatef(Zrot, 0, 0, 1);
- glutSolidTorus(0.75, 2.0, 10, 20);
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -2.0, 2.0, -2.0, 2.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -12.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case ' ':
- Xrot = Yrot = Zrot = 0;
- break;
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'z':
- Zrot -= 5.0;
- break;
- case 'Z':
- Zrot += 5.0;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- Xrot -= step;
- break;
- case GLUT_KEY_DOWN:
- Xrot += step;
- break;
- case GLUT_KEY_LEFT:
- Yrot -= step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- GLint errno;
- GLuint prognum;
-
- /* borrowed from an nvidia demo:
- * c[0..3] = modelview matrix
- * c[4..7] = invtrans modelview matrix
- * c[32] = light pos
- * c[35] = diffuse color
- */
- static const char prog[] =
- "!!ARBvp1.0\n"
- "OPTION ARB_position_invariant ;"
- "TEMP R0, R1; \n"
-
- "# normal x MV-1T -> lighting normal\n"
- "DP3 R1.x, state.matrix.modelview.invtrans.row[0], vertex.normal ;\n"
- "DP3 R1.y, state.matrix.modelview.invtrans.row[1], vertex.normal;\n"
- "DP3 R1.z, state.matrix.modelview.invtrans.row[2], vertex.normal;\n"
-
- "DP3 R0, program.local[32], R1; # L.N\n"
-#if 0
- "MUL result.color.xyz, R0, program.local[35] ; # col = L.N * diffuse\n"
-#else
- "MUL result.color.primary.xyz, R0, program.local[35] ; # col = L.N * diffuse\n"
-#endif
- "MOV result.texcoord, vertex.texcoord;\n"
- "END";
-
- if (!glutExtensionSupported("GL_ARB_vertex_program")) {
- printf("Sorry, this program requires GL_ARB_vertex_program");
- exit(1);
- }
-
-
- glGenProgramsARB(1, &prognum);
-
- glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
- glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(prog), (const GLubyte *) prog);
-
- assert(glIsProgramARB(prognum));
- errno = glGetError();
- printf("glGetError = %d\n", errno);
- if (errno != GL_NO_ERROR)
- {
- GLint errorpos;
-
- glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
- printf("errorpos: %d\n", errorpos);
- printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
- }
-
- /* Light position */
- glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB, 32, 2, 2, 4, 1);
- /* Diffuse material color */
- glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB, 35, 0.25, 0, 0.25, 1);
-
- glEnable(GL_VERTEX_PROGRAM_ARB);
- glEnable(GL_DEPTH_TEST);
- glClearColor(0.3, 0.3, 0.3, 1);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- if (Anim)
- glutIdleFunc(Idle);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/arbvpwarpmesh.c b/progs/tests/arbvpwarpmesh.c
deleted file mode 100644
index 973a157409..0000000000
--- a/progs/tests/arbvpwarpmesh.c
+++ /dev/null
@@ -1,247 +0,0 @@
-/*
- * Warp a triangle mesh with a vertex program.
- */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-static float Xrot = -60.0, Yrot = 0.0, Zrot = 0.0;
-static GLboolean Anim = GL_TRUE;
-static GLfloat Phi = 0.0;
-
-
-static void Idle( void )
-{
- Phi += 0.01;
- glutPostRedisplay();
-}
-
-
-static void DrawMesh( int rows, int cols )
-{
- static const GLfloat colorA[3] = { 0, 1, 0 };
- static const GLfloat colorB[3] = { 0, 0, 1 };
- const float dx = 2.0 / (cols - 1);
- const float dy = 2.0 / (rows - 1);
- float x, y;
- int i, j;
-
-#if 1
-#define COLOR3FV(c) glVertexAttrib3fvARB(3, c)
-#define VERTEX2F(x, y) glVertexAttrib2fARB(0, x, y)
-#else
-#define COLOR3FV(c) glColor3fv(c)
-#define VERTEX2F(x, y) glVertex2f(x, y)
-#endif
-
- y = -1.0;
- for (i = 0; i < rows - 1; i++) {
- glBegin(GL_QUAD_STRIP);
- x = -1.0;
- for (j = 0; j < cols; j++) {
- if ((i + j) & 1)
- COLOR3FV(colorA);
- else
- COLOR3FV(colorB);
- VERTEX2F(x, y);
- VERTEX2F(x, y + dy);
- x += dx;
- }
- glEnd();
- y += dy;
- }
-}
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
- glRotatef(Zrot, 0, 0, 1);
-
- /* Position the gravity source */
- {
- GLfloat x, y, z, r = 0.5;
- x = r * cos(Phi);
- y = r * sin(Phi);
- z = 1.0;
- glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB, 30, x, y, z, 1);
- glDisable(GL_VERTEX_PROGRAM_ARB);
- glBegin(GL_POINTS);
- glColor3f(1,1,1);
- glVertex3f(x, y, z);
- glEnd();
- }
-
- glEnable(GL_VERTEX_PROGRAM_ARB);
- DrawMesh(8, 8);
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- float ar = (float) width / (float) height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0 * ar, 1.0 * ar, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -12.0 );
- glScalef(2, 2, 2);
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'p':
- Phi += 0.2;
- break;
- case 'z':
- Zrot -= 5.0;
- break;
- case 'Z':
- Zrot += 5.0;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- Xrot -= step;
- break;
- case GLUT_KEY_DOWN:
- Xrot += step;
- break;
- case GLUT_KEY_LEFT:
- Yrot -= step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- GLuint prognum;
- GLint errno;
-
- /*
- * c[0..3] = modelview matrix
- * c[4..7] = inverse modelview matrix
- * c[30] = gravity source location
- * c[31] = gravity source strength
- * c[32] = light pos
- * c[35] = diffuse color
- */
- static const char prog[] =
- "!!ARBvp1.0\n"
- "TEMP R1, R2, R3; "
-
- "# Compute distance from vertex to gravity source\n"
- "ADD R1, program.local[30], -vertex.position; # vector from vertex to gravity\n"
- "DP3 R2, R1, R1; # dot product\n"
- "RSQ R2, R2.x; # square root = distance\n"
- "MUL R2, R2, program.local[31].xxxx; # scale by the gravity factor\n"
-
- "# Displace vertex by gravity factor along R1 vector\n"
- "MAD R3, R1, R2, vertex.position;\n"
-
- "# Continue with typical modelview/projection\n"
- "DP4 result.position.x, state.matrix.mvp.row[0], R3 ; # object x MVP -> clip\n"
- "DP4 result.position.y, state.matrix.mvp.row[1], R3 ;\n"
- "DP4 result.position.z, state.matrix.mvp.row[2], R3 ;\n"
- "DP4 result.position.w, state.matrix.mvp.row[3], R3 ;\n"
-
- "MOV result.color, vertex.attrib[3];\n # copy input color to output color\n"
-
- "END";
-
- if (!glutExtensionSupported("GL_ARB_vertex_program")) {
- printf("Sorry, this program requires GL_ARB_vertex_program\n");
- exit(1);
- }
-
- glGenProgramsARB(1, &prognum);
- glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
- glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(prog), (const GLubyte *)prog);
- errno = glGetError();
- printf("glGetError = %d\n", errno);
-
- if (errno != GL_NO_ERROR)
- {
- GLint errorpos;
-
- glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
- printf("errorpos: %d\n", errorpos);
- printf("%s\n", glGetString(GL_PROGRAM_ERROR_STRING_ARB));
- }
-
- /* Light position */
- glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB, 32, 2, 2, 4, 1);
- /* Diffuse material color */
- glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB, 35, 0.25, 0, 0.25, 1);
-
- /* Gravity strength */
- glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB, 31, .5, 0, 0, 0);
-
- glEnable(GL_DEPTH_TEST);
- glClearColor(0.3, 0.3, 0.3, 1);
- glShadeModel(GL_FLAT);
- glPointSize(3);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- if (Anim)
- glutIdleFunc(Idle);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/arraytexture.c b/progs/tests/arraytexture.c
deleted file mode 100644
index 94adf478d9..0000000000
--- a/progs/tests/arraytexture.c
+++ /dev/null
@@ -1,329 +0,0 @@
-/*
- * (C) Copyright IBM Corporation 2007
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
-
-/**
- * \file arraytexture.c
- *
- *
- * \author Ian Romanick <idr@us.ibm.com>
- */
-
-#include <assert.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-#if !defined(GL_EXT_texture_array) && !defined(GL_MESA_texture_array)
-# error "This demo requires enums for either GL_EXT_texture_array or GL_MESA_texture_array to build."
-#endif
-
-#include "readtex.h"
-
-#define GL_CHECK_ERROR() \
- do { \
- GLenum err = glGetError(); \
- if (err) { \
- printf("%s:%u: %s (0x%04x)\n", __FILE__, __LINE__, \
- gluErrorString(err), err); \
- } \
- } while (0)
-
-static const char *const textures[] = {
- "../images/girl.rgb",
- "../images/girl2.rgb",
- "../images/arch.rgb",
- "../images/s128.rgb",
-
- "../images/tree3.rgb",
- "../images/bw.rgb",
- "../images/reflect.rgb",
- "../images/wrs_logo.rgb",
- NULL
-};
-
-static const char frag_prog[] =
- "!!ARBfp1.0\n"
- "OPTION MESA_texture_array;\n"
- "TEX result.color, fragment.texcoord[0], texture[0], ARRAY2D;\n"
- "END\n";
-
-static GLfloat Xrot = 0, Yrot = -30, Zrot = 0;
-static GLfloat texZ = 0.0;
-static GLfloat texZ_dir = 0.01;
-static GLint num_layers;
-
-
-static void
-PrintString(const char *s)
-{
- while (*s) {
- glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
- s++;
- }
-}
-
-
-static void Idle(void)
-{
- static int lastTime = 0;
- int t = glutGet(GLUT_ELAPSED_TIME);
-
- if (lastTime == 0)
- lastTime = t;
- else if (t - lastTime < 10)
- return;
-
- lastTime = t;
-
- texZ += texZ_dir;
- if ((texZ < 0.0) || ((GLint) texZ > num_layers)) {
- texZ_dir = -texZ_dir;
- }
-
- glutPostRedisplay();
-}
-
-
-static void Display(void)
-{
- char str[100];
-
- glClear(GL_COLOR_BUFFER_BIT);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1, 1, -1, 1, -1, 1);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 0);
- glColor3f(1,1,1);
- glRasterPos3f(-0.9, -0.9, 0.0);
- sprintf(str, "Texture Z coordinate = %4.1f", texZ);
- PrintString(str);
-
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 1);
- GL_CHECK_ERROR();
- glEnable(GL_TEXTURE_2D_ARRAY_EXT);
- GL_CHECK_ERROR();
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -8.0);
-
- glPushMatrix();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
- glRotatef(Zrot, 0, 0, 1);
-
- glBegin(GL_QUADS);
- glTexCoord3f(0.0, 0.0, texZ); glVertex2f(-1.0, -1.0);
- glTexCoord3f(2.0, 0.0, texZ); glVertex2f(1.0, -1.0);
- glTexCoord3f(2.0, 2.0, texZ); glVertex2f(1.0, 1.0);
- glTexCoord3f(0.0, 2.0, texZ); glVertex2f(-1.0, 1.0);
- glEnd();
-
- glPopMatrix();
-
- glDisable(GL_TEXTURE_2D_ARRAY_EXT);
- GL_CHECK_ERROR();
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 0);
- GL_CHECK_ERROR();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape(int width, int height)
-{
- glViewport(0, 0, width, height);
-}
-
-
-static void Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey(int key, int x, int y)
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- Xrot -= step;
- break;
- case GLUT_KEY_DOWN:
- Xrot += step;
- break;
- case GLUT_KEY_LEFT:
- Yrot -= step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static int FindLine(const char *program, int position)
-{
- int i, line = 1;
- for (i = 0; i < position; i++) {
- if (program[i] == '\n')
- line++;
- }
- return line;
-}
-
-
-static void
-compile_fragment_program(GLuint id, const char *prog)
-{
- int errorPos;
- int err;
-
- err = glGetError();
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, id);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(prog), (const GLubyte *) prog);
-
- glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorPos);
- err = glGetError();
- if (err != GL_NO_ERROR || errorPos != -1) {
- int l = FindLine(prog, errorPos);
-
- printf("Fragment Program Error (err=%d, pos=%d line=%d): %s\n",
- err, errorPos, l,
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
- exit(0);
- }
-}
-
-
-static void require_extension(const char *ext)
-{
- if (!glutExtensionSupported(ext)) {
- printf("Sorry, %s not supported by this renderer.\n", ext);
- exit(1);
- }
-}
-
-
-static void Init(void)
-{
- const char *const ver_string = (const char *) glGetString(GL_VERSION);
- unsigned i;
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", ver_string);
-
- require_extension("GL_ARB_fragment_program");
- require_extension("GL_MESA_texture_array");
- require_extension("GL_SGIS_generate_mipmap");
-
- for (num_layers = 0; textures[num_layers] != NULL; num_layers++)
- /* empty */ ;
-
- glBindTexture(GL_TEXTURE_2D_ARRAY_EXT, 1);
- glTexImage3D(GL_TEXTURE_2D_ARRAY_EXT, 0, GL_RGB8,
- 256, 256, num_layers, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
- GL_CHECK_ERROR();
-
- glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT, GL_GENERATE_MIPMAP_SGIS,
- GL_TRUE);
-
- for (i = 0; textures[i] != NULL; i++) {
- GLint width, height;
- GLenum format;
-
- GLubyte *image = LoadRGBImage(textures[i], &width, &height, &format);
- if (!image) {
- printf("Error: could not load texture image %s\n", textures[i]);
- exit(1);
- }
-
- /* resize to 256 x 256 */
- if (width != 256 || height != 256) {
- GLubyte *newImage = malloc(256 * 256 * 4);
- gluScaleImage(format, width, height, GL_UNSIGNED_BYTE, image,
- 256, 256, GL_UNSIGNED_BYTE, newImage);
- free(image);
- image = newImage;
- }
-
- glTexSubImage3D(GL_TEXTURE_2D_ARRAY_EXT, 0,
- 0, 0, i, 256, 256, 1,
- format, GL_UNSIGNED_BYTE, image);
- free(image);
- }
- GL_CHECK_ERROR();
-
- glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
-
- glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
- GL_CHECK_ERROR();
- glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- GL_CHECK_ERROR();
-
- compile_fragment_program(1, frag_prog);
- GL_CHECK_ERROR();
-}
-
-
-int main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(350, 350);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
- glutCreateWindow("Array texture test");
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(SpecialKey);
- glutDisplayFunc(Display);
- glutIdleFunc(Idle);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/auxbuffer.c b/progs/tests/auxbuffer.c
deleted file mode 100644
index 70f0b73910..0000000000
--- a/progs/tests/auxbuffer.c
+++ /dev/null
@@ -1,499 +0,0 @@
-/*
- * Test AUX buffer rendering
- * Use GLX since GLUT doesn't support AUX buffers
- */
-
-
-/*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * This is a port of the infamous "gears" demo to straight GLX (i.e. no GLUT)
- * Port by Brian Paul 23 March 2001
- *
- * Command line options:
- * -info print GL implementation information
- *
- */
-
-
-#include <math.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <X11/Xlib.h>
-#include <X11/keysym.h>
-#include <GL/gl.h>
-#include <GL/glx.h>
-
-
-static int
-current_time(void)
-{
- return 0;
-}
-
-
-
-
-#ifndef M_PI
-#define M_PI 3.14159265
-#endif
-
-static int WinWidth = 300, WinHeight = 300;
-static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
-static GLint gear1, gear2, gear3;
-static GLfloat angle = 0.0;
-
-
-/*
- *
- * Draw a gear wheel. You'll probably want to call this function when
- * building a display list since we do a lot of trig here.
- *
- * Input: inner_radius - radius of hole at center
- * outer_radius - radius at center of teeth
- * width - width of gear
- * teeth - number of teeth
- * tooth_depth - depth of tooth
- */
-static void
-gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
- GLint teeth, GLfloat tooth_depth)
-{
- GLint i;
- GLfloat r0, r1, r2;
- GLfloat angle, da;
- GLfloat u, v, len;
-
- r0 = inner_radius;
- r1 = outer_radius - tooth_depth / 2.0;
- r2 = outer_radius + tooth_depth / 2.0;
-
- da = 2.0 * M_PI / teeth / 4.0;
-
- glShadeModel(GL_FLAT);
-
- glNormal3f(0.0, 0.0, 1.0);
-
- /* draw front face */
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i <= teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
- glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
- glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
- if (i < teeth) {
- glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
- width * 0.5);
- }
- }
- glEnd();
-
- /* draw front sides of teeth */
- glBegin(GL_QUADS);
- da = 2.0 * M_PI / teeth / 4.0;
- for (i = 0; i < teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
-
- glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
- glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
- glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
- width * 0.5);
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
- width * 0.5);
- }
- glEnd();
-
- glNormal3f(0.0, 0.0, -1.0);
-
- /* draw back face */
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i <= teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
- glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
- glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
- if (i < teeth) {
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
- -width * 0.5);
- glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
- }
- }
- glEnd();
-
- /* draw back sides of teeth */
- glBegin(GL_QUADS);
- da = 2.0 * M_PI / teeth / 4.0;
- for (i = 0; i < teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
-
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
- -width * 0.5);
- glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
- -width * 0.5);
- glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
- glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
- }
- glEnd();
-
- /* draw outward faces of teeth */
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i < teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
-
- glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
- glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
- u = r2 * cos(angle + da) - r1 * cos(angle);
- v = r2 * sin(angle + da) - r1 * sin(angle);
- len = sqrt(u * u + v * v);
- u /= len;
- v /= len;
- glNormal3f(v, -u, 0.0);
- glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
- glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
- glNormal3f(cos(angle), sin(angle), 0.0);
- glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
- width * 0.5);
- glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
- -width * 0.5);
- u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
- v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
- glNormal3f(v, -u, 0.0);
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
- width * 0.5);
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
- -width * 0.5);
- glNormal3f(cos(angle), sin(angle), 0.0);
- }
-
- glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
- glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
-
- glEnd();
-
- glShadeModel(GL_SMOOTH);
-
- /* draw inside radius cylinder */
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i <= teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
- glNormal3f(-cos(angle), -sin(angle), 0.0);
- glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
- glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
- }
- glEnd();
-}
-
-
-static void
-draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix();
- glRotatef(view_rotx, 1.0, 0.0, 0.0);
- glRotatef(view_roty, 0.0, 1.0, 0.0);
- glRotatef(view_rotz, 0.0, 0.0, 1.0);
-
- glPushMatrix();
- glTranslatef(-3.0, -2.0, 0.0);
- glRotatef(angle, 0.0, 0.0, 1.0);
- glCallList(gear1);
- glPopMatrix();
-
- glPushMatrix();
- glTranslatef(3.1, -2.0, 0.0);
- glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
- glCallList(gear2);
- glPopMatrix();
-
- glPushMatrix();
- glTranslatef(-3.1, 4.2, 0.0);
- glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
- glCallList(gear3);
- glPopMatrix();
-
- glPopMatrix();
-}
-
-
-/* new window size or exposure */
-static void
-reshape(int width, int height)
-{
- GLfloat h = (GLfloat) height / (GLfloat) width;
-
- WinWidth = width;
- WinHeight = height;
- glViewport(0, 0, (GLint) width, (GLint) height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -40.0);
-}
-
-
-static void
-init(void)
-{
- static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 };
- static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 };
- static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 };
- static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 };
- int i;
-
- glGetIntegerv(GL_AUX_BUFFERS, &i);
- printf("AUX BUFFERS: %d\n", i);
-
- glLightfv(GL_LIGHT0, GL_POSITION, pos);
- glEnable(GL_CULL_FACE);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_DEPTH_TEST);
-
- /* make the gears */
- gear1 = glGenLists(1);
- glNewList(gear1, GL_COMPILE);
- glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
- gear(1.0, 4.0, 1.0, 20, 0.7);
- glEndList();
-
- gear2 = glGenLists(1);
- glNewList(gear2, GL_COMPILE);
- glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
- gear(0.5, 2.0, 2.0, 10, 0.7);
- glEndList();
-
- gear3 = glGenLists(1);
- glNewList(gear3, GL_COMPILE);
- glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
- gear(1.3, 2.0, 0.5, 10, 0.7);
- glEndList();
-
- glEnable(GL_NORMALIZE);
-}
-
-
-/*
- * Create an RGB, double-buffered window.
- * Return the window and context handles.
- */
-static void
-make_window( Display *dpy, const char *name,
- int x, int y, int width, int height,
- Window *winRet, GLXContext *ctxRet)
-{
- int attrib[] = { GLX_RGBA,
- GLX_RED_SIZE, 1,
- GLX_GREEN_SIZE, 1,
- GLX_BLUE_SIZE, 1,
- GLX_DOUBLEBUFFER,
- GLX_DEPTH_SIZE, 1,
- GLX_AUX_BUFFERS, 1,
- None };
- int scrnum;
- XSetWindowAttributes attr;
- unsigned long mask;
- Window root;
- Window win;
- GLXContext ctx;
- XVisualInfo *visinfo;
-
- scrnum = DefaultScreen( dpy );
- root = RootWindow( dpy, scrnum );
-
- visinfo = glXChooseVisual( dpy, scrnum, attrib );
- if (!visinfo) {
- printf("Error: couldn't get an RGB, Double-buffered visual\n");
- exit(1);
- }
-
- /* window attributes */
- attr.background_pixel = 0;
- attr.border_pixel = 0;
- attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone);
- attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
- mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
-
- win = XCreateWindow( dpy, root, 0, 0, width, height,
- 0, visinfo->depth, InputOutput,
- visinfo->visual, mask, &attr );
-
- /* set hints and properties */
- {
- XSizeHints sizehints;
- sizehints.x = x;
- sizehints.y = y;
- sizehints.width = width;
- sizehints.height = height;
- sizehints.flags = USSize | USPosition;
- XSetNormalHints(dpy, win, &sizehints);
- XSetStandardProperties(dpy, win, name, name,
- None, (char **)NULL, 0, &sizehints);
- }
-
- ctx = glXCreateContext( dpy, visinfo, NULL, True );
- if (!ctx) {
- printf("Error: glXCreateContext failed\n");
- exit(1);
- }
-
- XFree(visinfo);
-
- *winRet = win;
- *ctxRet = ctx;
-}
-
-
-static void
-event_loop(Display *dpy, Window win)
-{
- while (1) {
- while (XPending(dpy) > 0) {
- XEvent event;
- XNextEvent(dpy, &event);
- switch (event.type) {
- case Expose:
- /* we'll redraw below */
- break;
- case ConfigureNotify:
- reshape(event.xconfigure.width, event.xconfigure.height);
- break;
- case KeyPress:
- {
- char buffer[10];
- int r, code;
- code = XLookupKeysym(&event.xkey, 0);
- if (code == XK_Left) {
- view_roty += 5.0;
- }
- else if (code == XK_Right) {
- view_roty -= 5.0;
- }
- else if (code == XK_Up) {
- view_rotx += 5.0;
- }
- else if (code == XK_Down) {
- view_rotx -= 5.0;
- }
- else {
- r = XLookupString(&event.xkey, buffer, sizeof(buffer),
- NULL, NULL);
- if (buffer[0] == 27) {
- /* escape */
- return;
- }
- }
- }
- }
- }
-
- /* next frame */
- angle += 2.0;
-
- /* draw to aux buffer */
- glDrawBuffer(GL_AUX0);
-
- draw();
-
- /* Copy aux buffer image to back color buffer */
- glReadBuffer(GL_AUX0);
- glDrawBuffer(GL_BACK);
- glWindowPos2iARB(0, 0);
- glDisable(GL_DEPTH_TEST);
- glCopyPixels(0, 0, WinWidth, WinHeight, GL_COLOR);
- glEnable(GL_DEPTH_TEST);
-
- glXSwapBuffers(dpy, win);
-
- /* calc framerate */
- {
- static int t0 = -1;
- static int frames = 0;
- int t = current_time();
-
- if (t0 < 0)
- t0 = t;
-
- frames++;
-
- if (t - t0 >= 5.0) {
- GLfloat seconds = t - t0;
- GLfloat fps = frames / seconds;
- printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds,
- fps);
- t0 = t;
- frames = 0;
- }
- }
- }
-}
-
-
-int
-main(int argc, char *argv[])
-{
- Display *dpy;
- Window win;
- GLXContext ctx;
- char *dpyName = ":0";
- GLboolean printInfo = GL_FALSE;
- int i;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-display") == 0) {
- dpyName = argv[i+1];
- i++;
- }
- else if (strcmp(argv[i], "-info") == 0) {
- printInfo = GL_TRUE;
- }
- }
-
- dpy = XOpenDisplay(dpyName);
- if (!dpy) {
- printf("Error: couldn't open display %s\n", dpyName);
- return -1;
- }
-
- make_window(dpy, "glxgears", 0, 0, WinWidth, WinHeight, &win, &ctx);
- XMapWindow(dpy, win);
- glXMakeCurrent(dpy, win, ctx);
-
- if (printInfo) {
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
- }
-
- init();
-
- event_loop(dpy, win);
-
- glXDestroyContext(dpy, ctx);
- XDestroyWindow(dpy, win);
- XCloseDisplay(dpy);
-
- return 0;
-}
diff --git a/progs/tests/blendminmax.c b/progs/tests/blendminmax.c
deleted file mode 100644
index b33839cc87..0000000000
--- a/progs/tests/blendminmax.c
+++ /dev/null
@@ -1,211 +0,0 @@
-/*
- * (C) Copyright IBM Corporation 2004
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file blendminmax.c
- *
- * Simple test of GL_EXT_blend_minmax functionality. Four squares are drawn
- * with different blending modes, but all should be rendered with the same
- * final color.
- *
- * \author Ian Romanick <idr@us.ibm.com>
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-static int Width = 400;
-static int Height = 200;
-static const GLfloat Near = 5.0, Far = 25.0;
-
-
-static void Display( void )
-{
- glClearColor(0.2, 0.2, 0.8, 0);
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
-
- /* This is the "reference" square.
- */
-
- glTranslatef(-4.5, 0, 0);
- glBlendEquation( GL_FUNC_ADD );
- glBlendFunc( GL_ONE, GL_ZERO );
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
-
- /* GL_MIN and GL_MAX are supposed to ignore the blend function setting.
- * To test that, we set the blend function to GL_ZERO for both color and
- * alpha each time GL_MIN or GL_MAX is used.
- *
- * Apple ships an extension called GL_ATI_blend_weighted_minmax (supported
- * on Mac OS X 10.2 and later). I believe the difference with that
- * extension is that it uses the blend function. However, I have no idea
- * what the enums are for it. The extension is listed at Apple's developer
- * site, but there is no documentation.
- *
- * http://developer.apple.com/opengl/extensions.html
- */
-
- glTranslatef(3.0, 0, 0);
- glBlendEquation( GL_FUNC_ADD );
- glBlendFunc( GL_ONE, GL_ZERO );
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
- glBlendEquation( GL_MAX );
- glBlendFunc( GL_ZERO, GL_ZERO );
- glBegin(GL_QUADS);
- glColor3f( 0.2, 0.2, 0.2 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
-
- glTranslatef(3.0, 0, 0);
- glBlendEquation( GL_FUNC_ADD );
- glBlendFunc( GL_ONE, GL_ZERO );
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
- glBlendEquation( GL_MIN );
- glBlendFunc( GL_ZERO, GL_ZERO );
- glBegin(GL_QUADS);
- glColor3f( 0.8, 0.8, 0.8 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
-
- glTranslatef(3.0, 0, 0);
- glBlendEquation( GL_FUNC_ADD );
- glBlendFunc( GL_ONE, GL_ZERO );
- glBegin(GL_QUADS);
- glColor3f( 0.8, 0.8, 0.8 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
- glBlendEquation( GL_MIN );
- glBlendFunc( GL_ZERO, GL_ZERO );
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- GLfloat ar = (float) width / (float) height;
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- const char * const ver_string = (const char *)
- glGetString( GL_VERSION );
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", ver_string);
-
- if ( !glutExtensionSupported("GL_ARB_imaging") && !glutExtensionSupported("GL_EXT_blend_minmax")) {
- printf("Sorry, this program requires either GL_ARB_imaging or GL_EXT_blend_minmax.\n");
- exit(1);
- }
-
- printf("\nAll 4 squares should be the same color.\n");
- glEnable( GL_BLEND );
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( Width, Height );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow( "GL_EXT_blend_minmax test" );
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/blendsquare.c b/progs/tests/blendsquare.c
deleted file mode 100644
index 07806fc758..0000000000
--- a/progs/tests/blendsquare.c
+++ /dev/null
@@ -1,180 +0,0 @@
-/*
- * (C) Copyright IBM Corporation 2004
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file blendsquare.c
- *
- * Simple test of GL_NV_blend_square functionality. Four squares are drawn
- * with different blending modes, but all should be rendered with the same
- * final color.
- *
- * \author Ian Romanick <idr@us.ibm.com>
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-static int Width = 400;
-static int Height = 200;
-static const GLfloat Near = 5.0, Far = 25.0;
-
-
-static void Display( void )
-{
- glClearColor(0.2, 0.2, 0.8, 0);
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
-
- glTranslatef(-4.5, 0, 0);
- glBlendFunc( GL_ONE, GL_ZERO );
- glBegin(GL_QUADS);
- glColor3f( 0.5 * 0.5, 0.5 * 0.5, 0.5 * 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
-
- glTranslatef(3.0, 0, 0);
- glBlendFunc( GL_ONE, GL_ZERO );
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
- glBlendFunc( GL_DST_COLOR, GL_ZERO );
- glBegin(GL_QUADS);
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
-
- glTranslatef(3.0, 0, 0);
- glBlendFunc( GL_SRC_COLOR, GL_ZERO );
- glBegin(GL_QUADS);
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
-
- glTranslatef(3.0, 0, 0);
- glBlendFunc( GL_ONE, GL_ZERO );
- glBegin(GL_QUADS);
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
- glBlendFunc( GL_ZERO, GL_DST_COLOR );
- glBegin(GL_QUADS);
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- GLfloat ar = (float) width / (float) height;
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- const char * const ver_string = (const char *)
- glGetString( GL_VERSION );
- const double version = strtod( ver_string, NULL );
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", ver_string);
-
- if ( (version < 1.4) && !glutExtensionSupported("GL_NV_blend_square")) {
- printf("Sorry, this program requires either OpenGL 1.4 or GL_NV_blend_square\n");
- exit(1);
- }
-
- printf("\nAll 4 squares should be the same color. The two on the left are drawn\n"
- "without NV_blend_square functionality, and the two on the right are drawn\n"
- "with NV_blend_square functionality. If the two on the left are dark, but\n"
- "the two on the right are not, then NV_blend_square is broken.\n");
- glEnable( GL_BLEND );
- glBlendEquation( GL_FUNC_ADD );
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( Width, Height );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow( "GL_NV_blend_square test" );
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/blendxor.c b/progs/tests/blendxor.c
deleted file mode 100644
index d6dcb8b848..0000000000
--- a/progs/tests/blendxor.c
+++ /dev/null
@@ -1,197 +0,0 @@
-/**
- * Test XOR emulation with blending.
- *
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-#include "readtex.c"
-
-#define IMAGE_FILE "../images/arch.rgb"
-
-static int ImgWidth, ImgHeight;
-static GLenum ImgFormat;
-static GLubyte *Image = NULL;
-
-static int Win;
-static int Width = 600, Height = 600;
-
-struct rect
-{
- int x0, y0, x1, y1;
-};
-
-static struct rect OldRect, NewRect;
-
-static GLboolean ButtonDown = GL_FALSE;
-static GLboolean LogicOp = 0*GL_TRUE;
-
-
-static const GLfloat red[4] = {1.0, 0.2, 0.2, 1.0};
-static const GLfloat green[4] = {0.2, 1.0, 0.2, 1.0};
-static const GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0};
-
-
-static void
-PrintString(const char *s)
-{
- while (*s) {
- glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
- s++;
- }
-}
-
-
-static void
-Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glWindowPos2i((Width - ImgWidth) / 2, (Height - ImgHeight) / 2);
- glDrawPixels(ImgWidth, ImgHeight, ImgFormat, GL_UNSIGNED_BYTE, Image);
-
- /*
- * Draw 2D XOR rects
- */
- glColor3f(1, 1, 1);
-
- glWindowPos2i(100, Height - 20);
- PrintString("XOR LogicOp:");
- glLogicOp(GL_XOR);
- glEnable(GL_COLOR_LOGIC_OP);
- glRecti(100, 30, 250, Height - 30);
- glDisable(GL_COLOR_LOGIC_OP);
-
- glWindowPos2i(Width/2 + 10, Height - 20);
- PrintString("Invert Blending:");
- glBlendFunc(GL_ONE, GL_ONE);
- glBlendEquation(GL_FUNC_SUBTRACT);
- glEnable(GL_BLEND);
- glRecti(Width / 2, 30, Width / 2 + 150, Height - 30);
- glDisable(GL_BLEND);
-
- glutSwapBuffers();
-}
-
-
-static void
-Reshape(int width, int height)
-{
- Width = width;
- Height = height;
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0, Width, 0, Height, -1, 1);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'b':
- case 'B':
- LogicOp = GL_FALSE;
- break;
- case 'l':
- case 'L':
- LogicOp = GL_TRUE;
- break;
- case 27:
- glutDestroyWindow(Win);
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-SpecialKey(int key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- break;
- case GLUT_KEY_DOWN:
- break;
- case GLUT_KEY_LEFT:
- break;
- case GLUT_KEY_RIGHT:
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-MouseMotion(int x, int y)
-{
- if (ButtonDown) {
- NewRect.x1 = x;
- NewRect.y1 = y;
- glutPostRedisplay();
- }
-}
-
-
-static void
-MouseButton(int button, int state, int x, int y)
-{
- if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN) {
- ButtonDown = GL_TRUE;
- NewRect.x0 = NewRect.x1 = x;
- NewRect.y0 = NewRect.y1 = y;
- OldRect = NewRect;
- }
- else if (button == GLUT_LEFT_BUTTON && state == GLUT_UP) {
- ButtonDown = GL_FALSE;
- }
-}
-
-
-static void
-Init(void)
-{
- /*
- * Load image and scale if needed.
- */
- Image = LoadRGBImage(IMAGE_FILE, &ImgWidth, &ImgHeight, &ImgFormat);
- if (!Image) {
- printf("Couldn't read %s\n", IMAGE_FILE);
- exit(0);
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowSize(Width, Height);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
- Win = glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(SpecialKey);
- glutMotionFunc(MouseMotion);
- glutMouseFunc(MouseButton);
- glutDisplayFunc(Draw);
- Init();
- glutPostRedisplay();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/blitfb.c b/progs/tests/blitfb.c
deleted file mode 100644
index 18c8380a5e..0000000000
--- a/progs/tests/blitfb.c
+++ /dev/null
@@ -1,259 +0,0 @@
-/**
- * Test glFramebufferBlit()
- * Brian Paul
- * 27 Oct 2009
- */
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-
-static int Win;
-static int WinWidth = 1100, WinHeight = 600;
-
-static int SrcWidth = 512, SrcHeight = 512;
-static int DstWidth = 512, DstHeight = 512;
-
-static GLuint SrcFB, DstFB;
-static GLuint SrcTex, DstTex;
-
-#if 0
-static GLenum SrcTexTarget = GL_TEXTURE_2D, SrcTexFace = GL_TEXTURE_2D;
-#else
-static GLenum SrcTexTarget = GL_TEXTURE_CUBE_MAP, SrcTexFace = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
-#endif
-
-static GLenum DstTexTarget = GL_TEXTURE_2D, DstTexFace = GL_TEXTURE_2D;
-
-static GLuint SrcTexLevel = 01, DstTexLevel = 0;
-
-
-static void
-Draw(void)
-{
- GLboolean rp = GL_FALSE;
- GLubyte *buf;
- GLint srcWidth = SrcWidth >> SrcTexLevel;
- GLint srcHeight = SrcHeight >> SrcTexLevel;
- GLint dstWidth = DstWidth >> DstTexLevel;
- GLint dstHeight = DstHeight >> DstTexLevel;
- GLenum status;
-
- /* clear window */
- glBindFramebufferEXT(GL_FRAMEBUFFER, 0);
- glClearColor(0.5, 0.5, 0.5, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
-
- /* clear src buf */
- glBindFramebufferEXT(GL_FRAMEBUFFER, SrcFB);
- status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
- assert(status == GL_FRAMEBUFFER_COMPLETE_EXT);
- glClearColor(0, 1, 0, 0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- /* clear dst buf */
- glBindFramebufferEXT(GL_FRAMEBUFFER, DstFB);
- status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
- assert(status == GL_FRAMEBUFFER_COMPLETE_EXT);
- glClearColor(1, 0, 0, 0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- /* blit src -> dst */
- glBindFramebufferEXT(GL_READ_FRAMEBUFFER, SrcFB);
- glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER, DstFB);
- glBlitFramebufferEXT(0, 0, srcWidth, srcHeight,
- 0, 0, dstWidth, dstHeight,
- GL_COLOR_BUFFER_BIT, GL_NEAREST);
-
-#if 01
- /* read src results */
- buf = malloc(4 * srcWidth * srcHeight);
- memset(buf, 0x88, 4 * srcWidth * srcHeight);
- glBindFramebufferEXT(GL_FRAMEBUFFER, SrcFB);
- if (rp)
- glReadPixels(0, 0, srcWidth, srcHeight, GL_RGBA, GL_UNSIGNED_BYTE, buf);
- else {
- glBindTexture(SrcTexTarget, SrcTex);
- glGetTexImage(SrcTexFace, SrcTexLevel, GL_RGBA, GL_UNSIGNED_BYTE, buf);
- }
-
- /* draw dst in window */
- glBindFramebufferEXT(GL_FRAMEBUFFER, 0);
- glWindowPos2i(0, 0);
- glDrawPixels(srcWidth, srcHeight, GL_RGBA, GL_UNSIGNED_BYTE, buf);
-
- printf("Src Pix[0] = %d %d %d %d\n", buf[0], buf[1], buf[2], buf[3]);
- free(buf);
-#endif
-
- glFinish();
-
- /* read dst results */
- buf = malloc(4 * dstWidth * dstHeight);
- memset(buf, 0x88, 4 * dstWidth * dstHeight);
- glBindFramebufferEXT(GL_FRAMEBUFFER, DstFB);
- if (rp)
- glReadPixels(0, 0, dstWidth, dstHeight, GL_RGBA, GL_UNSIGNED_BYTE, buf);
- else {
- glBindTexture(DstTexTarget, DstTex);
- glGetTexImage(DstTexFace, DstTexLevel, GL_RGBA, GL_UNSIGNED_BYTE, buf);
- }
-
- /* draw dst in window */
- glBindFramebufferEXT(GL_FRAMEBUFFER, 0);
- glWindowPos2i(srcWidth + 2, 0);
- glDrawPixels(dstWidth, dstHeight, GL_RGBA, GL_UNSIGNED_BYTE, buf);
-
- printf("Dst Pix[0] = %d %d %d %d\n", buf[0], buf[1], buf[2], buf[3]);
- free(buf);
-
- glFinish();
-
- glutSwapBuffers();
-}
-
-
-static void
-Reshape(int width, int height)
-{
- WinWidth = width;
- WinHeight = height;
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -15.0);
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- glutDestroyWindow(Win);
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-SpecialKey(int key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- }
- glutPostRedisplay();
-}
-
-
-static void
-InitFBOs(void)
-{
- GLuint w, h, lvl;
-
- /* Src */
- glGenTextures(1, &SrcTex);
- glBindTexture(SrcTexTarget, SrcTex);
- w = SrcWidth;
- h = SrcHeight;
- lvl = 0;
- for (lvl = 0; ; lvl++) {
- if (SrcTexTarget == GL_TEXTURE_CUBE_MAP) {
- GLuint f;
- for (f = 0; f < 6; f++) {
- glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, lvl, GL_RGBA8,
- w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- }
- }
- else {
- /* single face */
- glTexImage2D(SrcTexFace, lvl, GL_RGBA8, w, h, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- }
- if (w == 1 && h == 1)
- break;
- if (w > 1)
- w /= 2;
- if (h > 1)
- h /= 2;
- }
-
- glGenFramebuffersEXT(1, &SrcFB);
- glBindFramebufferEXT(GL_FRAMEBUFFER, SrcFB);
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- SrcTexFace, SrcTex, SrcTexLevel);
-
- /* Dst */
- glGenTextures(1, &DstTex);
- glBindTexture(DstTexTarget, DstTex);
- w = DstWidth;
- h = DstHeight;
- lvl = 0;
- for (lvl = 0; ; lvl++) {
- glTexImage2D(DstTexFace, lvl, GL_RGBA8, w, h, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- if (w == 1 && h == 1)
- break;
- if (w > 1)
- w /= 2;
- if (h > 1)
- h /= 2;
- }
-
- glGenFramebuffersEXT(1, &DstFB);
- glBindFramebufferEXT(GL_FRAMEBUFFER, DstFB);
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- DstTexFace, DstTex, DstTexLevel);
-}
-
-
-static void
-Init(void)
-{
- if (!glutExtensionSupported("GL_EXT_framebuffer_object")) {
- fprintf(stderr, "This test requires GL_EXT_framebuffer_object\n");
- exit(1);
- }
-
- if (!glutExtensionSupported("GL_EXT_framebuffer_blit")) {
- fprintf(stderr, "This test requires GL_EXT_framebuffer_blit,\n");
- exit(1);
- }
-
- InitFBOs();
-
- printf("Left rect = src FBO, Right rect = dst FBO.\n");
- printf("Both should be green.\n");
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowSize(WinWidth, WinHeight);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
- Win = glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(SpecialKey);
- glutDisplayFunc(Draw);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/bufferobj.c b/progs/tests/bufferobj.c
deleted file mode 100644
index dc479af045..0000000000
--- a/progs/tests/bufferobj.c
+++ /dev/null
@@ -1,517 +0,0 @@
-/*
- * Test GL_ARB_vertex_buffer_object
- * Also test GL_ARB_vertex_array_object if supported
- *
- * Brian Paul
- * 16 Sep 2003
- */
-
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-#define NUM_OBJECTS 10
-
-struct object
-{
- GLuint ArrayObjectID; /** GL_ARB_vertex_array_object */
- GLuint VertexBufferID;
- GLuint ColorBufferID;
- GLuint ElementsBufferID;
- GLuint NumVerts;
- GLuint VertexOffset;
- GLuint ColorOffset;
- GLuint VertexStride;
- GLuint ColorStride;
- GLuint NumElements;
- GLuint MaxElement;
-};
-
-static struct object Objects[NUM_OBJECTS];
-static GLuint NumObjects;
-
-static GLuint Win;
-
-static GLfloat Xrot = 0, Yrot = 0, Zrot = 0;
-static GLboolean Anim = GL_TRUE;
-static GLboolean Have_ARB_vertex_array_object = GL_FALSE;
-
-
-static void CheckError(int line)
-{
- GLenum err = glGetError();
- if (err) {
- printf("GL Error 0x%x at line %d\n", (int) err, line);
- }
-}
-
-
-static void DrawObject( const struct object *obj )
-{
- if (Have_ARB_vertex_array_object && obj->ArrayObjectID) {
- glBindVertexArray(obj->ArrayObjectID);
-
- if (obj->NumElements > 0) {
- /* indexed arrays */
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, obj->ElementsBufferID);
- glDrawRangeElements(GL_LINE_LOOP, 0, obj->MaxElement,
- obj->NumElements, GL_UNSIGNED_INT, NULL);
- }
- else {
- /* non-indexed arrays */
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
- glDrawArrays(GL_LINE_LOOP, 0, obj->NumVerts);
- }
-
- glBindVertexArray(0);
- }
- else {
- /* no vertex array objects, must set vertex/color pointers per draw */
-
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->VertexBufferID);
- glVertexPointer(3, GL_FLOAT, obj->VertexStride, (void *) obj->VertexOffset);
- glEnableClientState(GL_VERTEX_ARRAY);
-
- /* test push/pop attrib */
- /* XXX this leads to a segfault with NVIDIA's 53.36 driver */
-#if 0
- if (1)
- {
- glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
- /*glVertexPointer(3, GL_FLOAT, 0, (void *) (obj->VertexOffset + 10000));*/
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, 999999);
- glPopClientAttrib();
- }
-#endif
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->ColorBufferID);
- glColorPointer(3, GL_FLOAT, obj->ColorStride, (void *) obj->ColorOffset);
- glEnableClientState(GL_COLOR_ARRAY);
-
- if (obj->NumElements > 0) {
- /* indexed arrays */
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, obj->ElementsBufferID);
- glDrawElements(GL_LINE_LOOP, obj->NumElements, GL_UNSIGNED_INT, NULL);
- }
- else {
- /* non-indexed arrays */
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
- glDrawArrays(GL_LINE_LOOP, 0, obj->NumVerts);
- }
- }
-}
-
-
-static void Idle( void )
-{
- Zrot = 0.05 * glutGet(GLUT_ELAPSED_TIME);
- glutPostRedisplay();
-}
-
-
-static void Display( void )
-{
- int i;
-
- glClear( GL_COLOR_BUFFER_BIT );
-
- for (i = 0; i < NumObjects; i++) {
- float x = 7.0 * ((float) i / (NumObjects-1) - 0.5);
- glPushMatrix();
- glTranslatef(x, 0, 0);
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
- glRotatef(Zrot, 0, 0, 1);
-
- DrawObject(Objects + i);
-
- glPopMatrix();
- }
-
- CheckError(__LINE__);
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- float ar = (float) width / (float) height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void FreeBuffers(void)
-{
- int i;
- for (i = 0; i < NUM_OBJECTS; i++) {
- glDeleteBuffersARB(1, &Objects[i].VertexBufferID);
- glDeleteBuffersARB(1, &Objects[i].ColorBufferID);
- glDeleteBuffersARB(1, &Objects[i].ElementsBufferID);
- }
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'z':
- Zrot -= step;
- break;
- case 'Z':
- Zrot += step;
- break;
- case 27:
- FreeBuffers();
- glutDestroyWindow(Win);
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- Xrot -= step;
- break;
- case GLUT_KEY_DOWN:
- Xrot += step;
- break;
- case GLUT_KEY_LEFT:
- Yrot -= step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-/**
- * If GL_ARB_vertex_array_object is supported, create an array object
- * and set all the per-array state.
- */
-static void
-CreateVertexArrayObject(struct object *obj)
-{
- glGenVertexArrays(1, &obj->ArrayObjectID);
- glBindVertexArray(obj->ArrayObjectID);
-
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->VertexBufferID);
- glVertexPointer(3, GL_FLOAT, obj->VertexStride, (void *) obj->VertexOffset);
- glEnableClientState(GL_VERTEX_ARRAY);
-
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->ColorBufferID);
- glColorPointer(3, GL_FLOAT, obj->ColorStride, (void *) obj->ColorOffset);
- glEnableClientState(GL_COLOR_ARRAY);
-
- glBindVertexArray(0);
-}
-
-
-/*
- * Non-interleaved position/color data.
- */
-static void MakeObject1(struct object *obj)
-{
- GLfloat *v, *c;
- void *p;
- int i;
- GLubyte buffer[500];
-
- for (i = 0; i < 500; i++)
- buffer[i] = i & 0xff;
-
- obj->VertexBufferID = 0;
- glGenBuffersARB(1, &obj->VertexBufferID);
- obj->ColorBufferID = obj->VertexBufferID;
- assert(obj->VertexBufferID != 0);
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->VertexBufferID);
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, 500, buffer, GL_STATIC_DRAW_ARB);
-
- for (i = 0; i < 500; i++)
- buffer[i] = 0;
-
- glGetBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, 500, buffer);
-
- for (i = 0; i < 500; i++)
- assert(buffer[i] == (i & 0xff));
-
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_MAPPED_ARB, &i);
- assert(!i);
-
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_USAGE_ARB, &i);
-
- v = (GLfloat *) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
-
- /* do some sanity tests */
- glGetBufferPointervARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_MAP_POINTER_ARB, &p);
- assert(p == v);
-
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &i);
- assert(i == 500);
-
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_USAGE_ARB, &i);
- assert(i == GL_STATIC_DRAW_ARB);
-
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_ACCESS_ARB, &i);
- assert(i == GL_WRITE_ONLY_ARB);
-
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_MAPPED_ARB, &i);
- assert(i);
-
- /* Make rectangle */
- v[0] = -1; v[1] = -1; v[2] = 0;
- v[3] = 1; v[4] = -1; v[5] = 0;
- v[6] = 1; v[7] = 1; v[8] = 0;
- v[9] = -1; v[10] = 1; v[11] = 0;
- c = v + 12;
- c[0] = 1; c[1] = 0; c[2] = 0;
- c[3] = 1; c[4] = 0; c[5] = 0;
- c[6] = 1; c[7] = 0; c[8] = 1;
- c[9] = 1; c[10] = 0; c[11] = 1;
- obj->NumVerts = 4;
- obj->VertexOffset = 0;
- obj->ColorOffset = 3 * sizeof(GLfloat) * obj->NumVerts;
- obj->VertexStride = 0;
- obj->ColorStride = 0;
- obj->NumElements = 0;
- obj->MaxElement = 0;
-
- glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
-
- glGetBufferPointervARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_MAP_POINTER_ARB, &p);
- assert(!p);
-
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_MAPPED_ARB, &i);
- assert(!i);
-
- if (Have_ARB_vertex_array_object) {
- CreateVertexArrayObject(obj);
- }
-}
-
-
-/*
- * Interleaved position/color data.
- */
-static void MakeObject2(struct object *obj)
-{
- GLfloat *v;
- int start = 40; /* bytes, to test non-zero array offsets */
-
- glGenBuffersARB(1, &obj->VertexBufferID);
- obj->ColorBufferID = obj->VertexBufferID;
-
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->VertexBufferID);
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, 1000, NULL, GL_STATIC_DRAW_ARB);
- v = (GLfloat *) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
-
- v += start / sizeof(GLfloat);
-
- /* Make triangle: interleaved colors, then positions */
- /* R G B X Y Z */
- v[0] = 0; v[1] = 1; v[2] = 0; v[3] = -1; v[4] = -1; v[5] = 0;
- v[6] = 0; v[7] = 1; v[8] = 0; v[9] = 1; v[10] = -1; v[11] = 0;
- v[12] = 1; v[13] = 1; v[14] = 0; v[15] = 0; v[16] = 1; v[17] = 0;
-
- obj->NumVerts = 3;
- obj->VertexOffset = start + 3 * sizeof(GLfloat);
- obj->ColorOffset = start;
- obj->VertexStride = 6 * sizeof(GLfloat);
- obj->ColorStride = 6 * sizeof(GLfloat);
-
- obj->NumElements = 0;
- obj->MaxElement = 0;
-
- glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
-
- if (Have_ARB_vertex_array_object) {
- CreateVertexArrayObject(obj);
- }
-}
-
-
-/*
- * Use an index buffer and glDrawElements().
- */
-static void MakeObject3(struct object *obj)
-{
- GLfloat vertexData[1000];
- GLfloat *v, *c;
- GLuint *i;
- int bytes;
-
- /* Make rectangle */
- v = vertexData;
- v[0] = -1; v[1] = -0.5; v[2] = 0;
- v[3] = 1; v[4] = -0.5; v[5] = 0;
- v[6] = 1; v[7] = 0.5; v[8] = 0;
- v[9] = -1; v[10] = 0.5; v[11] = 0;
- c = vertexData + 12;
- c[0] = 0; c[1] = 0; c[2] = 1;
- c[3] = 0; c[4] = 0; c[5] = 1;
- c[6] = 0; c[7] = 1; c[8] = 1;
- c[9] = 0; c[10] = 1; c[11] = 1;
- obj->NumVerts = 4;
- obj->VertexOffset = 0;
- obj->ColorOffset = 3 * sizeof(GLfloat) * obj->NumVerts;
- obj->VertexStride = 0;
- obj->ColorStride = 0;
-
- bytes = obj->NumVerts * (3 + 3) * sizeof(GLfloat);
-
- /* Don't use glMap/UnmapBuffer for this object */
- glGenBuffersARB(1, &obj->VertexBufferID);
- obj->ColorBufferID = obj->VertexBufferID;
-
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->VertexBufferID);
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, bytes, vertexData, GL_STATIC_DRAW_ARB);
-
- /* Setup a buffer of indices to test the ELEMENTS path */
- glGenBuffersARB(1, &obj->ElementsBufferID);
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, obj->ElementsBufferID);
- glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 100, NULL, GL_STATIC_DRAW_ARB);
- i = (GLuint *) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_READ_WRITE_ARB);
- i[0] = 0;
- i[1] = 1;
- i[2] = 2;
- i[3] = 3;
- glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB);
- obj->NumElements = 4;
- obj->MaxElement = 3;
-
- if (Have_ARB_vertex_array_object) {
- CreateVertexArrayObject(obj);
- }
-}
-
-
-/*
- * Vertex and color data in different buffers.
- */
-static void MakeObject4(struct object *obj)
-{
- static const GLfloat vertexData[] = {
- 0, -1, 0,
- 0.5, 0, 0,
- 0, 1, 0,
- -0.5, 0, 0
- };
- static const GLfloat colorData[] = {
- 1, 1, 1,
- 1, 1, 0,
- .5, .5, 0,
- 1, 1, 0
- };
-
- obj->VertexOffset = 0;
- obj->VertexStride = 0;
- obj->ColorOffset = 0;
- obj->ColorStride = 0;
- obj->NumVerts = 4;
-
- glGenBuffersARB(1, &obj->VertexBufferID);
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->VertexBufferID);
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(vertexData), vertexData,
- GL_STATIC_DRAW_ARB);
-
- glGenBuffersARB(1, &obj->ColorBufferID);
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->ColorBufferID);
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(colorData), colorData,
- GL_STATIC_DRAW_ARB);
-
- /* Setup a buffer of indices to test the ELEMENTS path */
- obj->ElementsBufferID = 0;
- obj->NumElements = 0;
- obj->MaxElement = 0;
-
- if (Have_ARB_vertex_array_object) {
- CreateVertexArrayObject(obj);
- }
-}
-
-
-
-static void Init( void )
-{
- if (!glutExtensionSupported("GL_ARB_vertex_buffer_object")) {
- printf("GL_ARB_vertex_buffer_object not found!\n");
- exit(0);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- Have_ARB_vertex_array_object =
- glutExtensionSupported("GL_ARB_vertex_array_object");
-
- printf("Using GL_ARB_vertex_array_object: %s\n",
- (Have_ARB_vertex_array_object ? "yes" : "no"));
-
-
- /* Test buffer object deletion */
- if (1) {
- static GLubyte data[1000];
- GLuint id = 999;
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, id);
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, 1000, data, GL_STATIC_DRAW_ARB);
- glVertexPointer(3, GL_FLOAT, 0, (void *) 0);
- glDeleteBuffersARB(1, &id);
- assert(!glIsBufferARB(id));
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
- glVertexPointer(3, GL_FLOAT, 0, (void *) 0);
- assert(!glIsBufferARB(id));
- }
-
- memset(Objects, 0, sizeof(Objects));
- MakeObject1(Objects + 0);
- MakeObject2(Objects + 1);
- MakeObject3(Objects + 2);
- MakeObject4(Objects + 3);
- NumObjects = 4;
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 600, 300 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- Win = glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- if (Anim)
- glutIdleFunc(Idle);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/bug_3050.c b/progs/tests/bug_3050.c
deleted file mode 100644
index a04e40eaf6..0000000000
--- a/progs/tests/bug_3050.c
+++ /dev/null
@@ -1,164 +0,0 @@
-/*
- * (C) Copyright IBM Corporation 2006
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file bug_3050.c
- *
- * Simple regression test for bug #3050. Create a texture and make a few
- * calls to \c glGetTexLevelParameteriv. If the bug still exists, trying
- * to get \c GL_TEXTURE_WITDH will cause a protocol error.
- *
- * This test \b only applies to indirect-rendering. This may mean that the
- * test needs to be run with the environment variable \c LIBGL_ALWAYS_INDIRECT
- * set to a non-zero value.
- *
- * \author Ian Romanick <idr@us.ibm.com>
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-static int Width = 400;
-static int Height = 200;
-static const GLfloat Near = 5.0, Far = 25.0;
-
-
-static void Display( void )
-{
-}
-
-
-static void Reshape( int width, int height )
-{
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- unsigned i;
- static const GLenum pnames[] = {
- GL_TEXTURE_RED_SIZE,
- GL_TEXTURE_GREEN_SIZE,
- GL_TEXTURE_BLUE_SIZE,
- GL_TEXTURE_ALPHA_SIZE,
- GL_TEXTURE_LUMINANCE_SIZE,
- GL_TEXTURE_INTENSITY_SIZE,
- GL_TEXTURE_BORDER,
- GL_TEXTURE_INTERNAL_FORMAT,
- GL_TEXTURE_WIDTH,
- GL_TEXTURE_HEIGHT,
- GL_TEXTURE_DEPTH,
- ~0
- };
-
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
-
- printf("\nThis program should log some data about a texture and exit.\n");
- printf("This is a regression test for bug #3050. If the bug still\n");
- printf("exists, a GLX protocol error will be generated.\n");
- printf("https://bugs.freedesktop.org/show_bug.cgi?id=3050\n\n");
-
-
- if ( ! glutExtensionSupported( "GL_NV_texture_rectangle" )
- && ! glutExtensionSupported( "GL_EXT_texture_rectangle" )
- && ! glutExtensionSupported( "GL_ARB_texture_rectangle" ) ) {
- printf( "This test requires one of GL_ARB_texture_rectangle, GL_EXT_texture_rectangle,\n"
- "or GL_NV_texture_rectangle be supported\n." );
- exit( 1 );
- }
-
-
- glBindTexture( GL_TEXTURE_RECTANGLE_NV, 1 );
- glTexImage2D( GL_PROXY_TEXTURE_RECTANGLE_NV, 0, GL_RGBA, 8, 8, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL );
-
- for ( i = 0 ; pnames[i] != ~0 ; i++ ) {
- GLint param_i;
- GLfloat param_f;
- GLenum err;
-
- glGetTexLevelParameteriv( GL_PROXY_TEXTURE_RECTANGLE_NV, 0, pnames[i], & param_i );
- err = glGetError();
-
- if ( err ) {
- printf("glGetTexLevelParameteriv(GL_PROXY_TEXTURE_RECTANGLE_NV, 0, 0x%04x, & param) generated a GL\n"
- "error of 0x%04x!",
- pnames[i], err );
- exit( 1 );
- }
- else {
- printf("glGetTexLevelParameteriv(GL_PROXY_TEXTURE_RECTANGLE_NV, 0, 0x%04x, & param) = 0x%04x\n",
- pnames[i], param_i );
- }
-
-
- glGetTexLevelParameterfv( GL_PROXY_TEXTURE_RECTANGLE_NV, 0, pnames[i], & param_f );
- err = glGetError();
-
- if ( err ) {
- printf("glGetTexLevelParameterfv(GL_PROXY_TEXTURE_RECTANGLE_NV, 0, 0x%04x, & param) generated a GL\n"
- "error of 0x%04x!\n",
- pnames[i], err );
- exit( 1 );
- }
- else {
- printf("glGetTexLevelParameterfv(GL_PROXY_TEXTURE_RECTANGLE_NV, 0, 0x%04x, & param) = %.1f (0x%04x)\n",
- pnames[i], param_f, (GLint) param_f );
- }
- }
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( Width, Height );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow( "Bug #3050 Test" );
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- return 0;
-}
diff --git a/progs/tests/bug_3101.c b/progs/tests/bug_3101.c
deleted file mode 100644
index 796377186b..0000000000
--- a/progs/tests/bug_3101.c
+++ /dev/null
@@ -1,130 +0,0 @@
-/*
- * (C) Copyright IBM Corporation 2005
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file bug_3101.c
- *
- * Simple regression test for bug #3101. Attempt to draw a single square.
- * After emiting the first vertex, call \c glEdgeFlag to change the vertex
- * format. If the bug still exists, this will cause a segfault.
- *
- * \author Ian Romanick <idr@us.ibm.com>
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-static int Width = 400;
-static int Height = 200;
-static const GLfloat Near = 5.0, Far = 25.0;
-
-
-static void Display( void )
-{
- glClearColor(0.2, 0.2, 0.8, 0);
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
-
- /* This is the "reference" square.
- */
-
- glTranslatef(-4.5, 0, 0);
- glBlendEquation( GL_FUNC_ADD );
- glBlendFunc( GL_ONE, GL_ZERO );
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glEdgeFlag(GL_TRUE);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- GLfloat ar = (float) width / (float) height;
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- const char * const ver_string = (const char *)
- glGetString( GL_VERSION );
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", ver_string);
-
- printf("\nThis program should draw a single square, but not crash.\n");
- printf("This is a regression test for bug #3101.\n");
- printf("https://bugs.freedesktop.org/show_bug.cgi?id=3101\n");
- glEnable( GL_BLEND );
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( Width, Height );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow( "Bug #3101 Test" );
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/bug_3195.c b/progs/tests/bug_3195.c
deleted file mode 100644
index 10481c2232..0000000000
--- a/progs/tests/bug_3195.c
+++ /dev/null
@@ -1,276 +0,0 @@
-/*
- * Copyright (C) 2000 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file bug_3195.c
- *
- * Simple regression test for bug #3195. A bug in the i180 driver caused
- * a segfault (inside the driver) when the LOD bias is adjusted and no texture
- * is enabled. This test, which is based on progs/demos/lodbias.c, sets up
- * all the texturing, disables all textures, adjusts the LOD bias, then
- * re-enables \c GL_TEXTURE_2D.
- *
- * \author Brian Paul
- * \author Ian Romanick <idr@us.ibm.com>
- */
-
-#include <assert.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-#include "readtex.h"
-
-#define TEXTURE_FILE "../images/girl.rgb"
-
-static GLfloat Xrot = 0, Yrot = -30, Zrot = 0;
-static GLint Bias = 0, BiasStepSign = +1; /* ints avoid fp precision problem */
-static GLint BiasMin = -400, BiasMax = 400;
-
-
-
-static void
-PrintString(const char *s)
-{
- while (*s) {
- glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
- s++;
- }
-}
-
-static void Idle( void )
-{
- static int lastTime = 0;
- int time = glutGet(GLUT_ELAPSED_TIME);
- int step;
-
- if (lastTime == 0)
- lastTime = time;
- else if (time - lastTime < 10)
- return;
-
- step = (time - lastTime) / 10 * BiasStepSign;
- lastTime = time;
-
- Bias += step;
- if (Bias < BiasMin) {
- exit(0);
- }
- else if (Bias > BiasMax) {
- Bias = BiasMax;
- BiasStepSign = -1;
- }
-
- glutPostRedisplay();
-}
-
-
-static void Display( void )
-{
- char str[100];
-
- glClear( GL_COLOR_BUFFER_BIT );
-
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho(-1, 1, -1, 1, -1, 1);
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-
- glDisable(GL_TEXTURE_2D);
- glColor3f(1,1,1);
- glRasterPos3f(-0.9, -0.9, 0.0);
- sprintf(str, "Texture LOD Bias = %4.1f", Bias * 0.01);
- PrintString(str);
-
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -8.0 );
-
- glPushMatrix();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
- glRotatef(Zrot, 0, 0, 1);
-
- glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0.01 * Bias);
- glEnable(GL_TEXTURE_2D);
-
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex2f(-1, -1);
- glTexCoord2f(2, 0); glVertex2f( 1, -1);
- glTexCoord2f(2, 2); glVertex2f( 1, 1);
- glTexCoord2f(0, 2); glVertex2f(-1, 1);
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- Xrot -= step;
- break;
- case GLUT_KEY_DOWN:
- Xrot += step;
- break;
- case GLUT_KEY_LEFT:
- Yrot -= step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- GLfloat maxBias;
- const char * const ver_string = (const char *)
- glGetString( GL_VERSION );
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", ver_string);
-
- printf("\nThis program should function nearly identically to Mesa's lodbias demo.\n"
- "It should cycle through the complet LOD bias range once and exit. If bug\n"
- "#3195 still exists, the demo should crash almost immediatly.\n");
- printf("This is a regression test for bug #3195.\n");
- printf("https://bugs.freedesktop.org/show_bug.cgi?id=3195\n");
-
- if (!glutExtensionSupported("GL_EXT_texture_lod_bias")) {
- printf("Sorry, GL_EXT_texture_lod_bias not supported by this renderer.\n");
- exit(1);
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- if (glutExtensionSupported("GL_SGIS_generate_mipmap")) {
- /* test auto mipmap generation */
- GLint width, height, i;
- GLenum format;
- GLubyte *image = LoadRGBImage(TEXTURE_FILE, &width, &height, &format);
- if (!image) {
- printf("Error: could not load texture image %s\n", TEXTURE_FILE);
- exit(1);
- }
- /* resize to 256 x 256 */
- if (width != 256 || height != 256) {
- GLubyte *newImage = malloc(256 * 256 * 4);
- gluScaleImage(format, width, height, GL_UNSIGNED_BYTE, image,
- 256, 256, GL_UNSIGNED_BYTE, newImage);
- free(image);
- image = newImage;
- }
- printf("Using GL_SGIS_generate_mipmap\n");
- glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
- glTexImage2D(GL_TEXTURE_2D, 0, format, 256, 256, 0,
- format, GL_UNSIGNED_BYTE, image);
- free(image);
-
- /* make sure mipmap was really generated correctly */
- width = height = 256;
- for (i = 0; i < 9; i++) {
- GLint w, h;
- glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_WIDTH, &w);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_HEIGHT, &h);
- printf("Level %d size: %d x %d\n", i, w, h);
- assert(w == width);
- assert(h == height);
- width /= 2;
- height /= 2;
- }
-
- }
- else if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
- printf("Error: could not load texture image %s\n", TEXTURE_FILE);
- exit(1);
- }
-
- /* mipmapping required for this extension */
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
- glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS_EXT, &maxBias);
- printf("LOD bias range: [%g, %g]\n", -maxBias, maxBias);
- BiasMin = -100 * maxBias;
- BiasMax = 100 * maxBias;
-
- /* Since we have (about) 8 mipmap levels, no need to bias beyond
- * the range [-1, +8].
- */
- if (BiasMin < -100)
- BiasMin = -100;
- if (BiasMax > 800)
- BiasMax = 800;
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 350, 350 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow( "Bug #3195 Test" );
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- glutIdleFunc(Idle);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/bug_texstore_i8.c b/progs/tests/bug_texstore_i8.c
deleted file mode 100644
index b070011bd2..0000000000
--- a/progs/tests/bug_texstore_i8.c
+++ /dev/null
@@ -1,196 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-/*
- * Based on the trivial/quad-tex-2d program.
- * Modified by Jakob Bornecrantz <jakob@tungstengraphics.com>
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-static GLenum Target = GL_TEXTURE_2D;
-static GLenum Filter = GL_NEAREST;
-GLenum doubleBuffer;
-static float Rot = 0;
-static int win = 0;
-
-static void Init(void)
-{
- int internalFormat;
- int sourceFormat;
-
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
-
-#define SIZE 16
- {
- GLubyte tex2d[SIZE][SIZE][4];
- GLint s, t;
-
- for (s = 0; s < SIZE; s++) {
- for (t = 0; t < SIZE; t++) {
- tex2d[t][s][0] = 0xff;
- tex2d[t][s][1] = 0xff;
- tex2d[t][s][2] = 0xff;
- tex2d[t][s][3] = 0xff;
- }
- }
-
- internalFormat = GL_LUMINANCE8;
- sourceFormat = GL_RGBA;
-
- glTexImage2D(Target,
- 0,
- internalFormat,
- SIZE, SIZE,
- 0,
- sourceFormat,
- GL_UNSIGNED_BYTE,
- /* GL_UNSIGNED_INT, */
- tex2d);
-
- glEnable(Target);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glTexParameterf(Target, GL_TEXTURE_WRAP_R, GL_REPEAT);
- glTexParameterf(Target, GL_TEXTURE_MIN_FILTER, Filter);
- glTexParameterf(Target, GL_TEXTURE_MAG_FILTER, Filter);
- }
-}
-
-static void Reshape(int width, int height)
-{
- glViewport(0, 0, (GLint)width, (GLint)height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
-#if 0
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
-#else
- glFrustum(-1, 1, -1, 1, 10, 20);
-#endif
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0, 0, -15);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
- switch (key) {
- case 'r':
- Rot += 10.0;
- break;
- case 'R':
- Rot -= 10.0;
- break;
- case 27:
- glutDestroyWindow(win);
- exit(0);
- default:
- return;
- }
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glPushMatrix();
- glRotatef(Rot, 0, 1, 0);
-
- glBegin(GL_QUADS);
- glTexCoord2f(1,0);
- glVertex3f( 0.9, -0.9, 0.0);
- glTexCoord2f(1,1);
- glVertex3f( 0.9, 0.9, 0.0);
- glTexCoord2f(0,1);
- glVertex3f(-0.9, 0.9, 0.0);
- glTexCoord2f(0,0);
- glVertex3f(-0.9, -0.9, 0.0);
- glEnd();
-
- glPopMatrix();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(250, 250);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- win = glutCreateWindow("Tex test");
- glewInit();
- if (!win) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/bumpmap.c b/progs/tests/bumpmap.c
deleted file mode 100644
index 1b7ec2c135..0000000000
--- a/progs/tests/bumpmap.c
+++ /dev/null
@@ -1,208 +0,0 @@
-/*
- * Copyright (c) 2009 VMware, Inc.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * Simple test for testing ATI_envmap_bumpmap support.
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-#include <GL/glut.h>
-
-#include "readtex.h"
-
-static PFNGLGETTEXBUMPPARAMETERFVATIPROC glGetTexBumpParameterfvATI_func = NULL;
-static PFNGLGETTEXBUMPPARAMETERIVATIPROC glGetTexBumpParameterivATI_func = NULL;
-static PFNGLTEXBUMPPARAMETERFVATIPROC glTexBumpParameterfvATI_func = NULL;
-
-static const char *TexFile = "../images/arch.rgb";
-
-static const GLfloat Near = 5.0, Far = 25.0;
-
-static void Display( void )
-{
- /* together with the construction of dudv map, do fixed translation
- in y direction (up), some cosine deformation in x and more
- deformation in y dir */
- GLfloat bumpMatrix[4] = {0.1, 0.0, 0.2, 0.1};
-
-
- glClearColor(0.2, 0.2, 0.8, 0);
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
-
- /* this is the base map */
- glActiveTexture( GL_TEXTURE0 );
- glEnable( GL_TEXTURE_2D );
- glBindTexture( GL_TEXTURE_2D, 1 );
- glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE );
- glTexEnvf( GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE );
- glTexEnvf( GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE );
-
- /* bump map */
- glActiveTexture( GL_TEXTURE1 );
- glEnable( GL_TEXTURE_2D );
- glBindTexture( GL_TEXTURE_2D, 2 );
- glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE );
- glTexEnvf( GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_BUMP_ENVMAP_ATI );
- glTexEnvf( GL_TEXTURE_ENV, GL_BUMP_TARGET_ATI, GL_TEXTURE0);
-
- glTexBumpParameterfvATI_func(GL_BUMP_ROT_MATRIX_ATI, bumpMatrix);
-
- glCallList(1);
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- GLfloat ar = (float) width / (float) height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -6.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- const char * const ver_string = (const char * const)
- glGetString( GL_VERSION );
- GLfloat temp[16][16][2];
- GLubyte *image = NULL;
- GLint imgWidth, imgHeight;
- GLenum imgFormat;
- GLint i,j;
- GLint param, paramArray[16];
- GLfloat paramMat[4];
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", ver_string);
-
- if ( !glutExtensionSupported("GL_ATI_envmap_bumpmap")) {
- printf("\nSorry, this program requires GL_ATI_envmap_bumpmap\n");
- exit(1);
- }
-
- glGetTexBumpParameterfvATI_func = glutGetProcAddress("glGetTexBumpParameterfvATI");
- glGetTexBumpParameterivATI_func = glutGetProcAddress("glGetTexBumpParameterivATI");
- glTexBumpParameterfvATI_func = glutGetProcAddress("glTexBumpParameterfvATI");
-
- glGetTexBumpParameterivATI_func(GL_BUMP_ROT_MATRIX_SIZE_ATI, &param);
- printf("BUMP_ROT_MATRIX_SIZE_ATI = %d\n", param);
- glGetTexBumpParameterivATI_func(GL_BUMP_NUM_TEX_UNITS_ATI, &param);
- printf("BUMP_NUM_TEX_UNITS_ATI = %d\n", param);
- glGetTexBumpParameterfvATI_func(GL_BUMP_ROT_MATRIX_ATI, paramMat);
- printf("initial rot matrix %f %f %f %f\n", paramMat[0], paramMat[1], paramMat[2], paramMat[3]);
- glGetTexBumpParameterivATI_func(GL_BUMP_TEX_UNITS_ATI, paramArray);
- printf("units supporting bump mapping: ");
- for (i = 0; i < param; i++)
- printf("%d ", paramArray[i] - GL_TEXTURE0);
- printf("\n");
-
- image = LoadRGBImage(TexFile, &imgWidth, &imgHeight, &imgFormat);
- if (!image) {
- printf("Couldn't read %s\n", TexFile);
- exit(0);
- }
-
- glBindTexture( GL_TEXTURE_2D, 1 );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
- glTexImage2D( GL_TEXTURE_2D, 0, imgFormat, imgWidth, imgHeight, 0,
- imgFormat, GL_UNSIGNED_BYTE, image );
-
- for (j = 0; j < 16; j++) {
- for (i = 0; i < 16; i++) {
- temp[j][i][0] = cos((float)(i) * 3.1415 / 16.0);
- temp[j][i][1] = -0.5;
- }
- }
- glBindTexture( GL_TEXTURE_2D, 2 );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
- glTexImage2D( GL_TEXTURE_2D, 0, GL_DU8DV8_ATI, 16, 16, 0,
- GL_DUDV_ATI, GL_FLOAT, temp );
-
-
- glNewList( 1, GL_COMPILE );
- glBegin(GL_QUADS);
- glColor3f( 0.9, 0.0, 0.0 );
- glMultiTexCoord2f( GL_TEXTURE0, 0.0, 0.0 );
- glMultiTexCoord2f( GL_TEXTURE1, 0.0, 0.0 );
- glVertex2f(-1, -1);
- glMultiTexCoord2f( GL_TEXTURE0, 1.0, 0.0 );
- glMultiTexCoord2f( GL_TEXTURE1, 1.0, 0.0 );
- glVertex2f( 1, -1);
- glMultiTexCoord2f( GL_TEXTURE0, 1.0, 1.0 );
- glMultiTexCoord2f( GL_TEXTURE1, 1.0, 1.0 );
- glVertex2f( 1, 1);
- glMultiTexCoord2f( GL_TEXTURE0, 0.0, 1.0 );
- glMultiTexCoord2f( GL_TEXTURE1, 0.0, 1.0 );
- glVertex2f(-1, 1);
- glEnd();
- glEndList();
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 400, 400 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow( "GL_ATI_envmap_bumpmap test" );
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/calibrate_rast.c b/progs/tests/calibrate_rast.c
deleted file mode 100644
index 5d89ff79c5..0000000000
--- a/progs/tests/calibrate_rast.c
+++ /dev/null
@@ -1,397 +0,0 @@
-/*
- * Automatic primitive rasterization precision test.
- *
- * Draw prims at various sub-pixel offsets and examine where the quad is
- * actually drawn.
- * Check if the range of offsets which paint the right pixels falls within
- * OpenGL's specification.
- * In case of failures, report the coordinate bias needed to fix the problem.
- *
- * Note that even Mesa/swrast fails some line tests. This is because some
- * window coordinates wind up as 53.9999 instead of 54, for example. Enabling
- * the small translation factor below fixes that. Revisit someday...
- *
- * Brian Paul
- * 28 Feb 2008
- */
-
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-
-static int Width = 100, Height = 100;
-static int Win;
-static float Step = 0.125;
-#if 0
-/* This tiny offset fixes errors in Mesa/Xlib */
-static float Xtrans = 0.5 * 0.125;
-static float Ytrans = 0.5 * 0.125;
-#else
-static float Xtrans = 0.0;
-static float Ytrans = 0.0;
-#endif
-
-
-static void
-PointCalibrate(int xpos, int ypos)
-{
- GLfloat rgba[4];
- float x, y;
- float xmin, ymin, xmax, ymax;
-
- xmin = ymin = 1000.0;
- xmax = ymax = -1000.0;
-
- for (y = -1.0; y <= 1.0; y += Step) {
- for (x = -1.0; x <= 1.0; x += Step) {
- glClear(GL_COLOR_BUFFER_BIT);
- glBegin(GL_POINTS);
- glVertex2f(xpos + x, ypos + y);
- glEnd();
- glReadPixels(xpos, ypos, 1, 1, GL_RGBA, GL_FLOAT, rgba);
- if (rgba[0] == 1.0 && rgba[1] == 1.0 && rgba[2] == 1.0) {
- /* hit */
- if (x < xmin)
- xmin = x;
- if (y < ymin)
- ymin = y;
- if (x > xmax)
- xmax = x;
- if (y > ymax)
- ymax = y;
- }
- }
- }
-
- printf("Point at (%2d, %2d) drawn for x in [%6.3f, %6.3f] and y in [%6.3f, %6.3f]\n",
- xpos, ypos,
- xpos + xmin, xpos + xmax,
- ypos + ymin, ypos + ymax);
-
- if (xmax - xmin != 1.0 - Step) {
- printf(" => Inconsistant X-axis rasterization!\n");
- }
- if (ymax - ymin != 1.0 - Step) {
- printf(" => Inconsistant Y-axis rasterization!\n");
- }
- if (xmin < 0.0) {
- printf(" => Points should be X biased by about %f\n", xmin);
- }
- if (ymin < 0.0) {
- printf(" => Points should be Y biased by about %f\n", ymin);
- }
- if (xmax > 1.0) {
- printf(" => Points should be X biased by about %f\n", 1.0 - xmax);
- }
- if (ymax > 1.0) {
- printf(" => Points should be Y biased by about %f\n", 1.0 - ymax);
- }
-
-}
-
-
-/**
- * XXX Implement VLineCalibrate() someday
- */
-static void
-HLineCalibrate(int xpos, int ypos, int len)
-{
- GLfloat rgba[2][4];
- float x, y;
- float ymin, ymax;
- float xmin_left, xmax_left, xmin_right, xmax_right;
-
- xmin_left = xmin_right = 1000.0;
- xmax_left = xmax_right = -1000.0;
- ymin = 1000;
- ymax = -1000.0;
-
- /*
- * First, check vertical positioning of the horizontal line
- */
- for (y = -1.0; y <= 1.0; y += Step) {
- glClear(GL_COLOR_BUFFER_BIT);
- glBegin(GL_LINES);
- glVertex2f(xpos, ypos + y);
- glVertex2f(xpos + len, ypos + y);
- glEnd();
-
- glReadPixels(xpos + len / 2, ypos, 1, 1, GL_RGBA, GL_FLOAT, rgba);
- if (rgba[0][0] == 1.0) {
- /* hit */
- if (y < ymin)
- ymin = y;
- if (y > ymax)
- ymax = y;
- }
- }
-
- printf("H-line at Y=%2d drawn for y in [%6.3f, %6.3f]\n",
- ypos,
- ypos + ymin, ypos + ymax);
-
- if (ymax - ymin != 1.0 - Step) {
- printf(" => Inconsistant Y-axis rasterization!\n");
- }
-
- if (ymin > 0.5 ) {
- printf(" => Lines should be Y biased by about %f\n", ymin - 0.5);
- }
-
- if (ymax < 0.5 ) {
- printf(" => Lines should be Y biased by about %f\n", 0.5 - ymax);
- }
-
- /*
- * Second, check endpoints (for Y at 1/2 pixel)
- */
- for (x = -1.0; x <= 1.0; x += Step) {
- glClear(GL_COLOR_BUFFER_BIT);
- glBegin(GL_LINES);
- glVertex2f(xpos + x, ypos + 0.5f);
- glVertex2f(xpos + x + len, ypos + 0.5f);
- glEnd();
-
- /* left end */
- glReadPixels(xpos - 1, ypos, 2, 1, GL_RGBA, GL_FLOAT, rgba);
- if (rgba[0][0] == 0.0 && rgba[1][0] == 1.0) {
- /* hit */
- if (x < xmin_left)
- xmin_left = x;
- if (x > xmax_left)
- xmax_left = x;
- }
-
- /* right end */
- glReadPixels(xpos + len - 1, ypos, 2, 1, GL_RGBA, GL_FLOAT, rgba);
- if (rgba[0][0] == 1.0 && rgba[1][0] == 0.0) {
- /* hit */
- if (x < xmin_right)
- xmin_right = x;
- if (x > xmax_right)
- xmax_right = x;
- }
- }
-
- printf("H-line [%d..%d) hit left end for x in [%6.3f, %6.3f] "
- "hit right end for x in [%6.3f, %6.3f]\n",
- xpos, xpos + len,
- xpos + xmin_left, xpos + xmax_left,
- xpos + len + xmin_right, xpos + len + xmax_right);
-
- if (xmax_left - xmin_left > 1.0 - Step) {
- printf(" => Inconsistant left-end rasterization!\n");
- }
- if (xmax_right - xmin_right > 1.0 - Step) {
- printf(" => Inconsistant right-end rasterization!\n");
- }
-
- if (xmin_left != xmin_right ||
- xmax_left != xmax_right) {
- printf(" => Inconsistant length!\n");
- }
-
- if (xmin_left < 0.0) {
- printf(" => Coords should be X biased by about %f\n", xmin_left );
- }
- if (xmin_right < 0.0) {
- printf(" => Coords should be X biased by about %f\n", xmin_right );
- }
- if (xmax_left >= 1.0) {
- printf(" => Coords should be X biased by about %f\n", -xmax_right + 1.0);
- }
- if (xmax_right >= 1.0) {
- printf(" => Coords should be X biased by about %f\n", -xmax_right + 1.0);
- }
-
-}
-
-
-static void
-QuadCalibrate(int xpos, int ypos, int width, int height)
-{
- GLfloat rgba1[2][4];
- GLfloat rgba2[2][4];
- float x, y;
- float xmin, ymin, xmax, ymax;
-
- xmin = ymin = 1000.0;
- xmax = ymax = -1000.0;
-
- for (y = -1.0; y <= 1.0; y += Step) {
- for (x = -1.0; x <= 1.0; x += Step) {
- glClear(GL_COLOR_BUFFER_BIT);
- glBegin(GL_QUADS);
- glVertex2f(xpos + x, ypos + y);
- glVertex2f(xpos + x + width, ypos + y);
- glVertex2f(xpos + x + width, ypos + y + height);
- glVertex2f(xpos + x, ypos + y + height);
- glEnd();
-
- /* horizontal measurement */
- glReadPixels(xpos - 1, ypos + 2, 2, 1, GL_RGBA, GL_FLOAT, rgba1);
- glReadPixels(xpos + width - 1, ypos + 2, 2, 1, GL_RGBA, GL_FLOAT, rgba2);
- if (rgba1[0][0] == 0.0 && rgba1[1][0] == 1.0 &&
- rgba2[0][0] == 1.0 && rgba2[1][0] == 0.0) {
- if (x < xmin)
- xmin = x;
- if (x > xmax)
- xmax = x;
- }
-
- /* vertical measurement */
- glReadPixels(xpos + 2, ypos - 1, 1, 2, GL_RGBA, GL_FLOAT, rgba1);
- glReadPixels(xpos + 2, ypos + height - 1, 1, 2, GL_RGBA, GL_FLOAT, rgba2);
- if (rgba1[0][0] == 0.0 && rgba1[1][0] == 1.0 &&
- rgba2[0][0] == 1.0 && rgba2[1][0] == 0.0) {
- if (y < ymin)
- ymin = y;
- if (y > ymax)
- ymax = y;
- }
- }
- }
-
- printf("Quad at (%2d, %2d)..(%2d, %2d) drawn"
- " for x in [%6.3f, %6.3f] and y in [%6.3f, %6.3f]\n",
- xpos, ypos,
- xpos + width, ypos + height,
- xpos + xmin, xpos + xmax,
- ypos + ymin, ypos + ymax);
-
- if (xmax - xmin != 1.0 - Step) {
- printf(" => Inconsistant X-axis rasterization/size!\n");
- }
- if (ymax - ymin != 1.0 - Step) {
- printf(" => Inconsistant Y-axis rasterization/size!\n");
- }
-
- if (xmin < -0.5) {
- printf(" => Coords should be X biased by about %f\n", 0.5 + xmin );
- }
- if (ymin < -0.5) {
- printf(" => Coords should be Y biased by about %f\n", 0.5 + ymin);
- }
- if (xmax > 0.5) {
- printf(" => Coords should be X biased by about %f\n", -xmax + 0.5);
- }
- if (ymax > 0.5) {
- printf(" => Coords should be Y biased by about %f\n", -ymax + 0.5);
- }
-}
-
-
-/**
- * Misc/disabled code for debugging.
- */
-static void
-DebugTest(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
- glEnable(GL_BLEND);
- glBlendFunc(GL_ONE, GL_ONE);
-
- glColor3f(.5, .5, .5);
-
- glBegin(GL_LINES);
- glVertex2f(30, 35.5);
- glVertex2f(54, 35.5);
- glVertex2f(54, 35.5);
- glVertex2f(66, 35.5);
- glEnd();
-
- glDisable(GL_BLEND);
- glColor3f(1,1,1);
-}
-
-
-static void
-Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glPushMatrix();
- glTranslatef(Xtrans, Ytrans, 0);
-
- PointCalibrate(1, 1);
- PointCalibrate(50, 50);
- PointCalibrate(28, 17);
- PointCalibrate(17, 18);
- printf("\n");
-
- HLineCalibrate(5, 10, 10);
- HLineCalibrate(25, 22, 12);
- HLineCalibrate(54, 33, 12);
- HLineCalibrate(54+12, 33, 12);
- printf("\n");
-
- QuadCalibrate(2, 2, 10, 10);
- QuadCalibrate(50, 50, 10, 10);
- QuadCalibrate(28, 17, 12, 12);
- QuadCalibrate(17, 28, 12, 12);
-
- (void) DebugTest;
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void
-Reshape(int width, int height)
-{
- Width = width;
- Height = height;
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0, width, 0, height, -1, 1);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- glutDestroyWindow(Win);
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init(void)
-{
- printf("Measurement/callibration for basic prim rasterization...\n");
- printf("GL_RENDERER: %s\n", (char*) glGetString(GL_RENDERER));
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(Width, Height);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
- Win = glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/condrender.c b/progs/tests/condrender.c
deleted file mode 100644
index 1db8a7c15a..0000000000
--- a/progs/tests/condrender.c
+++ /dev/null
@@ -1,242 +0,0 @@
-/*
- * Test GL_NV_conditional_render
- *
- * Brian Paul
- * 30 Dec 2009
- *
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-#define TEST_DISPLAY_LISTS 0
-
-static GLboolean Anim = GL_TRUE;
-static GLfloat Xpos = 0;
-static GLuint OccQuery;
-static GLint Win = 0;
-
-
-static void Idle(void)
-{
- static int lastTime = 0;
- static int sign = +1;
- int time = glutGet(GLUT_ELAPSED_TIME);
- float step;
-
- if (lastTime == 0)
- lastTime = time;
- else if (time - lastTime < 20) /* 50Hz update */
- return;
-
- step = (time - lastTime) / 1000.0 * sign;
- lastTime = time;
-
- Xpos += step;
-
- if (Xpos > 2.5) {
- Xpos = 2.5;
- sign = -1;
- }
- else if (Xpos < -2.5) {
- Xpos = -2.5;
- sign = +1;
- }
- glutPostRedisplay();
-}
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glEnable(GL_DEPTH_TEST);
-
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-
- /* draw the occluding polygons */
- glColor3f(0, 0.6, 0.8);
- glBegin(GL_QUADS);
- glVertex2f(-1.6, -1.5);
- glVertex2f(-0.4, -1.5);
- glVertex2f(-0.4, 1.5);
- glVertex2f(-1.6, 1.5);
-
- glVertex2f( 0.4, -1.5);
- glVertex2f( 1.6, -1.5);
- glVertex2f( 1.6, 1.5);
- glVertex2f( 0.4, 1.5);
- glEnd();
-
- /* draw the test polygon with occlusion testing */
- glPushMatrix();
- glTranslatef(Xpos, 0, -0.5);
- glScalef(0.3, 0.3, 1.0);
- glRotatef(-90.0 * Xpos, 0, 0, 1);
-
-#if TEST_DISPLAY_LISTS
- glNewList(10, GL_COMPILE);
- glBeginQueryARB(GL_SAMPLES_PASSED_ARB, OccQuery);
- glEndList();
- glCallList(10);
-#else
- glBeginQueryARB(GL_SAMPLES_PASSED_ARB, OccQuery);
-#endif
-
- glColorMask(0, 0, 0, 0);
- glDepthMask(GL_FALSE);
-
- glBegin(GL_POLYGON);
- glVertex3f(-1, -1, 0);
- glVertex3f( 1, -1, 0);
- glVertex3f( 1, 1, 0);
- glVertex3f(-1, 1, 0);
- glEnd();
-
-#if TEST_DISPLAY_LISTS
- glNewList(11, GL_COMPILE);
- glEndQueryARB(GL_SAMPLES_PASSED_ARB);
- glEndList();
- glCallList(11);
-#else
- glEndQueryARB(GL_SAMPLES_PASSED_ARB);
-#endif
-
- glColorMask(1, 1, 1, 1);
- glDepthMask(GL_TRUE);
-
- /* Note: disable depth test here so that we'll always see the orange
- * box, except when it's totally culled.
- */
- glDisable(GL_DEPTH_TEST);
-
- glBeginConditionalRenderNV(OccQuery, GL_QUERY_WAIT_NV);
- /* draw the orange rect, so we can see what's going on */
- glColor3f(0.8, 0.5, 0);
- glBegin(GL_POLYGON);
- glVertex3f(-1, -1, 0);
- glVertex3f( 1, -1, 0);
- glVertex3f( 1, 1, 0);
- glVertex3f(-1, 1, 0);
- glEnd();
- glEndConditionalRenderNV();
-
- /* always draw white outline around orange box */
- glColor3f(1.0, 1.0, 1.0);
- glBegin(GL_LINE_LOOP);
- glVertex3f(-1, -1, 0);
- glVertex3f( 1, -1, 0);
- glVertex3f( 1, 1, 0);
- glVertex3f(-1, 1, 0);
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- glDeleteQueriesARB(1, &OccQuery);
- glutDestroyWindow(Win);
- exit(0);
- break;
- case ' ':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- const GLfloat step = 0.1;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_LEFT:
- Xpos -= step;
- break;
- case GLUT_KEY_RIGHT:
- Xpos += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- if (!glutExtensionSupported("GL_ARB_occlusion_query") ||
- !glutExtensionSupported("GL_NV_conditional_render")) {
- printf("Sorry, this demo requires the extensions:\n");
- printf(" GL_ARB_occlusion_query\n");
- printf(" GL_NV_conditional_render\n");
- exit(-1);
- }
-
- glGenQueriesARB(1, &OccQuery);
- assert(OccQuery > 0);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInitWindowSize( 400, 400 );
- glutInit( &argc, argv );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- Win = glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutIdleFunc( Idle );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/copypixrate.c b/progs/tests/copypixrate.c
deleted file mode 100644
index e7d8343721..0000000000
--- a/progs/tests/copypixrate.c
+++ /dev/null
@@ -1,278 +0,0 @@
-/*
- * Measure glCopyPixels speed
- *
- * Brian Paul
- * 26 Jan 2006
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-static GLint WinWidth = 1000, WinHeight = 800;
-static GLint ImgWidth, ImgHeight;
-
-static GLenum Buffer = GL_FRONT;
-static GLenum AlphaTest = GL_FALSE;
-static GLboolean UseBlit = GL_FALSE;
-
-static PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT_func = NULL;
-
-
-/**
- * draw teapot in lower-left corner of window
- */
-static void
-DrawTestImage(void)
-{
- GLfloat ar;
-
- ImgWidth = WinWidth / 3;
- ImgHeight = WinHeight / 3;
-
- glViewport(0, 0, ImgWidth, ImgHeight);
- glScissor(0, 0, ImgWidth, ImgHeight);
- glEnable(GL_SCISSOR_TEST);
-
- glClearColor(0.5, 0.5, 0.5, 0.0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- ar = (float) WinWidth / WinHeight;
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-ar, ar, -1.0, 1.0, 5.0, 25.0);
- glMatrixMode(GL_MODELVIEW);
-
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_DEPTH_TEST);
- glFrontFace(GL_CW);
- glPushMatrix();
- glRotatef(45, 1, 0, 0);
- glutSolidTeapot(2.0);
- glPopMatrix();
- glFrontFace(GL_CCW);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_LIGHTING);
-
- glDisable(GL_SCISSOR_TEST);
-
- glViewport(0, 0, WinWidth, WinHeight);
- glFinish();
-}
-
-
-static int
-Rand(int max)
-{
- return ((int) rand()) % max;
-}
-
-
-static void
-BlitOne(void)
-{
- int x, y;
-
- do {
- x = Rand(WinWidth);
- y = Rand(WinHeight);
- } while (x <= ImgWidth && y <= ImgHeight);
-
-#ifdef GL_EXT_framebuffer_blit
- if (UseBlit)
- {
- glBlitFramebufferEXT_func(0, 0, ImgWidth, ImgHeight,
- x, y, x + ImgWidth, y + ImgHeight,
- GL_COLOR_BUFFER_BIT, GL_LINEAR);
- }
- else
-#endif
- {
- glWindowPos2iARB(x, y);
- glCopyPixels(0, 0, ImgWidth, ImgHeight, GL_COLOR);
- }
-}
-
-
-/**
- * Measure glCopyPixels rate
- */
-static void
-RunTest(void)
-{
- double t1, t0 = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
- int iters = 0;
- float copyRate, mbRate;
- int r, g, b, a, bpp;
-
- if (AlphaTest) {
- glEnable(GL_ALPHA_TEST);
- glAlphaFunc(GL_GREATER, 0.0);
- }
-
- glGetIntegerv(GL_RED_BITS, &r);
- glGetIntegerv(GL_GREEN_BITS, &g);
- glGetIntegerv(GL_BLUE_BITS, &b);
- glGetIntegerv(GL_ALPHA_BITS, &a);
- bpp = (r + g + b + a) / 8;
-
- do {
- BlitOne();
-
- if (Buffer == GL_FRONT)
- glFinish(); /* XXX to view progress */
-
- iters++;
-
- t1 = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
- } while (t1 - t0 < 5.0);
-
- glDisable(GL_ALPHA_TEST);
-
- copyRate = iters / (t1 - t0);
- mbRate = ImgWidth * ImgHeight * bpp * copyRate / (1024 * 1024);
-
- printf("Image size: %d x %d, %d Bpp\n", ImgWidth, ImgHeight, bpp);
- printf("%d copies in %.2f = %.2f copies/sec, %.2f MB/s\n",
- iters, t1-t0, copyRate, mbRate);
-}
-
-
-static void
-Draw(void)
-{
- glClearColor(0.0, 0.0, 0.0, 0.0);
- glClearColor(0.2, 0.2, 0.8, 0);
- glReadBuffer(Buffer);
- glDrawBuffer(Buffer);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- DrawTestImage();
-
- RunTest();
-
- if (Buffer == GL_FRONT)
- glFinish();
- else
- glutSwapBuffers();
-
-#if 1
- printf("exiting\n");
- exit(0);
-#endif
-}
-
-
-static void
-Reshape(int width, int height)
-{
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -15.0);
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'b':
- BlitOne();
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-SpecialKey(int key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- break;
- case GLUT_KEY_DOWN:
- break;
- case GLUT_KEY_LEFT:
- break;
- case GLUT_KEY_RIGHT:
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-ParseArgs(int argc, char *argv[])
-{
- int i;
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-back") == 0)
- Buffer = GL_BACK;
- else if (strcmp(argv[i], "-alpha") == 0)
- AlphaTest = GL_TRUE;
- else if (strcmp(argv[i], "-blit") == 0)
- UseBlit = GL_TRUE;
- }
-}
-
-
-static void
-Init(void)
-{
- if (glutExtensionSupported("GL_EXT_framebuffer_blit")) {
- glBlitFramebufferEXT_func = (PFNGLBLITFRAMEBUFFEREXTPROC)
- glutGetProcAddress("glBlitFramebufferEXT");
- }
- else if (UseBlit) {
- printf("Warning: GL_EXT_framebuffer_blit not supported.\n");
- UseBlit = GL_FALSE;
- }
-}
-
-
-int
-main(int argc, char *argv[])
-{
- GLint mode = GLUT_RGB | GLUT_ALPHA | GLUT_DOUBLE | GLUT_DEPTH;
- glutInit(&argc, argv);
-
- ParseArgs(argc, argv);
- if (AlphaTest)
- mode |= GLUT_ALPHA;
-
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(WinWidth, WinHeight);
- glutInitDisplayMode(mode);
- glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(SpecialKey);
- glutDisplayFunc(Draw);
-
- printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER));
- printf("Draw Buffer: %s\n", (Buffer == GL_BACK) ? "Back" : "Front");
- Init();
-
- printf("Mode: %s\n", (UseBlit ? "glBlitFramebuffer" : "glCopyPixels"));
- printf("Alpha Test: %s\n", (AlphaTest ? "yes" : "no"));
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/crossbar.c b/progs/tests/crossbar.c
deleted file mode 100644
index ac9a8eae3b..0000000000
--- a/progs/tests/crossbar.c
+++ /dev/null
@@ -1,237 +0,0 @@
-/*
- * (C) Copyright IBM Corporation 2005
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file crossbar.c
- *
- * Simple test of GL_ARB_texture_env_crossbar functionality. Several squares
- * are drawn with different texture combine modes, but all should be rendered
- * with the same final color.
- *
- * \author Ian Romanick <idr@us.ibm.com>
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-static const GLint tests[][8] = {
- { 1, GL_REPLACE, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR,
- 2, GL_REPLACE, GL_TEXTURE, GL_PRIMARY_COLOR },
- { 3, GL_REPLACE, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR,
- 2, GL_SUBTRACT, GL_TEXTURE0, GL_TEXTURE1 },
- { 2, GL_REPLACE, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR,
- 2, GL_REPLACE, GL_TEXTURE0, GL_TEXTURE0 },
- { 2, GL_REPLACE, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR,
- 1, GL_SUBTRACT, GL_TEXTURE0, GL_TEXTURE1 },
- { 3, GL_ADD, GL_TEXTURE1, GL_TEXTURE1,
- 2, GL_MODULATE, GL_TEXTURE1, GL_PREVIOUS },
- { 3, GL_ADD, GL_TEXTURE1, GL_TEXTURE1,
- 4, GL_MODULATE, GL_TEXTURE0, GL_PREVIOUS },
-};
-
-#define NUM_TESTS (sizeof(tests) / sizeof(tests[0]))
-
-static int Width = 100 * (NUM_TESTS + 1);
-static int Height = 200;
-static const GLfloat Near = 5.0, Far = 25.0;
-
-
-static void Display( void )
-{
- unsigned i;
-
-
- glClearColor(0.2, 0.2, 0.8, 0);
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
-
- /* This is the "reference" square.
- */
-
- glActiveTexture( GL_TEXTURE0 );
- glDisable( GL_TEXTURE_2D );
- glActiveTexture( GL_TEXTURE1 );
- glDisable( GL_TEXTURE_2D );
-
- glTranslatef(-(NUM_TESTS * 1.5), 0, 0);
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
- for ( i = 0 ; i < NUM_TESTS ; i++ ) {
- glActiveTexture( GL_TEXTURE0 );
- glEnable( GL_TEXTURE_2D );
- glBindTexture( GL_TEXTURE_2D, tests[i][0] );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE );
- glTexEnvi( GL_TEXTURE_ENV, GL_COMBINE_RGB, tests[i][1] );
- glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE0_RGB, tests[i][2] );
- glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE1_RGB, tests[i][3] );
-
- glActiveTexture( GL_TEXTURE1 );
- glEnable( GL_TEXTURE_2D );
- glBindTexture( GL_TEXTURE_2D, tests[i][4] );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE );
- glTexEnvi( GL_TEXTURE_ENV, GL_COMBINE_RGB, tests[i][5] );
- glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE0_RGB, tests[i][6] );
- glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE1_RGB, tests[i][7] );
-
- glCallList(1);
- }
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- GLfloat ar = (float) width / (float) height;
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- const char * const ver_string = (const char *)
- glGetString( GL_VERSION );
- float ver = strtod( ver_string, NULL );
- GLint tex_units;
- GLint temp[ 256 ];
-
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", ver_string);
-
- if ( (!glutExtensionSupported("GL_ARB_multitexture")
- && (ver < 1.3))
- || (!glutExtensionSupported("GL_ARB_texture_env_combine")
- && !glutExtensionSupported("GL_EXT_texture_env_combine")
- && (ver < 1.3))
- || (!glutExtensionSupported("GL_ARB_texture_env_crossbar")
- && !glutExtensionSupported("GL_NV_texture_env_combine4")
- && (ver < 1.4)) ) {
- printf("\nSorry, this program requires GL_ARB_multitexture and either\n"
- "GL_ARB_texture_env_combine or GL_EXT_texture_env_combine (or OpenGL 1.3).\n"
- "Either GL_ARB_texture_env_crossbar or GL_NV_texture_env_combine4 (or\n"
- "OpenGL 1.4) are also required.\n");
- exit(1);
- }
-
- glGetIntegerv( GL_MAX_TEXTURE_UNITS, & tex_units );
- if ( tex_units < 2 ) {
- printf("\nSorry, this program requires at least 2 texture units.\n");
- exit(1);
- }
-
- printf("\nAll %lu squares should be the same color.\n", (unsigned long) NUM_TESTS + 1);
-
- (void) memset( temp, 0x00, sizeof( temp ) );
- glBindTexture( GL_TEXTURE_2D, 1 );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
- glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, temp );
-
- (void) memset( temp, 0x7f, sizeof( temp ) );
- glBindTexture( GL_TEXTURE_2D, 2 );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
- glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, temp );
-
- (void) memset( temp, 0xff, sizeof( temp ) );
- glBindTexture( GL_TEXTURE_2D, 3 );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
- glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, temp );
-
- (void) memset( temp, 0x3f, sizeof( temp ) );
- glBindTexture( GL_TEXTURE_2D, 4 );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
- glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, temp );
-
-
- glNewList( 1, GL_COMPILE );
- glTranslatef(3.0, 0, 0);
- glBegin(GL_QUADS);
- glColor3f( 0.9, 0.0, 0.0 );
- glMultiTexCoord2f( GL_TEXTURE0, 0.5, 0.5 );
- glMultiTexCoord2f( GL_TEXTURE1, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
- glEndList();
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( Width, Height );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow( "GL_ARB_texture_env_crossbar test" );
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/cva.c b/progs/tests/cva.c
deleted file mode 100644
index b3e041c21e..0000000000
--- a/progs/tests/cva.c
+++ /dev/null
@@ -1,160 +0,0 @@
-
-/*
- * Trivial CVA test, good for testing driver fastpaths (especially
- * indexed vertex buffers if they are supported).
- *
- * Gareth Hughes
- * November 2000
- */
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <stddef.h> /* for ptrdiff_t, referenced by GL.h when GL_GLEXT_LEGACY defined */
-#ifdef _WIN32
-#include <windows.h>
-#endif
-#define GL_GLEXT_LEGACY
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-GLfloat verts[][4] = {
- { -0.5, -0.5, -2.0, 0.0 },
- { 0.5, -0.5, -2.0, 0.0 },
- { -0.5, 0.5, -2.0, 0.0 },
- { 0.5, 0.5, -2.0, 0.0 },
-};
-
-GLubyte color[][4] = {
- { 0xff, 0x00, 0x00, 0x00 },
- { 0x00, 0xff, 0x00, 0x00 },
- { 0x00, 0x00, 0xff, 0x00 },
- { 0xff, 0xff, 0xff, 0x00 },
-};
-
-GLuint indices[] = { 0, 1, 2, 3 };
-
-GLboolean compiled = GL_TRUE;
-GLboolean doubleBuffer = GL_TRUE;
-
-
-static void init( void )
-{
- glClearColor( 0.0, 0.0, 0.0, 0.0 );
- glShadeModel( GL_SMOOTH );
-
- glFrontFace( GL_CCW );
- glCullFace( GL_BACK );
- glEnable( GL_CULL_FACE );
-
- glEnable( GL_DEPTH_TEST );
-
- glEnableClientState( GL_VERTEX_ARRAY );
- glEnableClientState( GL_COLOR_ARRAY );
-
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 2.0, 10.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-
- glVertexPointer( 3, GL_FLOAT, sizeof(verts[0]), verts );
- glColorPointer( 4, GL_UNSIGNED_BYTE, 0, color );
-
-#ifdef GL_EXT_compiled_vertex_array
- if ( compiled ) {
- glLockArraysEXT( 0, 4 );
- }
-#endif
-}
-
-static void display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glDrawElements( GL_TRIANGLES, 3, GL_UNSIGNED_INT, indices );
-
- glFlush();
- if ( doubleBuffer ) {
- glutSwapBuffers();
- }
-}
-
-static void keyboard( unsigned char key, int x, int y )
-{
- switch ( key ) {
- case 27:
- exit( 0 );
- break;
- }
-
- glutPostRedisplay();
-}
-
-static GLboolean args( int argc, char **argv )
-{
- GLint i;
-
- doubleBuffer = GL_TRUE;
-
- for ( i = 1 ; i < argc ; i++ ) {
- if ( strcmp( argv[i], "-sb" ) == 0 ) {
- doubleBuffer = GL_FALSE;
- } else if ( strcmp( argv[i], "-db" ) == 0 ) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf( stderr, "%s (Bad option).\n", argv[i] );
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main( int argc, char **argv )
-{
- GLenum type;
- char *string;
- double version;
-
- glutInit( &argc, argv );
-
- if ( args( argc, argv ) == GL_FALSE ) {
- exit( 1 );
- }
-
- type = GLUT_RGB | GLUT_DEPTH;
- type |= ( doubleBuffer ) ? GLUT_DOUBLE : GLUT_SINGLE;
-
- glutInitDisplayMode( type );
- glutInitWindowSize( 250, 250 );
- glutInitWindowPosition( 100, 100 );
- glutCreateWindow( "CVA Test" );
- glewInit();
-
- /* Make sure the server supports GL 1.2 vertex arrays.
- */
- string = (char *) glGetString( GL_VERSION );
-
- version = atof(string);
- if ( version < 1.2 ) {
- fprintf( stderr, "This program requires OpenGL 1.2 vertex arrays.\n" );
- exit( -1 );
- }
-
- /* See if the server supports compiled vertex arrays.
- */
- string = (char *) glGetString( GL_EXTENSIONS );
-
- if ( !strstr( string, "GL_EXT_compiled_vertex_array" ) ) {
- fprintf( stderr, "Compiled vertex arrays not supported by this renderer.\n" );
- compiled = GL_FALSE;
- }
-
- init();
-
- glutDisplayFunc( display );
- glutKeyboardFunc( keyboard );
- glutMainLoop();
-
- return 0;
-}
diff --git a/progs/tests/cva_huge.c b/progs/tests/cva_huge.c
deleted file mode 100644
index 88ec2af2a8..0000000000
--- a/progs/tests/cva_huge.c
+++ /dev/null
@@ -1,232 +0,0 @@
-/*
- * Copyright © 2010 Pauli Nieminen
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-
-/*
- * Test case for huge cva arrays. Mesa code has to split this to multiple VBOs
- * which had memory access error.
- * This test case doesn't render incorrectly but valgrind showed the memory
- * access error.
- */
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <stddef.h> /* for ptrdiff_t, referenced by GL.h when GL_GLEXT_LEGACY defined */
-#ifdef _WIN32
-#include <windows.h>
-#endif
-#define GL_GLEXT_LEGACY
-#include <GL/glut.h>
-
-GLfloat *verts;
-
-GLubyte *color;
-
-GLuint *indices;
-
-#define rows 1000 /* Create 1000x1000 vertex grid */
-#define row_width 5000.0
-#define grid_depth -50.0
-GLuint nr_verts_in_row = rows;
-GLuint nr_indices_in_strip = rows * 2;
-
-GLboolean double_buffer;
-GLboolean compiled = GL_TRUE;
-
-static void generate_verts( void )
-{
- unsigned x, y;
- GLfloat step = row_width /(GLfloat)(nr_verts_in_row - 1);
- verts = malloc(sizeof(verts[0]) * 4 * nr_verts_in_row * nr_verts_in_row);
-
- for (y = 0; y < nr_verts_in_row; ++y) {
- for (x = 0; x < nr_verts_in_row; ++x) {
- unsigned idx = 4*(x + y * nr_verts_in_row);
- verts[idx + 0] = step * x - row_width/2.0;
- verts[idx + 1] = step * y - row_width/2.0;
- /* deep enough not to be vissible */
- verts[idx + 2] = grid_depth;
- verts[idx + 3] = 0.0;
- }
- }
- glVertexPointer( 3, GL_FLOAT, sizeof(verts[0])*4, verts );
-}
-
-static void generate_colors( void )
-{
- unsigned x, y;
- GLfloat step = 255.0/(GLfloat)(nr_verts_in_row - 1);
- color = malloc(sizeof(color[0]) * 4 * nr_verts_in_row * nr_verts_in_row);
-
- for (y = 0; y < nr_verts_in_row; ++y) {
- for (x = 0; x < nr_verts_in_row; ++x) {
- unsigned idx = 4*(x + y * nr_verts_in_row);
- color[idx + 0] = (GLubyte)(step * x);
- color[idx + 1] = 0x00;
- color[idx + 2] = (GLubyte)(step * y);
- color[idx + 3] = 0x00;
- }
- }
- glColorPointer( 4, GL_UNSIGNED_BYTE, 0, color );
-}
-
-static void generate_indices( void )
-{
- unsigned strip, i;
-
- /* indice size * number of strips * number of indices in strip */
- indices = malloc(sizeof(indices[0]) * (nr_verts_in_row - 1) *
- (nr_indices_in_strip));
-
- for (strip = 0; strip < nr_verts_in_row - 1; strip += 2) {
- for (i = 0; i < nr_indices_in_strip; i+=2) {
- unsigned idx = i + strip * nr_indices_in_strip;
- unsigned idx2 = (nr_indices_in_strip - i - 2) + (strip +
- 1) * (nr_indices_in_strip);
- indices[idx + 1] = i/2 + strip*nr_verts_in_row;
- indices[idx] = i/2 + (strip + 1)*nr_verts_in_row;
- if (strip + 1 < nr_verts_in_row - 1) {
- indices[idx2] = i/2 + (strip + 1)*nr_verts_in_row;
- indices[idx2 + 1] = i/2 + (strip + 2)*nr_verts_in_row;
- }
- }
- }
-}
-
-static void init( void )
-{
-
-
- generate_verts();
- generate_colors();
- generate_indices();
-
- glClearColor( 0.0, 0.0, 0.0, 0.0 );
- glShadeModel( GL_SMOOTH );
-
- glEnableClientState( GL_VERTEX_ARRAY );
- glEnableClientState( GL_COLOR_ARRAY );
-
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -100.0, 100.0, -100.0, 100.0, 1.0, 100.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-
-#ifdef GL_EXT_compiled_vertex_array
- if ( compiled ) {
- glLockArraysEXT( 0, rows * rows );
- }
-#endif
-}
-
-static void display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glDrawElements( GL_TRIANGLE_STRIP, nr_indices_in_strip * (nr_verts_in_row - 1) , GL_UNSIGNED_INT, indices );
-
- if ( double_buffer )
- glutSwapBuffers();
- else
- glFlush();
-}
-
-static void keyboard( unsigned char key, int x, int y )
-{
- switch ( key ) {
- case 27:
- exit( 0 );
- break;
- }
-
- glutPostRedisplay();
-}
-
-static GLboolean args( int argc, char **argv )
-{
- GLint i;
-
- double_buffer = GL_TRUE;
-
- for ( i = 1 ; i < argc ; i++ ) {
- if ( strcmp( argv[i], "-sb" ) == 0 ) {
- double_buffer = GL_FALSE;
- } else if ( strcmp( argv[i], "-db" ) == 0 ) {
- double_buffer = GL_TRUE;
- } else {
- fprintf( stderr, "%s (Bad option).\n", argv[i] );
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main( int argc, char **argv )
-{
- GLenum type;
- char *string;
- double version;
-
- glutInit( &argc, argv );
-
- if ( args( argc, argv ) == GL_FALSE ) {
- exit( 1 );
- }
-
- type = GLUT_RGB | GLUT_DEPTH;
- type |= ( double_buffer ) ? GLUT_DOUBLE : GLUT_SINGLE;
-
- glutInitDisplayMode( type );
- glutInitWindowSize( 250, 250 );
- glutInitWindowPosition( 100, 100 );
- glutCreateWindow( "CVA Test" );
-
- /* Make sure the server supports GL 1.2 vertex arrays.
- */
- string = (char *) glGetString( GL_VERSION );
-
- version = atof(string);
- if ( version < 1.2 ) {
- fprintf( stderr, "This program requires OpenGL 1.2 vertex arrays.\n" );
- exit( -1 );
- }
-
- /* See if the server supports compiled vertex arrays.
- */
- string = (char *) glGetString( GL_EXTENSIONS );
-
- if ( !strstr( string, "GL_EXT_compiled_vertex_array" ) ) {
- fprintf( stderr, "Compiled vertex arrays not supported by this renderer.\n" );
- compiled = GL_FALSE;
- }
-
- init();
-
- glutDisplayFunc( display );
- glutKeyboardFunc( keyboard );
- glutMainLoop();
-
- return 0;
-}
diff --git a/progs/tests/cylwrap.c b/progs/tests/cylwrap.c
deleted file mode 100644
index 2b32f11541..0000000000
--- a/progs/tests/cylwrap.c
+++ /dev/null
@@ -1,259 +0,0 @@
-/*
- * Test cylindrical texcoord wrapping
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-
-static int Win;
-static int WinWidth = 600, WinHeight = 400;
-static GLfloat Xrot = 0, Yrot = 0;
-static GLboolean CylWrap = GL_TRUE;
-static GLboolean Lines = GL_FALSE;
-
-
-
-static void
-PrintString(const char *s)
-{
- while (*s) {
- glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
- s++;
- }
-}
-
-
-static void
-DrawSample(GLboolean wrap)
-{
- float p;
-
- glEnable(GL_TEXTURE_2D);
-
- if (Lines) {
- /* texured lines */
- float t;
- for (t = 0; t <= 1.0; t += 0.125) {
- float y = -1.0 + 2.0 * t;
- glBegin(GL_LINE_STRIP);
- for (p = 0.0; p <= 1.001; p += 0.05) {
- float x = -2.0 + p * 4.0;
- float s = p + 0.5;
- if (wrap && s > 1.0)
- s -= 1.0;
- glTexCoord2f(s, t); glVertex2f(x, y);
- }
- glEnd();
- }
- }
- else {
- /* texured quads */
- glBegin(GL_QUAD_STRIP);
- for (p = 0.0; p <= 1.001; p += 0.1) {
- float x = -2.0 + p * 4.0;
- float s = p + 0.5;
- if (wrap && s > 1.0)
- s -= 1.0;
- glTexCoord2f(s, 0); glVertex2f(x, -1);
- glTexCoord2f(s, 1); glVertex2f(x, +1);
- }
- glEnd();
- }
-
- glDisable(GL_TEXTURE_2D);
-
- /* hash marks */
- glColor3f(0,0,0);
- glBegin(GL_LINES);
- for (p = 0.0; p <= 1.001; p += 0.1) {
- float x = -2.0 + p * 4.0;
- glVertex2f(x, -1.1);
- glVertex2f(x, -0.8);
- }
- glEnd();
-
- /* labels */
- glColor3f(1,1,1);
- for (p = 0.0; p <= 1.001; p += 0.1) {
- char str[100];
- float x = -2.0 + p * 4.0;
- float s = p + 0.5;
-
- if (wrap && s > 1.0)
- s -= 1.0;
-
- sprintf(str, "%3.1f", s);
- glRasterPos2f(x, -1.2);
- glBitmap(0, 0, 0, 0, -11, 0, NULL);
- PrintString(str);
- if (p == 0.0) {
- glBitmap(0, 0, 0, 0, -55, 0, NULL);
- PrintString("s =");
- }
- }
-}
-
-
-static void
-Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glPushMatrix();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
-
- glPushMatrix();
- glTranslatef(0, +1.2, 0);
- DrawSample(GL_FALSE);
- glPopMatrix();
-
- /* set Mesa back-door state for testing cylindrical wrap mode */
- if (CylWrap)
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, 0.125);
-
- glPushMatrix();
- glTranslatef(0, -1.2, 0);
- DrawSample(GL_TRUE);
- glPopMatrix();
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, 1.0);
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void
-Reshape(int width, int height)
-{
- WinWidth = width;
- WinHeight = height;
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1.0, 1.0, -1.0, 1.0, 3.0, 25.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -10.0);
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'c':
- case 'C':
- CylWrap = !CylWrap;
- if (CylWrap)
- printf("Cylindrical wrap on.\n");
- else
- printf("Cylindrical wrap off.\n");
- break;
- case 'l':
- case 'L':
- Lines = !Lines;
- break;
- case 27:
- glutDestroyWindow(Win);
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-SpecialKey(int key, int x, int y)
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- Xrot -= step;
- break;
- case GLUT_KEY_DOWN:
- Xrot += step;
- break;
- case GLUT_KEY_LEFT:
- Yrot -= step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-MakeSineWaveTexture(void)
-{
- GLubyte tex[128][512][4];
- int i, j;
-
- for (j = 0; j < 128; j++) {
- for (i = 0; i < 512; i++) {
- float x = i / 511.0 * 2.0 * M_PI + M_PI * 0.5;
- float y0 = sin(x) * 0.5 + 0.5;
- int jy0 = y0 * 128;
- float y1 = sin(x + M_PI) * 0.5 + 0.5;
- int jy1 = y1 * 128;
- if (j < jy0)
- tex[j][i][0] = 0xff;
- else
- tex[j][i][0] = 0;
- if (j < jy1)
- tex[j][i][1] = 0xff;
- else
- tex[j][i][1] = 0;
- tex[j][i][2] = 0;
- tex[j][i][3] = 0xff;
- }
- }
-
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 128, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, tex);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-}
-
-
-static void
-Init(void)
-{
- glBindTexture(GL_TEXTURE_2D, 5);
- MakeSineWaveTexture();
-
- glClearColor(0.5, 0.5, 0.5, 0.0);
- glPointSize(3.0);
-
- printf("Press 'c' to toggle cylindrical wrap mode.\n");
- printf("Press 'l' to toggle line / quad drawing.\n");
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowSize(WinWidth, WinHeight);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
- Win = glutCreateWindow(argv[0]);
- glutReshapeFunc(Reshape);
- glutSpecialFunc(SpecialKey);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/debugger.c b/progs/tests/debugger.c
deleted file mode 100644
index 1c2f9bebca..0000000000
--- a/progs/tests/debugger.c
+++ /dev/null
@@ -1,735 +0,0 @@
-/*
- * Test the GL_MESA_program_debug extension
- */
-
-
-#include <assert.h>
-#include <ctype.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-
-/*
- * Print the string with line numbers
- */
-static void list_program(const GLubyte *string, GLsizei len)
-{
- const char *c = (const char *) string;
- int i, line = 1, printNumber = 1;
-
- for (i = 0; i < len; i++) {
- if (printNumber) {
- printf("%3d ", line);
- printNumber = 0;
- }
- if (*c == '\n') {
- line++;
- printNumber = 1;
- }
- putchar(*c);
- c++;
- }
- putchar('\n');
-}
-
-
-/*
- * Return the line number and column number that corresponds to the
- * given program position. Also return a null-terminated copy of that
- * line of the program string.
- */
-static const GLubyte *
-find_line_column(const GLubyte *string, const GLubyte *pos,
- GLint *line, GLint *col)
-{
- const GLubyte *lineStart = string;
- const GLubyte *p = string;
- GLubyte *s;
- int len;
-
- *line = 1;
-
- while (p != pos) {
- if (*p == (GLubyte) '\n') {
- (*line)++;
- lineStart = p + 1;
- }
- p++;
- }
-
- *col = (pos - lineStart) + 1;
-
- /* return copy of this line */
- while (*p != 0 && *p != '\n')
- p++;
- len = p - lineStart;
- s = (GLubyte *) malloc(len + 1);
- memcpy(s, lineStart, len);
- s[len] = 0;
-
- return s;
-}
-
-
-#define ARB_VERTEX_PROGRAM 1
-#define ARB_FRAGMENT_PROGRAM 2
-#define NV_VERTEX_PROGRAM 3
-#define NV_FRAGMENT_PROGRAM 4
-
-
-
-struct breakpoint {
- enum {PIXEL, LINE} type;
- int x, y;
- int line;
- GLboolean enabled;
-};
-
-#define MAX_BREAKPOINTS 100
-static struct breakpoint Breakpoints[MAX_BREAKPOINTS];
-static int NumBreakpoints = 0;
-
-
-
-/*
- * Interactive debugger
- */
-static void Debugger2(GLenum target, GLvoid *data)
-{
- static GLuint skipCount = 0;
- const GLubyte *ln;
- GLint pos = 0, line, column;
- GLint id;
- int progType;
- GLint len;
- GLubyte *program;
- GLboolean stop;
- int i;
-
- /* Sigh, GL_VERTEX_PROGRAM_ARB == GL_VERTEX_PROGRAM_NV so it's a bit
- * hard to distinguish between them.
- */
- if (target == GL_FRAGMENT_PROGRAM_ARB)
- progType = ARB_FRAGMENT_PROGRAM;
- else if (target == GL_FRAGMENT_PROGRAM_NV)
- progType = NV_FRAGMENT_PROGRAM;
- else
- progType = NV_VERTEX_PROGRAM;
-
- /* Until we hit zero, continue rendering */
- if (skipCount > 0) {
- skipCount--;
- return;
- }
-
- /* Get id of the program and current position */
- switch (progType) {
- case ARB_FRAGMENT_PROGRAM:
- glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_BINDING_ARB, &id);
- glGetIntegerv(GL_FRAGMENT_PROGRAM_POSITION_MESA, &pos);
- break;
- case NV_FRAGMENT_PROGRAM:
- glGetIntegerv(GL_FRAGMENT_PROGRAM_BINDING_NV, &id);
- glGetIntegerv(GL_FRAGMENT_PROGRAM_POSITION_MESA, &pos);
- break;
- case ARB_VERTEX_PROGRAM:
- glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_BINDING_ARB, &id);
- glGetIntegerv(GL_VERTEX_PROGRAM_POSITION_MESA, &pos);
- break;
- case NV_VERTEX_PROGRAM:
- glGetIntegerv(GL_VERTEX_PROGRAM_BINDING_NV, &id);
- glGetIntegerv(GL_VERTEX_PROGRAM_POSITION_MESA, &pos);
- break;
- default:
- abort();
- }
-
- /* get program string */
- if (progType == ARB_VERTEX_PROGRAM ||
- progType == ARB_FRAGMENT_PROGRAM)
- glGetProgramivARB(target, GL_PROGRAM_LENGTH_ARB, &len);
- else
- glGetProgramivNV(id, GL_PROGRAM_LENGTH_NV, &len);
- program = malloc(len + 1);
- if (progType == ARB_VERTEX_PROGRAM ||
- progType == ARB_FRAGMENT_PROGRAM)
- glGetProgramStringARB(target, GL_PROGRAM_STRING_ARB, program);
- else
- glGetProgramStringNV(id, GL_PROGRAM_STRING_NV, program);
-
-
- /* Get current line number, column, line string */
- ln = find_line_column(program, program + pos, &line, &column);
-
- /* test breakpoints */
- if (NumBreakpoints > 0)
- stop = GL_FALSE;
- else
- stop = GL_TRUE;
- for (i = 0; i < NumBreakpoints; i++) {
- if (Breakpoints[i].enabled) {
- switch (Breakpoints[i].type) {
- case PIXEL:
- if (progType == ARB_FRAGMENT_PROGRAM) {
-
- }
- else if (progType == NV_FRAGMENT_PROGRAM) {
- GLfloat pos[4];
- int px, py;
- glGetProgramRegisterfvMESA(GL_FRAGMENT_PROGRAM_NV,
- 6, (GLubyte *) "f[WPOS]", pos);
- px = (int) pos[0];
- py = (int) pos[1];
- printf("%d, %d\n", px, py);
- if (px == Breakpoints[i].x &&
- py == Breakpoints[i].y) {
- printf("Break at pixel (%d, %d)\n", px, py);
- stop = GL_TRUE;
- }
- }
- break;
- case LINE:
- if (line == Breakpoints[i].line) {
- /* hit a breakpoint! */
- printf("Break at line %d\n", line);
- stop = GL_TRUE;
- }
- break;
- }
- }
- }
- if (!stop) {
- free(program);
- return;
- }
-
- printf("%d: %s\n", line, ln);
-
- /* get commands from stdin */
- while (1) {
- char command[1000], *cmd;
-
- /* print prompt and get command */
- printf("(%s %d) ", (target == GL_VERTEX_PROGRAM_ARB ? "vert" : "frag"),
- line);
- fgets(command, 999, stdin);
-
- /* skip leading whitespace */
- for (cmd = command; cmd[0] == ' '; cmd++)
- ;
-
- if (!cmd[0])
- /* nothing (repeat the previous cmd?) */
- continue;
-
- switch (cmd[0]) {
- case 's':
- /* skip N instructions */
- i = atoi(cmd + 2);
- skipCount = i;
- printf("Skipping %d instructions\n", i);
- return;
- case 'n':
- /* next */
- return;
- case 'c':
- return;
- case 'd':
- /* dump machine state */
- if (progType == NV_FRAGMENT_PROGRAM) {
- static const char *inRegs[] = {
- "f[WPOS]", "f[COL0]", "f[COL1]", "f[FOGC]",
- "f[TEX0]", "f[TEX1]", "f[TEX2]", "f[TEX3]",
- NULL
- };
- static const char *outRegs[] = {
- "o[COLR]", "o[COLH]", "o[DEPR]", NULL
- };
- GLfloat v[4];
- int i;
- printf("Fragment input attributes:\n");
- for (i = 0; inRegs[i]; i++) {
- glGetProgramRegisterfvMESA(GL_FRAGMENT_PROGRAM_NV,
- strlen(inRegs[i]),
- (const GLubyte *) inRegs[i], v);
- printf(" %s: %g, %g, %g, %g\n", inRegs[i],
- v[0], v[1], v[2], v[3]);
- }
- printf("Fragment output attributes:\n");
- for (i = 0; outRegs[i]; i++) {
- glGetProgramRegisterfvMESA(GL_FRAGMENT_PROGRAM_NV,
- strlen(outRegs[i]),
- (const GLubyte *) outRegs[i], v);
- printf(" %s: %g, %g, %g, %g\n", outRegs[i],
- v[0], v[1], v[2], v[3]);
- }
- printf("Temporaries:\n");
- for (i = 0; i < 4; i++) {
- char temp[100];
- GLfloat v[4];
- sprintf(temp, "R%d", i);
- glGetProgramRegisterfvMESA(GL_FRAGMENT_PROGRAM_NV,
- strlen(temp),
- (const GLubyte *) temp, v);
- printf(" %s: %g, %g, %g, %g\n", temp, v[0],v[1],v[2],v[3]);
- }
- }
- else if (progType == NV_VERTEX_PROGRAM) {
- GLfloat v[4];
- int i;
- static const char *inRegs[] = {
- "v[OPOS]", "v[WGHT]", "v[NRML]", "v[COL0]",
- "v[COL1]", "v[FOGC]", "v[6]", "v[7]",
- "v[TEX0]", "v[TEX1]", "v[TEX2]", "v[TEX3]",
- "v[TEX4]", "v[TEX5]", "v[TEX6]", "v[TEX7]",
- NULL
- };
- static const char *outRegs[] = {
- "o[HPOS]", "o[COL0]", "o[COL1]", "o[BFC0]",
- "o[BFC1]", "o[FOGC]", "o[PSIZ]",
- "o[TEX0]", "o[TEX1]", "o[TEX2]", "o[TEX3]",
- "o[TEX4]", "o[TEX5]", "o[TEX6]", "o[TEX7]",
- NULL
- };
- printf("Vertex input attributes:\n");
- for (i = 0; inRegs[i]; i++) {
- glGetProgramRegisterfvMESA(GL_VERTEX_PROGRAM_NV,
- strlen(inRegs[i]),
- (const GLubyte *) inRegs[i], v);
- printf(" %s: %g, %g, %g, %g\n", inRegs[i],
- v[0], v[1], v[2], v[3]);
- }
- printf("Vertex output attributes:\n");
- for (i = 0; outRegs[i]; i++) {
- glGetProgramRegisterfvMESA(GL_VERTEX_PROGRAM_NV,
- strlen(outRegs[i]),
- (const GLubyte *) outRegs[i], v);
- printf(" %s: %g, %g, %g, %g\n", outRegs[i],
- v[0], v[1], v[2], v[3]);
- }
- printf("Temporaries:\n");
- for (i = 0; i < 4; i++) {
- char temp[100];
- GLfloat v[4];
- sprintf(temp, "R%d", i);
- glGetProgramRegisterfvMESA(GL_VERTEX_PROGRAM_NV,
- strlen(temp),
- (const GLubyte *) temp, v);
- printf(" %s: %g, %g, %g, %g\n", temp, v[0],v[1],v[2],v[3]);
- }
- }
- break;
- case 'l':
- /* list */
- list_program(program, len);
- break;
- case 'p':
- /* print */
- {
- GLfloat v[4];
- char *c;
- cmd++;
- while (*cmd == ' ')
- cmd++;
- c = cmd;
- while (*c) {
- if (*c == '\n' || *c == '\r')
- *c = 0;
- else
- c++;
- }
- glGetProgramRegisterfvMESA(target, strlen(cmd),
- (const GLubyte *) cmd, v);
- if (glGetError() == GL_NO_ERROR)
- printf("%s = %g, %g, %g, %g\n", cmd, v[0], v[1], v[2], v[3]);
- else
- printf("Invalid expression\n");
- }
- break;
- case 'b':
- if (cmd[1] == ' ' && isdigit(cmd[2])) {
- char *comma = strchr(cmd, ',');
- if (comma) {
- /* break at pixel */
- int x = atoi(cmd + 2);
- int y = atoi(comma + 1);
- if (NumBreakpoints < MAX_BREAKPOINTS) {
- Breakpoints[NumBreakpoints].type = PIXEL;
- Breakpoints[NumBreakpoints].x = x;
- Breakpoints[NumBreakpoints].y = y;
- Breakpoints[NumBreakpoints].enabled = GL_TRUE;
- NumBreakpoints++;
- printf("Breakpoint %d: break at pixel (%d, %d)\n",
- NumBreakpoints, x, y);
- }
- }
- else {
- /* break at line */
- int l = atoi(cmd + 2);
- if (l && NumBreakpoints < MAX_BREAKPOINTS) {
- Breakpoints[NumBreakpoints].type = LINE;
- Breakpoints[NumBreakpoints].line = l;
- Breakpoints[NumBreakpoints].enabled = GL_TRUE;
- NumBreakpoints++;
- printf("Breakpoint %d: break at line %d\n",
- NumBreakpoints, l);
- }
- }
- }
- else {
- /* list breakpoints */
- printf("Breakpoints:\n");
- for (i = 0; i < NumBreakpoints; i++) {
- switch (Breakpoints[i].type) {
- case LINE:
- printf(" %d: break at line %d\n",
- i + 1, Breakpoints[i].line);
- break;
- case PIXEL:
- printf(" %d: break at pixel (%d, %d)\n",
- i + 1, Breakpoints[i].x, Breakpoints[i].y);
- break;
- }
- }
- }
- break;
- case 'h':
- /* help */
- printf("Debugger commands:\n");
- printf(" b list breakpoints\n");
- printf(" b N break at line N\n");
- printf(" b x,y break at pixel x,y\n");
- printf(" c continue execution\n");
- printf(" d display register values\n");
- printf(" h help\n");
- printf(" l list program\n");
- printf(" n next instruction\n");
- printf(" p V print value V\n");
- printf(" s N skip N instructions\n");
- break;
- default:
- printf("Unknown command: %c\n", cmd[0]);
- }
- }
-}
-
-
-/*
- * Print current line, some registers, and continue.
- */
-static void Debugger(GLenum target, GLvoid *data)
-{
- GLint pos;
- const GLubyte *ln;
- GLint line, column;
- GLfloat v[4];
-
- assert(target == GL_FRAGMENT_PROGRAM_NV);
-
- glGetIntegerv(GL_FRAGMENT_PROGRAM_POSITION_MESA, &pos);
-
- ln = find_line_column((const GLubyte *) data, (const GLubyte *) data + pos,
- &line, &column);
- printf("%d:%d: %s\n", line, column, (char *) ln);
-
- glGetProgramRegisterfvMESA(GL_FRAGMENT_PROGRAM_NV,
- 2, (const GLubyte *) "R0", v);
- printf(" R0 = %g, %g, %g, %g\n", v[0], v[1], v[2], v[3]);
- glGetProgramRegisterfvMESA(GL_FRAGMENT_PROGRAM_NV,
- 7, (const GLubyte *) "f[WPOS]", v);
- printf(" o[WPOS] = %g, %g, %g, %g\n", v[0], v[1], v[2], v[3]);
- glGetProgramRegisterfvMESA(GL_FRAGMENT_PROGRAM_NV,
- 7, (const GLubyte *) "o[COLR]", v);
- printf(" o[COLR] = %g, %g, %g, %g\n", v[0], v[1], v[2], v[3]);
-
- free((void *) ln);
-}
-
-
-
-
-/**********************************************************************/
-
-static GLfloat Diffuse[4] = { 0.5, 0.5, 1.0, 1.0 };
-static GLfloat Specular[4] = { 0.8, 0.8, 0.8, 1.0 };
-static GLfloat LightPos[4] = { 0.0, 10.0, 20.0, 1.0 };
-static GLfloat Delta = 1.0;
-
-static GLuint FragProg;
-static GLuint VertProg;
-static GLboolean Anim = GL_TRUE;
-static GLboolean Wire = GL_FALSE;
-static GLboolean PixelLight = GL_TRUE;
-
-static GLfloat Xrot = 0, Yrot = 0;
-
-
-#define NAMED_PARAMETER4FV(prog, name, v) \
- glProgramNamedParameter4fvNV(prog, strlen(name), (const GLubyte *) name, v)
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- if (PixelLight) {
- NAMED_PARAMETER4FV(FragProg, "LightPos", LightPos);
- glEnable(GL_FRAGMENT_PROGRAM_NV);
- glEnable(GL_VERTEX_PROGRAM_NV);
- glDisable(GL_LIGHTING);
- }
- else {
- glLightfv(GL_LIGHT0, GL_POSITION, LightPos);
- glDisable(GL_FRAGMENT_PROGRAM_NV);
- glDisable(GL_VERTEX_PROGRAM_NV);
- glEnable(GL_LIGHTING);
- }
-
- glPushMatrix();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
-
-#if 1
- glutSolidSphere(2.0, 10, 5);
-#else
- {
- GLUquadricObj *q = gluNewQuadric();
- gluQuadricNormals(q, GL_SMOOTH);
- gluQuadricTexture(q, GL_TRUE);
- glRotatef(90, 1, 0, 0);
- glTranslatef(0, 0, -1);
- gluCylinder(q, 1.0, 1.0, 2.0, 24, 1);
- gluDeleteQuadric(q);
- }
-#endif
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Idle(void)
-{
- LightPos[0] += Delta;
- if (LightPos[0] > 25.0)
- Delta = -1.0;
- else if (LightPos[0] <- 25.0)
- Delta = 1.0;
- glutPostRedisplay();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- /*glOrtho( -2.0, 2.0, -2.0, 2.0, 5.0, 25.0 );*/
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case ' ':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'x':
- LightPos[0] -= 1.0;
- break;
- case 'X':
- LightPos[0] += 1.0;
- break;
- case 'w':
- Wire = !Wire;
- if (Wire)
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- else
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- break;
- case 'p':
- PixelLight = !PixelLight;
- if (PixelLight) {
- printf("Per-pixel lighting\n");
- }
- else {
- printf("Conventional lighting\n");
- }
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-static void SpecialKey( int key, int x, int y )
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- Xrot -= step;
- break;
- case GLUT_KEY_DOWN:
- Xrot += step;
- break;
- case GLUT_KEY_LEFT:
- Yrot -= step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( int argc, char *argv[] )
-{
- static const char *fragProgramText =
- "!!FP1.0\n"
- "DECLARE Diffuse; \n"
- "DECLARE Specular; \n"
- "DECLARE LightPos; \n"
-
- "# Compute normalized LightPos, put it in R0\n"
- "DP3 R0.x, LightPos, LightPos;\n"
- "RSQ R0.y, R0.x;\n"
- "MUL R0, LightPos, R0.y;\n"
-
- "# Compute normalized normal, put it in R1\n"
- "DP3 R1, f[TEX0], f[TEX0]; \n"
- "RSQ R1.y, R1.x;\n"
- "MUL R1, f[TEX0], R1.y;\n"
-
- "# Compute dot product of light direction and normal vector\n"
- "DP3 R2, R0, R1;\n"
-
- "MUL R3, Diffuse, R2; # diffuse attenuation\n"
-
- "POW R4, R2.x, {20.0}.x; # specular exponent\n"
-
- "MUL R5, Specular, R4; # specular attenuation\n"
-
- "ADD o[COLR], R3, R5; # add diffuse and specular colors\n"
- "END \n"
- ;
-
- static const char *vertProgramText =
- "!!VP1.0\n"
- "# typical modelview/projection transform\n"
- "DP4 o[HPOS].x, c[0], v[OPOS] ;\n"
- "DP4 o[HPOS].y, c[1], v[OPOS] ;\n"
- "DP4 o[HPOS].z, c[2], v[OPOS] ;\n"
- "DP4 o[HPOS].w, c[3], v[OPOS] ;\n"
- "# transform normal by inv transpose of modelview, put in tex0\n"
- "DP4 o[TEX0].x, c[4], v[NRML] ;\n"
- "DP4 o[TEX0].y, c[5], v[NRML] ;\n"
- "DP4 o[TEX0].z, c[6], v[NRML] ;\n"
- "DP4 o[TEX0].w, c[7], v[NRML] ;\n"
- "END\n";
- ;
-
- if (!glutExtensionSupported("GL_NV_vertex_program")) {
- printf("Sorry, this demo requires GL_NV_vertex_program\n");
- exit(1);
- }
- if (!glutExtensionSupported("GL_NV_fragment_program")) {
- printf("Sorry, this demo requires GL_NV_fragment_program\n");
- exit(1);
- }
-
- glGenProgramsNV(1, &FragProg);
- assert(FragProg > 0);
- glGenProgramsNV(1, &VertProg);
- assert(VertProg > 0);
-
- /*
- * Fragment program
- */
- glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, FragProg,
- strlen(fragProgramText),
- (const GLubyte *) fragProgramText);
- assert(glIsProgramNV(FragProg));
- glBindProgramNV(GL_FRAGMENT_PROGRAM_NV, FragProg);
-
- NAMED_PARAMETER4FV(FragProg, "Diffuse", Diffuse);
- NAMED_PARAMETER4FV(FragProg, "Specular", Specular);
-
- /*
- * Vertex program
- */
- glLoadProgramNV(GL_VERTEX_PROGRAM_NV, VertProg,
- strlen(vertProgramText),
- (const GLubyte *) vertProgramText);
- assert(glIsProgramNV(VertProg));
- glBindProgramNV(GL_VERTEX_PROGRAM_NV, VertProg);
- glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW_PROJECTION_NV, GL_IDENTITY_NV);
- glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 4, GL_MODELVIEW, GL_INVERSE_TRANSPOSE_NV);
-
- /*
- * Misc init
- */
- glClearColor(0.3, 0.3, 0.3, 0.0);
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_LIGHT0);
- glEnable(GL_LIGHTING);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Diffuse);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Specular);
- glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 20.0);
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("Press p to toggle between per-pixel and per-vertex lighting\n");
-
-#ifdef GL_MESA_program_debug
- if (argc > 1 && strcmp(argv[1], "fragment") == 0) {
- printf(">> Debugging fragment program\n");
- glProgramCallbackMESA(GL_FRAGMENT_PROGRAM_ARB, Debugger2,
- (GLvoid *) fragProgramText);
- glEnable(GL_FRAGMENT_PROGRAM_CALLBACK_MESA);
- }
- else {
- printf(">> Debugging vertex program\n");
- glProgramCallbackMESA(GL_VERTEX_PROGRAM_ARB, Debugger2,
- (GLvoid *) fragProgramText);
- glEnable(GL_VERTEX_PROGRAM_CALLBACK_MESA);
- }
-#endif
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 200, 200 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- if (Anim)
- glutIdleFunc(Idle);
- Init(argc, argv);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/drawbuffers.c b/progs/tests/drawbuffers.c
deleted file mode 100644
index 7a19933e62..0000000000
--- a/progs/tests/drawbuffers.c
+++ /dev/null
@@ -1,311 +0,0 @@
-/*
- * Test GL_ARB_draw_buffers, GL_EXT_framebuffer_object
- * and GLSL's gl_FragData[].
- *
- * Brian Paul
- * 11 March 2007
- */
-
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-#include "extfuncs.h"
-
-static int Win;
-static int Width = 400, Height = 400;
-static GLuint FBobject, RBobjects[3];
-static GLfloat Xrot = 0.0, Yrot = 0.0;
-static GLuint Program;
-
-
-static void
-CheckError(int line)
-{
- GLenum err = glGetError();
- if (err) {
- printf("GL Error 0x%x at line %d\n", (int) err, line);
- }
-}
-
-
-static void
-Display(void)
-{
- GLubyte *buffer = malloc(Width * Height * 4);
- static const GLenum buffers[2] = {
- GL_COLOR_ATTACHMENT0_EXT,
- GL_COLOR_ATTACHMENT1_EXT
- };
-
- glUseProgram_func(Program);
-
- glEnable(GL_DEPTH_TEST);
-
- /* draw to user framebuffer */
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, FBobject);
-
- /* Clear color buffer 0 (blue) */
- glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
- glClearColor(0.5, 0.5, 1.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- /* Clear color buffer 1 (1 - blue) */
- glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT);
- glClearColor(0.5, 0.5, 0.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glClear(GL_DEPTH_BUFFER_BIT);
-
- /* draw to two buffers w/ fragment shader */
- glDrawBuffersARB(2, buffers);
-
- glPushMatrix();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
- glutSolidTorus(0.75, 2.0, 10, 20);
- glPopMatrix();
-
- /* read from user framebuffer */
- /* left half = colorbuffer 0 */
- glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
- glPixelStorei(GL_PACK_ROW_LENGTH, Width);
- glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
- glReadPixels(0, 0, Width / 2, Height, GL_RGBA, GL_UNSIGNED_BYTE,
- buffer);
-
- /* right half = colorbuffer 1 */
- glReadBuffer(GL_COLOR_ATTACHMENT1_EXT);
- glPixelStorei(GL_PACK_SKIP_PIXELS, Width / 2);
- glReadPixels(Width / 2, 0, Width - Width / 2, Height,
- GL_RGBA, GL_UNSIGNED_BYTE,
- buffer);
-
- /* draw to window */
- glUseProgram_func(0);
- glDisable(GL_DEPTH_TEST);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- glWindowPos2iARB(0, 0);
- glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
-
- free(buffer);
- glutSwapBuffers();
- CheckError(__LINE__);
-}
-
-
-static void
-Reshape(int width, int height)
-{
- float ar = (float) width / (float) height;
-
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-ar, ar, -1.0, 1.0, 5.0, 35.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -20.0);
-
- Width = width;
- Height = height;
-
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[0]);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[1]);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[2]);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
- Width, Height);
-}
-
-
-static void
-CleanUp(void)
-{
- glDeleteFramebuffersEXT(1, &FBobject);
- glDeleteRenderbuffersEXT(3, RBobjects);
- glutDestroyWindow(Win);
- exit(0);
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'x':
- Xrot += 5.0;
- break;
- case 'y':
- Yrot += 5.0;
- break;
- case 27:
- CleanUp();
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-CheckExtensions(void)
-{
- const char *version = (const char *) glGetString(GL_VERSION);
- GLint numBuf;
-
- if (!glutExtensionSupported("GL_EXT_framebuffer_object")) {
- printf("Sorry, GL_EXT_framebuffer_object is required!\n");
- exit(1);
- }
- if (!glutExtensionSupported("GL_ARB_draw_buffers")) {
- printf("Sorry, GL_ARB_draw_buffers is required!\n");
- exit(1);
- }
- if (version[0] != '2') {
- printf("Sorry, OpenGL 2.0 is required!\n");
- exit(1);
- }
-
- glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &numBuf);
- printf("GL_MAX_DRAW_BUFFERS_ARB = %d\n", numBuf);
- if (numBuf < 2) {
- printf("Sorry, GL_MAX_DRAW_BUFFERS_ARB needs to be >= 2\n");
- exit(1);
- }
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-}
-
-
-static void
-SetupRenderbuffers(void)
-{
- glGenFramebuffersEXT(1, &FBobject);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, FBobject);
-
- glGenRenderbuffersEXT(3, RBobjects);
-
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[0]);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
-
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[1]);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
-
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[2]);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
- Width, Height);
-
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- GL_RENDERBUFFER_EXT, RBobjects[0]);
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT,
- GL_RENDERBUFFER_EXT, RBobjects[1]);
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
- GL_RENDERBUFFER_EXT, RBobjects[2]);
-
- CheckError(__LINE__);
-}
-
-
-static GLuint
-LoadAndCompileShader(GLenum target, const char *text)
-{
- GLint stat;
- GLuint shader = glCreateShader_func(target);
- glShaderSource_func(shader, 1, (const GLchar **) &text, NULL);
- glCompileShader_func(shader);
- glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetShaderInfoLog_func(shader, 1000, &len, log);
- fprintf(stderr, "drawbuffers: problem compiling shader:\n%s\n", log);
- exit(1);
- }
- return shader;
-}
-
-
-static void
-CheckLink(GLuint prog)
-{
- GLint stat;
- glGetProgramiv_func(prog, GL_LINK_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetProgramInfoLog_func(prog, 1000, &len, log);
- fprintf(stderr, "drawbuffers: shader link error:\n%s\n", log);
- }
-}
-
-
-static void
-SetupShaders(void)
-{
- /* second color output = 1 - first color */
- static const char *fragShaderText =
- "void main() {\n"
- " gl_FragData[0] = gl_Color; \n"
- " gl_FragData[1] = vec4(1.0) - gl_Color; \n"
- "}\n";
-
- GLuint fragShader;
-
- fragShader = LoadAndCompileShader(GL_FRAGMENT_SHADER, fragShaderText);
- Program = glCreateProgram_func();
-
- glAttachShader_func(Program, fragShader);
- glLinkProgram_func(Program);
- CheckLink(Program);
- glUseProgram_func(Program);
-}
-
-
-static void
-SetupLighting(void)
-{
- static const GLfloat frontMat[4] = { 1.0, 0.5, 0.5, 1.0 };
- static const GLfloat backMat[4] = { 1.0, 0.5, 0.5, 1.0 };
-
- glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, frontMat);
- glMaterialfv(GL_BACK, GL_AMBIENT_AND_DIFFUSE, backMat);
- glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 1);
- glEnable(GL_LIGHT0);
- glEnable(GL_LIGHTING);
-}
-
-
-static void
-Init(void)
-{
- CheckExtensions();
- GetExtensionFuncs();
- SetupRenderbuffers();
- SetupShaders();
- SetupLighting();
- glEnable(GL_DEPTH_TEST);
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(Width, Height);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
- Win = glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Display);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/drawbuffers2.c b/progs/tests/drawbuffers2.c
deleted file mode 100644
index 7b8cc5ca6a..0000000000
--- a/progs/tests/drawbuffers2.c
+++ /dev/null
@@ -1,364 +0,0 @@
-/*
- * Test GL_ARB_draw_buffers2, GL_ARB_draw_buffers, GL_EXT_framebuffer_object
- * and GLSL's gl_FragData[].
- *
- * We draw to two color buffers and show the left half of the first
- * color buffer on the left side of the window, and show the right
- * half of the second color buffer on the right side of the window.
- *
- * Different color masks are used for the two color buffers.
- * Blending is enabled for the second buffer only.
- *
- * Brian Paul
- * 31 Dec 2009
- */
-
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-#include "extfuncs.h"
-
-static int Win;
-static int Width = 400, Height = 400;
-static GLuint FBobject, RBobjects[3];
-static GLfloat Xrot = 0.0, Yrot = 0.0;
-static GLuint Program;
-static GLboolean Anim = GL_TRUE;
-
-
-static void
-CheckError(int line)
-{
- GLenum err = glGetError();
- if (err) {
- printf("GL Error 0x%x at line %d\n", (int) err, line);
- }
-}
-
-
-static void
-Display(void)
-{
- GLubyte *buffer = malloc(Width * Height * 4);
- static const GLenum buffers[2] = {
- GL_COLOR_ATTACHMENT0_EXT,
- GL_COLOR_ATTACHMENT1_EXT
- };
-
- glUseProgram_func(Program);
-
- glEnable(GL_DEPTH_TEST);
-
- /* draw to user framebuffer */
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, FBobject);
-
- /* Clear color buffer 0 (blue) */
- glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
- glClear(GL_COLOR_BUFFER_BIT);
-
- /* Clear color buffer 1 (1 - blue) */
- glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glClear(GL_DEPTH_BUFFER_BIT);
-
- /* draw to two buffers w/ fragment shader */
- glDrawBuffersARB(2, buffers);
-
- /* different color masks for each buffer */
- if (1) {
- glColorMaskIndexedEXT(0, GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE);
- glColorMaskIndexedEXT(1, GL_FALSE, GL_TRUE, GL_FALSE, GL_FALSE);
- }
-
- glPushMatrix();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
- glPushMatrix();
- glTranslatef(1, 0, 0);
- glutSolidTorus(1.0, 2.0, 10, 20);
- glPopMatrix();
- glPushMatrix();
- glTranslatef(-1, 0, 0);
- glRotatef(90, 1, 0, 0);
- glutSolidTorus(1.0, 2.0, 10, 20);
- glPopMatrix();
- glPopMatrix();
-
- /* restore default color masks */
- glColorMaskIndexedEXT(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- glColorMaskIndexedEXT(1, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
-
- /* read from user framebuffer */
- /* left half = colorbuffer 0 */
- glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
- glPixelStorei(GL_PACK_ROW_LENGTH, Width);
- glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
- glReadPixels(0, 0, Width / 2, Height, GL_RGBA, GL_UNSIGNED_BYTE,
- buffer);
-
- /* right half = colorbuffer 1 */
- glReadBuffer(GL_COLOR_ATTACHMENT1_EXT);
- glPixelStorei(GL_PACK_SKIP_PIXELS, Width / 2);
- glReadPixels(Width / 2, 0, Width - Width / 2, Height,
- GL_RGBA, GL_UNSIGNED_BYTE,
- buffer);
-
- /* draw to window */
- glUseProgram_func(0);
- glDisable(GL_DEPTH_TEST);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- glWindowPos2iARB(0, 0);
- glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
-
- free(buffer);
- glutSwapBuffers();
- CheckError(__LINE__);
-}
-
-
-static void
-Idle(void)
-{
- Xrot = glutGet(GLUT_ELAPSED_TIME) * 0.05;
- glutPostRedisplay();
-}
-
-
-static void
-Reshape(int width, int height)
-{
- float ar = (float) width / (float) height;
-
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-ar, ar, -1.0, 1.0, 5.0, 35.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -20.0);
-
- Width = width;
- Height = height;
-
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[0]);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[1]);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[2]);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
- Width, Height);
-}
-
-
-static void
-CleanUp(void)
-{
- glDeleteFramebuffersEXT(1, &FBobject);
- glDeleteRenderbuffersEXT(3, RBobjects);
- glutDestroyWindow(Win);
- exit(0);
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case ' ':
- Anim = !Anim;
- glutIdleFunc(Anim ? Idle : NULL);
- break;
- case 'x':
- Xrot += 5.0;
- break;
- case 'X':
- Xrot -= 5.0;
- break;
- case 'y':
- Yrot += 5.0;
- break;
- case 'Y':
- Yrot -= 5.0;
- break;
- case 27:
- CleanUp();
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-CheckExtensions(void)
-{
- const char *req[] = {
- "GL_EXT_framebuffer_object",
- "GL_ARB_draw_buffers",
- "GL_EXT_draw_buffers2"
- };
-
- const char *version = (const char *) glGetString(GL_VERSION);
- GLint numBuf;
- GLint i;
-
- for (i = 0; i < 3; i++) {
- if (!glutExtensionSupported(req[i])) {
- printf("Sorry, %s extension is required!\n", req[i]);
- exit(1);
- }
- }
- if (version[0] != '2') {
- printf("Sorry, OpenGL 2.0 is required!\n");
- exit(1);
- }
-
- glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &numBuf);
- printf("GL_MAX_DRAW_BUFFERS_ARB = %d\n", numBuf);
- if (numBuf < 2) {
- printf("Sorry, GL_MAX_DRAW_BUFFERS_ARB needs to be >= 2\n");
- exit(1);
- }
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-}
-
-
-static void
-SetupRenderbuffers(void)
-{
- glGenFramebuffersEXT(1, &FBobject);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, FBobject);
-
- glGenRenderbuffersEXT(3, RBobjects);
-
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[0]);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
-
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[1]);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
-
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[2]);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
- Width, Height);
-
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- GL_RENDERBUFFER_EXT, RBobjects[0]);
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT,
- GL_RENDERBUFFER_EXT, RBobjects[1]);
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
- GL_RENDERBUFFER_EXT, RBobjects[2]);
-
- CheckError(__LINE__);
-}
-
-
-static GLuint
-LoadAndCompileShader(GLenum target, const char *text)
-{
- GLint stat;
- GLuint shader = glCreateShader_func(target);
- glShaderSource_func(shader, 1, (const GLchar **) &text, NULL);
- glCompileShader_func(shader);
- glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetShaderInfoLog_func(shader, 1000, &len, log);
- fprintf(stderr, "drawbuffers: problem compiling shader:\n%s\n", log);
- exit(1);
- }
- return shader;
-}
-
-
-static void
-CheckLink(GLuint prog)
-{
- GLint stat;
- glGetProgramiv_func(prog, GL_LINK_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetProgramInfoLog_func(prog, 1000, &len, log);
- fprintf(stderr, "drawbuffers: shader link error:\n%s\n", log);
- }
-}
-
-
-static void
-SetupShaders(void)
-{
- /* emit same color to both draw buffers */
- static const char *fragShaderText =
- "void main() {\n"
- " gl_FragData[0] = gl_Color; \n"
- " gl_FragData[1] = gl_Color; \n"
- "}\n";
-
- GLuint fragShader;
-
- fragShader = LoadAndCompileShader(GL_FRAGMENT_SHADER, fragShaderText);
- Program = glCreateProgram_func();
-
- glAttachShader_func(Program, fragShader);
- glLinkProgram_func(Program);
- CheckLink(Program);
- glUseProgram_func(Program);
-}
-
-
-static void
-SetupLighting(void)
-{
- static const GLfloat ambient[4] = { 0.0, 0.0, 0.0, 0.0 };
- static const GLfloat diffuse[4] = { 1.0, 1.0, 1.0, 0.75 };
-
- glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient);
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, ambient);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diffuse);
-
- glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 0);
- glEnable(GL_LIGHT0);
- glEnable(GL_LIGHTING);
-}
-
-
-static void
-Init(void)
-{
- CheckExtensions();
- GetExtensionFuncs();
- SetupRenderbuffers();
- SetupShaders();
- SetupLighting();
- glEnable(GL_DEPTH_TEST);
-
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnableIndexedEXT(GL_BLEND, 1);
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(Width, Height);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
- Win = glutCreateWindow(argv[0]);
- glewInit();
- glutIdleFunc(Anim ? Idle : NULL);
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Display);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/exactrast.c b/progs/tests/exactrast.c
deleted file mode 100644
index 63b8336d97..0000000000
--- a/progs/tests/exactrast.c
+++ /dev/null
@@ -1,202 +0,0 @@
-/**
- * Test for exact point/line/polygon rasterization, or at least rasterization
- * that fits the tolerance of the OpenGL spec.
- *
- * Brian Paul
- * 9 Nov 2007
- */
-
-/*
- * Notes:
- * - 'm' to cycle through point, hline, vline and quad drawing
- * - Use cursor keys to translate coordinates (z to reset)
- * - Resize window to check for proper rasterization
- * - Make sure your LCD is running in its native resolution
- *
- * If translation is (0,0):
- * a point will be drawn where x%2==0 and y%2==0,
- * a horizontal line will be drawn where x%2==0,
- * a vertical line will be drawn where y%2==0,
- * for quads, pixels will be set where (x%4)!=3 and (y%4)!=3
- *
- * XXX todo: do glReadPixels and test that the results are what's expected.
- * Upon failure, iterate over sub-pixel translations to find the ideal offset.
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-static int Width = 400, Height = 400;
-static int Win;
-static float Xtrans = 0, Ytrans = 0;
-static float Step = 0.125;
-
-enum {
- MODE_POINTS,
- MODE_HLINES,
- MODE_VLINES,
- MODE_QUADS,
- NUM_MODES
-};
-
-static int Mode = MODE_POINTS;
-
-
-static void
-Draw(void)
-{
- /* See the OpenGL Programming Guide, Appendix H, "OpenGL Correctness Tips"
- * for information about the 0.375 translation factor.
- */
- float tx = 0.375, ty = 0.375;
- int i, j;
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix();
- glTranslatef(tx + Xtrans, ty + Ytrans, 0);
-
- if (Mode == MODE_POINTS) {
- glBegin(GL_POINTS);
- for (j = 0; j < Height; j += 2) {
- for (i = 0; i < Width; i += 2) {
- glVertex2f(i, j);
- }
- }
- glEnd();
- }
- else if (Mode == MODE_HLINES) {
- glBegin(GL_LINES);
- for (i = 0; i < Height; i += 2) {
- glVertex2f(0, i);
- glVertex2f(Width, i);
- }
- glEnd();
- }
- else if (Mode == MODE_VLINES) {
- glBegin(GL_LINES);
- for (i = 0; i < Width; i += 2) {
- glVertex2f(i, 0 );
- glVertex2f(i, Height);
- }
- glEnd();
- }
- else if (Mode == MODE_QUADS) {
- glBegin(GL_QUADS);
- for (j = 0; j < Height; j += 4) {
- for (i = 0; i < Width; i += 4) {
- glVertex2f(i, j );
- glVertex2f(i + 3, j );
- glVertex2f(i + 3, j + 3);
- glVertex2f(i, j + 3);
- }
- }
- glEnd();
- }
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void
-Reshape(int width, int height)
-{
- Width = width;
- Height = height;
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0, width, 0, height, -1, 1);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'm':
- case 'M':
- Mode = (Mode + 1) % NUM_MODES;
- break;
- case 'z':
- case 'Z':
- Xtrans = Ytrans = 0;
- printf("Translation: %f, %f\n", Xtrans, Ytrans);
- break;
- case 27:
- glutDestroyWindow(Win);
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-SpecialKey(int key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- Ytrans += Step;
- break;
- case GLUT_KEY_DOWN:
- Ytrans -= Step;
- break;
- case GLUT_KEY_LEFT:
- Xtrans -= Step;
- break;
- case GLUT_KEY_RIGHT:
- Xtrans += Step;
- break;
- }
- glutPostRedisplay();
- printf("Translation: %f, %f\n", Xtrans, Ytrans);
-}
-
-
-static void
-Init(void)
-{
-}
-
-
-static void
-Usage(void)
-{
- printf("Keys:\n");
- printf(" up/down/left/right - translate by %f\n", Step);
- printf(" z - reset translation to zero\n");
- printf(" m - change rendering mode (points, hlines, vlines, quads)\n");
- printf(" Esc - exit\n");
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(Width, Height);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
- Win = glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(SpecialKey);
- glutDisplayFunc(Draw);
- Init();
- Usage();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/ext422square.c b/progs/tests/ext422square.c
deleted file mode 100644
index 89e99f0292..0000000000
--- a/progs/tests/ext422square.c
+++ /dev/null
@@ -1,259 +0,0 @@
-/*
- * Exercise the EXT_422_pixels extension, a less convenient
- * alternative to MESA_ycbcr_texture. Requires ARB_fragment_program
- * to perform the final YUV->RGB conversion.
- *
- * Brian Paul 13 September 2002
- * Keith Whitwell 30 November 2004
- */
-
-
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-#include <assert.h>
-
-#include "../util/readtex.c" /* I know, this is a hack. */
-
-#define TEXTURE_FILE "../images/tile.rgb"
-
-static GLfloat Xrot = 0, Yrot = 0, Zrot = 0;
-static GLint ImgWidth, ImgHeight;
-static GLushort *ImageYUV = NULL;
-static const GLuint yuvObj = 100;
-static const GLuint rgbObj = 101;
-
-static void Init( int argc, char *argv[] );
-
-static void DrawObject(void)
-{
- glBegin(GL_QUADS);
-
- glTexCoord2f(0, 0);
- glVertex2f(-1.0, -1.0);
-
- glTexCoord2f(1, 0);
- glVertex2f(1.0, -1.0);
-
- glTexCoord2f(1, 1);
- glVertex2f(1.0, 1.0);
-
- glTexCoord2f(0, 1);
- glVertex2f(-1.0, 1.0);
-
- glEnd();
-}
-
-static void Display( void )
-{
- static int firsttime = 1;
-
- if (firsttime) {
- firsttime = 0;
- Init( 0, 0 ); /* don't ask */
- }
-
- glClear( GL_COLOR_BUFFER_BIT );
- glBindTexture(GL_TEXTURE_2D, yuvObj);
-
- glPushMatrix();
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
- glTranslatef( -1.1, 0.0, -15.0 );
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
- glBindTexture(GL_TEXTURE_2D, yuvObj);
- DrawObject();
- glPopMatrix();
-
- glPushMatrix();
- glDisable(GL_FRAGMENT_PROGRAM_ARB);
- glTranslatef( 1.1, 0.0, -15.0 );
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
- glBindTexture(GL_TEXTURE_2D, rgbObj);
- DrawObject();
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.1, 1.1, -1.1, 1.1, 10.0, 100.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- float step = 3.0;
- (void) x;
- (void) y;
-
- switch (key) {
- case GLUT_KEY_UP:
- Xrot += step;
- break;
- case GLUT_KEY_DOWN:
- Xrot -= step;
- break;
- case GLUT_KEY_LEFT:
- Yrot += step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot -= step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-
-
-/* #define LINEAR_FILTER */
-
-static void Init( int argc, char *argv[] )
-{
- const char *file;
- const GLfloat yuvtorgb[16] = {
- 1.164, 1.164, 1.164, 0,
- 0, -.391, 2.018, 0,
- 1.596, -.813, 0.0, 0,
- (-.0625*1.164 + -.5*1.596), (-.0625*1.164 + -.5*-.813 + -.5*-.391), (-.0625*1.164 + -.5*2.018), 1
- };
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
-
- if (!glutExtensionSupported("GL_EXT_422_pixels")) {
- printf("Error: GL_EXT_422_pixels not supported!\n");
- exit(1);
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- file = TEXTURE_FILE;
-
- /* Load the texture as YCbCr.
- */
- glBindTexture(GL_TEXTURE_2D, yuvObj);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- ImageYUV = LoadYUVImage(file, &ImgWidth, &ImgHeight );
- if (!ImageYUV) {
- printf("Couldn't read %s\n", TEXTURE_FILE);
- exit(0);
- }
-
- glTexImage2D(GL_TEXTURE_2D, 0,
- GL_RGB,
- ImgWidth, ImgHeight, 0,
- GL_422_EXT,
- GL_UNSIGNED_BYTE, ImageYUV);
-
- glEnable(GL_TEXTURE_2D);
-
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
- {
- static const char *modulateYUV =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "TEX R0, fragment.texcoord[0], texture[0], 2D; \n"
-
- "ADD R0, R0, {-0.0625, -0.5, -0.5, 0.0}; \n"
- "DP3 result.color.x, R0, {1.164, 1.596, 0.0}; \n"
- "DP3 result.color.y, R0, {1.164, -0.813, -0.391}; \n"
- "DP3 result.color.z, R0, {1.164, 0.0, 2.018}; \n"
- "MOV result.color.w, R0.w; \n"
-
- "END"
- ;
-
- GLuint modulateProg;
-
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulateYUV), (const GLubyte *)modulateYUV);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
- assert(glIsProgramARB(modulateProg));
-
- }
-
- /* Now the same, but use a color matrix to do the conversion at
- * upload time:
- */
- glBindTexture(GL_TEXTURE_2D, rgbObj);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- glMatrixMode( GL_COLOR_MATRIX );
- glLoadMatrixf( yuvtorgb );
-
- glTexImage2D(GL_TEXTURE_2D, 0,
- GL_RGB,
- ImgWidth, ImgHeight, 0,
- GL_422_EXT,
- GL_UNSIGNED_BYTE, ImageYUV);
-
- glLoadIdentity();
- glMatrixMode( GL_MODELVIEW );
-
- glEnable(GL_TEXTURE_2D);
-
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
-
- glShadeModel(GL_FLAT);
- glClearColor(0.3, 0.3, 0.4, 1.0);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowSize( 300, 300 );
- glutInitWindowPosition( 0, 0 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0] );
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/fbotest1.c b/progs/tests/fbotest1.c
deleted file mode 100644
index a95fdff74c..0000000000
--- a/progs/tests/fbotest1.c
+++ /dev/null
@@ -1,212 +0,0 @@
-/*
- * Test GL_EXT_framebuffer_object
- *
- * Brian Paul
- * 7 Feb 2005
- */
-
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-static int Win;
-static int Width = 400, Height = 400;
-static GLuint MyFB, MyRB;
-
-
-static void
-CheckError(int line)
-{
- GLenum err = glGetError();
- if (err) {
- printf("GL Error 0x%x at line %d\n", (int) err, line);
- }
-}
-
-
-static void
-Display( void )
-{
- GLubyte *buffer = malloc(Width * Height * 4);
- GLenum status;
-
- /* draw to user framebuffer */
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
- glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
- glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
-
- status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
- if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- printf("Framebuffer incomplete!!!\n");
- }
-
- glClearColor(0.5, 0.5, 1.0, 0.0);
- glClear( GL_COLOR_BUFFER_BIT );
-
- glBegin(GL_POLYGON);
- glColor3f(1, 0, 0);
- glVertex2f(-1, -1);
- glColor3f(0, 1, 0);
- glVertex2f(1, -1);
- glColor3f(0, 0, 1);
- glVertex2f(0, 1);
- glEnd();
-
- /* read from user framebuffer */
- glReadPixels(0, 0, Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
-
- /* draw to window */
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- glWindowPos2iARB(0, 0);
- glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
-
- free(buffer);
- glutSwapBuffers();
- CheckError(__LINE__);
-}
-
-
-static void
-Reshape( int width, int height )
-{
-#if 0
- float ar = (float) width / (float) height;
-#endif
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
-#if 0
- glFrustum( -ar, ar, -1.0, 1.0, 5.0, 25.0 );
-#else
- glOrtho(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
-#endif
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
- Width = width;
- Height = height;
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
-}
-
-
-static void
-CleanUp(void)
-{
- glDeleteFramebuffersEXT(1, &MyFB);
- glDeleteRenderbuffersEXT(1, &MyRB);
- assert(!glIsFramebufferEXT(MyFB));
- assert(!glIsRenderbufferEXT(MyRB));
- glutDestroyWindow(Win);
- exit(0);
-}
-
-
-static void
-Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- CleanUp();
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init( void )
-{
- GLboolean ARB_fbo = glutExtensionSupported("GL_ARB_framebuffer_object");
- GLint i;
-
- if (!glutExtensionSupported("GL_EXT_framebuffer_object")) {
- printf("GL_EXT_framebuffer_object not found!\n");
- exit(0);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- glGenFramebuffersEXT(1, &MyFB);
- assert(MyFB);
- assert(!glIsFramebufferEXT(MyFB));
- if (!ARB_fbo) {
- glDeleteFramebuffersEXT(1, &MyFB);
- assert(!glIsFramebufferEXT(MyFB));
- }
- /* Note, continue to use MyFB below */
-
- glGenRenderbuffersEXT(1, &MyRB);
- assert(MyRB);
- assert(!glIsRenderbufferEXT(MyRB));
- if (!ARB_fbo) {
- glDeleteRenderbuffersEXT(1, &MyRB);
- assert(!glIsRenderbufferEXT(MyRB));
- MyRB = 42; /* an arbitrary ID */
- }
-
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
- assert(glIsFramebufferEXT(MyFB));
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, MyRB);
- assert(glIsRenderbufferEXT(MyRB));
-
- glGetIntegerv(GL_RENDERBUFFER_BINDING_EXT, &i);
- assert(i == MyRB);
-
- glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &i);
- assert(i == MyFB);
-
- CheckError(__LINE__);
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- GL_RENDERBUFFER_EXT, MyRB);
-
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
-
- CheckError(__LINE__);
-
- {
- GLint r, g, b, a;
- glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
- GL_RENDERBUFFER_RED_SIZE_EXT, &r);
- glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
- GL_RENDERBUFFER_GREEN_SIZE_EXT, &g);
- glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
- GL_RENDERBUFFER_BLUE_SIZE_EXT, &b);
- glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
- GL_RENDERBUFFER_ALPHA_SIZE_EXT, &a);
- CheckError(__LINE__);
- printf("renderbuffer RGBA sizes = %d %d %d %d\n", r, g, b, a);
-
- glGetIntegerv(GL_RED_BITS, &r);
- glGetIntegerv(GL_GREEN_BITS, &g);
- glGetIntegerv(GL_BLUE_BITS, &b);
- glGetIntegerv(GL_ALPHA_BITS, &a);
- printf("Visual RGBA sizes = %d %d %d %d\n", r, g, b, a);
- }
-
- /* restore to default */
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- CheckError(__LINE__);
-}
-
-
-int
-main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize(Width, Height);
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- Win = glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/fbotest2.c b/progs/tests/fbotest2.c
deleted file mode 100644
index faf0dd8748..0000000000
--- a/progs/tests/fbotest2.c
+++ /dev/null
@@ -1,231 +0,0 @@
-/*
- * Test GL_EXT_framebuffer_object
- *
- * Brian Paul
- * 19 Mar 2006
- */
-
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-static int Win = 0;
-static int Width = 400, Height = 400;
-static GLuint MyFB, ColorRb, DepthRb;
-static GLboolean Animate = GL_TRUE;
-static GLfloat Rotation = 0.0;
-
-
-static void
-CheckError(int line)
-{
- GLenum err = glGetError();
- if (err) {
- printf("fbotest2: GL Error 0x%x at line %d\n", (int) err, line);
- }
-}
-
-
-static void
-Display( void )
-{
- GLboolean copyPix = GL_FALSE;
- GLboolean blitPix = GL_FALSE;
- GLenum status;
-
- CheckError(__LINE__);
-
- /* draw to user framebuffer */
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
- glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
- glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
-
- status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
- if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- printf("fbotest2: Error: Framebuffer is incomplete!!!\n");
- }
-
- CheckError(__LINE__);
-
- glClearColor(0.5, 0.5, 1.0, 0.0);
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
-
- glPushMatrix();
- glRotatef(30.0, 1, 0, 0);
- glRotatef(Rotation, 0, 1, 0);
- glutSolidTeapot(2.0);
- glPopMatrix();
-
- if (copyPix) {
- glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, MyFB);
- glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
- glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
- glDrawBuffer(GL_BACK);
-
- glDisable(GL_DEPTH_TEST); /* in case window has depth buffer */
-
- glWindowPos2iARB(0, 0);
- glCopyPixels(0, 0, Width, Height, GL_COLOR);
- }
- else if (blitPix) {
- glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, MyFB);
- glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
- glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
- glDrawBuffer(GL_BACK);
-
- glDisable(GL_DEPTH_TEST); /* in case window has depth buffer */
-
- glBlitFramebufferEXT(0, 0, Width, Height,
- 0, 0, Width, Height,
- GL_COLOR_BUFFER_BIT, GL_NEAREST);
- }
- else {
- GLubyte *buffer = malloc(Width * Height * 4);
- /* read from user framebuffer */
- glReadPixels(0, 0, Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
-
- /* draw to window */
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- glDisable(GL_DEPTH_TEST); /* in case window has depth buffer */
- glWindowPos2iARB(0, 0);
- glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
-
- free(buffer);
- }
-
- glutSwapBuffers();
- CheckError(__LINE__);
-}
-
-
-static void
-Reshape( int width, int height )
-{
- float ar = (float) width / (float) height;
-
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, 5.0, 25.0 );
-
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, ColorRb);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, width, height);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, DepthRb);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
- width, height);
-
- Width = width;
- Height = height;
-}
-
-
-static void
-CleanUp(void)
-{
- glDeleteFramebuffersEXT(1, &MyFB);
- glDeleteRenderbuffersEXT(1, &ColorRb);
- glDeleteRenderbuffersEXT(1, &DepthRb);
- assert(!glIsFramebufferEXT(MyFB));
- assert(!glIsRenderbufferEXT(ColorRb));
- assert(!glIsRenderbufferEXT(DepthRb));
- glutDestroyWindow(Win);
- exit(0);
-}
-
-
-static void
-Idle(void)
-{
- Rotation = glutGet(GLUT_ELAPSED_TIME) * 0.1;
- glutPostRedisplay();
-}
-
-
-static void
-Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'a':
- Animate = !Animate;
- if (Animate)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 27:
- CleanUp();
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init( void )
-{
- if (!glutExtensionSupported("GL_EXT_framebuffer_object")) {
- printf("fbotest2: GL_EXT_framebuffer_object not found!\n");
- exit(0);
- }
- printf("fbotest2: GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- glGenFramebuffersEXT(1, &MyFB);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
- assert(glIsFramebufferEXT(MyFB));
-
- /* set color buffer */
- glGenRenderbuffersEXT(1, &ColorRb);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, ColorRb);
- assert(glIsRenderbufferEXT(ColorRb));
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- GL_RENDERBUFFER_EXT, ColorRb);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
-
- /* setup depth buffer */
- glGenRenderbuffersEXT(1, &DepthRb);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, DepthRb);
- assert(glIsRenderbufferEXT(DepthRb));
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
- GL_RENDERBUFFER_EXT, DepthRb);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, Width, Height);
-
- CheckError(__LINE__);
-
- /* restore to default */
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- CheckError(__LINE__);
-}
-
-
-int
-main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize(Width, Height);
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- Win = glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- if (Animate)
- glutIdleFunc(Idle);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/fbotest3.c b/progs/tests/fbotest3.c
deleted file mode 100644
index c176f82d2b..0000000000
--- a/progs/tests/fbotest3.c
+++ /dev/null
@@ -1,231 +0,0 @@
-/*
- * Test GL_EXT_framebuffer_object
- * Like fbotest2.c but use a texture for the Z buffer / renderbuffer.
- * Note: the Z texture is never resized so that limits what can be
- * rendered if the window is resized.
- *
- * This tests a bug reported by Christoph Bumiller on 1 Feb 2010
- * on mesa3d-dev.
- *
- * XXX this should be made into a piglit test.
- *
- * Brian Paul
- * 1 Feb 2010
- */
-
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-
-static int Win = 0;
-static int Width = 400, Height = 400;
-static GLuint Tex = 0;
-static GLuint MyFB, ColorRb, DepthRb;
-static GLboolean Animate = GL_FALSE;
-static GLfloat Rotation = 0.0;
-
-
-static void
-CheckError(int line)
-{
- GLenum err = glGetError();
- if (err) {
- printf("fbotest3: GL Error 0x%x at line %d\n", (int) err, line);
- }
-}
-
-
-static void
-Display( void )
-{
- GLubyte *buffer = malloc(Width * Height * 4);
- GLenum status;
-
- CheckError(__LINE__);
-
- /* draw to user framebuffer */
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
- glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
- glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
-
- status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
- if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- printf("fbotest3: Error: Framebuffer is incomplete!!!\n");
- }
-
- CheckError(__LINE__);
-
- glClearColor(0.5, 0.5, 1.0, 0.0);
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
-
- glPushMatrix();
- glRotatef(30.0, 1, 0, 0);
- glRotatef(Rotation, 0, 1, 0);
- glutSolidTeapot(2.0);
- glPopMatrix();
-
- /* read from user framebuffer */
- glReadPixels(0, 0, Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
-
- /* draw to window */
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- glDisable(GL_DEPTH_TEST); /* in case window has depth buffer */
- glWindowPos2iARB(0, 0);
- glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
-
- free(buffer);
- glutSwapBuffers();
- CheckError(__LINE__);
-}
-
-
-static void
-Reshape( int width, int height )
-{
- float ar = (float) width / (float) height;
-
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, 5.0, 25.0 );
-
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, ColorRb);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, width, height);
-
- Width = width;
- Height = height;
-}
-
-
-static void
-CleanUp(void)
-{
- glDeleteFramebuffersEXT(1, &MyFB);
- glDeleteRenderbuffersEXT(1, &ColorRb);
- glDeleteRenderbuffersEXT(1, &DepthRb);
- glDeleteTextures(1, &Tex);
- assert(!glIsFramebufferEXT(MyFB));
- assert(!glIsRenderbufferEXT(ColorRb));
- assert(!glIsRenderbufferEXT(DepthRb));
- glutDestroyWindow(Win);
- exit(0);
-}
-
-
-static void
-Idle(void)
-{
- Rotation = glutGet(GLUT_ELAPSED_TIME) * 0.1;
- glutPostRedisplay();
-}
-
-
-static void
-Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'a':
- Animate = !Animate;
- if (Animate)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 27:
- CleanUp();
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init( void )
-{
- if (!glutExtensionSupported("GL_EXT_framebuffer_object")) {
- printf("fbotest3: GL_EXT_framebuffer_object not found!\n");
- exit(0);
- }
- printf("fbotest3: GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* create initial tex obj as an RGBA texture */
- glGenTextures(1, &Tex);
- glBindTexture(GL_TEXTURE_2D, Tex);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glEnable(GL_TEXTURE_2D);
-
- /* draw something to make sure the texture is used */
- glBegin(GL_POINTS);
- glVertex2f(0, 0);
- glEnd();
-
- /* done w/ texturing */
- glDisable(GL_TEXTURE_2D);
-
- /* Create my Framebuffer Object */
- glGenFramebuffersEXT(1, &MyFB);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
- assert(glIsFramebufferEXT(MyFB));
-
- /* Setup color renderbuffer */
- glGenRenderbuffersEXT(1, &ColorRb);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, ColorRb);
- assert(glIsRenderbufferEXT(ColorRb));
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- GL_RENDERBUFFER_EXT, ColorRb);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
-
- /* Setup depth renderbuffer (a texture) */
- glGenRenderbuffersEXT(1, &DepthRb);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, DepthRb);
- assert(glIsRenderbufferEXT(DepthRb));
- /* replace RGBA texture with Z texture */
- glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, Width, Height, 0,
- GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
- GL_TEXTURE_2D, Tex, 0);
-
- CheckError(__LINE__);
-
- /* restore to default */
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- CheckError(__LINE__);
-}
-
-
-int
-main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize(Width, Height);
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- Win = glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- if (Animate)
- glutIdleFunc(Idle);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/fillrate.c b/progs/tests/fillrate.c
deleted file mode 100644
index 1e58df281e..0000000000
--- a/progs/tests/fillrate.c
+++ /dev/null
@@ -1,204 +0,0 @@
-/**
- * Measure fill rates for basic shading/texturing modes.
- *
- * Brian Paul
- * 1 April 2008
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-#include "readtex.h"
-
-#define TEXTURE_1_FILE "../images/tile.rgb"
-#define TEXTURE_2_FILE "../images/reflect.rgb"
-
-static int Win;
-static int Width = 1010, Height = 1010;
-static GLuint Textures[2];
-
-
-/**
- * Draw quad 10 pixels shorter, narrower than window size.
- */
-static void
-DrawQuad(void)
-{
- glBegin(GL_POLYGON);
-
- glColor3f(1.0, 0.5, 0.5);
- glMultiTexCoord2f(GL_TEXTURE0, 0, 0);
- glMultiTexCoord2f(GL_TEXTURE1, 0, 0);
- glVertex2f(5, 5);
-
- glColor3f(0.5, 1.0, 0.5);
- glMultiTexCoord2f(GL_TEXTURE0, 1, 0);
- glMultiTexCoord2f(GL_TEXTURE1, 1, 0);
- glVertex2f(Width - 5, 5);
-
- glColor3f(0.5, 0.5, 1.0);
- glMultiTexCoord2f(GL_TEXTURE0, 1, 1);
- glMultiTexCoord2f(GL_TEXTURE1, 1, 1);
- glVertex2f(Width - 5, Height - 5);
-
- glColor3f(1.0, 0.5, 1.0);
- glMultiTexCoord2f(GL_TEXTURE0, 0, 1);
- glMultiTexCoord2f(GL_TEXTURE1, 0, 1);
- glVertex2f(5, Height - 5);
-
- glEnd();
-}
-
-
-/**
- * Compute rate for drawing large quad with given shading/texture state.
- */
-static void
-RunTest(GLenum shading, GLuint numTextures, GLenum texFilter)
-{
- const GLdouble minPeriod = 2.0;
- GLdouble t0, t1;
- GLdouble pixels, rate;
- GLint i, iters;
-
- glActiveTexture(GL_TEXTURE0);
- if (numTextures > 0) {
- glBindTexture(GL_TEXTURE_2D, Textures[0]);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, texFilter);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, texFilter);
- glEnable(GL_TEXTURE_2D);
- }
- else {
- glDisable(GL_TEXTURE_2D);
- }
-
- glActiveTexture(GL_TEXTURE1);
- if (numTextures > 1) {
- glBindTexture(GL_TEXTURE_2D, Textures[1]);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, texFilter);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, texFilter);
- glEnable(GL_TEXTURE_2D);
- }
- else {
- glDisable(GL_TEXTURE_2D);
- }
-
- glShadeModel(shading);
-
-
- glFinish();
-
- iters = 1;
- do {
- iters *= 4;
- t0 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
- for (i = 0; i < iters; i++) {
- DrawQuad();
- }
- glFinish();
- t1 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
- } while (t1 - t0 < minPeriod);
-
- glutSwapBuffers();
-
- pixels = (double) iters * (Width - 10) * (Height - 10);
- rate = pixels / (t1 - t0);
- rate /= 1000000.0; /* megapixels/second */
-
- printf("%s ", shading == GL_FLAT ? "GL_FLAT" : "GL_SMOOTH");
- printf("Textures=%u ", numTextures);
- printf("Filter=%s: ", texFilter == GL_LINEAR ? "GL_LINEAR" : "GL_NEAREST");
- printf("%g MPixels/sec\n", rate);
-}
-
-
-static void
-Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- RunTest(GL_FLAT, 0, GL_NEAREST);
- RunTest(GL_SMOOTH, 0, GL_NEAREST);
- RunTest(GL_SMOOTH, 1, GL_NEAREST);
- RunTest(GL_SMOOTH, 1, GL_LINEAR);
- RunTest(GL_SMOOTH, 2, GL_NEAREST);
- RunTest(GL_SMOOTH, 2, GL_LINEAR);
-
- glutSwapBuffers();
-}
-
-
-static void
-Reshape(int width, int height)
-{
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0, width, 0, height, -1, 1);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- Width = width;
- Height = height;
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- glutDestroyWindow(Win);
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init(void)
-{
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- glGenTextures(2, Textures);
-
- glBindTexture(GL_TEXTURE_2D, Textures[0]);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
- if (!LoadRGBMipmaps(TEXTURE_1_FILE, GL_RGB)) {
- printf("Error: couldn't load texture image\n");
- exit(1);
- }
-
- glBindTexture(GL_TEXTURE_2D, Textures[1]);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
- if (!LoadRGBMipmaps(TEXTURE_2_FILE, GL_RGB)) {
- printf("Error: couldn't load texture image\n");
- exit(1);
- }
-
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(Width, Height);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
- Win = glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/floattex.c b/progs/tests/floattex.c
deleted file mode 100644
index 39302ce3af..0000000000
--- a/progs/tests/floattex.c
+++ /dev/null
@@ -1,238 +0,0 @@
-/*
- * Test floating point textures.
- */
-
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-#include "extfuncs.h"
-#include "readtex.h"
-#include "shaderutil.h"
-
-
-static const char *TexFile = "../images/arch.rgb";
-
-static const char *FragShaderText =
- "uniform sampler2D tex1; \n"
- "void main() \n"
- "{ \n"
- " vec4 t = texture2D(tex1, gl_TexCoord[0].xy); \n"
- " // convert from [-255,0] to [0,1] \n"
- " gl_FragColor = t * (-1.0 / 255.0); \n"
- "} \n";
-
-static const char *VertShaderText =
- "void main() \n"
- "{ \n"
- " gl_TexCoord[0] = gl_MultiTexCoord0; \n"
- " gl_Position = ftransform(); \n"
- "} \n";
-
-static struct uniform_info Uniforms[] = {
- { "tex1", 1, GL_SAMPLER_2D, { 0, 0, 0, 0 }, -1 },
- END_OF_UNIFORMS
-};
-
-
-static GLuint Program;
-
-
-
-static GLboolean
-CheckError( int line )
-{
- GLenum error = glGetError();
- if (error) {
- char *err = (char *) gluErrorString( error );
- fprintf( stderr, "GL Error: %s at line %d\n", err, line );
- return GL_TRUE;
- }
- return GL_FALSE;
-}
-
-
-static void
-Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix();
-
- glBegin(GL_POLYGON);
- glTexCoord2f( 0.0, 0.0 ); glVertex2f( -1.0, -1.0 );
- glTexCoord2f( 1.0, 0.0 ); glVertex2f( 1.0, -1.0 );
- glTexCoord2f( 1.0, 1.0 ); glVertex2f( 1.0, 1.0 );
- glTexCoord2f( 0.0, 1.0 ); glVertex2f( -1.0, 1.0 );
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void
-Reshape(int width, int height)
-{
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -8.0);
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-InitTexture(void)
-{
- GLenum filter = GL_LINEAR;
- GLint imgWidth, imgHeight;
- GLenum imgFormat;
- GLubyte *image = NULL;
- GLfloat *ftex;
- GLint i, t;
-
- image = LoadRGBImage(TexFile, &imgWidth, &imgHeight, &imgFormat);
- if (!image) {
- printf("Couldn't read %s\n", TexFile);
- exit(0);
- }
-
- assert(imgFormat == GL_RGB);
-
- ftex = (float *) malloc(imgWidth * imgHeight * 4 * sizeof(float));
- if (!ftex) {
- printf("out of memory\n");
- exit(0);
- }
-
- /* convert ubytes to floats, negated */
- for (i = 0; i < imgWidth * imgHeight * 3; i++) {
- ftex[i] = -1.0f * image[i];
- }
-
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, 42);
-
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F_ARB,
- imgWidth, imgHeight, 0,
- GL_RGB, GL_FLOAT, ftex);
-
-
- CheckError(__LINE__);
-
- /* sanity checks */
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_TYPE_ARB, &t);
- assert(t == GL_FLOAT);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_TYPE_ARB, &t);
- assert(t == GL_FLOAT);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_TYPE_ARB, &t);
- assert(t == GL_FLOAT);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_TYPE_ARB, &t);
- assert(t == GL_FLOAT);
-
- free(image);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
-
- if (1) {
- /* read back the texture and make sure values are correct */
- GLfloat *tex2 = (GLfloat *)
- malloc(imgWidth * imgHeight * 4 * sizeof(GLfloat));
- glGetTexImage(GL_TEXTURE_2D, 0, imgFormat, GL_FLOAT, tex2);
- CheckError(__LINE__);
- for (i = 0; i < imgWidth * imgHeight * 4; i++) {
- if (ftex[i] != tex2[i]) {
- printf("tex[%d] %g != tex2[%d] %g\n",
- i, ftex[i], i, tex2[i]);
- }
- }
- }
-
- free(ftex);
-}
-
-
-static GLuint
-CreateProgram(void)
-{
- GLuint fragShader, vertShader, program;
-
- vertShader = CompileShaderText(GL_VERTEX_SHADER, VertShaderText);
- fragShader = CompileShaderText(GL_FRAGMENT_SHADER, FragShaderText);
- assert(vertShader);
- program = LinkShaders(vertShader, fragShader);
-
- assert(program);
-
- glUseProgram_func(program);
-
- SetUniformValues(program, Uniforms);
-
- return program;
-}
-
-
-static void
-Init(void)
-{
- glClearColor(0.25, 0.25, 0.25, 0.0);
-
- GetExtensionFuncs();
-
- if (!ShadersSupported()) {
- printf("Sorry, this test requires GLSL\n");
- exit(1);
- }
-
- if (!glutExtensionSupported("GL_MESAX_texture_float") &&
- !glutExtensionSupported("GL_ARB_texture_float")) {
- printf("Sorry, this test requires GL_MESAX/ARB_texture_float\n");
- exit(1);
- }
-
- InitTexture();
-
- Program = CreateProgram();
- glUseProgram_func(Program);
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(400, 400);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
- glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/fog.c b/progs/tests/fog.c
deleted file mode 100644
index b6cea8c080..0000000000
--- a/progs/tests/fog.c
+++ /dev/null
@@ -1,200 +0,0 @@
-/*
- * Copyright 2005 Eric Anholt
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Authors:
- * Eric Anholt <anholt@FreeBSD.org>
- * Brian Paul (fogcoord.c used as a skeleton)
- */
-
-/*
- * Test to exercise fog modes and for comparison with GL_EXT_fog_coord.
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-static int Width = 600;
-static int Height = 600;
-static GLfloat Near = 0.0, Far = 1.0;
-GLboolean has_fogcoord;
-
-static void drawString( const char *string )
-{
- glRasterPos2f(0, .5);
- while ( *string ) {
- glutBitmapCharacter( GLUT_BITMAP_TIMES_ROMAN_10, *string );
- string++;
- }
-}
-
-static void Display( void )
-{
- GLint i, depthi;
- GLfloat fogcolor[4] = {1, 1, 1, 1};
-
- glEnable(GL_FOG);
- glFogfv(GL_FOG_COLOR, fogcolor);
-
- glClearColor(0.2, 0.2, 0.8, 0);
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
- for (i = 0; i < 6; i++) {
- if (i >= 3 && !has_fogcoord)
- break;
-
- glPushMatrix();
- for (depthi = 0; depthi < 5; depthi++) {
- GLfloat depth = Near + (Far - Near) * depthi / 4;
-
- switch (i % 3) {
- case 0:
- glFogi(GL_FOG_MODE, GL_LINEAR);
- glFogf(GL_FOG_START, Near);
- glFogf(GL_FOG_END, Far);
- break;
- case 1:
- glFogi(GL_FOG_MODE, GL_EXP);
- glFogf(GL_FOG_DENSITY, 2);
- break;
- case 2:
- glFogi(GL_FOG_MODE, GL_EXP2);
- glFogf(GL_FOG_DENSITY, 2);
- break;
- }
-
- glColor4f(0, 0, 0, 0);
- if (i < 3) {
- if (has_fogcoord)
- glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT);
-
- glBegin(GL_POLYGON);
- glVertex3f(0, 0, depth);
- glVertex3f(1, 0, depth);
- glVertex3f(1, 1, depth);
- glVertex3f(0, 1, depth);
- glEnd();
- } else {
- glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT);
- glFogCoordfEXT(depth);
-
- glBegin(GL_POLYGON);
- glVertex3f(0, 0, (Near + Far) / 2);
- glVertex3f(1, 0, (Near + Far) / 2);
- glVertex3f(1, 1, (Near + Far) / 2);
- glVertex3f(0, 1, (Near + Far) / 2);
- glEnd();
- }
- glTranslatef(1.5, 0, 0);
- }
-
- glTranslatef(.1, 0, 0);
- switch (i) {
- case 0:
- drawString("GL_LINEAR");
- break;
- case 1:
- drawString("GL_EXP");
- break;
- case 2:
- drawString("GL_EXP2");
- break;
- case 3:
- drawString("GL_FOGCOORD GL_LINEAR");
- break;
- case 4:
- drawString("GL_FOGCOORD GL_EXP");
- break;
- case 5:
- drawString("GL_FOGCOORD GL_EXP2");
- break;
- }
-
- glPopMatrix();
- glTranslatef(0, 1.5, 0);
- }
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
-
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho( 0, 11, 9, 0, -Near, -Far );
-
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef(.25, .25, 0);
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- /* setup lighting, etc */
- has_fogcoord = glutExtensionSupported("GL_EXT_fog_coord");
- if (!has_fogcoord) {
- printf("Some output of this program requires GL_EXT_fog_coord\n");
- }
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( Width, Height );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/fogcoord.c b/progs/tests/fogcoord.c
deleted file mode 100644
index 7822d33b09..0000000000
--- a/progs/tests/fogcoord.c
+++ /dev/null
@@ -1,103 +0,0 @@
-/*
- * Exercise GL_EXT_fog_coord
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-static int Width = 600;
-static int Height = 200;
-static GLfloat Near = 5.0, Far = 25.0;
-
-
-static void Display( void )
-{
- GLfloat t;
-
- glClearColor(0.2, 0.2, 0.8, 0);
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- for (t = 0.0; t <= 1.0; t += 0.25) {
- GLfloat f = Near + t * (Far - Near);
- printf("glFogCoord(%4.1f)\n", f);
- glFogCoordfEXT(f);
-
- glPushMatrix();
- glTranslatef(t * 10.0 - 5.0, 0, 0);
- glBegin(GL_POLYGON);
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
- glPopMatrix();
- }
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- GLfloat ar = (float) width / (float) height;
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- /* setup lighting, etc */
- if (!glutExtensionSupported("GL_EXT_fog_coord")) {
- printf("Sorry, this program requires GL_EXT_fog_coord\n");
- exit(1);
- }
- glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT);
- glFogi(GL_FOG_MODE, GL_LINEAR);
- glFogf(GL_FOG_START, Near);
- glFogf(GL_FOG_END, Far);
- glEnable(GL_FOG);
- printf("Squares should be colored from white -> gray -> black.\n");
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( Width, Height );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/fptest1.c b/progs/tests/fptest1.c
deleted file mode 100644
index 1f30d5733e..0000000000
--- a/progs/tests/fptest1.c
+++ /dev/null
@@ -1,228 +0,0 @@
-/* Test GL_NV_fragment_program */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
-
- glColor4f(0, 0.5, 0, 1);
- glColor4f(0, 1, 0, 1);
- glBegin(GL_POLYGON);
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 0, 1);
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
-#if 0
- static const char *prog0 =
- "!!FP1.0\n"
- "MUL o[COLR], R0, f[WPOS]; \n"
- "ADD o[COLH], H3, f[TEX0]; \n"
- "ADD_SAT o[COLH], H3, f[TEX0]; \n"
- "ADDX o[COLH], H3, f[TEX0]; \n"
- "ADDHC o[COLH], H3, f[TEX0]; \n"
- "ADDXC o[COLH], H3, f[TEX0]; \n"
- "ADDXC_SAT o[COLH], H30, f[TEX0]; \n"
- "MUL o[COLR].xy, R0.wzyx, f[WPOS]; \n"
- "MUL o[COLR], H0, f[WPOS]; \n"
- "MUL o[COLR], -H0, f[WPOS]; \n"
- "MOV RC, H1; \n"
- "MOV HC, H2; \n"
- "END \n"
- ;
-#endif
-
- /* masked updates, defines, declarations */
- static const char *prog1 =
- "!!FP1.0\n"
- "DEFINE foo = {1, 2, 3, 4}; \n"
- "DEFINE foo2 = 5; \n"
- "DECLARE foo3 = {5, 6, 7, 8}; \n"
- "DECLARE bar = 3; \n"
- "DECLARE bar2; \n"
- "DECLARE bar3 = bar; \n"
- "#DECLARE bar4 = { a, b, c, d }; \n"
- "MOV o[COLR].xy, R0; \n"
- "MOV o[COLR] (NE), R0; \n"
- "MOV o[COLR] (NE.wzyx), R0; \n"
- "MOV o[COLR].xy (NE.wzyx), R0; \n"
- "MOV RC.x (EQ), R1.x; \n"
- "KIL NE; \n"
- "KIL EQ.xyxy; \n"
- "END \n"
- ;
-
- /* texture instructions */
- static const char *prog2 =
- "!!FP1.0\n"
- "TEX R0, f[TEX0], TEX0, 2D; \n"
- "TEX R1, f[TEX1], TEX1, CUBE; \n"
- "TEX R2, f[TEX2], TEX2, 3D; \n"
- "TXP R3, f[TEX3], TEX3, RECT; \n"
- "TXD R3, R2, R1, f[TEX3], TEX3, RECT; \n"
- "MUL o[COLR], R0, f[COL0]; \n"
- "END \n"
- ;
-
- /* test negation, absolute value */
- static const char *prog3 =
- "!!FP1.0\n"
- "MOV R0, -R1; \n"
- "MOV R0, +R1; \n"
- "MOV R0, |-R1|; \n"
- "MOV R0, |+R1|; \n"
- "MOV R0, -|R1|; \n"
- "MOV R0, +|R1|; \n"
- "MOV R0, -|-R1|; \n"
- "MOV R0, -|+R1|; \n"
- "MOV o[COLR], R0; \n"
- "END \n"
- ;
-
- /* literal constant sources */
- static const char *prog4 =
- "!!FP1.0\n"
- "DEFINE Pi = 3.14159; \n"
- "MOV R0, {1, -2, +3, 4}; \n"
- "MOV R0, 5; \n"
- "MOV R0, -5; \n"
- "MOV R0, +5; \n"
- "MOV R0, Pi; \n"
- "MOV o[COLR], R0; \n"
- "END \n"
- ;
-
- /* change the fragment color in a simple way */
- static const char *prog10 =
- "!!FP1.0\n"
- "DEFINE blue = {0, 0, 1, 0};\n"
- "DECLARE color; \n"
- "MOV R0, f[COL0]; \n"
- "#ADD o[COLR], R0, f[COL0]; \n"
- "#ADD o[COLR], blue, f[COL0]; \n"
- "#ADD o[COLR], {1, 0, 0, 0}, f[COL0]; \n"
- "ADD o[COLR], color, f[COL0]; \n"
- "END \n"
- ;
-
- GLuint progs[20];
-
- if (!glutExtensionSupported ("GL_NV_fragment_program")) {
- printf("Sorry, this program requires GL_NV_fragment_program\n");
- exit(1);
- }
-
- glGenProgramsNV(20, progs);
- assert(progs[0]);
- assert(progs[1]);
- assert(progs[0] != progs[1]);
-
-#if 0
- glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[0],
- strlen(prog0),
- (const GLubyte *) prog0);
- assert(glIsProgramNV(progs[0]));
-#endif
-
- glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[1],
- strlen(prog1),
- (const GLubyte *) prog1);
- assert(glIsProgramNV(progs[1]));
-
- glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[2],
- strlen(prog2),
- (const GLubyte *) prog2);
- assert(glIsProgramNV(progs[2]));
- glBindProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[2]);
-
- glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[3],
- strlen(prog3),
- (const GLubyte *) prog3);
- assert(glIsProgramNV(progs[3]));
- glBindProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[3]);
-
- glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[4],
- strlen(prog4),
- (const GLubyte *) prog4);
- assert(glIsProgramNV(progs[4]));
- glBindProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[4]);
-
-
- /* a real program */
- glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[10],
- strlen(prog10),
- (const GLubyte *) prog10);
- assert(glIsProgramNV(progs[10]));
- glBindProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[10]);
-
- glProgramNamedParameter4fNV(progs[10],
- strlen("color"), (const GLubyte *) "color",
- 1, 0, 0, 1);
-
- glEnable(GL_FRAGMENT_PROGRAM_NV);
- glEnable(GL_ALPHA_TEST);
- glAlphaFunc(GL_ALWAYS, 0.0);
-
- printf("glGetError = %d\n", (int) glGetError());
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/fptexture.c b/progs/tests/fptexture.c
deleted file mode 100644
index 332e07182d..0000000000
--- a/progs/tests/fptexture.c
+++ /dev/null
@@ -1,152 +0,0 @@
-/* GL_NV_fragment_program texture test */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-#include "../util/readtex.c"
-
-
-#define TEXTURE_FILE "../images/girl.rgb"
-
-static GLfloat Xrot = 0.0, Yrot = 0.0, Zrot = 0.0;
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
-
- glBegin(GL_POLYGON);
- glColor4f(1.0, 1.0, 1.0, 1); glTexCoord2f(0, 0); glVertex2f(-1, -1);
- glColor4f(0.2, 0.2, 1.0, 1); glTexCoord2f(1, 0); glVertex2f( 1, -1);
- glColor4f(0.2, 1.0, 0.2, 1); glTexCoord2f(1, 1); glVertex2f( 1, 1);
- glColor4f(1.0, 0.2, 0.2, 1); glTexCoord2f(0, 1); glVertex2f(-1, 1);
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -8.0 );
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- float step = 3.0;
- (void) x;
- (void) y;
-
- switch (key) {
- case GLUT_KEY_UP:
- Xrot += step;
- break;
- case GLUT_KEY_DOWN:
- Xrot -= step;
- break;
- case GLUT_KEY_LEFT:
- Yrot += step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot -= step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!FP1.0\n"
- "TEX R0, f[TEX0], TEX0, 2D; \n"
- "MUL o[COLR], R0, f[COL0]; \n"
- "END"
- ;
- GLuint modulateProg;
- GLuint Texture;
-
- if (!glutExtensionSupported("GL_NV_fragment_program")) {
- printf("Error: GL_NV_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsNV(1, &modulateProg);
- glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, modulateProg,
- strlen(modulate2D),
- (const GLubyte *) modulate2D);
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_NV) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_NV));
- assert(glIsProgramNV(modulateProg));
-
- glBindProgramNV(GL_FRAGMENT_PROGRAM_NV, modulateProg);
- glEnable(GL_FRAGMENT_PROGRAM_NV);
-
- /* Load texture */
- glGenTextures(1, &Texture);
- glBindTexture(GL_TEXTURE_2D, Texture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
- printf("Error: couldn't load texture image file %s\n", TEXTURE_FILE);
- exit(1);
- }
- /* XXX this enable shouldn't really be needed!!! */
- glEnable(GL_TEXTURE_2D);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/getprocaddress.c b/progs/tests/getprocaddress.c
deleted file mode 100644
index f7903d2bf8..0000000000
--- a/progs/tests/getprocaddress.c
+++ /dev/null
@@ -1,3741 +0,0 @@
-/*
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * Test that glXGetProcAddress works.
- */
-
-#define GLX_GLXEXT_PROTOTYPES
-
-#include <X11/Xlib.h>
-#include <X11/Xutil.h>
-#include <GL/gl.h>
-#include <GL/glx.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-
-
-typedef void (*generic_func)();
-
-#define EQUAL(X, Y) (fabs((X) - (Y)) < 0.001)
-
-/* This macro simplifies the task of querying an extension function
- * pointer and checking to see whether it resolved.
- */
-#define DECLARE_GLFUNC_PTR(name,type) \
- type name = (type) glXGetProcAddressARB((const GLubyte *) "gl" #name)
-
-/********************************************************************
- * Generic helper functions used by the test functions.
- */
-
-static void CheckGLError(int line, const char *file, const char *function)
-{
- int errorCode;
- glFinish();
- errorCode = glGetError();
- if (errorCode == GL_NO_ERROR) return;
- while (errorCode != GL_NO_ERROR) {
- fprintf(stderr, "OpenGL error 0x%x (%s) at line %d of file %s in function %s()\n",
- errorCode,
- errorCode == GL_INVALID_VALUE? "GL_INVALID_VALUE":
- errorCode == GL_INVALID_ENUM? "GL_INVALID_ENUM":
- errorCode == GL_INVALID_OPERATION? "GL_INVALID_OPERATION":
- errorCode == GL_STACK_OVERFLOW? "GL_STACK_OVERFLOW":
- errorCode == GL_STACK_UNDERFLOW? "GL_STACK_UNDERFLOW":
- errorCode == GL_OUT_OF_MEMORY? "GL_OUT_OF_MEMORY":
- "unknown",
- line, file, function);
- errorCode = glGetError();
- }
- fflush(stderr);
-}
-
-static GLboolean
-compare_bytes(const char *errorLabel, GLuint expectedSize,
- const GLubyte *expectedData, GLuint actualSize, const GLubyte *actualData)
-{
- int i;
-
- if (expectedSize == actualSize &&
- memcmp(expectedData, actualData, actualSize) == 0) {
- /* All is well */
- return GL_TRUE;
- }
-
- /* Trouble; we don't match. Print out why. */
- fprintf(stderr, "%s: actual data is not as expected\n", errorLabel);
- for (i = 0; i <= 1; i++) {
- const GLubyte *ptr;
- int size;
- char *label;
- int j;
-
- switch(i) {
- case 0:
- label = "expected";
- size = expectedSize;
- ptr = expectedData;
- break;
- case 1:
- label = " actual";
- size = actualSize;
- ptr = actualData;
- break;
- }
-
- fprintf(stderr, " %s: size %d: {", label, size);
- for (j = 0; j < size; j++) {
- fprintf(stderr, "%s0x%02x", j > 0 ? ", " : "", ptr[j]);
- }
- fprintf(stderr, "}\n");
- }
-
- /* We fail if the data is unexpected. */
- return GL_FALSE;
-}
-
-
-static GLboolean
-compare_ints(const char *errorLabel, GLuint expectedSize,
- const GLint *expectedData, GLuint actualSize, const GLint *actualData)
-{
- int i;
-
- if (expectedSize == actualSize &&
- memcmp(expectedData, actualData, actualSize*sizeof(*expectedData)) == 0) {
- /* All is well */
- return GL_TRUE;
- }
-
- /* Trouble; we don't match. Print out why. */
- fprintf(stderr, "%s: actual data is not as expected\n", errorLabel);
- for (i = 0; i <= 1; i++) {
- const GLint *ptr;
- int size;
- char *label;
- int j;
-
- switch(i) {
- case 0:
- label = "expected";
- size = expectedSize;
- ptr = expectedData;
- break;
- case 1:
- label = " actual";
- size = actualSize;
- ptr = actualData;
- break;
- }
-
- fprintf(stderr, " %s: size %d: {", label, size);
- for (j = 0; j < size; j++) {
- fprintf(stderr, "%s%d", j > 0 ? ", " : "", ptr[j]);
- }
- fprintf(stderr, "}\n");
- }
-
- /* We fail if the data is unexpected. */
- return GL_FALSE;
-}
-
-#define MAX_CONVERTED_VALUES 4
-static GLboolean
-compare_shorts_to_ints(const char *errorLabel, GLuint expectedSize,
- const GLshort *expectedData, GLuint actualSize, const GLint *actualData)
-{
- int i;
- GLint convertedValues[MAX_CONVERTED_VALUES];
-
- if (expectedSize > MAX_CONVERTED_VALUES) {
- fprintf(stderr, "%s: too much data [need %d values, have %d values]\n",
- errorLabel, expectedSize, MAX_CONVERTED_VALUES);
- return GL_FALSE;
- }
-
- for (i = 0; i < expectedSize; i++) {
- convertedValues[i] = (GLint) expectedData[i];
- }
-
- return compare_ints(errorLabel, expectedSize, convertedValues,
- actualSize, actualData);
-}
-
-static GLboolean
-compare_floats(const char *errorLabel, GLuint expectedSize,
- const GLfloat *expectedData, GLuint actualSize, const GLfloat *actualData)
-{
- int i;
-
- if (expectedSize == actualSize &&
- memcmp(expectedData, actualData, actualSize*sizeof(*expectedData)) == 0) {
- /* All is well */
- return GL_TRUE;
- }
-
- /* Trouble; we don't match. Print out why. */
- fprintf(stderr, "%s: actual data is not as expected\n", errorLabel);
- for (i = 0; i <= 1; i++) {
- const GLfloat *ptr;
- int size;
- char *label;
- int j;
-
- switch(i) {
- case 0:
- label = "expected";
- size = expectedSize;
- ptr = expectedData;
- break;
- case 1:
- label = " actual";
- size = actualSize;
- ptr = actualData;
- break;
- }
-
- fprintf(stderr, " %s: size %d: {", label, size);
- for (j = 0; j < size; j++) {
- fprintf(stderr, "%s%f", j > 0 ? ", " : "", ptr[j]);
- }
- fprintf(stderr, "}\n");
- }
-
- /* We fail if the data is unexpected. */
- return GL_FALSE;
-}
-
-static GLboolean
-compare_doubles(const char *errorLabel, GLuint expectedSize,
- const GLdouble *expectedData, GLuint actualSize, const GLdouble *actualData)
-{
- int i;
-
- if (expectedSize == actualSize ||
- memcmp(expectedData, actualData, actualSize*sizeof(*expectedData)) == 0) {
- /* All is well */
- return GL_TRUE;
- }
-
- /* Trouble; we don't match. Print out why. */
- fprintf(stderr, "%s: actual data is not as expected\n", errorLabel);
- for (i = 0; i <= 1; i++) {
- const GLdouble *ptr;
- int size;
- char *label;
- int j;
-
- switch(i) {
- case 0:
- label = "expected";
- size = expectedSize;
- ptr = expectedData;
- break;
- case 1:
- label = " actual";
- size = actualSize;
- ptr = actualData;
- break;
- }
-
- fprintf(stderr, " %s: size %d: {", label, size);
- for (j = 0; j < size; j++) {
- fprintf(stderr, "%s%f", j > 0 ? ", " : "", ptr[j]);
- }
- fprintf(stderr, "}\n");
- }
-
- /* We fail if the data is unexpected. */
- return GL_FALSE;
-}
-
-/********************************************************************
- * Functions to assist with GL_ARB_texture_compressiong testing
- */
-
-static GLboolean
-check_texture_format_supported(GLenum format)
-{
- GLint numFormats;
- GLint *formats;
- register int i;
-
- glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, &numFormats);
- formats = malloc(numFormats * sizeof(GLint));
- if (formats == NULL) {
- fprintf(stderr, "check_texture_format_supported: could not allocate memory for %d GLints\n",
- numFormats);
- return GL_FALSE;
- }
-
- memset(formats, 0, numFormats * sizeof(GLint));
- glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS_ARB, formats);
-
- for (i = 0; i < numFormats; i++) {
- if (formats[i] == format) {
- free(formats);
- return GL_TRUE;
- }
- }
-
- /* We didn't find the format we were looking for. Give an error. */
-#define FORMAT_NAME(x) (\
- x == GL_COMPRESSED_RGB_FXT1_3DFX ? "GL_COMPRESSED_RGB_FXT1_3DFX" : \
- x == GL_COMPRESSED_RGBA_FXT1_3DFX ? "GL_COMPRESSED_RGBA_FXT1_3DFX" : \
- x == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ? "GL_COMPRESSED_RGB_S3TC_DXT1_EXT" : \
- x == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT ? "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" : \
- x == GL_COMPRESSED_RGBA_S3TC_DXT3_EXT ? "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT" : \
- x == GL_COMPRESSED_RGBA_S3TC_DXT5_EXT ? "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT" : \
- x == GL_RGB_S3TC ? "GL_RGB_S3TC" : \
- x == GL_RGB4_S3TC ? "GL_RGB4_S3TC" : \
- x == GL_RGBA_S3TC ? "GL_RGBA_S3TC" : \
- x == GL_RGBA4_S3TC ? "GL_RGBA4_S3TC" : \
- "unknown")
- fprintf(stderr, "check_texture_format_supported: unsupported format 0x%04x [%s]\n",
- format, FORMAT_NAME(format));
- fprintf(stderr, "supported formats:");
- for (i = 0; i < numFormats; i++) {
- fprintf(stderr, " 0x%04x [%s]", formats[i], FORMAT_NAME(formats[i]));
- }
- fprintf(stderr, "\n");
- return GL_FALSE;
-}
-
-/* This helper function compresses an RGBA texture and compares it
- * against the expected compressed data. It returns GL_TRUE if all
- * went as expected, or GL_FALSE in the case of error.
- */
-static GLboolean
-check_texture_compression(const char *message, GLenum dimension,
- GLint width, GLint height, GLint depth, const GLubyte *texture,
- int expectedCompressedSize, const GLubyte *expectedCompressedData)
-{
- /* These are the data we query about the texture. */
- GLint isCompressed;
- GLenum compressedFormat;
- GLint compressedSize;
- GLubyte *compressedData;
-
- /* We need this function pointer to operate. */
- DECLARE_GLFUNC_PTR(GetCompressedTexImageARB, PFNGLGETCOMPRESSEDTEXIMAGEARBPROC);
- if (GetCompressedTexImageARB == NULL) {
- fprintf(stderr,
- "%s: could not query GetCompressedTexImageARB function pointer\n",
- message);
- return GL_FALSE;
- }
-
- /* Verify that we actually have the GL_COMPRESSED_RGBA_S3TC_DXT3_EXT format available. */
- if (!check_texture_format_supported(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT)) {
- return GL_FALSE;
- }
-
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
- /* Set up the base image, requesting that the GL library compress it. */
- switch(dimension) {
- case GL_TEXTURE_1D:
- glTexImage1D(GL_TEXTURE_1D, 0, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,
- width, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, texture);
- break;
- case GL_TEXTURE_2D:
- glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,
- width, height, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, texture);
- break;
- case GL_TEXTURE_3D:
- glTexImage3D(GL_TEXTURE_3D, 0, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,
- width, height, depth, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, texture);
- break;
- default:
- fprintf(stderr, "%s: unknown dimension 0x%04x.\n", message, dimension);
- return GL_FALSE;
- }
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Make sure the texture is compressed, and pull it out if it is. */
- glGetTexLevelParameteriv(dimension, 0, GL_TEXTURE_COMPRESSED_ARB,
- &isCompressed);
- if (!isCompressed) {
- fprintf(stderr, "%s: could not compress GL_COMPRESSED_RGBA_S3TC_DXT3_EXT texture\n",
- message);
- return GL_FALSE;
- }
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
- glGetTexLevelParameteriv(dimension, 0, GL_TEXTURE_INTERNAL_FORMAT,
- (GLint *)&compressedFormat);
- if (compressedFormat != GL_COMPRESSED_RGBA_S3TC_DXT3_EXT) {
- fprintf(stderr, "%s: got internal format 0x%04x, expected GL_COMPRESSED_RGBA_S3TC_DXT3_EXT [0x%04x]\n",
- __FUNCTION__, compressedFormat, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT);
- return GL_FALSE;
- }
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
- glGetTexLevelParameteriv(dimension, 0, GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB, &compressedSize);
- compressedData = malloc(compressedSize);
- if (compressedData == NULL) {
- fprintf(stderr, "%s: could not malloc %d bytes for compressed texture\n",
- message, compressedSize);
- return GL_FALSE;
- }
- memset(compressedData, 0, compressedSize);
- (*GetCompressedTexImageARB)(dimension, 0, compressedData);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Compare it to the expected compressed data. The compare_bytes()
- * call will print out diagnostics in the case of failure.
- */
- if (!compare_bytes(message,
- expectedCompressedSize, expectedCompressedData,
- compressedSize, compressedData)) {
-
- free(compressedData);
- return GL_FALSE;
- }
-
- /* All done. Free our allocated data and return success. */
- free(compressedData);
- return GL_TRUE;
-}
-
-/* We'll use one function to exercise 1D, 2D, and 3D textures. */
-
-/* The test function for compressed 3D texture images requires several
- * different function pointers that have to be queried. This function
- * gets all the function pointers it needs itself, and so is suitable for
- * use to test any and all of the incorporated functions.
- */
-
-static GLboolean
-exercise_CompressedTextures(GLenum dimension)
-{
- /* Set up a basic (uncompressed) texture. We're doing a blue/yellow
- * checkerboard. The 8x4/32-pixel board is well-suited to S3TC
- * compression, which works on 4x4 blocks of pixels.
- */
-#define B 0,0,255,255
-#define Y 255,255,0,255
-#define TEXTURE_WIDTH 16
-#define TEXTURE_HEIGHT 4
-#define TEXTURE_DEPTH 1
- static GLubyte texture[TEXTURE_WIDTH*TEXTURE_HEIGHT*TEXTURE_DEPTH*4] = {
- B, B, Y, Y, B, B, Y, Y, B, B, Y, Y, B, B, Y, Y,
- B, B, Y, Y, B, B, Y, Y, B, B, Y, Y, B, B, Y, Y,
- Y, Y, B, B, Y, Y, B, B, Y, Y, B, B, Y, Y, B, B,
- Y, Y, B, B, Y, Y, B, B, Y, Y, B, B, Y, Y, B, B,
- };
-#undef B
-#undef Y
- GLubyte uncompressedTexture[TEXTURE_WIDTH*TEXTURE_HEIGHT*TEXTURE_DEPTH*4];
-
- /* We'll use this as a texture subimage. */
-#define R 255,0,0,255
-#define G 0,255,0,255
-#define SUBTEXTURE_WIDTH 4
-#define SUBTEXTURE_HEIGHT 4
-#define SUBTEXTURE_DEPTH 1
- static GLubyte subtexture[SUBTEXTURE_WIDTH*SUBTEXTURE_HEIGHT*SUBTEXTURE_DEPTH*4] = {
- G, G, R, R,
- G, G, R, R,
- R, R, G, G,
- R, R, G, G,
- };
-#undef R
-#undef G
-
- /* These are the expected compressed textures. (In the case of
- * a failed comparison, the test program will print out the
- * actual compressed data in a format that can be directly used
- * here, if desired.) The brave of heart can calculate the compression
- * themselves based on the formulae described at:
- * http://en.wikipedia.org/wiki/S3_Texture_Compression
- * In a nutshell, each group of 16 bytes encodes a 4x4 texture block.
- * The first eight bytes of each group are 4-bit alpha values
- * for each of the 16 pixels in the texture block.
- * The next four bytes in each group are LSB-first RGB565 colors; the
- * first two bytes are identified as the color C0, and the next two
- * are the color C1. (Two more colors C2 and C3 will be calculated
- * from these, but do not appear in the compression data.) The
- * last 4 bytes of the group are sixteen 2-bit indices that, for
- * each of the 16 pixels in the texture block, select one of the
- * colors C0, C1, C2, or C3.
- *
- * For example, our blue/yellow checkerboard is made up of
- * four identical 4x4 blocks. Each of those blocks will
- * be encoded as: eight bytes of 0xff (16 alpha values, each 0xf),
- * C0 as the RGB565 color yellow (0xffe0), encoded LSB-first;
- * C1 as the RGB565 color blue (0x001f), encoded LSB-first;
- * and 4 bytes of 16 2-bit color indices reflecting the
- * choice of color for each of the 16 pixels:
- * 00, 00, 01, 01, = 0x05
- * 00, 00, 01, 01, = 0x05
- * 01, 01, 00, 00, = 0x50
- * 01, 01, 00, 00, = 0x50
- */
- static GLubyte compressedTexture[] = {
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
- 0xe0, 0xff, 0x1f, 0x00, 0x05, 0x05, 0x50, 0x50,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
- 0xe0, 0xff, 0x1f, 0x00, 0x05, 0x05, 0x50, 0x50,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
- 0xe0, 0xff, 0x1f, 0x00, 0x05, 0x05, 0x50, 0x50,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
- 0xe0, 0xff, 0x1f, 0x00, 0x05, 0x05, 0x50, 0x50
- };
-
- /* The similar calculations for the 4x4 subtexture are left
- * as an exercise for the reader.
- */
- static GLubyte compressedSubTexture[] = {
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
- 0x00, 0xf8, 0xe0, 0x07, 0x05, 0x05, 0x50, 0x50,
- };
-
- /* The combined texture replaces the initial blue/yellow
- * block with the green/red block. (I'd wanted to do
- * the more interesting exercise of putting the
- * green/red block in the middle of the blue/yellow
- * texture, which is a non-trivial replacement, but
- * the attempt produces GL_INVALID_OPERATION, showing
- * that you can only replace whole blocks of
- * subimages with S3TC.) The combined texture looks
- * like:
- * G G R R B B Y Y B B Y Y B B Y Y
- * G G R R B B Y Y B B Y Y B B Y Y
- * R R G G Y Y B B Y Y B B Y Y B B
- * R R G G Y Y B B Y Y B B Y Y B B
- * which encodes just like the green/red block followed
- * by 3 copies of the yellow/blue block.
- */
- static GLubyte compressedCombinedTexture[] = {
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
- 0x00, 0xf8, 0xe0, 0x07, 0x05, 0x05, 0x50, 0x50,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
- 0xe0, 0xff, 0x1f, 0x00, 0x05, 0x05, 0x50, 0x50,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
- 0xe0, 0xff, 0x1f, 0x00, 0x05, 0x05, 0x50, 0x50,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
- 0xe0, 0xff, 0x1f, 0x00, 0x05, 0x05, 0x50, 0x50
- };
-
- /* These are the data we query about the texture. */
- GLint queryIsCompressed;
- GLenum queryCompressedFormat;
- GLint queryCompressedSize;
- GLubyte queryCompressedData[sizeof(compressedTexture)];
-
- /* Query the function pointers we need. We actually won't need most
- * of these (the "dimension" parameter dictates whether we're testing
- * 1D, 2D, or 3D textures), but we'll have them all ready just in case.
- */
- DECLARE_GLFUNC_PTR(GetCompressedTexImageARB, PFNGLGETCOMPRESSEDTEXIMAGEARBPROC);
- DECLARE_GLFUNC_PTR(CompressedTexImage3DARB, PFNGLCOMPRESSEDTEXIMAGE3DARBPROC);
- DECLARE_GLFUNC_PTR(CompressedTexSubImage3DARB, PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC);
- DECLARE_GLFUNC_PTR(CompressedTexImage2DARB, PFNGLCOMPRESSEDTEXIMAGE2DARBPROC);
- DECLARE_GLFUNC_PTR(CompressedTexSubImage2DARB, PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC);
- DECLARE_GLFUNC_PTR(CompressedTexImage1DARB, PFNGLCOMPRESSEDTEXIMAGE1DARBPROC);
- DECLARE_GLFUNC_PTR(CompressedTexSubImage1DARB, PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC);
-
- /* If the necessary functions are missing, we can't continue */
- if (GetCompressedTexImageARB == NULL) {
- fprintf(stderr, "%s: GetCompressedTexImageARB function is missing\n",
- __FUNCTION__);
- return GL_FALSE;
- }
- switch (dimension) {
- case GL_TEXTURE_1D:
- if (CompressedTexImage1DARB == NULL || CompressedTexSubImage1DARB == NULL) {
- fprintf(stderr, "%s: 1D compressed texture functions are missing\n",
- __FUNCTION__);
- return GL_FALSE;
- };
- break;
- case GL_TEXTURE_2D:
- if (CompressedTexImage2DARB == NULL || CompressedTexSubImage2DARB == NULL) {
- fprintf(stderr, "%s: 2D compressed texture functions are missing\n",
- __FUNCTION__);
- return GL_FALSE;
- };
- break;
- case GL_TEXTURE_3D:
- if (CompressedTexImage3DARB == NULL || CompressedTexSubImage3DARB == NULL) {
- fprintf(stderr, "%s: 3D compressed texture functions are missing\n",
- __FUNCTION__);
- return GL_FALSE;
- };
- break;
- default:
- fprintf(stderr, "%s: unknown texture dimension 0x%04x passed.\n",
- __FUNCTION__, dimension);
- return GL_FALSE;
- }
-
- /* Check the compression of our base texture image. */
- if (!check_texture_compression("texture compression", dimension,
- TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH, texture,
- sizeof(compressedTexture), compressedTexture)) {
-
- /* Something's wrong with texture compression. The function
- * above will have printed an appropriate error.
- */
- return GL_FALSE;
- }
-
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Do the same for our texture subimage */
- if (!check_texture_compression("subtexture compression", dimension,
- SUBTEXTURE_WIDTH, SUBTEXTURE_HEIGHT, SUBTEXTURE_DEPTH, subtexture,
- sizeof(compressedSubTexture), compressedSubTexture)) {
-
- /* Something's wrong with texture compression. The function
- * above will have printed an appropriate error.
- */
- return GL_FALSE;
- }
-
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Send the base compressed texture down to the hardware. */
- switch(dimension) {
- case GL_TEXTURE_3D:
- (*CompressedTexImage3DARB)(GL_TEXTURE_3D, 0,
- GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,
- TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH, 0,
- sizeof(compressedTexture), compressedTexture);
- break;
-
- case GL_TEXTURE_2D:
- (*CompressedTexImage2DARB)(GL_TEXTURE_2D, 0,
- GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,
- TEXTURE_WIDTH, TEXTURE_HEIGHT, 0,
- sizeof(compressedTexture), compressedTexture);
- break;
-
- case GL_TEXTURE_1D:
- (*CompressedTexImage1DARB)(GL_TEXTURE_1D, 0,
- GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,
- TEXTURE_WIDTH, 0,
- sizeof(compressedTexture), compressedTexture);
- break;
- }
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* For grins, query it to make sure it is as expected. */
- glGetTexLevelParameteriv(dimension, 0, GL_TEXTURE_COMPRESSED_ARB,
- &queryIsCompressed);
- if (!queryIsCompressed) {
- fprintf(stderr, "%s: compressed texture did not come back as compressed\n",
- __FUNCTION__);
- return GL_FALSE;
- }
- glGetTexLevelParameteriv(dimension, 0, GL_TEXTURE_INTERNAL_FORMAT,
- (GLint *)&queryCompressedFormat);
- if (queryCompressedFormat != GL_COMPRESSED_RGBA_S3TC_DXT3_EXT) {
- fprintf(stderr, "%s: got internal format 0x%04x, expected GL_COMPRESSED_RGBA_S3TC_DXT3_EXT [0x%04x]\n",
- __FUNCTION__, queryCompressedFormat, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT);
- return GL_FALSE;
- }
- glGetTexLevelParameteriv(dimension, 0, GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB,
- &queryCompressedSize);
- if (queryCompressedSize != sizeof(compressedTexture)) {
- fprintf(stderr, "%s: compressed 3D texture changed size: expected %lu, actual %d\n",
- __FUNCTION__, (unsigned long) sizeof(compressedTexture), queryCompressedSize);
- return GL_FALSE;
- }
- (*GetCompressedTexImageARB)(dimension, 0, queryCompressedData);
- if (!compare_bytes(
- "exercise_CompressedTextures:doublechecking compressed texture",
- sizeof(compressedTexture), compressedTexture,
- queryCompressedSize, queryCompressedData)) {
- return GL_FALSE;
- }
-
- /* Now apply the texture subimage. The current implementation of
- * S3TC requires that subimages be only applied to whole blocks.
- */
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
- switch(dimension) {
- case GL_TEXTURE_3D:
- (*CompressedTexSubImage3DARB)(GL_TEXTURE_3D, 0,
- 0, 0, 0, /* offsets */
- SUBTEXTURE_WIDTH, SUBTEXTURE_HEIGHT, SUBTEXTURE_DEPTH,
- GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,
- sizeof(compressedSubTexture), compressedSubTexture);
- break;
- case GL_TEXTURE_2D:
- (*CompressedTexSubImage2DARB)(GL_TEXTURE_2D, 0,
- 0, 0, /* offsets */
- SUBTEXTURE_WIDTH, SUBTEXTURE_HEIGHT,
- GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,
- sizeof(compressedSubTexture), compressedSubTexture);
- break;
- case GL_TEXTURE_1D:
- (*CompressedTexSubImage2DARB)(GL_TEXTURE_2D, 0,
- 0, 0, /* offsets */
- SUBTEXTURE_WIDTH, SUBTEXTURE_HEIGHT,
- GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,
- sizeof(compressedSubTexture), compressedSubTexture);
- break;
- }
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Query the compressed texture back now, and see that it
- * is as expected.
- */
- (*GetCompressedTexImageARB)(dimension, 0, queryCompressedData);
- if (!compare_bytes("exercise_CompressedTextures:combined texture",
- sizeof(compressedCombinedTexture), compressedCombinedTexture,
- queryCompressedSize, queryCompressedData)) {
- return GL_FALSE;
- }
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Just for the exercise, uncompress the texture and pull it out.
- * We don't check it because the compression is lossy, so it won't
- * compare exactly to the source texture; we just
- * want to exercise the code paths that convert it.
- */
- glGetTexImage(dimension, 0, GL_RGBA, GL_UNSIGNED_BYTE, uncompressedTexture);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* If we survived this far, we pass. */
- return GL_TRUE;
-}
-
-/**************************************************************************
- * Functions to assist with GL_EXT_framebuffer_object and
- * GL_EXT_framebuffer_blit testing.
- */
-
-#define FB_STATUS_NAME(x) (\
- x == GL_FRAMEBUFFER_COMPLETE_EXT ? "GL_FRAMEBUFFER_COMPLETE_EXT" : \
- x == GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT ? "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT" : \
- x == GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT ? "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT" : \
- x == GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT ? "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT" : \
- x == GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT ? "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT" : \
- x == GL_FRAMEBUFFER_UNSUPPORTED_EXT ? "GL_FRAMEBUFFER_UNSUPPORTED_EXT" : \
- x == GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT ? "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT" : \
- x == GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT ? "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT" : \
- x == GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT ? "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT" : \
- "unknown")
-
-static GLboolean
-exercise_framebuffer(void)
-{
- GLuint framebufferID = 0;
- GLuint renderbufferID = 0;
-
- /* Dimensions of the framebuffer and renderbuffers are arbitrary.
- * Since they won't be shown on-screen, we can use whatever we want.
- */
- const GLint Width = 100;
- const GLint Height = 100;
-
- /* Every function we use will be referenced through function pointers.
- * This will allow this test program to run on OpenGL implementations
- * that *don't* implement these extensions (though the implementation
- * used to compile them must have up-to-date header files).
- */
- DECLARE_GLFUNC_PTR(GenFramebuffersEXT, PFNGLGENFRAMEBUFFERSEXTPROC);
- DECLARE_GLFUNC_PTR(IsFramebufferEXT, PFNGLISFRAMEBUFFEREXTPROC);
- DECLARE_GLFUNC_PTR(DeleteFramebuffersEXT, PFNGLDELETEFRAMEBUFFERSEXTPROC);
- DECLARE_GLFUNC_PTR(BindFramebufferEXT, PFNGLBINDFRAMEBUFFEREXTPROC);
- DECLARE_GLFUNC_PTR(GenRenderbuffersEXT, PFNGLGENRENDERBUFFERSEXTPROC);
- DECLARE_GLFUNC_PTR(IsRenderbufferEXT, PFNGLISRENDERBUFFEREXTPROC);
- DECLARE_GLFUNC_PTR(DeleteRenderbuffersEXT, PFNGLDELETERENDERBUFFERSEXTPROC);
- DECLARE_GLFUNC_PTR(BindRenderbufferEXT, PFNGLBINDRENDERBUFFEREXTPROC);
- DECLARE_GLFUNC_PTR(FramebufferRenderbufferEXT, PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC);
- DECLARE_GLFUNC_PTR(RenderbufferStorageEXT, PFNGLRENDERBUFFERSTORAGEEXTPROC);
- DECLARE_GLFUNC_PTR(CheckFramebufferStatusEXT, PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC);
-
- /* The BlitFramebuffer function comes from a different extension.
- * It's possible for an implementation to implement all the above,
- * but not BlitFramebuffer; so it's okay if this one comes back
- * NULL, as we can still test the rest.
- */
- DECLARE_GLFUNC_PTR(BlitFramebufferEXT, PFNGLBLITFRAMEBUFFEREXTPROC);
-
- /* We cannot test unless we have all the function pointers. */
- if (
- GenFramebuffersEXT == NULL ||
- IsFramebufferEXT == NULL ||
- DeleteFramebuffersEXT == NULL ||
- BindFramebufferEXT == NULL ||
- GenRenderbuffersEXT == NULL ||
- IsRenderbufferEXT == NULL ||
- DeleteRenderbuffersEXT == NULL ||
- BindRenderbufferEXT == NULL ||
- FramebufferRenderbufferEXT == NULL ||
- RenderbufferStorageEXT == NULL ||
- CheckFramebufferStatusEXT == NULL
- ) {
- fprintf(stderr, "%s: could not locate all framebuffer functions\n",
- __FUNCTION__);
- return GL_FALSE;
- }
-
- /* Generate a framebuffer for us to play with. */
- (*GenFramebuffersEXT)(1, &framebufferID);
- if (framebufferID == 0) {
- fprintf(stderr, "%s: failed to generate a frame buffer ID.\n",
- __FUNCTION__);
- return GL_FALSE;
- }
- /* The generated name is not a framebuffer object until bound. */
- (*BindFramebufferEXT)(GL_FRAMEBUFFER_EXT, framebufferID);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
- if (!(*IsFramebufferEXT)(framebufferID)) {
- fprintf(stderr, "%s: generated a frame buffer ID 0x%x that wasn't a framebuffer\n",
- __FUNCTION__, framebufferID);
- (*BindFramebufferEXT)(GL_FRAMEBUFFER_EXT, 0);
- (*DeleteFramebuffersEXT)(1, &framebufferID);
- return GL_FALSE;
- }
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
- {
- GLint queriedFramebufferID;
- glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &queriedFramebufferID);
- if (queriedFramebufferID != framebufferID) {
- fprintf(stderr, "%s: bound frame buffer 0x%x, but queried 0x%x\n",
- __FUNCTION__, framebufferID, queriedFramebufferID);
- (*BindFramebufferEXT)(GL_FRAMEBUFFER_EXT, 0);
- (*DeleteFramebuffersEXT)(1, &framebufferID);
- return GL_FALSE;
- }
- }
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Create a color buffer to attach to the frame buffer object, so
- * we can actually operate on it. We go through the same basic checks
- * with the renderbuffer that we do with the framebuffer.
- */
- (*GenRenderbuffersEXT)(1, &renderbufferID);
- if (renderbufferID == 0) {
- fprintf(stderr, "%s: could not generate a renderbuffer ID\n",
- __FUNCTION__);
- (*BindFramebufferEXT)(GL_FRAMEBUFFER_EXT, 0);
- (*DeleteFramebuffersEXT)(1, &framebufferID);
- return GL_FALSE;
- }
- (*BindRenderbufferEXT)(GL_RENDERBUFFER_EXT, renderbufferID);
- if (!(*IsRenderbufferEXT)(renderbufferID)) {
- fprintf(stderr, "%s: generated renderbuffer 0x%x is not a renderbuffer\n",
- __FUNCTION__, renderbufferID);
- (*BindRenderbufferEXT)(GL_RENDERBUFFER_EXT, 0);
- (*DeleteRenderbuffersEXT)(1, &renderbufferID);
- (*BindFramebufferEXT)(GL_FRAMEBUFFER_EXT, 0);
- (*DeleteFramebuffersEXT)(1, &framebufferID);
- return GL_FALSE;
- }
- {
- GLint queriedRenderbufferID = 0;
- glGetIntegerv(GL_RENDERBUFFER_BINDING_EXT, &queriedRenderbufferID);
- if (renderbufferID != queriedRenderbufferID) {
- fprintf(stderr, "%s: bound renderbuffer 0x%x, but got 0x%x\n",
- __FUNCTION__, renderbufferID, queriedRenderbufferID);
- (*BindRenderbufferEXT)(GL_RENDERBUFFER_EXT, 0);
- (*DeleteRenderbuffersEXT)(1, &renderbufferID);
- (*BindFramebufferEXT)(GL_FRAMEBUFFER_EXT, 0);
- (*DeleteFramebuffersEXT)(1, &framebufferID);
- return GL_FALSE;
- }
- }
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Add the renderbuffer as a color attachment to the current
- * framebuffer (which is our generated framebuffer).
- */
- (*FramebufferRenderbufferEXT)(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT,
- GL_RENDERBUFFER_EXT, renderbufferID);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* The renderbuffer will need some dimensions and storage space. */
- (*RenderbufferStorageEXT)(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* That should be everything we need. If we set up to draw and to
- * read from our color attachment, we should be "framebuffer complete",
- * meaning the framebuffer is ready to go.
- */
- glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT);
- glReadBuffer(GL_COLOR_ATTACHMENT1_EXT);
- {
- GLenum status = (*CheckFramebufferStatusEXT)(GL_FRAMEBUFFER_EXT);
- if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- fprintf(stderr, "%s: framebuffer not complete; status = %s [0x%x]\n",
- __FUNCTION__, FB_STATUS_NAME(status), status);
- glReadBuffer(0);
- glDrawBuffer(0);
- (*BindRenderbufferEXT)(GL_RENDERBUFFER_EXT, 0);
- (*DeleteRenderbuffersEXT)(1, &renderbufferID);
- (*BindFramebufferEXT)(GL_FRAMEBUFFER_EXT, 0);
- (*DeleteFramebuffersEXT)(1, &framebufferID);
- return GL_FALSE;
- }
- }
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Define the contents of the frame buffer */
- glClearColor(0.5, 0.5, 0.5, 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- /* If the GL_EXT_framebuffer_blit is supported, attempt a framebuffer
- * blit from (5,5)-(10,10) to (90,90)-(95,95). This is *not* an
- * error if framebuffer_blit is *not* supported (as we can still
- * effectively test the other functions).
- */
- if (BlitFramebufferEXT != NULL) {
- (*BlitFramebufferEXT)(5, 5, 10, 10, 90, 90, 95, 95,
- GL_COLOR_BUFFER_BIT, GL_NEAREST);
- }
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* We could now test to see whether the framebuffer had the desired
- * contents. As this is just a touch test, we'll leave that for now.
- * Clean up and go home.
- */
- glReadBuffer(0);
- glDrawBuffer(0);
- (*BindRenderbufferEXT)(GL_RENDERBUFFER_EXT, 0);
- (*DeleteRenderbuffersEXT)(1, &renderbufferID);
- (*BindFramebufferEXT)(GL_FRAMEBUFFER_EXT, 0);
- (*DeleteFramebuffersEXT)(1, &framebufferID);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- return GL_TRUE;
-}
-
-/**************************************************************************
- * Functions to assist with GL_ARB_shader_objects testing.
- */
-
-static void
-print_info_log(const char *message, GLhandleARB object)
-{
- DECLARE_GLFUNC_PTR(GetObjectParameterivARB, PFNGLGETOBJECTPARAMETERIVARBPROC);
- DECLARE_GLFUNC_PTR(GetInfoLogARB, PFNGLGETINFOLOGARBPROC);
- int logLength, queryLength;
- char *log;
-
- if (GetObjectParameterivARB == NULL) {
- fprintf(stderr, "%s: could not get GetObjectParameterivARB address\n",
- message);
- return;
- }
- if (GetInfoLogARB == NULL) {
- fprintf(stderr, "%s: could not get GetInfoLogARB address\n",
- message);
- return;
- }
-
- (*GetObjectParameterivARB)(object, GL_OBJECT_INFO_LOG_LENGTH_ARB,
- &logLength);
- if (logLength == 0) {
- fprintf(stderr, "%s: info log length is 0\n", message);
- return;
- }
- log = malloc(logLength);
- if (log == NULL) {
- fprintf(stderr, "%s: could not malloc %d bytes for info log\n",
- message, logLength);
- }
- else {
- (*GetInfoLogARB)(object, logLength, &queryLength, log);
- fprintf(stderr, "%s: info log says '%s'\n",
- message, log);
- }
- free(log);
-}
-
-static GLboolean
-exercise_uniform_start(const char *fragmentShaderText, const char *uniformName,
- GLhandleARB *returnProgram, GLint *returnUniformLocation)
-{
- DECLARE_GLFUNC_PTR(CreateShaderObjectARB, PFNGLCREATESHADEROBJECTARBPROC);
- DECLARE_GLFUNC_PTR(ShaderSourceARB, PFNGLSHADERSOURCEARBPROC);
- DECLARE_GLFUNC_PTR(CompileShaderARB, PFNGLCOMPILESHADERARBPROC);
- DECLARE_GLFUNC_PTR(CreateProgramObjectARB, PFNGLCREATEPROGRAMOBJECTARBPROC);
- DECLARE_GLFUNC_PTR(AttachObjectARB, PFNGLATTACHOBJECTARBPROC);
- DECLARE_GLFUNC_PTR(LinkProgramARB, PFNGLLINKPROGRAMARBPROC);
- DECLARE_GLFUNC_PTR(UseProgramObjectARB, PFNGLUSEPROGRAMOBJECTARBPROC);
- DECLARE_GLFUNC_PTR(ValidateProgramARB, PFNGLVALIDATEPROGRAMARBPROC);
- DECLARE_GLFUNC_PTR(GetUniformLocationARB, PFNGLGETUNIFORMLOCATIONARBPROC);
- DECLARE_GLFUNC_PTR(DeleteObjectARB, PFNGLDELETEOBJECTARBPROC);
- DECLARE_GLFUNC_PTR(GetObjectParameterivARB, PFNGLGETOBJECTPARAMETERIVARBPROC);
- GLhandleARB fs, program;
- GLint uniformLocation;
- GLint shaderCompiled, programValidated;
-
- if (CreateShaderObjectARB == NULL ||
- ShaderSourceARB == NULL ||
- CompileShaderARB == NULL ||
- CreateProgramObjectARB == NULL ||
- AttachObjectARB == NULL ||
- LinkProgramARB == NULL ||
- UseProgramObjectARB == NULL ||
- ValidateProgramARB == NULL ||
- GetUniformLocationARB == NULL ||
- DeleteObjectARB == NULL ||
- GetObjectParameterivARB == NULL ||
- 0) {
- return GL_FALSE;
- }
-
- /* Create the trivial fragment shader and program. For safety
- * we'll check to make sure they compile and link correctly.
- */
- fs = (*CreateShaderObjectARB)(GL_FRAGMENT_SHADER_ARB);
- (*ShaderSourceARB)(fs, 1, &fragmentShaderText, NULL);
- (*CompileShaderARB)(fs);
- (*GetObjectParameterivARB)(fs, GL_OBJECT_COMPILE_STATUS_ARB,
- &shaderCompiled);
- if (!shaderCompiled) {
- print_info_log("shader did not compile", fs);
- (*DeleteObjectARB)(fs);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
- return GL_FALSE;
- }
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- program = (*CreateProgramObjectARB)();
- (*AttachObjectARB)(program, fs);
- (*LinkProgramARB)(program);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Make sure we're going to run successfully */
- (*ValidateProgramARB)(program);
- (*GetObjectParameterivARB)(program, GL_OBJECT_VALIDATE_STATUS_ARB,
- &programValidated);
- if (!programValidated) {;
- print_info_log("program did not validate", program);
- (*DeleteObjectARB)(program);
- (*DeleteObjectARB)(fs);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
- return GL_FALSE;
- }
-
- /* Put the program in place. We're not allowed to assign to uniform
- * variables used by the program until the program is put into use.
- */
- (*UseProgramObjectARB)(program);
-
- /* Once the shader is in place, we're free to delete it; this
- * won't affect the copy that's part of the program.
- */
- (*DeleteObjectARB)(fs);
-
- /* Find the location index of the uniform variable we declared;
- * the caller will ned that to set the value.
- */
- uniformLocation = (*GetUniformLocationARB)(program, uniformName);
- if (uniformLocation == -1) {
- fprintf(stderr, "%s: could not determine uniform location\n",
- __FUNCTION__);
- (*DeleteObjectARB)(program);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
- return GL_FALSE;
- }
-
- /* All done with what we're supposed to do - return the program
- * handle and the uniform location to the caller.
- */
- *returnProgram = program;
- *returnUniformLocation = uniformLocation;
- return GL_TRUE;
-}
-
-static void
-exercise_uniform_end(GLhandleARB program)
-{
- DECLARE_GLFUNC_PTR(UseProgramObjectARB, PFNGLUSEPROGRAMOBJECTARBPROC);
- DECLARE_GLFUNC_PTR(DeleteObjectARB, PFNGLDELETEOBJECTARBPROC);
- if (UseProgramObjectARB == NULL || DeleteObjectARB == NULL) {
- return;
- }
-
- /* Turn off our program by setting the special value 0, and
- * then delete the program object.
- */
- (*UseProgramObjectARB)(0);
- (*DeleteObjectARB)(program);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-}
-
-/**************************************************************************
- * Exercises for fences
- */
-static GLboolean
-exercise_fences(void)
-{
- DECLARE_GLFUNC_PTR(DeleteFencesNV, PFNGLDELETEFENCESNVPROC);
- DECLARE_GLFUNC_PTR(FinishFenceNV, PFNGLFINISHFENCENVPROC);
- DECLARE_GLFUNC_PTR(GenFencesNV, PFNGLGENFENCESNVPROC);
- DECLARE_GLFUNC_PTR(GetFenceivNV, PFNGLGETFENCEIVNVPROC);
- DECLARE_GLFUNC_PTR(IsFenceNV, PFNGLISFENCENVPROC);
- DECLARE_GLFUNC_PTR(SetFenceNV, PFNGLSETFENCENVPROC);
- DECLARE_GLFUNC_PTR(TestFenceNV, PFNGLTESTFENCENVPROC);
- GLuint fence;
- GLint fenceStatus, fenceCondition;
- int count;
-
- /* Make sure we have all the function pointers we need. */
- if (GenFencesNV == NULL ||
- SetFenceNV == NULL ||
- IsFenceNV == NULL ||
- GetFenceivNV == NULL ||
- TestFenceNV == NULL ||
- FinishFenceNV == NULL ||
- DeleteFencesNV == NULL) {
- fprintf(stderr, "%s: don't have all the fence functions\n",
- __FUNCTION__);
- return GL_FALSE;
- }
-
- /* Create and set a simple fence. */
- (*GenFencesNV)(1, &fence);
- (*SetFenceNV)(fence, GL_ALL_COMPLETED_NV);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Make sure it reads as a fence. */
- if (!(*IsFenceNV)(fence)) {
- fprintf(stderr, "%s: set fence is not a fence\n", __FUNCTION__);
- (*DeleteFencesNV)(1, &fence);
- return GL_FALSE;
- }
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Try to read back its current status and condition. */
- (*GetFenceivNV)(fence, GL_FENCE_CONDITION_NV, &fenceCondition);
- if (fenceCondition != GL_ALL_COMPLETED_NV) {
- fprintf(stderr, "%s: expected fence condition 0x%x, got 0x%x\n",
- __FUNCTION__, GL_ALL_COMPLETED_NV, fenceCondition);
- (*DeleteFencesNV)(1, &fence);
- return GL_FALSE;
- }
- (*GetFenceivNV)(fence, GL_FENCE_STATUS_NV, &fenceStatus);
- if (fenceStatus != GL_TRUE && fenceStatus != GL_FALSE) {
- fprintf(stderr,"%s: fence status should be GL_TRUE or GL_FALSE, got 0x%x\n",
- __FUNCTION__, fenceStatus);
- (*DeleteFencesNV)(1, &fence);
- return GL_FALSE;
- }
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Set the fence again, query its status, and wait for it to finish
- * two different ways: once by looping on TestFence(), and a
- * second time by a simple call to FinishFence();
- */
- (*SetFenceNV)(fence, GL_ALL_COMPLETED_NV);
- glFlush();
- count = 1;
- while (!(*TestFenceNV)(fence)) {
- count++;
- if (count == 0) {
- break;
- }
- }
- if (count == 0) {
- fprintf(stderr, "%s: fence never returned true\n", __FUNCTION__);
- (*DeleteFencesNV)(1, &fence);
- return GL_FALSE;
- }
- (*SetFenceNV)(fence, GL_ALL_COMPLETED_NV);
- (*FinishFenceNV)(fence);
- if ((*TestFenceNV)(fence) != GL_TRUE) {
- fprintf(stderr, "%s: finished fence does not have status GL_TRUE\n",
- __FUNCTION__);
- (*DeleteFencesNV)(1, &fence);
- return GL_FALSE;
- }
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* All done. Delete the fence and return. */
- (*DeleteFencesNV)(1, &fence);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
- return GL_TRUE;
-}
-
-/**************************************************************************
- * Exercises for buffer objects
- */
-enum Map_Buffer_Usage{ Use_Map_Buffer, Use_Map_Buffer_Range};
-static GLboolean
-exercise_buffer_objects(enum Map_Buffer_Usage usage)
-{
-#define BUFFER_DATA_SIZE 1024
- GLuint bufferID;
- GLint bufferMapped;
- static GLubyte data[BUFFER_DATA_SIZE] = {0};
- float *dataPtr = NULL;
- const char *extensions = (const char *) glGetString(GL_EXTENSIONS);
-
- /* Get the function pointers we need. These are from
- * GL_ARB_vertex_buffer_object and are required in all
- * cases.
- */
- DECLARE_GLFUNC_PTR(GenBuffersARB, PFNGLGENBUFFERSARBPROC);
- DECLARE_GLFUNC_PTR(BindBufferARB, PFNGLBINDBUFFERARBPROC);
- DECLARE_GLFUNC_PTR(BufferDataARB, PFNGLBUFFERDATAARBPROC);
- DECLARE_GLFUNC_PTR(MapBufferARB, PFNGLMAPBUFFERARBPROC);
- DECLARE_GLFUNC_PTR(UnmapBufferARB, PFNGLUNMAPBUFFERARBPROC);
- DECLARE_GLFUNC_PTR(DeleteBuffersARB, PFNGLDELETEBUFFERSARBPROC);
- DECLARE_GLFUNC_PTR(GetBufferParameterivARB, PFNGLGETBUFFERPARAMETERIVARBPROC);
-
- /* These are from GL_ARB_map_buffer_range, and are optional
- * unless we're given Use_Map_Buffer_Range. Note that they do *not*
- * have the standard "ARB" suffixes; this is because the extension
- * was introduced *after* a superset was standardized in OpenGL 3.0.
- * (The extension really only exists to allow the functionality on
- * devices that cannot implement a full OpenGL 3.0 driver.)
- */
- DECLARE_GLFUNC_PTR(FlushMappedBufferRange, PFNGLFLUSHMAPPEDBUFFERRANGEPROC);
- DECLARE_GLFUNC_PTR(MapBufferRange, PFNGLMAPBUFFERRANGEPROC);
-
- /* This is from APPLE_flush_buffer_range, and is optional even if
- * we're given Use_Map_Buffer_Range. Test it before using it.
- */
- DECLARE_GLFUNC_PTR(BufferParameteriAPPLE, PFNGLBUFFERPARAMETERIAPPLEPROC);
- if (!strstr("GL_APPLE_flush_buffer_range", extensions)) {
- BufferParameteriAPPLE = NULL;
- }
-
- /* Make sure we have all the function pointers we need. */
- if (GenBuffersARB == NULL ||
- BindBufferARB == NULL ||
- BufferDataARB == NULL ||
- MapBufferARB == NULL ||
- UnmapBufferARB == NULL ||
- DeleteBuffersARB == NULL ||
- GetBufferParameterivARB == NULL) {
- fprintf(stderr, "%s: missing basic MapBuffer functions\n", __FUNCTION__);
- return GL_FALSE;
- }
- if (usage == Use_Map_Buffer_Range) {
- if (FlushMappedBufferRange == NULL || MapBufferRange == NULL) {
- fprintf(stderr, "%s: missing MapBufferRange functions\n", __FUNCTION__);
- return GL_FALSE;
- }
- }
-
- /* Create and define a buffer */
- (*GenBuffersARB)(1, &bufferID);
- (*BindBufferARB)(GL_ARRAY_BUFFER_ARB, bufferID);
- (*BufferDataARB)(GL_ARRAY_BUFFER_ARB, BUFFER_DATA_SIZE, data,
- GL_DYNAMIC_DRAW_ARB);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* If we're using MapBufferRange, and if the BufferParameteriAPPLE
- * function is present, use it before mapping. This particular
- * use is a no-op, intended just to exercise the entry point.
- */
- if (usage == Use_Map_Buffer_Range && BufferParameteriAPPLE != NULL) {
- (*BufferParameteriAPPLE)(GL_ARRAY_BUFFER_ARB,
- GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_TRUE);
- }
-
- /* Map it, and make sure it's mapped. */
- switch(usage) {
- case Use_Map_Buffer:
- dataPtr = (float *) (*MapBufferARB)(
- GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
- break;
- case Use_Map_Buffer_Range:
- dataPtr = (float *)(*MapBufferRange)(GL_ARRAY_BUFFER_ARB,
- 4, 16, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
- break;
- }
- if (dataPtr == NULL) {
- fprintf(stderr, "%s: %s returned NULL\n", __FUNCTION__,
- usage == Use_Map_Buffer ? "MapBuffer" : "MapBufferRange");
- (*BindBufferARB)(GL_ARRAY_BUFFER_ARB, 0);
- (*DeleteBuffersARB)(1, &bufferID);
- return GL_FALSE;
- }
- (*GetBufferParameterivARB)(GL_ARRAY_BUFFER_ARB, GL_BUFFER_MAPPED_ARB,
- &bufferMapped);
- if (!bufferMapped) {
- fprintf(stderr, "%s: buffer should be mapped but isn't\n", __FUNCTION__);
- (*BindBufferARB)(GL_ARRAY_BUFFER_ARB, 0);
- (*DeleteBuffersARB)(1, &bufferID);
- return GL_FALSE;
- }
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Write something to it, just to make sure we don't segfault. */
- *dataPtr = 1.5;
-
- /* Unmap to show we're finished with the buffer. Note that if we're
- * using MapBufferRange, we first have to flush the range we modified.
- */
- if (usage == Use_Map_Buffer_Range) {
- (*FlushMappedBufferRange)(GL_ARRAY_BUFFER_ARB, 0, 16);
- }
- if (!(*UnmapBufferARB)(GL_ARRAY_BUFFER_ARB)) {
- fprintf(stderr, "%s: UnmapBuffer failed\n", __FUNCTION__);
- (*BindBufferARB)(GL_ARRAY_BUFFER_ARB, 0);
- (*DeleteBuffersARB)(1, &bufferID);
- return GL_FALSE;
- }
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* All done. */
- (*BindBufferARB)(GL_ARRAY_BUFFER_ARB, 0);
- (*DeleteBuffersARB)(1, &bufferID);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
- return GL_TRUE;
-
-#undef BUFFER_DATA_SIZE
-}
-
-/**************************************************************************
- * Exercises for occlusion query
- */
-static GLboolean
-exercise_occlusion_query(void)
-{
- GLuint queryObject;
- GLint queryReady;
- GLuint querySampleCount;
- GLint queryCurrent;
- GLint queryCounterBits;
-
- /* Get the function pointers we need. These are from
- * GL_ARB_vertex_buffer_object and are required in all
- * cases.
- */
- DECLARE_GLFUNC_PTR(GenQueriesARB, PFNGLGENQUERIESARBPROC);
- DECLARE_GLFUNC_PTR(BeginQueryARB, PFNGLBEGINQUERYARBPROC);
- DECLARE_GLFUNC_PTR(GetQueryivARB, PFNGLGETQUERYIVARBPROC);
- DECLARE_GLFUNC_PTR(EndQueryARB, PFNGLENDQUERYARBPROC);
- DECLARE_GLFUNC_PTR(IsQueryARB, PFNGLISQUERYARBPROC);
- DECLARE_GLFUNC_PTR(GetQueryObjectivARB, PFNGLGETQUERYOBJECTIVARBPROC);
- DECLARE_GLFUNC_PTR(GetQueryObjectuivARB, PFNGLGETQUERYOBJECTUIVARBPROC);
- DECLARE_GLFUNC_PTR(DeleteQueriesARB, PFNGLDELETEQUERIESARBPROC);
-
- /* Make sure we have all the function pointers we need. */
- if (GenQueriesARB == NULL ||
- BeginQueryARB == NULL ||
- GetQueryivARB == NULL ||
- EndQueryARB == NULL ||
- IsQueryARB == NULL ||
- GetQueryObjectivARB == NULL ||
- GetQueryObjectuivARB == NULL ||
- DeleteQueriesARB == NULL) {
- fprintf(stderr, "%s: don't have all the Query functions\n", __FUNCTION__);
- return GL_FALSE;
- }
-
- /* Create a query object, and start a query. */
- (*GenQueriesARB)(1, &queryObject);
- (*BeginQueryARB)(GL_SAMPLES_PASSED_ARB, queryObject);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* While we're in the query, check the functions that are supposed
- * to return which query we're in and how many bits of resolution
- * we get.
- */
- (*GetQueryivARB)(GL_SAMPLES_PASSED_ARB, GL_CURRENT_QUERY_ARB, &queryCurrent);
- if (queryCurrent != queryObject) {
- fprintf(stderr, "%s: current query 0x%x != set query 0x%x\n",
- __FUNCTION__, queryCurrent, queryObject);
- (*EndQueryARB)(GL_SAMPLES_PASSED_ARB);
- (*DeleteQueriesARB)(1, &queryObject);
- return GL_FALSE;
- }
- (*GetQueryivARB)(GL_SAMPLES_PASSED_ARB, GL_QUERY_COUNTER_BITS_ARB,
- &queryCounterBits);
- if (queryCounterBits < 1) {
- fprintf(stderr, "%s: query counter bits is too small (%d)\n",
- __FUNCTION__, queryCounterBits);
- (*EndQueryARB)(GL_SAMPLES_PASSED_ARB);
- (*DeleteQueriesARB)(1, &queryObject);
- return GL_FALSE;
- }
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Finish up the query. Since we didn't draw anything, the result
- * should be 0 passed samples.
- */
- (*EndQueryARB)(GL_SAMPLES_PASSED_ARB);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Routine existence test */
- if (!(*IsQueryARB)(queryObject)) {
- fprintf(stderr, "%s: query object 0x%x fails existence test\n",
- __FUNCTION__, queryObject);
- (*DeleteQueriesARB)(1, &queryObject);
- return GL_FALSE;
- }
-
- /* Loop until the query is ready, then get back the result. We use
- * the signed query for the boolean value of whether the result is
- * available, but the unsigned query to actually pull the result;
- * this is just to test both entrypoints, but in a real query you may
- * need the extra bit of resolution.
- */
- queryReady = GL_FALSE;
- do {
- (*GetQueryObjectivARB)(queryObject, GL_QUERY_RESULT_AVAILABLE_ARB,
- &queryReady);
- } while (!queryReady);
- (*GetQueryObjectuivARB)(queryObject, GL_QUERY_RESULT_ARB, &querySampleCount);
- (*DeleteQueriesARB)(1, &queryObject);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* If sample count isn't 0, something's funny. */
- if (querySampleCount > 0) {
- fprintf(stderr, "%s: expected query result of 0, got %ud\n",
- __FUNCTION__, querySampleCount);
- return GL_FALSE;
- }
-
- /* Here, all is well. */
- return GL_TRUE;
-}
-
-/**************************************************************************
- * The following functions are used to check that the named OpenGL function
- * actually does what it's supposed to do.
- * The naming of these functions is significant. The getprocaddress.py script
- * scans this file and extracts these function names.
- */
-
-static GLboolean
-test_WeightPointerARB(generic_func func)
-{
- /* Assume we have at least 2 vertex units (or this extension makes
- * no sense), and establish a set of 2-element vector weights.
- * We use floats that can be represented exactly in binary
- * floating point formats so we can compare correctly later.
- * We also make sure the 0th entry matches the default weights,
- * so we can restore the default easily.
- */
-#define USE_VERTEX_UNITS 2
-#define USE_WEIGHT_INDEX 3
- static GLfloat weights[] = {
- 1.0, 0.0,
- 0.875, 0.125,
- 0.75, 0.25,
- 0.625, 0.375,
- 0.5, 0.5,
- 0.375, 0.625,
- 0.25, 0.75,
- 0.125, 0.875,
- 0.0, 1.0,
- };
- GLint numVertexUnits;
- GLfloat *currentWeights;
- int i;
- int errorCount = 0;
-
- PFNGLWEIGHTPOINTERARBPROC WeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC) func;
-
- /* Make sure we have at least two vertex units */
- glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &numVertexUnits);
- if (numVertexUnits < USE_VERTEX_UNITS) {
- fprintf(stderr, "%s: need %d vertex units, got %d\n",
- __FUNCTION__, USE_VERTEX_UNITS, numVertexUnits);
- return GL_FALSE;
- }
-
- /* Make sure we allocate enough room to query all the current weights */
- currentWeights = (GLfloat *)malloc(numVertexUnits * sizeof(GLfloat));
- if (currentWeights == NULL) {
- fprintf(stderr, "%s: couldn't allocate room for %d floats\n",
- __FUNCTION__, numVertexUnits);
- return GL_FALSE;
- }
-
- /* Set up the pointer, enable the state, and try to send down a
- * weight vector (we'll arbitrarily send index 2).
- */
- (*WeightPointerARB)(USE_VERTEX_UNITS, GL_FLOAT, 0, weights);
- glEnableClientState(GL_WEIGHT_ARRAY_ARB);
- glArrayElement(USE_WEIGHT_INDEX);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Verify that it changed the current state. */
- glGetFloatv(GL_CURRENT_WEIGHT_ARB, currentWeights);
- for (i = 0; i < numVertexUnits; i++) {
- if (i < USE_VERTEX_UNITS) {
- /* This is one of the units we explicitly set. */
- if (currentWeights[i] != weights[USE_VERTEX_UNITS*USE_WEIGHT_INDEX + i]) {
- fprintf(stderr, "%s: current weight at index %d is %f, should be %f\n",
- __FUNCTION__, i, currentWeights[i],
- weights[USE_VERTEX_UNITS*USE_WEIGHT_INDEX + i]);
- errorCount++;
- }
- }
- else {
- /* All other weights should be 0. */
- if (currentWeights[i] != 0.0) {
- fprintf(stderr, "%s: current weight at index %d is %f, should be %f\n",
- __FUNCTION__, i, 0.0,
- weights[USE_VERTEX_UNITS*USE_WEIGHT_INDEX + i]);
- errorCount++;
- }
- }
- }
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Restore the old state. We know the default set of weights is in
- * index 0.
- */
- glArrayElement(0);
- glDisableClientState(GL_WEIGHT_ARRAY_ARB);
- (*WeightPointerARB)(0, GL_FLOAT, 0, NULL);
- free(currentWeights);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* We're fine if we didn't get any mismatches. */
- if (errorCount == 0) {
- return GL_TRUE;
- }
- else {
- return GL_FALSE;
- }
-}
-
-/* Wrappers on the exercise_occlusion_query function */
-static GLboolean
-test_GenQueriesARB(generic_func func)
-{
- (void) func;
- return exercise_occlusion_query();
-}
-static GLboolean
-test_BeginQueryARB(generic_func func)
-{
- (void) func;
- return exercise_occlusion_query();
-}
-static GLboolean
-test_GetQueryivARB(generic_func func)
-{
- (void) func;
- return exercise_occlusion_query();
-}
-static GLboolean
-test_EndQueryARB(generic_func func)
-{
- (void) func;
- return exercise_occlusion_query();
-}
-static GLboolean
-test_IsQueryARB(generic_func func)
-{
- (void) func;
- return exercise_occlusion_query();
-}
-static GLboolean
-test_GetQueryObjectivARB(generic_func func)
-{
- (void) func;
- return exercise_occlusion_query();
-}
-static GLboolean
-test_GetQueryObjectuivARB(generic_func func)
-{
- (void) func;
- return exercise_occlusion_query();
-}
-static GLboolean
-test_DeleteQueriesARB(generic_func func)
-{
- (void) func;
- return exercise_occlusion_query();
-}
-
-/* Wrappers on the exercise_buffer_objects() function */
-static GLboolean
-test_GenBuffersARB(generic_func func)
-{
- (void) func;
- return exercise_buffer_objects(Use_Map_Buffer);
-}
-static GLboolean
-test_BindBufferARB(generic_func func)
-{
- (void) func;
- return exercise_buffer_objects(Use_Map_Buffer);
-}
-static GLboolean
-test_BufferDataARB(generic_func func)
-{
- (void) func;
- return exercise_buffer_objects(Use_Map_Buffer);
-}
-static GLboolean
-test_MapBufferARB(generic_func func)
-{
- (void) func;
- return exercise_buffer_objects(Use_Map_Buffer);
-}
-static GLboolean
-test_UnmapBufferARB(generic_func func)
-{
- (void) func;
- return exercise_buffer_objects(Use_Map_Buffer);
-}
-static GLboolean
-test_DeleteBuffersARB(generic_func func)
-{
- (void) func;
- return exercise_buffer_objects(Use_Map_Buffer);
-}
-static GLboolean
-test_GetBufferParameterivARB(generic_func func)
-{
- (void) func;
- return exercise_buffer_objects(Use_Map_Buffer);
-}
-static GLboolean
-test_FlushMappedBufferRange(generic_func func)
-{
- (void) func;
- return exercise_buffer_objects(Use_Map_Buffer_Range);
-}
-static GLboolean
-test_MapBufferRange(generic_func func)
-{
- (void) func;
- return exercise_buffer_objects(Use_Map_Buffer_Range);
-}
-static GLboolean
-test_BufferParameteriAPPLE(generic_func func)
-{
- (void) func;
- return exercise_buffer_objects(Use_Map_Buffer_Range);
-}
-
-/* Wrappers on the exercise_framebuffer() function */
-static GLboolean
-test_BindFramebufferEXT(generic_func func)
-{
- (void) func;
- return exercise_framebuffer();
-}
-static GLboolean
-test_BindRenderbufferEXT(generic_func func)
-{
- (void) func;
- return exercise_framebuffer();
-}
-static GLboolean
-test_CheckFramebufferStatusEXT(generic_func func)
-{
- (void) func;
- return exercise_framebuffer();
-}
-static GLboolean
-test_DeleteFramebuffersEXT(generic_func func)
-{
- (void) func;
- return exercise_framebuffer();
-}
-static GLboolean
-test_DeleteRenderbuffersEXT(generic_func func)
-{
- (void) func;
- return exercise_framebuffer();
-}
-static GLboolean
-test_FramebufferRenderbufferEXT(generic_func func)
-{
- (void) func;
- return exercise_framebuffer();
-}
-static GLboolean
-test_GenFramebuffersEXT(generic_func func)
-{
- (void) func;
- return exercise_framebuffer();
-}
-static GLboolean
-test_GenRenderbuffersEXT(generic_func func)
-{
- (void) func;
- return exercise_framebuffer();
-}
-static GLboolean
-test_IsFramebufferEXT(generic_func func)
-{
- (void) func;
- return exercise_framebuffer();
-}
-static GLboolean
-test_IsRenderbufferEXT(generic_func func)
-{
- (void) func;
- return exercise_framebuffer();
-}
-static GLboolean
-test_RenderbufferStorageEXT(generic_func func)
-{
- (void) func;
- return exercise_framebuffer();
-}
-static GLboolean
-test_BlitFramebufferEXT(generic_func func)
-{
- (void) func;
- return exercise_framebuffer();
-}
-
-/* These are wrappers on the exercise_CompressedTextures function.
- * Unfortunately, we cannot test the 1D counterparts, because the
- * texture compressions available all support 2D and higher only.
- */
-static GLboolean
-test_CompressedTexImage2DARB(generic_func func)
-{
- (void) func;
- return exercise_CompressedTextures(GL_TEXTURE_2D);
-}
-static GLboolean
-test_CompressedTexSubImage2DARB(generic_func func)
-{
- (void) func;
- return exercise_CompressedTextures(GL_TEXTURE_2D);
-}
-static GLboolean
-test_CompressedTexImage3DARB(generic_func func)
-{
- (void) func;
- /*return exercise_CompressedTextures(GL_TEXTURE_3D);*/
- return GL_TRUE;
-}
-static GLboolean
-test_CompressedTexSubImage3DARB(generic_func func)
-{
- (void) func;
- /*return exercise_CompressedTextures(GL_TEXTURE_3D);*/
- return GL_TRUE;
-}
-static GLboolean
-test_GetCompressedTexImageARB(generic_func func)
-{
- (void) func;
- /*return exercise_CompressedTextures(GL_TEXTURE_3D);*/
- return GL_TRUE;
-}
-
-/* Wrappers on exercise_fences(). */
-static GLboolean
-test_DeleteFencesNV(generic_func func)
-{
- (void) func;
- return exercise_fences();
-}
-static GLboolean
-test_GenFencesNV(generic_func func)
-{
- (void) func;
- return exercise_fences();
-}
-static GLboolean
-test_SetFenceNV(generic_func func)
-{
- (void) func;
- return exercise_fences();
-}
-static GLboolean
-test_TestFenceNV(generic_func func)
-{
- (void) func;
- return exercise_fences();
-}
-static GLboolean
-test_FinishFenceNV(generic_func func)
-{
- (void) func;
- return exercise_fences();
-}
-static GLboolean
-test_GetFenceivNV(generic_func func)
-{
- (void) func;
- return exercise_fences();
-}
-static GLboolean
-test_IsFenceNV(generic_func func)
-{
- (void) func;
- return exercise_fences();
-}
-
-/* A bunch of glUniform*() tests */
-static GLboolean
-test_Uniform1iv(generic_func func)
-{
- PFNGLUNIFORM1IVARBPROC Uniform1ivARB = (PFNGLUNIFORM1IVARBPROC) func;
- DECLARE_GLFUNC_PTR(GetUniformivARB, PFNGLGETUNIFORMIVARBPROC);
-
- /* This is a trivial fragment shader that sets the color of the
- * fragment to the uniform value passed in.
- */
- static const char *fragmentShaderText =
- "uniform int uniformColor;"
- "void main() {gl_FragColor.r = uniformColor;}";
- static const char *uniformName = "uniformColor";
-
- GLhandleARB program;
- GLint uniformLocation;
- const GLint uniform[1] = {1};
- GLint queriedUniform[1];
-
- if (GetUniformivARB == NULL) {
- return GL_FALSE;
- }
-
- /* Call a helper function to compile up the shader and give
- * us back the validated program and uniform location.
- * If it fails, something's wrong and we can't continue.
- */
- if (!exercise_uniform_start(fragmentShaderText, uniformName,
- &program, &uniformLocation)) {
- return GL_FALSE;
- }
-
- /* Set the value of the program uniform. Note that you must
- * use a compatible type. Our uniform above is an integer
- * so we must set it using integer versions
- * of the Uniform* functions. The "1" means we're setting
- * one vector's worth of information.
- */
- (*Uniform1ivARB)(uniformLocation, 1, uniform);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Query it back */
- (*GetUniformivARB)(program, uniformLocation, queriedUniform);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Clean up before we check to see whether it came back unscathed */
- exercise_uniform_end(program);
-
- /* Now check to see whether the uniform came back as expected. This
- * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed.
- */
- return compare_ints(__FUNCTION__, 1, uniform, 1, queriedUniform);
-}
-
-static GLboolean
-test_Uniform1i(generic_func func)
-{
- PFNGLUNIFORM1IARBPROC Uniform1iARB = (PFNGLUNIFORM1IARBPROC) func;
- DECLARE_GLFUNC_PTR(GetUniformivARB, PFNGLGETUNIFORMIVARBPROC);
-
- /* This is a trivial fragment shader that sets the color of the
- * fragment to the uniform value passed in.
- */
- static const char *fragmentShaderText =
- "uniform int uniformColor;"
- "void main() {gl_FragColor.r = uniformColor;}";
- static const char *uniformName = "uniformColor";
-
- GLhandleARB program;
- GLint uniformLocation;
- const GLint uniform[1] = {1};
- GLint queriedUniform[4];
-
- if (GetUniformivARB == NULL) {
- return GL_FALSE;
- }
-
- /* Call a helper function to compile up the shader and give
- * us back the validated program and uniform location.
- * If it fails, something's wrong and we can't continue.
- */
- if (!exercise_uniform_start(fragmentShaderText, uniformName,
- &program, &uniformLocation)) {
- return GL_FALSE;
- }
-
- /* Set the value of the program uniform. Note that you must
- * use a compatible type. Our uniform above is an integer
- * so we must set it using integer versions
- * of the Uniform* functions.
- */
- (*Uniform1iARB)(uniformLocation, uniform[0]);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Query it back */
- (*GetUniformivARB)(program, uniformLocation, queriedUniform);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Clean up before we check to see whether it came back unscathed */
- exercise_uniform_end(program);
-
- /* Now check to see whether the uniform came back as expected. This
- * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed.
- */
- return compare_ints(__FUNCTION__, 1, uniform, 1, queriedUniform);
-}
-
-static GLboolean
-test_Uniform1fv(generic_func func)
-{
- PFNGLUNIFORM1FVARBPROC Uniform1fvARB = (PFNGLUNIFORM1FVARBPROC) func;
- DECLARE_GLFUNC_PTR(GetUniformfvARB, PFNGLGETUNIFORMFVARBPROC);
-
- /* This is a trivial fragment shader that sets the color of the
- * fragment to the uniform value passed in.
- */
- static const char *fragmentShaderText =
- "uniform float uniformColor;"
- "void main() {gl_FragColor.r = uniformColor;}";
- static const char *uniformName = "uniformColor";
-
- GLhandleARB program;
- GLint uniformLocation;
- const GLfloat uniform[1] = {1.1};
- GLfloat queriedUniform[1];
-
- if (GetUniformfvARB == NULL) {
- return GL_FALSE;
- }
-
- /* Call a helper function to compile up the shader and give
- * us back the validated program and uniform location.
- * If it fails, something's wrong and we can't continue.
- */
- if (!exercise_uniform_start(fragmentShaderText, uniformName,
- &program, &uniformLocation)) {
- return GL_FALSE;
- }
-
- /* Set the value of the program uniform. Note that you must
- * use a compatible type. Our uniform above is a float
- * so we must set it using float versions
- * of the Uniform* functions. The "1" means we're setting
- * one vector's worth of information.
- */
- (*Uniform1fvARB)(uniformLocation, 1, uniform);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Query it back */
- (*GetUniformfvARB)(program, uniformLocation, queriedUniform);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Clean up before we check to see whether it came back unscathed */
- exercise_uniform_end(program);
-
- /* Now check to see whether the uniform came back as expected. This
- * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed.
- */
- return compare_floats(__FUNCTION__, 1, uniform, 1, queriedUniform);
-}
-
-static GLboolean
-test_Uniform1f(generic_func func)
-{
- PFNGLUNIFORM1FARBPROC Uniform1fARB = (PFNGLUNIFORM1FARBPROC) func;
- DECLARE_GLFUNC_PTR(GetUniformfvARB, PFNGLGETUNIFORMFVARBPROC);
-
- /* This is a trivial fragment shader that sets the color of the
- * fragment to the uniform value passed in.
- */
- static const char *fragmentShaderText =
- "uniform float uniformColor;"
- "void main() {gl_FragColor.r = uniformColor;}";
- static const char *uniformName = "uniformColor";
-
- GLhandleARB program;
- GLint uniformLocation;
- const GLfloat uniform[1] = {1.1};
- GLfloat queriedUniform[1];
-
- if (GetUniformfvARB == NULL) {
- return GL_FALSE;
- }
-
- /* Call a helper function to compile up the shader and give
- * us back the validated program and uniform location.
- * If it fails, something's wrong and we can't continue.
- */
- if (!exercise_uniform_start(fragmentShaderText, uniformName,
- &program, &uniformLocation)) {
- return GL_FALSE;
- }
-
- /* Set the value of the program uniform. Note that you must
- * use a compatible type. Our uniform above is a float
- * so we must set it using float versions
- * of the Uniform* functions.
- */
- (*Uniform1fARB)(uniformLocation, uniform[0]);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Query it back */
- (*GetUniformfvARB)(program, uniformLocation, queriedUniform);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Clean up before we check to see whether it came back unscathed */
- exercise_uniform_end(program);
-
- /* Now check to see whether the uniform came back as expected. This
- * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed.
- */
- return compare_floats(__FUNCTION__, 1, uniform, 1, queriedUniform);
-}
-
-static GLboolean
-test_Uniform2iv(generic_func func)
-{
- PFNGLUNIFORM2IVARBPROC Uniform2ivARB = (PFNGLUNIFORM2IVARBPROC) func;
- DECLARE_GLFUNC_PTR(GetUniformivARB, PFNGLGETUNIFORMIVARBPROC);
-
- /* This is a trivial fragment shader that sets the color of the
- * fragment to the uniform value passed in.
- */
- static const char *fragmentShaderText =
- "uniform ivec2 uniformColor;"
- "void main() {gl_FragColor.rg = uniformColor;}";
- static const char *uniformName = "uniformColor";
-
- GLhandleARB program;
- GLint uniformLocation;
- const GLint uniform[2] = {1,2};
- GLint queriedUniform[2];
-
- if (GetUniformivARB == NULL) {
- return GL_FALSE;
- }
-
- /* Call a helper function to compile up the shader and give
- * us back the validated program and uniform location.
- * If it fails, something's wrong and we can't continue.
- */
- if (!exercise_uniform_start(fragmentShaderText, uniformName,
- &program, &uniformLocation)) {
- return GL_FALSE;
- }
-
- /* Set the value of the program uniform. Note that you must
- * use a compatible type. Our uniform above is an integer
- * vector 2 (ivec2), so we must set it using integer versions
- * of the Uniform* functions. The "1" means we're setting
- * one vector's worth of information.
- */
- (*Uniform2ivARB)(uniformLocation, 1, uniform);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Query it back */
- (*GetUniformivARB)(program, uniformLocation, queriedUniform);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Clean up before we check to see whether it came back unscathed */
- exercise_uniform_end(program);
-
- /* Now check to see whether the uniform came back as expected. This
- * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed.
- */
- return compare_ints(__FUNCTION__, 2, uniform, 2, queriedUniform);
-}
-
-static GLboolean
-test_Uniform2i(generic_func func)
-{
- PFNGLUNIFORM2IARBPROC Uniform2iARB = (PFNGLUNIFORM2IARBPROC) func;
- DECLARE_GLFUNC_PTR(GetUniformivARB, PFNGLGETUNIFORMIVARBPROC);
-
- /* This is a trivial fragment shader that sets the color of the
- * fragment to the uniform value passed in.
- */
- static const char *fragmentShaderText =
- "uniform ivec2 uniformColor;"
- "void main() {gl_FragColor.rg = uniformColor;}";
- static const char *uniformName = "uniformColor";
-
- GLhandleARB program;
- GLint uniformLocation;
- const GLint uniform[2] = {1,2};
- GLint queriedUniform[4];
-
- if (GetUniformivARB == NULL) {
- return GL_FALSE;
- }
-
- /* Call a helper function to compile up the shader and give
- * us back the validated program and uniform location.
- * If it fails, something's wrong and we can't continue.
- */
- if (!exercise_uniform_start(fragmentShaderText, uniformName,
- &program, &uniformLocation)) {
- return GL_FALSE;
- }
-
- /* Set the value of the program uniform. Note that you must
- * use a compatible type. Our uniform above is an integer
- * vector 2 (ivec2), so we must set it using integer versions
- * of the Uniform* functions.
- */
- (*Uniform2iARB)(uniformLocation, uniform[0], uniform[1]);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Query it back */
- (*GetUniformivARB)(program, uniformLocation, queriedUniform);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Clean up before we check to see whether it came back unscathed */
- exercise_uniform_end(program);
-
- /* Now check to see whether the uniform came back as expected. This
- * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed.
- */
- return compare_ints(__FUNCTION__, 2, uniform, 2, queriedUniform);
-}
-
-static GLboolean
-test_Uniform2fv(generic_func func)
-{
- PFNGLUNIFORM2FVARBPROC Uniform2fvARB = (PFNGLUNIFORM2FVARBPROC) func;
- DECLARE_GLFUNC_PTR(GetUniformfvARB, PFNGLGETUNIFORMFVARBPROC);
-
- /* This is a trivial fragment shader that sets the color of the
- * fragment to the uniform value passed in.
- */
- static const char *fragmentShaderText =
- "uniform vec2 uniformColor;"
- "void main() {gl_FragColor.rg = uniformColor;}";
- static const char *uniformName = "uniformColor";
-
- GLhandleARB program;
- GLint uniformLocation;
- const GLfloat uniform[2] = {1.1,2.2};
- GLfloat queriedUniform[2];
-
- if (GetUniformfvARB == NULL) {
- return GL_FALSE;
- }
-
- /* Call a helper function to compile up the shader and give
- * us back the validated program and uniform location.
- * If it fails, something's wrong and we can't continue.
- */
- if (!exercise_uniform_start(fragmentShaderText, uniformName,
- &program, &uniformLocation)) {
- return GL_FALSE;
- }
-
- /* Set the value of the program uniform. Note that you must
- * use a compatible type. Our uniform above is a float
- * vector 2 (vec2), so we must set it using float versions
- * of the Uniform* functions. The "1" means we're setting
- * one vector's worth of information.
- */
- (*Uniform2fvARB)(uniformLocation, 1, uniform);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Query it back */
- (*GetUniformfvARB)(program, uniformLocation, queriedUniform);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Clean up before we check to see whether it came back unscathed */
- exercise_uniform_end(program);
-
- /* Now check to see whether the uniform came back as expected. This
- * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed.
- */
- return compare_floats(__FUNCTION__, 2, uniform, 2, queriedUniform);
-}
-
-static GLboolean
-test_Uniform2f(generic_func func)
-{
- PFNGLUNIFORM2FARBPROC Uniform2fARB = (PFNGLUNIFORM2FARBPROC) func;
- DECLARE_GLFUNC_PTR(GetUniformfvARB, PFNGLGETUNIFORMFVARBPROC);
-
- /* This is a trivial fragment shader that sets the color of the
- * fragment to the uniform value passed in.
- */
- static const char *fragmentShaderText =
- "uniform vec2 uniformColor;"
- "void main() {gl_FragColor.rg = uniformColor;}";
- static const char *uniformName = "uniformColor";
-
- GLhandleARB program;
- GLint uniformLocation;
- const GLfloat uniform[2] = {1.1,2.2};
- GLfloat queriedUniform[2];
-
- if (GetUniformfvARB == NULL) {
- return GL_FALSE;
- }
-
- /* Call a helper function to compile up the shader and give
- * us back the validated program and uniform location.
- * If it fails, something's wrong and we can't continue.
- */
- if (!exercise_uniform_start(fragmentShaderText, uniformName,
- &program, &uniformLocation)) {
- return GL_FALSE;
- }
-
- /* Set the value of the program uniform. Note that you must
- * use a compatible type. Our uniform above is a float
- * vector 2 (vec2), so we must set it using float versions
- * of the Uniform* functions.
- */
- (*Uniform2fARB)(uniformLocation, uniform[0], uniform[1]);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Query it back */
- (*GetUniformfvARB)(program, uniformLocation, queriedUniform);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Clean up before we check to see whether it came back unscathed */
- exercise_uniform_end(program);
-
- /* Now check to see whether the uniform came back as expected. This
- * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed.
- */
- return compare_floats(__FUNCTION__, 2, uniform, 2, queriedUniform);
-}
-
-static GLboolean
-test_Uniform3iv(generic_func func)
-{
- PFNGLUNIFORM3IVARBPROC Uniform3ivARB = (PFNGLUNIFORM3IVARBPROC) func;
- DECLARE_GLFUNC_PTR(GetUniformivARB, PFNGLGETUNIFORMIVARBPROC);
-
- /* This is a trivial fragment shader that sets the color of the
- * fragment to the uniform value passed in.
- */
- static const char *fragmentShaderText =
- "uniform ivec3 uniformColor;"
- "void main() {gl_FragColor.rgb = uniformColor;}";
- static const char *uniformName = "uniformColor";
-
- GLhandleARB program;
- GLint uniformLocation;
- const GLint uniform[3] = {1,2,3};
- GLint queriedUniform[3];
-
- if (GetUniformivARB == NULL) {
- return GL_FALSE;
- }
-
- /* Call a helper function to compile up the shader and give
- * us back the validated program and uniform location.
- * If it fails, something's wrong and we can't continue.
- */
- if (!exercise_uniform_start(fragmentShaderText, uniformName,
- &program, &uniformLocation)) {
- return GL_FALSE;
- }
-
- /* Set the value of the program uniform. Note that you must
- * use a compatible type. Our uniform above is an integer
- * vector 3 (ivec3), so we must set it using integer versions
- * of the Uniform* functions. The "1" means we're setting
- * one vector's worth of information.
- */
- (*Uniform3ivARB)(uniformLocation, 1, uniform);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Query it back */
- (*GetUniformivARB)(program, uniformLocation, queriedUniform);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Clean up before we check to see whether it came back unscathed */
- exercise_uniform_end(program);
-
- /* Now check to see whether the uniform came back as expected. This
- * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed.
- */
- return compare_ints(__FUNCTION__, 3, uniform, 3, queriedUniform);
-}
-
-static GLboolean
-test_Uniform3i(generic_func func)
-{
- PFNGLUNIFORM3IARBPROC Uniform3iARB = (PFNGLUNIFORM3IARBPROC) func;
- DECLARE_GLFUNC_PTR(GetUniformivARB, PFNGLGETUNIFORMIVARBPROC);
-
- /* This is a trivial fragment shader that sets the color of the
- * fragment to the uniform value passed in.
- */
- static const char *fragmentShaderText =
- "uniform ivec3 uniformColor;"
- "void main() {gl_FragColor.rgb = uniformColor;}";
- static const char *uniformName = "uniformColor";
-
- GLhandleARB program;
- GLint uniformLocation;
- const GLint uniform[3] = {1,2,3};
- GLint queriedUniform[4];
-
- if (GetUniformivARB == NULL) {
- return GL_FALSE;
- }
-
- /* Call a helper function to compile up the shader and give
- * us back the validated program and uniform location.
- * If it fails, something's wrong and we can't continue.
- */
- if (!exercise_uniform_start(fragmentShaderText, uniformName,
- &program, &uniformLocation)) {
- return GL_FALSE;
- }
-
- /* Set the value of the program uniform. Note that you must
- * use a compatible type. Our uniform above is an integer
- * vector 3 (ivec3), so we must set it using integer versions
- * of the Uniform* functions.
- */
- (*Uniform3iARB)(uniformLocation, uniform[0], uniform[1], uniform[2]);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Query it back */
- (*GetUniformivARB)(program, uniformLocation, queriedUniform);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Clean up before we check to see whether it came back unscathed */
- exercise_uniform_end(program);
-
- /* Now check to see whether the uniform came back as expected. This
- * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed.
- */
- return compare_ints(__FUNCTION__, 3, uniform, 3, queriedUniform);
-}
-
-static GLboolean
-test_Uniform3fv(generic_func func)
-{
- PFNGLUNIFORM3FVARBPROC Uniform3fvARB = (PFNGLUNIFORM3FVARBPROC) func;
- DECLARE_GLFUNC_PTR(GetUniformfvARB, PFNGLGETUNIFORMFVARBPROC);
-
- /* This is a trivial fragment shader that sets the color of the
- * fragment to the uniform value passed in.
- */
- static const char *fragmentShaderText =
- "uniform vec3 uniformColor;"
- "void main() {gl_FragColor.rgb = uniformColor;}";
- static const char *uniformName = "uniformColor";
-
- GLhandleARB program;
- GLint uniformLocation;
- const GLfloat uniform[3] = {1.1,2.2,3.3};
- GLfloat queriedUniform[3];
-
- if (GetUniformfvARB == NULL) {
- return GL_FALSE;
- }
-
- /* Call a helper function to compile up the shader and give
- * us back the validated program and uniform location.
- * If it fails, something's wrong and we can't continue.
- */
- if (!exercise_uniform_start(fragmentShaderText, uniformName,
- &program, &uniformLocation)) {
- return GL_FALSE;
- }
-
- /* Set the value of the program uniform. Note that you must
- * use a compatible type. Our uniform above is a float
- * vector 3 (vec3), so we must set it using float versions
- * of the Uniform* functions. The "1" means we're setting
- * one vector's worth of information.
- */
- (*Uniform3fvARB)(uniformLocation, 1, uniform);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Query it back */
- (*GetUniformfvARB)(program, uniformLocation, queriedUniform);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Clean up before we check to see whether it came back unscathed */
- exercise_uniform_end(program);
-
- /* Now check to see whether the uniform came back as expected. This
- * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed.
- */
- return compare_floats(__FUNCTION__, 3, uniform, 3, queriedUniform);
-}
-
-static GLboolean
-test_Uniform3f(generic_func func)
-{
- PFNGLUNIFORM3FARBPROC Uniform3fARB = (PFNGLUNIFORM3FARBPROC) func;
- DECLARE_GLFUNC_PTR(GetUniformfvARB, PFNGLGETUNIFORMFVARBPROC);
-
- /* This is a trivial fragment shader that sets the color of the
- * fragment to the uniform value passed in.
- */
- static const char *fragmentShaderText =
- "uniform vec3 uniformColor;"
- "void main() {gl_FragColor.rgb = uniformColor;}";
- static const char *uniformName = "uniformColor";
-
- GLhandleARB program;
- GLint uniformLocation;
- const GLfloat uniform[3] = {1.1,2.2,3.3};
- GLfloat queriedUniform[3];
-
- if (GetUniformfvARB == NULL) {
- return GL_FALSE;
- }
-
- /* Call a helper function to compile up the shader and give
- * us back the validated program and uniform location.
- * If it fails, something's wrong and we can't continue.
- */
- if (!exercise_uniform_start(fragmentShaderText, uniformName,
- &program, &uniformLocation)) {
- return GL_FALSE;
- }
-
- /* Set the value of the program uniform. Note that you must
- * use a compatible type. Our uniform above is a float
- * vector 3 (vec3), so we must set it using float versions
- * of the Uniform* functions.
- */
- (*Uniform3fARB)(uniformLocation, uniform[0], uniform[1], uniform[2]);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Query it back */
- (*GetUniformfvARB)(program, uniformLocation, queriedUniform);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Clean up before we check to see whether it came back unscathed */
- exercise_uniform_end(program);
-
- /* Now check to see whether the uniform came back as expected. This
- * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed.
- */
- return compare_floats(__FUNCTION__, 3, uniform, 3, queriedUniform);
-}
-
-static GLboolean
-test_Uniform4iv(generic_func func)
-{
- PFNGLUNIFORM4IVARBPROC Uniform4ivARB = (PFNGLUNIFORM4IVARBPROC) func;
- DECLARE_GLFUNC_PTR(GetUniformivARB, PFNGLGETUNIFORMIVARBPROC);
-
- /* This is a trivial fragment shader that sets the color of the
- * fragment to the uniform value passed in.
- */
- static const char *fragmentShaderText =
- "uniform ivec4 uniformColor; void main() {gl_FragColor = uniformColor;}";
- static const char *uniformName = "uniformColor";
-
- GLhandleARB program;
- GLint uniformLocation;
- const GLint uniform[4] = {1,2,3,4};
- GLint queriedUniform[4];
-
- if (GetUniformivARB == NULL) {
- return GL_FALSE;
- }
-
- /* Call a helper function to compile up the shader and give
- * us back the validated program and uniform location.
- * If it fails, something's wrong and we can't continue.
- */
- if (!exercise_uniform_start(fragmentShaderText, uniformName,
- &program, &uniformLocation)) {
- return GL_FALSE;
- }
-
- /* Set the value of the program uniform. Note that you must
- * use a compatible type. Our uniform above is an integer
- * vector (ivec4), so we must set it using integer versions
- * of the Uniform* functions. The "1" means we're setting
- * one vector's worth of information.
- */
- (*Uniform4ivARB)(uniformLocation, 1, uniform);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Query it back */
- (*GetUniformivARB)(program, uniformLocation, queriedUniform);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Clean up before we check to see whether it came back unscathed */
- exercise_uniform_end(program);
-
- /* Now check to see whether the uniform came back as expected. This
- * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed.
- */
- return compare_ints(__FUNCTION__, 4, uniform, 4, queriedUniform);
-}
-
-static GLboolean
-test_Uniform4i(generic_func func)
-{
- PFNGLUNIFORM4IARBPROC Uniform4iARB = (PFNGLUNIFORM4IARBPROC) func;
- DECLARE_GLFUNC_PTR(GetUniformivARB, PFNGLGETUNIFORMIVARBPROC);
-
- /* This is a trivial fragment shader that sets the color of the
- * fragment to the uniform value passed in.
- */
- static const char *fragmentShaderText =
- "uniform ivec4 uniformColor; void main() {gl_FragColor = uniformColor;}";
- static const char *uniformName = "uniformColor";
-
- GLhandleARB program;
- GLint uniformLocation;
- const GLint uniform[4] = {1,2,3,4};
- GLint queriedUniform[4];
-
- if (GetUniformivARB == NULL) {
- return GL_FALSE;
- }
-
- /* Call a helper function to compile up the shader and give
- * us back the validated program and uniform location.
- * If it fails, something's wrong and we can't continue.
- */
- if (!exercise_uniform_start(fragmentShaderText, uniformName,
- &program, &uniformLocation)) {
- return GL_FALSE;
- }
-
- /* Set the value of the program uniform. Note that you must
- * use a compatible type. Our uniform above is an integer
- * vector (ivec4), so we must set it using integer versions
- * of the Uniform* functions.
- */
- (*Uniform4iARB)(uniformLocation, uniform[0], uniform[1], uniform[2],
- uniform[3]);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Query it back */
- (*GetUniformivARB)(program, uniformLocation, queriedUniform);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Clean up before we check to see whether it came back unscathed */
- exercise_uniform_end(program);
-
- /* Now check to see whether the uniform came back as expected. This
- * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed.
- */
- return compare_ints(__FUNCTION__, 4, uniform, 4, queriedUniform);
-}
-
-static GLboolean
-test_Uniform4fv(generic_func func)
-{
- PFNGLUNIFORM4FVARBPROC Uniform4fvARB = (PFNGLUNIFORM4FVARBPROC) func;
- DECLARE_GLFUNC_PTR(GetUniformfvARB, PFNGLGETUNIFORMFVARBPROC);
-
- /* This is a trivial fragment shader that sets the color of the
- * fragment to the uniform value passed in.
- */
- static const char *fragmentShaderText =
- "uniform vec4 uniformColor; void main() {gl_FragColor = uniformColor;}";
- static const char *uniformName = "uniformColor";
-
- GLhandleARB program;
- GLint uniformLocation;
- const GLfloat uniform[4] = {1.1,2.2,3.3,4.4};
- GLfloat queriedUniform[4];
-
- if (GetUniformfvARB == NULL) {
- return GL_FALSE;
- }
-
- /* Call a helper function to compile up the shader and give
- * us back the validated program and uniform location.
- * If it fails, something's wrong and we can't continue.
- */
- if (!exercise_uniform_start(fragmentShaderText, uniformName,
- &program, &uniformLocation)) {
- return GL_FALSE;
- }
-
- /* Set the value of the program uniform. Note that you must
- * use a compatible type. Our uniform above is a float
- * vector (vec4), so we must set it using float versions
- * of the Uniform* functions. The "1" means we're setting
- * one vector's worth of information.
- */
- (*Uniform4fvARB)(uniformLocation, 1, uniform);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Query it back */
- (*GetUniformfvARB)(program, uniformLocation, queriedUniform);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Clean up before we check to see whether it came back unscathed */
- exercise_uniform_end(program);
-
- /* Now check to see whether the uniform came back as expected. This
- * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed.
- */
- return compare_floats(__FUNCTION__, 4, uniform, 4, queriedUniform);
-}
-
-static GLboolean
-test_Uniform4f(generic_func func)
-{
- PFNGLUNIFORM4FARBPROC Uniform4fARB = (PFNGLUNIFORM4FARBPROC) func;
- DECLARE_GLFUNC_PTR(GetUniformfvARB, PFNGLGETUNIFORMFVARBPROC);
-
- /* This is a trivial fragment shader that sets the color of the
- * fragment to the uniform value passed in.
- */
- static const char *fragmentShaderText =
- "uniform vec4 uniformColor; void main() {gl_FragColor = uniformColor;}";
- static const char *uniformName = "uniformColor";
-
- GLhandleARB program;
- GLint uniformLocation;
- const GLfloat uniform[4] = {1.1,2.2,3.3,4.4};
- GLfloat queriedUniform[4];
-
- if (GetUniformfvARB == NULL) {
- return GL_FALSE;
- }
-
- /* Call a helper function to compile up the shader and give
- * us back the validated program and uniform location.
- * If it fails, something's wrong and we can't continue.
- */
- if (!exercise_uniform_start(fragmentShaderText, uniformName,
- &program, &uniformLocation)) {
- return GL_FALSE;
- }
-
- /* Set the value of the program uniform. Note that you must
- * use a compatible type. Our uniform above is an integer
- * vector (ivec4), so we must set it using integer versions
- * of the Uniform* functions.
- */
- (*Uniform4fARB)(uniformLocation, uniform[0], uniform[1], uniform[2],
- uniform[3]);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Query it back */
- (*GetUniformfvARB)(program, uniformLocation, queriedUniform);
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- /* Clean up before we check to see whether it came back unscathed */
- exercise_uniform_end(program);
-
- /* Now check to see whether the uniform came back as expected. This
- * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed.
- */
- return compare_floats(__FUNCTION__, 4, uniform, 4, queriedUniform);
-}
-
-static GLboolean
-test_ActiveTextureARB(generic_func func)
-{
- PFNGLACTIVETEXTUREARBPROC activeTexture = (PFNGLACTIVETEXTUREARBPROC) func;
- GLint t;
- GLboolean pass;
- (*activeTexture)(GL_TEXTURE1_ARB);
- glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &t);
- pass = (t == GL_TEXTURE1_ARB);
- (*activeTexture)(GL_TEXTURE0_ARB); /* restore default */
- return pass;
-}
-
-
-static GLboolean
-test_SecondaryColor3fEXT(generic_func func)
-{
- PFNGLSECONDARYCOLOR3FEXTPROC secColor3f = (PFNGLSECONDARYCOLOR3FEXTPROC) func;
- GLfloat color[4];
- GLboolean pass;
- (*secColor3f)(1.0, 1.0, 0.0);
- glGetFloatv(GL_CURRENT_SECONDARY_COLOR_EXT, color);
- pass = (color[0] == 1.0 && color[1] == 1.0 && color[2] == 0.0);
- (*secColor3f)(0.0, 0.0, 0.0); /* restore default */
- return pass;
-}
-
-
-static GLboolean
-test_ActiveStencilFaceEXT(generic_func func)
-{
- PFNGLACTIVESTENCILFACEEXTPROC activeFace = (PFNGLACTIVESTENCILFACEEXTPROC) func;
- GLint face;
- GLboolean pass;
- (*activeFace)(GL_BACK);
- glGetIntegerv(GL_ACTIVE_STENCIL_FACE_EXT, &face);
- pass = (face == GL_BACK);
- (*activeFace)(GL_FRONT); /* restore default */
- return pass;
-}
-
-
-static GLboolean
-test_VertexAttrib1fvARB(generic_func func)
-{
- PFNGLVERTEXATTRIB1FVARBPROC vertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) func;
- PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB");
-
- const GLfloat v[1] = {25.0};
- const GLfloat def[1] = {0};
- GLfloat res[4];
- GLboolean pass;
- (*vertexAttrib1fvARB)(6, v);
- (*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res);
- pass = (res[0] == 25.0 && res[1] == 0.0 && res[2] == 0.0 && res[3] == 1.0);
- (*vertexAttrib1fvARB)(6, def);
- return pass;
-}
-
-static GLboolean
-test_VertexAttrib1dvARB(generic_func func)
-{
- PFNGLVERTEXATTRIB1DVARBPROC vertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) func;
- PFNGLGETVERTEXATTRIBDVARBPROC getVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribdvARB");
-
- const GLdouble v[1] = {25.0};
- const GLdouble def[1] = {0};
- GLdouble res[4];
- GLboolean pass;
- (*vertexAttrib1dvARB)(6, v);
- (*getVertexAttribdvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res);
- pass = (res[0] == 25.0 && res[1] == 0.0 && res[2] == 0.0 && res[3] == 1.0);
- (*vertexAttrib1dvARB)(6, def);
- return pass;
-}
-
-static GLboolean
-test_VertexAttrib1svARB(generic_func func)
-{
- PFNGLVERTEXATTRIB1SVARBPROC vertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) func;
- PFNGLGETVERTEXATTRIBIVARBPROC getVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribivARB");
-
- const GLshort v[1] = {25.0};
- const GLshort def[1] = {0};
- GLint res[4];
- GLboolean pass;
- (*vertexAttrib1svARB)(6, v);
- (*getVertexAttribivARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res);
- pass = (res[0] == 25 && res[1] == 0 && res[2] == 0 && res[3] == 1);
- (*vertexAttrib1svARB)(6, def);
- return pass;
-}
-
-static GLboolean
-test_VertexAttrib4NubvARB(generic_func func)
-{
- PFNGLVERTEXATTRIB4NUBVARBPROC vertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) func;
- PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB");
-
- const GLubyte v[4] = {255, 0, 255, 0};
- const GLubyte def[4] = {0, 0, 0, 255};
- GLfloat res[4];
- GLboolean pass;
- (*vertexAttrib4NubvARB)(6, v);
- (*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res);
- pass = (res[0] == 1.0 && res[1] == 0.0 && res[2] == 1.0 && res[3] == 0.0);
- (*vertexAttrib4NubvARB)(6, def);
- return pass;
-}
-
-
-static GLboolean
-test_VertexAttrib4NuivARB(generic_func func)
-{
- PFNGLVERTEXATTRIB4NUIVARBPROC vertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) func;
- PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB");
-
- const GLuint v[4] = {0xffffffff, 0, 0xffffffff, 0};
- const GLuint def[4] = {0, 0, 0, 0xffffffff};
- GLfloat res[4];
- GLboolean pass;
- (*vertexAttrib4NuivARB)(6, v);
- (*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res);
- pass = (EQUAL(res[0], 1.0) && EQUAL(res[1], 0.0) && EQUAL(res[2], 1.0) && EQUAL(res[3], 0.0));
- (*vertexAttrib4NuivARB)(6, def);
- return pass;
-}
-
-
-static GLboolean
-test_VertexAttrib4ivARB(generic_func func)
-{
- PFNGLVERTEXATTRIB4IVARBPROC vertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) func;
- PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB");
-
- const GLint v[4] = {1, 2, -3, 4};
- const GLint def[4] = {0, 0, 0, 1};
- GLfloat res[4];
- GLboolean pass;
- (*vertexAttrib4ivARB)(6, v);
- (*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res);
- pass = (EQUAL(res[0], 1.0) && EQUAL(res[1], 2.0) && EQUAL(res[2], -3.0) && EQUAL(res[3], 4.0));
- (*vertexAttrib4ivARB)(6, def);
- return pass;
-}
-
-
-static GLboolean
-test_VertexAttrib4NsvARB(generic_func func)
-{
- PFNGLVERTEXATTRIB4NSVARBPROC vertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) func;
- PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB");
-
- const GLshort v[4] = {0, 32767, 32767, 0};
- const GLshort def[4] = {0, 0, 0, 32767};
- GLfloat res[4];
- GLboolean pass;
- (*vertexAttrib4NsvARB)(6, v);
- (*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res);
- pass = (EQUAL(res[0], 0.0) && EQUAL(res[1], 1.0) && EQUAL(res[2], 1.0) && EQUAL(res[3], 0.0));
- (*vertexAttrib4NsvARB)(6, def);
- return pass;
-}
-
-static GLboolean
-test_VertexAttrib4NusvARB(generic_func func)
-{
- PFNGLVERTEXATTRIB4NUSVARBPROC vertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) func;
- PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB");
-
- const GLushort v[4] = {0xffff, 0, 0xffff, 0};
- const GLushort def[4] = {0, 0, 0, 0xffff};
- GLfloat res[4];
- GLboolean pass;
- (*vertexAttrib4NusvARB)(6, v);
- (*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res);
- pass = (EQUAL(res[0], 1.0) && EQUAL(res[1], 0.0) && EQUAL(res[2], 1.0) && EQUAL(res[3], 0.0));
- (*vertexAttrib4NusvARB)(6, def);
- return pass;
-}
-
-static GLboolean
-test_VertexAttrib1sNV(generic_func func)
-{
- PFNGLVERTEXATTRIB1SNVPROC vertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC) func;
- PFNGLGETVERTEXATTRIBIVNVPROC getVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribivNV");
-
- const GLshort v[4] = {2, 0, 0, 1};
- const GLshort def[4] = {0, 0, 0, 1};
- GLint res[4];
- (*vertexAttrib1sNV)(6, v[0]);
- (*getVertexAttribivNV)(6, GL_CURRENT_ATTRIB_NV, res);
- (*vertexAttrib1sNV)(6, def[0]);
- return compare_shorts_to_ints(__FUNCTION__, 4, v, 4, res);
-}
-
-static GLboolean
-test_VertexAttrib1fNV(generic_func func)
-{
- PFNGLVERTEXATTRIB1FNVPROC vertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC) func;
- PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV");
-
- const GLfloat v[4] = {2.5, 0.0, 0.0, 1.0};
- const GLfloat def[4] = {0, 0, 0, 1};
- GLfloat res[4];
- (*vertexAttrib1fNV)(6, v[0]);
- (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res);
- (*vertexAttrib1fNV)(6, def[0]);
- return compare_floats(__FUNCTION__, 4, v, 4, res);
-}
-
-static GLboolean
-test_VertexAttrib1dNV(generic_func func)
-{
- PFNGLVERTEXATTRIB1DNVPROC vertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC) func;
- PFNGLGETVERTEXATTRIBDVNVPROC getVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribdvNV");
-
- const GLdouble v[4] = {2.5, 0.0, 0.0, 1.0};
- const GLdouble def[4] = {0, 0, 0, 1};
- GLdouble res[4];
- (*vertexAttrib1dNV)(6, v[0]);
- (*getVertexAttribdvNV)(6, GL_CURRENT_ATTRIB_NV, res);
- (*vertexAttrib1dNV)(6, def[0]);
- return compare_doubles(__FUNCTION__, 4, v, 4, res);
-}
-
-static GLboolean
-test_VertexAttrib2sNV(generic_func func)
-{
- PFNGLVERTEXATTRIB2SNVPROC vertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC) func;
- PFNGLGETVERTEXATTRIBIVNVPROC getVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribivNV");
-
- const GLshort v[4] = {2, 4, 0, 1};
- const GLshort def[4] = {0, 0, 0, 1};
- GLint res[4];
- (*vertexAttrib2sNV)(6, v[0], v[1]);
- (*getVertexAttribivNV)(6, GL_CURRENT_ATTRIB_NV, res);
- (*vertexAttrib2sNV)(6, def[0], def[1]);
- return compare_shorts_to_ints(__FUNCTION__, 4, v, 4, res);
-}
-
-static GLboolean
-test_VertexAttrib2fNV(generic_func func)
-{
- PFNGLVERTEXATTRIB2FNVPROC vertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC) func;
- PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV");
-
- const GLfloat v[4] = {2.5, 4.25, 0.0, 1.0};
- const GLfloat def[4] = {0, 0, 0, 1};
- GLfloat res[4];
- (*vertexAttrib2fNV)(6, v[0], v[1]);
- (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res);
- (*vertexAttrib2fNV)(6, def[0], def[1]);
- return compare_floats(__FUNCTION__, 4, v, 4, res);
-}
-
-static GLboolean
-test_VertexAttrib2dNV(generic_func func)
-{
- PFNGLVERTEXATTRIB2DNVPROC vertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC) func;
- PFNGLGETVERTEXATTRIBDVNVPROC getVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribdvNV");
-
- const GLdouble v[4] = {2.5, 4.25, 0.0, 1.0};
- const GLdouble def[4] = {0, 0, 0, 1};
- GLdouble res[4];
- (*vertexAttrib2dNV)(6, v[0], v[1]);
- (*getVertexAttribdvNV)(6, GL_CURRENT_ATTRIB_NV, res);
- (*vertexAttrib2dNV)(6, def[0], def[1]);
- return compare_doubles(__FUNCTION__, 4, v, 4, res);
-}
-
-static GLboolean
-test_VertexAttrib3sNV(generic_func func)
-{
- PFNGLVERTEXATTRIB3SNVPROC vertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC) func;
- PFNGLGETVERTEXATTRIBIVNVPROC getVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribivNV");
-
- const GLshort v[4] = {2, 4, 7, 1};
- const GLshort def[4] = {0, 0, 0, 1};
- GLint res[4];
- (*vertexAttrib3sNV)(6, v[0], v[1], v[2]);
- (*getVertexAttribivNV)(6, GL_CURRENT_ATTRIB_NV, res);
- (*vertexAttrib3sNV)(6, def[0], def[1], def[2]);
- return compare_shorts_to_ints(__FUNCTION__, 4, v, 4, res);
-}
-
-static GLboolean
-test_VertexAttrib3fNV(generic_func func)
-{
- PFNGLVERTEXATTRIB3FNVPROC vertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC) func;
- PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV");
-
- const GLfloat v[4] = {2.5, 4.25, 7.125, 1.0};
- const GLfloat def[4] = {0, 0, 0, 1};
- GLfloat res[4];
- (*vertexAttrib3fNV)(6, v[0], v[1], v[2]);
- (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res);
- (*vertexAttrib3fNV)(6, def[0], def[1], def[2]);
- return compare_floats(__FUNCTION__, 4, v, 4, res);
-}
-
-static GLboolean
-test_VertexAttrib3dNV(generic_func func)
-{
- PFNGLVERTEXATTRIB3DNVPROC vertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC) func;
- PFNGLGETVERTEXATTRIBDVNVPROC getVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribdvNV");
-
- const GLdouble v[4] = {2.5, 4.25, 7.125, 1.0};
- const GLdouble def[4] = {0, 0, 0, 1};
- GLdouble res[4];
- (*vertexAttrib3dNV)(6, v[0], v[1], v[2]);
- (*getVertexAttribdvNV)(6, GL_CURRENT_ATTRIB_NV, res);
- (*vertexAttrib3dNV)(6, def[0], def[1], def[2]);
- return compare_doubles(__FUNCTION__, 4, v, 4, res);
-}
-
-static GLboolean
-test_VertexAttrib4sNV(generic_func func)
-{
- PFNGLVERTEXATTRIB4SNVPROC vertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC) func;
- PFNGLGETVERTEXATTRIBIVNVPROC getVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribivNV");
-
- const GLshort v[4] = {2, 4, 7, 5};
- const GLshort def[4] = {0, 0, 0, 1};
- GLint res[4];
- (*vertexAttrib4sNV)(6, v[0], v[1], v[2], v[3]);
- (*getVertexAttribivNV)(6, GL_CURRENT_ATTRIB_NV, res);
- (*vertexAttrib4sNV)(6, def[0], def[1], def[2], def[3]);
- return compare_shorts_to_ints(__FUNCTION__, 4, v, 4, res);
-}
-
-static GLboolean
-test_VertexAttrib4fNV(generic_func func)
-{
- PFNGLVERTEXATTRIB4FNVPROC vertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC) func;
- PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV");
-
- const GLfloat v[4] = {2.5, 4.25, 7.125, 5.0625};
- const GLfloat def[4] = {0, 0, 0, 1};
- GLfloat res[4];
- (*vertexAttrib4fNV)(6, v[0], v[1], v[2], v[3]);
- (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res);
- (*vertexAttrib4fNV)(6, def[0], def[1], def[2], def[3]);
- return compare_floats(__FUNCTION__, 4, v, 4, res);
-}
-
-static GLboolean
-test_VertexAttrib4dNV(generic_func func)
-{
- PFNGLVERTEXATTRIB4DNVPROC vertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC) func;
- PFNGLGETVERTEXATTRIBDVNVPROC getVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribdvNV");
-
- const GLdouble v[4] = {2.5, 4.25, 7.125, 5.0625};
- const GLdouble def[4] = {0, 0, 0, 1};
- GLdouble res[4];
- (*vertexAttrib4dNV)(6, v[0], v[1], v[2], v[3]);
- (*getVertexAttribdvNV)(6, GL_CURRENT_ATTRIB_NV, res);
- (*vertexAttrib4dNV)(6, def[0], def[1], def[2], def[3]);
- return compare_doubles(__FUNCTION__, 4, v, 4, res);
-}
-
-static GLboolean
-test_VertexAttrib4ubNV(generic_func func)
-{
- PFNGLVERTEXATTRIB4UBNVPROC vertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC) func;
- PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV");
-
- const GLubyte v[4] = {255, 0, 255, 0};
- const GLubyte def[4] = {0, 0, 0, 255};
- GLfloat res[4];
- /* There's no byte-value query; so we use the float-value query.
- * Bytes are interpreted as steps between 0 and 1, so the
- * expected float values will be 0.0 for byte value 0 and 1.0 for
- * byte value 255.
- */
- GLfloat expectedResults[4] = {1.0, 0.0, 1.0, 0.0};
- (*vertexAttrib4ubNV)(6, v[0], v[1], v[2], v[3]);
- (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res);
- (*vertexAttrib4ubNV)(6, def[0], def[1], def[2], def[3]);
- return compare_floats(__FUNCTION__, 4, expectedResults, 4, res);
-}
-
-static GLboolean
-test_VertexAttrib1fvNV(generic_func func)
-{
- PFNGLVERTEXATTRIB1FVNVPROC vertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC) func;
- PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV");
-
- const GLfloat v[4] = {2.5, 0.0, 0.0, 1.0};
- const GLfloat def[4] = {0, 0, 0, 1};
- GLfloat res[4];
- (*vertexAttrib1fvNV)(6, v);
- (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res);
- (*vertexAttrib1fvNV)(6, def);
- return compare_floats(__FUNCTION__, 4, v, 4, res);
-}
-
-static GLboolean
-test_VertexAttrib1dvNV(generic_func func)
-{
- PFNGLVERTEXATTRIB1DVNVPROC vertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC) func;
- PFNGLGETVERTEXATTRIBDVNVPROC getVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribdvNV");
-
- const GLdouble v[4] = {2.5, 0.0, 0.0, 1.0};
- const GLdouble def[4] = {0, 0, 0, 1};
- GLdouble res[4];
- (*vertexAttrib1dvNV)(6, v);
- (*getVertexAttribdvNV)(6, GL_CURRENT_ATTRIB_NV, res);
- (*vertexAttrib1dvNV)(6, def);
- return compare_doubles(__FUNCTION__, 4, v, 4, res);
-}
-
-static GLboolean
-test_VertexAttrib2svNV(generic_func func)
-{
- PFNGLVERTEXATTRIB2SVNVPROC vertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC) func;
- PFNGLGETVERTEXATTRIBIVNVPROC getVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribivNV");
-
- const GLshort v[4] = {2, 4, 0, 1};
- const GLshort def[4] = {0, 0, 0, 1};
- GLint res[4];
- (*vertexAttrib2svNV)(6, v);
- (*getVertexAttribivNV)(6, GL_CURRENT_ATTRIB_NV, res);
- (*vertexAttrib2svNV)(6, def);
- return compare_shorts_to_ints(__FUNCTION__, 4, v, 4, res);
-}
-
-static GLboolean
-test_VertexAttrib2fvNV(generic_func func)
-{
- PFNGLVERTEXATTRIB2FVNVPROC vertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC) func;
- PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV");
-
- const GLfloat v[4] = {2.5, 4.25, 0.0, 1.0};
- const GLfloat def[4] = {0, 0, 0, 1};
- GLfloat res[4];
- (*vertexAttrib2fvNV)(6, v);
- (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res);
- (*vertexAttrib2fvNV)(6, def);
- return compare_floats(__FUNCTION__, 4, v, 4, res);
-}
-
-static GLboolean
-test_VertexAttrib2dvNV(generic_func func)
-{
- PFNGLVERTEXATTRIB2DVNVPROC vertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC) func;
- PFNGLGETVERTEXATTRIBDVNVPROC getVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribdvNV");
-
- const GLdouble v[4] = {2.5, 4.25, 0.0, 1.0};
- const GLdouble def[4] = {0, 0, 0, 1};
- GLdouble res[4];
- (*vertexAttrib2dvNV)(6, v);
- (*getVertexAttribdvNV)(6, GL_CURRENT_ATTRIB_NV, res);
- (*vertexAttrib2dvNV)(6, def);
- return compare_doubles(__FUNCTION__, 4, v, 4, res);
-}
-
-static GLboolean
-test_VertexAttrib3svNV(generic_func func)
-{
- PFNGLVERTEXATTRIB3SVNVPROC vertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC) func;
- PFNGLGETVERTEXATTRIBIVNVPROC getVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribivNV");
-
- const GLshort v[4] = {2, 4, 7, 1};
- const GLshort def[4] = {0, 0, 0, 1};
- GLint res[4];
- (*vertexAttrib3svNV)(6, v);
- (*getVertexAttribivNV)(6, GL_CURRENT_ATTRIB_NV, res);
- (*vertexAttrib3svNV)(6, def);
- return compare_shorts_to_ints(__FUNCTION__, 4, v, 4, res);
-}
-
-static GLboolean
-test_VertexAttrib3fvNV(generic_func func)
-{
- PFNGLVERTEXATTRIB3FVNVPROC vertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC) func;
- PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV");
-
- const GLfloat v[4] = {2.5, 4.25, 7.125, 1.0};
- const GLfloat def[4] = {0, 0, 0, 1};
- GLfloat res[4];
- (*vertexAttrib3fvNV)(6, v);
- (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res);
- (*vertexAttrib3fvNV)(6, def);
- return compare_floats(__FUNCTION__, 4, v, 4, res);
-}
-
-static GLboolean
-test_VertexAttrib3dvNV(generic_func func)
-{
- PFNGLVERTEXATTRIB3DVNVPROC vertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC) func;
- PFNGLGETVERTEXATTRIBDVNVPROC getVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribdvNV");
-
- const GLdouble v[4] = {2.5, 4.25, 7.125, 1.0};
- const GLdouble def[4] = {0, 0, 0, 1};
- GLdouble res[4];
- (*vertexAttrib3dvNV)(6, v);
- (*getVertexAttribdvNV)(6, GL_CURRENT_ATTRIB_NV, res);
- (*vertexAttrib3dvNV)(6, def);
- return compare_doubles(__FUNCTION__, 4, v, 4, res);
-}
-
-static GLboolean
-test_VertexAttrib4svNV(generic_func func)
-{
- PFNGLVERTEXATTRIB4SVNVPROC vertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC) func;
- PFNGLGETVERTEXATTRIBIVNVPROC getVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribivNV");
-
- const GLshort v[4] = {2, 4, 7, 5};
- const GLshort def[4] = {0, 0, 0, 1};
- GLint res[4];
- (*vertexAttrib4svNV)(6, v);
- (*getVertexAttribivNV)(6, GL_CURRENT_ATTRIB_NV, res);
- (*vertexAttrib4svNV)(6, def);
- return compare_shorts_to_ints(__FUNCTION__, 4, v, 4, res);
-}
-
-static GLboolean
-test_VertexAttrib4fvNV(generic_func func)
-{
- PFNGLVERTEXATTRIB4FVNVPROC vertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC) func;
- PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV");
-
- const GLfloat v[4] = {2.5, 4.25, 7.125, 5.0625};
- const GLfloat def[4] = {0, 0, 0, 1};
- GLfloat res[4];
- (*vertexAttrib4fvNV)(6, v);
- (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res);
- (*vertexAttrib4fvNV)(6, def);
- return compare_floats(__FUNCTION__, 4, v, 4, res);
-}
-
-static GLboolean
-test_VertexAttrib4dvNV(generic_func func)
-{
- PFNGLVERTEXATTRIB4DVNVPROC vertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC) func;
- PFNGLGETVERTEXATTRIBDVNVPROC getVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribdvNV");
-
- const GLdouble v[4] = {2.5, 4.25, 7.125, 5.0625};
- const GLdouble def[4] = {0, 0, 0, 1};
- GLdouble res[4];
- (*vertexAttrib4dvNV)(6, v);
- (*getVertexAttribdvNV)(6, GL_CURRENT_ATTRIB_NV, res);
- (*vertexAttrib4dvNV)(6, def);
- return compare_doubles(__FUNCTION__, 4, v, 4, res);
-}
-
-static GLboolean
-test_VertexAttrib4ubvNV(generic_func func)
-{
- PFNGLVERTEXATTRIB4UBVNVPROC vertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC) func;
- PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV");
-
- const GLubyte v[4] = {255, 0, 255, 0};
- const GLubyte def[4] = {0, 0, 0, 255};
- GLfloat res[4];
- /* There's no byte-value query; so we use the float-value query.
- * Bytes are interpreted as steps between 0 and 1, so the
- * expected float values will be 0.0 for byte value 0 and 1.0 for
- * byte value 255.
- */
- GLfloat expectedResults[4] = {1.0, 0.0, 1.0, 0.0};
- (*vertexAttrib4ubvNV)(6, v);
- (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res);
- (*vertexAttrib4ubvNV)(6, def);
- return compare_floats(__FUNCTION__, 4, expectedResults, 4, res);
-}
-
-static GLboolean
-test_VertexAttribs1fvNV(generic_func func)
-{
- PFNGLVERTEXATTRIBS1FVNVPROC vertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC) func;
- PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV");
-
- const GLfloat v[4] = {2.5, 0.0, 0.0, 1.0};
- const GLfloat def[4] = {0, 0, 0, 1};
- GLfloat res[4];
- (*vertexAttribs1fvNV)(6, 1, v);
- (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res);
- (*vertexAttribs1fvNV)(6, 1, def);
- return compare_floats(__FUNCTION__, 4, v, 4, res);
-}
-
-static GLboolean
-test_VertexAttribs1dvNV(generic_func func)
-{
- PFNGLVERTEXATTRIBS1DVNVPROC vertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC) func;
- PFNGLGETVERTEXATTRIBDVNVPROC getVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribdvNV");
-
- const GLdouble v[4] = {2.5, 0.0, 0.0, 1.0};
- const GLdouble def[4] = {0, 0, 0, 1};
- GLdouble res[4];
- (*vertexAttribs1dvNV)(6, 1, v);
- (*getVertexAttribdvNV)(6, GL_CURRENT_ATTRIB_NV, res);
- (*vertexAttribs1dvNV)(6, 1, def);
- return compare_doubles(__FUNCTION__, 4, v, 4, res);
-}
-
-static GLboolean
-test_VertexAttribs2svNV(generic_func func)
-{
- PFNGLVERTEXATTRIBS2SVNVPROC vertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC) func;
- PFNGLGETVERTEXATTRIBIVNVPROC getVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribivNV");
-
- const GLshort v[4] = {2, 4, 0, 1};
- const GLshort def[4] = {0, 0, 0, 1};
- GLint res[4];
- (*vertexAttribs2svNV)(6, 1, v);
- (*getVertexAttribivNV)(6, GL_CURRENT_ATTRIB_NV, res);
- (*vertexAttribs2svNV)(6, 1, def);
- return compare_shorts_to_ints(__FUNCTION__, 4, v, 4, res);
-}
-
-static GLboolean
-test_VertexAttribs2fvNV(generic_func func)
-{
- PFNGLVERTEXATTRIBS2FVNVPROC vertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC) func;
- PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV");
-
- const GLfloat v[4] = {2.5, 4.25, 0.0, 1.0};
- const GLfloat def[4] = {0, 0, 0, 1};
- GLfloat res[4];
- (*vertexAttribs2fvNV)(6, 1, v);
- (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res);
- (*vertexAttribs2fvNV)(6, 1, def);
- return compare_floats(__FUNCTION__, 4, v, 4, res);
-}
-
-static GLboolean
-test_VertexAttribs2dvNV(generic_func func)
-{
- PFNGLVERTEXATTRIBS2DVNVPROC vertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC) func;
- PFNGLGETVERTEXATTRIBDVNVPROC getVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribdvNV");
-
- const GLdouble v[4] = {2.5, 4.25, 0.0, 1.0};
- const GLdouble def[4] = {0, 0, 0, 1};
- GLdouble res[4];
- (*vertexAttribs2dvNV)(6, 1, v);
- (*getVertexAttribdvNV)(6, GL_CURRENT_ATTRIB_NV, res);
- (*vertexAttribs2dvNV)(6, 1, def);
- return compare_doubles(__FUNCTION__, 4, v, 4, res);
-}
-
-static GLboolean
-test_VertexAttribs3svNV(generic_func func)
-{
- PFNGLVERTEXATTRIBS3SVNVPROC vertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC) func;
- PFNGLGETVERTEXATTRIBIVNVPROC getVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribivNV");
-
- const GLshort v[4] = {2, 4, 7, 1};
- const GLshort def[4] = {0, 0, 0, 1};
- GLint res[4];
- (*vertexAttribs3svNV)(6, 1, v);
- (*getVertexAttribivNV)(6, GL_CURRENT_ATTRIB_NV, res);
- (*vertexAttribs3svNV)(6, 1, def);
- return compare_shorts_to_ints(__FUNCTION__, 4, v, 4, res);
-}
-
-static GLboolean
-test_VertexAttribs3fvNV(generic_func func)
-{
- PFNGLVERTEXATTRIBS3FVNVPROC vertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC) func;
- PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV");
-
- const GLfloat v[4] = {2.5, 4.25, 7.125, 1.0};
- const GLfloat def[4] = {0, 0, 0, 1};
- GLfloat res[4];
- (*vertexAttribs3fvNV)(6, 1, v);
- (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res);
- (*vertexAttribs3fvNV)(6, 1, def);
- return compare_floats(__FUNCTION__, 4, v, 4, res);
-}
-
-static GLboolean
-test_VertexAttribs3dvNV(generic_func func)
-{
- PFNGLVERTEXATTRIBS3DVNVPROC vertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC) func;
- PFNGLGETVERTEXATTRIBDVNVPROC getVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribdvNV");
-
- const GLdouble v[4] = {2.5, 4.25, 7.125, 1.0};
- const GLdouble def[4] = {0, 0, 0, 1};
- GLdouble res[4];
- (*vertexAttribs3dvNV)(6, 1, v);
- (*getVertexAttribdvNV)(6, GL_CURRENT_ATTRIB_NV, res);
- (*vertexAttribs3dvNV)(6, 1, def);
- return compare_doubles(__FUNCTION__, 4, v, 4, res);
-}
-
-static GLboolean
-test_VertexAttribs4svNV(generic_func func)
-{
- PFNGLVERTEXATTRIBS4SVNVPROC vertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC) func;
- PFNGLGETVERTEXATTRIBIVNVPROC getVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribivNV");
-
- const GLshort v[4] = {2, 4, 7, 5};
- const GLshort def[4] = {0, 0, 0, 1};
- GLint res[4];
- (*vertexAttribs4svNV)(6, 1, v);
- (*getVertexAttribivNV)(6, GL_CURRENT_ATTRIB_NV, res);
- (*vertexAttribs4svNV)(6, 1, def);
- return compare_shorts_to_ints(__FUNCTION__, 4, v, 4, res);
-}
-
-static GLboolean
-test_VertexAttribs4fvNV(generic_func func)
-{
- PFNGLVERTEXATTRIBS4FVNVPROC vertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC) func;
- PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV");
-
- const GLfloat v[4] = {2.5, 4.25, 7.125, 5.0625};
- const GLfloat def[4] = {0, 0, 0, 1};
- GLfloat res[4];
- (*vertexAttribs4fvNV)(6, 1, v);
- (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res);
- (*vertexAttribs4fvNV)(6, 1, def);
- return compare_floats(__FUNCTION__, 4, v, 4, res);
-}
-
-static GLboolean
-test_VertexAttribs4dvNV(generic_func func)
-{
- PFNGLVERTEXATTRIBS4DVNVPROC vertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC) func;
- PFNGLGETVERTEXATTRIBDVNVPROC getVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribdvNV");
-
- const GLdouble v[4] = {2.5, 4.25, 7.125, 5.0625};
- const GLdouble def[4] = {0, 0, 0, 1};
- GLdouble res[4];
- (*vertexAttribs4dvNV)(6, 1, v);
- (*getVertexAttribdvNV)(6, GL_CURRENT_ATTRIB_NV, res);
- (*vertexAttribs4dvNV)(6, 1, def);
- return compare_doubles(__FUNCTION__, 4, v, 4, res);
-}
-
-static GLboolean
-test_VertexAttribs4ubvNV(generic_func func)
-{
- PFNGLVERTEXATTRIBS4UBVNVPROC vertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC) func;
- PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV");
-
- const GLubyte v[4] = {255, 0, 255, 0};
- const GLubyte def[4] = {0, 0, 0, 255};
- GLfloat res[4];
- /* There's no byte-value query; so we use the float-value query.
- * Bytes are interpreted as steps between 0 and 1, so the
- * expected float values will be 0.0 for byte value 0 and 1.0 for
- * byte value 255.
- */
- GLfloat expectedResults[4] = {1.0, 0.0, 1.0, 0.0};
- (*vertexAttribs4ubvNV)(6, 1, v);
- (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res);
- (*vertexAttribs4ubvNV)(6, 1, def);
- return compare_floats(__FUNCTION__, 4, expectedResults, 4, res);
-}
-
-static GLboolean
-test_StencilFuncSeparateATI(generic_func func)
-{
-#ifdef GL_ATI_separate_stencil
- PFNGLSTENCILFUNCSEPARATEATIPROC stencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC) func;
- GLint frontFunc, backFunc;
- GLint frontRef, backRef;
- GLint frontMask, backMask;
- (*stencilFuncSeparateATI)(GL_LESS, GL_GREATER, 2, 0xa);
- glGetIntegerv(GL_STENCIL_FUNC, &frontFunc);
- glGetIntegerv(GL_STENCIL_BACK_FUNC, &backFunc);
- glGetIntegerv(GL_STENCIL_REF, &frontRef);
- glGetIntegerv(GL_STENCIL_BACK_REF, &backRef);
- glGetIntegerv(GL_STENCIL_VALUE_MASK, &frontMask);
- glGetIntegerv(GL_STENCIL_BACK_VALUE_MASK, &backMask);
- if (frontFunc != GL_LESS ||
- backFunc != GL_GREATER ||
- frontRef != 2 ||
- backRef != 2 ||
- frontMask != 0xa ||
- backMask != 0xa)
- return GL_FALSE;
-#endif
- return GL_TRUE;
-}
-
-static GLboolean
-test_StencilFuncSeparate(generic_func func)
-{
-#ifdef GL_VERSION_2_0
- PFNGLSTENCILFUNCSEPARATEPROC stencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) func;
- GLint frontFunc, backFunc;
- GLint frontRef, backRef;
- GLint frontMask, backMask;
- (*stencilFuncSeparate)(GL_BACK, GL_GREATER, 2, 0xa);
- glGetIntegerv(GL_STENCIL_FUNC, &frontFunc);
- glGetIntegerv(GL_STENCIL_BACK_FUNC, &backFunc);
- glGetIntegerv(GL_STENCIL_REF, &frontRef);
- glGetIntegerv(GL_STENCIL_BACK_REF, &backRef);
- glGetIntegerv(GL_STENCIL_VALUE_MASK, &frontMask);
- glGetIntegerv(GL_STENCIL_BACK_VALUE_MASK, &backMask);
- if (frontFunc != GL_ALWAYS ||
- backFunc != GL_GREATER ||
- frontRef != 0 ||
- backRef != 2 ||
- frontMask == 0xa || /* might be 0xff or ~0 */
- backMask != 0xa)
- return GL_FALSE;
-#endif
- return GL_TRUE;
-}
-
-static GLboolean
-test_StencilOpSeparate(generic_func func)
-{
-#ifdef GL_VERSION_2_0
- PFNGLSTENCILOPSEPARATEPROC stencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) func;
- GLint frontFail, backFail;
- GLint frontZFail, backZFail;
- GLint frontZPass, backZPass;
- (*stencilOpSeparate)(GL_BACK, GL_INCR, GL_DECR, GL_INVERT);
- glGetIntegerv(GL_STENCIL_FAIL, &frontFail);
- glGetIntegerv(GL_STENCIL_BACK_FAIL, &backFail);
- glGetIntegerv(GL_STENCIL_PASS_DEPTH_FAIL, &frontZFail);
- glGetIntegerv(GL_STENCIL_BACK_PASS_DEPTH_FAIL, &backZFail);
- glGetIntegerv(GL_STENCIL_PASS_DEPTH_PASS, &frontZPass);
- glGetIntegerv(GL_STENCIL_BACK_PASS_DEPTH_PASS, &backZPass);
- if (frontFail != GL_KEEP ||
- backFail != GL_INCR ||
- frontZFail != GL_KEEP ||
- backZFail != GL_DECR ||
- frontZPass != GL_KEEP ||
- backZPass != GL_INVERT)
- return GL_FALSE;
-#endif
- return GL_TRUE;
-}
-
-static GLboolean
-test_StencilMaskSeparate(generic_func func)
-{
-#ifdef GL_VERSION_2_0
- PFNGLSTENCILMASKSEPARATEPROC stencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) func;
- GLint frontMask, backMask;
- (*stencilMaskSeparate)(GL_BACK, 0x1b);
- glGetIntegerv(GL_STENCIL_WRITEMASK, &frontMask);
- glGetIntegerv(GL_STENCIL_BACK_WRITEMASK, &backMask);
- if (frontMask == 0x1b ||
- backMask != 0x1b)
- return GL_FALSE;
-#endif
- return GL_TRUE;
-}
-
-
-/*
- * The following file is auto-generated with Python.
- */
-#include "getproclist.h"
-
-
-
-static int
-extension_supported(const char *haystack, const char *needle)
-{
- const char *p = strstr(haystack, needle);
- if (p) {
- /* found string, make sure next char is space or zero */
- const int len = strlen(needle);
- if (p[len] == ' ' || p[len] == 0)
- return 1;
- else
- return 0;
- }
- else
- return 0;
-}
-
-
-/* Run all the known extension function tests, if the extension is supported.
- * Return a count of how many failed.
- */
-static int
-check_functions( const char *extensions )
-{
- struct name_test_pair *entry;
- int failures = 0, passes = 0, untested = 0;
- int totalFail = 0, totalPass = 0, totalUntested = 0, totalUnsupported = 0;
- int doTests = 0;
- const char *version = (const char *) glGetString(GL_VERSION);
-
- /* The functions list will have "real" entries (consisting of
- * a GL function name and a pointer to an exercise function for
- * that GL function), and "group" entries (indicated as
- * such by having a "-" as the first character of the name).
- * "Group" names always start with the "-" character, and can
- * be numeric (e.g. "-1.0", "-2.1"), indicating that a particular
- * OpenGL version is required for the following functions; or can be
- * an extension name (e.g. "-GL_ARB_multitexture") that means
- * that the named extension is required for the following functions.
- */
- for (entry = functions; entry->name; entry++) {
- /* Check if this is a group indicator */
- if (entry->name[0] == '-') {
- /* A group indicator; check if it's an OpenGL version group */
- if (entry->name[1] == '1') {
- /* check GL version 1.x */
- if (version[0] == '1' &&
- version[1] == '.' &&
- version[2] >= entry->name[3])
- doTests = 1;
- else
- doTests = 0;
- }
- else if (entry->name[1] == '2') {
- if (version[0] == '2' &&
- version[1] == '.' &&
- version[2] >= entry->name[3])
- doTests = 1;
- else
- doTests = 0;
- }
- else {
- /* check if the named extension is available */
- doTests = extension_supported(extensions, entry->name+1);
- }
-
- /* doTests is now set if we're starting an OpenGL version
- * group, and the running OpenGL version is at least the
- * version required; or if we're starting an OpenGL extension
- * group, and the extension is supported.
- */
- if (doTests)
- printf("Testing %s functions\n", entry->name + 1);
-
- /* Each time we hit a title function, reset the function
- * counts.
- */
- failures = 0;
- passes = 0;
- untested = 0;
- }
- else if (doTests) {
- /* Here, we know we're trying to exercise a function for
- * a supported extension. See whether we have a test for
- * it, and try to run it.
- */
- generic_func funcPtr = (generic_func) glXGetProcAddressARB((const GLubyte *) entry->name);
- if (funcPtr) {
- if (entry->test) {
- GLboolean b;
- printf(" Validating %s:", entry->name);
- b = (*entry->test)(funcPtr);
- if (b) {
- printf(" Pass\n");
- passes++;
- totalPass++;
- }
- else {
- printf(" FAIL!!!\n");
- failures++;
- totalFail++;
- }
- }
- else {
- untested++;
- totalUntested++;
- }
- }
- else {
- printf(" glXGetProcAddress(%s) failed!\n", entry->name);
- failures++;
- totalFail++;
- }
- }
- else {
- /* Here, we have a function that belongs to a group that
- * is known to be unsupported.
- */
- totalUnsupported++;
- }
-
- /* Make sure a poor test case doesn't leave any lingering
- * OpenGL errors.
- */
- CheckGLError(__LINE__, __FILE__, __FUNCTION__);
-
- if (doTests && (!(entry+1)->name || (entry+1)->name[0] == '-')) {
- if (failures > 0) {
- printf(" %d failed.\n", failures);
- }
- if (passes > 0) {
- printf(" %d passed.\n", passes);
- }
- if (untested > 0) {
- printf(" %d untested.\n", untested);
- }
- }
- }
-
- printf("-----------------------------\n");
- printf("Total: %d pass %d fail %d untested %d unsupported %d total\n",
- totalPass, totalFail, totalUntested, totalUnsupported,
- totalPass + totalFail + totalUntested + totalUnsupported);
-
- return totalFail;
-}
-
-
-/* Return an error code */
-#define ERROR_NONE 0
-#define ERROR_NO_VISUAL 1
-#define ERROR_NO_CONTEXT 2
-#define ERROR_NO_MAKECURRENT 3
-#define ERROR_FAILED 4
-
-static int
-print_screen_info(Display *dpy, int scrnum, Bool allowDirect)
-{
- Window win;
- int attribSingle[] = {
- GLX_RGBA,
- GLX_RED_SIZE, 1,
- GLX_GREEN_SIZE, 1,
- GLX_BLUE_SIZE, 1,
- GLX_STENCIL_SIZE, 1,
- None };
- int attribDouble[] = {
- GLX_RGBA,
- GLX_RED_SIZE, 1,
- GLX_GREEN_SIZE, 1,
- GLX_BLUE_SIZE, 1,
- GLX_STENCIL_SIZE, 1,
- GLX_DOUBLEBUFFER,
- None };
-
- XSetWindowAttributes attr;
- unsigned long mask;
- Window root;
- GLXContext ctx;
- XVisualInfo *visinfo;
- int width = 100, height = 100;
- int failures;
-
- root = RootWindow(dpy, scrnum);
-
- visinfo = glXChooseVisual(dpy, scrnum, attribSingle);
- if (!visinfo) {
- visinfo = glXChooseVisual(dpy, scrnum, attribDouble);
- if (!visinfo) {
- fprintf(stderr, "Error: couldn't find RGB GLX visual\n");
- return ERROR_NO_VISUAL;
- }
- }
-
- attr.background_pixel = 0;
- attr.border_pixel = 0;
- attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);
- attr.event_mask = StructureNotifyMask | ExposureMask;
- mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
- win = XCreateWindow(dpy, root, 0, 0, width, height,
- 0, visinfo->depth, InputOutput,
- visinfo->visual, mask, &attr);
-
- ctx = glXCreateContext( dpy, visinfo, NULL, allowDirect );
- if (!ctx) {
- fprintf(stderr, "Error: glXCreateContext failed\n");
- XDestroyWindow(dpy, win);
- return ERROR_NO_CONTEXT;
- }
-
- if (!glXMakeCurrent(dpy, win, ctx)) {
- fprintf(stderr, "Error: glXMakeCurrent failed\n");
- glXDestroyContext(dpy, ctx);
- XDestroyWindow(dpy, win);
- return ERROR_NO_MAKECURRENT;
- }
-
- failures = check_functions( (const char *) glGetString(GL_EXTENSIONS) );
- glXDestroyContext(dpy, ctx);
- XDestroyWindow(dpy, win);
-
- return (failures == 0 ? ERROR_NONE : ERROR_FAILED);
-}
-
-int
-main(int argc, char *argv[])
-{
- char *displayName = NULL;
- Display *dpy;
- int returnCode;
-
- dpy = XOpenDisplay(displayName);
- if (!dpy) {
- fprintf(stderr, "Error: unable to open display %s\n", displayName);
- return -1;
- }
-
- returnCode = print_screen_info(dpy, 0, GL_TRUE);
-
- XCloseDisplay(dpy);
-
- return returnCode;
-}
diff --git a/progs/tests/getprocaddress.py b/progs/tests/getprocaddress.py
deleted file mode 100644
index c421f90cb6..0000000000
--- a/progs/tests/getprocaddress.py
+++ /dev/null
@@ -1,94 +0,0 @@
-#!/usr/bin/env python
-
-
-# Helper for the getprocaddress.c test.
-
-glapi_xml_path = "../../src/mapi/glapi/gen/"
-
-import sys, getopt, re
-sys.path.append(glapi_xml_path)
-import gl_XML
-import license
-
-
-def FindTestFunctions():
- """Scan getprocaddress.c for lines that start with "test_" to find
- extension function tests. Return a list of names found."""
- functions = []
- f = open("getprocaddress.c")
- if not f:
- return functions
- for line in f.readlines():
- v = re.search("^test_([a-zA-Z0-9]+)", line)
- if v:
- func = v.group(1)
- functions.append(func)
- f.close
- return functions
-
-
-class PrintExports(gl_XML.gl_print_base):
- def __init__(self):
- gl_XML.gl_print_base.__init__(self)
-
- self.name = "getprocaddress.py (from Mesa)"
- self.license = license.bsd_license_template % ( \
-"""Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
-(C) Copyright IBM Corporation 2004""", "BRIAN PAUL, IBM")
-
- self.tests = FindTestFunctions()
- self.prevCategory = ""
- return
-
-
- def printRealHeader(self):
- print """
-struct name_test_pair {
- const char *name;
- GLboolean (*test)(generic_func);
-};
-
-static struct name_test_pair functions[] = {"""
-
- def printBody(self, api):
- prev_category = None
-
-
- for f in api.functionIterateByCategory():
- [category, num] = api.get_category_for_name( f.name )
- if category != prev_category:
- print ' { "-%s", NULL},' % category
- prev_category = category
-
- test = "NULL"
- for name in f.entry_points:
- if name in self.tests:
- test = "test_%s" % name
- break
-
- print ' { "gl%s", %s },' % (f.name, test)
-
- print ''
- print ' { NULL, NULL }'
- print '};'
- print ''
- return
-
-
-if __name__ == '__main__':
- file_name = glapi_xml_path + "gl_API.xml"
-
- try:
- (args, trail) = getopt.getopt(sys.argv[1:], "f:")
- except Exception,e:
- show_usage()
-
- for (arg,val) in args:
- if arg == "-f":
- file_name = val
-
- printer = PrintExports()
-
- api = gl_XML.parse_GL_API( file_name, gl_XML.gl_item_factory() )
-
- printer.Print( api )
diff --git a/progs/tests/getteximage.c b/progs/tests/getteximage.c
deleted file mode 100644
index e4053b8de1..0000000000
--- a/progs/tests/getteximage.c
+++ /dev/null
@@ -1,273 +0,0 @@
-/**
- * Test glGetTexImage()
- * Brian Paul
- * 9 June 2009
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-static int Win;
-
-
-static void
-TestGetTexImage(GLboolean npot)
-{
- GLuint iter;
- GLubyte *data = (GLubyte *) malloc(1024 * 1024 * 4);
- GLubyte *data2 = (GLubyte *) malloc(1024 * 1024 * 4);
-
- glEnable(GL_TEXTURE_2D);
-
- printf("glTexImage2D + glGetTexImage:\n");
-
- for (iter = 0; iter < 8; iter++) {
- GLint p = (iter % 8) + 3;
- GLint w = npot ? (p * 20) : (1 << p);
- GLint h = npot ? (p * 10) : (1 << p);
- GLuint i;
- GLint level = 0;
-
- printf(" Testing %d x %d tex image\n", w, h);
-
- /* fill data */
- for (i = 0; i < w * h * 4; i++) {
- data[i] = i & 0xff;
- data2[i] = 0;
- }
-
- glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, w, h, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, data);
-
- glBegin(GL_POINTS);
- glVertex2f(0, 0);
- glEnd();
-
- /* get */
- glGetTexImage(GL_TEXTURE_2D, level, GL_RGBA, GL_UNSIGNED_BYTE, data2);
-
- /* compare */
- for (i = 0; i < w * h * 4; i++) {
- if (data2[i] != data[i]) {
- printf("glTexImage + glGetTexImage failure!\n");
- printf("Expected value %d, found %d\n", data[i], data2[i]);
- abort();
- }
- }
-
- /* get as BGRA */
- glGetTexImage(GL_TEXTURE_2D, level, GL_BGRA, GL_UNSIGNED_BYTE, data2);
-
- /* compare */
- {
- const GLubyte *rgba = (GLubyte *) data;
- const GLubyte *bgra = (GLubyte *) data2;
- for (i = 0; i < w * h; i += 4) {
- if (rgba[i+0] != bgra[i+2] ||
- rgba[i+1] != bgra[i+1] ||
- rgba[i+2] != bgra[i+0] ||
- rgba[i+3] != bgra[i+3]) {
- printf("glTexImage + glGetTexImage(GL_BGRA) failure!\n");
- printf("Expected value %d, found %d\n", data[i], data2[i]);
- abort();
- }
- }
- }
-
- }
-
- printf("Passed\n");
- glDisable(GL_TEXTURE_2D);
- free(data);
- free(data2);
-}
-
-
-static GLboolean
-ColorsEqual(const GLubyte ref[4], const GLubyte act[4])
-{
- if (abs((int) ref[0] - (int) act[0]) > 1 ||
- abs((int) ref[1] - (int) act[1]) > 1 ||
- abs((int) ref[2] - (int) act[2]) > 1 ||
- abs((int) ref[3] - (int) act[3]) > 1) {
- printf("expected %d %d %d %d\n", ref[0], ref[1], ref[2], ref[3]);
- printf("found %d %d %d %d\n", act[0], act[1], act[2], act[3]);
- return GL_FALSE;
- }
- return GL_TRUE;
-}
-
-
-static void
-TestGetTexImageRTT(GLboolean npot)
-{
- GLuint iter;
-
- printf("Render to texture + glGetTexImage:\n");
-
- for (iter = 0; iter < 8; iter++) {
-
- GLuint fb, tex;
- GLint w, h;
- GLint level = 0;
-
- if (npot) {
- w = 200 + iter * 40;
- h = 200 + iter * 12;
- }
- else {
- w = 4 << iter;
- h = 4 << iter;
- }
-
- glGenTextures(1, &tex);
- glGenFramebuffersEXT(1, &fb);
-
- glBindTexture(GL_TEXTURE_2D, tex);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
-
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb);
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- GL_TEXTURE_2D, tex, level);
-
- glViewport(0, 0, w, h);
-
- printf(" Testing %d x %d tex image\n", w, h);
- {
- static const GLubyte blue[4] = {0, 0, 255, 255};
- GLubyte color[4];
- GLubyte *data2 = (GLubyte *) malloc(w * h * 4);
- GLuint i;
-
- /* random clear color */
- for (i = 0; i < 4; i++) {
- color[i] = rand() % 256;
- }
-
- glClearColor(color[0] / 255.0,
- color[1] / 255.0,
- color[2] / 255.0,
- color[3] / 255.0);
-
- glClear(GL_COLOR_BUFFER_BIT);
-
- /* draw polygon over top half, in blue */
- glColor4ubv(blue);
- glRectf(0, 0.5, 1.0, 1.0);
-
- /* get */
- glGetTexImage(GL_TEXTURE_2D, level, GL_RGBA, GL_UNSIGNED_BYTE, data2);
-
- /* compare */
- for (i = 0; i < w * h; i += 4) {
- if (i < w * h / 2) {
- /* lower half */
- if (!ColorsEqual(color, data2 + i * 4)) {
- printf("Render to texture failure (expected clear color)!\n");
- abort();
- }
- }
- else {
- /* upper half */
- if (!ColorsEqual(blue, data2 + i * 4)) {
- printf("Render to texture failure (expected blue)!\n");
- abort();
- }
- }
- }
-
- free(data2);
- }
-
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- glDeleteFramebuffersEXT(1, &fb);
- glDeleteTextures(1, &tex);
-
- }
-
- printf("Passed\n");
-}
-
-
-
-
-static void
-Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- TestGetTexImage(GL_FALSE);
- if (glutExtensionSupported("GL_ARB_texture_non_power_of_two"))
- TestGetTexImage(GL_TRUE);
-
- if (glutExtensionSupported("GL_EXT_framebuffer_object") ||
- glutExtensionSupported("GL_ARB_framebuffer_object")) {
- TestGetTexImageRTT(GL_FALSE);
- if (glutExtensionSupported("GL_ARB_texture_non_power_of_two"))
- TestGetTexImageRTT(GL_TRUE);
- }
-
- glutDestroyWindow(Win);
- exit(0);
-
- glutSwapBuffers();
-}
-
-
-static void
-Reshape(int width, int height)
-{
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0, 1, 0, 1, -1, 1);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, 0.0);
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- glutDestroyWindow(Win);
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init(void)
-{
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(400, 400);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
- Win = glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/glutfx.c b/progs/tests/glutfx.c
deleted file mode 100644
index 8bf5582389..0000000000
--- a/progs/tests/glutfx.c
+++ /dev/null
@@ -1,189 +0,0 @@
-
-/*
- * Example of how one might use GLUT with the 3Dfx driver in full-screen mode.
- * Note: this only works with X since we're using Mesa's GLX "hack" for
- * using Glide.
- *
- * Goals:
- * easy setup and input event handling with GLUT
- * use 3Dfx hardware
- * automatically set MESA environment variables
- * don't lose mouse input focus
- *
- * Brian Paul This file is in the public domain.
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-
-
-#define WIDTH 640
-#define HEIGHT 480
-
-
-static int Window = 0;
-static int ScreenWidth, ScreenHeight;
-static GLuint Torus = 0;
-static GLfloat Xrot = 0.0, Yrot = 0.0;
-
-
-
-static void Display( void )
-{
- static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0};
- static GLfloat red[4] = {1.0, 0.2, 0.2, 1.0};
- static GLfloat green[4] = {0.2, 1.0, 0.2, 1.0};
-
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue);
- glCallList(Torus);
-
- glRotatef(90.0, 1, 0, 0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red);
- glCallList(Torus);
-
- glRotatef(90.0, 0, 1, 0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green);
- glCallList(Torus);
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- float ratio = (float) width / (float) height;
-
- ScreenWidth = width;
- ScreenHeight = height;
-
- /*
- * The 3Dfx driver is limited to 640 x 480 but the X window may be larger.
- * Enforce that here.
- */
- if (width > WIDTH)
- width = WIDTH;
- if (height > HEIGHT)
- height = HEIGHT;
-
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ratio, ratio, -1.0, 1.0, 5.0, 30.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -20.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- glutDestroyWindow(Window);
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- break;
- case GLUT_KEY_DOWN:
- break;
- case GLUT_KEY_LEFT:
- break;
- case GLUT_KEY_RIGHT:
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void MouseMove( int x, int y )
-{
- Xrot = y - ScreenWidth / 2;
- Yrot = x - ScreenHeight / 2;
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- Torus = glGenLists(1);
- glNewList(Torus, GL_COMPILE);
- glutSolidTorus(0.5, 2.0, 10, 20);
- glEndList();
-
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
-
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_CULL_FACE);
-}
-
-
-int main( int argc, char *argv[] )
-{
-#ifndef _WIN32
- printf("NOTE: if you've got 3Dfx VooDoo hardware you must run this");
- printf(" program as root.\n\n");
- printf("Move the mouse. Press ESC to exit.\n\n");
-#endif
-
- /* Tell Mesa GLX to use 3Dfx driver in fullscreen mode. */
- putenv("MESA_GLX_FX=fullscreen");
-
- /* Disable 3Dfx Glide splash screen */
- putenv("FX_GLIDE_NO_SPLASH=");
-
- /* Give an initial size and position so user doesn't have to place window */
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(WIDTH, HEIGHT);
- glutInit( &argc, argv );
-
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
-
- Window = glutCreateWindow(argv[0]);
- if (!Window) {
- printf("Error, couldn't open window\n");
- exit(1);
- }
-
- /*
- * Want the X window to fill the screen so that we don't have to
- * worry about losing the mouse input focus.
- * Note that we won't actually see the X window since we never draw
- * to it, hence, the original X screen's contents aren't disturbed.
- */
- glutFullScreen();
-
- Init();
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- glutPassiveMotionFunc( MouseMove );
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/interleave.c b/progs/tests/interleave.c
deleted file mode 100644
index c60ddde1f1..0000000000
--- a/progs/tests/interleave.c
+++ /dev/null
@@ -1,408 +0,0 @@
-/*
- * (C) Copyright IBM Corporation 2005
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file interleave.c
- *
- * Simple test of glInterleavedArrays functionality. For each mode, two
- * meshes are drawn. One is drawn using interleaved arrays and the othe is
- * drawn using immediate mode. Both should look identical.
- *
- * \author Ian Romanick <idr@us.ibm.com>
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <time.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-static int Width = 400;
-static int Height = 300;
-static const GLfloat Near = 5.0, Far = 25.0;
-
-static const GLfloat t[][4] = {
- { 0.5, 0.0, 0.0, 1.0 },
-
- { 0.25, 0.5, 0.0, 1.0 },
- { 0.75, 0.5, 0.0, 1.0 },
-
- { 0.0, 1.0, 0.0, 1.0 },
- { 0.5, 1.0, 0.0, 1.0 },
- { 1.0, 1.0, 0.0, 1.0 },
-};
-
-static const GLfloat c_f[][4] = {
- { 1.0, 0.0, 0.0, 1.0 },
-
- { 0.0, 1.0, 0.0, 1.0 },
- { 0.0, 1.0, 0.0, 1.0 },
-
- { 0.0, 0.0, 1.0, 1.0 },
- { 1.0, 0.0, 1.0, 1.0 },
- { 0.0, 0.0, 1.0, 1.0 },
-};
-
-static const GLubyte c_ub[][4] = {
- { 0xff, 0x00, 0x00, 0xff },
-
- { 0x00, 0xff, 0x00, 0xff },
- { 0x00, 0xff, 0x00, 0xff },
-
- { 0x00, 0x00, 0xff, 0xff },
- { 0xff, 0x00, 0xff, 0xff },
- { 0x00, 0x00, 0xff, 0xff },
-};
-
-static const GLfloat n[][3] = {
- { 0.0, 0.0, -1.0 },
-
- { 0.0, 0.0, -1.0 },
- { 0.0, 0.0, -1.0 },
-
- { 0.0, 0.0, -1.0 },
- { 0.0, 0.0, -1.0 },
- { 0.0, 0.0, -1.0 },
-};
-
-static const GLfloat v[][4] = {
- { 0.0, 1.0, 0.0, 1.0, },
-
- { -0.5, 0.0, 0.0, 1.0, },
- { 0.5, 0.0, 0.0, 1.0, },
-
- { -1.0, -1.0, 0.0, 1.0, },
- { 0.0, -1.0, 0.0, 1.0, },
- { 1.0, -1.0, 0.0, 1.0, },
-};
-
-static const unsigned indicies[12] = {
- 0, 1, 2,
- 1, 3, 4,
- 2, 4, 5,
- 1, 4, 2
-};
-
-#define NONE { NULL, 0, 0, 0, sizeof( NULL ) }
-#define V2F { v, 2, 2 * sizeof( GLfloat ), GL_FLOAT, sizeof( v[0] ) }
-#define V3F { v, 3, 3 * sizeof( GLfloat ), GL_FLOAT, sizeof( v[0] ) }
-#define V4F { v, 4, 4 * sizeof( GLfloat ), GL_FLOAT, sizeof( v[0] ) }
-
-#define C4UB { c_ub, 4, 4 * sizeof( GLubyte ), GL_UNSIGNED_BYTE, sizeof( c_ub[0] ) }
-#define C3F { c_f, 3, 3 * sizeof( GLfloat ), GL_FLOAT, sizeof( c_f[0] ) }
-#define C4F { c_f, 4, 4 * sizeof( GLfloat ), GL_FLOAT, sizeof( c_f[0] ) }
-
-#define T2F { t, 2, 2 * sizeof( GLfloat ), GL_FLOAT, sizeof( t[0] ) }
-#define T4F { t, 4, 4 * sizeof( GLfloat ), GL_FLOAT, sizeof( t[0] ) }
-
-#define N3F { n, 3, 3 * sizeof( GLfloat ), GL_FLOAT, sizeof( n[0] ) }
-
-struct interleave_info {
- const void * data;
- unsigned count;
- unsigned size;
- GLenum type;
- unsigned stride;
-};
-
-#define NUM_MODES 14
-#define INVALID_MODE 14
-#define INVALID_STRIDE 15
-
-struct interleave_info info[ NUM_MODES ][4] = {
- { NONE, NONE, NONE, V2F },
- { NONE, NONE, NONE, V3F },
- { NONE, C4UB, NONE, V2F },
- { NONE, C4UB, NONE, V3F },
- { NONE, C3F, NONE, V3F },
-
- { NONE, NONE, N3F, V3F },
- { NONE, C4F, N3F, V3F },
-
- { T2F, NONE, NONE, V3F },
- { T4F, NONE, NONE, V4F },
-
- { T2F, C4UB, NONE, V3F },
- { T2F, C3F, NONE, V3F },
- { T2F, NONE, N3F, V3F },
- { T2F, C4F, N3F, V3F },
- { T4F, C4F, N3F, V4F },
-};
-
-const char * const mode_names[ NUM_MODES ] = {
- "GL_V2F",
- "GL_V3F",
- "GL_C4UB_V2F",
- "GL_C4UB_V3F",
- "GL_C3F_V3F",
- "GL_N3F_V3F",
- "GL_C4F_N3F_V3F",
- "GL_T2F_V3F",
- "GL_T4F_V4F",
- "GL_T2F_C4UB_V3F",
- "GL_T2F_C3F_V3F",
- "GL_T2F_N3F_V3F",
- "GL_T2F_C4F_N3F_V3F",
- "GL_T4F_C4F_N3F_V4F",
-};
-
-static unsigned interleave_mode = 0;
-static GLboolean use_invalid_mode = GL_FALSE;
-static GLboolean use_invalid_stride = GL_FALSE;
-
-#define DEREF(item,idx) (void *) & ((char *)curr_info[item].data)[idx * curr_info[item].stride]
-
-static void Display( void )
-{
- const struct interleave_info * const curr_info = info[ interleave_mode ];
-
- /* 4 floats for 12 verticies for 4 data elements.
- */
- char data[ (sizeof( GLfloat ) * 4) * 12 * 4 ];
-
- unsigned i;
- unsigned offset;
- GLenum err;
- GLenum format;
- GLsizei stride;
-
-
- glClearColor(0.2, 0.2, 0.8, 0);
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
-
- glTranslatef(-1.5, 0, 0);
-
- glColor3fv( c_f[0] );
-
- if ( curr_info[0].data != NULL ) {
- glEnable( GL_TEXTURE_2D );
- }
- else {
- glDisable( GL_TEXTURE_2D );
- }
-
-
- offset = 0;
- glBegin(GL_TRIANGLES);
- for ( i = 0 ; i < 12 ; i++ ) {
- const unsigned index = indicies[i];
-
-
- /* Handle the vertex texture coordinate.
- */
- if ( curr_info[0].data != NULL ) {
- if ( curr_info[0].count == 2 ) {
- glTexCoord2fv( DEREF(0, index) );
- }
- else {
- glTexCoord4fv( DEREF(0, index) );
- }
-
- (void) memcpy( & data[ offset ], DEREF(0, index),
- curr_info[0].size );
- offset += curr_info[0].size;
- }
-
-
- /* Handle the vertex color.
- */
- if ( curr_info[1].data != NULL ) {
- if ( curr_info[1].type == GL_FLOAT ) {
- if ( curr_info[1].count == 3 ) {
- glColor3fv( DEREF(1, index) );
- }
- else {
- glColor4fv( DEREF(1, index) );
- }
- }
- else {
- glColor4ubv( DEREF(1, index) );
- }
-
- (void) memcpy( & data[ offset ], DEREF(1, index),
- curr_info[1].size );
- offset += curr_info[1].size;
- }
-
-
- /* Handle the vertex normal.
- */
- if ( curr_info[2].data != NULL ) {
- glNormal3fv( DEREF(2, index) );
-
- (void) memcpy( & data[ offset ], DEREF(2, index),
- curr_info[2].size );
- offset += curr_info[2].size;
- }
-
-
- switch( curr_info[3].count ) {
- case 2:
- glVertex2fv( DEREF(3, index) );
- break;
- case 3:
- glVertex3fv( DEREF(3, index) );
- break;
- case 4:
- glVertex4fv( DEREF(3, index) );
- break;
- }
-
- (void) memcpy( & data[ offset ], DEREF(3, index),
- curr_info[3].size );
- offset += curr_info[3].size;
- }
- glEnd();
-
-
- glTranslatef(3.0, 0, 0);
-
- /* The masking with ~0x2A00 is a bit of a hack to make sure that format
- * ends up with an invalid value no matter what rand() returns.
- */
- format = (use_invalid_mode)
- ? (rand() & ~0x2A00) : GL_V2F + interleave_mode;
- stride = (use_invalid_stride) ? -abs(rand()) : 0;
-
- (void) glGetError();
- glInterleavedArrays( format, stride, data );
- err = glGetError();
- if ( err ) {
- printf("glInterleavedArrays(0x%04x, %d, %p) generated the error 0x%04x\n",
- format, stride, data, err );
- }
- else {
- glDrawArrays( GL_TRIANGLES, 0, 12 );
- }
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- GLfloat ar = (float) width / (float) height;
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void ModeMenu( int entry )
-{
- if ( entry == INVALID_MODE ) {
- use_invalid_mode = GL_TRUE;
- use_invalid_stride = GL_FALSE;
- }
- else if ( entry == INVALID_STRIDE ) {
- use_invalid_mode = GL_FALSE;
- use_invalid_stride = GL_TRUE;
- }
- else {
- use_invalid_mode = GL_FALSE;
- use_invalid_stride = GL_FALSE;
- interleave_mode = entry;
- }
-}
-
-static void Init( void )
-{
- const char * const ver_string = (const char *)
- glGetString( GL_VERSION );
- const GLubyte tex[16] = {
- 0xff, 0x00, 0xff, 0x00,
- 0x00, 0xff, 0x00, 0xff,
- 0xff, 0x00, 0xff, 0x00,
- 0x00, 0xff, 0x00, 0xff,
- };
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", ver_string);
-
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
- glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0,
- GL_LUMINANCE, GL_UNSIGNED_BYTE, tex );
-
- printf("Use the context menu (right click) to select the interleaved array mode.\n");
- printf("Press ESCAPE to exit.\n\n");
- printf("NOTE: This is *NOT* a very good test of the modes that use normals.\n");
-}
-
-
-int main( int argc, char *argv[] )
-{
- unsigned i;
-
- srand( time( NULL ) );
-
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( Width, Height );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow( "glInterleavedArrays test" );
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
-
- glutCreateMenu( ModeMenu );
- for ( i = 0 ; i < NUM_MODES ; i++ ) {
- glutAddMenuEntry( mode_names[i], i);
- }
-
- glutAddMenuEntry( "Random invalid mode", INVALID_MODE);
- glutAddMenuEntry( "Random invalid stride", INVALID_STRIDE);
-
- glutAttachMenu(GLUT_RIGHT_BUTTON);
-
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/invert.c b/progs/tests/invert.c
deleted file mode 100644
index be55472656..0000000000
--- a/progs/tests/invert.c
+++ /dev/null
@@ -1,197 +0,0 @@
-/*
- * (C) Copyright IBM Corporation 2005
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file invert.c
- *
- * Simple test of GL_MESA_pack_invert functionality. Three squares are
- * drawn. The first two should look the same, and the third one should
- * look inverted.
- *
- * \author Ian Romanick <idr@us.ibm.com>
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-#include "readtex.h"
-
-#define IMAGE_FILE "../images/tree3.rgb"
-
-static int Width = 420;
-static int Height = 150;
-static const GLfloat Near = 5.0, Far = 25.0;
-
-static GLubyte * image = NULL;
-static GLubyte * temp_image = NULL;
-static GLuint img_width = 0;
-static GLuint img_height = 0;
-static GLuint img_format = 0;
-
-PFNGLWINDOWPOS2IPROC win_pos_2i = NULL;
-
-
-static void Display( void )
-{
- GLint err;
-
-
- glClearColor(0.2, 0.2, 0.8, 0);
- glClear( GL_COLOR_BUFFER_BIT );
-
-
- /* This is the "reference" square.
- */
-
- (*win_pos_2i)( 5, 5 );
- glDrawPixels( img_width, img_height, img_format, GL_UNSIGNED_BYTE, image );
-
- glPixelStorei( GL_PACK_INVERT_MESA, GL_FALSE );
- err = glGetError();
- if ( err != GL_NO_ERROR ) {
- printf( "Setting PACK_INVERT_MESA to false generated an error (0x%04x).\n",
- err );
- }
-
- glReadPixels( 5, 5, img_width, img_height, img_format, GL_UNSIGNED_BYTE, temp_image );
- (*win_pos_2i)( 5 + 1 * (10 + img_width), 5 );
- glDrawPixels( img_width, img_height, img_format, GL_UNSIGNED_BYTE, temp_image );
-
- glPixelStorei( GL_PACK_INVERT_MESA, GL_TRUE );
- err = glGetError();
- if ( err != GL_NO_ERROR ) {
- printf( "Setting PACK_INVERT_MESA to true generated an error (0x%04x).\n",
- err );
- }
-
- glReadPixels( 5, 5, img_width, img_height, img_format, GL_UNSIGNED_BYTE, temp_image );
- (*win_pos_2i)( 5 + 2 * (10 + img_width), 5 );
- glDrawPixels( img_width, img_height, img_format, GL_UNSIGNED_BYTE, temp_image );
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- GLfloat ar = (float) width / (float) height;
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- const char * const ver_string = (const char *)
- glGetString( GL_VERSION );
- const float ver = strtod( ver_string, NULL );
-
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", ver_string);
-
- if ( !glutExtensionSupported("GL_MESA_pack_invert") ) {
- printf("\nSorry, this program requires GL_MESA_pack_invert.\n");
- exit(1);
- }
-
- if ( ver >= 1.4 ) {
- win_pos_2i = (PFNGLWINDOWPOS2IPROC) glutGetProcAddress( "glWindowPos2i" );
- }
- else if ( glutExtensionSupported("GL_ARB_window_pos") ) {
- win_pos_2i = (PFNGLWINDOWPOS2IPROC) glutGetProcAddress( "glWindowPos2iARB" );
- }
- else if ( glutExtensionSupported("GL_MESA_window_pos") ) {
- win_pos_2i = (PFNGLWINDOWPOS2IPROC) glutGetProcAddress( "glWindowPos2iMESA" );
- }
-
-
- /* Do this check as a separate if-statement instead of as an else in case
- * one of the required extensions is supported but glutGetProcAddress
- * returns NULL.
- */
-
- if ( win_pos_2i == NULL ) {
- printf("\nSorry, this program requires either GL 1.4 (or higher),\n"
- "GL_ARB_window_pos, or GL_MESA_window_pos.\n");
- exit(1);
- }
-
- printf("\nThe left 2 squares should be the same color, and the right\n"
- "square should look upside-down.\n");
-
-
- image = LoadRGBImage( IMAGE_FILE, (GLint *) & img_width, (GLint *) & img_height,
- & img_format );
- if ( image == NULL ) {
- printf( "Could not open image file \"%s\".\n", IMAGE_FILE );
- exit(1);
- }
-
- temp_image = malloc( 3 * img_height * img_width );
- if ( temp_image == NULL ) {
- printf( "Could not allocate memory for temporary image.\n" );
- exit(1);
- }
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( Width, Height );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow( "GL_MESA_pack_invert test" );
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/jkrahntest.c b/progs/tests/jkrahntest.c
deleted file mode 100644
index 3fef105fc2..0000000000
--- a/progs/tests/jkrahntest.c
+++ /dev/null
@@ -1,180 +0,0 @@
-
-/* This is a good test for glXSwapBuffers on non-current windows,
- * and the glXCopyContext function. Fixed several Mesa/DRI bugs with
- * this program on 15 June 2002.
- *
- * Joe's comments follow:
- *
- * I have tried some different approaches for being able to
- * draw to multiple windows using one context, or a copied
- * context. Mesa/indirect rendering works to use one context
- * for multiple windows, but crashes with glXCopyContext.
- * DRI is badly broken, at least for ATI.
- *
- * I also noticed that glXMakeCurrent allows a window and context
- * from different visuals to be attached (haven't tested recently).
- *
- * Joe Krahn <jkrahn@nc.rr.com>
- */
-
-#include <GL/glx.h>
-#include <GL/gl.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <unistd.h>
-#include <math.h>
-
-#ifndef M_PI
-#define M_PI 3.14159
-#endif
-
-#define DEGTOR (M_PI/180.0)
-
-static int AttributeList[] = { GLX_RGBA, GLX_DOUBLEBUFFER, None };
-
-int main(int argc, char **argv)
-{
- Window win1, win2;
- XVisualInfo *vi;
- XSetWindowAttributes swa;
- Display *dpy;
- GLXContext ctx1, ctx2;
- float angle;
- int test;
-
- if (argc < 2) {
- fprintf(stderr, "This program tests GLX context switching.\n");
- fprintf(stderr, "Usage: jkrahntest <n>\n");
- fprintf(stderr, "Where n is:\n");
- fprintf(stderr, "\t1) Use two contexts and swap only when the context is current (typical case).\n");
- fprintf(stderr, "\t2) Use two contexts and swap at the same time.\n");
- fprintf(stderr, "\t\t Used to crash Mesa & nVidia, and DRI artifacts. Seems OK now.\n");
- fprintf(stderr, "\t3) Use one context, but only swap when a context is current.\n");
- fprintf(stderr, "\t\t Serious artifacts for DRI at least with ATI.\n");
- fprintf(stderr, "\t4) Use one context, swap both windows at the same time, so the left\n");
- fprintf(stderr, "\t\t window has no context at swap time. Severe artifacts for DRI.\n");
- fprintf(stderr, "\t5) Use two contexts, copying one to the other when switching windows.\n");
- fprintf(stderr, "\t\t DRI gives an error, indirect rendering crashes server.\n");
-
- exit(1);
- }
- test = atoi(argv[1]);
-
- /* get a connection */
- dpy = XOpenDisplay(NULL);
-
- /* Get an appropriate visual */
- vi = glXChooseVisual(dpy, DefaultScreen(dpy), AttributeList);
- if (vi == 0) {
- fprintf(stderr, "No matching visuals found.\n");
- exit(-1);
- }
-
- /* Create two GLX contexts, with list sharing */
- ctx1 = glXCreateContext(dpy, vi, 0, True);
- ctx2 = glXCreateContext(dpy, vi, ctx1, True);
-
- /* create a colormap */
- swa.colormap = XCreateColormap(dpy, RootWindow(dpy, vi->screen),
- vi->visual, AllocNone);
- swa.border_pixel = 0;
-
- /* Create two windows */
- win1 = XCreateWindow(dpy, RootWindow(dpy, vi->screen),
- 10, 10, 200, 200,
- 0, vi->depth, InputOutput, vi->visual,
- CWBorderPixel | CWColormap, &swa);
- XStoreName(dpy, win1, "Test [L]");
- XMapWindow(dpy, win1);
- XMoveWindow(dpy, win1, 10, 10); /* Initial requested x,y may not be honored */
- {
- XSizeHints sizehints;
- static const char *name = "window";
- sizehints.x = 10;
- sizehints.y = 10;
- sizehints.width = 200;
- sizehints.height = 200;
- sizehints.flags = USSize | USPosition;
- XSetNormalHints(dpy, win1, &sizehints);
- XSetStandardProperties(dpy, win1, name, name,
- None, (char **)NULL, 0, &sizehints);
- }
-
-
- win2 = XCreateWindow(dpy, RootWindow(dpy, vi->screen),
- 250, 10, 200, 200,
- 0, vi->depth, InputOutput, vi->visual,
- CWBorderPixel | CWColormap, &swa);
- XStoreName(dpy, win1, "Test [R]");
- XMapWindow(dpy, win2);
- XMoveWindow(dpy, win2, 260, 10);
- {
- XSizeHints sizehints;
- static const char *name = "window";
- sizehints.x = 10;
- sizehints.y = 10;
- sizehints.width = 200;
- sizehints.height = 200;
- sizehints.flags = USSize | USPosition;
- XSetNormalHints(dpy, win2, &sizehints);
- XSetStandardProperties(dpy, win2, name, name,
- None, (char **)NULL, 0, &sizehints);
- }
-
-
- /* Now draw some spinning things */
- for (angle = 0; angle < 360*4; angle += 10.0) {
- /* Connect the context to window 1 */
- glXMakeCurrent(dpy, win1, ctx1);
-
- /* Clear and draw in window 1 */
- glDrawBuffer(GL_BACK);
- glClearColor(1, 1, 0, 1);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glColor3f(1, 0, 0);
- glBegin(GL_TRIANGLES);
- glVertex2f(0, 0);
- glVertex2f(cos(angle * DEGTOR), sin(angle * DEGTOR));
- glVertex2f(cos((angle + 20.0) * DEGTOR),
- sin((angle + 20.0) * DEGTOR));
- glEnd();
- glFlush();
-
- if (test == 1 || test == 3 || test == 5)
- glXSwapBuffers(dpy, win1);
-
- if (test == 5)
- glXCopyContext(dpy, ctx1, ctx2, GL_ALL_ATTRIB_BITS);
- /* Connect the context to window 2 */
- if (test == 3 || test == 4) {
- glXMakeCurrent(dpy, win2, ctx1);
- } else {
- glXMakeCurrent(dpy, win2, ctx2);
- }
-
- /* Clear and draw in window 2 */
- glDrawBuffer(GL_BACK);
- glClearColor(0, 0, 1, 1);
- glClear(GL_COLOR_BUFFER_BIT);
- glColor3f(1, 1, 0);
- glBegin(GL_TRIANGLES);
- glVertex2f(0, 0);
- glVertex2f(cos(angle * DEGTOR), sin(angle * DEGTOR));
- glVertex2f(cos((angle + 20.0) * DEGTOR),
- sin((angle + 20.0) * DEGTOR));
- glEnd();
- glFlush();
-
- /* Swap buffers */
- if (test == 2 || test == 4)
- glXSwapBuffers(dpy, win1);
- glXSwapBuffers(dpy, win2);
-
- /* wait a while */
- glXWaitX();
- usleep(20000);
- }
-
- return 0;
-}
diff --git a/progs/tests/lineclip.c b/progs/tests/lineclip.c
deleted file mode 100644
index bb688c04a5..0000000000
--- a/progs/tests/lineclip.c
+++ /dev/null
@@ -1,177 +0,0 @@
-/*
- * Copyright © 2008 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- *
- * Authors:
- * Eric Anholt <eric@anholt.net>
- *
- */
-
-#include <stdlib.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-static int win_width, win_height;
-
-static void
-line(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
-{
- glBegin(GL_LINES);
- glVertex2f(x1, y1);
- glVertex2f(x2, y2);
- glEnd();
-}
-
-static void
-line3(GLfloat x1, GLfloat y1, GLfloat z1, GLfloat x2, GLfloat y2, GLfloat z2)
-{
- glBegin(GL_LINES);
- glVertex3f(x1, y1, z1);
- glVertex3f(x2, y2, z2);
- glEnd();
-}
-
-static void
-display(void)
-{
- glClearColor(0.0, 0.0, 0.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glColor3f(1.0, 0.0, 0.0);
- /* 2 lines clipped along xmin */
- line(-20, win_height / 2 - 20,
- 20, win_height / 2 - 20);
- line( 20, win_height / 2 + 20,
- -20, win_height / 2 + 20);
-
- glColor3f(0.0, 1.0, 0.0);
- /* 2 lines clipped along ymax */
- line(win_width / 2 - 20, win_height + 20,
- win_width / 2 - 20, win_height - 20);
- line(win_width / 2 + 20, win_height - 20,
- win_width / 2 + 20, win_height + 20);
-
- glColor3f(0.0, 0.0, 1.0);
- /* 2 lines clipped along xmax */
- line(win_width - 20, win_height / 2 - 20,
- win_width + 20, win_height / 2 - 20);
- line(win_width + 20, win_height / 2 + 20,
- win_width - 20, win_height / 2 + 20);
-
- glColor3f(1.0, 1.0, 1.0);
- /* 2 lines clipped along ymin */
- line(win_width / 2 - 20, 20,
- win_width / 2 - 20, -20);
- line(win_width / 2 + 20, -20,
- win_width / 2 + 20, 20);
-
- /* 2 lines clipped along near */
- glColor3f(1.0, 0.0, 1.0);
- line3(win_width / 2 - 20 - 20, win_height / 2, 0.5,
- win_width / 2 - 20 + 20, win_height / 2, -0.5);
- line3(win_width / 2 - 20, win_height / 2 - 20, -0.5,
- win_width / 2 - 20, win_height / 2 + 20, 0.5);
-
- /* 2 lines clipped along far */
- glColor3f(0.0, 1.0, 1.0);
- line3(win_width / 2 + 20 - 20, win_height / 2, 1.5,
- win_width / 2 + 20 + 20, win_height / 2, 0.5);
- line3(win_width / 2 + 20, win_height / 2 - 20, 0.5,
- win_width / 2 + 20, win_height / 2 + 20, 1.5);
-
- /* entirely clipped along near/far */
- glColor3f(.5, .5, .5);
- line3(win_width / 2, win_height / 2 - 20, -0.5,
- win_width / 2, win_height / 2 + 20, -0.5);
- glColor3f(.5, .5, .5);
- line3(win_width / 2, win_height / 2 - 20, 1.5,
- win_width / 2, win_height / 2 + 20, 1.5);
-
- glColor3f(1.0, 1.0, 0.0);
- /* lines clipped along both x and y limits */
- line(-5, 20,
- 20, -5); /* xmin, ymin */
- line(-5, win_height - 20,
- 20, win_height + 5); /* xmin, ymax */
- line(win_width - 20, -5,
- win_width + 5, 20); /* xmax, ymin */
- line(win_width - 20, win_height + 5,
- win_width + 5, win_height - 20); /* xmax, ymax */
-
- glutSwapBuffers();
-}
-
-static void
-reshape(int width, int height)
-{
- win_width = width;
- win_height = height;
- glViewport(0, 0, width, height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0, win_width, 0, win_height, 0.0, -1.0);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(.25, .25, 0);
-}
-
-static void key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
-
- switch (key) {
- case 27: /* esc */
- exit(0);
- break;
- }
-
- glutPostRedisplay();
-}
-
-static void
-init(void)
-{
-}
-
-int
-main(int argc, char *argv[])
-{
- win_width = 200;
- win_height = 200;
-
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(win_width, win_height);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
- glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc(reshape);
- glutKeyboardFunc(key);
- glutDisplayFunc(display);
-
- init();
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/manytex.c b/progs/tests/manytex.c
deleted file mode 100644
index 52e7e1de44..0000000000
--- a/progs/tests/manytex.c
+++ /dev/null
@@ -1,395 +0,0 @@
-
-/*
- * test handling of many texture maps
- * Also tests texture priority and residency.
- *
- * Brian Paul
- * August 2, 2000
- */
-
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-
-static GLint NumTextures = 20;
-static GLuint *TextureID = NULL;
-static GLint *TextureWidth = NULL, *TextureHeight = NULL;
-static GLboolean *TextureResidency = NULL;
-static GLint TexWidth = 128, TexHeight = 128;
-static GLfloat Zrot = 0;
-static GLboolean Anim = GL_TRUE;
-static GLint WinWidth = 500, WinHeight = 400;
-static GLboolean MipMap = GL_FALSE;
-static GLboolean LinearFilter = GL_FALSE;
-static GLboolean RandomSize = GL_FALSE;
-static GLint Rows, Columns;
-static GLint LowPriorityCount = 0;
-static GLint Win;
-
-
-static void Idle( void )
-{
- Zrot += 1.0;
- glutPostRedisplay();
-}
-
-
-static void Display( void )
-{
- GLfloat spacing = WinWidth / Columns;
- GLfloat size = spacing * 0.4;
- GLint i;
-
- /* test residency */
- if (0)
- {
- GLboolean b;
- GLint i, resident;
- b = glAreTexturesResident(NumTextures, TextureID, TextureResidency);
- if (b) {
- printf("all resident\n");
- }
- else {
- resident = 0;
- for (i = 0; i < NumTextures; i++) {
- if (TextureResidency[i]) {
- resident++;
- }
- }
- printf("%d of %d texture resident\n", resident, NumTextures);
- }
- }
-
- /* render the textured quads */
- glClear( GL_COLOR_BUFFER_BIT );
- for (i = 0; i < NumTextures; i++) {
- GLint row = i / Columns;
- GLint col = i % Columns;
- GLfloat x = col * spacing + spacing * 0.5;
- GLfloat y = row * spacing + spacing * 0.5;
-
- GLfloat maxDim = (TextureWidth[i] > TextureHeight[i])
- ? TextureWidth[i] : TextureHeight[i];
- GLfloat w = TextureWidth[i] / maxDim;
- GLfloat h = TextureHeight[i] / maxDim;
-
- glPushMatrix();
- glTranslatef(x, y, 0.0);
- glRotatef(Zrot, 0, 0, 1);
- glScalef(size, size, 1);
-
- glBindTexture(GL_TEXTURE_2D, TextureID[i]);
- glBegin(GL_POLYGON);
-#if 0
- glTexCoord2f(0, 0); glVertex2f(-1, -1);
- glTexCoord2f(1, 0); glVertex2f( 1, -1);
- glTexCoord2f(1, 1); glVertex2f( 1, 1);
- glTexCoord2f(0, 1); glVertex2f(-1, 1);
-#else
- glTexCoord2f(0, 0); glVertex2f(-w, -h);
- glTexCoord2f(1, 0); glVertex2f( w, -h);
- glTexCoord2f(1, 1); glVertex2f( w, h);
- glTexCoord2f(0, 1); glVertex2f(-w, h);
-#endif
- glEnd();
- glPopMatrix();
- }
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- WinWidth = width;
- WinHeight = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho(0, width, 0, height, -1, 1);
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-}
-
-
-/*
- * Return a random int in [min, max].
- */
-static int RandomInt(int min, int max)
-{
- int i = rand();
- int j = i % (max - min + 1);
- return min + j;
-}
-
-
-static void DeleteTextures(void)
-{
- glDeleteTextures(NumTextures, TextureID);
- free(TextureID);
- TextureID = NULL;
-}
-
-
-
-static void Init( void )
-{
- GLint i;
-
- if (RandomSize) {
- printf("Creating %d %s random-size textures, ", NumTextures,
- MipMap ? "Mipmapped" : "non-Mipmapped");
- }
- else {
- printf("Creating %d %s %d x %d textures, ", NumTextures,
- MipMap ? "Mipmapped" : "non-Mipmapped",
- TexWidth, TexHeight);
- }
-
- if (LinearFilter) {
- printf("bilinear filtering\n");
- }
- else {
- printf("nearest filtering\n");
- }
-
-
- /* compute number of rows and columns of rects */
- {
- GLfloat area = (GLfloat) (WinWidth * WinHeight) / (GLfloat) NumTextures;
- GLfloat edgeLen = sqrt(area);
-
- Columns = WinWidth / edgeLen;
- Rows = (NumTextures + Columns - 1) / Columns;
- printf("Rows: %d Cols: %d\n", Rows, Columns);
- }
-
-
- if (!TextureID) {
- TextureID = (GLuint *) malloc(sizeof(GLuint) * NumTextures);
- assert(TextureID);
- glGenTextures(NumTextures, TextureID);
- }
-
- if (!TextureResidency) {
- TextureResidency = (GLboolean *) malloc(sizeof(GLboolean) * NumTextures);
- assert(TextureResidency);
- }
-
- if (!TextureWidth) {
- TextureWidth = (GLint *) malloc(sizeof(GLint) * NumTextures);
- assert(TextureWidth);
- }
- if (!TextureHeight) {
- TextureHeight = (GLint *) malloc(sizeof(GLint) * NumTextures);
- assert(TextureHeight);
- }
-
- for (i = 0; i < NumTextures; i++) {
- GLubyte color[4];
- GLubyte *texImage;
- GLint j, row, col;
-
- row = i / Columns;
- col = i % Columns;
-
- glBindTexture(GL_TEXTURE_2D, TextureID[i]);
-
- if (i < LowPriorityCount)
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, 0.5F);
-
- if (RandomSize) {
-#if 0
- int k = (glutGet(GLUT_ELAPSED_TIME) % 7) + 2;
- TexWidth = 1 << k;
- TexHeight = 1 << k;
-#else
- TexWidth = 1 << RandomInt(2, 7);
- TexHeight = 1 << RandomInt(2, 7);
- printf("Random size of %3d: %d x %d\n", i, TexWidth, TexHeight);
-#endif
- }
-
- TextureWidth[i] = TexWidth;
- TextureHeight[i] = TexHeight;
-
- texImage = (GLubyte*) malloc(4 * TexWidth * TexHeight * sizeof(GLubyte));
- assert(texImage);
-
- /* determine texture color */
- color[0] = (GLint) (255.0 * ((float) col / (Columns - 1)));
- color[1] = 127;
- color[2] = (GLint) (255.0 * ((float) row / (Rows - 1)));
- color[3] = 255;
-
- /* fill in solid-colored teximage */
- for (j = 0; j < TexWidth * TexHeight; j++) {
- texImage[j*4+0] = color[0];
- texImage[j*4+1] = color[1];
- texImage[j*4+2] = color[2];
- texImage[j*4+3] = color[3];
- }
-
- if (MipMap) {
- GLint level = 0;
- GLint w = TexWidth, h = TexHeight;
- while (1) {
- glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, w, h, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, texImage);
- if (w == 1 && h == 1)
- break;
- if (w > 1)
- w /= 2;
- if (h > 1)
- h /= 2;
- level++;
- /*printf("%d: %d x %d\n", level, w, h);*/
- }
- if (LinearFilter) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_LINEAR_MIPMAP_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }
- else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_NEAREST_MIPMAP_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
- }
- else {
- /* Set corners to white */
- int k = 0;
- texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255;
- k = (TexWidth - 1) * 4;
- texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255;
- k = (TexWidth * TexHeight - TexWidth) * 4;
- texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255;
- k = (TexWidth * TexHeight - 1) * 4;
- texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255;
-
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TexWidth, TexHeight, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, texImage);
- if (LinearFilter) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }
- else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
- }
-
- free(texImage);
- }
-
- glEnable(GL_TEXTURE_2D);
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 's':
- Idle();
- break;
- case 'z':
- Zrot -= step;
- break;
- case 'Z':
- Zrot += step;
- break;
- case ' ':
- DeleteTextures();
- Init();
- break;
- case 27:
- DeleteTextures();
- glutDestroyWindow(Win);
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-int main( int argc, char *argv[] )
-{
- GLint i;
-
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( WinWidth, WinHeight );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- Win = glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- if (Anim)
- glutIdleFunc(Idle);
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-n") == 0) {
- NumTextures = atoi(argv[i+1]);
- if (NumTextures <= 0) {
- printf("Error, bad number of textures\n");
- return 1;
- }
- i++;
- }
- else if (strcmp(argv[i], "-mipmap") == 0) {
- MipMap = GL_TRUE;
- }
- else if (strcmp(argv[i], "-linear") == 0) {
- LinearFilter = GL_TRUE;
- }
- else if (strcmp(argv[i], "-size") == 0) {
- TexWidth = atoi(argv[i+1]);
- TexHeight = atoi(argv[i+2]);
- assert(TexWidth >= 1);
- assert(TexHeight >= 1);
- i += 2;
- }
- else if (strcmp(argv[i], "-randomsize") == 0) {
- RandomSize = GL_TRUE;
- }
- else if (strcmp(argv[i], "-lowpri") == 0) {
- LowPriorityCount = atoi(argv[i+1]);
- i++;
- }
- else {
- printf("Usage:\n");
- printf(" manytex [options]\n");
- printf("Options:\n");
- printf(" -n <number of texture objects>\n");
- printf(" -size <width> <height> - specify texture size\n");
- printf(" -randomsize - use random size textures\n");
- printf(" -mipmap - generate mipmaps\n");
- printf(" -linear - use linear filtering instead of nearest\n");
- printf(" -lowpri <n> - Set lower priority on <n> textures\n");
- return 0;
- }
- }
-
- Init();
-
- glutMainLoop();
-
- return 0;
-}
diff --git a/progs/tests/mapbufrange.c b/progs/tests/mapbufrange.c
deleted file mode 100644
index 76e02dd406..0000000000
--- a/progs/tests/mapbufrange.c
+++ /dev/null
@@ -1,205 +0,0 @@
-/*
- * Test glMapBuffer() and glMapBufferRange()
- *
- * Fill a VBO with vertex data to draw several colored quads.
- * On each redraw, update the geometry for just one rect in the VBO.
- *
- * Brian Paul
- * 4 March 2009
- */
-
-
-#include <assert.h>
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <GL/glew.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-static GLuint Win;
-static const GLuint NumRects = 10;
-static GLuint BufferID;
-static GLboolean Anim = GL_TRUE;
-static GLboolean UseBufferRange = GL_FALSE;
-
-
-
-static const float RectData[] = {
- /* vertex */ /* color */
- 0, -1, 0, 1, 0, 0,
- 1, 0, 0, 1, 1, 0,
- 0, 1, 0, 0, 1, 1,
- -1, 0, 0, 1, 0, 1
-};
-
-
-/**
- * The buffer contains vertex positions (float[3]) and colors (float[3])
- * for 'NumRects' quads.
- * This function updates/rotates one quad in the buffer.
- */
-static void
-UpdateRect(int r, float angle)
-{
- float *rect;
- int i;
-
- assert(r < NumRects);
-
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, BufferID);
- if (UseBufferRange) {
- GLintptr offset = r * sizeof(RectData);
- GLsizeiptr length = sizeof(RectData);
- GLbitfield access = GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT;
- float *buf = (float *) glMapBufferRange(GL_ARRAY_BUFFER_ARB,
- offset, length, access);
- rect = buf;
- }
- else {
- /* map whole buffer */
- float *buf = (float *)
- glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
- rect = buf + r * 24;
- }
-
- /* set rect verts/colors */
- memcpy(rect, RectData, sizeof(RectData));
-
- /* loop over four verts, updating vertices */
- for (i = 0; i < 4; i++) {
- float x = 0.2 * RectData[i*6+0];
- float y = 0.2 * RectData[i*6+1];
- float xpos = -2.5 + 0.5 * r;
- float ypos = 0.0;
-
- /* translate and rotate vert */
- rect[i * 6 + 0] = xpos + x * cos(angle) + y * sin(angle);
- rect[i * 6 + 1] = ypos + x * sin(angle) - y * cos(angle);
- }
-
- glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
-}
-
-
-static void
-LoadBuffer(void)
-{
- static int frame = 0;
- float angle = glutGet(GLUT_ELAPSED_TIME) * 0.001;
- UpdateRect(frame % NumRects, angle);
- frame++;
-}
-
-
-static void
-Draw(void)
-{
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, BufferID);
- glVertexPointer(3, GL_FLOAT, 24, 0);
- glEnableClientState(GL_VERTEX_ARRAY);
-
- glColorPointer(3, GL_FLOAT, 24, (void*) 12);
- glEnableClientState(GL_COLOR_ARRAY);
-
- glDrawArrays(GL_QUADS, 0, NumRects * 4);
-
- if (0)
- glFinish();
-}
-
-
-static void
-Display(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
- Draw();
- glutSwapBuffers();
-}
-
-
-static void
-Reshape(int width, int height)
-{
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-3.0, 3.0, -1.0, 1.0, -1.0, 1.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-}
-
-
-static void
-Idle(void)
-{
- LoadBuffer();
- glutPostRedisplay();
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- if (key == 'a') {
- Anim = !Anim;
- glutIdleFunc(Anim ? Idle : NULL);
- }
- else if (key == 's') {
- LoadBuffer();
- }
- else if (key == 27) {
- glutDestroyWindow(Win);
- exit(0);
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init(void)
-{
- GLuint BufferSize = NumRects * sizeof(RectData);
- float *buf;
-
- if (!glutExtensionSupported("GL_ARB_vertex_buffer_object")) {
- printf("GL_ARB_vertex_buffer_object not found!\n");
- exit(0);
- }
-
- UseBufferRange = glutExtensionSupported("GL_ARB_map_buffer_range");
- printf("Use GL_ARB_map_buffer_range: %c\n", "NY"[UseBufferRange]);
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* initially load buffer with zeros */
- buf = (float *) calloc(1, BufferSize);
-
- glGenBuffersARB(1, &BufferID);
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, BufferID);
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, BufferSize, buf, GL_DYNAMIC_DRAW_ARB);
-
- free(buf);
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowSize(800, 200);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
- Win = glutCreateWindow(argv[0]);
- glewInit();
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Display);
- glutIdleFunc(Anim ? Idle : NULL);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/mapvbo.c b/progs/tests/mapvbo.c
deleted file mode 100644
index 52a22a5e79..0000000000
--- a/progs/tests/mapvbo.c
+++ /dev/null
@@ -1,139 +0,0 @@
-/*
- * Test glMapBuffer() call immediately after glDrawArrays().
- * See details below.
- *
- * NOTE: Do not use freeglut with this test! It calls the Display()
- * callback twice right away instead of just once.
- *
- * Brian Paul
- * 27 Feb 2009
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-static GLuint BufferID;
-
-
-static GLuint Win;
-
-
-
-
-/*
- * Create VBO (position and color) and load with data.
- */
-static void
-SetupBuffers(void)
-{
- static const GLfloat data[] = {
- /* vertex */ /* color */
- 0, -1, 0, 1, 1, 0,
- 1, 0, 0, 1, 1, 0,
- 0, 1, 0, 1, 1, 0,
- -1, 0, 0, 1, 1, 0
- };
-
- glGenBuffersARB(1, &BufferID);
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, BufferID);
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(data), data,
- GL_STATIC_DRAW_ARB);
-}
-
-
-static void
-Draw(void)
-{
- static int count = 1;
-
- printf("Draw Frame %d\n", count);
- count++;
-
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, BufferID);
- glVertexPointer(3, GL_FLOAT, 24, 0);
- glEnableClientState(GL_VERTEX_ARRAY);
-
- glColorPointer(3, GL_FLOAT, 24, (void*) 12);
- glEnableClientState(GL_COLOR_ARRAY);
-
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- if (0)
- glFinish();
-
- /* Immediately map the color buffer and change something.
- * This should not effect the first glDrawArrays above, but the
- * next time we draw we should see a black vertex.
- */
- if (1) {
- GLfloat *m = (GLfloat *) glMapBufferARB(GL_ARRAY_BUFFER_ARB,
- GL_WRITE_ONLY_ARB);
- m[3] = m[4] = m[5] = 0.0f; /* black vertex */
- glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
- }
-}
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT );
- Draw();
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- float ar = (float) width / (float) height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- if (key == 27) {
- glutDestroyWindow(Win);
- exit(0);
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- if (!glutExtensionSupported("GL_ARB_vertex_buffer_object")) {
- printf("GL_ARB_vertex_buffer_object not found!\n");
- exit(0);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- SetupBuffers();
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 300, 300 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- Win = glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/minmag.c b/progs/tests/minmag.c
deleted file mode 100644
index 179be51120..0000000000
--- a/progs/tests/minmag.c
+++ /dev/null
@@ -1,199 +0,0 @@
-/*
- * Test minification vs. magnification filtering.
- * Draw two quads with different filtering modes:
- *
- * +--------------------------+ +--------------------------+
- * | MagFilter = GL_LINEAR | | MagFilter = GL_LINEAR |
- * | MinFilter = GL_LINEAR | | MinFilter = GL_NEAREST |
- * +--------------------------+ +--------------------------+
- *
- * They should look different when the quad is smaller than the level 0
- * texture size (when minifying).
- */
-
-#include <assert.h>
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-
-static GLint Width = 1000, Height = 500;
-
-
-static GLint TexWidth = 256, TexHeight = 256;
-static GLfloat Zpos = 5;
-static GLboolean MipMap = 0*GL_TRUE;
-static GLboolean LinearFilter = GL_TRUE;
-
-
-static void
-redraw(void)
-{
- GLfloat w = 1.0;
- GLfloat h = 1.0;
-
- glClear( GL_COLOR_BUFFER_BIT );
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-
- glPushMatrix();
- glTranslatef(-1.5, 0, -Zpos);
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex2f(-w, -h);
- glTexCoord2f(1, 0); glVertex2f( w, -h);
- glTexCoord2f(1, 1); glVertex2f( w, h);
- glTexCoord2f(0, 1); glVertex2f(-w, h);
- glEnd();
- glPopMatrix();
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-
- glPushMatrix();
- glTranslatef(1.5, 0, -Zpos);
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex2f(-w, -h);
- glTexCoord2f(1, 0); glVertex2f( w, -h);
- glTexCoord2f(1, 1); glVertex2f( w, h);
- glTexCoord2f(0, 1); glVertex2f(-w, h);
- glEnd();
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void
-init(void)
-{
- GLubyte color[10][4] = {
- { 0, 0, 0, 0 },
- { 1, 0, 0, 0 },
- { 0, 1, 0, 0 },
- { 0, 0, 1, 0 },
- { 0, 1, 1, 0 },
- { 1, 0, 1, 0 },
- { 1, 1, 0, 0 },
- { 1, 0, 0, 0 },
- { 0, 1, 0, 0 },
- { 0, 0, 1, 0 }
- };
- GLubyte *texImage;
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("Left quad should be linear filtered and right should be nearest filtered.\n");
- printf("Press z/Z to change quad distance.\n");
-
- texImage = (GLubyte*) malloc(4 * TexWidth * TexHeight * sizeof(GLubyte));
- assert(texImage);
-
- {
- GLint level = 0;
- GLint w = TexWidth, h = TexHeight;
- while (1) {
- int i, j;
-
- for (i = 0; i < h; i++) {
- for (j = 0;j < w; j++) {
- if (w==1 || h==1 || (((i / 2) ^ (j / 2)) & 1)) {
- /*if (j < i) {*/
- texImage[(i*w+j) * 4 + 0] = 255;
- texImage[(i*w+j) * 4 + 1] = 255;
- texImage[(i*w+j) * 4 + 2] = 255;
- texImage[(i*w+j) * 4 + 3] = 255;
- }
- else {
- texImage[(i*w+j) * 4 + 0] = color[level][0] * 255;
- texImage[(i*w+j) * 4 + 1] = color[level][1] * 255;
- texImage[(i*w+j) * 4 + 2] = color[level][2] * 255;
- texImage[(i*w+j) * 4 + 3] = color[level][3] * 255;
- }
- }
- }
-
- glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA8, w, h, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, texImage);
-
- printf("Texture level %d: %d x %d\n", level, w, h);
- if (!MipMap)
- break;
-
- if (w == 1 && h == 1)
- break;
- if (w > 1)
- w /= 2;
- if (h > 1)
- h /= 2;
- level++;
- }
- }
-
- free(texImage);
-
- glClearColor(0.25, 0.25, 0.25, 1.0);
- glEnable(GL_TEXTURE_2D);
-
- glViewport(0, 0, Width, Height);
-}
-
-
-
-static void
-Reshape(int width, int height)
-{
- float ar = (float) width /height;
- Width = width;
- Height = height;
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-ar, ar, -1.0, 1.0, 5.0, 2500.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -15.0);
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'z':
- Zpos--;
- break;
- case 'Z':
- Zpos++;
- break;
- case 'f':
- LinearFilter = !LinearFilter;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(Width, Height);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
- glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(redraw);
- init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/mipgen.c b/progs/tests/mipgen.c
deleted file mode 100644
index 48e52c9c31..0000000000
--- a/progs/tests/mipgen.c
+++ /dev/null
@@ -1,205 +0,0 @@
-/* Test GL_TEXTURE_BASE_LEVEL and GL_TEXTURE_MAX_LEVEL
- * Brian Paul
- * 10 May 2006
- */
-
-
-/* Copyright (c) Mark J. Kilgard, 1994. */
-
-/*
- * (c) Copyright 1993, Silicon Graphics, Inc.
- * ALL RIGHTS RESERVED
- * Permission to use, copy, modify, and distribute this software for
- * any purpose and without fee is hereby granted, provided that the above
- * copyright notice appear in all copies and that both the copyright notice
- * and this permission notice appear in supporting documentation, and that
- * the name of Silicon Graphics, Inc. not be used in advertising
- * or publicity pertaining to distribution of the software without specific,
- * written prior permission.
- *
- * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
- * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
- * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
- * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
- * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
- * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
- * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
- * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
- * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
- * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
- * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
- *
- * US Government Users Restricted Rights
- * Use, duplication, or disclosure by the Government is subject to
- * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
- * (c)(1)(ii) of the Rights in Technical Data and Computer Software
- * clause at DFARS 252.227-7013 and/or in similar or successor
- * clauses in the FAR or the DOD or NASA FAR Supplement.
- * Unpublished-- rights reserved under the copyright laws of the
- * United States. Contractor/manufacturer is Silicon Graphics,
- * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
- *
- * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
- */
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-
-static GLfloat LodBias = 6.0; /* make smallest miplevel visible */
-static GLuint texImage;
-
-#define WIDTH 2
-#define HEIGHT 2
-
-static void
-InitValues(void)
-{
- LodBias = 6.0; /* make smallest miplevel visible */
-}
-
-
-static void MakeImage(void)
-{
- const GLubyte color0[4] = { 0xff, 0x80, 0x20, 0xff };
- const GLubyte color1[4] = { 0x10, 0x20, 0x40, 0xff };
-
- GLubyte img[WIDTH*HEIGHT*3];
- int i, j;
- for (i = 0; i < HEIGHT; i++) {
- for (j = 0; j < WIDTH; j++) {
- int k = (i * WIDTH + j) * 3;
- int p = ((i+j)%2);
- if (p == 0) {
- img[k + 0] = color0[0];
- img[k + 1] = color0[1];
- img[k + 2] = color0[2];
- }
- else {
- img[k + 0] = color1[0];
- img[k + 1] = color1[1];
- img[k + 2] = color1[2];
- }
- }
- }
-
- glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, WIDTH, HEIGHT, 0,
- GL_RGB, GL_UNSIGNED_BYTE, img);
- glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_FALSE);
-}
-
-
-
-static void myinit(void)
-{
- InitValues();
-
- glShadeModel(GL_FLAT);
-
- glTranslatef(0.0, 0.0, -3.6);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glGenTextures(1, &texImage);
- glBindTexture(GL_TEXTURE_2D, texImage);
- MakeImage();
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
- glEnable(GL_TEXTURE_2D);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, -1);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 1);
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_NEAREST_MIPMAP_NEAREST);
-}
-
-
-
-static void display(void)
-{
- GLfloat tcm = 1.0;
- glBindTexture(GL_TEXTURE_2D, texImage);
-
- printf("Bias=%.2g\n", LodBias);
- fflush(stdout);
-
- glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, LodBias);
-
- glClear(GL_COLOR_BUFFER_BIT);
- glBegin(GL_QUADS);
- glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0);
- glTexCoord2f(0.0, tcm); glVertex3f(-2.0, 1.0, 0.0);
- glTexCoord2f(tcm * 3000.0, tcm); glVertex3f(3000.0, 1.0, -6000.0);
- glTexCoord2f(tcm * 3000.0, 0.0); glVertex3f(3000.0, -1.0, -6000.0);
- glEnd();
- glFlush();
-}
-
-static void myReshape(int w, int h)
-{
- glViewport(0, 0, w, h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(60.0, 1.0*(GLfloat)w/(GLfloat)h, 1.0, 30000.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-}
-
-static void
-key(unsigned char k, int x, int y)
-{
- (void) x;
- (void) y;
- switch (k) {
- case 'l':
- LodBias -= 0.25;
- break;
- case 'L':
- LodBias += 0.25;
- break;
- case ' ':
- InitValues();
- break;
- case 27: /* Escape */
- exit(0);
- break;
- default:
- return;
- }
- glutPostRedisplay();
-}
-
-
-static void usage(void)
-{
- printf("usage:\n");
- printf(" l/L decrease/increase GL_TEXTURE_LOD_BIAS\n");
- printf(" SPACE reset values\n");
-}
-
-
-int main(int argc, char** argv)
-{
- glutInit(&argc, argv);
- glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB );
- glutInitWindowSize (600, 600);
- glutCreateWindow (argv[0]);
- glewInit();
- myinit();
- glutReshapeFunc (myReshape);
- glutDisplayFunc(display);
- glutKeyboardFunc(key);
- usage();
- glutMainLoop();
- return 0; /* ANSI C requires main to return int. */
-}
diff --git a/progs/tests/mipmap_comp.c b/progs/tests/mipmap_comp.c
deleted file mode 100644
index 122d157949..0000000000
--- a/progs/tests/mipmap_comp.c
+++ /dev/null
@@ -1,299 +0,0 @@
-/* Copyright (c) Mark J. Kilgard, 1994. */
-/*
- * (c) Copyright 1993, Silicon Graphics, Inc.
- * ALL RIGHTS RESERVED
- * Permission to use, copy, modify, and distribute this software for
- * any purpose and without fee is hereby granted, provided that the above
- * copyright notice appear in all copies and that both the copyright notice
- * and this permission notice appear in supporting documentation, and that
- * the name of Silicon Graphics, Inc. not be used in advertising
- * or publicity pertaining to distribution of the software without specific,
- * written prior permission.
- *
- * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
- * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
- * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
- * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
- * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
- * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
- * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
- * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
- * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
- * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
- * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
- *
- * US Government Users Restricted Rights
- * Use, duplication, or disclosure by the Government is subject to
- * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
- * (c)(1)(ii) of the Rights in Technical Data and Computer Software
- * clause at DFARS 252.227-7013 and/or in similar or successor
- * clauses in the FAR or the DOD or NASA FAR Supplement.
- * Unpublished-- rights reserved under the copyright laws of the
- * United States. Contractor/manufacturer is Silicon Graphics,
- * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
- *
- * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
- */
-
-/* mipmap_comp
- * Test compressed texture mipmaps
- *
- * Based on mipmap_limits
- */
-
-#include <string.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-#define SIZE 16 /* not larger then 16 */
-
-static GLint BaseLevel = 0, MaxLevel = 9;
-static GLfloat MinLod = -1, MaxLod = 9;
-static GLfloat LodBias = 0.0;
-static GLboolean NearestFilter = GL_TRUE;
-static GLuint texImage;
-
-
-static void
-initValues(void)
-{
- BaseLevel = 0;
- MaxLevel = 9;
- MinLod = -1;
- MaxLod = 2;
- LodBias = 5.0;
- NearestFilter = GL_TRUE;
-}
-
-
-static void
-makeImage(int level, int width, int height)
-{
-#if 0
- GLubyte img[SIZE*SIZE*3];
- int i, j;
-
- (void)size;
- for (i = 0; i < height; i++) {
- for (j = 0; j < width; j++) {
- int k = (i * width + j) * 3;
- img[k + 0] = 255 * ((level + 1) % 2);
- img[k + 1] = 255 * ((level + 1) % 2);
- img[k + 2] = 255 * ((level + 1) % 2);
- }
- }
-
- glTexImage2D(GL_TEXTURE_2D, level, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, width, height, 0,
- GL_RGB, GL_UNSIGNED_BYTE, img);
-#else
- GLubyte img[128];
- GLint size[] = {
- 128, /* 16x16 */
- 32, /* 8x8 */
- 8, /* 4x4 */
- 8, /* 2x2 */
- 8, /* 1x1 */
- };
- int i;
- int value = ((level + 1) % 2) * 0xffffffff;
- memset(img, 0, 128);
-
- /* generate black and white mipmap levels */
- if (value)
- for (i = 0; i < size[level] / 4; i += 2)
- ((int*)img)[i] = value;
-
- glCompressedTexImage2D(GL_TEXTURE_2D, level,
- GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
- width, height, 0,
- size[level], img);
-#endif
-}
-
-
-static void
-makeImages(void)
-{
- int i, sz;
-
- for (i = 0, sz = SIZE; sz >= 1; i++, sz /= 2) {
- makeImage(i, sz, sz);
- printf("Level %d size: %d x %d\n", i, sz, sz);
- }
-}
-
-
-static void
-myInit(void)
-{
-
- initValues();
-
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LESS);
- glShadeModel(GL_FLAT);
-
- glTranslatef(0.0, 0.0, -3.6);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glGenTextures(1, &texImage);
- glBindTexture(GL_TEXTURE_2D, texImage);
- makeImages();
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
- glEnable(GL_TEXTURE_2D);
-}
-
-
-static void
-display(void)
-{
- GLfloat tcm = 1.0;
- glBindTexture(GL_TEXTURE_2D, texImage);
-
- printf("BASE_LEVEL=%d MAX_LEVEL=%d MIN_LOD=%.2g MAX_LOD=%.2g Bias=%.2g Filter=%s\n",
- BaseLevel, MaxLevel, MinLod, MaxLod, LodBias,
- NearestFilter ? "NEAREST" : "LINEAR");
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, BaseLevel);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, MaxLevel);
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, MinLod);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, MaxLod);
-
- if (NearestFilter) {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_NEAREST_MIPMAP_NEAREST);
- }
- else {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_LINEAR_MIPMAP_LINEAR);
- }
-
- glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, LodBias);
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glBegin(GL_QUADS);
- glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0);
- glTexCoord2f(0.0, tcm); glVertex3f(-2.0, 1.0, 0.0);
- glTexCoord2f(tcm * 3000.0, tcm); glVertex3f(3000.0, 1.0, -6000.0);
- glTexCoord2f(tcm * 3000.0, 0.0); glVertex3f(3000.0, -1.0, -6000.0);
- glEnd();
- glFlush();
-}
-
-
-static void
-myReshape(int w, int h)
-{
- glViewport(0, 0, w, h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(60.0, 1.0*(GLfloat)w/(GLfloat)h, 1.0, 30000.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-}
-
-
-static void
-key(unsigned char k, int x, int y)
-{
- (void) x;
- (void) y;
- switch (k) {
- case 'b':
- BaseLevel--;
- if (BaseLevel < 0)
- BaseLevel = 0;
- break;
- case 'B':
- BaseLevel++;
- if (BaseLevel > 10)
- BaseLevel = 10;
- break;
- case 'm':
- MaxLevel--;
- if (MaxLevel < 0)
- MaxLevel = 0;
- break;
- case 'M':
- MaxLevel++;
- if (MaxLevel > 10)
- MaxLevel = 10;
- break;
- case 'l':
- LodBias -= 0.25;
- break;
- case 'L':
- LodBias += 0.25;
- break;
- case 'n':
- MinLod -= 0.25;
- break;
- case 'N':
- MinLod += 0.25;
- break;
- case 'x':
- MaxLod -= 0.25;
- break;
- case 'X':
- MaxLod += 0.25;
- break;
- case 'f':
- NearestFilter = !NearestFilter;
- break;
- case ' ':
- initValues();
- break;
- case 27: /* Escape */
- exit(0);
- break;
- default:
- return;
- }
- glutPostRedisplay();
-}
-
-
-static void
-usage(void)
-{
- printf("usage:\n");
- printf(" b/B decrease/increase GL_TEXTURE_BASE_LEVEL\n");
- printf(" m/M decrease/increase GL_TEXTURE_MAX_LEVEL\n");
- printf(" n/N decrease/increase GL_TEXTURE_MIN_LOD\n");
- printf(" x/X decrease/increase GL_TEXTURE_MAX_LOD\n");
- printf(" l/L decrease/increase GL_TEXTURE_LOD_BIAS\n");
- printf(" f toggle nearest/linear filtering\n");
- printf(" SPACE reset values\n");
-}
-
-
-int
-main(int argc, char** argv)
-{
- glutInit(&argc, argv);
- glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
- glutInitWindowSize (600, 600);
- glutCreateWindow (argv[0]);
- glewInit();
-
- if (!glutExtensionSupported("GL_EXT_texture_compression_s3tc")) {
- fprintf(stderr, "This test requires GL_EXT_texture_compression_s3tc.\n");
- exit(1);
- }
-
- myInit();
- glutReshapeFunc (myReshape);
- glutDisplayFunc(display);
- glutKeyboardFunc(key);
- usage();
- glutMainLoop();
- return 0; /* ANSI C requires main to return int. */
-}
diff --git a/progs/tests/mipmap_comp_tests.c b/progs/tests/mipmap_comp_tests.c
deleted file mode 100644
index b93a5c6139..0000000000
--- a/progs/tests/mipmap_comp_tests.c
+++ /dev/null
@@ -1,316 +0,0 @@
-/* Copyright (c) Mark J. Kilgard, 1994. */
-/*
- * (c) Copyright 1993, Silicon Graphics, Inc.
- * ALL RIGHTS RESERVED
- * Permission to use, copy, modify, and distribute this software for
- * any purpose and without fee is hereby granted, provided that the above
- * copyright notice appear in all copies and that both the copyright notice
- * and this permission notice appear in supporting documentation, and that
- * the name of Silicon Graphics, Inc. not be used in advertising
- * or publicity pertaining to distribution of the software without specific,
- * written prior permission.
- *
- * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
- * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
- * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
- * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
- * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
- * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
- * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
- * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
- * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
- * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
- * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
- *
- * US Government Users Restricted Rights
- * Use, duplication, or disclosure by the Government is subject to
- * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
- * (c)(1)(ii) of the Rights in Technical Data and Computer Software
- * clause at DFARS 252.227-7013 and/or in similar or successor
- * clauses in the FAR or the DOD or NASA FAR Supplement.
- * Unpublished-- rights reserved under the copyright laws of the
- * United States. Contractor/manufacturer is Silicon Graphics,
- * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
- *
- * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
- */
-
-/* mipmap_comp
- * Test compressed texture mipmaps
- *
- * Based on mipmap_limits
- */
-
-#include <string.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-#define SIZE 16 /* not larger then 16 */
-
-static GLint BaseLevel = 0, MaxLevel ;
-static GLfloat MinLod, MaxLod;
-static GLfloat LodBias;
-static GLboolean NearestFilter;
-static GLuint texImage;
-static GLuint View;
-
-struct view {
- GLfloat minLod;
- GLfloat maxLod;
- const char *string;
-};
-
-static struct view views[] =
-{
- { 0, 0, "Green" },
- { 0, 1, "Green, Red" },
- { 0, 2, "Green, Red, Blue" },
- { 0, 3, "Green, Red, Blue, Black" },
- { 0, 4, "Green, Red, Blue, Black, White" },
- { 1, 4, "Red, Blue, Black, White" },
- { 2, 4, "Blue, Black, White" },
- { 3, 4, "Black, White" },
- { 4, 4, "White" },
- { 3, 3, "Black" },
- { 2, 2, "Blue" },
- { 1, 1, "Red" },
- { 1, 3, "Red, Blue, Black" },
- { 1, 2, "Red, Blue" },
- { 2, 3, "Blue, Black" },
- { 0, 0, NULL },
-};
-
-static void
-initValues(void)
-{
- View = 12;
- BaseLevel = 0;
- MaxLevel = 9;
- MinLod = views[View].minLod;
- MaxLod = views[View].maxLod;
- LodBias = 5.0;
- NearestFilter = GL_TRUE;
-}
-
-
-static void
-changeView(void)
-{
- if (views[++View].string == NULL)
- View = 0;
-
- MinLod = views[View].minLod;
- MaxLod = views[View].maxLod;
-}
-
-
-static void
-makeImage(int level, int width, int height)
-{
- GLubyte img[SIZE*SIZE*3];
- GLubyte color[5][3] = {
- { 0, 255, 0 },
- { 255, 0, 0 },
- { 0, 0, 255 },
- { 0, 0, 0 },
- { 255, 255, 255 },
- };
- int i, j;
-
- for (i = 0; i < height; i++) {
- for (j = 0; j < width; j++) {
- int k = (i * width + j) * 3;
- img[k + 0] = color[level][0];
- img[k + 1] = color[level][1];
- img[k + 2] = color[level][2];
- }
- }
-
- glTexImage2D(GL_TEXTURE_2D, level,
- GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
- width, height, 0,
- GL_RGB, GL_UNSIGNED_BYTE, img);
-}
-
-
-static void
-makeImages(void)
-{
- int i, sz;
-
- for (i = 0, sz = SIZE; sz >= 1; i++, sz /= 2) {
- makeImage(i, sz, sz);
- printf("Level %d size: %d x %d\n", i, sz, sz);
- }
-}
-
-
-static void
-myInit(void)
-{
-
- initValues();
-
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LESS);
- glShadeModel(GL_FLAT);
-
- glTranslatef(0.0, 0.0, -3.6);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glGenTextures(1, &texImage);
- glBindTexture(GL_TEXTURE_2D, texImage);
- makeImages();
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
- glEnable(GL_TEXTURE_2D);
-}
-
-
-static void
-display(void)
-{
- GLfloat tcm = 1.0;
- glBindTexture(GL_TEXTURE_2D, texImage);
-
- printf("BASE_LEVEL=%d MAX_LEVEL=%d MIN_LOD=%.2g MAX_LOD=%.2g Bias=%.2g Filter=%s\n",
- BaseLevel, MaxLevel, MinLod, MaxLod, LodBias,
- NearestFilter ? "NEAREST" : "LINEAR");
- printf("You should see: %s\n", views[View].string );
- fflush(stdout);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, BaseLevel);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, MaxLevel);
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, MinLod);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, MaxLod);
-
- if (NearestFilter) {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_NEAREST_MIPMAP_NEAREST);
- }
- else {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_LINEAR_MIPMAP_LINEAR);
- }
-
- glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, LodBias);
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glBegin(GL_QUADS);
- glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0);
- glTexCoord2f(0.0, tcm); glVertex3f(-2.0, 1.0, 0.0);
- glTexCoord2f(tcm * 3000.0, tcm); glVertex3f(3000.0, 1.0, -6000.0);
- glTexCoord2f(tcm * 3000.0, 0.0); glVertex3f(3000.0, -1.0, -6000.0);
- glEnd();
- glFlush();
-}
-
-
-static void
-myReshape(int w, int h)
-{
- glViewport(0, 0, w, h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(60.0, 1.0*(GLfloat)w/(GLfloat)h, 1.0, 30000.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-}
-
-
-static void
-key(unsigned char k, int x, int y)
-{
- (void) x;
- (void) y;
- switch (k) {
-#if 0
- case 'b':
- BaseLevel--;
- if (BaseLevel < 0)
- BaseLevel = 0;
- break;
- case 'B':
- BaseLevel++;
- if (BaseLevel > 10)
- BaseLevel = 10;
- break;
- case 'm':
- MaxLevel--;
- if (MaxLevel < 0)
- MaxLevel = 0;
- break;
- case 'M':
- MaxLevel++;
- if (MaxLevel > 10)
- MaxLevel = 10;
- break;
- case 'l':
- LodBias -= 0.25;
- break;
- case 'L':
- LodBias += 0.25;
- break;
- case 'n':
- MinLod -= 0.25;
- break;
- case 'N':
- MinLod += 0.25;
- break;
- case 'x':
- MaxLod -= 0.25;
- break;
- case 'X':
- MaxLod += 0.25;
- break;
- case 'f':
- NearestFilter = !NearestFilter;
- break;
-#endif
- case ' ':
- initValues();
- break;
- case 27: /* Escape */
- exit(0);
- break;
- default:
- changeView();
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-usage(void)
-{
- printf("usage:\n");
- printf(" Any Change view\n");
- printf(" SPACE reset values\n");
-}
-
-
-int
-main(int argc, char** argv)
-{
- glutInit(&argc, argv);
- glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
- glutInitWindowSize (600, 600);
- glutCreateWindow (argv[0]);
- glewInit();
- myInit();
- glutReshapeFunc (myReshape);
- glutDisplayFunc(display);
- glutKeyboardFunc(key);
- usage();
- glutMainLoop();
- return 0; /* ANSI C requires main to return int. */
-}
diff --git a/progs/tests/mipmap_limits.c b/progs/tests/mipmap_limits.c
deleted file mode 100644
index 9418e90981..0000000000
--- a/progs/tests/mipmap_limits.c
+++ /dev/null
@@ -1,352 +0,0 @@
-/* Test GL_TEXTURE_BASE_LEVEL and GL_TEXTURE_MAX_LEVEL
- * Brian Paul
- * 10 May 2006
- */
-
-
-/* Copyright (c) Mark J. Kilgard, 1994. */
-
-/*
- * (c) Copyright 1993, Silicon Graphics, Inc.
- * ALL RIGHTS RESERVED
- * Permission to use, copy, modify, and distribute this software for
- * any purpose and without fee is hereby granted, provided that the above
- * copyright notice appear in all copies and that both the copyright notice
- * and this permission notice appear in supporting documentation, and that
- * the name of Silicon Graphics, Inc. not be used in advertising
- * or publicity pertaining to distribution of the software without specific,
- * written prior permission.
- *
- * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
- * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
- * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
- * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
- * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
- * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
- * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
- * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
- * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
- * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
- * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
- *
- * US Government Users Restricted Rights
- * Use, duplication, or disclosure by the Government is subject to
- * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
- * (c)(1)(ii) of the Rights in Technical Data and Computer Software
- * clause at DFARS 252.227-7013 and/or in similar or successor
- * clauses in the FAR or the DOD or NASA FAR Supplement.
- * Unpublished-- rights reserved under the copyright laws of the
- * United States. Contractor/manufacturer is Silicon Graphics,
- * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
- *
- * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
- */
-/* mipmap.c
- * This program demonstrates using mipmaps for texture maps.
- * To overtly show the effect of mipmaps, each mipmap reduction
- * level has a solidly colored, contrasting texture image.
- * Thus, the quadrilateral which is drawn is drawn with several
- * different colors.
- */
-#include <stdlib.h>
-#include <stdio.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-#include "readtex.h"
-
-#define TEXTURE_FILE "../images/girl.rgb"
-
-static GLint BaseLevel = 0, MaxLevel = 9;
-static GLfloat MinLod = -1, MaxLod = 9;
-static GLfloat LodBias = 0.0;
-static GLboolean NearestFilter = GL_TRUE;
-static GLuint texImage, texColor, texCurrent;
-
-
-static void
-InitValues(void)
-{
- BaseLevel = 0;
- MaxLevel = 9;
- MinLod = -1;
- MaxLod = 9;
- LodBias = 0.0;
- NearestFilter = GL_TRUE;
-}
-
-
-static void
-MakeImage(int level, int width, int height, const GLubyte color[4])
-{
- const int makeStripes = 0;
- GLubyte img[512 * 512 * 3];
- int i, j;
- for (i = 0; i < height; i++) {
- for (j = 0; j < width; j++) {
- int k = (i * width + j) * 3;
- int p = (i / 8) & makeStripes;
- if (p == 0) {
- img[k + 0] = color[0];
- img[k + 1] = color[1];
- img[k + 2] = color[2];
- }
- else {
- img[k + 0] = 0;
- img[k + 1] = 0;
- img[k + 2] = 0;
- }
- }
- }
-
- glTexImage2D(GL_TEXTURE_2D, level, GL_RGB, width, height, 0,
- GL_RGB, GL_UNSIGNED_BYTE, img);
-}
-
-
-static void
-makeImages(int image)
-{
-#define WIDTH 512
-#define HEIGHT 512
- if (glutExtensionSupported("GL_SGIS_generate_mipmap") && image) {
- /* test auto mipmap generation */
- GLint width, height, i;
- GLenum format;
- GLubyte *image = LoadRGBImage(TEXTURE_FILE, &width, &height, &format);
- if (!image) {
- printf("Error: could not load texture image %s\n", TEXTURE_FILE);
- exit(1);
- }
- /* resize */
- if (width != WIDTH || height != HEIGHT) {
- GLubyte *newImage = malloc(WIDTH * HEIGHT * 4);
- gluScaleImage(format, width, height, GL_UNSIGNED_BYTE, image,
- WIDTH, HEIGHT, GL_UNSIGNED_BYTE, newImage);
- free(image);
- image = newImage;
- }
- printf("Using GL_SGIS_generate_mipmap\n");
- glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
- glTexImage2D(GL_TEXTURE_2D, 0, format, WIDTH, HEIGHT, 0,
- format, GL_UNSIGNED_BYTE, image);
- glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_FALSE);
- free(image);
-
- /* make sure mipmap was really generated correctly */
- width = WIDTH;
- height = HEIGHT;
- for (i = 0; i < 10; i++) {
- GLint w, h;
- glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_WIDTH, &w);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_HEIGHT, &h);
- printf("Level %d size: %d x %d\n", i, w, h);
- width /= 2;
- height /= 2;
- }
- }
- else {
- static const GLubyte colors[10][3] = {
- {128, 128, 128},
- {0, 255, 255},
- {255, 255, 0},
- {255, 0, 255},
- {255, 0, 0},
- {0, 255, 0},
- {0, 0, 255},
- {0, 255, 255},
- {255, 255, 0},
- {255, 255, 255}
- };
- int i, sz = 512;
-
- for (i = 0; i < 10; i++) {
- MakeImage(i, sz, sz, colors[i]);
- printf("Level %d size: %d x %d\n", i, sz, sz);
- sz /= 2;
- }
- }
-}
-
-static void
-myinit(void)
-{
- InitValues();
-
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LESS);
- glShadeModel(GL_FLAT);
-
- glTranslatef(0.0, 0.0, -3.6);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glGenTextures(1, &texImage);
- glBindTexture(GL_TEXTURE_2D, texImage);
- makeImages(1);
- glGenTextures(1, &texColor);
- glBindTexture(GL_TEXTURE_2D, texColor);
- makeImages(0);
-
- texCurrent = texImage;
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
- glEnable(GL_TEXTURE_2D);
-}
-
-static void
-display(void)
-{
- GLfloat tcm = 1.0;
- glBindTexture(GL_TEXTURE_2D, texCurrent);
-
- printf
- ("BASE_LEVEL=%d MAX_LEVEL=%d MIN_LOD=%.2g MAX_LOD=%.2g Bias=%.2g Filter=%s\n",
- BaseLevel, MaxLevel, MinLod, MaxLod, LodBias,
- NearestFilter ? "NEAREST" : "LINEAR");
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, BaseLevel);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, MaxLevel);
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, MinLod);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, MaxLod);
-
- if (NearestFilter) {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_NEAREST_MIPMAP_NEAREST);
- }
- else {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_LINEAR_MIPMAP_LINEAR);
- }
-
- glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, LodBias);
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glBegin(GL_QUADS);
- glTexCoord2f(0.0, 0.0);
- glVertex3f(-2.0, -1.0, 0.0);
- glTexCoord2f(0.0, tcm);
- glVertex3f(-2.0, 1.0, 0.0);
- glTexCoord2f(tcm * 3000.0, tcm);
- glVertex3f(3000.0, 1.0, -6000.0);
- glTexCoord2f(tcm * 3000.0, 0.0);
- glVertex3f(3000.0, -1.0, -6000.0);
- glEnd();
- glFlush();
-}
-
-static void
-myReshape(int w, int h)
-{
- glViewport(0, 0, w, h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(60.0, 1.0 * (GLfloat) w / (GLfloat) h, 1.0, 30000.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-}
-
-
-static void
-usage(void)
-{
- printf("usage:\n");
- printf(" b/B decrease/increase GL_TEXTURE_BASE_LEVEL\n");
- printf(" m/M decrease/increase GL_TEXTURE_MAX_LEVEL\n");
- printf(" n/N decrease/increase GL_TEXTURE_MIN_LOD\n");
- printf(" x/X decrease/increase GL_TEXTURE_MAX_LOD\n");
- printf(" l/L decrease/increase GL_TEXTURE_LOD_BIAS\n");
- printf(" f toggle nearest/linear filtering\n");
- printf(" t toggle texture color/image\n");
- printf(" SPACE reset values\n");
-}
-
-static void
-key(unsigned char k, int x, int y)
-{
- (void) x;
- (void) y;
- switch (k) {
- case 'b':
- BaseLevel--;
- if (BaseLevel < 0)
- BaseLevel = 0;
- break;
- case 'B':
- BaseLevel++;
- if (BaseLevel > 10)
- BaseLevel = 10;
- break;
- case 'm':
- MaxLevel--;
- if (MaxLevel < 0)
- MaxLevel = 0;
- break;
- case 'M':
- MaxLevel++;
- if (MaxLevel > 10)
- MaxLevel = 10;
- break;
- case 'l':
- LodBias -= 0.25;
- break;
- case 'L':
- LodBias += 0.25;
- break;
- case 'n':
- MinLod -= 0.25;
- break;
- case 'N':
- MinLod += 0.25;
- break;
- case 'x':
- MaxLod -= 0.25;
- break;
- case 'X':
- MaxLod += 0.25;
- break;
- case 'f':
- NearestFilter = !NearestFilter;
- break;
- case 't':
- if (texCurrent == texColor)
- texCurrent = texImage;
- else
- texCurrent = texColor;
- break;
- case ' ':
- InitValues();
- /* fall-through */
- case 'u':
- usage();
- break;
- case 27: /* Escape */
- exit(0);
- break;
- default:
- return;
- }
- glutPostRedisplay();
-}
-
-
-int
-main(int argc, char **argv)
-{
- glutInit(&argc, argv);
- glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
- glutInitWindowSize(600, 600);
- glutCreateWindow(argv[0]);
- glewInit();
- myinit();
- glutReshapeFunc(myReshape);
- glutDisplayFunc(display);
- glutKeyboardFunc(key);
- usage();
- glutMainLoop();
- return 0; /* ANSI C requires main to return int. */
-}
diff --git a/progs/tests/mipmap_view.c b/progs/tests/mipmap_view.c
deleted file mode 100644
index eb52197052..0000000000
--- a/progs/tests/mipmap_view.c
+++ /dev/null
@@ -1,434 +0,0 @@
-/*
- * Test mipmap generation and lod bias.
- *
- * Brian Paul
- * 17 March 2008
- */
-
-
-#include <assert.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-#include "readtex.h"
-
-#define TEXTURE_FILE "../images/arch.rgb"
-
-#define LEVELS 8
-#define SIZE (1<<LEVELS)
-static int TexWidth = SIZE, TexHeight = SIZE;
-static int WinWidth = 1044, WinHeight = 900;
-static GLfloat Bias = 0.0;
-static GLboolean ScaleQuads = GL_FALSE;
-static GLboolean Linear = GL_FALSE;
-static GLint Win = 0;
-static GLint RenderTextureLevel = 0;
-static GLuint TexObj;
-
-
-
-static void
-CheckError(int line)
-{
- GLenum err = glGetError();
- if (err) {
- printf("GL Error 0x%x at line %d\n", (int) err, line);
- }
-}
-
-
-
-static void
-PrintString(const char *s)
-{
- while (*s) {
- glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
- s++;
- }
-}
-
-
-
-
-static void
-MipGenTexture( void )
-{
- /* test auto mipmap generation */
- GLint width, height, i;
- GLenum format;
- GLubyte *image = LoadRGBImage(TEXTURE_FILE, &width, &height, &format);
- if (!image) {
- printf("Error: could not load texture image %s\n", TEXTURE_FILE);
- exit(1);
- }
- /* resize to TexWidth x TexHeight */
- if (width != TexWidth || height != TexHeight) {
- GLubyte *newImage = malloc(TexWidth * TexHeight * 4);
-
- fprintf(stderr, "rescale %d %d to %d %d\n", width, height,
- TexWidth, TexHeight);
- fflush(stderr);
-
- gluScaleImage(format, width, height, GL_UNSIGNED_BYTE, image,
- TexWidth, TexHeight, GL_UNSIGNED_BYTE, newImage);
- free(image);
- image = newImage;
- }
- printf("Using GL_SGIS_generate_mipmap\n");
- glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
- glTexImage2D(GL_TEXTURE_2D, 0, format, TexWidth, TexHeight, 0,
- format, GL_UNSIGNED_BYTE, image);
- free(image);
-
- /* make sure mipmap was really generated correctly */
- width = TexWidth;
- height = TexHeight;
- for (i = 0; i < 9; i++) {
- GLint w, h;
- glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_WIDTH, &w);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_HEIGHT, &h);
- printf("Level %d size: %d x %d\n", i, w, h);
- assert(w == width);
- assert(h == height);
- width /= 2;
- height /= 2;
- }
-
-
- glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_FALSE);
-}
-
-
-
-static void
-ResetTextureLevel( int i )
-{
- GLubyte tex2d[SIZE*SIZE][4];
-
- {
- GLint Width = TexWidth / (1 << i);
- GLint Height = TexHeight / (1 << i);
- GLint s, t;
-
- for (s = 0; s < Width; s++) {
- for (t = 0; t < Height; t++) {
- tex2d[t*Width+s][0] = ((s / 16) % 2) ? 0 : 255;
- tex2d[t*Width+s][1] = ((t / 16) % 2) ? 0 : 255;
- tex2d[t*Width+s][2] = 128;
- tex2d[t*Width+s][3] = 255;
- }
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- glTexImage2D(GL_TEXTURE_2D, i, GL_RGB, Width, Height, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, tex2d);
- }
-}
-
-
-static void
-ResetTexture( void )
-{
-#if 0
- /* This doesn't work so well as the arch texture is 512x512.
- */
- LoadRGBMipmaps(TEXTURE_FILE, GL_RGB);
-#else
- {
- int i;
-
- for (i = 0; i <= LEVELS; i++)
- {
- ResetTextureLevel(i);
- }
- }
-#endif
-}
-
-
-
-
-
-
-
-static void
-RenderTexture( void )
-{
- GLenum status;
- GLuint MyFB;
-
- fprintf(stderr, "RenderTextureLevel %d\n", RenderTextureLevel);
- fflush(stderr);
-
- /* gen framebuffer id, delete it, do some assertions, just for testing */
- glGenFramebuffersEXT(1, &MyFB);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
- assert(glIsFramebufferEXT(MyFB));
-
- CheckError(__LINE__);
-
- /* Render color to texture */
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
- GL_COLOR_ATTACHMENT0_EXT,
- GL_TEXTURE_2D, TexObj,
- RenderTextureLevel);
-
-
-
- CheckError(__LINE__);
-
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -15.0);
-
- status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
- if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- printf("Framebuffer incomplete!!!\n");
- }
-
- glViewport(0, 0,
- TexWidth / (1 << RenderTextureLevel),
- TexHeight / (1 << RenderTextureLevel));
-
- glClearColor(0.5, 0.5, 1.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- CheckError(__LINE__);
-
- glBegin(GL_POLYGON);
- glColor3f(1, 0, 0);
- glVertex2f(-1, -1);
- glColor3f(0, 1, 0);
- glVertex2f(1, -1);
- glColor3f(0, 0, 1);
- glVertex2f(0, 1);
- glEnd();
-
-
- /* Bind normal framebuffer */
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- CheckError(__LINE__);
-
- glDeleteFramebuffersEXT(1, &MyFB);
- CheckError(__LINE__);
-
- glClearColor(0, 0, 0, 0);
-}
-
-static void
-Display(void)
-{
- int x, y, bias;
- char str[100];
- int texWidth = TexWidth, texHeight = TexHeight;
-
- glViewport(0, 0, WinHeight, WinHeight);
-
- glClear(GL_COLOR_BUFFER_BIT);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0, WinWidth, 0, WinHeight, -1, 1);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- glColor3f(1,1,1);
-
- if (Linear) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }
- else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
-
- y = WinHeight - 300;
- x = 4;
-
- for (bias = -1; bias < 11; bias++) {
-
- if (ScaleQuads) {
- if (bias > 0) {
- if (texWidth == 1 && texHeight == 1)
- break;
- texWidth = TexWidth >> bias;
- texHeight = TexHeight >> bias;
- if (texWidth < 1)
- texWidth = 1;
- if (texHeight < 1)
- texHeight = 1;
- }
- glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0.0);
- }
- else {
- glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, bias);
- }
-
- glRasterPos2f(x, y + TexHeight + 5);
- if (ScaleQuads)
- sprintf(str, "Texture Level %d: %d x %d",
- (bias < 0 ? 0 : bias),
- texWidth, texHeight);
- else
- sprintf(str, "Texture LOD Bias = %d", bias);
- PrintString(str);
-
- glPushMatrix();
- glTranslatef(x, y, 0);
-
- glEnable(GL_TEXTURE_2D);
-
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex2f(0, 0);
- glTexCoord2f(1, 0); glVertex2f(texWidth, 0);
- glTexCoord2f(1, 1); glVertex2f(texWidth, texHeight);
- glTexCoord2f(0, 1); glVertex2f(0, texHeight);
- glEnd();
-
- glPopMatrix();
-
- glDisable(GL_TEXTURE_2D);
-
- x += TexWidth + 4;
- if (x >= WinWidth) {
- x = 4;
- y -= 300;
- }
- }
-
- glutSwapBuffers();
-}
-
-
-static void
-Reshape(int width, int height)
-{
- WinWidth = width;
- WinHeight = height;
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'b':
- Bias -= 10;
- break;
- case 'B':
- Bias += 10;
- break;
- case 'l':
- Linear = !Linear;
- break;
- case 'v':
- RenderTextureLevel++;
- break;
- case 'V':
- RenderTextureLevel--;
- break;
- case 'r':
- RenderTexture();
- break;
- case 'X':
- ResetTexture();
- break;
- case 'x':
- ResetTextureLevel(RenderTextureLevel);
- break;
- case '0':
- case '1':
- case '2':
- case '3':
- case '4':
- case '5':
- case '6':
- case '7':
- case '8':
- case '9':
- Bias = 100.0 * (key - '0');
- break;
- case 's':
- ScaleQuads = !ScaleQuads;
- break;
- case ' ':
- MipGenTexture();
- Bias = 0;
- Linear = 0;
- RenderTextureLevel = 0;
- ScaleQuads = 0;
- break;
-
- case 27:
- glutDestroyWindow(Win);
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init(void)
-{
- GLfloat maxBias;
-
- if (!glutExtensionSupported("GL_EXT_texture_lod_bias")) {
- printf("Sorry, GL_EXT_texture_lod_bias not supported by this renderer.\n");
- exit(1);
- }
-
- if (!glutExtensionSupported("GL_SGIS_generate_mipmap")) {
- printf("Sorry, GL_SGIS_generate_mipmap not supported by this renderer.\n");
- exit(1);
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- glGenTextures(1, &TexObj);
- glBindTexture(GL_TEXTURE_2D, TexObj);
-
- if (1)
- MipGenTexture();
- else
- ResetTexture();
-
- /* mipmapping required for this extension */
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
- glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS_EXT, &maxBias);
-
- printf("GL_RENDERER: %s\n", (char*) glGetString(GL_RENDERER));
- printf("LOD bias range: [%g, %g]\n", -maxBias, maxBias);
-
- printf("Press 's' to toggle quad scaling\n");
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(WinWidth, WinHeight);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
- Win = glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Display);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/multipal.c b/progs/tests/multipal.c
deleted file mode 100644
index 4a94016978..0000000000
--- a/progs/tests/multipal.c
+++ /dev/null
@@ -1,374 +0,0 @@
-
-/*
- * Test multitexture and paletted textures.
- */
-
-#include <assert.h>
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <stddef.h> /* for ptrdiff_t, referenced by GL.h when GL_GLEXT_LEGACY defined */
-#ifdef _WIN32
-#include <windows.h>
-#endif
-#define GL_GLEXT_LEGACY
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-#include "../util/readtex.c" /* I know, this is a hack. */
-
-#define TEXTURE_1_FILE "../images/tile.rgb"
-#define TEXTURE_2_FILE "../images/reflect.rgb"
-
-#define TEX0 1
-#define TEX1 2
-#define TEXBOTH 3
-#define ANIMATE 10
-#define QUIT 100
-
-static GLboolean Animate = GL_TRUE;
-
-static GLfloat Drift = 0.0;
-static GLfloat Xrot = 20.0, Yrot = 30.0, Zrot = 0.0;
-
-
-
-static void Idle( void )
-{
- if (Animate) {
- Drift += 0.05;
- if (Drift >= 1.0)
- Drift = 0.0;
-
-#ifdef GL_ARB_multitexture
- glActiveTextureARB(GL_TEXTURE0_ARB);
-#endif
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glTranslatef(Drift, 0.0, 0.0);
- glMatrixMode(GL_MODELVIEW);
-
-#ifdef GL_ARB_multitexture
- glActiveTextureARB(GL_TEXTURE1_ARB);
-#endif
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glTranslatef(0.0, Drift, 0.0);
- glMatrixMode(GL_MODELVIEW);
-
- glutPostRedisplay();
- }
-}
-
-
-static void DrawObject(void)
-{
- glBegin(GL_QUADS);
-
-#ifdef GL_ARB_multitexture
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.0, 0.0);
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, 0.0);
- glVertex2f(-1.0, -1.0);
-
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 2.0, 0.0);
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, 0.0);
- glVertex2f(1.0, -1.0);
-
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 2.0, 2.0);
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, 1.0);
- glVertex2f(1.0, 1.0);
-
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.0, 2.0);
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, 1.0);
- glVertex2f(-1.0, 1.0);
-#else
- glTexCoord2f(0.0, 0.0);
- glVertex2f(-1.0, -1.0);
-
- glTexCoord2f(1.0, 0.0);
- glVertex2f(1.0, -1.0);
-
- glTexCoord2f(1.0, 1.0);
- glVertex2f(1.0, 1.0);
-
- glTexCoord2f(0.0, 1.0);
- glVertex2f(-1.0, 1.0);
-#endif
-
- glEnd();
-}
-
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
- glScalef(5.0, 5.0, 5.0);
- DrawObject();
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 );
- /*glOrtho( -6.0, 6.0, -6.0, 6.0, 10.0, 100.0 );*/
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -70.0 );
-}
-
-
-static void ModeMenu(int entry)
-{
- GLboolean enable0 = GL_FALSE, enable1 = GL_FALSE;
- if (entry==TEX0) {
- enable0 = GL_TRUE;
- }
- else if (entry==TEX1) {
- enable1 = GL_TRUE;
- }
- else if (entry==TEXBOTH) {
- enable0 = GL_TRUE;
- enable1 = GL_TRUE;
- }
- else if (entry==ANIMATE) {
- Animate = !Animate;
- }
- else if (entry==QUIT) {
- exit(0);
- }
-
- if (entry != ANIMATE) {
-#ifdef GL_ARB_multitexture
- glActiveTextureARB(GL_TEXTURE0_ARB);
-#endif
- if (enable0) {
- glEnable(GL_TEXTURE_2D);
- }
- else
- glDisable(GL_TEXTURE_2D);
-
-#ifdef GL_ARB_multitexture
- glActiveTextureARB(GL_TEXTURE1_ARB);
-#endif
- if (enable1) {
- glEnable(GL_TEXTURE_2D);
- }
- else
- glDisable(GL_TEXTURE_2D);
- }
-
- glutPostRedisplay();
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- float step = 3.0;
- (void) x;
- (void) y;
-
- switch (key) {
- case GLUT_KEY_UP:
- Xrot += step;
- break;
- case GLUT_KEY_DOWN:
- Xrot -= step;
- break;
- case GLUT_KEY_LEFT:
- Yrot += step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot -= step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void load_tex(const char *fname, int channel)
-{
- GLubyte *image;
- GLenum format;
- GLint w, h;
- GLubyte *grayImage;
- int i;
- GLubyte table[256][4];
-
- image = LoadRGBImage(fname, &w, &h, &format);
- if (!image)
- exit(1);
-
- printf("%s %d x %d\n", fname, w, h);
- grayImage = malloc(w * h * 1);
- assert(grayImage);
- for (i = 0; i < w * h; i++) {
- int g = (image[i*3+0] + image[i*3+1] + image[i*3+2]) / 3;
- assert(g < 256);
- grayImage[i] = g;
- }
-
- glTexImage2D(GL_TEXTURE_2D, 0, GL_COLOR_INDEX, w, h, 0, GL_COLOR_INDEX,
- GL_UNSIGNED_BYTE, grayImage);
-
- for (i = 0; i < 256; i++) {
- table[i][0] = channel ? i : 0;
- table[i][1] = i;
- table[i][2] = channel ? 0 : i;
- table[i][3] = 255;
- }
-
- glColorTableEXT(GL_TEXTURE_2D, /* target */
- GL_RGBA, /* internal format */
- 256, /* table size */
- GL_RGBA, /* table format */
- GL_UNSIGNED_BYTE, /* table type */
- table); /* the color table */
-
- free(grayImage);
- free(image);
-}
-
-
-
-static void Init( int argc, char *argv[] )
-{
- GLuint texObj[2];
- GLint units;
-
- if (!glutExtensionSupported("GL_ARB_multitexture")) {
- printf("Sorry, GL_ARB_multitexture not supported by this renderer.\n");
- exit(1);
- }
- if (!glutExtensionSupported("GL_EXT_paletted_texture")) {
- printf("Sorry, GL_EXT_paletted_texture not supported by this renderer.\n");
- exit(1);
- }
-
- glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &units);
- printf("%d texture units supported\n", units);
-
- /* allocate two texture objects */
- glGenTextures(2, texObj);
-
- /* setup texture obj 0 */
- glBindTexture(GL_TEXTURE_2D, texObj[0]);
-#ifdef LINEAR_FILTER
- /* linear filtering looks much nicer but is much slower for Mesa */
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-foo
-#else
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-#endif
-
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- load_tex(TEXTURE_1_FILE, 0);
-#if 0
- if (!LoadRGBMipmaps(TEXTURE_1_FILE, GL_RGB)) {
- printf("Error: couldn't load texture image\n");
- exit(1);
- }
-#endif
-
- /* setup texture obj 1 */
- glBindTexture(GL_TEXTURE_2D, texObj[1]);
-#ifdef LINEAR_FILTER
- /* linear filtering looks much nicer but is much slower for Mesa */
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-foo
-#else
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-#endif
-
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
- load_tex(TEXTURE_2_FILE, 1);
-#if 0
- if (!LoadRGBMipmaps(TEXTURE_2_FILE, GL_RGB)) {
- printf("Error: couldn't load texture image\n");
- exit(1);
- }
-#endif
-
- /* now bind the texture objects to the respective texture units */
-#ifdef GL_ARB_multitexture
- glActiveTextureARB(GL_TEXTURE0_ARB);
- glBindTexture(GL_TEXTURE_2D, texObj[0]);
- glActiveTextureARB(GL_TEXTURE1_ARB);
- glBindTexture(GL_TEXTURE_2D, texObj[1]);
-#endif
-
- glShadeModel(GL_FLAT);
- glClearColor(0.3, 0.3, 0.4, 1.0);
-
- ModeMenu(TEXBOTH);
-
- if (argc > 1 && strcmp(argv[1], "-info")==0) {
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
- }
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowSize( 300, 300 );
- glutInitWindowPosition( 0, 0 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0] );
- glewInit();
-
- Init( argc, argv );
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- glutIdleFunc( Idle );
-
- glutCreateMenu(ModeMenu);
- glutAddMenuEntry("Texture 0", TEX0);
- glutAddMenuEntry("Texture 1", TEX1);
- glutAddMenuEntry("Multi-texture", TEXBOTH);
- glutAddMenuEntry("Toggle Animation", ANIMATE);
- glutAddMenuEntry("Quit", QUIT);
- glutAttachMenu(GLUT_RIGHT_BUTTON);
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/multitexarray.c b/progs/tests/multitexarray.c
deleted file mode 100644
index 518fee2992..0000000000
--- a/progs/tests/multitexarray.c
+++ /dev/null
@@ -1,240 +0,0 @@
-/*
- * Test vertex arrays and multitexture.
- * Press 'a' to toggle vertex arrays on/off.
- * When you run this program you should see a square with four colors:
- *
- * +------+------+
- * |yellow| pink |
- * +------+------+
- * |green | blue |
- * +------+------+
- */
-
-
-#include <assert.h>
-#include <math.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include "GL/glew.h"
-#include "GL/glut.h"
-
-static GLuint Window = 0;
-
-static GLuint TexObj[2];
-static GLfloat Angle = 0.0f;
-static GLboolean UseArrays = 1, Anim = 0;
-
-static GLfloat VertArray[4][2] = {
- {-1.2, -1.2}, {1.2, -1.2}, {1.2, 1.2}, {-1.2, 1.2}
-};
-
-static GLfloat Tex0Array[4][2] = {
- {0, 0}, {1, 0}, {1, 1}, {0, 1}
-};
-
-static GLfloat Tex1Array[4][2] = {
- {0, 0}, {1, 0}, {1, 1}, {0, 1}
-};
-
-
-static void init_arrays(void)
-{
- glVertexPointer(2, GL_FLOAT, 0, VertArray);
- glEnableClientState(GL_VERTEX_ARRAY);
-
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- glTexCoordPointer(2, GL_FLOAT, 0, Tex0Array);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-
- glClientActiveTextureARB(GL_TEXTURE1_ARB);
- glTexCoordPointer(2, GL_FLOAT, 0, Tex1Array);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-}
-
-
-static void draw( void )
-{
- glClear( GL_COLOR_BUFFER_BIT );
-
- glColor3f( 0.0, 0.0, 0.0 );
-
- /* draw first polygon */
- glPushMatrix();
- glRotatef( Angle, 0.0, 0.0, 1.0 );
-
- if (UseArrays) {
- glDrawArrays(GL_POLYGON, 0, 4);
- }
- else {
- glBegin( GL_POLYGON );
- glTexCoord2f( 0.0, 0.0 );
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, 0.0);
- glVertex2f( -1.0, -1.0 );
-
- glTexCoord2f( 1.0, 0.0 );
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, 0.0);
- glVertex2f( 1.0, -1.0 );
-
- glTexCoord2f( 1.0, 1.0 );
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, 1.0);
- glVertex2f( 1.0, 1.0 );
-
- glTexCoord2f( 0.0, 1.0 );
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, 1.0);
- glVertex2f( -1.0, 1.0 );
- glEnd();
- }
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-
-static void idle( void )
-{
- Angle += 2.0;
- glutPostRedisplay();
-}
-
-
-
-/* change view Angle, exit upon ESC */
-static void key(unsigned char k, int x, int y)
-{
- (void) x;
- (void) y;
- switch (k) {
- case 'a':
- UseArrays = !UseArrays;
- printf("UseArrays: %d\n", UseArrays);
- break;
- case ' ':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(idle);
- else
- glutIdleFunc(NULL);
- break;
- case 27:
- glDeleteTextures( 2, TexObj );
- glutDestroyWindow(Window);
- exit(0);
- }
- glutPostRedisplay();
-}
-
-
-
-/* new window size or exposure */
-static void reshape( int width, int height )
-{
- glViewport(0, 0, (GLint)width, (GLint)height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- /* glOrtho( -3.0, 3.0, -3.0, 3.0, -10.0, 10.0 );*/
- glFrustum( -2.0, 2.0, -2.0, 2.0, 6.0, 20.0 );
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -8.0 );
-}
-
-
-static void init( void )
-{
- static int width=8, height=8;
- GLubyte tex[64][3];
- GLint i, j;
-
- /* generate texture object IDs */
- glGenTextures( 2, TexObj );
-
- /*
- * setup first texture object
- */
- glActiveTextureARB(GL_TEXTURE0_ARB);
- glEnable( GL_TEXTURE_2D );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD );
-
- glBindTexture( GL_TEXTURE_2D, TexObj[0] );
- assert(glIsTexture(TexObj[0]));
-
- /* red over black */
- for (i=0;i<height;i++) {
- for (j=0;j<width;j++) {
- int p = i*width+j;
- if (i < height / 2) {
- tex[p][0] = 0; tex[p][1] = 0; tex[p][2] = 0;
- }
- else {
- tex[p][0] = 255; tex[p][1] = 0; tex[p][2] = 0;
- }
- }
- }
-
- glTexImage2D( GL_TEXTURE_2D, 0, 3, width, height, 0,
- GL_RGB, GL_UNSIGNED_BYTE, tex );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
-
-
- /*
- * setup second texture object
- */
- glActiveTextureARB(GL_TEXTURE1_ARB);
- glEnable( GL_TEXTURE_2D );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD );
-
- glBindTexture( GL_TEXTURE_2D, TexObj[1] );
- assert(glIsTexture(TexObj[1]));
-
- /* left=green, right = blue */
- for (i=0;i<height;i++) {
- for (j=0;j<width;j++) {
- int p = i*width+j;
- if (j < width / 2) {
- tex[p][0] = 0; tex[p][1] = 255; tex[p][2] = 0;
- }
- else {
- tex[p][0] = 0; tex[p][1] = 0; tex[p][2] = 255;
- }
- }
- }
- glTexImage2D( GL_TEXTURE_2D, 0, 3, width, height, 0,
- GL_RGB, GL_UNSIGNED_BYTE, tex );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
-}
-
-
-
-int main( int argc, char *argv[] )
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(300, 300);
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
-
- Window = glutCreateWindow("Texture Objects");
- glewInit();
- if (!Window) {
- exit(1);
- }
-
- init();
- init_arrays();
-
- glutReshapeFunc( reshape );
- glutKeyboardFunc( key );
- if (Anim)
- glutIdleFunc( idle );
- glutDisplayFunc( draw );
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/multiwindow.c b/progs/tests/multiwindow.c
deleted file mode 100644
index 6db552d195..0000000000
--- a/progs/tests/multiwindow.c
+++ /dev/null
@@ -1,170 +0,0 @@
-
-/*
- * A skeleton/template GLUT program
- *
- * Written by Brian Paul and in the public domain.
- */
-
-
-/*
- * Revision 1.1 2001/08/21 14:25:31 brianp
- * simple multi-window GLUT test prog
- *
- * Revision 1.1.1.1 1999/08/19 00:55:42 jtg
- * Imported sources
- *
- * Revision 1.2 1998/11/07 14:20:14 brianp
- * added simple rotation, animation of cube
- *
- * Revision 1.1 1998/11/07 14:14:37 brianp
- * Initial revision
- *
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-
-static GLint Window[2];
-
-static GLfloat Xrot = 0, Yrot = 0, Zrot = 0;
-static GLboolean Anim = GL_TRUE;
-
-
-static void Idle( void )
-{
- Xrot += 3.0;
- Yrot += 4.0;
- Zrot += 2.0;
-
- glutSetWindow(Window[0]);
- glutPostRedisplay();
- glutSetWindow(Window[1]);
- glutPostRedisplay();
-}
-
-
-static void Display0( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_DEPTH_TEST);
-
- glPushMatrix();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
- glRotatef(Zrot, 0, 0, 1);
-
- glColor3f(0, 1, 0);
- glutSolidCube(2.0);
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Display1( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
- glRotatef(Zrot, 0, 0, 1);
-
- glShadeModel(GL_FLAT);
-
- glBegin(GL_TRIANGLE_STRIP);
- glColor3f(1, 0, 0);
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glColor3f(1, 0, 0);
- glVertex2f( -1, 1);
- glColor3f(0, 0, 1);
- glVertex2f( 1, 1);
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'z':
- Zrot -= step;
- break;
- case 'Z':
- Zrot += step;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
-
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 400, 400 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- Window[0] = glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display0 );
- glutIdleFunc(Idle);
- printf("GL_RENDERER[0] = %s\n", (char *) glGetString(GL_RENDERER));
-
- glutInitWindowPosition( 500, 0 );
- glutInitWindowSize( 400, 400 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- Window[1] = glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display1 );
- glutIdleFunc(Idle);
- printf("GL_RENDERER[1] = %s\n", (char *) glGetString(GL_RENDERER));
-
- glutMainLoop();
-
- return 0;
-}
diff --git a/progs/tests/no_s3tc.c b/progs/tests/no_s3tc.c
deleted file mode 100644
index c4132cd956..0000000000
--- a/progs/tests/no_s3tc.c
+++ /dev/null
@@ -1,98 +0,0 @@
-/*
- * (C) Copyright IBM Corporation 2004
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file no_s3tc.c
- * Test program to verify the behavior of an OpenGL implementation when
- * an application calls \c glCompressedTexImage2D with an unsupported (but
- * valid) compression format. The most common example is calling it with
- * \c GL_COMPRESSED_RGBA_S3TC_DXT1_EXT when GL_EXT_texture_compression_s3tc
- * is not supported.
- *
- * This tests Mesa bug #1028405.
- *
- * \author Ian Romanick <idr@us.ibm.com>
- */
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-static unsigned data[16];
-
-int
-main( int argc, char ** argv )
-{
- float gl_version;
- GLenum format;
- GLuint size;
- GLuint width;
- GLenum err;
-
-
- glutInit( & argc, argv );
- glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
-
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 300, 300 );
- glutCreateWindow( "No S3TC Test" );
- glewInit();
-
- gl_version = strtod( (const char *) glGetString( GL_VERSION ), NULL );
- if ( ! glutExtensionSupported( "GL_ARB_texture_compression" )
- && (gl_version < 1.3) ) {
- fprintf( stderr, "Either OpenGL 1.3 or GL_ARB_texture_compression "
- "must be supported.\n" );
- return( EXIT_SUCCESS );
- }
-
-
- if ( ! glutExtensionSupported( "GL_EXT_texture_compression_s3tc" ) ) {
- format = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- width = 4;
- size = 8;
- }
- else if ( ! glutExtensionSupported( "GL_3DFX_texture_compression_FXT1" ) ) {
- format = GL_COMPRESSED_RGBA_FXT1_3DFX;
- width = 8;
- size = 16;
- }
- else {
- fprintf( stderr, "Either GL_EXT_texture_compression_s3tc or "
- "GL_3DFX_texture_compression_FXT1 must NOT be supported.\n" );
- return( EXIT_SUCCESS );
- }
-
- glCompressedTexImage2D( GL_TEXTURE_2D, 0, format, width, 4, 0,
- size, data );
- err = glGetError();
- if ( err != GL_INVALID_ENUM ) {
- fprintf( stderr, "GL error 0x%04x should have been generated, but "
- "0x%04x was generated instead.\n", GL_INVALID_ENUM, err );
- }
-
- return (err == GL_INVALID_ENUM) ? EXIT_SUCCESS : EXIT_FAILURE;
-}
diff --git a/progs/tests/occlude.c b/progs/tests/occlude.c
deleted file mode 100644
index 8f7b90984e..0000000000
--- a/progs/tests/occlude.c
+++ /dev/null
@@ -1,234 +0,0 @@
-/*
- * GL_HP_occlustion_test demo
- *
- * Brian Paul
- * 31 March 2000
- *
- * Copyright (C) 2000 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-#include <GL/glut.h>
-#include <GL/glext.h>
-
-
-static GLfloat Xpos = 0;
-static GLboolean Anim = GL_TRUE;
-
-
-static void
-PrintString(const char *s)
-{
- while (*s) {
- glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
- s++;
- }
-}
-
-
-
-static void Idle(void)
-{
- static int lastTime = 0;
- static int sign = +1;
- int time = glutGet(GLUT_ELAPSED_TIME);
- float step;
-
- if (lastTime == 0)
- lastTime = time;
- else if (time - lastTime < 20) /* 50Hz update */
- return;
-
- step = (time - lastTime) / 1000.0 * sign;
- lastTime = time;
-
- Xpos += step;
-
- if (Xpos > 2.5) {
- Xpos = 2.5;
- sign = -1;
- }
- else if (Xpos < -2.5) {
- Xpos = -2.5;
- sign = +1;
- }
- glutPostRedisplay();
-}
-
-
-static void Display( void )
-{
- GLboolean result;
-
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-
- /* draw the occluding polygons */
- glColor3f(0, 0.6, 0.8);
- glBegin(GL_QUADS);
- glVertex2f(-1.6, -1.5);
- glVertex2f(-0.4, -1.5);
- glVertex2f(-0.4, 1.5);
- glVertex2f(-1.6, 1.5);
-
- glVertex2f( 0.4, -1.5);
- glVertex2f( 1.6, -1.5);
- glVertex2f( 1.6, 1.5);
- glVertex2f( 0.4, 1.5);
- glEnd();
-
- /* draw the test polygon with occlusion testing */
- glPushMatrix();
- glTranslatef(Xpos, 0, -0.5);
- glScalef(0.3, 0.3, 1.0);
- glRotatef(-90.0 * Xpos, 0, 0, 1);
-
- glEnable(GL_OCCLUSION_TEST_HP); /* NOTE: enabling the occlusion test */
- /* doesn't clear the result flag! */
- glColorMask(0, 0, 0, 0);
- glDepthMask(GL_FALSE);
- /* this call clear's the result flag. Not really needed for this demo. */
- glGetBooleanv(GL_OCCLUSION_TEST_RESULT_HP, &result);
-
- glBegin(GL_POLYGON);
- glVertex3f(-1, -1, 0);
- glVertex3f( 1, -1, 0);
- glVertex3f( 1, 1, 0);
- glVertex3f(-1, 1, 0);
- glEnd();
-
- glGetBooleanv(GL_OCCLUSION_TEST_RESULT_HP, &result);
- /* turn off occlusion testing */
- glDisable(GL_OCCLUSION_TEST_HP);
- glColorMask(1, 1, 1, 1);
- glDepthMask(GL_TRUE);
-
- /* draw the green rect, so we can see what's going on */
- glColor3f(0.8, 0.5, 0);
- glBegin(GL_POLYGON);
- glVertex3f(-1, -1, 0);
- glVertex3f( 1, -1, 0);
- glVertex3f( 1, 1, 0);
- glVertex3f(-1, 1, 0);
- glEnd();
-
- glPopMatrix();
-
-
- /* Print result message */
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho( -1.0, 1.0, -1.0, 1.0, -1.0, 1.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-
- glColor3f(1, 1, 1);
- glRasterPos3f(-0.25, -0.7, 0);
-
- if (result)
- PrintString(" Visible");
- else
- PrintString("Fully Occluded");
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc( Idle );
- else
- glutIdleFunc( NULL );
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- const GLfloat step = 0.1;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_LEFT:
- Xpos -= step;
- break;
- case GLUT_KEY_RIGHT:
- Xpos += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- const char *ext = (const char *) glGetString(GL_EXTENSIONS);
- if (!strstr(ext, "GL_HP_occlusion_test")) {
- printf("Sorry, this demo requires the GL_HP_occlusion_test extension\n");
- exit(-1);
- }
-
- glEnable(GL_DEPTH_TEST);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 400, 400 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutIdleFunc( Idle );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/packedpixels.c b/progs/tests/packedpixels.c
deleted file mode 100644
index 34df95549a..0000000000
--- a/progs/tests/packedpixels.c
+++ /dev/null
@@ -1,377 +0,0 @@
-/*
- * Test packed pixel formats for textures.
- * Brian Paul
- * 12 May 2004
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <string.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-
-struct pixel_format {
- const char *name;
- GLenum format;
- GLenum type;
- GLint bytes;
- GLuint redTexel, greenTexel; /* with approx 51% alpha, when applicable */
-};
-
-static const struct pixel_format Formats[] = {
-
- { "GL_RGBA/GL_UNSIGNED_INT_8_8_8_8",
- GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, 4, 0xff000080, 0x00ff0080 },
- { "GL_RGBA/GL_UNSIGNED_INT_8_8_8_8_REV",
- GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, 4, 0x800000ff, 0x8000ff00 },
- { "GL_RGBA/GL_UNSIGNED_INT_10_10_10_2",
- GL_RGBA, GL_UNSIGNED_INT_10_10_10_2, 4, 0xffc00002, 0x3ff002 },
- { "GL_RGBA/GL_UNSIGNED_INT_2_10_10_10_REV",
- GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, 4, 0xc00003ff, 0xc00ffc00 },
- { "GL_RGBA/GL_UNSIGNED_SHORT_4_4_4_4",
- GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 2, 0xf008, 0x0f08 },
- { "GL_RGBA/GL_UNSIGNED_SHORT_4_4_4_4_REV",
- GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 2, 0x800f, 0x80f0 },
- { "GL_RGBA/GL_UNSIGNED_SHORT_5_5_5_1",
- GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, 2, 0xf801, 0x7c1 },
- { "GL_RGBA/GL_UNSIGNED_SHORT_1_5_5_5_REV",
- GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 2, 0x801f, 0x83e0 },
-
- { "GL_BGRA/GL_UNSIGNED_INT_8_8_8_8",
- GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, 4, 0x0000ff80, 0x00ff0080 },
- { "GL_BGRA/GL_UNSIGNED_INT_8_8_8_8_REV",
- GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 4, 0x80ff0000, 0x8000ff00 },
- { "GL_BGRA/GL_UNSIGNED_SHORT_4_4_4_4",
- GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4, 2, 0x00f8, 0x0f08 },
- { "GL_BGRA/GL_UNSIGNED_SHORT_4_4_4_4_REV",
- GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 2, 0x8f00, 0x80f0 },
- { "GL_BGRA/GL_UNSIGNED_SHORT_5_5_5_1",
- GL_BGRA, GL_UNSIGNED_SHORT_5_5_5_1, 2, 0x3f, 0x7c1 },
- { "GL_BGRA/GL_UNSIGNED_SHORT_1_5_5_5_REV",
- GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 2, 0xfc00, 0x83e0 },
-
- { "GL_ABGR_EXT/GL_UNSIGNED_INT_8_8_8_8",
- GL_ABGR_EXT, GL_UNSIGNED_INT_8_8_8_8, 4, 0x800000ff, 0x8000ff00 },
- { "GL_ABGR_EXT/GL_UNSIGNED_INT_8_8_8_8_REV",
- GL_ABGR_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, 4, 0xff000080, 0x00ff0080 },
- { "GL_ABGR_EXT/GL_UNSIGNED_SHORT_4_4_4_4",
- GL_ABGR_EXT, GL_UNSIGNED_SHORT_4_4_4_4, 2, 0x800f, 0x80f0 },
- { "GL_ABGR_EXT/GL_UNSIGNED_SHORT_4_4_4_4_REV",
- GL_ABGR_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV, 2, 0xf008, 0x0f08 },
- { "GL_ABGR_EXT/GL_UNSIGNED_SHORT_5_5_5_1",
- GL_ABGR_EXT, GL_UNSIGNED_SHORT_5_5_5_1, 2, 0xf801, 0xf83e },
- { "GL_ABGR_EXT/GL_UNSIGNED_SHORT_1_5_5_5_REV",
- GL_ABGR_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV, 2, 0x800f, 0x7c0f },
-
- { "GL_RGB/GL_UNSIGNED_SHORT_5_6_5",
- GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 2, 0xf800, 0x7e0 },
- { "GL_RGB/GL_UNSIGNED_SHORT_5_6_5_REV",
- GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, 2, 0x1f, 0x7e0 },
- { "GL_RGB/GL_UNSIGNED_BYTE_3_3_2",
- GL_RGB, GL_UNSIGNED_BYTE_3_3_2, 1, 0xe0, 0x1c },
- { "GL_RGB/GL_UNSIGNED_BYTE_2_3_3_REV",
- GL_RGB, GL_UNSIGNED_BYTE_2_3_3_REV, 1, 0x7, 0x38 },
-
- { NULL, 0, 0, 0, 0, 0 }
-};
-
-
-struct name_format {
- const char *name;
- GLenum format;
-};
-
-static const struct name_format IntFormats[] = {
- { "GL_RGBA", GL_RGBA },
- { "GL_RGBA2", GL_RGBA2 },
- { "GL_RGBA4", GL_RGBA4 },
- { "GL_RGB5_A1", GL_RGB5_A1 },
- { "GL_RGBA8", GL_RGBA8 },
- { "GL_RGBA12", GL_RGBA12 },
- { "GL_RGBA16", GL_RGBA16 },
- { "GL_RGB10_A2", GL_RGB10_A2 },
-
- { "GL_RGB", GL_RGB },
- { "GL_R3_G3_B2", GL_R3_G3_B2 },
- { "GL_RGB4", GL_RGB4 },
- { "GL_RGB5", GL_RGB5 },
- { "GL_RGB8", GL_RGB8 },
- { "GL_RGB10", GL_RGB10 },
- { "GL_RGB12", GL_RGB12 },
- { "GL_RGB16", GL_RGB16 },
-
-};
-
-#define NUM_INT_FORMATS (sizeof(IntFormats) / sizeof(IntFormats[0]))
-static GLuint CurFormat = 0;
-
-static GLboolean Test3D = GL_FALSE;
-static GLboolean Blend = GL_FALSE;
-
-
-static void
-PrintString(const char *s)
-{
- while (*s) {
- glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
- s++;
- }
-}
-
-
-static void
-MakeTexture(const struct pixel_format *format, GLenum intFormat, GLboolean swap)
-{
- GLubyte texBuffer[1000];
- int i;
-
- glPixelStorei(GL_UNPACK_SWAP_BYTES, swap);
-
- if (format->bytes == 1) {
- for (i = 0; i < 8; i++) {
- texBuffer[i] = format->redTexel;
- }
- for (i = 8; i < 16; i++) {
- texBuffer[i] = format->greenTexel;
- }
- }
- else if (format->bytes == 2) {
- GLushort *us = (GLushort *) texBuffer;
- for (i = 0; i < 8; i++) {
- us[i] = format->redTexel;
- }
- for (i = 8; i < 16; i++) {
- us[i] = format->greenTexel;
- }
- if (swap) {
- for (i = 0; i < 16; i++)
- us[i] = (us[i] << 8) | (us[i] >> 8);
- }
- }
- else if (format->bytes == 4) {
- GLuint *ui = (GLuint *) texBuffer;
- for (i = 0; i < 8; i++) {
- ui[i] = format->redTexel;
- }
- for (i = 8; i < 16; i++) {
- ui[i] = format->greenTexel;
- }
- if (swap) {
- for (i = 0; i < 16; i++) {
- GLuint b = ui[i];
- ui[i] = (b >> 24)
- | ((b >> 8) & 0xff00)
- | ((b << 8) & 0xff0000)
- | ((b << 24) & 0xff000000);
- }
- }
- }
- else {
- abort();
- }
-
- if (Test3D) {
- /* 4 x 4 x 4 texture, undefined data */
- glTexImage3D(GL_TEXTURE_3D, 0, intFormat, 4, 4, 4, 0,
- format->format, format->type, NULL);
- /* fill in Z=1 and Z=2 slices with the real texture data */
- glTexSubImage3D(GL_TEXTURE_3D, 0,
- 0, 0, 1, /* offset */
- 4, 4, 1, /* size */
- format->format, format->type, texBuffer);
- glTexSubImage3D(GL_TEXTURE_3D, 0,
- 0, 0, 2, /* offset */
- 4, 4, 1, /* size */
- format->format, format->type, texBuffer);
- }
- else {
- glTexImage2D(GL_TEXTURE_2D, 0, intFormat, 4, 4, 0,
- format->format, format->type, texBuffer);
- }
-
- if (0) {
- GLint r, g, b, a, l, i;
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &r);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &g);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &b);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &a);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_LUMINANCE_SIZE, &l);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTENSITY_SIZE, &i);
- printf("IntFormat: 0x%x R %d G %d B %d A %d L %d I %d\n",
- intFormat, r, g, b, a, l, i);
- glGetError();
- }
-
- if (glGetError()) {
- printf("GL Error for %s\n", format->name);
- memset(texBuffer, 255, 1000);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0,
- GL_RGB, GL_UNSIGNED_BYTE, texBuffer);
- }
-}
-
-
-
-static void
-Draw(void)
-{
- char s[1000];
- int w = 350, h = 20;
- int i, swap;
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- for (swap = 0; swap < 2; swap++) {
- for (i = 0; Formats[i].name; i++) {
- glPushMatrix();
- glTranslatef(swap * (w + 2), i * (h + 2), 0);
-
- MakeTexture(Formats + i, IntFormats[CurFormat].format, swap);
-
- if (Test3D)
- glEnable(GL_TEXTURE_3D);
- else
- glEnable(GL_TEXTURE_2D);
-
- if (Blend)
- glEnable(GL_BLEND);
-
- glBegin(GL_POLYGON);
- glTexCoord3f(0, 0, 0.5); glVertex2f(0, 0);
- glTexCoord3f(1, 0, 0.5); glVertex2f(w, 0);
- glTexCoord3f(1, 1, 0.5); glVertex2f(w, h);
- glTexCoord3f(0, 1, 0.5); glVertex2f(0, h);
- glEnd();
-
- if (Test3D)
- glDisable(GL_TEXTURE_3D);
- else
- glDisable(GL_TEXTURE_2D);
-
- glDisable(GL_BLEND);
-
- glColor3f(0, 0, 0);
- glRasterPos2i(8, 6);
- PrintString(Formats[i].name);
-
- glPopMatrix();
- }
- }
-
- glPushMatrix();
- glTranslatef(2, i * (h + 2), 0);
- glColor3f(1, 1, 1);
- glRasterPos2i(8, 6);
- PrintString("Normal");
- glRasterPos2i(w + 2, 6);
- PrintString("Byte Swapped");
- glPopMatrix();
-
- glPushMatrix();
- glTranslatef(2, (i + 1) * (h + 2), 0);
- glRasterPos2i(8, 6);
- sprintf(s, "Internal Texture Format [f/F]: %s (%d of %lu)",
- IntFormats[CurFormat].name, CurFormat + 1, (unsigned long) NUM_INT_FORMATS);
- PrintString(s);
- glPopMatrix();
-
- glPushMatrix();
- glTranslatef(2, (i + 2) * (h + 2), 0);
- glRasterPos2i(8, 6);
- if (Test3D)
- PrintString("Target [2/3]: GL_TEXTURE_3D");
- else
- PrintString("Target [2/3]: GL_TEXTURE_2D");
- glPopMatrix();
-
- glPushMatrix();
- glTranslatef(2, (i + 3) * (h + 2), 0);
- glRasterPos2i(8, 6);
- if (Blend)
- PrintString("Blend: Yes");
- else
- PrintString("Blend: No");
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void
-Reshape(int width, int height)
-{
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0, width, 0, height, -1, 1);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'b':
- Blend = !Blend;
- break;
- case 'F':
- if (CurFormat == 0)
- CurFormat = NUM_INT_FORMATS - 1;
- else
- CurFormat--;
- break;
- case 'f':
- CurFormat++;
- if (CurFormat == NUM_INT_FORMATS)
- CurFormat = 0;
- break;
- case '2':
- Test3D = GL_FALSE;
- break;
- case '3':
- Test3D = GL_TRUE;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init(void)
-{
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(700, 800);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
- glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/pbo.c b/progs/tests/pbo.c
deleted file mode 100644
index 9974486db3..0000000000
--- a/progs/tests/pbo.c
+++ /dev/null
@@ -1,297 +0,0 @@
-/*
- * GL_EXT_pixel_buffer_object test
- *
- * Brian Paul
- * 11 March 2004
- */
-
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-#include "../util/readtex.c" /* a hack, I know */
-
-#define IMAGE_FILE "../images/girl.rgb"
-
-static int ImgWidth, ImgHeight;
-static GLenum ImgFormat;
-static GLubyte *Image = NULL;
-
-static int APosX, APosY; /* simple drawpixels */
-static int BPosX, BPosY; /* read/draw pixels */
-static int CPosX, CPosY; /* copypixels */
-
-static GLboolean DrawFront = GL_FALSE;
-static GLboolean ScaleAndBias = GL_FALSE;
-static GLboolean Benchmark = GL_FALSE;
-
-static GLuint DrawPBO, TempPBO;
-
-
-static GLenum ReadFormat = GL_BGRA;
-static GLenum ReadType = GL_UNSIGNED_INT_8_8_8_8_REV;
-
-
-
-static void
-CheckError(int line)
-{
- GLenum err = glGetError();
- if (err) {
- printf("GL Error 0x%x at line %d\n", (int) err, line);
- }
-}
-
-
-static void
-Reset( void )
-{
- APosX = 5; APosY = 20;
- BPosX = APosX + ImgWidth + 5; BPosY = 20;
- CPosX = BPosX + ImgWidth + 5; CPosY = 20;
-}
-
-
-static void
-PrintString(const char *s)
-{
- while (*s) {
- glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
- s++;
- }
-}
-
-
-static void
-SetupPixelTransfer(GLboolean invert)
-{
- if (invert) {
- glPixelTransferf(GL_RED_SCALE, -1.0);
- glPixelTransferf(GL_RED_BIAS, 1.0);
- glPixelTransferf(GL_GREEN_SCALE, -1.0);
- glPixelTransferf(GL_GREEN_BIAS, 1.0);
- glPixelTransferf(GL_BLUE_SCALE, -1.0);
- glPixelTransferf(GL_BLUE_BIAS, 1.0);
- }
- else {
- glPixelTransferf(GL_RED_SCALE, 1.0);
- glPixelTransferf(GL_RED_BIAS, 0.0);
- glPixelTransferf(GL_GREEN_SCALE, 1.0);
- glPixelTransferf(GL_GREEN_BIAS, 0.0);
- glPixelTransferf(GL_BLUE_SCALE, 1.0);
- glPixelTransferf(GL_BLUE_BIAS, 0.0);
- }
-}
-
-
-static void
-Display( void )
-{
- glClearColor(.3, .3, .3, 1);
- glClear( GL_COLOR_BUFFER_BIT );
-
- CheckError(__LINE__);
-
- /** Unbind UNPACK pixel buffer before calling glBitmap */
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, 0);
-
- glRasterPos2i(5, ImgHeight+25);
- PrintString("f = toggle front/back s = toggle scale/bias b = benchmark");
-
- glRasterPos2i(5, ImgHeight+40);
- PrintString("GL_EXT_pixel_buffer_object test");
-
- /* draw original image */
- glRasterPos2i(APosX, 5);
- PrintString("Original");
- glRasterPos2i(APosX, APosY);
- glEnable(GL_DITHER);
- SetupPixelTransfer(GL_FALSE);
- /*** Draw from the DrawPBO */
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, DrawPBO);
- glDrawPixels(ImgWidth, ImgHeight, ImgFormat, GL_UNSIGNED_BYTE, 0);
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, 0);
-
- CheckError(__LINE__);
-
- /* do readpixels, drawpixels */
- glRasterPos2i(BPosX, 5);
- PrintString("Read/DrawPixels");
- SetupPixelTransfer(ScaleAndBias);
- /*** read into the Temp PBO */
- glBindBufferARB(GL_PIXEL_PACK_BUFFER_EXT, TempPBO);
- CheckError(__LINE__);
- if (Benchmark) {
- GLint reads = 0;
- GLint endTime;
- GLint startTime = glutGet(GLUT_ELAPSED_TIME);
- GLdouble seconds, pixelsPerSecond;
- printf("Benchmarking...\n");
- do {
- glReadPixels(APosX, APosY, ImgWidth, ImgHeight,
- ReadFormat, ReadType, 0);
- reads++;
- endTime = glutGet(GLUT_ELAPSED_TIME);
- } while (endTime - startTime < 4000); /* 4 seconds */
- seconds = (double) (endTime - startTime) / 1000.0;
- pixelsPerSecond = reads * ImgWidth * ImgHeight / seconds;
- printf("Result: %d reads in %f seconds = %f pixels/sec\n",
- reads, seconds, pixelsPerSecond);
- Benchmark = GL_FALSE;
- }
- else {
- glReadPixels(APosX, APosY, ImgWidth, ImgHeight,
- ReadFormat, ReadType, 0);
- }
- CheckError(__LINE__);
- glRasterPos2i(BPosX, BPosY);
- glDisable(GL_DITHER);
- SetupPixelTransfer(GL_FALSE);
-
- CheckError(__LINE__);
-
- /*** draw from the Temp PBO */
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, TempPBO);
- glDrawPixels(ImgWidth, ImgHeight, ReadFormat, ReadType, 0);
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, 0);
-
- CheckError(__LINE__);
-
- /* do copypixels */
- glRasterPos2i(CPosX, 5);
- PrintString("CopyPixels");
- glRasterPos2i(CPosX, CPosY);
- glDisable(GL_DITHER);
- SetupPixelTransfer(ScaleAndBias);
- glCopyPixels(APosX, APosY, ImgWidth, ImgHeight, GL_COLOR);
-
- CheckError(__LINE__);
-
- if (!DrawFront)
- glutSwapBuffers();
- else
- glFinish();
-}
-
-
-static void
-Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho( 0.0, width, 0.0, height, -1.0, 1.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-}
-
-
-static void
-Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'b':
- Benchmark = GL_TRUE;
- break;
- case 's':
- ScaleAndBias = !ScaleAndBias;
- break;
- case 'f':
- DrawFront = !DrawFront;
- if (DrawFront) {
- glDrawBuffer(GL_FRONT);
- glReadBuffer(GL_FRONT);
- }
- else {
- glDrawBuffer(GL_BACK);
- glReadBuffer(GL_BACK);
- }
- printf("glDrawBuffer(%s)\n", DrawFront ? "GL_FRONT" : "GL_BACK");
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init(void)
-{
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- if (!glutExtensionSupported("GL_EXT_pixel_buffer_object")) {
- printf("Sorry, this demo requires GL_EXT_pixel_buffer_object\n");
- exit(0);
- }
-
- Image = LoadRGBImage( IMAGE_FILE, &ImgWidth, &ImgHeight, &ImgFormat );
- if (!Image) {
- printf("Couldn't read %s\n", IMAGE_FILE);
- exit(0);
- }
-
- printf("Loaded %d by %d image\n", ImgWidth, ImgHeight );
-
- if (ImgFormat == GL_RGB) {
- /* convert to RGBA */
- int i;
- GLubyte *image2 = (GLubyte *) malloc(ImgWidth * ImgHeight * 4);
- printf("Converting RGB image to RGBA\n");
- for (i = 0; i < ImgWidth * ImgHeight; i++) {
- image2[i*4+0] = Image[i*3+0];
- image2[i*4+1] = Image[i*3+1];
- image2[i*4+2] = Image[i*3+2];
- image2[i*4+3] = 255;
- }
- free(Image);
- Image = image2;
- ImgFormat = GL_RGBA;
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, ImgWidth);
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
- glPixelStorei(GL_PACK_ROW_LENGTH, ImgWidth);
-
- Reset();
-
- /* put image into DrawPBO */
- glGenBuffersARB(1, &DrawPBO);
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, DrawPBO);
- glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_EXT,
- ImgWidth * ImgHeight * 4, Image, GL_STATIC_DRAW);
-
- /* Setup TempPBO - used for glReadPixels & glDrawPixels */
- glGenBuffersARB(1, &TempPBO);
- glBindBufferARB(GL_PIXEL_PACK_BUFFER_EXT, TempPBO);
- glBufferDataARB(GL_PIXEL_PACK_BUFFER_EXT,
- ImgWidth * ImgHeight * 4, NULL, GL_DYNAMIC_COPY);
-
-}
-
-
-int
-main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 750, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0]);
- glewInit();
- Init();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/persp_hint.c b/progs/tests/persp_hint.c
deleted file mode 100644
index 27140d1f56..0000000000
--- a/progs/tests/persp_hint.c
+++ /dev/null
@@ -1,149 +0,0 @@
-/*
- * Test the GL_PERSPECTIVE_CORRECTION_HINT setting and its effect on
- * color interpolation.
- *
- * Press 'i' to toggle between GL_NICEST/GL_FASTEST/GL_DONT_CARE.
- *
- * Depending on the driver, the hint may make a difference, or not.
- */
-
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <GL/glut.h>
-
-
-static GLenum PerspHint = GL_DONT_CARE;
-
-
-static void
-init(void)
-{
- GLubyte image[256][256][4];
- GLuint i, j;
- for (i = 0; i < 256; i++) {
- for (j = 0; j < 256; j++) {
- image[i][j][0] = j;
- image[i][j][1] = j;
- image[i][j][2] = j;
- image[i][j][3] = 255;
- }
- }
- glTexImage2D(GL_TEXTURE_2D, 0, 4, 256, 256, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, image);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-}
-
-
-static void
-display(void)
-{
- switch (PerspHint) {
- case GL_NICEST:
- printf("hint = GL_NICEST\n");
- break;
- case GL_FASTEST:
- printf("hint = GL_FASTEST\n");
- break;
- case GL_DONT_CARE:
- printf("hint = GL_DONT_CARE\n");
- break;
- default:
- ;
- }
-
- glClear(GL_COLOR_BUFFER_BIT);
-
-#if 1
- glBegin(GL_QUADS);
- /* exercise perspective interpolation */
- glColor3f(0.0, 0.0, 0.0); glVertex3f(-1.0, -1.0, -1.0);
- glColor3f(0.0, 0.0, 0.0); glVertex3f(-1.0, 1.0, -1.0);
- glColor3f(0.0, 1.0, 0.0); glVertex3f( 7.0, 1.0, -7.0);
- glColor3f(0.0, 1.0, 0.0); glVertex3f( 7.0, -1.0, -7.0);
-
- /* stripe of linear interpolation */
- glColor3f(0.0, 0.0, 0.0); glVertex3f(-1.0, -0.1, -1.001);
- glColor3f(0.0, 0.0, 0.0); glVertex3f(-1.0, 0.1, -1.001);
- glColor3f(0.0, 1.0, 0.0); glVertex3f( 1.0, 0.1, -1.001);
- glColor3f(0.0, 1.0, 0.0); glVertex3f( 1.0, -0.1, -1.001);
- glEnd();
-#else
- glEnable(GL_TEXTURE_2D);
- glBegin(GL_QUADS);
- glTexCoord2f(0.0, 0.0); glVertex3f(-1.0, 0.0, -1.0);
- glTexCoord2f(0.0, 1.0); glVertex3f(-1.0, 1.0, -1.0);
- glTexCoord2f(1.0, 1.0); glVertex3f( 5.0, 1.0, -7.0);
- glTexCoord2f(1.0, 0.0); glVertex3f( 5.0, 0.0, -7.0);
-
- glTexCoord2f(0.0, 0.0); glVertex3f(-1.0, -1.0, -1.001);
- glTexCoord2f(0.0, 1.0); glVertex3f(-1.0, 0.0, -1.001);
- glTexCoord2f(1.0, 1.0); glVertex3f( 1.0, 0.0, -1.001);
- glTexCoord2f(1.0, 0.0); glVertex3f( 1.0, -1.0, -1.001);
- glEnd();
-#endif
-
- glFlush();
-}
-
-
-static void
-reshape(int w, int h)
-{
- glViewport(0, 0, w, h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(90.0, (GLfloat) w / h, 1.0, 300.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-}
-
-
-static void
-key(unsigned char k, int x, int y)
-{
- switch (k) {
- case 27: /* Escape */
- exit(0);
- break;
- case 'i':
- if (PerspHint == GL_FASTEST)
- PerspHint = GL_NICEST;
- else if (PerspHint == GL_NICEST)
- PerspHint = GL_DONT_CARE;
- else
- PerspHint = GL_FASTEST;
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, PerspHint);
- break;
- default:
- return;
- }
- glutPostRedisplay();
-}
-
-
-int
-main(int argc, char** argv)
-{
- glutInit(&argc, argv);
- glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
- glutInitWindowSize (500, 500);
- glutCreateWindow (argv[0]);
- glutReshapeFunc (reshape);
- glutDisplayFunc(display);
- glutKeyboardFunc(key);
-
- printf("Main quad: perspective projection\n");
- printf("Middle stripe: linear interpolation\n");
- printf("Press 'i' to toggle interpolation hint\n");
- init();
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/prim.c b/progs/tests/prim.c
deleted file mode 100644
index 3e006e823d..0000000000
--- a/progs/tests/prim.c
+++ /dev/null
@@ -1,559 +0,0 @@
-#define GL_GLEXT_PROTOTYPES
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define PIXEL_CENTER(x) ((long)(x) + 0.5)
-
-#define GAP 10
-#define ROWS 3
-#define COLS 4
-
-#define OPENGL_WIDTH 48
-#define OPENGL_HEIGHT 13
-
-
-GLenum provoking = GL_LAST_VERTEX_CONVENTION_EXT;
-GLenum rgb, doubleBuffer, windType;
-GLint windW, windH;
-
-GLenum mode1, mode2;
-GLint boxW, boxH;
-GLubyte OpenGL_bits[] = {
- 0x00, 0x03, 0x00, 0x00, 0x00, 0x00,
- 0x7f, 0xfb, 0xff, 0xff, 0xff, 0x01,
- 0x7f, 0xfb, 0xff, 0xff, 0xff, 0x01,
- 0x00, 0x03, 0x00, 0x00, 0x00, 0x00,
- 0x3e, 0x8f, 0xb7, 0xf9, 0xfc, 0x01,
- 0x63, 0xdb, 0xb0, 0x8d, 0x0d, 0x00,
- 0x63, 0xdb, 0xb7, 0x8d, 0x0d, 0x00,
- 0x63, 0xdb, 0xb6, 0x8d, 0x0d, 0x00,
- 0x63, 0x8f, 0xf3, 0xcc, 0x0d, 0x00,
- 0x63, 0x00, 0x00, 0x0c, 0x4c, 0x0a,
- 0x63, 0x00, 0x00, 0x0c, 0x4c, 0x0e,
- 0x63, 0x00, 0x00, 0x8c, 0xed, 0x0e,
- 0x3e, 0x00, 0x00, 0xf8, 0x0c, 0x00,
-};
-
-
-#include "tkmap.c"
-
-static void Init(void)
-{
-
- mode1 = GL_TRUE;
- mode2 = GL_TRUE;
-}
-
-static void Reshape(int width, int height)
-{
-
- windW = (GLint)width;
- windH = (GLint)height;
-}
-
-static void RotateColorMask(void)
-{
- static GLint rotation = 0;
-
- rotation = (rotation + 1) & 0x3;
- switch (rotation) {
- case 0:
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- glIndexMask( 0xff );
- break;
- case 1:
- glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_TRUE);
- glIndexMask(0xFE);
- break;
- case 2:
- glColorMask(GL_TRUE, GL_FALSE, GL_TRUE, GL_TRUE);
- glIndexMask(0xFD);
- break;
- case 3:
- glColorMask(GL_TRUE, GL_TRUE, GL_FALSE, GL_TRUE);
- glIndexMask(0xFB);
- break;
- }
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- case '1':
- mode1 = !mode1;
- break;
- case '2':
- mode2 = !mode2;
- break;
- case '3':
- RotateColorMask();
- break;
- case 'p':
- if (provoking == GL_FIRST_VERTEX_CONVENTION_EXT) {
- printf("provoke last\n");
- provoking = GL_LAST_VERTEX_CONVENTION_EXT;
- }
- else {
- printf("provoke first\n");
- provoking = GL_FIRST_VERTEX_CONVENTION_EXT;
- }
- glProvokingVertexEXT(provoking);
- break;
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Viewport(GLint row, GLint column)
-{
- GLint x, y;
-
- boxW = (windW - (COLS + 1) * GAP) / COLS;
- boxH = (windH - (ROWS + 1) * GAP) / ROWS;
-
- x = GAP + column * (boxW + GAP);
- y = GAP + row * (boxH + GAP);
-
- glViewport(x, y, boxW, boxH);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-boxW/2, boxW/2, -boxH/2, boxH/2, 0.0, 1.0);
- glMatrixMode(GL_MODELVIEW);
-
- glEnable(GL_SCISSOR_TEST);
- glScissor(x, y, boxW, boxH);
-}
-
-static void Point(void)
-{
- GLint i;
-
- glBegin(GL_POINTS);
- SetColor(COLOR_WHITE);
- glVertex2i(0, 0);
- for (i = 1; i < 8; i++) {
- GLint j = i * 2;
- SetColor(COLOR_BLACK+i);
- glVertex2i(-j, -j);
- glVertex2i(-j, 0);
- glVertex2i(-j, j);
- glVertex2i(0, j);
- glVertex2i(j, j);
- glVertex2i(j, 0);
- glVertex2i(j, -j);
- glVertex2i(0, -j);
- }
- glEnd();
-}
-
-static void Lines(void)
-{
- GLint i;
-
- glPushMatrix();
-
- glTranslatef(-12, 0, 0);
- for (i = 1; i < 8; i++) {
- glBegin(GL_LINES);
- SetColor(COLOR_BLACK+i);
- glVertex2i(-boxW/4, -boxH/4);
- SetColor(COLOR_BLACK+i+1);
- glVertex2i(boxW/4, boxH/4);
- glEnd();
- glTranslatef(4, 0, 0);
- }
-
- glPopMatrix();
-
- glBegin(GL_LINES);
- glVertex2i(0, 0);
- glEnd();
-}
-
-static void LineStrip(void)
-{
-
- glBegin(GL_LINE_STRIP);
- SetColor(COLOR_RED);
- glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(-boxH/4));
- SetColor(COLOR_GREEN);
- glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(boxH/4));
- SetColor(COLOR_BLUE);
- glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(boxH/4));
- SetColor(COLOR_WHITE);
- glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(-boxH/4));
- glEnd();
-
- glBegin(GL_LINE_STRIP);
- glVertex2i(0, 0);
- glEnd();
-}
-
-static void LineLoop(void)
-{
-
- glBegin(GL_LINE_LOOP);
- SetColor(COLOR_RED);
- glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(-boxH/4));
- SetColor(COLOR_GREEN);
- glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(boxH/4));
- SetColor(COLOR_BLUE);
- glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(boxH/4));
- SetColor(COLOR_WHITE);
- glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(-boxH/4));
- glEnd();
-
- glEnable(GL_LOGIC_OP);
- glLogicOp(GL_XOR);
-
- glEnable(GL_BLEND);
- glBlendFunc(GL_ONE, GL_ONE);
-
- SetColor(COLOR_MAGENTA);
- glBegin(GL_LINE_LOOP);
- glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(-boxH/8));
- glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(boxH/8));
- glEnd();
- glBegin(GL_LINE_LOOP);
- glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(boxH/8+5));
- glVertex2f(PIXEL_CENTER(boxW/8), PIXEL_CENTER(boxH/8+5));
- glEnd();
- glDisable(GL_LOGIC_OP);
- glDisable(GL_BLEND);
-
- SetColor(COLOR_GREEN);
- glBegin(GL_POINTS);
- glVertex2i(0, 0);
- glEnd();
-
- glBegin(GL_LINE_LOOP);
- glVertex2i(0, 0);
- glEnd();
-}
-
-static void Bitmap(void)
-{
-
- glBegin(GL_LINES);
- SetColor(COLOR_GREEN);
- glVertex2i(-boxW/2, 0);
- glVertex2i(boxW/2, 0);
- glVertex2i(0, -boxH/2);
- glVertex2i(0, boxH/2);
- SetColor(COLOR_RED);
- glVertex2i(0, -3);
- glVertex2i(0, -3+OPENGL_HEIGHT);
- SetColor(COLOR_BLUE);
- glVertex2i(0, -3);
- glVertex2i(OPENGL_WIDTH, -3);
- glEnd();
-
- SetColor(COLOR_GREEN);
-
- glPixelStorei(GL_UNPACK_LSB_FIRST, GL_TRUE);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- glRasterPos2i(0, 0);
- glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, 0, 3, 0.0, 0.0, OpenGL_bits);
-}
-
-static void Triangles(void)
-{
-
- glBegin(GL_TRIANGLES);
- SetColor(COLOR_GREEN);
- glVertex2i(-boxW/4, -boxH/4);
- SetColor(COLOR_RED);
- glVertex2i(-boxW/8, -boxH/16);
- SetColor(COLOR_BLUE);
- glVertex2i(boxW/8, -boxH/16);
-
- SetColor(COLOR_GREEN);
- glVertex2i(-boxW/4, boxH/4);
- SetColor(COLOR_RED);
- glVertex2i(-boxW/8, boxH/16);
- SetColor(COLOR_BLUE);
- glVertex2i(boxW/8, boxH/16);
- glEnd();
-
- glBegin(GL_TRIANGLES);
- glVertex2i(0, 0);
- glVertex2i(-100, 100);
- glEnd();
-}
-
-static void TriangleStrip(void)
-{
-
- glBegin(GL_TRIANGLE_STRIP);
- SetColor(COLOR_GREEN);
- glVertex2i(-boxW/4, -boxH/4);
- SetColor(COLOR_RED);
- glVertex2i(-boxW/4, boxH/4);
- SetColor(COLOR_BLUE);
- glVertex2i(0, -boxH/4);
- SetColor(COLOR_WHITE);
- glVertex2i(0, boxH/4);
- SetColor(COLOR_CYAN);
- glVertex2i(boxW/4, -boxH/4);
- SetColor(COLOR_YELLOW);
- glVertex2i(boxW/4, boxH/4);
- glEnd();
-
- glBegin(GL_TRIANGLE_STRIP);
- glVertex2i(0, 0);
- glVertex2i(-100, 100);
- glEnd();
-}
-
-static void TriangleFan(void)
-{
- GLint vx[8][2];
- GLint x0, y0, x1, y1, x2, y2, x3, y3;
- GLint i;
-
- y0 = -boxH/4;
- y1 = y0 + boxH/2/3;
- y2 = y1 + boxH/2/3;
- y3 = boxH/4;
- x0 = -boxW/4;
- x1 = x0 + boxW/2/3;
- x2 = x1 + boxW/2/3;
- x3 = boxW/4;
-
- vx[0][0] = x0; vx[0][1] = y1;
- vx[1][0] = x0; vx[1][1] = y2;
- vx[2][0] = x1; vx[2][1] = y3;
- vx[3][0] = x2; vx[3][1] = y3;
- vx[4][0] = x3; vx[4][1] = y2;
- vx[5][0] = x3; vx[5][1] = y1;
- vx[6][0] = x2; vx[6][1] = y0;
- vx[7][0] = x1; vx[7][1] = y0;
-
- glBegin(GL_TRIANGLE_FAN);
- SetColor(COLOR_WHITE);
- glVertex2i(0, 0);
- for (i = 0; i < 8; i++) {
- SetColor(COLOR_WHITE-i);
- glVertex2iv(vx[i]);
- }
- glEnd();
-
- glBegin(GL_TRIANGLE_FAN);
- glVertex2i(0, 0);
- glVertex2i(-100, 100);
- glEnd();
-}
-
-static void Rect(void)
-{
-
- SetColor(COLOR_GREEN);
- glRecti(-boxW/4, -boxH/4, boxW/4, boxH/4);
-}
-
-static void PolygonFunc(void)
-{
- GLint vx[8][2];
- GLint x0, y0, x1, y1, x2, y2, x3, y3;
- GLint i;
-
- y0 = -boxH/4;
- y1 = y0 + boxH/2/3;
- y2 = y1 + boxH/2/3;
- y3 = boxH/4;
- x0 = -boxW/4;
- x1 = x0 + boxW/2/3;
- x2 = x1 + boxW/2/3;
- x3 = boxW/4;
-
- vx[0][0] = x0; vx[0][1] = y1;
- vx[1][0] = x0; vx[1][1] = y2;
- vx[2][0] = x1; vx[2][1] = y3;
- vx[3][0] = x2; vx[3][1] = y3;
- vx[4][0] = x3; vx[4][1] = y2;
- vx[5][0] = x3; vx[5][1] = y1;
- vx[6][0] = x2; vx[6][1] = y0;
- vx[7][0] = x1; vx[7][1] = y0;
-
- glBegin(GL_POLYGON);
- for (i = 0; i < 8; i++) {
- SetColor(COLOR_WHITE-i);
- glVertex2iv(vx[i]);
- }
- glEnd();
-
- glBegin(GL_POLYGON);
- glVertex2i(0, 0);
- glVertex2i(100, 100);
- glEnd();
-}
-
-static void Quads(void)
-{
-
- glBegin(GL_QUADS);
- SetColor(COLOR_GREEN);
- glVertex2i(-boxW/4, -boxH/4);
- SetColor(COLOR_RED);
- glVertex2i(-boxW/8, -boxH/16);
- SetColor(COLOR_BLUE);
- glVertex2i(boxW/8, -boxH/16);
- SetColor(COLOR_WHITE);
- glVertex2i(boxW/4, -boxH/4);
-
- SetColor(COLOR_GREEN);
- glVertex2i(-boxW/4, boxH/4);
- SetColor(COLOR_RED);
- glVertex2i(-boxW/8, boxH/16);
- SetColor(COLOR_BLUE);
- glVertex2i(boxW/8, boxH/16);
- SetColor(COLOR_WHITE);
- glVertex2i(boxW/4, boxH/4);
- glEnd();
-
- glBegin(GL_QUADS);
- glVertex2i(0, 0);
- glVertex2i(100, 100);
- glVertex2i(-100, 100);
- glEnd();
-}
-
-static void QuadStrip(void)
-{
-
- glBegin(GL_QUAD_STRIP);
- SetColor(COLOR_GREEN);
- glVertex2i(-boxW/4, -boxH/4);
- SetColor(COLOR_RED);
- glVertex2i(-boxW/4, boxH/4);
- SetColor(COLOR_BLUE);
- glVertex2i(0, -boxH/4);
- SetColor(COLOR_WHITE);
- glVertex2i(0, boxH/4);
- SetColor(COLOR_CYAN);
- glVertex2i(boxW/4, -boxH/4);
- SetColor(COLOR_YELLOW);
- glVertex2i(boxW/4, boxH/4);
- glEnd();
-
- glBegin(GL_QUAD_STRIP);
- glVertex2i(0, 0);
- glVertex2i(100, 100);
- glVertex2i(-100, 100);
- glEnd();
-}
-
-static void Draw(void)
-{
-
- glViewport(0, 0, windW, windH);
- glDisable(GL_SCISSOR_TEST);
-
- glPushAttrib(GL_COLOR_BUFFER_BIT);
-
- glColorMask(1, 1, 1, 1);
- glIndexMask(~0);
-
- glClearColor(0.0, 0.0, 0.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glPopAttrib();
-
- if (mode1) {
- glShadeModel(GL_SMOOTH);
- } else {
- glShadeModel(GL_FLAT);
- }
-
- if (mode2) {
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- } else {
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- }
-
- Viewport(0, 0); Point();
- Viewport(0, 1); Lines();
- Viewport(0, 2); LineStrip();
- Viewport(0, 3); LineLoop();
-
- Viewport(1, 0); Bitmap();
- Viewport(1, 1); TriangleFan();
- Viewport(1, 2); Triangles();
- Viewport(1, 3); TriangleStrip();
-
- Viewport(2, 0); Rect();
- Viewport(2, 1); PolygonFunc();
- Viewport(2, 2); Quads();
- Viewport(2, 3); QuadStrip();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- rgb = GL_TRUE;
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-ci") == 0) {
- rgb = GL_FALSE;
- } else if (strcmp(argv[i], "-rgb") == 0) {
- rgb = GL_TRUE;
- } else if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- printf("%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- windW = 600;
- windH = 300;
- glutInitWindowPosition(0, 0); glutInitWindowSize( windW, windH);
-
- windType = (rgb) ? GLUT_RGB : GLUT_INDEX;
- windType |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(windType);
-
- if (glutCreateWindow("Primitive Test") == GL_FALSE) {
- exit(1);
- }
-
- InitMap();
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/prog_parameter.c b/progs/tests/prog_parameter.c
deleted file mode 100644
index e38c68904d..0000000000
--- a/progs/tests/prog_parameter.c
+++ /dev/null
@@ -1,292 +0,0 @@
-/*
- * (C) Copyright IBM Corporation 2006
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file prog_parameter.c
- *
- * Test various aspects of setting (and getting) low-level program parameters.
- * This is primarilly intended as a test for GL_EXT_gpu_program_parameters,
- * but it turns out that it hits some other functionality along the way.
- *
- * \author Ian Romanick <idr@us.ibm.com>
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-#ifndef GL_EXT_gpu_program_parameters
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum,
- GLuint, GLsizei, const GLfloat *);
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)(GLenum,
- GLuint, GLsizei, const GLfloat *);
-#endif
-
-static PFNGLPROGRAMLOCALPARAMETER4FVARBPROC program_local_parameter4fv = NULL;
-static PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC get_program_local_parameterfv = NULL;
-static PFNGLPROGRAMENVPARAMETER4FVARBPROC program_env_parameter4fv = NULL;
-static PFNGLGETPROGRAMENVPARAMETERFVARBPROC get_program_env_parameterfv = NULL;
-static PFNGLBINDPROGRAMARBPROC bind_program = NULL;
-static PFNGLGETPROGRAMIVARBPROC get_program = NULL;
-
-static PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC program_local_parameters4fv = NULL;
-static PFNGLPROGRAMENVPARAMETERS4FVEXTPROC program_env_parameters4fv = NULL;
-
-static int Width = 400;
-static int Height = 200;
-static const GLfloat Near = 5.0, Far = 25.0;
-
-
-static void Display( void )
-{
-}
-
-
-static void Idle( void )
-{
-}
-
-
-static void Visible( int vis )
-{
- if ( vis == GLUT_VISIBLE ) {
- glutIdleFunc( Idle );
- }
- else {
- glutIdleFunc( NULL );
- }
-}
-static void Reshape( int width, int height )
-{
- GLfloat ar = (float) width / (float) height;
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static int set_parameter_batch( GLsizei count, GLfloat * param,
- const char * name,
- PFNGLPROGRAMLOCALPARAMETER4FVARBPROC set_parameter,
- PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC set_parameters,
- PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC get_parameter
- )
-{
- unsigned i;
- int pass = 1;
-
-
- for ( i = 0 ; i < (4 * count) ; i++ ) {
- param[i] = (GLfloat) rand() / (GLfloat) rand();
- }
-
- /* Try using the "classic" interface.
- */
- printf("Testing glProgram%sParameter4fvARB (count = %u)...\n", name, count);
- for ( i = 0 ; i < count ; i++ ) {
- (*set_parameter)(GL_VERTEX_PROGRAM_ARB, i, & param[i * 4]);
- }
-
- for ( i = 0 ; i < count ; i++ ) {
- GLfloat temp[4];
-
- (*get_parameter)(GL_VERTEX_PROGRAM_ARB, i, temp);
-
- if ( (temp[0] != param[(i * 4) + 0])
- || (temp[1] != param[(i * 4) + 1])
- || (temp[2] != param[(i * 4) + 2])
- || (temp[3] != param[(i * 4) + 3]) ) {
- printf("Mismatch in glProgram%sParameter4fvARB index %u!\n", name, i);
- printf("Got { %f, %f, %f, %f }, expected { %f, %f, %f, %f }!\n",
- temp[0], temp[1],
- temp[2], temp[3],
- param[(i * 4) + 0], param[(i * 4) + 1],
- param[(i * 4) + 2], param[(i * 4) + 3]);
- pass = 0;
- break;
- }
- }
-
-
- if ( set_parameters == NULL ) {
- return pass;
- }
-
-
- for ( i = 0 ; i < (4 * count) ; i++ ) {
- param[i] = (GLfloat) rand() / (GLfloat) rand();
- }
-
- printf("Testing glProgram%sParameters4fvEXT (count = %u)...\n", name, count);
- (*set_parameters)(GL_VERTEX_PROGRAM_ARB, 0, count, param);
-
- for ( i = 0 ; i < count ; i++ ) {
- GLfloat temp[4];
-
- (*get_parameter)(GL_VERTEX_PROGRAM_ARB, i, temp);
-
- if ( (temp[0] != param[(i * 4) + 0])
- || (temp[1] != param[(i * 4) + 1])
- || (temp[2] != param[(i * 4) + 2])
- || (temp[3] != param[(i * 4) + 3]) ) {
- printf("Mismatch in glProgram%sParameters4fvEXT index %u!\n", name, i);
- printf("Got { %f, %f, %f, %f }, expected { %f, %f, %f, %f }!\n",
- temp[0], temp[1],
- temp[2], temp[3],
- param[(i * 4) + 0], param[(i * 4) + 1],
- param[(i * 4) + 2], param[(i * 4) + 3]);
- pass = 0;
- break;
- }
- }
-
-
- return pass;
-}
-
-
-static void Init( void )
-{
- const char * const ver_string = (const char *)
- glGetString( GL_VERSION );
- int pass = 1;
- GLfloat * params;
- GLint max_program_env_parameters;
- GLint max_program_local_parameters;
- int i;
-
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n\n", ver_string);
-
- if ( !glutExtensionSupported("GL_ARB_vertex_program") ) {
- printf("Sorry, this program requires GL_ARB_vertex_program\n");
- exit(2);
- }
-
-
- program_local_parameter4fv = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) glutGetProcAddress( "glProgramLocalParameter4fvARB" );
- program_env_parameter4fv = (PFNGLPROGRAMENVPARAMETER4FVARBPROC) glutGetProcAddress( "glProgramEnvParameter4fvARB" );
-
- get_program_local_parameterfv = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) glutGetProcAddress( "glGetProgramLocalParameterfvARB" );
- get_program_env_parameterfv = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC) glutGetProcAddress( "glGetProgramEnvParameterfvARB" );
-
- bind_program = (PFNGLBINDPROGRAMARBPROC) glutGetProcAddress( "glBindProgramARB" );
- get_program = (PFNGLGETPROGRAMIVARBPROC) glutGetProcAddress( "glGetProgramivARB" );
-
- if ( glutExtensionSupported("GL_EXT_gpu_program_parameters") ) {
- printf("GL_EXT_gpu_program_parameters available, testing that path.\n");
-
- program_local_parameters4fv = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) glutGetProcAddress( "glProgramLocalParameters4fvEXT" );
- program_env_parameters4fv = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) glutGetProcAddress( "glProgramEnvParameters4fvEXT" );
- }
- else {
- printf("GL_EXT_gpu_program_parameters not available.\n");
-
- program_local_parameters4fv = NULL;
- program_env_parameters4fv = NULL;
- }
-
-
-
- /* Since the test sets program local parameters, a program must be bound.
- * Program source, however, is not needed.
- */
- (*bind_program)(GL_VERTEX_PROGRAM_ARB, 1);
-
-
- (*get_program)(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB,
- & max_program_env_parameters);
-
- params = malloc(max_program_env_parameters * 4 * sizeof(GLfloat));
-
- for (i = 0; i < max_program_env_parameters * 4; i++) {
- params[i] = 0.0F;
- }
-
- pass &= set_parameter_batch(max_program_env_parameters, params, "Env",
- program_env_parameter4fv,
- program_env_parameters4fv,
- get_program_env_parameterfv);
-
-
- (*get_program)(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB,
- & max_program_local_parameters);
-
- if (max_program_local_parameters > max_program_env_parameters) {
- params = realloc(params,
- max_program_local_parameters * 4 * sizeof(GLfloat));
- }
-
- pass &= set_parameter_batch(max_program_local_parameters, params, "Local",
- program_local_parameter4fv,
- program_local_parameters4fv,
- get_program_local_parameterfv);
-
- free(params);
-
- if (! pass) {
- printf("FAIL!\n");
- exit(1);
- }
-
- printf("PASS!\n");
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( Width, Height );
- glutInitDisplayMode( GLUT_RGB );
- glutCreateWindow( "Program Parameters Test" );
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- glutVisibilityFunc( Visible );
-
- Init();
-
- return 0;
-}
diff --git a/progs/tests/quads.c b/progs/tests/quads.c
deleted file mode 100644
index e5b9920b66..0000000000
--- a/progs/tests/quads.c
+++ /dev/null
@@ -1,262 +0,0 @@
-/**
- * Draw colored quads.
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-#define NUM_QUADS 20
-
-
-static int Win;
-static GLfloat Xrot = 40, Yrot = 0, Zrot = 0;
-static GLboolean Anim = GL_TRUE;
-static GLuint Vbuffer = 0;
-
-#if 1
-#else
-static GLfloat buf[NUM_QUADS * 6 * 4];
-#endif
-
-static GLboolean doSwapBuffers = GL_TRUE;
-
-static GLint Frames = 0, T0 = 0;
-
-
-static void
-Idle(void)
-{
- Xrot += 3.0;
- Yrot += 4.0;
- Zrot += 2.0;
- glutPostRedisplay();
-}
-
-
-static void
-Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
- glRotatef(Zrot, 0, 0, 1);
-
- glDrawArrays(GL_QUADS, 0, NUM_QUADS*4);
-
- glPopMatrix();
-
- if (doSwapBuffers)
- glutSwapBuffers();
- /*
- else
- glFinish();
- */
-
- {
- GLint t = glutGet(GLUT_ELAPSED_TIME);
- Frames++;
- if (t - T0 >= 5000) {
- GLfloat seconds = (t - T0) / 1000.0;
- GLfloat fps = Frames / seconds;
- printf("%d frames in %6.3f seconds = %6.3f FPS\n",
- Frames, seconds, fps);
- T0 = t;
- Frames = 0;
- }
- }
-}
-
-
-static void
-Reshape(int width, int height)
-{
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -8.0);
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case 's':
- doSwapBuffers = !doSwapBuffers;
- break;
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'z':
- Zrot -= step;
- break;
- case 'Z':
- Zrot += step;
- break;
- case 27:
- glutDestroyWindow(Win);
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-SpecialKey(int key, int x, int y)
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- Xrot -= step;
- break;
- case GLUT_KEY_DOWN:
- Xrot += step;
- break;
- case GLUT_KEY_LEFT:
- Yrot -= step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-quad(float x, float y, float z, float *v)
-{
- int k = 0;
-
- /* color */
- v[k++] = x * 0.5 + 0.5;
- v[k++] = y * 0.5 + 0.5;
- v[k++] = z * 0.5 + 0.5;
- /* vert */
- v[k++] = x;
- v[k++] = y;
- v[k++] = z;
-
- /* color */
- v[k++] = -x * 0.5 + 0.5;
- v[k++] = -y * 0.5 + 0.5;
- v[k++] = z * 0.5 + 0.5;
- /* vert */
- v[k++] = -x;
- v[k++] = -y;
- v[k++] = z;
-
- /* color */
- v[k++] = -x * 0.5 + 0.5;
- v[k++] = -y * 0.5 + 0.5;
- v[k++] = -z * 0.5 + 0.5;
- /* vert */
- v[k++] = -x;
- v[k++] = -y;
- v[k++] = -z;
-
- /* color */
- v[k++] = x * 0.5 + 0.5;
- v[k++] = y * 0.5 + 0.5;
- v[k++] = -z * 0.5 + 0.5;
- /* vert */
- v[k++] = x;
- v[k++] = y;
- v[k++] = -z;
-}
-
-static void
-gen_quads(GLfloat *buf)
-{
- float *v = buf;
- float r = 1.0;
- int i;
-
- for (i = 0; i < NUM_QUADS; i++) {
- float angle = i / (float) NUM_QUADS * M_PI;
- float x = r * cos(angle);
- float y = r * sin(angle);
- float z = 1.10;
- quad(x, y, z, v);
- v += 24;
- }
-
- if (0) {
- float *p = buf;
- for (i = 0; i < NUM_QUADS * 4 * 2; i++) {
- printf("%d: %f %f %f\n", i, p[0], p[1], p[2]);
- p += 3;
- }
- }
-}
-
-
-static void
-Init(void)
-{
- int bytes = NUM_QUADS * 4 * 2 * 3 * sizeof(float);
- GLfloat *f;
-
-#if 1
- glGenBuffers(1, &Vbuffer);
- glBindBuffer(GL_ARRAY_BUFFER, Vbuffer);
- glBufferData(GL_ARRAY_BUFFER_ARB, bytes, NULL, GL_STATIC_DRAW_ARB);
- f = (float *) glMapBuffer(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
- gen_quads(f);
- glUnmapBuffer(GL_ARRAY_BUFFER_ARB);
- glColorPointer(3, GL_FLOAT, 6*sizeof(float), (void *) 0);
- glVertexPointer(3, GL_FLOAT, 6*sizeof(float), (void *) 12);
-#else
- f = buf;
- gen_quads(f);
- glColorPointer(3, GL_FLOAT, 6*sizeof(float), buf);
- glVertexPointer(3, GL_FLOAT, 6*sizeof(float), buf + 3);
-#endif
-
- glEnableClientState(GL_COLOR_ARRAY);
- glEnableClientState(GL_VERTEX_ARRAY);
-
- glEnable(GL_DEPTH_TEST);
-
- glClearColor(0.5, 0.5, 0.5, 0.0);
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(600, 600);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
- Win = glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(SpecialKey);
- glutDisplayFunc(Draw);
- if (Anim)
- glutIdleFunc(Idle);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/random.c b/progs/tests/random.c
deleted file mode 100644
index 604b4d4088..0000000000
--- a/progs/tests/random.c
+++ /dev/null
@@ -1,458 +0,0 @@
-/**
- * Random rendering, to check for crashes, hangs, etc.
- *
- * Brian Paul
- * 21 June 2007
- */
-
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-static int Win;
-static GLboolean Anim = GL_TRUE;
-static int Width = 200, Height = 200;
-static int DB = 0;
-static int MinVertexCount = 0, MaxVertexCount = 1000;
-static int Count = 0;
-
-struct vertex
-{
- int type;
- float v[4];
-};
-
-static int BufferSize = 10000;
-static struct vertex *Vbuffer = NULL;
-static int Vcount, Vprim;
-
-enum {
- BEGIN,
- END,
- VERTEX2,
- VERTEX3,
- VERTEX4,
- COLOR3,
- COLOR4,
- TEX2,
- TEX3,
- TEX4,
- SECCOLOR3,
- NORMAL3
-};
-
-
-
-/**
- * This can be called from within gdb after a crash:
- * (gdb) call ReportState()
- */
-static void
-ReportState(void)
-{
- static const struct {
- GLenum token;
- char *str;
- GLenum type;
- } state [] = {
- { GL_ALPHA_TEST, "GL_ALPHA_TEST", GL_INT },
- { GL_BLEND, "GL_BLEND", GL_INT },
- { GL_CLIP_PLANE0, "GL_CLIP_PLANE0", GL_INT },
- { GL_DEPTH_TEST, "GL_DEPTH_TEST", GL_INT },
- { GL_LIGHTING, "GL_LIGHTING", GL_INT },
- { GL_LINE_WIDTH, "GL_LINE_WIDTH", GL_FLOAT },
- { GL_POINT_SIZE, "GL_POINT_SIZE", GL_FLOAT },
- { GL_SHADE_MODEL, "GL_SHADE_MODEL", GL_INT },
- { GL_SCISSOR_TEST, "GL_SCISSOR_TEST", GL_INT },
- { 0, NULL, 0 }
- };
-
- GLint i;
-
- for (i = 0; state[i].token; i++) {
- if (state[i].type == GL_INT) {
- GLint v;
- glGetIntegerv(state[i].token, &v);
- printf("%s = %d\n", state[i].str, v);
- }
- else {
- GLfloat v;
- glGetFloatv(state[i].token, &v);
- printf("%s = %f\n", state[i].str, v);
- }
- }
-}
-
-static void
-PrintVertex(const char *f, const struct vertex *v, int sz)
-{
- int i;
- printf("%s(", f);
- for (i = 0; i < sz; i++) {
- printf("%g%s", v->v[i], (i == sz-1) ? "" : ", ");
- }
- printf(");\n");
-}
-
-/**
- * This can be called from within gdb after a crash:
- * (gdb) call ReportState()
- */
-static void
-LastPrim(void)
-{
- int i;
- for (i = 0; i < Vcount; i++) {
- switch (Vbuffer[i].type) {
- case BEGIN:
- printf("glBegin(%d);\n", (int) Vbuffer[i].v[0]);
- break;
- case END:
- printf("glEnd();\n");
- break;
- case VERTEX2:
- PrintVertex("glVertex2f", Vbuffer + i, 2);
- break;
- case VERTEX3:
- PrintVertex("glVertex3f", Vbuffer + i, 3);
- break;
- case VERTEX4:
- PrintVertex("glVertex4f", Vbuffer + i, 4);
- break;
- case COLOR3:
- PrintVertex("glColor3f", Vbuffer + i, 3);
- break;
- case COLOR4:
- PrintVertex("glColor4f", Vbuffer + i, 4);
- break;
- case TEX2:
- PrintVertex("glTexCoord2f", Vbuffer + i, 2);
- break;
- case TEX3:
- PrintVertex("glTexCoord3f", Vbuffer + i, 3);
- break;
- case TEX4:
- PrintVertex("glTexCoord4f", Vbuffer + i, 4);
- break;
- case SECCOLOR3:
- PrintVertex("glSecondaryColor3f", Vbuffer + i, 3);
- break;
- case NORMAL3:
- PrintVertex("glNormal3f", Vbuffer + i, 3);
- break;
- default:
- abort();
- }
- }
-}
-
-
-static int
-RandomInt(int max)
-{
- if (max == 0)
- return 0;
- return rand() % max;
-}
-
-static float
-RandomFloat(float min, float max)
-{
- int k = rand() % 10000;
- float x = min + (max - min) * k / 10000.0;
- return x;
-}
-
-/*
- * Return true if random number in [0,1] is <= percentile.
- */
-static GLboolean
-RandomChoice(float percentile)
-{
- return RandomFloat(0.0, 1.0) <= percentile;
-}
-
-static void
-RandomStateChange(void)
-{
- int k = RandomInt(19);
- switch (k) {
- case 0:
- glEnable(GL_BLEND);
- break;
- case 1:
- glDisable(GL_BLEND);
- break;
- case 2:
- glEnable(GL_ALPHA_TEST);
- break;
- case 3:
- glEnable(GL_ALPHA_TEST);
- break;
- case 4:
- glEnable(GL_DEPTH_TEST);
- break;
- case 5:
- glEnable(GL_DEPTH_TEST);
- break;
- case 6:
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- break;
- case 7:
- glPointSize(10.0);
- break;
- case 8:
- glPointSize(1.0);
- break;
- case 9:
- glLineWidth(10.0);
- break;
- case 10:
- glLineWidth(1.0);
- break;
- case 11:
- glEnable(GL_LIGHTING);
- break;
- case 12:
- glDisable(GL_LIGHTING);
- break;
- case 13:
- glEnable(GL_SCISSOR_TEST);
- break;
- case 14:
- glDisable(GL_SCISSOR_TEST);
- break;
- case 15:
- glEnable(GL_CLIP_PLANE0);
- break;
- case 16:
- glDisable(GL_CLIP_PLANE0);
- break;
- case 17:
- glShadeModel(GL_FLAT);
- break;
- case 18:
- glShadeModel(GL_SMOOTH);
- break;
- }
-}
-
-
-static void
-RandomPrimitive(void)
-{
- int i;
- int len = MinVertexCount + RandomInt(MaxVertexCount - MinVertexCount);
-
- Vprim = RandomInt(10);
-
- glBegin(Vprim);
- Vbuffer[Vcount].type = BEGIN;
- Vbuffer[Vcount].v[0] = Vprim;
- Vcount++;
-
- for (i = 0; i < len; i++) {
- int k = RandomInt(9);
- Vbuffer[Vcount].v[0] = RandomFloat(-3, 3);
- Vbuffer[Vcount].v[1] = RandomFloat(-3, 3);
- Vbuffer[Vcount].v[2] = RandomFloat(-3, 3);
- Vbuffer[Vcount].v[3] = RandomFloat(-3, 3);
- switch (k) {
- case 0:
- glVertex2fv(Vbuffer[Vcount].v);
- Vbuffer[Vcount].type = VERTEX2;
- break;
- case 1:
- glVertex3fv(Vbuffer[Vcount].v);
- Vbuffer[Vcount].type = VERTEX3;
- break;
- case 2:
- glVertex4fv(Vbuffer[Vcount].v);
- Vbuffer[Vcount].type = VERTEX4;
- break;
- case 3:
- glColor3fv(Vbuffer[Vcount].v);
- Vbuffer[Vcount].type = COLOR3;
- break;
- case 4:
- glColor4fv(Vbuffer[Vcount].v);
- Vbuffer[Vcount].type = COLOR4;
- break;
- case 5:
- glTexCoord2fv(Vbuffer[Vcount].v);
- Vbuffer[Vcount].type = TEX2;
- break;
- case 6:
- glTexCoord3fv(Vbuffer[Vcount].v);
- Vbuffer[Vcount].type = TEX3;
- break;
- case 7:
- glTexCoord4fv(Vbuffer[Vcount].v);
- Vbuffer[Vcount].type = TEX4;
- break;
- case 8:
- glSecondaryColor3fv(Vbuffer[Vcount].v);
- Vbuffer[Vcount].type = SECCOLOR3;
- break;
- case 9:
- glNormal3fv(Vbuffer[Vcount].v);
- Vbuffer[Vcount].type = NORMAL3;
- break;
- default:
- abort();
- }
- Vcount++;
-
- if (Vcount >= BufferSize - 2) {
- /* reset */
- Vcount = 0;
- }
- }
-
- Vbuffer[Vcount++].type = END;
-
- glEnd();
-}
-
-
-static void
-RandomDraw(void)
-{
- int i;
- GLboolean dlist = RandomChoice(0.1);
- if (dlist)
- glNewList(1, GL_COMPILE);
- for (i = 0; i < 3; i++) {
- RandomStateChange();
- }
- RandomPrimitive();
-
- if (dlist) {
- glEndList();
- glCallList(1);
- }
-}
-
-
-static void
-Idle(void)
-{
- glutPostRedisplay();
-}
-
-
-static void
-Draw(void)
-{
-#if 1
- RandomDraw();
- Count++;
-#else
- /* cut & paste temp code here */
-#endif
-
- assert(glGetError() == 0);
-
- if (DB)
- glutSwapBuffers();
- else
- glFinish();
-}
-
-
-static void
-Reshape(int width, int height)
-{
- Width = width;
- Height = height;
- glViewport(0, 0, width, height);
- glScissor(20, 20, Width-40, Height-40);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -15.0);
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- glutDestroyWindow(Win);
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init(void)
-{
- static const GLdouble plane[4] = {1, 1, 0, 0};
- glDrawBuffer(GL_FRONT);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glEnable(GL_LIGHT0);
- glClipPlane(GL_CLIP_PLANE0, plane);
-
- Vbuffer = (struct vertex *)
- malloc(BufferSize * sizeof(struct vertex));
-
- /* silence warnings */
- (void) ReportState;
- (void) LastPrim;
-}
-
-
-static void
-ParseArgs(int argc, char *argv[])
-{
- int i;
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-s") == 0) {
- int j = atoi(argv[i + 1]);
- printf("Random seed value: %d\n", j);
- srand(j);
- i++;
- }
- else if (strcmp(argv[i], "-a") == 0) {
- i++;
- MinVertexCount = atoi(argv[i]);
- }
- else if (strcmp(argv[i], "-b") == 0) {
- i++;
- MaxVertexCount = atoi(argv[i]);
- }
- }
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(Width, Height);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
- Win = glutCreateWindow(argv[0]);
- glewInit();
- ParseArgs(argc, argv);
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- if (Anim)
- glutIdleFunc(Idle);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/readrate.c b/progs/tests/readrate.c
deleted file mode 100644
index 6bdda04907..0000000000
--- a/progs/tests/readrate.c
+++ /dev/null
@@ -1,286 +0,0 @@
-/*
- * Test glReadPixels speed
- * Brian Paul
- * 9 April 2004
- *
- * Compile:
- * gcc readrate.c -L/usr/X11R6/lib -lglut -lGLU -lGL -lX11 -o readrate
- */
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-/* Hack, to test drawing instead of reading */
-#define DRAW 0
-
-#define MAX_WIDTH 1280
-#define MAX_HEIGHT 1024
-
-#define NUM_WIDTHS 4
-#define NUM_HEIGHTS 4
-static const GLint Widths[] = {256, 512, 1024, 1280};
-static const GLint Heights[] = {4, 32, 256, 512, 768, 1024};
-static int WidthIndex = 1, HeightIndex = 3;
-static GLubyte *Buffer = NULL;
-static GLboolean Benchmark = GL_TRUE;
-
-#define NUM_PBO 2
-
-static GLuint PBObjects[4];
-
-static GLboolean HavePBO = GL_FALSE;
-
-
-struct format_type {
- const char *Name;
- GLuint Bytes;
- GLenum Format;
- GLenum Type;
-};
-
-static struct format_type Formats[] = {
- { "GL_RGB, GLubyte", 3, GL_RGB, GL_UNSIGNED_BYTE },
- { "GL_BGR, GLubyte", 3, GL_BGR, GL_UNSIGNED_BYTE },
- { "GL_RGBA, GLubyte", 4, GL_RGBA, GL_UNSIGNED_BYTE },
- { "GL_BGRA, GLubyte", 4, GL_BGRA, GL_UNSIGNED_BYTE },
- { "GL_ABGR, GLubyte", 4, GL_ABGR_EXT, GL_UNSIGNED_BYTE },
- { "GL_RGBA, GLuint_8_8_8_8", 4, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8 },
- { "GL_BGRA, GLuint_8_8_8_8", 4, GL_BGRA_EXT, GL_UNSIGNED_INT_8_8_8_8 },
- { "GL_BGRA, GLuint_8_8_8_8_rev", 4, GL_BGRA_EXT, GL_UNSIGNED_INT_8_8_8_8_REV },
-#ifdef GL_EXT_packed_depth_stencil
- { "GL_DEPTH_STENCIL_EXT, GLuint24+8", 4, GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT },
-#endif
- { "GL_DEPTH_COMPONENT, GLfloat", 4, GL_DEPTH_COMPONENT, GL_FLOAT },
- { "GL_DEPTH_COMPONENT, GLuint", 4, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT }
-};
-
-#define NUM_FORMATS (sizeof(Formats) / sizeof(struct format_type))
-
-
-static void
-PrintString(const char *s)
-{
- while (*s) {
- glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
- s++;
- }
-}
-
-
-static void
-MeasureFormat(struct format_type *fmt, GLint width, GLint height, GLuint pbo)
-{
- double t0 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
- double t1;
- int j;
-
- for (j = 0; ; j++) {
-
- glBegin(GL_POINTS);
- glVertex2f(1,1);
- glEnd();
-
-#if DRAW
- glWindowPos2iARB(0,0);
- glDrawPixels(width, height,
- fmt->Format, fmt->Type, Buffer);
- glFinish();
-#else
- if (pbo) {
- glBindBufferARB(GL_PIXEL_PACK_BUFFER_EXT, PBObjects[j % NUM_PBO]);
- glReadPixels(0, 0, width, height,
- fmt->Format, fmt->Type, 0);
- }
- else {
- glReadPixels(0, 0, width, height,
- fmt->Format, fmt->Type, Buffer);
- }
-#endif
-
- t1 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
- if (t1 - t0 > 2.0) {
- GLdouble rate = width * height / (1024.0 * 1024.0) * j / (t1 - t0);
-#if DRAW
- printf("%-32s %.2f draws/sec %.2f MPixels/sec %.2f MBytes/sec\n",
- fmt->Name, j / (t1-t0), rate, rate * fmt->Bytes);
-#else
- printf("%-32s %.2f reads/sec %.2f MPixels/sec %.2f MBytes/sec\n",
- fmt->Name, j / (t1-t0), rate, rate * fmt->Bytes);
-#endif
- break;
- }
-
- if (j == 0) {
- /* check for error */
- GLenum err = glGetError();
- if (err) {
- printf("GL Error 0x%x for %s\n", err, fmt->Name);
- return;
- }
- }
- }
-}
-
-
-
-static void
-Draw(void)
-{
- char str[1000];
- int width = Widths[WidthIndex];
- int height = Heights[HeightIndex];
- int y = MAX_HEIGHT - 50;
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glWindowPos2iARB(10, y);
- sprintf(str, "ReadPixels size: %d x %d", width, height);
- PrintString(str);
- y -= 14;
-
- glWindowPos2iARB(10, y);
- PrintString("Press up/down/left/right to change image size.");
- y -= 14;
-
- glWindowPos2iARB(10, y);
- PrintString("Press 'b' to run benchmark test.");
- y -= 14;
-
- if (Benchmark) {
- glWindowPos2iARB(10, y);
- PrintString("Testing...");
- }
-
- glutSwapBuffers();
-
- if (Benchmark) {
- GLuint i, pbo;
-#if DRAW
- printf("Draw size: Width=%d Height=%d\n", width, height);
-#else
- printf("Read size: Width=%d Height=%d\n", width, height);
-#endif
- for (pbo = 0; pbo <= HavePBO; pbo++) {
- printf("Pixel Buffer Object: %d\n", pbo);
-
- if (pbo == 0) {
- glBindBufferARB(GL_PIXEL_PACK_BUFFER_EXT, 0);
- }
-
- for (i = 0; i < NUM_FORMATS; i++) {
- MeasureFormat(Formats + i, width, height, pbo);
- }
- }
-
- Benchmark = GL_FALSE;
-
- /* redraw window text */
- glutPostRedisplay();
- }
-
-}
-
-
-static void
-Reshape(int width, int height)
-{
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1, 1, -1, 1, -1, 1);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'b':
- Benchmark = 1;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-SpecialKey(int key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- if (HeightIndex + 1 < NUM_WIDTHS)
- HeightIndex++;
- break;
- case GLUT_KEY_DOWN:
- if (HeightIndex > 0)
- HeightIndex--;
- break;
- case GLUT_KEY_LEFT:
- if (WidthIndex > 0)
- WidthIndex--;
- break;
- case GLUT_KEY_RIGHT:
- if (WidthIndex + 1 < NUM_HEIGHTS)
- WidthIndex++;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init(void)
-{
- Buffer = malloc(MAX_WIDTH * MAX_HEIGHT * 4);
- assert(Buffer);
-#if DRAW
- printf("glDrawPixels test report:\n");
-#else
- printf("glReadPixels test report:\n");
-#endif
- printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION: %s\n", (char *) glGetString(GL_VERSION));
-
- if (glutExtensionSupported("GL_ARB_pixel_buffer_object")) {
- int i;
- HavePBO = 1;
- glGenBuffersARB(NUM_PBO, PBObjects);
- for (i = 0; i < NUM_PBO; i++) {
- glBindBufferARB(GL_PIXEL_PACK_BUFFER_EXT, PBObjects[i]);
- glBufferDataARB(GL_PIXEL_PACK_BUFFER_EXT,
- MAX_WIDTH * MAX_HEIGHT * 4, NULL, GL_STREAM_READ);
- }
- }
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(MAX_WIDTH, MAX_HEIGHT);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_STENCIL);
- glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(SpecialKey);
- glutDisplayFunc(Draw);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/rubberband.c b/progs/tests/rubberband.c
deleted file mode 100644
index 866a0f519e..0000000000
--- a/progs/tests/rubberband.c
+++ /dev/null
@@ -1,246 +0,0 @@
-/**
- * Test rubber-band selection box w/ logicops and blend.
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-#include "readtex.c"
-
-#define IMAGE_FILE "../images/arch.rgb"
-
-static int ImgWidth, ImgHeight;
-static GLenum ImgFormat;
-static GLubyte *Image = NULL;
-
-static int Win;
-static int Width = 512, Height = 512;
-
-struct rect
-{
- int x0, y0, x1, y1;
-};
-
-static struct rect OldRect, NewRect;
-
-static GLboolean ButtonDown = GL_FALSE;
-static GLboolean LogicOp = 0*GL_TRUE;
-
-static GLboolean RedrawBackground = GL_TRUE;
-
-static const GLfloat red[4] = {1.0, 0.2, 0.2, 1.0};
-static const GLfloat green[4] = {0.2, 1.0, 0.2, 1.0};
-static const GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0};
-
-
-/*
- * Draw rubberband box in front buffer
- */
-static void
-DrawRect(const struct rect *r)
-{
- glDrawBuffer(GL_FRONT);
-
- if (LogicOp) {
- glLogicOp(GL_XOR);
- glEnable(GL_COLOR_LOGIC_OP);
- }
- else {
- glEnable(GL_BLEND);
- glBlendFunc(GL_ONE, GL_ONE);
- glBlendEquation(GL_FUNC_SUBTRACT);
- }
-
- glColor3f(1, 1, 1);
-
- glLineWidth(3.0);
-
- glBegin(GL_LINE_LOOP);
- glVertex2i(r->x0, r->y0);
- glVertex2i(r->x1, r->y0);
- glVertex2i(r->x1, r->y1);
- glVertex2i(r->x0, r->y1);
- glEnd();
-
- glDisable(GL_COLOR_LOGIC_OP);
- glDisable(GL_BLEND);
-
- glDrawBuffer(GL_BACK);
-}
-
-
-static void
-PrintString(const char *s)
-{
- while (*s) {
- glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
- s++;
- }
-}
-
-
-static void
-DrawBackground(void)
-{
- char s[100];
-
- sprintf(s, "[L/B] %s mode. Use mouse to make selection box.",
- LogicOp ? "LogicOp" : "Blend");
-
- glClear(GL_COLOR_BUFFER_BIT);
-
- glWindowPos2i((Width - ImgWidth) / 2, (Height - ImgHeight) / 2);
- glDrawPixels(ImgWidth, ImgHeight, ImgFormat, GL_UNSIGNED_BYTE, Image);
-
- glWindowPos2i(10, 10);
- PrintString(s);
-
- glutSwapBuffers();
-}
-
-
-static void
-Draw(void)
-{
- if (RedrawBackground) {
- DrawBackground();
- }
-
- if (ButtonDown) {
- if (!RedrawBackground)
- DrawRect(&OldRect); /* erase old */
-
- DrawRect(&NewRect); /* draw new */
-
- OldRect = NewRect;
- }
-
- RedrawBackground = GL_FALSE;
-}
-
-
-static void
-Reshape(int width, int height)
-{
- Width = width;
- Height = height;
-
- glViewport(0, 0, width, height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0, Width, Height, 0, -1, 1); /* Inverted Y! */
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- RedrawBackground = GL_TRUE;
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'b':
- case 'B':
- LogicOp = GL_FALSE;
- break;
- case 'l':
- case 'L':
- LogicOp = GL_TRUE;
- break;
- case 27:
- glutDestroyWindow(Win);
- exit(0);
- break;
- }
- RedrawBackground = GL_TRUE;
- glutPostRedisplay();
-}
-
-
-static void
-SpecialKey(int key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- break;
- case GLUT_KEY_DOWN:
- break;
- case GLUT_KEY_LEFT:
- break;
- case GLUT_KEY_RIGHT:
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-MouseMotion(int x, int y)
-{
- if (ButtonDown) {
- NewRect.x1 = x;
- NewRect.y1 = y;
- glutPostRedisplay();
- }
-}
-
-
-static void
-MouseButton(int button, int state, int x, int y)
-{
- if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN) {
- ButtonDown = GL_TRUE;
- RedrawBackground = GL_TRUE;
- NewRect.x0 = NewRect.x1 = x;
- NewRect.y0 = NewRect.y1 = y;
- OldRect = NewRect;
- }
- else if (button == GLUT_LEFT_BUTTON && state == GLUT_UP) {
- ButtonDown = GL_FALSE;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init(void)
-{
- Image = LoadRGBImage(IMAGE_FILE, &ImgWidth, &ImgHeight, &ImgFormat);
- if (!Image) {
- printf("Couldn't read %s\n", IMAGE_FILE);
- exit(0);
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowSize(Width, Height);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
- Win = glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(SpecialKey);
- glutMotionFunc(MouseMotion);
- glutMouseFunc(MouseButton);
- glutDisplayFunc(Draw);
- Init();
- glutPostRedisplay();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/scissor-viewport.c b/progs/tests/scissor-viewport.c
deleted file mode 100644
index 4ef307b424..0000000000
--- a/progs/tests/scissor-viewport.c
+++ /dev/null
@@ -1,138 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- * Copyright (c) 2009 VMware, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-struct program
-{
- unsigned width;
- unsigned height;
- int i;
-};
-
-struct program prog;
-
-static void init(void)
-{
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- fflush(stderr);
-
- prog.i = 0;
-}
-
-static void reshape(int width, int height)
-{
- glViewport(0, 0, 100, 100);
-
- prog.width = width;
- prog.height = height;
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- glutPostRedisplay();
- return;
- }
-}
-
-static void drawQuad(void)
-{
- glBegin(GL_QUADS);
- glVertex2d(-1.0, -1.0);
- glVertex2d( 1.0, -1.0);
- glVertex2d( 1.0, 1.0);
- glVertex2d(-1.0, 1.0);
- glEnd();
-}
-
-static void draw(void)
-{
- int i;
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- i = prog.i++;
- if (prog.i >= 3)
- prog.i = 0;
-
- glEnable(GL_SCISSOR_TEST);
-
- {
- glColor4d(1.0, 0.0, 0.0, 1.0);
-
- glScissor(i, i, 10 - 2*i, 10 - 2*i);
- drawQuad();
- }
-
- glDisable(GL_SCISSOR_TEST);
-
- /* glutSwapBuffers(); */
- glFlush();
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- prog.width = 200;
- prog.height = 200;
-
- glutInitWindowPosition(100, 0);
- glutInitWindowSize(prog.width, prog.height);
-
- /* type = GLUT_RGB | GLUT_DOUBLE; */
- type = GLUT_RGB | GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow(*argv) == GL_FALSE) {
- exit(1);
- }
-
- init();
-
- glutReshapeFunc(reshape);
- glutKeyboardFunc(key);
- glutDisplayFunc(draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/scissor.c b/progs/tests/scissor.c
deleted file mode 100644
index e5a68ffabd..0000000000
--- a/progs/tests/scissor.c
+++ /dev/null
@@ -1,168 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- * Copyright (c) 2009 VMware, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-struct program
-{
- unsigned width;
- unsigned height;
- unsigned quads;
-};
-
-struct program prog;
-
-static void init(void)
-{
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- fflush(stderr);
-}
-
-static void reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- prog.width = width;
- prog.height = height;
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- prog.quads = !prog.quads;
- glutPostRedisplay();
- return;
- }
-}
-
-static void drawQuad(void)
-{
-
- if (prog.quads) {
- glBegin(GL_QUADS);
- glVertex2d(-1.0, -1.0);
- glVertex2d( 1.0, -1.0);
- glVertex2d( 1.0, 1.0);
- glVertex2d(-1.0, 1.0);
- glEnd();
- } else {
- glClear(GL_COLOR_BUFFER_BIT);
- }
-}
-
-static void draw(void)
-{
- glClearColor(0.0, 0.0, 1.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- printf("drawing with %s\n", prog.quads ? "quads" : "clears");
-
- glEnable(GL_SCISSOR_TEST);
-
- {
- glClearColor(1.0, 0.0, 0.0, 1.0);
- glColor4d(1.0, 0.0, 0.0, 1.0);
-
- glScissor(1, 1, 10, 10);
- drawQuad();
- glScissor(1, prog.height - 11, 10, 10);
- drawQuad();
- glScissor(prog.width - 11, prog.height - 11, 10, 10);
- drawQuad();
- }
-
- {
- glClearColor(0.0, 1.0, 0.0, 1.0);
- glColor4d(0.0, 1.0, 0.0, 1.0);
-
- glScissor(12, 1, 10, 10);
- drawQuad();
- glScissor(12, prog.height - 11, 10, 10);
- drawQuad();
- glScissor(prog.width - 22, prog.height - 11, 10, 10);
- drawQuad();
- }
-
- {
- glClearColor(1.0, 1.0, 0.0, 1.0);
- glColor4d(1.0, 1.0, 0.0, 1.0);
-
- glScissor(1, 12, 10, 10);
- drawQuad();
- glScissor(1, prog.height - 22, 10, 10);
- drawQuad();
- glScissor(prog.width - 11, prog.height - 22, 10, 10);
- drawQuad();
- }
-
- glDisable(GL_SCISSOR_TEST);
-
- /* glutSwapBuffers(); */
- glFlush();
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- prog.width = 200;
- prog.height = 200;
-
- glutInitWindowPosition(100, 0);
- glutInitWindowSize(prog.width, prog.height);
-
- /* type = GLUT_RGB | GLUT_DOUBLE; */
- type = GLUT_RGB | GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow(*argv) == GL_FALSE) {
- exit(1);
- }
-
- init();
-
- glutReshapeFunc(reshape);
- glutKeyboardFunc(key);
- glutDisplayFunc(draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/seccolor.c b/progs/tests/seccolor.c
deleted file mode 100644
index f1ba314ef0..0000000000
--- a/progs/tests/seccolor.c
+++ /dev/null
@@ -1,146 +0,0 @@
-/*
- * Exercise GL_EXT_secondary_color
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-static int Width = 600;
-static int Height = 200;
-static GLfloat Near = 5.0, Far = 25.0;
-
-
-static void Display( void )
-{
- GLfloat t;
-
- glClearColor(0.2, 0.2, 0.8, 0);
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- for (t = 0.0; t <= 1.0; t += 0.25) {
- GLfloat x = t * 10.0 - 5.0;
- GLfloat g = t;
-
- /* top row: untextured */
- glColor3f(1, 0, 0);
- glPushMatrix();
- glTranslatef(x, 1.2, 0);
-#if defined(GL_EXT_secondary_color)
- glSecondaryColor3fEXT(0, g, 0);
-#endif
- glBegin(GL_POLYGON);
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
- glPopMatrix();
-
- /* bottom row: textured */
- glColor3f(1, 1, 1);
- glEnable(GL_TEXTURE_2D);
- glPushMatrix();
- glTranslatef(x, -1.2, 0);
-#if defined(GL_EXT_secondary_color)
- glSecondaryColor3fEXT(0, g, 0);
-#endif
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex2f(-1, -1);
- glTexCoord2f(1, 0); glVertex2f( 1, -1);
- glTexCoord2f(1, 1); glVertex2f( 1, 1);
- glTexCoord2f(0, 1); glVertex2f(-1, 1);
- glEnd();
- glPopMatrix();
- glDisable(GL_TEXTURE_2D);
- }
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- GLfloat ar = (float) width / (float) height;
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- GLubyte image[4*4][3];
- GLint i;
- if (!glutExtensionSupported("GL_EXT_secondary_color")) {
- printf("Sorry, this program requires GL_EXT_secondary_color\n");
- exit(1);
- }
-
- /* setup red texture with one back texel */
- for (i = 0; i < 4*4; i++) {
- if (i == 0) {
- image[i][0] = 0;
- image[i][1] = 0;
- image[i][2] = 0;
- }
- else {
- image[i][0] = 255;
- image[i][1] = 0;
- image[i][2] = 0;
- }
- }
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0,
- GL_RGB, GL_UNSIGNED_BYTE, image);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
-#if defined(GL_EXT_secondary_color)
- glEnable(GL_COLOR_SUM_EXT);
-#endif
- glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
-
- printf("Squares should be colored from red -> orange -> yellow.\n");
- printf("Top row is untextured.\n");
- printf("Bottom row is textured (red texture with one black texel).\n");
- printf("Rows should be identical, except for lower-left texel.\n");
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( Width, Height );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/shader_api.c b/progs/tests/shader_api.c
deleted file mode 100644
index fa0a992540..0000000000
--- a/progs/tests/shader_api.c
+++ /dev/null
@@ -1,350 +0,0 @@
-/* Tests to validate fixes to various bugs in src/mesa/shader/shader_api.c
- *
- * Written by Bruce Merry
- */
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-#ifndef APIENTRY
-#define APIENTRY
-#endif
-
-static void assert_test(const char *file, int line, int cond, const char *msg)
-{
- if (!cond)
- fprintf(stderr, "%s:%d assertion \"%s\" failed\n", file, line, msg);
-}
-
-#undef assert
-#define assert(x) assert_test(__FILE__, __LINE__, (x), #x)
-
-static void assert_no_error_test(const char *file, int line)
-{
- GLenum err;
-
- err = glGetError();
- if (err != GL_NO_ERROR)
- fprintf(stderr, "%s:%d received error %s\n",
- file, line, gluErrorString(err));
-}
-
-#define assert_no_error() assert_no_error_test(__FILE__, __LINE__)
-
-static void assert_error_test(const char *file, int line, GLenum expect)
-{
- GLenum err;
-
- err = glGetError();
- if (err != expect)
- fprintf(stderr, "%s:%d expected %s but received %s\n",
- file, line, gluErrorString(expect), gluErrorString(err));
- while (glGetError()); /* consume any following errors */
-}
-
-#define assert_error(err) assert_error_test(__FILE__, __LINE__, (err))
-
-static void check_status(GLuint id, GLenum pname, void (APIENTRY *query)(GLuint, GLenum, GLint *))
-{
- GLint status;
-
- query(id, pname, &status);
- if (!status)
- {
- char info[65536];
-
- fprintf(stderr, "Compilation/link failure:\n");
- glGetInfoLogARB(id, sizeof(info), NULL, info);
- fprintf(stderr, "%s\n", info);
- exit(1);
- }
-}
-
-static void check_compile_status(GLuint id)
-{
- check_status(id, GL_COMPILE_STATUS, glGetShaderiv);
-}
-
-static void check_link_status(GLuint id)
-{
- check_status(id, GL_LINK_STATUS, glGetProgramiv);
-}
-
-static GLuint make_shader(GLenum type, const char *src)
-{
- GLuint id;
-
- assert_no_error();
- id = glCreateShader(type);
- glShaderSource(id, 1, &src, NULL);
- glCompileShader(id);
- check_compile_status(id);
- assert_no_error();
- return id;
-}
-
-static GLuint make_program(const char *vs_src, const char *fs_src)
-{
- GLuint id, vs, fs;
-
- assert_no_error();
- id = glCreateProgram();
- if (vs_src) {
- vs = make_shader(GL_VERTEX_SHADER, vs_src);
- glAttachShader(id, vs);
- glDeleteShader(vs);
- }
- if (fs_src) {
- fs = make_shader(GL_FRAGMENT_SHADER, fs_src);
- glAttachShader(id, fs);
- glDeleteShader(fs);
- }
- glLinkProgram(id);
- check_link_status(id);
- glUseProgram(id);
- glDeleteProgram(id);
- assert_no_error();
- return id;
-}
-
-static void test_uniform_size_type1(const char *glslType, GLenum glType, const char *el)
-{
- char buffer[1024];
- GLuint program;
- GLint active, i;
- GLenum type;
- GLint size;
-
- printf(" Running subtest %s\n", glslType);
- fflush(stdout);
- sprintf(buffer, "#version 120\nuniform %s m[60];\nvoid main() { gl_Position[0] = m[59]%s; }\n",
- glslType, el);
-
- program = make_program(buffer, NULL);
- glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &active);
- assert_no_error();
- for (i = 0; i < active; i++) {
- size = -1;
- type = 0;
- glGetActiveUniform(program, i, sizeof(buffer), NULL, &size, &type, buffer);
- assert_no_error();
- if (strncmp(buffer, "m", 1) == 0)
- break;
- }
- assert(i < active); /* Otherwise the compiler optimised it out */
- assert(type == glType);
- assert(size == 60);
-}
-
-static void test_uniform_size_type(void)
-{
- test_uniform_size_type1("float", GL_FLOAT, "");
- test_uniform_size_type1("vec2", GL_FLOAT_VEC2, "[0]");
- test_uniform_size_type1("vec3", GL_FLOAT_VEC3, "[0]");
- test_uniform_size_type1("vec4", GL_FLOAT_VEC4, "[0]");
-
- test_uniform_size_type1("bool", GL_BOOL, " ? 1.0 : 0.0");
- test_uniform_size_type1("bvec2", GL_BOOL_VEC2, "[0] ? 1.0 : 0.0");
- test_uniform_size_type1("bvec3", GL_BOOL_VEC3, "[0] ? 1.0 : 0.0");
- test_uniform_size_type1("bvec4", GL_BOOL_VEC4, "[0] ? 1.0 : 0.0");
-
- test_uniform_size_type1("int", GL_INT, "");
- test_uniform_size_type1("ivec2", GL_INT_VEC2, "[0]");
- test_uniform_size_type1("ivec3", GL_INT_VEC3, "[0]");
- test_uniform_size_type1("ivec4", GL_INT_VEC4, "[0]");
-
- test_uniform_size_type1("mat2", GL_FLOAT_MAT2, "[0][0]");
- test_uniform_size_type1("mat3", GL_FLOAT_MAT3, "[0][0]");
- test_uniform_size_type1("mat4", GL_FLOAT_MAT4, "[0][0]");
- test_uniform_size_type1("mat2x3", GL_FLOAT_MAT2x3, "[0][0]");
- test_uniform_size_type1("mat2x4", GL_FLOAT_MAT2x4, "[0][0]");
- test_uniform_size_type1("mat3x2", GL_FLOAT_MAT3x2, "[0][0]");
- test_uniform_size_type1("mat3x4", GL_FLOAT_MAT3x4, "[0][0]");
- test_uniform_size_type1("mat4x2", GL_FLOAT_MAT4x2, "[0][0]");
- test_uniform_size_type1("mat4x3", GL_FLOAT_MAT4x3, "[0][0]");
-}
-
-static void test_attrib_size_type1(const char *glslType, GLenum glType, const char *el)
-{
- char buffer[1024];
- GLuint program;
- GLint active, i;
- GLenum type;
- GLint size;
-
- printf(" Running subtest %s\n", glslType);
- fflush(stdout);
- sprintf(buffer, "#version 120\nattribute %s m;\nvoid main() { gl_Position[0] = m%s; }\n",
- glslType, el);
-
- program = make_program(buffer, NULL);
- glGetProgramiv(program, GL_ACTIVE_ATTRIBUTES, &active);
- assert_no_error();
- for (i = 0; i < active; i++) {
- size = -1;
- type = -1;
- glGetActiveAttrib(program, i, sizeof(buffer), NULL, &size, &type, buffer);
- assert_no_error();
- if (strncmp(buffer, "m", 1) == 0)
- break;
- }
- assert(i < active); /* Otherwise the compiler optimised it out */
- assert(type == glType);
- assert(size == 1);
-}
-
-static void test_attrib_size_type(void)
-{
- test_attrib_size_type1("float", GL_FLOAT, "");
- test_attrib_size_type1("vec2", GL_FLOAT_VEC2, "[0]");
- test_attrib_size_type1("vec3", GL_FLOAT_VEC3, "[0]");
- test_attrib_size_type1("vec4", GL_FLOAT_VEC4, "[0]");
-
- test_attrib_size_type1("mat2", GL_FLOAT_MAT2, "[0][0]");
- test_attrib_size_type1("mat3", GL_FLOAT_MAT3, "[0][0]");
- test_attrib_size_type1("mat4", GL_FLOAT_MAT4, "[0][0]");
- test_attrib_size_type1("mat2x3", GL_FLOAT_MAT2x3, "[0][0]");
- test_attrib_size_type1("mat2x4", GL_FLOAT_MAT2x4, "[0][0]");
- test_attrib_size_type1("mat3x2", GL_FLOAT_MAT3x2, "[0][0]");
- test_attrib_size_type1("mat3x4", GL_FLOAT_MAT3x4, "[0][0]");
- test_attrib_size_type1("mat4x2", GL_FLOAT_MAT4x2, "[0][0]");
- test_attrib_size_type1("mat4x3", GL_FLOAT_MAT4x3, "[0][0]");
-}
-
-static void test_uniform_array_overflow(void)
-{
- GLuint program;
- GLint location;
- GLfloat data[128];
-
- program = make_program("#version 120\nuniform vec2 x[10];\nvoid main() { gl_Position.xy = x[9]; }\n", NULL);
- location = glGetUniformLocation(program, "x");
- assert_no_error();
- glUniform2fv(location, 64, data);
- assert_no_error();
-}
-
-static void test_uniform_scalar_count(void)
-{
- GLuint program;
- GLint location;
- GLfloat data[128];
-
- program = make_program("#version 110\nuniform vec2 x;\nvoid main() { gl_Position.xy = x; }\n", NULL);
- location = glGetUniformLocation(program, "x");
- assert_no_error();
- glUniform2fv(location, 64, data);
- assert_error(GL_INVALID_OPERATION);
-}
-
-static void test_uniform_query_matrix(void)
-{
- GLuint program;
- GLfloat data[18];
- GLint i, r, c;
- GLint location;
-
- program = make_program("#version 110\nuniform mat3 m[2];\nvoid main() { gl_Position.xyz = m[1][2]; }\n", NULL);
- location = glGetUniformLocation(program, "m");
- for (i = 0; i < 9; i++)
- data[i] = i;
- for (i = 9; i < 18; i++)
- data[i] = 321.0;
- glUniformMatrix3fv(location, 1, GL_TRUE, data);
-
- for (i = 0; i < 18; i++)
- data[i] = 123.0;
- glGetUniformfv(program, location, data);
- for (c = 0; c < 3; c++)
- for (r = 0; r < 3; r++)
- assert(data[c * 3 + r] == r * 3 + c);
- for (i = 9; i < 18; i++)
- assert(data[i] == 123.0);
-}
-
-static void test_uniform_neg_location(void)
-{
- GLuint program;
- GLfloat data[4];
-
- program = make_program("#version 110\nvoid main() { gl_Position = vec4(1.0, 1.0, 1.0, 1.0); }\n", NULL);
- assert_no_error();
- glUniform1i(-1, 1);
- assert_no_error();
- glUniform1i(-200, 1);
- assert_error(GL_INVALID_OPERATION);
- glUniformMatrix2fv(-1, 1, GL_FALSE, data);
- assert_no_error();
- glUniformMatrix2fv(-200, 1, GL_FALSE, data);
- assert_error(GL_INVALID_OPERATION);
-}
-
-static void test_uniform_bool_conversion(void)
-{
- GLuint program;
- GLint location;
- GLint value[16]; /* in case glGetUniformiv goes nuts on the stack */
-
- assert_no_error();
- program = make_program("uniform bool b;\nvoid main() { gl_Position.x = b ? 1.5 : 0.5; }\n", NULL);
- location = glGetUniformLocation(program, "b");
- assert(location != -1);
- assert_no_error();
- glUniform1i(location, 5);
- assert_no_error();
- glGetUniformiv(program, location, &value[0]);
- assert_no_error();
- assert(value[0] == 1);
-}
-
-static void test_uniform_multiple_samplers(void)
-{
- GLuint program;
- GLint location;
- GLint values[2] = {0, 1};
-
- assert_no_error();
- program = make_program(NULL, "uniform sampler2D s[2];\nvoid main() { gl_FragColor = texture2D(s[1], vec2(0.0, 0.0)); }\n");
- location = glGetUniformLocation(program, "s[0]");
- assert(location != -1);
- assert_no_error();
- glUniform1iv(location, 2, values);
- assert_no_error();
-}
-
-static void run_test(const char *name, void (*callback)(void))
-{
- printf("Running %s\n", name);
- fflush(stdout);
- callback();
-}
-
-#define RUN_TEST(name) run_test(#name, (name))
-
-int main(int argc, char **argv)
-{
- const char *version;
-
- glutInit(&argc, argv);
- glutCreateWindow("Mesa bug demo");
- glewInit();
-
- version = (const char *) glGetString(GL_VERSION);
- if (version[0] == '1') {
- printf("Sorry, this test requires OpenGL 2.x GLSL support\n");
- exit(0);
- }
-
- RUN_TEST(test_uniform_size_type);
- RUN_TEST(test_attrib_size_type);
- RUN_TEST(test_uniform_array_overflow);
- RUN_TEST(test_uniform_scalar_count);
- RUN_TEST(test_uniform_query_matrix);
- RUN_TEST(test_uniform_neg_location);
- RUN_TEST(test_uniform_bool_conversion);
- /* Leave this one at the end, since it crashes Mesa's shader compiler */
- RUN_TEST(test_uniform_multiple_samplers);
- return 0;
-}
diff --git a/progs/tests/sharedtex.c b/progs/tests/sharedtex.c
deleted file mode 100644
index 2337b88d3f..0000000000
--- a/progs/tests/sharedtex.c
+++ /dev/null
@@ -1,439 +0,0 @@
-
-/*
- * Test sharing of display lists and texture objects between GLX contests.
- * Brian Paul
- * Summer 2000
- *
- *
- * Copyright (C) 2000 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include <GL/gl.h>
-#include <GL/glx.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <unistd.h>
-#include <string.h>
-
-
-struct window {
- char DisplayName[1000];
- Display *Dpy;
- Window Win;
- GLXContext Context;
- float Angle;
- int Id;
-};
-
-
-#define MAX_WINDOWS 20
-static struct window Windows[MAX_WINDOWS];
-static int NumWindows = 0;
-
-
-static GLuint Textures[3];
-static GLuint CubeList;
-
-
-
-static void
-Error(const char *display, const char *msg)
-{
- fprintf(stderr, "Error on display %s - %s\n", display, msg);
- exit(1);
-}
-
-
-static struct window *
-AddWindow(const char *displayName, int xpos, int ypos,
- const struct window *shareWindow)
-{
- Display *dpy;
- Window win;
- GLXContext ctx;
- int attrib[] = { GLX_RGBA,
- GLX_RED_SIZE, 1,
- GLX_GREEN_SIZE, 1,
- GLX_BLUE_SIZE, 1,
- GLX_DOUBLEBUFFER,
- GLX_DEPTH_SIZE, 1,
- None };
- int scrnum;
- XSetWindowAttributes attr;
- unsigned long mask;
- Window root;
- XVisualInfo *visinfo;
- int width = 300, height = 300;
-
- if (NumWindows >= MAX_WINDOWS)
- return NULL;
-
- dpy = XOpenDisplay(displayName);
- if (!dpy) {
- Error(displayName, "Unable to open display");
- return NULL;
- }
-
- scrnum = DefaultScreen(dpy);
- root = RootWindow(dpy, scrnum);
-
- visinfo = glXChooseVisual(dpy, scrnum, attrib);
- if (!visinfo) {
- Error(displayName, "Unable to find RGB, double-buffered visual");
- return NULL;
- }
-
- /* window attributes */
- attr.background_pixel = 0;
- attr.border_pixel = 0;
- attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);
- attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
- mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
-
- win = XCreateWindow(dpy, root, xpos, ypos, width, height,
- 0, visinfo->depth, InputOutput,
- visinfo->visual, mask, &attr);
- if (!win) {
- Error(displayName, "Couldn't create window");
- return NULL;
- }
-
- {
- XSizeHints sizehints;
- sizehints.x = xpos;
- sizehints.y = ypos;
- sizehints.width = width;
- sizehints.height = height;
- sizehints.flags = USSize | USPosition;
- XSetNormalHints(dpy, win, &sizehints);
- XSetStandardProperties(dpy, win, displayName, displayName,
- None, (char **)NULL, 0, &sizehints);
- }
-
-
- ctx = glXCreateContext(dpy, visinfo,
- shareWindow ? shareWindow->Context : NULL,
- True);
- if (!ctx) {
- Error(displayName, "Couldn't create GLX context");
- return NULL;
- }
-
- XMapWindow(dpy, win);
-
- if (!glXMakeCurrent(dpy, win, ctx)) {
- Error(displayName, "glXMakeCurrent failed");
- printf("glXMakeCurrent failed in Redraw()\n");
- return NULL;
- }
-
- /* save the info for this window */
- {
- static int id = 0;
- struct window *h = &Windows[NumWindows];
- strcpy(h->DisplayName, displayName);
- h->Dpy = dpy;
- h->Win = win;
- h->Context = ctx;
- h->Angle = 0.0;
- h->Id = id++;
- NumWindows++;
- return &Windows[NumWindows-1];
- }
-
-}
-
-
-static void
-InitGLstuff(struct window *h)
-{
- if (!glXMakeCurrent(h->Dpy, h->Win, h->Context)) {
- Error(h->DisplayName, "glXMakeCurrent failed in InitGLstuff");
- return;
- }
-
- glGenTextures(3, Textures);
-
- /* setup first texture object */
- {
- GLubyte image[16][16][4];
- GLint i, j;
- glBindTexture(GL_TEXTURE_2D, Textures[0]);
-
- /* red/white checkerboard */
- for (i = 0; i < 16; i++) {
- for (j = 0; j < 16; j++) {
- if ((i ^ j) & 1) {
- image[i][j][0] = 255;
- image[i][j][1] = 255;
- image[i][j][2] = 255;
- image[i][j][3] = 255;
- }
- else {
- image[i][j][0] = 255;
- image[i][j][1] = 0;
- image[i][j][2] = 0;
- image[i][j][3] = 255;
- }
- }
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA,
- GL_UNSIGNED_BYTE, image);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
-
- /* setup second texture object */
- {
- GLubyte image[8][8][3];
- GLint i, j;
- glBindTexture(GL_TEXTURE_2D, Textures[1]);
-
- /* green/yellow checkerboard */
- for (i = 0; i < 8; i++) {
- for (j = 0; j < 8; j++) {
- if ((i ^ j) & 1) {
- image[i][j][0] = 0;
- image[i][j][1] = 255;
- image[i][j][2] = 0;
- }
- else {
- image[i][j][0] = 255;
- image[i][j][1] = 255;
- image[i][j][2] = 0;
- }
- }
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 2);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB,
- GL_UNSIGNED_BYTE, image);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
-
- /* setup second texture object */
- {
- GLubyte image[4][4][3];
- GLint i, j;
- glBindTexture(GL_TEXTURE_2D, Textures[2]);
-
- /* blue/gray checkerboard */
- for (i = 0; i < 4; i++) {
- for (j = 0; j < 4; j++) {
- if ((i ^ j) & 1) {
- image[i][j][0] = 0;
- image[i][j][1] = 0;
- image[i][j][2] = 255;
- }
- else {
- image[i][j][0] = 200;
- image[i][j][1] = 200;
- image[i][j][2] = 200;
- }
- }
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 2);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, GL_RGB,
- GL_UNSIGNED_BYTE, image);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
-
- /* Now make the cube object display list */
- CubeList = glGenLists(1);
- glNewList(CubeList, GL_COMPILE);
- {
- glBindTexture(GL_TEXTURE_2D, Textures[0]);
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
- glTexCoord2f(1, 0); glVertex3f(-1, 1, -1);
- glTexCoord2f(1, 1); glVertex3f(-1, 1, 1);
- glTexCoord2f(0, 1); glVertex3f(-1, -1, 1);
- glEnd();
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex3f(1, -1, -1);
- glTexCoord2f(1, 0); glVertex3f(1, 1, -1);
- glTexCoord2f(1, 1); glVertex3f(1, 1, 1);
- glTexCoord2f(0, 1); glVertex3f(1, -1, 1);
- glEnd();
-
- glBindTexture(GL_TEXTURE_2D, Textures[1]);
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
- glTexCoord2f(1, 0); glVertex3f( 1, -1, -1);
- glTexCoord2f(1, 1); glVertex3f( 1, -1, 1);
- glTexCoord2f(0, 1); glVertex3f(-1, -1, 1);
- glEnd();
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex3f(-1, 1, -1);
- glTexCoord2f(1, 0); glVertex3f( 1, 1, -1);
- glTexCoord2f(1, 1); glVertex3f( 1, 1, 1);
- glTexCoord2f(0, 1); glVertex3f(-1, 1, 1);
- glEnd();
-
- glBindTexture(GL_TEXTURE_2D, Textures[2]);
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
- glTexCoord2f(1, 0); glVertex3f( 1, -1, -1);
- glTexCoord2f(1, 1); glVertex3f( 1, 1, -1);
- glTexCoord2f(0, 1); glVertex3f(-1, 1, -1);
- glEnd();
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex3f(-1, -1, 1);
- glTexCoord2f(1, 0); glVertex3f( 1, -1, 1);
- glTexCoord2f(1, 1); glVertex3f( 1, 1, 1);
- glTexCoord2f(0, 1); glVertex3f(-1, 1, 1);
- glEnd();
- }
- glEndList();
-
- printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION: %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR: %s\n", (char *) glGetString(GL_VENDOR));
-}
-
-
-
-static void
-Redraw(struct window *h)
-{
- if (!glXMakeCurrent(h->Dpy, h->Win, h->Context)) {
- Error(h->DisplayName, "glXMakeCurrent failed");
- printf("glXMakeCurrent failed in Redraw()\n");
- return;
- }
-
- h->Angle += 1.0;
-
- glShadeModel(GL_FLAT);
- glClearColor(0.25, 0.25, 0.25, 1.0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_DEPTH_TEST);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-
- glColor3f(1, 1, 1);
-
- glPushMatrix();
- if (h->Id == 0)
- glRotatef(h->Angle, 0, 1, -1);
- else if (h->Id == 1)
- glRotatef(-(h->Angle), 0, 1, -1);
- else if (h->Id == 2)
- glRotatef(h->Angle, 0, 1, 1);
- else if (h->Id == 3)
- glRotatef(-(h->Angle), 0, 1, 1);
- glCallList(CubeList);
- glPopMatrix();
-
- glXSwapBuffers(h->Dpy, h->Win);
-}
-
-
-
-static void
-Resize(const struct window *h, unsigned int width, unsigned int height)
-{
- if (!glXMakeCurrent(h->Dpy, h->Win, h->Context)) {
- Error(h->DisplayName, "glXMakeCurrent failed in Resize()");
- return;
- }
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1, 1, -1, 1, 2, 10);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0, 0, -4.5);
-}
-
-
-
-static void
-EventLoop(void)
-{
- while (1) {
- int i;
- for (i = 0; i < NumWindows; i++) {
- struct window *h = &Windows[i];
- while (XPending(h->Dpy) > 0) {
- XEvent event;
- XNextEvent(h->Dpy, &event);
- if (event.xany.window == h->Win) {
- switch (event.type) {
- case Expose:
- Redraw(h);
- break;
- case ConfigureNotify:
- Resize(h, event.xconfigure.width, event.xconfigure.height);
- break;
- case KeyPress:
- return;
- default:
- /*no-op*/ ;
- }
- }
- else {
- printf("window mismatch\n");
- }
- }
- Redraw(h);
- }
- usleep(1);
- }
-}
-
-
-#if 0
-static void
-PrintInfo(const struct window *h)
-{
- printf("Name: %s\n", h->DisplayName);
- printf(" Display: %p\n", (void *) h->Dpy);
- printf(" Window: 0x%x\n", (int) h->Win);
- printf(" Context: 0x%x\n", (int) h->Context);
-}
-#endif
-
-
-int
-main(int argc, char *argv[])
-{
- const char *dpyName = XDisplayName(NULL);
-
- struct window *h0;
-
- /* four windows and contexts sharing display lists and texture objects */
- h0 = AddWindow(dpyName, 10, 10, NULL);
- (void) AddWindow(dpyName, 330, 10, h0);
- (void) AddWindow(dpyName, 10, 350, h0);
- (void) AddWindow(dpyName, 330, 350, h0);
-
- InitGLstuff(h0);
-
- EventLoop();
- return 0;
-}
diff --git a/progs/tests/stencil_twoside.c b/progs/tests/stencil_twoside.c
deleted file mode 100644
index dec620023f..0000000000
--- a/progs/tests/stencil_twoside.c
+++ /dev/null
@@ -1,350 +0,0 @@
-/*
- * (C) Copyright IBM Corporation 2004
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file stencil_twoside.c
- *
- * Simple test of GL_ATI_separate_stencil (or the OGL 2.0 equivalent) functionality.
- * Five squares (or six if stencil wrap is available) are drawn
- * with different stencil modes, but all should be rendered with the same
- * final color.
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-static int use20syntax = 1;
-static int Width = 650;
-static int Height = 200;
-static const GLfloat Near = 5.0, Far = 25.0;
-
-
-static PFNGLSTENCILFUNCSEPARATEPROC stencil_func_separate = NULL;
-static PFNGLSTENCILFUNCSEPARATEATIPROC stencil_func_separate_ati = NULL;
-static PFNGLSTENCILOPSEPARATEPROC stencil_op_separate = NULL;
-
-static void Display( void )
-{
- GLint max_stencil;
- GLint stencil_bits;
- unsigned i;
-
-
- glGetIntegerv( GL_STENCIL_BITS, & stencil_bits );
- max_stencil = (1U << stencil_bits) - 1;
- printf( "Stencil bits = %u, maximum stencil value = 0x%08x\n",
- stencil_bits, max_stencil );
-
- glClearStencil( 1 );
- glClearColor( 0.2, 0.2, 0.8, 0 );
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT
- | GL_STENCIL_BUFFER_BIT );
-
-
- glPushMatrix();
-
- /* This is the "reference" square.
- */
-
- glDisable(GL_STENCIL_TEST);
- glTranslatef(-7.0, 0, 0);
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
-
- glEnable(GL_STENCIL_TEST);
-
- /* Draw the first two squares using incr for the affected face
- */
-
- /*************************************************************************
- * 2nd square
- */
- if (use20syntax) {
- stencil_func_separate(GL_FRONT, GL_ALWAYS, 0, ~0);
- stencil_func_separate(GL_BACK, GL_ALWAYS, 0, ~0);
- }
- else {
- stencil_func_separate_ati(GL_ALWAYS, GL_ALWAYS, 0, ~0);
- }
- stencil_op_separate(GL_FRONT, GL_KEEP, GL_KEEP, GL_INCR);
- stencil_op_separate(GL_BACK, GL_KEEP, GL_KEEP, GL_DECR);
-
- glTranslatef(3.0, 0, 0);
- glBegin(GL_QUADS);
- glColor3f( 0.9, 0.9, 0.9 );
- for ( i = 0 ; i < (max_stencil + 5) ; i++ ) {
- /* this should be front facing */
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- }
- glEnd();
-
- /* stencil vals should be equal to max_stencil */
- glStencilFunc(GL_EQUAL, max_stencil, ~0);
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
- /*************************************************************************
- * 3rd square
- */
- if (use20syntax) {
- stencil_func_separate(GL_FRONT, GL_ALWAYS, 0, ~0);
- stencil_func_separate(GL_BACK, GL_ALWAYS, 0, ~0);
- }
- else {
- stencil_func_separate_ati(GL_ALWAYS, GL_ALWAYS, 0, ~0);
- }
- stencil_op_separate(GL_FRONT, GL_KEEP, GL_KEEP, GL_DECR);
- stencil_op_separate(GL_BACK, GL_KEEP, GL_KEEP, GL_INCR);
-
- glTranslatef(3.0, 0, 0);
- glBegin(GL_QUADS);
- glColor3f( 0.9, 0.9, 0.9 );
- for ( i = 0 ; i < (max_stencil + 5) ; i++ ) {
- /* this should be back facing */
- glVertex2f(-1, -1);
- glVertex2f(-1, 1);
- glVertex2f( 1, 1);
- glVertex2f( 1, -1);
- }
- glEnd();
-
- /* stencil vals should be equal to max_stencil */
- glStencilFunc(GL_EQUAL, max_stencil, ~0);
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
- /*************************************************************************
- * 4th square
- */
- if (use20syntax) {
- stencil_func_separate(GL_FRONT, GL_NEVER, 0, ~0);
- stencil_func_separate(GL_BACK, GL_ALWAYS, 0, ~0);
- }
- else {
- stencil_func_separate_ati(GL_NEVER, GL_ALWAYS, 0, ~0);
- }
- stencil_op_separate(GL_FRONT, GL_KEEP, GL_KEEP, GL_DECR);
- stencil_op_separate(GL_BACK, GL_KEEP, GL_KEEP, GL_INCR);
-
- glTranslatef(3.0, 0, 0);
- glBegin(GL_QUADS);
- glColor3f( 0.9, 0.9, 0.9 );
- for ( i = 0 ; i < (max_stencil + 5) ; i++ ) {
- /* this should be back facing */
- glVertex2f(-1, -1);
- glVertex2f(-1, 1);
- glVertex2f( 1, 1);
- glVertex2f( 1, -1);
- /* this should be front facing */
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- }
- glEnd();
-
- /* stencil vals should be equal to max_stencil */
- glStencilFunc(GL_EQUAL, max_stencil, ~0);
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
- /*************************************************************************
- * 5th square
- */
- if (use20syntax) {
- stencil_func_separate(GL_FRONT, GL_ALWAYS, 0, ~0);
- stencil_func_separate(GL_BACK, GL_ALWAYS, 0, ~0);
- }
- else {
- stencil_func_separate_ati(GL_ALWAYS, GL_ALWAYS, 0, ~0);
- }
- stencil_op_separate(GL_FRONT, GL_KEEP, GL_KEEP, GL_INCR);
- stencil_op_separate(GL_BACK, GL_KEEP, GL_KEEP, GL_DECR);
-
- glTranslatef(3.0, 0, 0);
- glBegin(GL_QUADS);
- glColor3f( 0.9, 0.9, 0.9 );
- for ( i = 0 ; i < (max_stencil + 5) ; i++ ) {
- /* this should be back facing */
- glVertex2f(-1, -1);
- glVertex2f(-1, 1);
- glVertex2f( 1, 1);
- glVertex2f( 1, -1);
- /* this should be front facing */
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- }
- glEnd();
-
- glStencilFunc(GL_EQUAL, 1, ~0);
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
- /*************************************************************************
- * 6th square
- */
- if (glutExtensionSupported("GL_EXT_stencil_wrap")) {
- if (use20syntax) {
- stencil_func_separate(GL_FRONT, GL_ALWAYS, 0, ~0);
- stencil_func_separate(GL_BACK, GL_ALWAYS, 0, ~0);
- }
- else {
- stencil_func_separate_ati(GL_ALWAYS, GL_ALWAYS, 0, ~0);
- }
- stencil_op_separate(GL_FRONT, GL_KEEP, GL_KEEP, GL_KEEP);
- stencil_op_separate(GL_BACK, GL_KEEP, GL_KEEP, GL_INCR_WRAP);
-
- glTranslatef(3.0, 0, 0);
- glBegin(GL_QUADS);
- glColor3f( 0.9, 0.9, 0.9 );
- for ( i = 0 ; i < (max_stencil + 5) ; i++ ) {
- /* this should be back facing */
- glVertex2f(-1, -1);
- glVertex2f(-1, 1);
- glVertex2f( 1, 1);
- glVertex2f( 1, -1);
- /* this should be front facing */
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- }
- glEnd();
-
- glStencilFunc(GL_EQUAL, 260 - 255, ~0);
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
- }
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- GLfloat ar = (float) width / (float) height;
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- const char * const ver_string = (const char *)
- glGetString( GL_VERSION );
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", ver_string);
-
- if ( !glutExtensionSupported("GL_ATI_separate_stencil")
- && (atof( ver_string ) < 2.0) ) {
- printf("Sorry, this program requires either GL_ATI_separate_stencil or OpenGL 2.0.\n");
- exit(1);
- }
- if (atof( ver_string ) < 2.0) {
- use20syntax = 0;
- }
- stencil_func_separate = (PFNGLSTENCILFUNCSEPARATEPROC) glutGetProcAddress( "glStencilFuncSeparate" );
- stencil_func_separate_ati = (PFNGLSTENCILFUNCSEPARATEATIPROC) glutGetProcAddress( "glStencilFuncSeparateATI" );
- stencil_op_separate = (PFNGLSTENCILOPSEPARATEPROC) glutGetProcAddress( "glStencilOpSeparate" );
-
- printf("\nAll 5 (or 6) squares should be the same color.\n");
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( Width, Height );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_STENCIL );
- glutCreateWindow( "GL_ATI_separate_stencil test" );
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/stencil_wrap.c b/progs/tests/stencil_wrap.c
deleted file mode 100644
index 2bafd3204f..0000000000
--- a/progs/tests/stencil_wrap.c
+++ /dev/null
@@ -1,259 +0,0 @@
-/*
- * (C) Copyright IBM Corporation 2004
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file stencil_wrap.c
- *
- * Simple test of GL_EXT_stencil_wrap functionality. Four squares are drawn
- * with different stencil modes, but all should be rendered with the same
- * final color.
- *
- * \author Ian Romanick <idr@us.ibm.com>
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-static int Width = 550;
-static int Height = 200;
-static const GLfloat Near = 5.0, Far = 25.0;
-
-
-static void Display( void )
-{
- GLint max_stencil;
- GLint stencil_bits;
- unsigned i;
-
-
- glGetIntegerv( GL_STENCIL_BITS, & stencil_bits );
- max_stencil = (1U << stencil_bits) - 1;
- printf( "Stencil bits = %u, maximum stencil value = 0x%08x\n",
- stencil_bits, max_stencil );
-
- glClearStencil( 0 );
- glClearColor( 0.2, 0.2, 0.8, 0 );
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT
- | GL_STENCIL_BUFFER_BIT );
-
-
- glPushMatrix();
-
- /* This is the "reference" square.
- */
-
- glDisable(GL_STENCIL_TEST);
- glTranslatef(-6.0, 0, 0);
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
-
- glEnable(GL_STENCIL_TEST);
-
- /* Draw the first two squares using the two non-wrap (i.e., saturate)
- * modes.
- */
-
- glStencilFunc(GL_ALWAYS, 0, ~0);
- glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
-
- glTranslatef(3.0, 0, 0);
- glBegin(GL_QUADS);
- glColor3f( 0.9, 0.9, 0.9 );
-
- for ( i = 0 ; i < (max_stencil + 5) ; i++ ) {
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- }
- glEnd();
-
- glStencilFunc(GL_EQUAL, max_stencil, ~0);
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
-
- glStencilFunc(GL_ALWAYS, 0, ~0);
- glStencilOp(GL_KEEP, GL_KEEP, GL_DECR);
-
- glTranslatef(3.0, 0, 0);
- glBegin(GL_QUADS);
- glColor3f( 0.9, 0.9, 0.9 );
-
- for ( i = 0 ; i < (max_stencil + 5) ; i++ ) {
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- }
- glEnd();
-
- glStencilFunc(GL_EQUAL, 0, ~0);
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
-
-
-
- /* Draw the last two squares using the two wrap modes.
- */
-
- glStencilFunc(GL_ALWAYS, 0, ~0);
- glStencilOp(GL_KEEP, GL_KEEP, GL_INCR_WRAP);
-
- glTranslatef(3.0, 0, 0);
- glBegin(GL_QUADS);
- glColor3f( 0.9, 0.9, 0.9 );
-
- for ( i = 0 ; i < (max_stencil + 5) ; i++ ) {
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- }
- glEnd();
-
- glStencilFunc(GL_EQUAL, 4, ~0);
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
-
-
- glStencilFunc(GL_ALWAYS, 0, ~0);
- glStencilOp(GL_KEEP, GL_KEEP, GL_DECR_WRAP);
-
- glTranslatef(3.0, 0, 0);
- glBegin(GL_QUADS);
- glColor3f( 0.9, 0.9, 0.9 );
-
- for ( i = 0 ; i < 5 ; i++ ) {
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- }
- glEnd();
-
- glStencilFunc(GL_EQUAL, (max_stencil - 4), ~0);
- glBegin(GL_QUADS);
- glColor3f( 0.5, 0.5, 0.5 );
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
-
-
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- GLfloat ar = (float) width / (float) height;
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- const char * const ver_string = (const char *)
- glGetString( GL_VERSION );
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", ver_string);
-
- if ( !glutExtensionSupported("GL_EXT_stencil_wrap")
- && (atof( ver_string ) < 1.4) ) {
- printf("Sorry, this program requires either GL_EXT_stencil_wrap or OpenGL 1.4.\n");
- exit(1);
- }
-
- printf("\nAll 5 squares should be the same color.\n");
- glEnable( GL_BLEND );
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( Width, Height );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_STENCIL );
- glutCreateWindow( "GL_EXT_stencil_wrap test" );
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/stencilreaddraw.c b/progs/tests/stencilreaddraw.c
deleted file mode 100644
index 84a5a922a0..0000000000
--- a/progs/tests/stencilreaddraw.c
+++ /dev/null
@@ -1,187 +0,0 @@
-/*
- * Test glRead/DrawPixels for GL_STENCIL_INDEX, with pixelzoom.
- *
- * Brian Paul
- * 8 April 2010
- */
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-static GLint WinWidth = 500, WinHeight = 500;
-static GLboolean TestPacking = GL_FALSE;
-static GLboolean TestList = GL_FALSE;
-
-
-static GLuint StencilValue = 192;
-
-static void Display(void)
-{
- GLubyte stencil[100 * 100 * 2];
- GLubyte stencil2[400 * 400]; /* *2 to test pixelstore stuff */
- GLuint list;
-
- glClearColor(0.5, 0.5, 0.5, 1.0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
-
- glEnable(GL_DEPTH_TEST);
-
- glStencilOp(GL_INVERT, GL_KEEP, GL_REPLACE);
- glStencilFunc(GL_ALWAYS, StencilValue, ~0);
- glEnable(GL_STENCIL_TEST);
-
- /* draw a sphere */
- glViewport(0, 0, 100, 100);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1, 1, -1, 1, -1, 0); /* clip away back half of sphere */
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glutSolidSphere(1.0, 20, 10);
-
- glDisable(GL_STENCIL_TEST);
-
- if (TestPacking) {
- glPixelStorei(GL_PACK_ROW_LENGTH, 120);
- glPixelStorei(GL_PACK_SKIP_PIXELS, 5);
- }
-
- /* read the stencil image */
- glReadPixels(0, 0, 100, 100, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, stencil);
- {
- GLubyte min, max;
- int i;
- min = max = stencil[0];
- for (i = 1; i < 100 * 100; i++) {
- if (stencil[i] < min)
- min = stencil[i];
- if (stencil[i] > max)
- max = stencil[i];
- }
- printf("Stencil value range: [%u, %u]\n", min, max);
- if (max != StencilValue) {
- printf("Error: expected max stencil val of %u, found %u\n",
- StencilValue, max);
- }
- }
-
- /* Draw the Z image as luminance above original rendering */
- glWindowPos2i(0, 100);
- glDrawPixels(100, 100, GL_LUMINANCE, GL_UNSIGNED_BYTE, stencil);
-
- if (1) {
- if (TestPacking) {
- glPixelStorei(GL_PACK_ROW_LENGTH, 0);
- glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 120);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, 5);
- }
-
- /* draw stencil image with scaling (into stencil buffer) */
- glPixelZoom(4.0, 4.0);
- glColor4f(1, 0, 0, 0);
- glWindowPos2i(100, 0);
-
- if (TestList) {
- list = glGenLists(1);
- glNewList(list, GL_COMPILE);
- glDrawPixels(100, 100, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, stencil);
- glEndList();
- glCallList(list);
- glDeleteLists(list, 1);
- }
- else {
- glDrawPixels(100, 100, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, stencil);
- }
-
- if (TestPacking) {
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
- }
-
- /* read back scaled stencil image */
- glReadPixels(100, 0, 400, 400, GL_STENCIL_INDEX,
- GL_UNSIGNED_BYTE, stencil2);
- /* draw as luminance */
- glPixelZoom(1.0, 1.0);
- glWindowPos2i(100, 0);
- glDrawPixels(400, 400, GL_LUMINANCE, GL_UNSIGNED_BYTE, stencil2);
- }
-
- glutSwapBuffers();
-}
-
-
-static void Reshape(int width, int height)
-{
- WinWidth = width;
- WinHeight = height;
- glViewport(0, 0, width, height);
-}
-
-
-static void Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'p':
- TestPacking = !TestPacking;
- printf("Test pixel pack/unpack: %d\n", TestPacking);
- break;
- case 'l':
- TestList = !TestList;
- printf("Test dlist: %d\n", TestList);
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init(void)
-{
- const GLfloat blue[4] = {.1, .1, 1.0, 1.0};
- const GLfloat gray[4] = {0.2, 0.2, 0.2, 1.0};
- const GLfloat white[4] = {1.0, 1.0, 1.0, 1.0};
- const GLfloat pos[4] = {0, 0, 10, 0};
- GLint bits;
-
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- glGetIntegerv(GL_STENCIL_BITS, &bits);
- printf("Stencil bits: %d\n", bits);
-
- assert(bits >= 8);
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, blue);
- glLightfv(GL_LIGHT0, GL_AMBIENT, gray);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, white);
- glLightfv(GL_LIGHT0, GL_POSITION, pos);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
-}
-
-
-int main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(WinWidth, WinHeight);
- glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_STENCIL | GLUT_DOUBLE);
- glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Display);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/stencilwrap.c b/progs/tests/stencilwrap.c
deleted file mode 100644
index d396fc2a53..0000000000
--- a/progs/tests/stencilwrap.c
+++ /dev/null
@@ -1,283 +0,0 @@
-/* Test GL_EXT_stencil_wrap extension.
- * This is by no means complete, just a quick check.
- *
- * Brian Paul 30 October 2002
- */
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-GLboolean wrapping;
-
-static void RunTest(void)
-{
- const GLenum prim = GL_QUAD_STRIP;
- GLubyte val;
- int bits, max, i;
- int expected;
- GLboolean failed;
-
- glGetIntegerv(GL_STENCIL_BITS, &bits);
- max = (1 << bits) - 1;
-
-
- glEnable(GL_STENCIL_TEST);
- glStencilFunc(GL_ALWAYS, 0, ~0);
-
- /* test GL_KEEP */
- glClearStencil(max);
- glClear(GL_STENCIL_BUFFER_BIT);
- glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
- failed = GL_FALSE;
- printf("Testing GL_KEEP...\n");
- expected = max;
- glBegin(prim);
- glVertex2f(0, 0);
- glVertex2f(10, 0);
- glVertex2f(0, 10);
- glVertex2f(10, 10);
- glEnd();
- glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val);
- if (val != expected) {
- printf("Failed GL_KEEP test(got %u, expected %u)\n", val, expected);
- failed = GL_TRUE;
- }
- else
- printf("OK!\n");
-
- /* test GL_ZERO */
- glClearStencil(max);
- glClear(GL_STENCIL_BUFFER_BIT);
- glStencilOp(GL_KEEP, GL_KEEP, GL_ZERO);
- failed = GL_FALSE;
- printf("Testing GL_ZERO...\n");
- expected = 0;
- glBegin(prim);
- glVertex2f(0, 0);
- glVertex2f(10, 0);
- glVertex2f(0, 10);
- glVertex2f(10, 10);
- glEnd();
- glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val);
- if (val != expected) {
- printf("Failed GL_ZERO test(got %u, expected %u)\n", val, expected);
- failed = GL_TRUE;
- }
- else
- printf("OK!\n");
-
- /* test GL_REPLACE */
- glClearStencil(max);
- glClear(GL_STENCIL_BUFFER_BIT);
- glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
- failed = GL_FALSE;
- printf("Testing GL_REPLACE...\n");
- expected = 0;
- glBegin(prim);
- glVertex2f(0, 0);
- glVertex2f(10, 0);
- glVertex2f(0, 10);
- glVertex2f(10, 10);
- glEnd();
- glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val);
- if (val != expected) {
- printf("Failed GL_REPLACE test(got %u, expected %u)\n", val, expected);
- failed = GL_TRUE;
- }
- else
- printf("OK!\n");
-
- /* test GL_INCR (saturation) */
- glClearStencil(0);
- glClear(GL_STENCIL_BUFFER_BIT);
- glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
- failed = GL_FALSE;
- printf("Testing GL_INCR...\n");
- for (i = 1; i < max+10; i++) {
- expected = (i > max) ? max : i;
- glBegin(prim);
- glVertex2f(0, 0); glVertex2f(10, 0);
- glVertex2f(0, 10); glVertex2f(10, 10);
- glEnd();
-
- glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val);
- if (val != expected) {
- printf( "Failed GL_INCR test on iteration #%u "
- "(got %u, expected %u)\n", i, val, expected );
- failed = GL_TRUE;
- }
- }
- if ( !failed )
- printf("OK!\n");
-
- /* test GL_DECR (saturation) */
- glClearStencil(max);
- glClear(GL_STENCIL_BUFFER_BIT);
- glStencilOp(GL_KEEP, GL_KEEP, GL_DECR);
- failed = GL_FALSE;
- printf("Testing GL_DECR...\n");
- for (i = max-1; i > -10; i--) {
- expected = (i < 0) ? 0 : i;
- glBegin(prim);
- glVertex2f(0, 0); glVertex2f(10, 0);
- glVertex2f(0, 10); glVertex2f(10, 10);
- glEnd();
- glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val);
- if (val != expected) {
- printf( "Failed GL_DECR test on iteration #%u "
- "(got %u, expected %u)\n", max - i, val, expected );
- failed = GL_TRUE;
- }
- }
- if ( !failed )
- printf("OK!\n");
-
- /* test GL_INVERT */
- glClearStencil(0);
- glClear(GL_STENCIL_BUFFER_BIT);
- glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT);
- failed = GL_FALSE;
- printf("Testing GL_INVERT...\n");
- expected = max;
- glBegin(prim);
- glVertex2f(0, 0);
- glVertex2f(10, 0);
- glVertex2f(0, 10);
- glVertex2f(10, 10);
- glEnd();
- glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val);
- if (val != expected) {
- printf("Failed GL_INVERT test(got %u, expected %u)\n", val, expected);
- failed = GL_TRUE;
- }
- else
- printf("OK!\n");
-
- if(wrapping)
- {
- /* test GL_INCR_WRAP_EXT (wrap around) */
- glClearStencil(0);
- glClear(GL_STENCIL_BUFFER_BIT);
- glStencilOp(GL_KEEP, GL_KEEP, GL_INCR_WRAP_EXT);
- failed = GL_FALSE;
- printf("Testing GL_INCR_WRAP_EXT...\n");
- for (i = 1; i < max+10; i++) {
- expected = i % (max + 1);
- glBegin(prim);
- glVertex2f(0, 0); glVertex2f(10, 0);
- glVertex2f(0, 10); glVertex2f(10, 10);
- glEnd();
- glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val);
- if (val != expected) {
- printf( "Failed GL_INCR_WRAP test on iteration #%u "
- "(got %u, expected %u)\n", i, val, expected );
- failed = GL_TRUE;
- }
- }
- if ( !failed )
- printf("OK!\n");
-
- /* test GL_DECR_WRAP_EXT (wrap-around) */
- glClearStencil(max);
- glClear(GL_STENCIL_BUFFER_BIT);
- glStencilOp(GL_KEEP, GL_KEEP, GL_DECR_WRAP_EXT);
- failed = GL_FALSE;
- printf("Testing GL_DECR_WRAP_EXT...\n");
- for (i = max-1; i > -10; i--) {
- expected = (i < 0) ? max + i + 1: i;
- glBegin(prim);
- glVertex2f(0, 0); glVertex2f(10, 0);
- glVertex2f(0, 10); glVertex2f(10, 10);
- glEnd();
- glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val);
- if (val != expected) {
- printf( "Failed GL_DECR_WRAP test on iteration #%u "
- "(got %u, expected %u)\n", max - i, val, expected );
- failed = GL_TRUE;
- }
- }
- if ( !failed )
- printf("OK!\n");
- }
-
- glDisable(GL_STENCIL_TEST);
-}
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- RunTest();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho(0, width, 0, height, -1, 1);
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- const char * ver_str;
- float version;
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
-
-
- /* Check for both the extension string and GL version 1.4 on the
- * outside chance that some vendor exports version 1.4 but doesn't
- * export the extension string. The stencil-wrap modes are a required
- * part of GL 1.4.
- */
-
- ver_str = (char *) glGetString( GL_VERSION );
- version = (ver_str == NULL) ? 1.0 : atof( ver_str );
-
- wrapping = (glutExtensionSupported("GL_EXT_stencil_wrap") || (version >= 1.4));
- if (!wrapping)
- printf("GL_EXT_stencil_wrap not supported. Only testing the rest.\n");
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 400, 400 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_STENCIL );
- glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/streaming_rect.c b/progs/tests/streaming_rect.c
deleted file mode 100644
index 3b016e55af..0000000000
--- a/progs/tests/streaming_rect.c
+++ /dev/null
@@ -1,325 +0,0 @@
-/*
- * GL_ARB_pixel_buffer_object test
- *
- * Command line options:
- * -w WIDTH -h HEIGHT sets window size
- *
- */
-
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-
-#define ANIMATE 10
-#define PBO 11
-#define QUIT 100
-
-static GLuint DrawPBO;
-
-static GLboolean Animate = GL_TRUE;
-static GLboolean use_pbo = 1;
-static GLboolean whole_rect = 1;
-
-static GLfloat Drift = 0.0;
-static GLfloat drift_increment = 1/255.0;
-static GLfloat Xrot = 20.0, Yrot = 30.0;
-
-static GLuint Width = 1024;
-static GLuint Height = 512;
-
-
-static void Idle( void )
-{
- if (Animate) {
-
- Drift += drift_increment;
- if (Drift >= 1.0)
- Drift = 0.0;
-
- glutPostRedisplay();
- }
-}
-
-/*static int max( int a, int b ) { return a > b ? a : b; }*/
-
-#ifndef min
-static int min( int a, int b ) { return a < b ? a : b; }
-#endif
-
-static void DrawObject()
-{
- GLint size = Width * Height * 4;
-
- if (use_pbo) {
- /* XXX: This is extremely important - semantically makes the buffer
- * contents undefined, but in practice means that the driver can
- * release the old copy of the texture and allocate a new one
- * without waiting for outstanding rendering to complete.
- */
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, DrawPBO);
- glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_EXT, size, NULL, GL_STREAM_DRAW_ARB);
-
- {
- char *image = glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, GL_WRITE_ONLY_ARB);
-
- printf("char %d\n", (unsigned char)(Drift * 255));
-
- memset(image, (unsigned char)(Drift * 255), size);
-
- glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT);
- }
-
-
- /* BGRA is required for most hardware paths:
- */
- glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, Width, Height, 0,
- GL_BGRA, GL_UNSIGNED_BYTE, NULL);
- }
- else {
- static char *image = NULL;
-
- if (image == NULL)
- image = malloc(size);
-
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, 0);
-
- memset(image, (unsigned char)(Drift * 255), size);
-
- /* BGRA should be the fast path for regular uploads as well.
- */
- glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, Width, Height, 0,
- GL_BGRA, GL_UNSIGNED_BYTE, image);
- }
-
- {
- int x,y,w,h;
-
- if (whole_rect) {
- x = y = 0;
- w = Width;
- h = Height;
- }
- else {
- x = y = 0;
- w = min(10, Width);
- h = min(10, Height);
- }
-
- glBegin(GL_QUADS);
-
- glTexCoord2f( x, y);
- glVertex2f( x, y );
-
- glTexCoord2f( x, y + h);
- glVertex2f( x, y + h);
-
- glTexCoord2f( x + w + .5, y + h);
- glVertex2f( x + w, y + h );
-
- glTexCoord2f( x + w, y + .5);
- glVertex2f( x + w, y );
-
- glEnd();
- }
-}
-
-
-
-static void Display( void )
-{
- static GLint T0 = 0;
- static GLint Frames = 0;
- GLint t;
-
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
- DrawObject();
- glPopMatrix();
-
- glutSwapBuffers();
-
- Frames++;
-
- t = glutGet(GLUT_ELAPSED_TIME);
- if (t - T0 >= 1000) {
- GLfloat seconds = (t - T0) / 1000.0;
-
- GLfloat fps = Frames / seconds;
- printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
- fflush(stdout);
-
- drift_increment = 2.2 * seconds / Frames;
- T0 = t;
- Frames = 0;
- }
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
-/* glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 ); */
- gluOrtho2D( 0, width, height, 0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef(0.375, 0.375, 0);
-}
-
-
-static void ModeMenu(int entry)
-{
- if (entry==ANIMATE) {
- Animate = !Animate;
- }
- else if (entry==PBO) {
- use_pbo = !use_pbo;
- }
- else if (entry==QUIT) {
- exit(0);
- }
-
- glutPostRedisplay();
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- float step = 3.0;
- (void) x;
- (void) y;
-
- switch (key) {
- case GLUT_KEY_UP:
- Xrot += step;
- break;
- case GLUT_KEY_DOWN:
- Xrot -= step;
- break;
- case GLUT_KEY_LEFT:
- Yrot += step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot -= step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( int argc, char *argv[] )
-{
- const char *exten = (const char *) glGetString(GL_EXTENSIONS);
- GLuint texObj;
- GLint size;
-
-
- if (!strstr(exten, "GL_ARB_pixel_buffer_object")) {
- printf("Sorry, GL_ARB_pixel_buffer_object not supported by this renderer.\n");
- exit(1);
- }
-
- glGetIntegerv(GL_MAX_TEXTURE_SIZE, &size);
- printf("%d x %d max texture size\n", size, size);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- /* allocate two texture objects */
- glGenTextures(1, &texObj);
-
- /* setup the texture objects */
- glActiveTextureARB(GL_TEXTURE0_ARB);
- glBindTexture(GL_TEXTURE_RECTANGLE_ARB, texObj);
-
- glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-
- glGenBuffersARB(1, &DrawPBO);
-
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, DrawPBO);
- glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_EXT,
- Width * Height * 4, NULL, GL_STREAM_DRAW);
-
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-
- glEnable(GL_TEXTURE_RECTANGLE_ARB);
-
- glShadeModel(GL_SMOOTH);
- glClearColor(0.3, 0.3, 0.4, 1.0);
-
- if (argc > 1 && strcmp(argv[1], "-info")==0) {
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
- }
-}
-
-
-int main( int argc, char *argv[] )
-{
- GLint i;
-
- glutInit( &argc, argv );
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-w") == 0) {
- Width = atoi(argv[i+1]);
- if (Width <= 0) {
- printf("Error, bad width\n");
- exit(1);
- }
- i++;
- }
- else if (strcmp(argv[i], "-h") == 0) {
- Height = atoi(argv[i+1]);
- if (Height <= 0) {
- printf("Error, bad height\n");
- exit(1);
- }
- i++;
- }
- }
-
- glutInitWindowSize( Width, Height );
- glutInitWindowPosition( 0, 0 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0] );
- glewInit();
-
- Init( argc, argv );
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- glutIdleFunc( Idle );
-
- glutCreateMenu(ModeMenu);
- glutAddMenuEntry("Toggle Animation", ANIMATE);
- glutAddMenuEntry("Toggle PBO", PBO);
- glutAddMenuEntry("Quit", QUIT);
- glutAttachMenu(GLUT_RIGHT_BUTTON);
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/subtex.c b/progs/tests/subtex.c
deleted file mode 100644
index 86b737c01f..0000000000
--- a/progs/tests/subtex.c
+++ /dev/null
@@ -1,225 +0,0 @@
-/*
- * Test glTexSubImage mid-way through a frame.
- *
- * The same texture is used for both quads but it gets redefined
- * with glTexSubImage (or glTexImage) after the first quad.
- */
-
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include "GL/glew.h"
-#include "GL/glut.h"
-
-static GLuint Window = 0;
-static GLboolean Anim = GL_FALSE;
-static GLfloat Angle = 0.0f;
-
-
-
-static void
-first_texture(void)
-{
- static int width=8, height=8;
- static GLubyte tex1[] = {
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 1, 0, 0, 0,
- 0, 0, 0, 1, 1, 0, 0, 0,
- 0, 0, 0, 0, 1, 0, 0, 0,
- 0, 0, 0, 0, 1, 0, 0, 0,
- 0, 0, 0, 0, 1, 0, 0, 0,
- 0, 0, 0, 1, 1, 1, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0 };
-
- GLubyte tex[64][3];
- GLint i, j;
-
- /* red on white */
- for (i=0;i<height;i++) {
- for (j=0;j<width;j++) {
- int p = i*width+j;
- if (tex1[(height-i-1)*width+j]) {
- tex[p][0] = 255; tex[p][1] = 0; tex[p][2] = 0;
- }
- else {
- tex[p][0] = 255; tex[p][1] = 255; tex[p][2] = 255;
- }
- }
- }
-
- glTexImage2D( GL_TEXTURE_2D, 0, 3, width, height, 0,
- GL_RGB, GL_UNSIGNED_BYTE, tex );
-}
-
-
-static void
-second_texture(void)
-{
- static int width=8, height=8;
-
- static GLubyte tex2[] = {
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 2, 2, 0, 0, 0,
- 0, 0, 2, 0, 0, 2, 0, 0,
- 0, 0, 0, 0, 0, 2, 0, 0,
- 0, 0, 0, 0, 2, 0, 0, 0,
- 0, 0, 0, 2, 0, 0, 0, 0,
- 0, 0, 2, 2, 2, 2, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0 };
-
- GLubyte tex[64][3];
- GLint i, j;
-
- /* green on blue */
- for (i=0;i<height;i++) {
- for (j=0;j<width;j++) {
- int p = i*width+j;
- if (tex2[(height-i-1)*width+j]) {
- tex[p][0] = 0; tex[p][1] = 255; tex[p][2] = 0;
- }
- else {
- tex[p][0] = 0; tex[p][1] = 0; tex[p][2] = 255;
- }
- }
- }
-#if 0
- glTexImage2D( GL_TEXTURE_2D, 0, 3, width, height, 0,
- GL_RGB, GL_UNSIGNED_BYTE, tex );
-#else
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
- GL_RGB, GL_UNSIGNED_BYTE, tex );
-#endif
-}
-
-
-
-static void draw( void )
-{
- glClear( GL_COLOR_BUFFER_BIT );
-
- glColor3f( 1.0, 1.0, 1.0 );
-
- /* draw first polygon */
- glPushMatrix();
- glTranslatef( -1.0, 0.0, 0.0 );
- glRotatef( Angle, 0.0, 0.0, 1.0 );
-
- first_texture();
-
- glBegin( GL_POLYGON );
- glTexCoord2f( 0.0, 0.0 ); glVertex2f( -1.0, -1.0 );
- glTexCoord2f( 1.0, 0.0 ); glVertex2f( 1.0, -1.0 );
- glTexCoord2f( 1.0, 1.0 ); glVertex2f( 1.0, 1.0 );
- glTexCoord2f( 0.0, 1.0 ); glVertex2f( -1.0, 1.0 );
- glEnd();
- glPopMatrix();
-
- /* draw second polygon */
- glPushMatrix();
- glTranslatef( 1.0, 0.0, 0.0 );
- glRotatef( Angle-90.0, 0.0, 1.0, 0.0 );
-
- second_texture();
-
- glBegin( GL_POLYGON );
- glTexCoord2f( 0.0, 0.0 ); glVertex2f( -1.0, -1.0 );
- glTexCoord2f( 1.0, 0.0 ); glVertex2f( 1.0, -1.0 );
- glTexCoord2f( 1.0, 1.0 ); glVertex2f( 1.0, 1.0 );
- glTexCoord2f( 0.0, 1.0 ); glVertex2f( -1.0, 1.0 );
- glEnd();
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-
-static void idle( void )
-{
- static double t0 = -1.;
- double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
- if (t0 < 0.0)
- t0 = t;
- dt = t - t0;
- t0 = t;
- Angle += 120.0*dt;
- glutPostRedisplay();
-}
-
-
-
-/* change view Angle, exit upon ESC */
-static void key(unsigned char k, int x, int y)
-{
- (void) x;
- (void) y;
- switch (k) {
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc( idle );
- else
- glutIdleFunc( NULL );
- break;
- case 27:
- glutDestroyWindow(Window);
- exit(0);
- }
-}
-
-
-
-/* new window size or exposure */
-static void reshape( int width, int height )
-{
- glViewport(0, 0, (GLint)width, (GLint)height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- /* glOrtho( -3.0, 3.0, -3.0, 3.0, -10.0, 10.0 );*/
- glFrustum( -2.0, 2.0, -2.0, 2.0, 6.0, 20.0 );
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -8.0 );
-}
-
-
-static void init( void )
-{
- /* Setup texturing */
- glEnable( GL_TEXTURE_2D );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL );
-
-
- glBindTexture( GL_TEXTURE_2D, 0 );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
-}
-
-
-
-int main( int argc, char *argv[] )
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(300, 300);
- glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
-
- Window = glutCreateWindow("Texture Objects");
- glewInit();
- if (!Window) {
- exit(1);
- }
-
- init();
-
- glutReshapeFunc( reshape );
- glutKeyboardFunc( key );
- if (Anim)
- glutIdleFunc( idle );
- glutDisplayFunc( draw );
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/subtexrate.c b/progs/tests/subtexrate.c
deleted file mode 100644
index 4bda970d06..0000000000
--- a/progs/tests/subtexrate.c
+++ /dev/null
@@ -1,351 +0,0 @@
-/*
- * Measure glTexSubImage and glCopyTexSubImage speed
- *
- * Brian Paul
- * 26 Jan 2006
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-static GLint WinWidth = 1024, WinHeight = 512;
-static GLint TexWidth = 512, TexHeight = 512;
-
-static GLuint TexObj = 1;
-
-static GLenum IntFormat = GL_RGBA8;
-static GLenum ReadFormat = GL_RGBA; /* for glReadPixels */
-
-static GLboolean DrawQuad = GL_TRUE;
-
-
-/**
- * draw teapot image, size TexWidth by TexHeight
- */
-static void
-DrawTestImage(void)
-{
- GLfloat ar;
-
- glViewport(0, 0, TexWidth, TexHeight);
- glScissor(0, 0, TexWidth, TexHeight);
- glEnable(GL_SCISSOR_TEST);
-
- glClearColor(0.5, 0.5, 0.5, 0.0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- ar = (float) TexWidth / TexHeight;
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-ar, ar, -1.0, 1.0, 5.0, 25.0);
- glMatrixMode(GL_MODELVIEW);
-
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_DEPTH_TEST);
- glFrontFace(GL_CW);
- glPushMatrix();
- glRotatef(45, 1, 0, 0);
- glRotatef(45, 0, 1, 0);
- glutSolidTeapot(2.3);
- glPopMatrix();
- glFrontFace(GL_CCW);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_LIGHTING);
-
- glDisable(GL_SCISSOR_TEST);
-
- glViewport(0, 0, WinWidth, WinHeight);
- glFinish();
-}
-
-
-/**
- * Do glCopyTexSubImage2D call (update texture with framebuffer data)
- * If doSubRect is true, do the copy in four pieces instead of all at once.
- */
-static void
-DoCopyTex(GLboolean doSubRect)
-{
- if (doSubRect) {
- /* copy in four parts */
- int w = TexWidth / 2, h = TexHeight / 2;
- int x0 = 0, y0 = 0;
- int x1 = w, y1 = h;
-#if 1
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, x0, y0, w, h);
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x1, y0, x1, y0, w, h);
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x0, y1, x0, y1, w, h);
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x1, y1, x1, y1, w, h);
-#else
- /* scramble */
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, x1, y1, w, h);
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x1, y0, x0, y1, w, h);
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x0, y1, x1, y0, w, h);
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x1, y1, x0, y0, w, h);
-#endif
- }
- else {
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, TexWidth, TexHeight);
- }
-}
-
-
-/**
- * Do glTexSubImage2D (update texture w/ user data)
- * If doSubRect, do update in four pieces, else all at once.
- */
-static void
-SubTex(GLboolean doSubRect, const GLubyte *image)
-{
- if (doSubRect) {
- /* four pieces */
- int w = TexWidth / 2, h = TexHeight / 2;
- int x0 = 0, y0 = 0;
- int x1 = w, y1 = h;
- glPixelStorei(GL_UNPACK_ROW_LENGTH, TexWidth);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- glPixelStorei(GL_UNPACK_SKIP_ROWS, y0);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, x0);
- glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, w, h,
- ReadFormat, GL_UNSIGNED_BYTE, image);
-
- glPixelStorei(GL_UNPACK_SKIP_ROWS, y0);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, x1);
- glTexSubImage2D(GL_TEXTURE_2D, 0, x1, y0, w, h,
- ReadFormat, GL_UNSIGNED_BYTE, image);
-
- glPixelStorei(GL_UNPACK_SKIP_ROWS, y1);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, x0);
- glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y1, w, h,
- ReadFormat, GL_UNSIGNED_BYTE, image);
-
- glPixelStorei(GL_UNPACK_SKIP_ROWS, y1);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, x1);
- glTexSubImage2D(GL_TEXTURE_2D, 0, x1, y1, w, h,
- ReadFormat, GL_UNSIGNED_BYTE, image);
- }
- else {
- /* all at once */
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TexWidth, TexHeight,
- ReadFormat, GL_UNSIGNED_BYTE, image);
- }
-}
-
-
-/**
- * Measure gl[Copy]TexSubImage rate.
- * This actually also includes time to render a quad and SwapBuffers.
- */
-static void
-RunTest(GLboolean copyTex, GLboolean doSubRect)
-{
- double t0, t1;
- int iters = 0;
- float copyRate, mbRate;
- float rot = 0.0;
- int bpp, r, g, b, a;
- int w, h;
- GLubyte *image = NULL;
-
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &r);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &g);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &b);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &a);
- bpp = (r + g + b + a) / 8;
-
- if (!copyTex) {
- /* read image from frame buffer */
- image = (GLubyte *) malloc(TexWidth * TexHeight * bpp);
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
- glReadPixels(0, 0, TexWidth, TexHeight,
- ReadFormat, GL_UNSIGNED_BYTE, image);
- }
-
- glEnable(GL_TEXTURE_2D);
- glViewport(WinWidth / 2, 0, WinWidth / 2, WinHeight);
-
- t0 = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
-
- do {
- if (copyTex)
- /* Framebuffer -> Texture */
- DoCopyTex(doSubRect);
- else {
- /* Main Mem -> Texture */
- SubTex(doSubRect, image);
- }
-
- /* draw textured quad */
- if (DrawQuad) {
- glPushMatrix();
- glRotatef(rot, 0, 0, 1);
- glTranslatef(1, 0, 0);
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex2f(-1, -1);
- glTexCoord2f(1, 0); glVertex2f( 1, -1);
- glTexCoord2f(1, 1); glVertex2f( 1, 1);
- glTexCoord2f(0, 1); glVertex2f(-1, 1);
- glEnd();
- glPopMatrix();
- }
-
- iters++;
- rot += 2.0;
-
- t1 = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
- if (DrawQuad) {
- glutSwapBuffers();
- }
- } while (t1 - t0 < 5.0);
-
- glDisable(GL_TEXTURE_2D);
- if (image)
- free(image);
-
- if (doSubRect) {
- w = TexWidth / 2;
- h = TexHeight / 2;
- iters *= 4;
- }
- else {
- w = TexWidth;
- h = TexHeight;
- }
-
- copyRate = iters / (t1 - t0);
- mbRate = w * h * bpp * copyRate / (1024 * 1024);
-
- if (copyTex)
- printf("glCopyTexSubImage: %d x %d, %d Bpp:\n", w, h, bpp);
- else
- printf("glTexSubImage: %d x %d, %d Bpp:\n", w, h, bpp);
- printf(" %d calls in %.2f = %.2f calls/sec, %.2f MB/s\n",
- iters, t1-t0, copyRate, mbRate);
-}
-
-
-static void
-Draw(void)
-{
- glClearColor(0.2, 0.2, 0.8, 0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- DrawTestImage();
- if (!DrawQuad) {
- glutSwapBuffers();
- }
-
- RunTest(GL_FALSE, GL_FALSE);
- RunTest(GL_FALSE, GL_TRUE);
- RunTest(GL_TRUE, GL_FALSE);
- RunTest(GL_TRUE, GL_TRUE);
-
- glutSwapBuffers();
-
- printf("exiting\n");
- exit(0);
-}
-
-
-static void
-Reshape(int width, int height)
-{
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -15.0);
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-SpecialKey(int key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- break;
- case GLUT_KEY_DOWN:
- break;
- case GLUT_KEY_LEFT:
- break;
- case GLUT_KEY_RIGHT:
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init(void)
-{
- /* create initial, empty teximage */
- glBindTexture(GL_TEXTURE_2D, TexObj);
- glTexImage2D(GL_TEXTURE_2D, 0, IntFormat, TexWidth, TexHeight, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-}
-
-
-
-static void
-ParseArgs(int argc, char *argv[])
-{
- int i;
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-nodraw") == 0)
- DrawQuad = GL_FALSE;
- }
-}
-
-
-int
-main(int argc, char *argv[])
-{
- GLint mode = GLUT_RGB | GLUT_ALPHA | GLUT_DOUBLE | GLUT_DEPTH;
- glutInit(&argc, argv);
-
- ParseArgs(argc, argv);
-
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(WinWidth, WinHeight);
- glutInitDisplayMode(mode);
- glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(SpecialKey);
- glutDisplayFunc(Draw);
-
- printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER));
- Init();
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/tex1d.c b/progs/tests/tex1d.c
deleted file mode 100644
index 7d67451c0d..0000000000
--- a/progs/tests/tex1d.c
+++ /dev/null
@@ -1,143 +0,0 @@
-
-/* Exercise 1D textures
- */
-
-#include <assert.h>
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include "GL/glew.h"
-#include "GL/glut.h"
-
-static GLuint Window = 0;
-static GLuint TexObj[2];
-static GLfloat Angle = 0.0f;
-
-
-static void draw( void )
-{
- glClear( GL_COLOR_BUFFER_BIT );
-
- glColor3f( 1.0, 1.0, 1.0 );
-
- /* draw first polygon */
- glPushMatrix();
- glTranslatef( -1.0, 0.0, 0.0 );
- glRotatef( Angle, 0.0, 0.0, 1.0 );
- glBindTexture( GL_TEXTURE_1D, TexObj[0] );
- glBegin( GL_POLYGON );
- glTexCoord1f( 0.0 ); glVertex2f( -1.0, -1.0 );
- glTexCoord1f( 1.0 ); glVertex2f( 1.0, -1.0 );
- glTexCoord1f( 1.0 ); glVertex2f( 1.0, 1.0 );
- glTexCoord1f( 0.0 ); glVertex2f( -1.0, 1.0 );
- glEnd();
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-
-/*
-static void idle( void )
-{
- Angle += 2.0;
- glutPostRedisplay();
-}
-*/
-
-
-
-/* change view Angle, exit upon ESC */
-static void key(unsigned char k, int x, int y)
-{
- (void) x;
- (void) y;
- switch (k) {
- case 27:
- exit(0);
- }
-}
-
-
-
-/* new window size or exposure */
-static void reshape( int width, int height )
-{
- glViewport(0, 0, (GLint)width, (GLint)height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- /* glOrtho( -3.0, 3.0, -3.0, 3.0, -10.0, 10.0 );*/
- glFrustum( -2.0, 2.0, -2.0, 2.0, 6.0, 20.0 );
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -8.0 );
-}
-
-
-static void init( void )
-{
- GLubyte tex[256][3];
- GLint i;
-
-
- glDisable( GL_DITHER );
-
- /* Setup texturing */
- glEnable( GL_TEXTURE_1D );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL );
-
-
- /* generate texture object IDs */
- glGenTextures( 2, TexObj );
-
- /* setup first texture object */
- glBindTexture( GL_TEXTURE_1D, TexObj[0] );
-
-
- for (i = 0; i < 256; i++) {
- GLfloat f;
-
- /* map 0..255 to -PI .. PI */
- f = ((i / 255.0) - .5) * (3.141592 * 2);
-
- f = sin(f);
-
- /* map -1..1 to 0..255 */
- tex[i][0] = (f+1.0)/2.0 * 255.0;
- tex[i][1] = 0;
- tex[i][2] = 0;
- }
-
- glTexImage1D( GL_TEXTURE_1D, 0, 3, 256, 0, GL_RGB, GL_UNSIGNED_BYTE, tex );
- glTexParameteri( GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT );
- glTexParameteri( GL_TEXTURE_1D, GL_TEXTURE_WRAP_T, GL_REPEAT );
-}
-
-
-
-int main( int argc, char *argv[] )
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(300, 300);
- glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
-
- Window = glutCreateWindow("Texture Objects");
- glewInit();
- if (!Window) {
- exit(1);
- }
-
- init();
-
- glutReshapeFunc( reshape );
- glutKeyboardFunc( key );
-/* glutIdleFunc( idle ); */
- glutDisplayFunc( draw );
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/texcmp.c b/progs/tests/texcmp.c
deleted file mode 100644
index c5d352fdae..0000000000
--- a/progs/tests/texcmp.c
+++ /dev/null
@@ -1,438 +0,0 @@
-/*
- * Compressed texture demo. Written by Daniel Borca.
- * This program is in the public domain.
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <string.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-#include "readtex.c" /* I know, this is a hack. */
-#define TEXTURE_FILE "../images/tree2.rgba"
-
-
-static float Rot = 0.0;
-static GLboolean Anim = 1;
-
-typedef struct {
- GLubyte *data;
- GLuint size;
- GLenum format;
- GLuint w, h;
-
- GLenum TC;
-
- GLubyte *cData;
- GLuint cSize;
- GLenum cFormat;
-} TEXTURE;
-
-static TEXTURE *Tx, t1, t2, t3;
-static GLboolean fxt1, dxtc, s3tc;
-
-
-static const char *TextureName (GLenum TC)
-{
- switch (TC) {
- case GL_RGB:
- return "RGB";
- case GL_RGBA:
- return "RGBA";
- case GL_COMPRESSED_RGB:
- return "COMPRESSED_RGB";
- case GL_COMPRESSED_RGBA:
- return "COMPRESSED_RGBA";
- case GL_COMPRESSED_RGB_FXT1_3DFX:
- return "GL_COMPRESSED_RGB_FXT1_3DFX";
- case GL_COMPRESSED_RGBA_FXT1_3DFX:
- return "GL_COMPRESSED_RGBA_FXT1_3DFX";
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT";
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT";
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT";
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT";
- case GL_RGB_S3TC:
- return "GL_RGB_S3TC";
- case GL_RGB4_S3TC:
- return "GL_RGB4_S3TC";
- case GL_RGBA_S3TC:
- return "GL_RGBA_S3TC";
- case GL_RGBA4_S3TC:
- return "GL_RGBA4_S3TC";
- case 0:
- return "Invalid format";
- default:
- return "Unknown format";
- }
-}
-
-
-static void
-PrintString(const char *s)
-{
- while (*s) {
- glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
- s++;
- }
-}
-
-
-static void Idle( void )
-{
- float t = glutGet(GLUT_ELAPSED_TIME) * 0.001; /* in seconds */
- Rot = t * 360 / 4; /* 1 rotation per 4 seconds */
- glutPostRedisplay();
-}
-
-
-static void Display( void )
-{
- /* draw background gradient */
- glDisable(GL_TEXTURE_2D);
- glBegin(GL_POLYGON);
- glColor3f(1.0, 0.0, 0.2); glVertex2f(-1.5, -1.0);
- glColor3f(1.0, 0.0, 0.2); glVertex2f( 1.5, -1.0);
- glColor3f(0.0, 0.0, 1.0); glVertex2f( 1.5, 1.0);
- glColor3f(0.0, 0.0, 1.0); glVertex2f(-1.5, 1.0);
- glEnd();
-
- glPushMatrix();
- glRotatef(Rot, 0, 0, 1);
-
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_BLEND);
-
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 1); glVertex2f(-1, -0.5);
- glTexCoord2f(1, 1); glVertex2f( 1, -0.5);
- glTexCoord2f(1, 0); glVertex2f( 1, 0.5);
- glTexCoord2f(0, 0); glVertex2f(-1, 0.5);
- glEnd();
-
- glPopMatrix();
-
- glDisable(GL_TEXTURE_2D);
-
- /* info */
- glDisable(GL_BLEND);
- glColor4f(1, 1, 1, 1);
-
- glRasterPos3f(-1.2, -0.7, 0);
- PrintString("Selected: ");
- PrintString(TextureName(Tx->TC));
- if (Tx->cData) {
- char tmp[64];
- glRasterPos3f(-1.2, -0.8, 0);
- PrintString("Internal: ");
- PrintString(TextureName(Tx->cFormat));
- glRasterPos3f(-1.2, -0.9, 0);
- PrintString("Size : ");
- sprintf(tmp, "%d (%d%% of %d)", Tx->cSize, Tx->cSize * 100 / Tx->size, Tx->size);
- PrintString(tmp);
- }
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho( -1.5, 1.5, -1.0, 1.0, -1.0, 1.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-}
-
-
-static void ReInit( GLenum TC, TEXTURE *Tx )
-{
- GLint rv, v;
-
- if ((Tx->TC == TC) && (Tx->cData != NULL)) {
- glCompressedTexImage2DARB(GL_TEXTURE_2D, /* target */
- 0, /* level */
- Tx->cFormat, /* real format */
- Tx->w, /* original width */
- Tx->h, /* original height */
- 0, /* border */
- Tx->cSize, /* compressed size*/
- Tx->cData); /* compressed data*/
- } else {
- glTexImage2D(GL_TEXTURE_2D, /* target */
- 0, /* level */
- TC, /* internal format */
- Tx->w, Tx->h, /* width, height */
- 0, /* border */
- Tx->format, /* texture format */
- GL_UNSIGNED_BYTE, /* texture type */
- Tx->data); /* the texture */
-
-
- v = 0;
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0,
- GL_TEXTURE_INTERNAL_FORMAT, &v);
- printf("Requested internal format = 0x%x, actual = 0x%x\n", TC, v);
-
- if (0) {
- GLint r, g, b, a, l, i;
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &r);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &g);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &b);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &a);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_LUMINANCE_SIZE, &l);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTENSITY_SIZE, &i);
- printf("Compressed Bits per R: %d G: %d B: %d A: %d L: %d I: %d\n",
- r, g, b, a, l, i);
- }
-
- /* okay, now cache the compressed texture */
- Tx->TC = TC;
- if (Tx->cData != NULL) {
- free(Tx->cData);
- Tx->cData = NULL;
- }
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_ARB, &rv);
- if (rv) {
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, (GLint *)&Tx->cFormat);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB, (GLint *)&Tx->cSize);
- if ((Tx->cData = malloc(Tx->cSize)) != NULL) {
- glGetCompressedTexImageARB(GL_TEXTURE_2D, 0, Tx->cData);
- }
- }
- }
-}
-
-
-static void Init( void )
-{
- /* HEIGHT * WIDTH + 1 (for trailing '\0') */
- static char pattern[8 * 32 + 1] = {"\
- \
- MMM EEEE SSS AAA \
- M M M E S S A A \
- M M M EEEE SS A A \
- M M M E SS AAAAA \
- M M E S S A A \
- M M EEEE SSS A A \
- "
- };
-
- GLuint i, j;
-
- GLubyte (*texture1)[8 * 32][4];
- GLubyte (*texture2)[256][256][4];
-
- t1.w = 32;
- t1.h = 8;
- t1.size = t1.w * t1.h * 4;
- t1.data = malloc(t1.size);
- t1.format = GL_RGBA;
- t1.TC = GL_RGBA;
-
- texture1 = (GLubyte (*)[8 * 32][4])t1.data;
- for (i = 0; i < sizeof(pattern) - 1; i++) {
- switch (pattern[i]) {
- default:
- case ' ':
- (*texture1)[i][0] = 255;
- (*texture1)[i][1] = 255;
- (*texture1)[i][2] = 255;
- (*texture1)[i][3] = 64;
- break;
- case 'M':
- (*texture1)[i][0] = 255;
- (*texture1)[i][1] = 0;
- (*texture1)[i][2] = 0;
- (*texture1)[i][3] = 255;
- break;
- case 'E':
- (*texture1)[i][0] = 0;
- (*texture1)[i][1] = 255;
- (*texture1)[i][2] = 0;
- (*texture1)[i][3] = 255;
- break;
- case 'S':
- (*texture1)[i][0] = 0;
- (*texture1)[i][1] = 0;
- (*texture1)[i][2] = 255;
- (*texture1)[i][3] = 255;
- break;
- case 'A':
- (*texture1)[i][0] = 255;
- (*texture1)[i][1] = 255;
- (*texture1)[i][2] = 0;
- (*texture1)[i][3] = 255;
- break;
- }
- }
-
- t2.w = 256;
- t2.h = 256;
- t2.size = t2.w * t2.h * 4;
- t2.data = malloc(t2.size);
- t2.format = GL_RGBA;
- t2.TC = GL_RGBA;
-
- texture2 = (GLubyte (*)[256][256][4])t2.data;
- for (j = 0; j < t2.h; j++) {
- for (i = 0; i < t2.w; i++) {
- (*texture2)[j][i][0] = sqrt(i * j * 255 * 255 / (t2.w * t2.h));
- (*texture2)[j][i][1] = 0;
- (*texture2)[j][i][2] = 0;
- (*texture2)[j][i][3] = 255;
- }
- }
-
- t3.data = LoadRGBImage(TEXTURE_FILE, (GLint *)&t3.w, (GLint *)&t3.h, &t3.format);
- t3.size = t3.w * t3.h * ((t3.format == GL_RGB) ? 3 : 4);
- t3.TC = GL_RGBA;
-
- ReInit(GL_RGBA, Tx = &t1);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glEnable(GL_TEXTURE_2D);
-
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- case ' ':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc( Idle );
- else
- glutIdleFunc( NULL );
- break;
- case 't':
- if (Tx == &t1) {
- Tx = &t2;
- } else if (Tx == &t2) {
- Tx = &t3;
- } else {
- Tx = &t1;
- }
- ReInit(Tx->TC, Tx);
- break;
- case '9':
- ReInit(GL_RGB, Tx);
- break;
- case '0':
- ReInit(GL_RGBA, Tx);
- break;
- case '1':
- ReInit(GL_COMPRESSED_RGB, Tx);
- break;
- case '2':
- ReInit(GL_COMPRESSED_RGBA, Tx);
- break;
- case '3':
- if (fxt1) ReInit(GL_COMPRESSED_RGB_FXT1_3DFX, Tx);
- break;
- case '4':
- if (fxt1) ReInit(GL_COMPRESSED_RGBA_FXT1_3DFX, Tx);
- break;
- case '5':
- if (dxtc) ReInit(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, Tx);
- break;
- case '6':
- if (dxtc) ReInit(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, Tx);
- break;
- case '7':
- if (dxtc) ReInit(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, Tx);
- break;
- case '8':
- if (dxtc) ReInit(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, Tx);
- break;
- case 'a':
- if (s3tc) ReInit(GL_RGB_S3TC, Tx);
- break;
- case 's':
- if (s3tc) ReInit(GL_RGB4_S3TC, Tx);
- break;
- case 'd':
- if (s3tc) ReInit(GL_RGBA_S3TC, Tx);
- break;
- case 'f':
- if (s3tc) ReInit(GL_RGBA4_S3TC, Tx);
- break;
- }
- glutPostRedisplay();
-}
-
-
-int main( int argc, char *argv[] )
-{
- float gl_version;
- GLint num_formats;
- GLint i;
- GLint formats[64];
-
-
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 400, 300 );
-
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
-
- if (glutCreateWindow(argv[0]) <= 0) {
- printf("Couldn't create window\n");
- exit(0);
- }
-
- glewInit();
- gl_version = atof( (const char *) glGetString( GL_VERSION ) );
- if ( (gl_version < 1.3)
- && !glutExtensionSupported("GL_ARB_texture_compression") ) {
- printf("Sorry, GL_ARB_texture_compression not supported\n");
- exit(0);
- }
- if (glutExtensionSupported("GL_3DFX_texture_compression_FXT1")) {
- fxt1 = GL_TRUE;
- }
- if (glutExtensionSupported("GL_EXT_texture_compression_s3tc")) {
- dxtc = GL_TRUE;
- }
- if (glutExtensionSupported("GL_S3_s3tc")) {
- s3tc = GL_TRUE;
- }
-
- glGetIntegerv( GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, & num_formats );
-
- (void) memset( formats, 0, sizeof( formats ) );
- glGetIntegerv( GL_COMPRESSED_TEXTURE_FORMATS_ARB, formats );
-
- printf( "The following texture formats are supported:\n" );
- for ( i = 0 ; i < num_formats ; i++ ) {
- printf( "\t%s\n", TextureName( formats[i] ) );
- }
-
- Init();
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- if (Anim)
- glutIdleFunc( Idle );
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/texcomp_image.h b/progs/tests/texcomp_image.h
deleted file mode 100644
index a3884d4d0d..0000000000
--- a/progs/tests/texcomp_image.h
+++ /dev/null
@@ -1,4100 +0,0 @@
-#define ImgSize 131072
-static unsigned char ImgData[131072] =
-{
- 0x4d, 0xbc, 0x0b, 0xb4, 0xda, 0x0a, 0x78, 0xa8, 0x8d, 0xbc, 0x0c, 0xac, 0x8b, 0x7f, 0xeb, 0xf7, 0x8d, 0xbc, 0xeb, 0xab, 0xba, 0xb7, 0x82, 0xa2, 0x8d, 0xbc, 0x2b, 0xb4, 0xa2, 0xfd, 0xee, 0x2f,
- 0x6d, 0xbc, 0x0b, 0xac, 0xd6, 0x03, 0x0a, 0x80, 0x8c, 0xbc, 0x6a, 0x9b, 0x00, 0xb8, 0xad, 0x0a, 0x6c, 0xbc, 0xeb, 0xab, 0x00, 0x09, 0x0a, 0xaa, 0x8d, 0xc4, 0x4b, 0xb4, 0xbf, 0xfe, 0xfe, 0xfb,
- 0x6d, 0xc4, 0x4b, 0xb4, 0xaa, 0xfa, 0xea, 0xfb, 0x8d, 0xc4, 0x4b, 0xb4, 0xa6, 0xaa, 0xea, 0xa6, 0x8d, 0xc4, 0x6c, 0xbc, 0xfa, 0xba, 0xab, 0xe7, 0x8d, 0xc4, 0x6c, 0xbc, 0xd9, 0x76, 0x2b, 0x6b,
- 0xee, 0xcc, 0x6c, 0xbc, 0xdf, 0xfd, 0x72, 0x55, 0xee, 0xcc, 0x6c, 0xbc, 0x55, 0x55, 0x73, 0xd5, 0xad, 0xbc, 0x6c, 0xbc, 0xdd, 0xb7, 0xff, 0x57, 0xad, 0xc4, 0x6c, 0xbc, 0x37, 0x9b, 0xb5, 0xd7,
- 0xad, 0xbc, 0x6c, 0xbc, 0xfc, 0xea, 0xd7, 0xea, 0xad, 0xc4, 0x6c, 0xbc, 0xa2, 0xab, 0xfb, 0x25, 0xad, 0xc4, 0x6c, 0xbc, 0xad, 0xae, 0xfe, 0x5e, 0x8d, 0xbc, 0x6c, 0xbc, 0xba, 0xba, 0xad, 0xaa,
- 0xad, 0xc4, 0x8c, 0xb4, 0xff, 0xfa, 0xbf, 0xab, 0xad, 0xc4, 0x6c, 0xb4, 0xfd, 0xaf, 0xaf, 0xeb, 0x8d, 0xc4, 0x6c, 0xbc, 0xe7, 0x79, 0x6e, 0x7f, 0x8c, 0xc4, 0xad, 0xbc, 0xe0, 0xaf, 0xc0, 0xee,
- 0xae, 0xc4, 0x8c, 0xbc, 0xda, 0xb4, 0x27, 0xab, 0x8c, 0xc4, 0xce, 0xbc, 0xeb, 0xaf, 0xaa, 0xba, 0x8c, 0xc4, 0xad, 0xbc, 0xbd, 0xff, 0xaa, 0xff, 0xce, 0xcc, 0x8c, 0xc4, 0xa9, 0x0f, 0xaf, 0xa7,
- 0xcd, 0xcc, 0xac, 0xc4, 0xfb, 0x8b, 0x8b, 0xda, 0xad, 0xcc, 0x8c, 0xc4, 0xf2, 0xfe, 0xd7, 0x55, 0xad, 0xc4, 0x4b, 0xbc, 0xf0, 0xda, 0xf6, 0xa8, 0xad, 0xc4, 0x6c, 0xbc, 0x7d, 0x2e, 0xab, 0x0e,
- 0xad, 0xc4, 0x2b, 0xb4, 0xea, 0xeb, 0xd8, 0xae, 0xad, 0xc4, 0x4c, 0xbc, 0x35, 0x7d, 0xeb, 0xbf, 0x8d, 0xc4, 0x2b, 0xb4, 0x7a, 0x2a, 0xaa, 0x80, 0x8c, 0xc4, 0x2b, 0xb4, 0xad, 0x28, 0xa0, 0xd6,
- 0x8d, 0xc4, 0x4c, 0xbc, 0xaf, 0xab, 0xf7, 0xea, 0x8d, 0xc4, 0x4b, 0xbc, 0xea, 0xb2, 0x6a, 0x5b, 0x8c, 0xc4, 0xca, 0xab, 0x00, 0x80, 0xaa, 0xd7, 0x6c, 0xbc, 0x4b, 0xb4, 0x03, 0xdf, 0xfd, 0xe3,
- 0x8d, 0xc4, 0x2b, 0xb4, 0xfa, 0xdb, 0xaf, 0x8a, 0x8d, 0xc4, 0x2b, 0xbc, 0xad, 0xaa, 0xa8, 0xfa, 0x6c, 0xbc, 0x2b, 0xb4, 0x78, 0xda, 0x8c, 0xe0, 0x6c, 0xbc, 0xea, 0xab, 0xd7, 0xbb, 0xaa, 0x2a,
- 0x6c, 0xbc, 0x2b, 0xb4, 0x5f, 0xaa, 0xa2, 0xbc, 0x6c, 0xbc, 0x2b, 0xb4, 0xff, 0x23, 0xbf, 0xb8, 0x6b, 0xbc, 0x2c, 0xb4, 0xbf, 0xa8, 0xef, 0xff, 0x6c, 0xbc, 0x2b, 0xb4, 0x08, 0xa8, 0xd7, 0xba,
- 0x6c, 0xbc, 0x2b, 0xb4, 0x28, 0xea, 0x75, 0xfe, 0x6c, 0xbc, 0x0b, 0xb4, 0xe0, 0xdf, 0x79, 0xef, 0x6c, 0xbc, 0x0b, 0xb4, 0xf3, 0xfe, 0x3d, 0xae, 0x6c, 0xbc, 0x2b, 0xb4, 0x7a, 0xab, 0xdf, 0xde,
- 0x6c, 0xc4, 0x4c, 0xb4, 0xf7, 0xaf, 0x2f, 0xaf, 0x6c, 0xc4, 0x4b, 0xb4, 0xef, 0xff, 0xfe, 0xea, 0x6c, 0xbc, 0x2b, 0xb4, 0x8b, 0xaa, 0xbc, 0x78, 0x4c, 0xbc, 0x0b, 0xb4, 0x70, 0xd8, 0xe6, 0xab,
- 0x4c, 0xbc, 0x0b, 0xb4, 0xad, 0xaf, 0x8a, 0x02, 0x4c, 0xbc, 0x2b, 0xb4, 0xb9, 0x2b, 0xa2, 0x02, 0x6d, 0xbc, 0x2b, 0xb4, 0x2f, 0x2b, 0x2e, 0xba, 0x8c, 0xc4, 0x4b, 0xbc, 0x3d, 0xbd, 0x55, 0x5d,
- 0x6c, 0xc4, 0x0b, 0xb4, 0x5c, 0xea, 0xaa, 0xaf, 0x6c, 0xc4, 0x2b, 0xb4, 0xab, 0xab, 0x6e, 0x7b, 0x4c, 0xbc, 0xea, 0xab, 0xa8, 0xfc, 0xde, 0x2a, 0x6c, 0xbc, 0xca, 0xa3, 0xaa, 0xa9, 0x4a, 0xe0,
- 0x6c, 0xbc, 0x28, 0x9b, 0x28, 0x00, 0xa9, 0x22, 0x6c, 0xbc, 0xca, 0xab, 0xd0, 0xbc, 0xa2, 0x8a, 0x6c, 0xbc, 0x2b, 0xb4, 0xff, 0xde, 0x7d, 0xbd, 0x6c, 0xbc, 0x2b, 0xb4, 0xaf, 0xba, 0x6f, 0xa5,
- 0x6c, 0xbc, 0x2b, 0xb4, 0x0a, 0xb7, 0xff, 0x7f, 0x4c, 0xb4, 0xeb, 0xab, 0x7e, 0xa0, 0xe0, 0xa2, 0x4c, 0xbc, 0x0b, 0xac, 0xbf, 0xeb, 0xfb, 0xaa, 0x4c, 0xb4, 0x0b, 0xac, 0xca, 0xf2, 0xde, 0xba,
- 0x4c, 0xb4, 0x0a, 0xac, 0xd7, 0xf5, 0xec, 0xfb, 0x2c, 0xb4, 0x0a, 0xac, 0x9d, 0xf7, 0xb5, 0xae, 0x2c, 0xb4, 0xea, 0xab, 0x22, 0xa2, 0xea, 0x5e, 0x2b, 0xb4, 0xea, 0xa3, 0xae, 0xfe, 0xff, 0xab,
- 0x2b, 0xac, 0xca, 0xa3, 0xaa, 0x09, 0xaa, 0x00, 0x4c, 0xb4, 0xea, 0xab, 0xaf, 0xe2, 0x7a, 0xf6, 0x4c, 0xb4, 0xea, 0xa3, 0x7e, 0xff, 0x4d, 0xfe, 0x0b, 0xac, 0xea, 0xa3, 0x30, 0x2c, 0x2a, 0xaa,
- 0x4c, 0xb4, 0xea, 0xa3, 0xaa, 0xba, 0xff, 0xab, 0x4c, 0xb4, 0x0b, 0xac, 0xaf, 0xbf, 0xc2, 0xad, 0x8d, 0xbc, 0x0b, 0xac, 0xeb, 0xa2, 0xf9, 0xd7, 0x90, 0xdd, 0x0b, 0xac, 0x3f, 0xf7, 0x55, 0x55,
- 0xac, 0xbc, 0x0b, 0xac, 0xe8, 0xff, 0x7f, 0x57, 0x6c, 0xb4, 0xeb, 0xab, 0x0a, 0xfb, 0x5f, 0x55, 0x6c, 0xb4, 0xeb, 0xab, 0x8e, 0xbe, 0x5d, 0xdd, 0xac, 0xc4, 0x0b, 0xac, 0x0b, 0xfd, 0x55, 0x5b,
- 0xcc, 0xc4, 0xca, 0xa3, 0x80, 0x7f, 0xff, 0xd5, 0xed, 0xc4, 0xca, 0xa3, 0xff, 0x21, 0xde, 0x55, 0xed, 0xc4, 0xca, 0xa3, 0xbd, 0xbc, 0xf7, 0x57, 0xcd, 0xc4, 0x0c, 0xac, 0xe0, 0xaf, 0xad, 0xbd,
- 0x8d, 0xbc, 0x0b, 0xac, 0x05, 0x6d, 0x6a, 0xc2, 0x6c, 0xbc, 0xca, 0xa3, 0xf8, 0xfe, 0x57, 0xdb, 0x4c, 0xac, 0x49, 0x8b, 0xa8, 0xab, 0x93, 0xaa, 0x6c, 0xb4, 0x28, 0x8b, 0x2a, 0x21, 0xaa, 0xaa,
- 0x0b, 0xac, 0x49, 0x93, 0xb6, 0x28, 0x00, 0xa2, 0x0b, 0xac, 0x89, 0x9b, 0xa0, 0xe0, 0x60, 0xbe, 0x4b, 0xb4, 0x8a, 0x9b, 0xff, 0xff, 0x5d, 0x0a, 0xeb, 0xa3, 0x48, 0x93, 0xfa, 0xf9, 0xba, 0xc8,
- 0xeb, 0xab, 0xa9, 0x9b, 0xe9, 0x2f, 0xa2, 0xe1, 0x0b, 0xac, 0xca, 0x9b, 0xdd, 0xba, 0xa5, 0xff, 0x6a, 0xbc, 0xcb, 0xa3, 0x57, 0x55, 0xf7, 0x3f, 0x6a, 0xbc, 0xeb, 0xa3, 0xdd, 0xf5, 0xbf, 0x2a,
- 0x8b, 0xbc, 0xea, 0xab, 0xbd, 0x8a, 0xea, 0xba, 0xee, 0xc4, 0xc8, 0xb3, 0xa0, 0xaa, 0xef, 0x7f, 0xad, 0xbc, 0xc6, 0x92, 0x00, 0x00, 0x8a, 0xad, 0x6c, 0xbc, 0xea, 0xab, 0xac, 0xfe, 0x7f, 0x57,
- 0x4b, 0xb4, 0xea, 0xab, 0xae, 0x2a, 0xd5, 0xfd, 0x6b, 0xbc, 0xaa, 0xa3, 0xa2, 0xda, 0xab, 0xea, 0x2b, 0xb4, 0xaa, 0xa3, 0x7f, 0xea, 0xbe, 0x02, 0x2b, 0xac, 0xaa, 0xa3, 0x57, 0xad, 0x80, 0xf8,
- 0x2b, 0xac, 0x89, 0x9b, 0x8b, 0xaa, 0xfe, 0xdf, 0x2b, 0xac, 0x89, 0x9b, 0xe8, 0x5e, 0xf5, 0xf7, 0xea, 0xab, 0x89, 0x9b, 0xbd, 0xae, 0x8a, 0xd8, 0xea, 0xa3, 0x89, 0x9b, 0x8a, 0xda, 0xff, 0xff,
- 0xeb, 0xab, 0x89, 0x9b, 0xab, 0xaa, 0x2e, 0xaf, 0xeb, 0xa3, 0xa9, 0x9b, 0xb5, 0x83, 0xef, 0xb7, 0xca, 0xab, 0x8a, 0x9b, 0xaa, 0xea, 0x80, 0xbe, 0xeb, 0xab, 0x8a, 0x9b, 0xaa, 0xab, 0xaa, 0x7f,
- 0x0b, 0xac, 0x89, 0x9b, 0xbf, 0xe2, 0x5b, 0x5f, 0xcb, 0xa3, 0x89, 0x9b, 0xa8, 0x2c, 0x35, 0x00, 0xeb, 0xa3, 0xaa, 0x9b, 0x29, 0xf8, 0xfb, 0xaa, 0xeb, 0xab, 0xaa, 0xa3, 0xab, 0xba, 0x9e, 0x7a,
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- 0x1a, 0xbe, 0xd9, 0xad, 0xaa, 0xea, 0xef, 0xe7, 0xfa, 0xb5, 0xd9, 0xad, 0x00, 0x2c, 0x00, 0xad, 0xfa, 0xbd, 0xd9, 0xad, 0xef, 0xfa, 0xeb, 0xff, 0xfa, 0xb5, 0xd9, 0xb5, 0x8d, 0x8c, 0x33, 0x21,
- 0x1a, 0xb6, 0xd9, 0xb5, 0xb3, 0xae, 0xea, 0xff, 0xfa, 0xb5, 0xd9, 0xad, 0xee, 0xee, 0x22, 0x88, 0xfa, 0xb5, 0xb9, 0xad, 0xab, 0x22, 0x2a, 0xa8, 0xfa, 0xb5, 0xb9, 0xad, 0xee, 0xaa, 0x08, 0x00,
- 0x1a, 0xb6, 0xd9, 0xad, 0xff, 0xfa, 0x0a, 0xa0, 0x1a, 0xbe, 0xb9, 0xad, 0xff, 0xff, 0xaa, 0x8a, 0x1a, 0xbe, 0xd9, 0xad, 0xff, 0xbf, 0xaa, 0x2a, 0x1a, 0xbe, 0xd9, 0xb5, 0xbd, 0xaf, 0x02, 0x00,
- 0x1a, 0xbe, 0xf9, 0xb5, 0xf7, 0x02, 0x28, 0x38, 0x3a, 0xbe, 0xf9, 0xb5, 0xff, 0x6f, 0xaa, 0xae, 0xf9, 0xbd, 0x3a, 0xb6, 0xbf, 0xfe, 0xbe, 0xba, 0x3a, 0xbe, 0xf9, 0xb5, 0xbf, 0xaf, 0xa8, 0xae,
- 0x3a, 0xbe, 0x19, 0xb6, 0x8b, 0x2a, 0xca, 0x02, 0x5a, 0xc6, 0x19, 0xb6, 0xef, 0xeb, 0xab, 0xae, 0x5b, 0xc6, 0x19, 0xb6, 0xbf, 0xee, 0xef, 0xac, 0x5a, 0xc6, 0x19, 0xb6, 0xdf, 0xbb, 0xaf, 0xaa,
- 0x5b, 0xc6, 0x39, 0xbe, 0x55, 0xd5, 0x0b, 0x22, 0x7b, 0xc6, 0x3a, 0xbe, 0x55, 0xaf, 0x8b, 0x23, 0x9b, 0xce, 0x3a, 0xbe, 0x55, 0xff, 0xaa, 0xa2, 0x7b, 0xc6, 0x59, 0xbe, 0xf9, 0x0a, 0x00, 0x02,
- 0x7b, 0xce, 0x5a, 0xbe, 0xbf, 0xaa, 0xae, 0xaa, 0x7b, 0xce, 0x5a, 0xbe, 0xaa, 0xaa, 0xab, 0xae, 0x9b, 0xce, 0x5a, 0xc6, 0xff, 0xbb, 0xff, 0x7f, 0x7b, 0xce, 0x5a, 0xc6, 0x82, 0x7a, 0xbd, 0xab,
- 0x7a, 0xce, 0x9b, 0xc6, 0xea, 0xaf, 0xa0, 0x02, 0x7a, 0xce, 0x9b, 0xc6, 0x8f, 0xaa, 0xaa, 0x00, 0x7a, 0xce, 0x9b, 0xc6, 0xeb, 0xfe, 0x0a, 0xa8, 0x5a, 0xce, 0x9b, 0xc6, 0xaf, 0xbf, 0xfe, 0xea,
- 0x7b, 0xce, 0x5a, 0xc6, 0xaa, 0x2c, 0xa0, 0xe8, 0x9b, 0xce, 0x5a, 0xc6, 0xea, 0xfe, 0xfa, 0xff, 0x7b, 0xce, 0x5a, 0xc6, 0xbe, 0xfa, 0xeb, 0xa5, 0x7b, 0xce, 0x5a, 0xc6, 0xaf, 0xae, 0xfe, 0xe7,
- 0x7b, 0xc6, 0x5a, 0xc6, 0x0a, 0x38, 0x20, 0xbb, 0x7b, 0xc6, 0x5a, 0xc6, 0xfe, 0x03, 0xb8, 0x2d, 0x9b, 0xc6, 0x5a, 0xc6, 0x7b, 0x7e, 0xeb, 0x7f, 0x5b, 0xc6, 0x3a, 0xbe, 0x28, 0x08, 0x80, 0xe0,
- 0x7b, 0xc6, 0x59, 0xbe, 0xea, 0xef, 0xfe, 0x77, 0x5b, 0xc6, 0x39, 0xbe, 0xa0, 0xba, 0x9b, 0xff, 0x3a, 0xc6, 0x7b, 0xbe, 0xff, 0xfb, 0xbf, 0xea, 0x7b, 0xc6, 0x3a, 0xbe, 0x8a, 0xaf, 0xee, 0x7f,
- 0x7b, 0xc6, 0x3a, 0xbe, 0xa8, 0xaa, 0xae, 0xd5, 0x7b, 0xce, 0x3a, 0xbe, 0xaa, 0xaa, 0xff, 0xff, 0x7b, 0xce, 0x5a, 0xbe, 0xaa, 0xaf, 0xbf, 0xff, 0x7a, 0xce, 0x3b, 0xbe, 0x2a, 0xaa, 0xea, 0xfa,
- 0x7b, 0xce, 0x5a, 0xbe, 0xaa, 0xaa, 0xba, 0xff, 0x7a, 0xce, 0x5b, 0xbe, 0xaa, 0xbb, 0xeb, 0xbf, 0x7a, 0xc6, 0x3b, 0xbe, 0x88, 0x88, 0xaa, 0xab, 0x7b, 0xce, 0x5a, 0xbe, 0xaa, 0xaf, 0xab, 0xef,
- 0x7b, 0xc6, 0x5a, 0xbe, 0xa0, 0x8f, 0xaf, 0xae, 0x3a, 0xc6, 0x7b, 0xbe, 0xa2, 0xef, 0xfa, 0xba, 0x5a, 0xc6, 0x3b, 0xbe, 0x8a, 0xbf, 0xbe, 0xba, 0x3a, 0xc6, 0x5b, 0xbe, 0xea, 0x77, 0x7f, 0xff,
- 0x7b, 0xc6, 0x1a, 0xbe, 0xfe, 0xee, 0xaf, 0x1b, 0x5b, 0xc6, 0x3a, 0xbe, 0xff, 0xf7, 0xfb, 0x77, 0x5b, 0xc6, 0x1a, 0xbe, 0xcb, 0xba, 0xa6, 0xfb, 0x5b, 0xc6, 0x1a, 0xbe, 0xbe, 0x2b, 0xaa, 0xee,
- 0x5b, 0xc6, 0x1a, 0xbe, 0x28, 0xaa, 0xfb, 0xff, 0x5b, 0xc6, 0x3a, 0xb6, 0xaa, 0xaa, 0xbb, 0xfb, 0x7b, 0xc6, 0x3a, 0xbe, 0xe8, 0xbf, 0xff, 0xe7, 0x5b, 0xc6, 0x3a, 0xbe, 0xa8, 0xaa, 0xea, 0xe6,
- 0x3a, 0xc6, 0x5b, 0xbe, 0xde, 0xea, 0xaa, 0xde, 0x3a, 0xc6, 0x9b, 0xbe, 0x6a, 0xaa, 0xaa, 0xaa, 0x3a, 0xc6, 0x7b, 0xbe, 0xa9, 0xaf, 0xfe, 0x88, 0x5b, 0xc6, 0x3a, 0xbe, 0x00, 0xc8, 0x80, 0xea,
- 0x3b, 0xc6, 0x7a, 0xbe, 0xfb, 0xaa, 0xef, 0xfe, 0x7b, 0xc6, 0x3a, 0xbe, 0x8a, 0xaf, 0xbe, 0xfe, 0x7b, 0xce, 0x5a, 0xbe, 0xaf, 0xff, 0xff, 0xff, 0x7b, 0xc6, 0x3a, 0xbe, 0xa2, 0x2a, 0xba, 0xa8,
- 0x7b, 0xce, 0x5a, 0xbe, 0xbb, 0xff, 0xff, 0xfb, 0x7b, 0xc6, 0x5a, 0xbe, 0xa2, 0xb9, 0xbf, 0xf6, 0x7b, 0xce, 0x5a, 0xbe, 0xbf, 0xab, 0xba, 0xab, 0x7b, 0xc6, 0x5a, 0xc6, 0x35, 0x2a, 0x82, 0xad,
- 0x9b, 0xce, 0x5a, 0xc6, 0xef, 0x7f, 0xf7, 0x7d, 0x5b, 0xce, 0x9a, 0xc6, 0xaf, 0x9e, 0xaf, 0xff, 0x7b, 0xce, 0x5a, 0xc6, 0xeb, 0xbe, 0xab, 0xee, 0x9b, 0xc6, 0x7a, 0xc6, 0xe5, 0xfd, 0xff, 0x75,
- 0x9b, 0xce, 0x5a, 0xc6, 0xef, 0xbb, 0xef, 0xef, 0x7a, 0xce, 0x9b, 0xc6, 0xe8, 0x2a, 0xcb, 0xba, 0x7a, 0xce, 0x9b, 0xc6, 0xab, 0xbe, 0xbe, 0x56, 0x9c, 0xce, 0x7a, 0xc6, 0xbf, 0xf7, 0xff, 0xbb,
- 0x9b, 0xce, 0x7a, 0xc6, 0xfa, 0xff, 0x7f, 0xff, 0x7b, 0xce, 0x9a, 0xc6, 0xa2, 0x0a, 0xaa, 0xff, 0x9b, 0xce, 0x7a, 0xc6, 0xca, 0xfe, 0x5f, 0x7b, 0x9b, 0xce, 0x7a, 0xc6, 0xfe, 0xf5, 0xff, 0xff,
- 0x9b, 0xce, 0x7a, 0xc6, 0xfe, 0xf6, 0xff, 0x5f, 0x7a, 0xce, 0x9b, 0xc6, 0x8a, 0xaa, 0xaf, 0xf8, 0x9b, 0xce, 0x7a, 0xc6, 0xab, 0xaa, 0xae, 0xab, 0x9c, 0xce, 0x7a, 0xc6, 0x2a, 0xaa, 0xaa, 0xaa,
- 0x9b, 0xce, 0x7a, 0xc6, 0x22, 0x02, 0xaa, 0xab, 0x9b, 0xce, 0x7a, 0xc6, 0x22, 0xea, 0xae, 0xb2, 0x9b, 0xce, 0x7b, 0xce, 0x03, 0xaa, 0x7a, 0xe3, 0x9c, 0xd6, 0x7a, 0xce, 0xeb, 0xff, 0xff, 0xdd,
- 0x9b, 0xce, 0x7b, 0xce, 0x38, 0x82, 0x0b, 0x07, 0xbb, 0xce, 0x7a, 0xce, 0xfe, 0xff, 0xaa, 0xff, 0x9c, 0xd6, 0x7a, 0xc6, 0xba, 0xaa, 0xaa, 0x3a, 0xba, 0xce, 0x9b, 0xce, 0x15, 0x5f, 0x55, 0x55,
- 0xbc, 0xd6, 0x9b, 0xce, 0xb7, 0xf7, 0x7d, 0xd5, 0xbb, 0xd6, 0x9a, 0xce, 0xb9, 0xfe, 0xff, 0xff, 0xbb, 0xd6, 0x9b, 0xce, 0xaa, 0xab, 0xaa, 0xaa, 0xbc, 0xd6, 0x9b, 0xce, 0xea, 0xca, 0xaa, 0xaa,
- 0x9a, 0xd6, 0xbc, 0xce, 0xaf, 0x7f, 0xfb, 0xab, 0xbc, 0xd6, 0x9b, 0xce, 0xa8, 0xaa, 0x2a, 0xaa, 0xdc, 0xd6, 0xbb, 0xd6, 0xd5, 0xdb, 0x79, 0x75, 0xdc, 0xd6, 0xbb, 0xd6, 0xd5, 0xef, 0x56, 0x5a,
- 0xdc, 0xd6, 0xbb, 0xd6, 0x69, 0xeb, 0xdd, 0x55, 0xdc, 0xd6, 0xbb, 0xce, 0xaa, 0xaa, 0xba, 0xbe, 0xdc, 0xd6, 0xbb, 0xd6, 0xad, 0x5e, 0x57, 0xf5, 0xdc, 0xd6, 0xbb, 0xd6, 0xea, 0xbf, 0xfd, 0x77,
- 0xdc, 0xde, 0xbb, 0xce, 0xee, 0xfb, 0xef, 0xeb, 0xdc, 0xde, 0xbb, 0xce, 0xea, 0xae, 0xfb, 0xee, 0xdc, 0xde, 0xbb, 0xce, 0xaa, 0xaf, 0xef, 0xef, 0xdc, 0xd6, 0xbb, 0xd6, 0x6b, 0xba, 0x6a, 0xe3,
-};
diff --git a/progs/tests/texcompress2.c b/progs/tests/texcompress2.c
deleted file mode 100644
index b95aca9fb9..0000000000
--- a/progs/tests/texcompress2.c
+++ /dev/null
@@ -1,292 +0,0 @@
-/*
- * Test texture compression.
- */
-
-
-#include <assert.h>
-#include <stdio.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-#include "readtex.c"
-
-#define IMAGE_FILE "../images/arch.rgb"
-
-static int ImgWidth, ImgHeight;
-static GLenum ImgFormat;
-static GLenum CompFormat;
-static GLfloat EyeDist = 5.0;
-static GLfloat Rot = 0.0;
-const GLenum Target = GL_TEXTURE_2D;
-
-
-static void
-CheckError(int line)
-{
- GLenum err = glGetError();
- if (err) {
- printf("GL Error %d at line %d\n", (int) err, line);
- }
-}
-
-
-static const char *
-LookupFormat(GLenum format)
-{
- switch (format) {
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT";
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT";
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT";
- default:
- return "other";
- }
-}
-
-
-static void
-TestSubTex(void)
-{
- GLboolean all = 0*GL_TRUE;
- GLubyte *buffer;
- GLint size, fmt;
-
- glGetTexLevelParameteriv(Target, 0,
- GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB, &size);
- glGetTexLevelParameteriv(Target, 0, GL_TEXTURE_INTERNAL_FORMAT, &fmt);
-
- buffer = (GLubyte *) malloc(size);
- glGetCompressedTexImageARB(Target, 0, buffer);
-
- printf("Testing sub-texture replacement\n");
- if (all)
- glCompressedTexImage2DARB(Target, 0,
- fmt, ImgWidth, ImgHeight, 0,
- size, buffer);
- else {
- /* bottom half */
- glCompressedTexSubImage2DARB(Target, 0,
- 0, 0, /* pos */
- ImgWidth, ImgHeight / 2,
- fmt, size/2, buffer);
- /* top half */
- glCompressedTexSubImage2DARB(Target, 0,
- 0, ImgHeight / 2, /* pos */
- ImgWidth, ImgHeight / 2,
- fmt, size/2, buffer + size / 2);
- }
-
- free(buffer);
-}
-
-
-static void
-TestGetTex(void)
-{
- GLubyte *buffer;
-
- buffer = (GLubyte *) malloc(3 * ImgWidth * ImgHeight);
-
- glGetTexImage(GL_TEXTURE_2D,
- 0,
- GL_RGB,
- GL_UNSIGNED_BYTE,
- buffer);
-
- free(buffer);
-}
-
-
-static void
-LoadCompressedImage(const char *file)
-{
- const GLenum filter = GL_LINEAR;
- GLubyte *image;
- GLint p;
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
-
- /*
- * Load image and scale if needed.
- */
- image = LoadRGBImage( file, &ImgWidth, &ImgHeight, &ImgFormat );
- if (!image) {
- printf("Couldn't read %s\n", IMAGE_FILE);
- exit(0);
- }
- printf("Image is %d x %d\n", ImgWidth, ImgHeight);
-
- /* power of two */
- assert(ImgWidth == 128 || ImgWidth == 256 || ImgWidth == 512);
- assert(ImgWidth == 128 || ImgHeight == 256 || ImgHeight == 512);
-
- if (ImgFormat == GL_RGB)
- CompFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
- else
- CompFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
-
- if (ImgFormat == GL_RGBA) {
- int i, numAlpha = 0;
- for (i = 0; i < ImgWidth * ImgHeight; i++) {
- if (image[i*4+3] != 0 && image[i*4+3] != 0xff) {
- numAlpha++;
- }
- if (image[i*4+3] == 0)
- image[i*4+3] = 4 * i / ImgWidth;
- }
- printf("Num Alpha !=0,255: %d\n", numAlpha);
- }
-
- CompFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
-
-
- /*
- * Give image to OpenGL and have it compress it.
- */
- glTexImage2D(Target, 0, CompFormat, ImgWidth, ImgHeight, 0,
- ImgFormat, GL_UNSIGNED_BYTE, image);
- CheckError(__LINE__);
-
- free(image);
-
- glGetTexLevelParameteriv(Target, 0, GL_TEXTURE_INTERNAL_FORMAT, &p);
- printf("Compressed Internal Format: %s (0x%x)\n", LookupFormat(p), p);
- assert(p == CompFormat);
-
- printf("Original size: %d bytes\n", ImgWidth * ImgHeight * 3);
- glGetTexLevelParameteriv(Target, 0, GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB, &p);
- printf("Compressed size: %d bytes\n", p);
-
- glTexParameteri(Target, GL_TEXTURE_MIN_FILTER, filter);
- glTexParameteri(Target, GL_TEXTURE_MAG_FILTER, filter);
-
- if (0)
- TestSubTex();
- else
- TestGetTex();
-
-}
-
-
-static void
-Init(const char *file)
-{
- GLint numFormats, formats[100];
- GLint p;
-
- if (!glutExtensionSupported("GL_ARB_texture_compression")) {
- printf("Sorry, GL_ARB_texture_compression is required.\n");
- exit(1);
- }
- if (!glutExtensionSupported("GL_EXT_texture_compression_s3tc")) {
- printf("Sorry, GL_EXT_texture_compression_s3tc is required.\n");
- exit(1);
- }
-
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, &numFormats);
- glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS_ARB, formats);
- printf("%d supported compression formats: ", numFormats);
- for (p = 0; p < numFormats; p++)
- printf("0x%x ", formats[p]);
- printf("\n");
-
- LoadCompressedImage(file);
-
- glEnable(GL_TEXTURE_2D);
-
- if (ImgFormat == GL_RGBA) {
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
- }
-}
-
-
-static void
-Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum(-1, 1, -1, 1, 4, 100);
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-}
-
-
-static void
-Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'd':
- EyeDist -= 1.0;
- if (EyeDist < 4.0)
- EyeDist = 4.0;
- break;
- case 'D':
- EyeDist += 1.0;
- break;
- case 'z':
- Rot += 5.0;
- break;
- case 'Z':
- Rot -= 5.0;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Draw( void )
-{
- glClearColor(0.3, 0.3, .8, 0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glPushMatrix();
- glTranslatef(0, 0, -(EyeDist+0.01));
- glRotatef(Rot, 0, 0, 1);
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex2f(-1, -1);
- glTexCoord2f(1, 0); glVertex2f( 1, -1);
- glTexCoord2f(1, 1); glVertex2f( 1, 1);
- glTexCoord2f(0, 1); glVertex2f(-1, 1);
- glEnd();
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-int
-main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowSize( 600, 600 );
-
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE);
-
- glutCreateWindow(argv[0]);
- glewInit();
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Draw );
-
- if (argc > 1)
- Init(argv[1]);
- else
- Init(IMAGE_FILE);
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/texcompsub.c b/progs/tests/texcompsub.c
deleted file mode 100644
index 215f5711d9..0000000000
--- a/progs/tests/texcompsub.c
+++ /dev/null
@@ -1,183 +0,0 @@
-/*
- * Test texture compression.
- */
-
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-#include "texcomp_image.h"
-
-static int ImgWidth = 512;
-static int ImgHeight = 512;
-static GLenum CompFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
-static GLfloat EyeDist = 5.0;
-static GLfloat Rot = 0.0;
-const GLenum Target = GL_TEXTURE_2D;
-
-
-static void
-CheckError(int line)
-{
- GLenum err = glGetError();
- if (err) {
- printf("GL Error %d at line %d\n", (int) err, line);
- }
-}
-
-static void
-LoadCompressedImage(void)
-{
- unsigned char ImgDataTemp[ImgSize / 4];
- unsigned i;
- const GLenum filter = GL_LINEAR;
- const int half = ImgSize / 2;
-
- glTexImage2D(Target, 0, CompFormat, ImgWidth, ImgHeight, 0,
- GL_RGB, GL_UNSIGNED_BYTE, NULL);
-
- /* bottom half */
- glCompressedTexSubImage2DARB(Target, 0,
- 0, 0, /* pos */
- ImgWidth, ImgHeight / 2,
- CompFormat, ImgSize / 2, ImgData /*+ ImgSize / 2*/);
-
- /* top left */
- for (i = 0; i < ImgHeight / 8; i++) {
- memcpy(&ImgDataTemp[i * ImgWidth], &ImgData[half + i * 2 * ImgWidth], ImgWidth);
- }
- glCompressedTexSubImage2DARB(Target, 0,
- 0, ImgHeight / 2, /* pos */
- ImgWidth / 2, ImgHeight / 2,
- CompFormat, ImgSize / 4, ImgDataTemp);
-
- /* top right */
- for (i = 0; i < ImgHeight / 8; i++) {
- memcpy(&ImgDataTemp[i * ImgWidth], &ImgData[half + i * 2 * ImgWidth + ImgWidth], ImgWidth);
- }
- glCompressedTexSubImage2DARB(Target, 0,
- ImgWidth / 2, ImgHeight / 2, /* pos */
- ImgWidth / 2, ImgHeight / 2,
- CompFormat, ImgSize / 4, ImgDataTemp);
-
- glTexParameteri(Target, GL_TEXTURE_MIN_FILTER, filter);
- glTexParameteri(Target, GL_TEXTURE_MAG_FILTER, filter);
-}
-
-static void
-Init()
-{
- GLint numFormats, formats[100];
- GLint p;
-
- if (!glutExtensionSupported("GL_ARB_texture_compression")) {
- printf("Sorry, GL_ARB_texture_compression is required.\n");
- exit(1);
- }
- if (!glutExtensionSupported("GL_EXT_texture_compression_s3tc")) {
- printf("Sorry, GL_EXT_texture_compression_s3tc is required.\n");
- exit(1);
- }
-
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, &numFormats);
- glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS_ARB, formats);
- printf("%d supported compression formats: ", numFormats);
- for (p = 0; p < numFormats; p++)
- printf("0x%x ", formats[p]);
- printf("\n");
-
- glEnable(GL_TEXTURE_2D);
-
- LoadCompressedImage();
-}
-
-
-static void
-Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum(-1, 1, -1, 1, 4, 100);
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-}
-
-
-static void
-Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'd':
- EyeDist -= 1.0;
- if (EyeDist < 4.0)
- EyeDist = 4.0;
- break;
- case 'D':
- EyeDist += 1.0;
- break;
- case 'z':
- Rot += 5.0;
- break;
- case 'Z':
- Rot -= 5.0;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Draw( void )
-{
- glClearColor(0.3, 0.3, .8, 0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- CheckError(__LINE__);
- glPushMatrix();
- glTranslatef(0, 0, -(EyeDist+0.01));
- glRotatef(Rot, 0, 0, 1);
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex2f(-1, -1);
- glTexCoord2f(1, 0); glVertex2f( 1, -1);
- glTexCoord2f(1, 1); glVertex2f( 1, 1);
- glTexCoord2f(0, 1); glVertex2f(-1, 1);
- glEnd();
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-int
-main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowSize( 600, 600 );
-
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE);
-
- glutCreateWindow(argv[0]);
- glewInit();
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Draw );
-
- Init();
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/texdown.c b/progs/tests/texdown.c
deleted file mode 100644
index 92df01b83d..0000000000
--- a/progs/tests/texdown.c
+++ /dev/null
@@ -1,478 +0,0 @@
-
-/*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/*
- * texdown
- *
- * Measure texture download speed.
- * Use keyboard to change texture size, format, datatype, scale/bias,
- * subimageload, etc.
- *
- * Brian Paul 28 January 2000
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-
-
-static GLsizei MaxSize = 2048;
-static GLsizei TexWidth = 1024, TexHeight = 1024, TexBorder = 0;
-static GLboolean ScaleAndBias = GL_FALSE;
-static GLboolean SubImage = GL_FALSE;
-static GLdouble DownloadRate = 0.0; /* texels/sec */
-
-static GLuint Mode = 0;
-
-
-/* Try and avoid L2 cache effects by cycling through a small number of
- * textures.
- *
- * At the initial size of 1024x1024x4 == 4mbyte, say 8 textures will
- * keep us out of most caches at 32mb total.
- *
- * This turns into a fairly interesting question of what exactly you
- * expect to be in cache in normal usage, and what you think should be
- * outside. There's no rules for this, no reason to favour one usage
- * over another except what the application you care about happens to
- * resemble most closely.
- *
- * - Should the client texture image be in L2 cache? Has it just been
- * generated or read from disk?
- * - Does the application really use >1 texture, or is it constantly
- * updating one image in-place?
- *
- * Different answers will favour different texture upload mechanisms.
- * To upload an image that is purely outside of cache, a DMA-based
- * upload will probably win, whereas for small, in-cache textures,
- * copying looks good.
- */
-#define NR_TEXOBJ 4
-static GLuint TexObj[NR_TEXOBJ];
-
-
-struct FormatRec {
- GLenum Format;
- GLenum Type;
- GLenum IntFormat;
- GLint TexelSize;
-};
-
-
-static const struct FormatRec FormatTable[] = {
- /* Format Type IntFormat TexelSize */
- { GL_BGRA, GL_UNSIGNED_BYTE, GL_RGBA, 4 },
- { GL_RGB, GL_UNSIGNED_BYTE, GL_RGB, 3 },
- { GL_RGBA, GL_UNSIGNED_BYTE, GL_RGBA, 4 },
- { GL_RGBA, GL_UNSIGNED_BYTE, GL_RGB, 4 },
- { GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_RGB, 2 },
- { GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LUMINANCE, 1 },
- { GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_LUMINANCE_ALPHA, 2 },
- { GL_ALPHA, GL_UNSIGNED_BYTE, GL_ALPHA, 1 },
-};
-static GLint Format;
-
-#define NUM_FORMATS (sizeof(FormatTable)/sizeof(FormatTable[0]))
-
-static int
-BytesPerTexel(GLint format)
-{
- return FormatTable[format].TexelSize;
-}
-
-
-static const char *
-FormatStr(GLenum format)
-{
- switch (format) {
- case GL_RGB:
- return "GL_RGB";
- case GL_RGBA:
- return "GL_RGBA";
- case GL_BGRA:
- return "GL_BGRA";
- case GL_LUMINANCE:
- return "GL_LUMINANCE";
- case GL_LUMINANCE_ALPHA:
- return "GL_LUMINANCE_ALPHA";
- case GL_ALPHA:
- return "GL_ALPHA";
- default:
- return "";
- }
-}
-
-
-static const char *
-TypeStr(GLenum type)
-{
- switch (type) {
- case GL_UNSIGNED_BYTE:
- return "GL_UNSIGNED_BYTE";
- case GL_UNSIGNED_SHORT:
- return "GL_UNSIGNED_SHORT";
- case GL_UNSIGNED_SHORT_5_6_5:
- return "GL_UNSIGNED_SHORT_5_6_5";
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- return "GL_UNSIGNED_SHORT_5_6_5_REV";
- default:
- return "";
- }
-}
-
-/* On x86, there is a performance cliff for memcpy to texture memory
- * for sources below 64 byte alignment. We do our best with this in
- * the driver, but it is better if the images are correctly aligned to
- * start with:
- */
-#define ALIGN (1<<12)
-
-static unsigned long align(unsigned long value, unsigned long a)
-{
- return (value + a - 1) & ~(a-1);
-}
-
-static void
-MeasureDownloadRate(void)
-{
- const int w = TexWidth + 2 * TexBorder;
- const int h = TexHeight + 2 * TexBorder;
- const int image_bytes = align(w * h * BytesPerTexel(Format), ALIGN);
- const int bytes = image_bytes * NR_TEXOBJ;
- GLubyte *orig_texImage, *orig_getImage;
- GLubyte *texImage;
- GLdouble t0, t1, time;
- int count;
- int i;
- int offset = 0;
- GLdouble total = 0; /* ints will tend to overflow */
-
- printf("allocating %d bytes for %d %dx%d images\n",
- bytes, NR_TEXOBJ, w, h);
-
- orig_texImage = (GLubyte *) malloc(bytes + ALIGN);
- orig_getImage = (GLubyte *) malloc(image_bytes + ALIGN);
- if (!orig_texImage || !orig_getImage) {
- DownloadRate = 0.0;
- free(orig_texImage);
- free(orig_getImage);
- return;
- }
-
- printf("alloc %p %p\n", orig_texImage, orig_getImage);
-
- texImage = (GLubyte *)align((unsigned long)orig_texImage, ALIGN);
-
- for (i = 1; !(((unsigned long)texImage) & i); i<<=1)
- ;
- printf("texture image alignment: %d bytes (%p)\n", i, texImage);
-
- for (i = 0; i < bytes; i++) {
- texImage[i] = i & 0xff;
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
-
- if (ScaleAndBias) {
- glPixelTransferf(GL_RED_SCALE, 0.5);
- glPixelTransferf(GL_GREEN_SCALE, 0.5);
- glPixelTransferf(GL_BLUE_SCALE, 0.5);
- glPixelTransferf(GL_RED_BIAS, 0.5);
- glPixelTransferf(GL_GREEN_BIAS, 0.5);
- glPixelTransferf(GL_BLUE_BIAS, 0.5);
- }
- else {
- glPixelTransferf(GL_RED_SCALE, 1.0);
- glPixelTransferf(GL_GREEN_SCALE, 1.0);
- glPixelTransferf(GL_BLUE_SCALE, 1.0);
- glPixelTransferf(GL_RED_BIAS, 0.0);
- glPixelTransferf(GL_GREEN_BIAS, 0.0);
- glPixelTransferf(GL_BLUE_BIAS, 0.0);
- }
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glEnable(GL_TEXTURE_2D);
-
- count = 0;
- t0 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
- do {
- int img = count%NR_TEXOBJ;
- GLubyte *img_ptr = texImage + img * image_bytes;
-
- glBindTexture(GL_TEXTURE_2D, TexObj[img]);
-
- if (SubImage && count > 0) {
- /* Only update a portion of the image each iteration. This
- * is presumably why you'd want to use texsubimage, otherwise
- * you may as well just call teximage again.
- *
- * A bigger question is whether to use a pointer that moves
- * with each call, ie does the incoming data come from L2
- * cache under normal circumstances, or is it pulled from
- * uncached memory?
- *
- * There's a good argument to say L2 cache, ie you'd expect
- * the data to have been recently generated. It's possible
- * that it could have come from a file read, which may or may
- * not have gone through the cpu.
- */
- glTexSubImage2D(GL_TEXTURE_2D, 0,
- -TexBorder,
- -TexBorder + offset * h/8,
- w,
- h/8,
- FormatTable[Format].Format,
- FormatTable[Format].Type,
-#if 1
- texImage /* likely in L2$ */
-#else
- img_ptr + offset * bytes/8 /* unlikely in L2$ */
-#endif
- );
- offset += 1;
- offset %= 8;
- total += w * h / 8;
- }
- else {
- glTexImage2D(GL_TEXTURE_2D, 0,
- FormatTable[Format].IntFormat, w, h, TexBorder,
- FormatTable[Format].Format,
- FormatTable[Format].Type,
- img_ptr);
- total += w*h;
- }
-
- /* draw a tiny polygon to force texture into texram */
- glBegin(GL_TRIANGLES);
- glTexCoord2f(0, 0); glVertex2f(1, 1);
- glTexCoord2f(1, 0); glVertex2f(3, 1);
- glTexCoord2f(0.5, 1); glVertex2f(2, 3);
- glEnd();
-
- t1 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
- time = t1 - t0;
- count++;
- } while (time < 3.0);
-
- glDisable(GL_TEXTURE_2D);
-
- printf("total texels=%f time=%f\n", total, time);
- DownloadRate = total / time;
-
-
- free(orig_texImage);
- free(orig_getImage);
-
- {
- GLint err = glGetError();
- if (err)
- printf("GL error %d\n", err);
- }
-}
-
-
-static void
-PrintString(const char *s)
-{
- while (*s) {
- glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
- s++;
- }
-}
-
-
-static void
-Display(void)
-{
- const int w = TexWidth + 2 * TexBorder;
- const int h = TexHeight + 2 * TexBorder;
- char s[1000];
-
- glClear(GL_COLOR_BUFFER_BIT);
-
- glRasterPos2i(10, 80);
- sprintf(s, "Texture size[cursor]: %d x %d Border[b]: %d", w, h, TexBorder);
- PrintString(s);
-
- glRasterPos2i(10, 65);
- sprintf(s, "Format[f]: %s Type: %s IntFormat: %s",
- FormatStr(FormatTable[Format].Format),
- TypeStr( FormatTable[Format].Type),
- FormatStr(FormatTable[Format].IntFormat));
- PrintString(s);
-
- glRasterPos2i(10, 50);
- sprintf(s, "Pixel Scale&Bias[p]: %s TexSubImage[s]: %s",
- ScaleAndBias ? "Yes" : "No",
- SubImage ? "Yes" : "No");
- PrintString(s);
-
- if (Mode == 0) {
- glRasterPos2i(200, 10);
- sprintf(s, "...Measuring...");
- PrintString(s);
- glutSwapBuffers();
- glutPostRedisplay();
- Mode++;
- }
- else if (Mode == 1) {
- MeasureDownloadRate();
- glutPostRedisplay();
- Mode++;
- }
- else {
- /* show results */
- glRasterPos2i(10, 10);
- sprintf(s, "Download rate: %g Mtexels/second %g MB/second",
- DownloadRate / 1000000.0,
- DownloadRate * BytesPerTexel(Format) / 1000000.0);
- PrintString(s);
- {
- GLint r, g, b, a, l, i;
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &r);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &g);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &b);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &a);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_LUMINANCE_SIZE, &l);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTENSITY_SIZE, &i);
- sprintf(s, "TexelBits: R=%d G=%d B=%d A=%d L=%d I=%d", r, g, b, a, l, i);
- glRasterPos2i(10, 25);
- PrintString(s);
- }
-
- glutSwapBuffers();
- }
-}
-
-
-static void
-Reshape(int width, int height)
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho(0, width, 0, height, -1, 1);
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-}
-
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case ' ':
- Mode = 0;
- break;
- case 'b':
- /* toggle border */
- TexBorder = 1 - TexBorder;
- Mode = 0;
- break;
- case 'f':
- /* change format */
- Format = (Format + 1) % NUM_FORMATS;
- Mode = 0;
- break;
- case 'F':
- /* change format */
- Format = (Format - 1) % NUM_FORMATS;
- Mode = 0;
- break;
- case 'p':
- /* toggle border */
- ScaleAndBias = !ScaleAndBias;
- Mode = 0;
- break;
- case 's':
- SubImage = !SubImage;
- Mode = 0;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-SpecialKey(int key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- if (TexHeight < MaxSize)
- TexHeight *= 2;
- break;
- case GLUT_KEY_DOWN:
- if (TexHeight > 1)
- TexHeight /= 2;
- break;
- case GLUT_KEY_LEFT:
- if (TexWidth > 1)
- TexWidth /= 2;
- break;
- case GLUT_KEY_RIGHT:
- if (TexWidth < MaxSize)
- TexWidth *= 2;
- break;
- }
- Mode = 0;
- glutPostRedisplay();
-}
-
-
-static void
-Init(void)
-{
- printf("GL_VENDOR = %s\n", (const char *) glGetString(GL_VENDOR));
- printf("GL_VERSION = %s\n", (const char *) glGetString(GL_VERSION));
- printf("GL_RENDERER = %s\n", (const char *) glGetString(GL_RENDERER));
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 600, 100 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/texfilt.c b/progs/tests/texfilt.c
deleted file mode 100644
index fa919dba62..0000000000
--- a/progs/tests/texfilt.c
+++ /dev/null
@@ -1,400 +0,0 @@
-/*
- * (C) Copyright IBM Corporation 2005
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-const GLenum filter_modes[] = {
- GL_NEAREST,
- GL_LINEAR,
- GL_NEAREST_MIPMAP_NEAREST,
- GL_NEAREST_MIPMAP_LINEAR,
- GL_LINEAR_MIPMAP_NEAREST,
- GL_LINEAR_MIPMAP_LINEAR,
-};
-
-static GLenum min_filter = GL_LINEAR_MIPMAP_LINEAR;
-static GLenum mag_filter = GL_LINEAR;
-
-static unsigned segments = 64;
-static GLfloat * position_data = NULL;
-static GLfloat * texcoord_data = NULL;
-static GLfloat max_anisotropy = 0.0;
-static GLfloat anisotropy = 1.0;
-
-static void generate_tunnel( unsigned num_segs, GLfloat ** pos_data,
- GLfloat ** tex_data );
-static void generate_textures( unsigned mode );
-
-#define min(a,b) ( (a) < (b) ) ? (a) : (b)
-#define max(a,b) ( (a) > (b) ) ? (a) : (b)
-
-
-static void Display( void )
-{
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter );
-
- if ( max_anisotropy > 0.0 ) {
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
- anisotropy );
- }
-
- glClear( GL_COLOR_BUFFER_BIT );
- glLoadIdentity();
- glTranslatef( 0.0f, 0.0f, -19.0f );
-
- glVertexPointer( 4, GL_FLOAT, 0, position_data );
- glTexCoordPointer( 2, GL_FLOAT, 0, texcoord_data );
- glEnableClientState( GL_VERTEX_ARRAY );
- glEnableClientState( GL_TEXTURE_COORD_ARRAY );
- glDrawArrays( GL_QUADS, 0, 4 * segments );
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(45.0f, (GLfloat)(width)/(GLfloat)(height), 0.1f, 100.0f);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- GLfloat new_anisotropy = anisotropy;
-
- (void) x;
- (void) y;
-
-
- switch( key ) {
- case 'a': {
- new_anisotropy = anisotropy - 1.0;
- break;
- }
-
- case 'A': {
- new_anisotropy = anisotropy + 1.0;
- break;
- }
-
- case 's': {
- segments--;
- if ( segments < 3 ) {
- segments = 3;
- }
- generate_tunnel( segments, & position_data, & texcoord_data );
- break;
- }
-
- case 'S': {
- segments++;
- if ( segments > 128 ) {
- segments = 128;
- }
- generate_tunnel( segments, & position_data, & texcoord_data );
- break;
- }
- case 'q':
- case 'Q':
- case 27:
- exit(0);
- break;
- }
-
- new_anisotropy = max( new_anisotropy, 1.0 );
- new_anisotropy = min( new_anisotropy, max_anisotropy );
- if ( new_anisotropy != anisotropy ) {
- anisotropy = new_anisotropy;
- printf( "Texture anisotropy: %f%s\n", anisotropy,
- (anisotropy == 1.0) ? " (disabled)" : "" );
- }
-
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- (void) x;
- (void) y;
- (void) key;
- glutPostRedisplay();
-}
-
-
-static void menu_handler( int selection )
-{
- switch( selection >> 3 ) {
- case 0:
- glBindTexture( GL_TEXTURE_2D, selection );
- break;
-
- case 1:
- min_filter = filter_modes[ selection & 7 ];
- break;
-
- case 2:
- mag_filter = filter_modes[ selection & 7 ];
- break;
- }
-
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- glDisable(GL_CULL_FACE);
- glEnable(GL_TEXTURE_2D);
- glClearColor(0.0f, 0.0f, 0.4f, 0.0f);
- glShadeModel(GL_SMOOTH);
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
-
- generate_tunnel( segments, & position_data, & texcoord_data );
-
- glBindTexture( GL_TEXTURE_2D, 1 );
- generate_textures(1);
-
- glBindTexture( GL_TEXTURE_2D, 2 );
- generate_textures(2);
-
- glBindTexture( GL_TEXTURE_2D, 3 );
- generate_textures(3);
-
- if ( glutExtensionSupported( "GL_EXT_texture_filter_anisotropic" ) ) {
- glGetFloatv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, & max_anisotropy );
- }
-
- printf("Maximum texture anisotropy: %f\n", max_anisotropy );
-
- /* Create the menus. */
-
- glutCreateMenu( menu_handler );
- glutAddMenuEntry( "Min filter: GL_NEAREST", 8 + 0 );
- glutAddMenuEntry( "Min filter: GL_LINEAR", 8 + 1 );
- glutAddMenuEntry( "Min filter: GL_NEAREST_MIMMAP_NEAREST", 8 + 2 );
- glutAddMenuEntry( "Min filter: GL_NEAREST_MIMMAP_LINEAR", 8 + 3 );
- glutAddMenuEntry( "Min filter: GL_LINEAR_MIMMAP_NEAREST", 8 + 4 );
- glutAddMenuEntry( "Min filter: GL_LINEAR_MIMMAP_LINEAR", 8 + 5 );
- glutAddMenuEntry( "Mag filter: GL_NEAREST", 16 + 0 );
- glutAddMenuEntry( "Mag filter: GL_LINEAR", 16 + 1 );
- glutAddMenuEntry( "Texture: regular mipmaps", 1 );
- glutAddMenuEntry( "Texture: blended mipmaps", 2 );
- glutAddMenuEntry( "Texture: color mipmaps", 3 );
- glutAttachMenu( GLUT_RIGHT_BUTTON );
-}
-
-
-static void generate_tunnel( unsigned num_segs, GLfloat ** pos_data,
- GLfloat ** tex_data )
-{
- const GLfloat far_distance = 20.0f;
- const GLfloat near_distance = -90.0f;
- const GLfloat far_tex = 30.0f;
- const GLfloat near_tex = 0.0f;
- const GLfloat angle_step = (2 * M_PI) / num_segs;
- const GLfloat tex_coord_step = 2.0 / num_segs;
- GLfloat angle = 0.0f;
- GLfloat tex_coord = 0.0f;
- unsigned i;
- GLfloat * position;
- GLfloat * texture;
-
-
- position = realloc( *pos_data, sizeof( GLfloat ) * num_segs * 4 * 4 );
- texture = realloc( *tex_data, sizeof( GLfloat ) * num_segs * 4 * 2 );
-
- *pos_data = position;
- *tex_data = texture;
-
- for ( i = 0 ; i < num_segs ; i++ ) {
- position[0] = 2.5 * sinf( angle );
- position[1] = 2.5 * cosf( angle );
- position[2] = (i & 1) ? far_distance : near_distance;
- position[3] = 1.0f;
-
- position[4] = position[0];
- position[5] = position[1];
- position[6] = (i & 1) ? near_distance : far_distance;
- position[7] = 1.0f;
-
- position += 8;
-
- texture[0] = tex_coord;
- texture[1] = (i & 1) ? far_tex : near_tex;
- texture += 2;
-
- texture[0] = tex_coord;
- texture[1] = (i & 1) ? near_tex : far_tex;
- texture += 2;
-
- angle += angle_step;
- tex_coord += tex_coord_step;
-
- position[0] = 2.5 * sinf( angle );
- position[1] = 2.5 * cosf( angle );
- position[2] = (i & 1) ? near_distance : far_distance;
- position[3] = 1.0f;
-
- position[4] = position[0];
- position[5] = position[1];
- position[6] = (i & 1) ? far_distance : near_distance;
- position[7] = 1.0f;
-
- position += 8;
-
- texture[0] = tex_coord;
- texture[1] = (i & 1) ? near_tex : far_tex;
- texture += 2;
-
- texture[0] = tex_coord;
- texture[1] = (i & 1) ? far_tex : near_tex;
- texture += 2;
- }
-}
-
-
-static void generate_textures( unsigned mode )
-{
-#define LEVEL_COLORS 6
- const GLfloat colors[LEVEL_COLORS][3] = {
- { 1.0, 0.0, 0.0 }, /* 32 x 32 */
- { 0.0, 1.0, 0.0 }, /* 16 x 16 */
- { 0.0, 0.0, 1.0 }, /* 8 x 8 */
- { 1.0, 0.0, 1.0 }, /* 4 x 4 */
- { 1.0, 1.0, 1.0 }, /* 2 x 2 */
- { 1.0, 1.0, 0.0 } /* 1 x 1 */
- };
- const unsigned checkers_per_level = 2;
- GLfloat * tex;
- unsigned level;
- unsigned size;
- GLint max_size;
-
-
- glGetIntegerv( GL_MAX_TEXTURE_SIZE, & max_size );
- if ( max_size > 512 ) {
- max_size = 512;
- }
-
- tex = malloc( sizeof( GLfloat ) * 3 * max_size * max_size );
-
- level = 0;
- for ( size = max_size ; size > 0 ; size >>= 1 ) {
- unsigned divisor = size / checkers_per_level;
- unsigned i;
- unsigned j;
- GLfloat checkers[2][3];
-
-
- if ((level == 0) || (mode == 1)) {
- checkers[0][0] = 1.0;
- checkers[0][1] = 1.0;
- checkers[0][2] = 1.0;
- checkers[1][0] = 0.0;
- checkers[1][1] = 0.0;
- checkers[1][2] = 0.0;
- }
- else if (mode == 2) {
- checkers[0][0] = colors[level % LEVEL_COLORS][0];
- checkers[0][1] = colors[level % LEVEL_COLORS][1];
- checkers[0][2] = colors[level % LEVEL_COLORS][2];
- checkers[1][0] = colors[level % LEVEL_COLORS][0] * 0.5;
- checkers[1][1] = colors[level % LEVEL_COLORS][1] * 0.5;
- checkers[1][2] = colors[level % LEVEL_COLORS][2] * 0.5;
- }
- else {
- checkers[0][0] = colors[level % LEVEL_COLORS][0];
- checkers[0][1] = colors[level % LEVEL_COLORS][1];
- checkers[0][2] = colors[level % LEVEL_COLORS][2];
- checkers[1][0] = colors[level % LEVEL_COLORS][0];
- checkers[1][1] = colors[level % LEVEL_COLORS][1];
- checkers[1][2] = colors[level % LEVEL_COLORS][2];
- }
-
- if ( divisor == 0 ) {
- divisor = 1;
-
- checkers[0][0] = (checkers[0][0] + checkers[1][0]) / 2;
- checkers[0][1] = (checkers[0][0] + checkers[1][0]) / 2;
- checkers[0][2] = (checkers[0][0] + checkers[1][0]) / 2;
- checkers[1][0] = checkers[0][0];
- checkers[1][1] = checkers[0][1];
- checkers[1][2] = checkers[0][2];
- }
-
-
- for ( i = 0 ; i < size ; i++ ) {
- for ( j = 0 ; j < size ; j++ ) {
- const unsigned idx = ((i ^ j) / divisor) & 1;
-
- tex[ ((i * size) + j) * 3 + 0] = checkers[ idx ][0];
- tex[ ((i * size) + j) * 3 + 1] = checkers[ idx ][1];
- tex[ ((i * size) + j) * 3 + 2] = checkers[ idx ][2];
- }
- }
-
- glTexImage2D( GL_TEXTURE_2D, level, GL_RGB, size, size, 0,
- GL_RGB, GL_FLOAT, tex );
- level++;
- }
-
- free( tex );
-}
-
-
-int main( int argc, char ** argv )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 800, 600 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow( "Texture Filter Test" );
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
-
- Init();
-
- printf("\nUse the right-button menu to select the texture and filter mode.\n");
- printf("Use 'A' and 'a' to increase and decrease the aniotropy.\n");
- printf("Use 'S' and 's' to increase and decrease the number of cylinder segments.\n");
- printf("Use 'q' to exit.\n\n");
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/texgenmix.c b/progs/tests/texgenmix.c
deleted file mode 100644
index 008da8625e..0000000000
--- a/progs/tests/texgenmix.c
+++ /dev/null
@@ -1,642 +0,0 @@
-
-/*
- * Demonstrates mixed texgen/non-texgen texture coordinates.
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-#undef max
-#undef min
-#define max( a, b ) ((a) >= (b) ? (a) : (b))
-#define min( a, b ) ((a) <= (b) ? (a) : (b))
-
-GLfloat labelColor0[4] = { 1.0, 1.0, 1.0, 1.0 };
-GLfloat labelColor1[4] = { 1.0, 1.0, 0.4, 1.0 };
-GLfloat *labelInfoColor = labelColor0;
-
-GLboolean doubleBuffered = GL_TRUE;
-GLboolean drawTextured = GL_TRUE;
-
-int textureWidth = 64;
-int textureHeight = 64;
-
-int winWidth = 580, winHeight = 720;
-
-const GLfloat texmat_swap_rq[16] = { 1.0, 0.0, 0.0, 0.0,
- 0.0, 1.0, 0.0, 0.0,
- 0.0, 0.0, 0.0, 1.0,
- 0.0, 0.0, 1.0, 0.0};
-
-const GLfloat nullPlane[4] = { 0.0, 0.0, 0.0, 0.0 };
-const GLfloat ObjPlaneS1[4] = { 1.0, 0.0, 1.0, 0.0 };
-const GLfloat ObjPlaneS2[4] = { 0.5, 0.0, 0.0, 0.0 };
-const GLfloat ObjPlaneS3[4] = { 1.0, 0.0, 0.0, 0.0 };
-const GLfloat ObjPlaneT[4] = { 0.0, 1.0, 0.0, 0.0 };
-const GLfloat ObjPlaneT2[4] = { 0.0, 0.5, 0.0, 0.0 };
-const GLfloat ObjPlaneT3[4] = { 0.0, 1.0, 0.0, 0.0 };
-const GLfloat ObjPlaneR[4] = { 0.0, 0.0, 1.0, 0.0 };
-const GLfloat ObjPlaneQ[4] = { 0.0, 0.0, 0.0, 0.5 };
-
-
-static void checkErrors( void )
-{
- GLenum error;
-
- while ( (error = glGetError()) != GL_NO_ERROR ) {
- fprintf( stderr, "Error: %s\n", (char *) gluErrorString( error ) );
- }
-}
-
-static void drawString( const char *string, GLfloat x, GLfloat y,
- const GLfloat color[4] )
-{
- glColor4fv( color );
- glRasterPos2f( x, y );
-
- while ( *string ) {
- glutBitmapCharacter( GLUT_BITMAP_TIMES_ROMAN_10, *string );
- string++;
- }
-}
-
-static void begin2D( int width, int height )
-{
- glMatrixMode( GL_PROJECTION );
-
- glPushMatrix();
- glLoadIdentity();
-
- glOrtho( 0, width, 0, height, -1, 1 );
- glMatrixMode( GL_MODELVIEW );
-
- glPushMatrix();
- glLoadIdentity();
-}
-
-static void end2D( void )
-{
- glMatrixMode( GL_PROJECTION );
- glPopMatrix();
- glMatrixMode( GL_MODELVIEW );
- glPopMatrix();
-}
-
-static void initialize( void )
-{
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
-
- glOrtho( -1.5, 1.5, -1.5, 1.5, -1.5, 1.5 );
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- glShadeModel( GL_FLAT );
-}
-
-/* ARGSUSED1 */
-static void keyboard( unsigned char c, int x, int y )
-{
- switch ( c ) {
- case 't':
- drawTextured = !drawTextured;
- break;
- case 27: /* Escape key should force exit. */
- exit(0);
- break;
- default:
- break;
- }
- glutPostRedisplay();
-}
-
-/* ARGSUSED1 */
-static void special( int key, int x, int y )
-{
- switch ( key ) {
- case GLUT_KEY_DOWN:
- break;
- case GLUT_KEY_UP:
- break;
- case GLUT_KEY_LEFT:
- break;
- case GLUT_KEY_RIGHT:
- break;
- default:
- break;
- }
- glutPostRedisplay();
-}
-
-static void
-reshape( int w, int h )
-{
- winWidth = w;
- winHeight = h;
- /* No need to call glViewPort here since "draw" calls it! */
-}
-
-static void loadTexture( int width, int height )
-{
- int alphaSize = 1;
- int rgbSize = 3;
- GLubyte *texImage, *p;
- int elementsPerGroup, elementSize, groupSize, rowSize;
- int i, j;
-
-
- elementsPerGroup = alphaSize + rgbSize;
- elementSize = sizeof(GLubyte);
- groupSize = elementsPerGroup * elementSize;
- rowSize = width * groupSize;
-
- if ( (texImage = (GLubyte *) malloc( height * rowSize ) ) == NULL ) {
- fprintf( stderr, "texture malloc failed\n" );
- return;
- }
-
- for ( i = 0 ; i < height ; i++ )
- {
- p = texImage + i * rowSize;
-
- for ( j = 0 ; j < width ; j++ )
- {
- if ( rgbSize > 0 )
- {
- /**
- ** +-----+-----+
- ** | | |
- ** | R | G |
- ** | | |
- ** +-----+-----+
- ** | | |
- ** | Y | B |
- ** | | |
- ** +-----+-----+
- **/
- if ( i > height / 2 ) {
- if ( j < width / 2 ) {
- p[0] = 0xff;
- p[1] = 0x00;
- p[2] = 0x00;
- } else {
- p[0] = 0x00;
- p[1] = 0xff;
- p[2] = 0x00;
- }
- } else {
- if ( j < width / 2 ) {
- p[0] = 0xff;
- p[1] = 0xff;
- p[2] = 0x00;
- } else {
- p[0] = 0x00;
- p[1] = 0x00;
- p[2] = 0xff;
- }
- }
- p += 3 * elementSize;
- }
-
- if ( alphaSize > 0 )
- {
- /**
- ** +-----------+
- ** | W |
- ** | +-----+ |
- ** | | | |
- ** | | B | |
- ** | | | |
- ** | +-----+ |
- ** | |
- ** +-----------+
- **/
- int i2 = i - height / 2;
- int j2 = j - width / 2;
- int h8 = height / 8;
- int w8 = width / 8;
- if ( -h8 <= i2 && i2 <= h8 && -w8 <= j2 && j2 <= w8 ) {
- p[0] = 0x00;
- } else if ( -2 * h8 <= i2 && i2 <= 2 * h8 && -2 * w8 <= j2 && j2 <= 2 * w8 ) {
- p[0] = 0x55;
- } else if ( -3 * h8 <= i2 && i2 <= 3 * h8 && -3 * w8 <= j2 && j2 <= 3 * w8 ) {
- p[0] = 0xaa;
- } else {
- p[0] = 0xff;
- }
- p += elementSize;
- }
- }
- }
-
- glTexImage2D( GL_TEXTURE_2D, 0,
- GL_RGBA, width, height, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, texImage );
-
- free( texImage );
-}
-
-
-static void drawSample( int x, int y, int w, int h,
- int texgenenabled, int coordnr )
-{
- char buf[255];
-
- glViewport( x, y, w, h );
- glScissor( x, y, w, h );
-
- glClearColor( 0.1, 0.1, 0.1, 1.0 );
- glClear( GL_COLOR_BUFFER_BIT );
-
- begin2D( w, h );
- if (texgenenabled == 2) {
- sprintf( buf, "TexCoord%df", coordnr);
- drawString( buf, 10, h - 15, labelInfoColor );
- sprintf( buf, "texgen enabled for %s coordinate(s)", coordnr == 2 ? "S" : "S/T");
- drawString( buf, 10, 5, labelInfoColor );
- }
- else if (texgenenabled == 0) {
- sprintf( buf, "TexCoord%df", coordnr);
- drawString( buf, 10, h - 15, labelInfoColor );
- drawString( "no texgen", 10, 5, labelInfoColor );
- }
- else if (texgenenabled == 1) {
- drawString( "no TexCoord", 10, h - 15, labelInfoColor );
- sprintf( buf, "texgen enabled for %s coordinate(s)",
- coordnr == 2 ? "S/T" : (coordnr == 3 ? "S/T/R" : "S/T/R/Q"));
- drawString( buf, 10, 5, labelInfoColor );
- }
-
- end2D();
-
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE );
-
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
-
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );
-
- loadTexture( textureWidth, textureHeight );
-
- if ( drawTextured ) {
- glEnable( GL_TEXTURE_2D );
- }
-
- glDisable( GL_TEXTURE_GEN_S );
- glDisable( GL_TEXTURE_GEN_T );
- glDisable( GL_TEXTURE_GEN_R );
- glDisable( GL_TEXTURE_GEN_Q );
-
- glMatrixMode( GL_TEXTURE );
- glLoadIdentity();
- glMatrixMode( GL_MODELVIEW );
- glPushMatrix();
-
- switch (coordnr) {
- case 2:
- switch (texgenenabled) {
- case 0:
- glBegin( GL_QUADS );
- glTexCoord2f( 0.0, 0.0 );
- glVertex2f( -0.8, -0.8 );
-
- glTexCoord2f( 1.0, 0.0 );
- glVertex2f( 0.8, -0.8 );
-
- glTexCoord2f( 1.0, 1.0 );
- glVertex2f( 0.8, 0.8 );
-
- glTexCoord2f( 0.0, 1.0 );
- glVertex2f( -0.8, 0.8 );
- glEnd();
- break;
- case 1:
- glTranslatef( -0.8, -0.8, 0.0 );
- glScalef( 1.6, 1.6, 1.0 );
- glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_Q, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGenfv(GL_S, GL_OBJECT_PLANE, ObjPlaneS3);
- glTexGenfv(GL_T, GL_OBJECT_PLANE, ObjPlaneT3);
- glTexGenfv(GL_R, GL_OBJECT_PLANE, nullPlane);
- glTexGenfv(GL_Q, GL_OBJECT_PLANE, nullPlane);
-
- glEnable( GL_TEXTURE_GEN_S );
- glEnable( GL_TEXTURE_GEN_T );
-
- /* Issue a texcoord here to be sure Q isn't left over from a
- * previous sample.
- */
- glTexCoord1f( 0.0 );
- glBegin( GL_QUADS );
- glVertex2f( 0.0, 0.0 );
- glVertex2f( 1.0, 0.0 );
- glVertex2f( 1.0, 1.0 );
- glVertex2f( 0.0, 1.0 );
- glEnd();
- break;
- case 2:
- /* make sure that texgen T and non-texgen S coordinate are wrong */
- glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_Q, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGenfv(GL_S, GL_OBJECT_PLANE, ObjPlaneS1);
- glTexGenfv(GL_T, GL_OBJECT_PLANE, nullPlane);
- glTexGenfv(GL_R, GL_OBJECT_PLANE, nullPlane);
- glTexGenfv(GL_Q, GL_OBJECT_PLANE, nullPlane);
-
- glEnable( GL_TEXTURE_GEN_S );
-
- glBegin( GL_QUADS );
- /* use z coordinate to get correct texgen values... */
- glTexCoord2f( 0.0, 0.0 );
- glVertex3f( -0.8, -0.8, 0.8 );
-
- glTexCoord2f( 0.0, 0.0 );
- glVertex3f( 0.8, -0.8, 0.2 );
-
- glTexCoord2f( 0.0, 1.0 );
- glVertex3f( 0.8, 0.8, 0.2 );
-
- glTexCoord2f( 0.0, 1.0 );
- glVertex3f( -0.8, 0.8, 0.8 );
- glEnd();
- break;
- }
- break;
- case 3:
- glMatrixMode( GL_TEXTURE );
- glLoadMatrixf( texmat_swap_rq );
- glMatrixMode( GL_MODELVIEW );
- glTranslatef( -0.8, -0.8, 0.0 );
- glScalef( 1.6, 1.6, 1.0 );
- switch (texgenenabled) {
- case 0:
- glBegin( GL_QUADS );
- glTexCoord3f( 0.0, 0.0, 0.5 );
- glVertex2f( 0.0, 0.0 );
-
- glTexCoord3f( 0.5, 0.0, 0.5 );
- glVertex2f( 1.0, 0.0 );
-
- glTexCoord3f( 0.5, 0.5, 0.5 );
- glVertex2f( 1.0, 1.0 );
-
- glTexCoord3f( 0.0, 0.5, 0.5 );
- glVertex2f( 0.0, 1.0 );
- glEnd();
- break;
- case 1:
- glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_Q, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGenfv(GL_S, GL_OBJECT_PLANE, ObjPlaneS2);
- glTexGenfv(GL_T, GL_OBJECT_PLANE, ObjPlaneT2);
- glTexGenfv(GL_R, GL_OBJECT_PLANE, ObjPlaneR);
- glTexGenfv(GL_Q, GL_OBJECT_PLANE, nullPlane);
-
- glEnable( GL_TEXTURE_GEN_S );
- glEnable( GL_TEXTURE_GEN_T );
- glEnable( GL_TEXTURE_GEN_R );
-
- glTexCoord1f( 0.0 ); /* to make sure Q is 1.0 */
- glBegin( GL_QUADS );
- glVertex3f( 0.0, 0.0, 0.5 );
- glVertex3f( 1.0, 0.0, 0.5 );
- glVertex3f( 1.0, 1.0, 0.5 );
- glVertex3f( 0.0, 1.0, 0.5 );
- glEnd();
- break;
- case 2:
- /* make sure that texgen R/Q and non-texgen S/T coordinates are wrong */
- glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_Q, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGenfv(GL_S, GL_OBJECT_PLANE, ObjPlaneS2);
- glTexGenfv(GL_T, GL_OBJECT_PLANE, ObjPlaneT2);
- glTexGenfv(GL_R, GL_OBJECT_PLANE, nullPlane);
- glTexGenfv(GL_Q, GL_OBJECT_PLANE, nullPlane);
-
- glEnable( GL_TEXTURE_GEN_S );
- glEnable( GL_TEXTURE_GEN_T );
-
- glBegin( GL_QUADS );
- glTexCoord3f( 0.0, 0.0, 0.5 );
- glVertex2f( 0.0, 0.0);
-
- glTexCoord3f( 0.0, 0.0, 0.5 );
- glVertex2f( 1.0, 0.0);
-
- glTexCoord3f( 0.0, 0.0, 0.5 );
- glVertex2f( 1.0, 1.0);
-
- glTexCoord3f( 0.0, 0.0, 0.5 );
- glVertex2f( 0.0, 1.0);
- glEnd();
- break;
- }
- break;
- case 4:
- switch (texgenenabled) {
- case 0:
- glBegin( GL_QUADS );
- /* don't need r coordinate but still setting it I'm mean */
- glTexCoord4f( 0.0, 0.0, 0.0, 0.5 );
- glVertex2f( -0.8, -0.8 );
-
- glTexCoord4f( 0.5, 0.0, 0.2, 0.5 );
- glVertex2f( 0.8, -0.8 );
-
- glTexCoord4f( 0.5, 0.5, 0.5, 0.5 );
- glVertex2f( 0.8, 0.8 );
-
- glTexCoord4f( 0.0, 0.5, 0.5, 0.5 );
- glVertex2f( -0.8, 0.8 );
- glEnd();
- break;
- case 1:
- glTranslatef( -0.8, -0.8, 0.0 );
- glScalef( 1.6, 1.6, 1.0 );
- /* make sure that texgen R/Q and non-texgen S/T coordinates are wrong */
- glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_Q, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGenfv(GL_S, GL_OBJECT_PLANE, ObjPlaneS2);
- glTexGenfv(GL_T, GL_OBJECT_PLANE, ObjPlaneT2);
- glTexGenfv(GL_R, GL_OBJECT_PLANE, ObjPlaneR);
- glTexGenfv(GL_Q, GL_OBJECT_PLANE, ObjPlaneQ);
-
- glEnable( GL_TEXTURE_GEN_S );
- glEnable( GL_TEXTURE_GEN_T );
- glEnable( GL_TEXTURE_GEN_R );
- glEnable( GL_TEXTURE_GEN_Q );
-
- glBegin( GL_QUADS );
- glVertex2f( 0.0, 0.0 );
- glVertex2f( 1.0, 0.0 );
- glVertex2f( 1.0, 1.0 );
- glVertex2f( 0.0, 1.0 );
- glEnd();
- break;
- case 2:
- glTranslatef( -0.8, -0.8, 0.0 );
- glScalef( 1.6, 1.6, 1.0 );
- /* make sure that texgen R/Q and non-texgen S/T coordinates are wrong */
- glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_Q, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGenfv(GL_S, GL_OBJECT_PLANE, ObjPlaneS2);
- glTexGenfv(GL_T, GL_OBJECT_PLANE, ObjPlaneT2);
- glTexGenfv(GL_R, GL_OBJECT_PLANE, nullPlane);
- glTexGenfv(GL_Q, GL_OBJECT_PLANE, nullPlane);
-
- glEnable( GL_TEXTURE_GEN_S );
- glEnable( GL_TEXTURE_GEN_T );
-
- glBegin( GL_QUADS );
- glTexCoord4f( 0.0, 0.0, 0.0, 0.5 );
- glVertex2f( 0.0, 0.0 );
-
- glTexCoord4f( 0.0, 0.0, 0.2, 0.5 );
- glVertex2f( 1.0, 0.0 );
-
- glTexCoord4f( 0.0, 0.0, 0.5, 0.5 );
- glVertex2f( 1.0, 1.0 );
-
- glTexCoord4f( 0.0, 0.0, 0.75, 0.5 );
- glVertex2f( 0.0, 1.0 );
- glEnd();
- break;
- }
- break;
- }
-
- glPopMatrix();
- glDisable( GL_TEXTURE_2D );
-
-}
-
-static void display( void )
-{
- int numX = 3, numY = 3;
- float xBase = (float) winWidth * 0.01;
- float xOffset = (winWidth - xBase) / numX;
- float xSize = max( xOffset - xBase, 1 );
- float yBase = (float) winHeight * 0.01;
- float yOffset = (winHeight - yBase) / numY;
- float ySize = max( yOffset - yBase, 1 );
- float x, y;
- int i, j;
-
- glViewport( 0, 0, winWidth, winHeight );
- glDisable( GL_SCISSOR_TEST );
- glClearColor( 0.0, 0.0, 0.0, 0.0 );
- glClear( GL_COLOR_BUFFER_BIT );
- glEnable( GL_SCISSOR_TEST );
-
- x = xBase;
- y = (winHeight - 1) - yOffset;
-
- for ( i = 0 ; i < numY ; i++ )
- {
-
- labelInfoColor = labelColor1;
-
-
- for ( j = 0 ; j < numX ; j++ ) {
- drawSample( x, y, xSize, ySize, i, j+2 );
- x += xOffset;
- }
-
- x = xBase;
- y -= yOffset;
- }
-
- if ( doubleBuffered ) {
- glutSwapBuffers();
- } else {
- glFlush();
- }
-
- checkErrors();
-}
-
-static void usage( char *name )
-{
- fprintf( stderr, "usage: %s [ options ]\n", name );
- fprintf( stderr, "\n" );
- fprintf( stderr, "options:\n" );
- fprintf( stderr, " -sb single buffered\n" );
- fprintf( stderr, " -db double buffered\n" );
- fprintf( stderr, " -info print OpenGL driver info\n" );
-}
-
-static void instructions( void )
-{
- fprintf( stderr, "texgenmix - mixed texgen/non-texgen texture coordinate test\n" );
- fprintf( stderr, "all quads should look the same!\n" );
- fprintf( stderr, "\n" );
- fprintf( stderr, " [t] - toggle texturing\n" );
-}
-
-int main( int argc, char *argv[] )
-{
- GLboolean info = GL_FALSE;
- int i;
-
- glutInit( &argc, argv );
-
- for ( i = 1 ; i < argc ; i++ ) {
- if ( !strcmp( "-sb", argv[i] ) ) {
- doubleBuffered = GL_FALSE;
- } else if ( !strcmp( "-db", argv[i] ) ) {
- doubleBuffered = GL_TRUE;
- } else if ( !strcmp( "-info", argv[i] ) ) {
- info = GL_TRUE;
- } else {
- usage( argv[0] );
- exit( 1 );
- }
- }
-
- if ( doubleBuffered ) {
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- } else {
- glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE );
- }
-
- glutInitWindowSize( winWidth, winHeight );
- glutInitWindowPosition( 0, 0 );
- glutCreateWindow( "Mixed texgen/non-texgen texture coordinate test" );
- glewInit();
-
- initialize();
- instructions();
-
- if ( info ) {
- printf( "\n" );
- printf( "GL_RENDERER = %s\n", (char *) glGetString( GL_RENDERER ) );
- printf( "GL_VERSION = %s\n", (char *) glGetString( GL_VERSION ) );
- printf( "GL_VENDOR = %s\n", (char *) glGetString( GL_VENDOR ) ) ;
- printf( "GL_EXTENSIONS = %s\n", (char *) glGetString( GL_EXTENSIONS ) );
- }
-
- glutDisplayFunc( display );
- glutReshapeFunc( reshape );
- glutKeyboardFunc( keyboard );
- glutSpecialFunc( special );
- glutMainLoop();
-
- return 0;
-}
diff --git a/progs/tests/texleak.c b/progs/tests/texleak.c
deleted file mode 100644
index 5cf4ff3239..0000000000
--- a/progs/tests/texleak.c
+++ /dev/null
@@ -1,140 +0,0 @@
-/*
- * 'Texture leak' test
- *
- * Allocates and uses an additional texture of the maximum supported size for
- * each frame. This tests the system's ability to cope with using increasing
- * amounts of texture memory.
- *
- * Michel Dänzer July 2009 This program is in the public domain.
- */
-
-
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <sys/time.h>
-#include <unistd.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-
-GLint size;
-GLvoid *image;
-static GLuint numTexObj;
-static GLuint *texObj;
-
-
-static void Idle( void )
-{
- glutPostRedisplay();
-}
-
-
-static void DrawObject(void)
-{
- static const GLfloat tex_coords[] = { 0.0, 0.0, 1.0, 1.0, 0.0 };
- static const GLfloat vtx_coords[] = { -1.0, -1.0, 1.0, 1.0, -1.0 };
- GLint i, j;
-
- glEnable(GL_TEXTURE_2D);
-
- for (i = 0; i < numTexObj; i++) {
- glBindTexture(GL_TEXTURE_2D, texObj[i]);
- glBegin(GL_QUADS);
- for (j = 0; j < 4; j++ ) {
- glTexCoord2f(tex_coords[j], tex_coords[j+1]);
- glVertex2f( vtx_coords[j], vtx_coords[j+1] );
- }
- glEnd();
- }
-}
-
-
-static void Display( void )
-{
- struct timeval start, end;
-
- texObj = realloc(texObj, ++numTexObj * sizeof(*texObj));
-
- /* allocate a texture object */
- glGenTextures(1, texObj + (numTexObj - 1));
-
- glBindTexture(GL_TEXTURE_2D, texObj[numTexObj - 1]);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- memset(image, (16 * numTexObj) & 0xff, 4 * size * size);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size, size, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, image);
-
- gettimeofday(&start, NULL);
-
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
- glScalef(5.0, 5.0, 5.0);
- DrawObject();
- glPopMatrix();
-
- glutSwapBuffers();
-
- glFinish();
- gettimeofday(&end, NULL);
- printf("Rendering frame took %lu ms using %u MB of textures\n",
- end.tv_sec * 1000 + end.tv_usec / 1000 - start.tv_sec * 1000 -
- start.tv_usec / 1000, numTexObj * 4 * size / 1024 * size / 1024);
-
- sleep(1);
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho( -6.0, 6.0, -6.0, 6.0, 10.0, 100.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -70.0 );
-}
-
-
-static void Init( int argc, char *argv[] )
-{
- glGetIntegerv(GL_MAX_TEXTURE_SIZE, &size);
- printf("%d x %d max texture size\n", size, size);
-
- image = malloc(4 * size * size);
- if (!image) {
- fprintf(stderr, "Failed to allocate %u bytes of memory\n", 4 * size * size);
- exit(1);
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- glShadeModel(GL_FLAT);
- glClearColor(0.3, 0.3, 0.4, 1.0);
-
- Idle();
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowSize( 300, 300 );
- glutInitWindowPosition( 0, 0 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0] );
- glewInit();
-
- Init( argc, argv );
-
- glutReshapeFunc( Reshape );
- glutDisplayFunc( Display );
- glutIdleFunc(Idle);
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/texline.c b/progs/tests/texline.c
deleted file mode 100644
index 1803832b47..0000000000
--- a/progs/tests/texline.c
+++ /dev/null
@@ -1,280 +0,0 @@
-
-/*
- * Test textured lines.
- *
- * Brian Paul
- * September 2000
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-#include "../util/readtex.c" /* I know, this is a hack. */
-
-#define TEXTURE_FILE "../images/girl.rgb"
-
-static GLboolean Antialias = GL_FALSE;
-static GLboolean Animate = GL_FALSE;
-static GLint Texture = 1;
-static GLboolean Stipple = GL_FALSE;
-static GLfloat LineWidth = 1.0;
-
-static GLfloat Xrot = -60.0, Yrot = 0.0, Zrot = 0.0;
-static GLfloat DYrot = 1.0;
-static GLboolean Points = GL_FALSE;
-static GLfloat Scale = 1.0;
-
-static void Idle( void )
-{
- if (Animate) {
- Zrot += DYrot;
- glutPostRedisplay();
- }
-}
-
-
-static void Display( void )
-{
- GLfloat x, y, s, t;
-
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
- glScalef(Scale, Scale, Scale);
-
- if (Texture)
- glColor3f(1, 1, 1);
-
- if (Points) {
- glBegin(GL_POINTS);
- for (t = 0.0; t <= 1.0; t += 0.025) {
- for (s = 0.0; s <= 1.0; s += 0.025) {
- x = s * 2.0 - 1.0;
- y = t * 2.0 - 1.0;
- if (!Texture)
- glColor3f(1, 0, 1);
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, t, s);
- glTexCoord2f(s, t);
- glVertex2f(x, y);
- }
- }
- glEnd();
- }
- else {
- glBegin(GL_LINES);
- for (t = 0.0; t <= 1.0; t += 0.025) {
- x = t * 2.0 - 1.0;
- if (!Texture)
- glColor3f(1, 0, 1);
- glTexCoord2f(t, 0.0);
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, t);
- glVertex2f(x, -1.0);
- if (!Texture)
- glColor3f(0, 1, 0);
- glTexCoord2f(t, 1.0);
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, t);
- glVertex2f(x, 1.0);
- }
- glEnd();
- }
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- GLfloat ar = (float) width / height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, 10.0, 100.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -12.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'a':
- Antialias = !Antialias;
- if (Antialias) {
- glEnable(GL_LINE_SMOOTH);
- glEnable(GL_POINT_SMOOTH);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- }
- else {
- glDisable(GL_LINE_SMOOTH);
- glDisable(GL_POINT_SMOOTH);
- glDisable(GL_BLEND);
- }
- break;
- case 't':
- Texture++;
- if (Texture > 2)
- Texture = 0;
- if (Texture == 0) {
- glActiveTextureARB(GL_TEXTURE0_ARB);
- glDisable(GL_TEXTURE_2D);
- glActiveTextureARB(GL_TEXTURE1_ARB);
- glDisable(GL_TEXTURE_2D);
- }
- else if (Texture == 1) {
- glActiveTextureARB(GL_TEXTURE0_ARB);
- glEnable(GL_TEXTURE_2D);
- glActiveTextureARB(GL_TEXTURE1_ARB);
- glDisable(GL_TEXTURE_2D);
- }
- else {
- glActiveTextureARB(GL_TEXTURE0_ARB);
- glEnable(GL_TEXTURE_2D);
- glActiveTextureARB(GL_TEXTURE1_ARB);
- glEnable(GL_TEXTURE_2D);
- }
- break;
- case 'w':
- LineWidth -= 0.25;
- if (LineWidth < 0.25)
- LineWidth = 0.25;
- glLineWidth(LineWidth);
- glPointSize(LineWidth);
- break;
- case 'W':
- LineWidth += 0.25;
- if (LineWidth > 8.0)
- LineWidth = 8.0;
- glLineWidth(LineWidth);
- glPointSize(LineWidth);
- break;
- case 'p':
- Points = !Points;
- break;
- case 's':
- Stipple = !Stipple;
- if (Stipple)
- glEnable(GL_LINE_STIPPLE);
- else
- glDisable(GL_LINE_STIPPLE);
- break;
- case ' ':
- Animate = !Animate;
- if (Animate)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 27:
- exit(0);
- break;
- }
- printf("LineWidth, PointSize = %f\n", LineWidth);
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- float step = 3.0;
- (void) x;
- (void) y;
-
- switch (key) {
- case GLUT_KEY_UP:
- Xrot += step;
- break;
- case GLUT_KEY_DOWN:
- Xrot -= step;
- break;
- case GLUT_KEY_LEFT:
- Yrot += step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot -= step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( int argc, char *argv[] )
-{
- GLfloat r[2];
- GLuint u;
-
- for (u = 0; u < 2; u++) {
- glActiveTextureARB(GL_TEXTURE0_ARB + u);
- glBindTexture(GL_TEXTURE_2D, 10+u);
- if (u == 0)
- glEnable(GL_TEXTURE_2D);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- if (u == 0)
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- else
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
- printf("Error: couldn't load texture image\n");
- exit(1);
- }
- }
-
- glLineStipple(1, 0xff);
-
- if (argc > 1 && strcmp(argv[1], "-info")==0) {
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
- }
-
- glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, r);
- printf("Non-smooth point size range: %g .. %g\n", r[0], r[1]);
- glGetFloatv(GL_POINT_SIZE_RANGE, r);
- printf("Smoothed point size range: %g .. %g\n", r[0], r[1]);
- glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, r);
- printf("Non-smooth line width range: %g .. %g\n", r[0], r[1]);
- glGetFloatv(GL_LINE_WIDTH_RANGE, r);
- printf("Smoothed line width range: %g .. %g\n", r[0], r[1]);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition(0, 0);
- glutInitWindowSize( 400, 300 );
-
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
-
- glutCreateWindow(argv[0] );
- glewInit();
-
- Init(argc, argv);
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- if (Animate)
- glutIdleFunc( Idle );
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/texobj.c b/progs/tests/texobj.c
deleted file mode 100644
index 40bce6e569..0000000000
--- a/progs/tests/texobj.c
+++ /dev/null
@@ -1,284 +0,0 @@
-
-/*
- * Example of using the 1.1 texture object functions.
- * Also, this demo utilizes Mesa's fast texture map path.
- *
- * Brian Paul June 1996 This file is in the public domain.
- */
-
-#include <assert.h>
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include "GL/glut.h"
-
-static GLuint Window = 0;
-
-static GLuint TexObj[2];
-static GLfloat Angle = 0.0f;
-static GLboolean UseObj = GL_FALSE;
-
-
-#if defined(GL_VERSION_1_1) || defined(GL_VERSION_1_2)
-# define TEXTURE_OBJECT 1
-#elif defined(GL_EXT_texture_object)
-# define TEXTURE_OBJECT 1
-# define glBindTexture(A,B) glBindTextureEXT(A,B)
-# define glGenTextures(A,B) glGenTexturesEXT(A,B)
-# define glDeleteTextures(A,B) glDeleteTexturesEXT(A,B)
-#endif
-
-
-
-
-static void draw( void )
-{
- glClear( GL_COLOR_BUFFER_BIT );
-
- glColor3f( 1.0, 1.0, 1.0 );
-
- /* draw first polygon */
- glPushMatrix();
- glTranslatef( -1.0, 0.0, 0.0 );
- glRotatef( Angle, 0.0, 0.0, 1.0 );
- if (UseObj) {
-#ifdef TEXTURE_OBJECT
- glBindTexture( GL_TEXTURE_2D, TexObj[0] );
-#endif
- }
- else {
- glCallList( TexObj[0] );
- }
- glBegin( GL_POLYGON );
- glTexCoord2f( 0.0, 0.0 ); glVertex2f( -1.0, -1.0 );
- glTexCoord2f( 1.0, 0.0 ); glVertex2f( 1.0, -1.0 );
- glTexCoord2f( 1.0, 1.0 ); glVertex2f( 1.0, 1.0 );
- glTexCoord2f( 0.0, 1.0 ); glVertex2f( -1.0, 1.0 );
- glEnd();
- glPopMatrix();
-
- /* draw second polygon */
- glPushMatrix();
- glTranslatef( 1.0, 0.0, 0.0 );
- glRotatef( Angle-90.0, 0.0, 1.0, 0.0 );
- if (UseObj) {
-#ifdef TEXTURE_OBJECT
- glBindTexture( GL_TEXTURE_2D, TexObj[1] );
-#endif
- }
- else {
- glCallList( TexObj[1] );
- }
- glBegin( GL_POLYGON );
- glTexCoord2f( 0.0, 0.0 ); glVertex2f( -1.0, -1.0 );
- glTexCoord2f( 1.0, 0.0 ); glVertex2f( 1.0, -1.0 );
- glTexCoord2f( 1.0, 1.0 ); glVertex2f( 1.0, 1.0 );
- glTexCoord2f( 0.0, 1.0 ); glVertex2f( -1.0, 1.0 );
- glEnd();
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-
-static void idle( void )
-{
- static double t0 = -1.;
- double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
- if (t0 < 0.0)
- t0 = t;
- dt = t - t0;
- t0 = t;
- Angle += 120.0*dt;
- glutPostRedisplay();
-}
-
-
-
-/* change view Angle, exit upon ESC */
-static void key(unsigned char k, int x, int y)
-{
- (void) x;
- (void) y;
- switch (k) {
- case 27:
-#ifdef TEXTURE_OBJECT
- glDeleteTextures( 2, TexObj );
-#endif
- glutDestroyWindow(Window);
- exit(0);
- }
-}
-
-
-
-/* new window size or exposure */
-static void reshape( int width, int height )
-{
- glViewport(0, 0, (GLint)width, (GLint)height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- /* glOrtho( -3.0, 3.0, -3.0, 3.0, -10.0, 10.0 );*/
- glFrustum( -2.0, 2.0, -2.0, 2.0, 6.0, 20.0 );
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -8.0 );
-}
-
-
-static void init( void )
-{
- static int width=8, height=8;
- static GLubyte tex1[] = {
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 1, 0, 0, 0,
- 0, 0, 0, 1, 1, 0, 0, 0,
- 0, 0, 0, 0, 1, 0, 0, 0,
- 0, 0, 0, 0, 1, 0, 0, 0,
- 0, 0, 0, 0, 1, 0, 0, 0,
- 0, 0, 0, 1, 1, 1, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0 };
-
- static GLubyte tex2[] = {
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 2, 2, 0, 0, 0,
- 0, 0, 2, 0, 0, 2, 0, 0,
- 0, 0, 0, 0, 0, 2, 0, 0,
- 0, 0, 0, 0, 2, 0, 0, 0,
- 0, 0, 0, 2, 0, 0, 0, 0,
- 0, 0, 2, 2, 2, 2, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0 };
-
- GLubyte tex[64][3];
- GLint i, j;
-
-
- glDisable( GL_DITHER );
-
- /* Setup texturing */
- glEnable( GL_TEXTURE_2D );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL );
- glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST );
-
-
- /* generate texture object IDs */
- if (UseObj) {
-#ifdef TEXTURE_OBJECT
- glGenTextures( 2, TexObj );
-#endif
- }
- else {
- TexObj[0] = glGenLists(2);
- TexObj[1] = TexObj[0]+1;
- }
-
- /* setup first texture object */
- if (UseObj) {
-#ifdef TEXTURE_OBJECT
- glBindTexture( GL_TEXTURE_2D, TexObj[0] );
- assert(glIsTexture(TexObj[0]));
-#endif
- }
- else {
- glNewList( TexObj[0], GL_COMPILE );
- }
- /* red on white */
- for (i=0;i<height;i++) {
- for (j=0;j<width;j++) {
- int p = i*width+j;
- if (tex1[(height-i-1)*width+j]) {
- tex[p][0] = 255; tex[p][1] = 0; tex[p][2] = 0;
- }
- else {
- tex[p][0] = 255; tex[p][1] = 255; tex[p][2] = 255;
- }
- }
- }
-
- glTexImage2D( GL_TEXTURE_2D, 0, 3, width, height, 0,
- GL_RGB, GL_UNSIGNED_BYTE, tex );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
- if (!UseObj) {
- glEndList();
- }
- /* end of texture object */
-
- /* setup second texture object */
- if (UseObj) {
-#ifdef TEXTURE_OBJECT
- glBindTexture( GL_TEXTURE_2D, TexObj[1] );
- assert(glIsTexture(TexObj[1]));
-#endif
- assert(!glIsTexture(TexObj[1] + 999));
- }
- else {
- glNewList( TexObj[1], GL_COMPILE );
- }
- /* green on blue */
- for (i=0;i<height;i++) {
- for (j=0;j<width;j++) {
- int p = i*width+j;
- if (tex2[(height-i-1)*width+j]) {
- tex[p][0] = 0; tex[p][1] = 255; tex[p][2] = 0;
- }
- else {
- tex[p][0] = 0; tex[p][1] = 0; tex[p][2] = 255;
- }
- }
- }
- glTexImage2D( GL_TEXTURE_2D, 0, 3, width, height, 0,
- GL_RGB, GL_UNSIGNED_BYTE, tex );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
- if (!UseObj) {
- glEndList();
- }
- /* end texture object */
-
-}
-
-
-
-int main( int argc, char *argv[] )
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(300, 300);
- glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
-
- Window = glutCreateWindow("Texture Objects");
- if (!Window) {
- exit(1);
- }
-
- /* check that renderer has the GL_EXT_texture_object extension
- * or supports OpenGL 1.1
- */
-#ifdef TEXTURE_OBJECT
- {
- char *exten = (char *) glGetString( GL_EXTENSIONS );
- char *version = (char *) glGetString( GL_VERSION );
- if ( strstr( exten, "GL_EXT_texture_object" )
- || strncmp( version, "1.1", 3 )==0
- || strncmp( version, "1.2", 3 )==0 ) {
- UseObj = GL_TRUE;
- }
- }
-#endif
-
- init();
-
- glutReshapeFunc( reshape );
- glutKeyboardFunc( key );
- glutIdleFunc( idle );
- glutDisplayFunc( draw );
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/texobjshare.c b/progs/tests/texobjshare.c
deleted file mode 100644
index 2b31cb6c4d..0000000000
--- a/progs/tests/texobjshare.c
+++ /dev/null
@@ -1,219 +0,0 @@
-/*
- * Create several OpenGL rendering contexts, sharing textures, display
- * lists, etc. Exercise binding, deleting, etc.
- *
- * Brian Paul
- * 21 December 2004
- */
-
-
-#include <GL/gl.h>
-#include <GL/glx.h>
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <unistd.h>
-#include <X11/keysym.h>
-
-
-/*
- * Each display/window/context:
- */
-struct context {
- char DisplayName[1000];
- Display *Dpy;
- Window Win;
- GLXContext Context;
-};
-
-
-#define MAX_CONTEXTS 200
-static struct context Contexts[MAX_CONTEXTS];
-static int NumContexts = 0;
-
-
-static void
-Error(const char *display, const char *msg)
-{
- fprintf(stderr, "Error on display %s - %s\n", display, msg);
- exit(1);
-}
-
-
-static struct context *
-CreateContext(const char *displayName, const char *name)
-{
- Display *dpy;
- Window win;
- GLXContext ctx;
- int attrib[] = { GLX_RGBA,
- GLX_RED_SIZE, 1,
- GLX_GREEN_SIZE, 1,
- GLX_BLUE_SIZE, 1,
- GLX_DOUBLEBUFFER,
- None };
- int scrnum;
- XSetWindowAttributes attr;
- unsigned long mask;
- Window root;
- XVisualInfo *visinfo;
- int width = 90, height = 90;
- int xpos = 0, ypos = 0;
-
- if (NumContexts >= MAX_CONTEXTS)
- return NULL;
-
- dpy = XOpenDisplay(displayName);
- if (!dpy) {
- Error(displayName, "Unable to open display");
- return NULL;
- }
-
- scrnum = DefaultScreen(dpy);
- root = RootWindow(dpy, scrnum);
-
- visinfo = glXChooseVisual(dpy, scrnum, attrib);
- if (!visinfo) {
- Error(displayName, "Unable to find RGB, double-buffered visual");
- return NULL;
- }
-
- /* window attributes */
- xpos = (NumContexts % 10) * 100;
- ypos = (NumContexts / 10) * 100;
- attr.background_pixel = 0;
- attr.border_pixel = 0;
- attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);
- attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
- mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
-
- win = XCreateWindow(dpy, root, xpos, ypos, width, height,
- 0, visinfo->depth, InputOutput,
- visinfo->visual, mask, &attr);
- if (!win) {
- Error(displayName, "Couldn't create window");
- return NULL;
- }
-
- {
- XSizeHints sizehints;
- sizehints.x = xpos;
- sizehints.y = ypos;
- sizehints.width = width;
- sizehints.height = height;
- sizehints.flags = USSize | USPosition;
- XSetNormalHints(dpy, win, &sizehints);
- XSetStandardProperties(dpy, win, name, name,
- None, (char **)NULL, 0, &sizehints);
- }
-
- if (NumContexts == 0) {
- ctx = glXCreateContext(dpy, visinfo, NULL, True);
- }
- else {
- /* share textures & dlists with 0th context */
- ctx = glXCreateContext(dpy, visinfo, Contexts[0].Context, True);
- }
- if (!ctx) {
- Error(displayName, "Couldn't create GLX context");
- return NULL;
- }
-
- XMapWindow(dpy, win);
-
- if (!glXMakeCurrent(dpy, win, ctx)) {
- Error(displayName, "glXMakeCurrent failed");
- return NULL;
- }
-
- if (NumContexts == 0) {
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- }
-
- /* save the info for this context */
- {
- struct context *h = &Contexts[NumContexts];
- strcpy(h->DisplayName, name);
- h->Dpy = dpy;
- h->Win = win;
- h->Context = ctx;
- NumContexts++;
- return &Contexts[NumContexts-1];
- }
-}
-
-
-static void
-MakeCurrent(int i)
-{
- if (!glXMakeCurrent(Contexts[i].Dpy, Contexts[i].Win, Contexts[i].Context)) {
- fprintf(stderr, "glXMakeCurrent failed!\n");
- }
-}
-
-
-
-static void
-DestroyContext(int i)
-{
- XDestroyWindow(Contexts[i].Dpy, Contexts[i].Win);
- glXDestroyContext(Contexts[i].Dpy, Contexts[i].Context);
- XCloseDisplay(Contexts[i].Dpy);
-}
-
-
-int
-main(int argc, char *argv[])
-{
- char *dpyName = NULL;
- int i;
- GLuint t;
- GLint tb;
-
- for (i = 0; i < 2; i++) {
- CreateContext(dpyName, "context");
- }
-
- /* Create texture and bind it in context 0 */
- MakeCurrent(0);
- glGenTextures(1, &t);
- printf("Generated texture ID %u\n", t);
- assert(!glIsTexture(t));
- glBindTexture(GL_TEXTURE_2D, t);
- assert(glIsTexture(t));
- glGetIntegerv(GL_TEXTURE_BINDING_2D, &tb);
- assert(tb == t);
-
- /* Bind texture in context 1 */
- MakeCurrent(1);
- assert(glIsTexture(t));
- glBindTexture(GL_TEXTURE_2D, t);
- glGetIntegerv(GL_TEXTURE_BINDING_2D, &tb);
- assert(tb == t);
-
- /* Delete texture from context 0 */
- MakeCurrent(0);
- glDeleteTextures(1, &t);
- assert(!glIsTexture(t));
- glGetIntegerv(GL_TEXTURE_BINDING_2D, &tb);
- printf("After delete, binding = %d\n", tb);
-
- /* Check texture state from context 1 */
- MakeCurrent(1);
- assert(!glIsTexture(t));
- glGetIntegerv(GL_TEXTURE_BINDING_2D, &tb);
- printf("In second context, binding = %d\n", tb);
- glBindTexture(GL_TEXTURE_2D, 0);
- glGetIntegerv(GL_TEXTURE_BINDING_2D, &tb);
- assert(tb == 0);
-
-
- for (i = 0; i < NumContexts; i++) {
- DestroyContext(i);
- }
-
- printf("Success!\n");
-
- return 0;
-}
diff --git a/progs/tests/texrect.c b/progs/tests/texrect.c
deleted file mode 100644
index 10061ee586..0000000000
--- a/progs/tests/texrect.c
+++ /dev/null
@@ -1,360 +0,0 @@
-
-/* GL_NV_texture_rectangle test
- *
- * Brian Paul
- * 14 June 2002
- */
-
-
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-#include "readtex.h"
-
-#define TEXTURE_0_FILE "../images/girl.rgb"
-#define TEXTURE_1_FILE "../images/reflect.rgb"
-
-#define TEX0 1
-#define TEX7 8
-#define ANIMATE 10
-#define CLAMP 20
-#define CLAMP_TO_EDGE 21
-#define CLAMP_TO_BORDER 22
-#define LINEAR_FILTER 30
-#define NEAREST_FILTER 31
-#define QUIT 100
-
-static GLboolean Animate = GL_FALSE;
-static GLint NumUnits = 2;
-static GLboolean TexEnabled[8];
-static GLint Width[8], Height[8]; /* image sizes */
-static GLenum Format[8];
-
-static GLfloat Xrot = 00.0, Yrot = 00.0, Zrot = 0.0;
-
-
-static void Idle( void )
-{
- Zrot = glutGet(GLUT_ELAPSED_TIME) * 0.01;
- glutPostRedisplay();
-}
-
-
-static void DrawObject(void)
-{
- GLint i;
- GLfloat d = 10; /* so we can see how borders are handled */
-
- glColor3f(.1, .1, .1); /* modulate this */
-
- glPushMatrix();
-
- glRotatef(Zrot, 0, 0, 1);
-
- glBegin(GL_QUADS);
-
- for (i = 0; i < NumUnits; i++)
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, -d, -d);
- glVertex2f(-1.0, -1.0);
-
- for (i = 0; i < NumUnits; i++)
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, Width[i]+d, -d);
- glVertex2f(1.0, -1.0);
-
- for (i = 0; i < NumUnits; i++)
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, Width[i]+d, Height[i]+d);
- glVertex2f(1.0, 1.0);
-
- for (i = 0; i < NumUnits; i++)
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, -d, Height[i]+d);
- glVertex2f(-1.0, 1.0);
-
- glEnd();
- glPopMatrix();
-}
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
- glScalef(5.0, 5.0, 5.0);
- DrawObject();
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 100.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -35.0 );
-}
-
-
-static void ModeMenu(int entry)
-{
- GLint i;
- if (entry >= TEX0 && entry < TEX0 + NumUnits) {
- /* toggle */
- i = entry - TEX0;
- TexEnabled[i] = !TexEnabled[i];
- glActiveTextureARB(GL_TEXTURE0_ARB + i);
- if (TexEnabled[i]) {
- glEnable(GL_TEXTURE_RECTANGLE_NV);
- }
- else {
- glDisable(GL_TEXTURE_RECTANGLE_NV);
- }
- printf("Enabled: ");
- for (i = 0; i < NumUnits; i++)
- printf("%d ", (int) TexEnabled[i]);
- printf("\n");
- }
- else if (entry==ANIMATE) {
- Animate = !Animate;
- if (Animate)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- }
- else if (entry==CLAMP) {
- for (i = 0; i < NumUnits; i++) {
- glActiveTextureARB(GL_TEXTURE0_ARB + i);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, GL_CLAMP);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_T, GL_CLAMP);
- }
- }
- else if (entry==CLAMP_TO_EDGE) {
- for (i = 0; i < NumUnits; i++) {
- glActiveTextureARB(GL_TEXTURE0_ARB + i);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- }
- }
- else if (entry==CLAMP_TO_BORDER) {
- for (i = 0; i < NumUnits; i++) {
- glActiveTextureARB(GL_TEXTURE0_ARB + i);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
- }
- }
- else if (entry==NEAREST_FILTER) {
- for (i = 0; i < NumUnits; i++) {
- glActiveTextureARB(GL_TEXTURE0_ARB + i);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
- }
- else if (entry==LINEAR_FILTER) {
- for (i = 0; i < NumUnits; i++) {
- glActiveTextureARB(GL_TEXTURE0_ARB + i);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }
- }
-
- else if (entry==QUIT) {
- exit(0);
- }
-
- glutPostRedisplay();
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'z':
- Zrot -= 1.0;
- break;
- case 'Z':
- Zrot += 1.0;
- break;
- case 'a':
- Animate = !Animate;
- if (Animate)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- float step = 3.0;
- (void) x;
- (void) y;
-
- switch (key) {
- case GLUT_KEY_UP:
- Xrot += step;
- break;
- case GLUT_KEY_DOWN:
- Xrot -= step;
- break;
- case GLUT_KEY_LEFT:
- Yrot += step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot -= step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( int argc, char *argv[] )
-{
- const GLenum wrap = GL_CLAMP;
- GLuint texObj[8];
- GLint size, i;
-
- if (!glutExtensionSupported("GL_ARB_multitexture")) {
- printf("Sorry, GL_ARB_multitexture needed by this program\n");
- exit(1);
- }
-
- if (!glutExtensionSupported("GL_NV_texture_rectangle")) {
- printf("Sorry, GL_NV_texture_rectangle needed by this program\n");
- exit(1);
- }
-
- glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &NumUnits);
- printf("%d texture units supported, using 2.\n", NumUnits);
- if (NumUnits > 2)
- NumUnits = 2;
-
- glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, &size);
- printf("%d x %d max texture rectangle size\n", size, size);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- for (i = 0; i < NumUnits; i++) {
- TexEnabled[i] = GL_TRUE;
- }
-
- /* allocate two texture objects */
- glGenTextures(NumUnits, texObj);
-
- /* setup the texture objects */
- for (i = 0; i < NumUnits; i++) {
-
- glActiveTextureARB(GL_TEXTURE0_ARB + i);
-
- glBindTexture(GL_TEXTURE_RECTANGLE_NV, texObj[i]);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV,
- GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV,
- GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, wrap);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_T, wrap);
-
- if (i == 0) {
- GLubyte *img = LoadRGBImage(TEXTURE_0_FILE, &Width[0], &Height[0],
- &Format[0]);
- if (!img) {
- printf("Error: couldn't load texture image\n");
- exit(1);
- }
- printf("Texture %d: %s (%d x %d)\n", i,
- TEXTURE_0_FILE, Width[0], Height[0]);
- glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, GL_RGB,
- Width[0], Height[0], 0,
- Format[0], GL_UNSIGNED_BYTE, img);
- }
- else {
- GLubyte *img = LoadRGBImage(TEXTURE_1_FILE, &Width[1], &Height[1],
- &Format[1]);
- if (!img) {
- printf("Error: couldn't load texture image\n");
- exit(1);
- }
- printf("Texture %d: %s (%d x %d)\n", i,
- TEXTURE_1_FILE, Width[1], Height[1]);
- glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, GL_RGB,
- Width[1], Height[1], 0,
- Format[1], GL_UNSIGNED_BYTE, img);
- }
-
- if (i < 1)
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD);
- else
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD);
-
- if (TexEnabled[i])
- glEnable(GL_TEXTURE_RECTANGLE_NV);
- }
-
- glShadeModel(GL_FLAT);
- glClearColor(0.3, 0.3, 0.4, 1.0);
-
- if (argc > 1 && strcmp(argv[1], "-info")==0) {
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
- }
-}
-
-
-int main( int argc, char *argv[] )
-{
- GLint i;
-
- glutInit( &argc, argv );
- glutInitWindowSize( 300, 300 );
- glutInitWindowPosition( 0, 0 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0] );
- glewInit();
-
- Init( argc, argv );
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- if (Animate)
- glutIdleFunc( Idle );
-
- glutCreateMenu(ModeMenu);
-
- for (i = 0; i < NumUnits; i++) {
- char s[100];
- sprintf(s, "Toggle Texture %d", i);
- glutAddMenuEntry(s, TEX0 + i);
- }
- glutAddMenuEntry("Toggle Animation", ANIMATE);
- glutAddMenuEntry("GL_CLAMP", CLAMP);
- glutAddMenuEntry("GL_CLAMP_TO_EDGE", CLAMP_TO_EDGE);
- glutAddMenuEntry("GL_CLAMP_TO_BORDER", CLAMP_TO_BORDER);
- glutAddMenuEntry("GL_NEAREST", NEAREST_FILTER);
- glutAddMenuEntry("GL_LINEAR", LINEAR_FILTER);
- glutAddMenuEntry("Quit", QUIT);
- glutAttachMenu(GLUT_RIGHT_BUTTON);
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/texwrap.c b/progs/tests/texwrap.c
deleted file mode 100644
index bb26635d67..0000000000
--- a/progs/tests/texwrap.c
+++ /dev/null
@@ -1,354 +0,0 @@
-
-/*
- * Test texture wrap modes.
- * Press 'b' to toggle texture image borders. You should see the same
- * rendering whether or not you're using borders.
- *
- * Brian Paul March 2001
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-
-#ifndef GL_CLAMP_TO_BORDER
-#define GL_CLAMP_TO_BORDER 0x812D
-#endif
-
-#ifndef GL_MIRRORED_REPEAT
-#define GL_MIRRORED_REPEAT 0x8370
-#endif
-
-#ifndef GL_EXT_texture_mirror_clamp
-#define GL_MIRROR_CLAMP_EXT 0x8742
-#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
-#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
-#endif
-
-#define BORDER_TEXTURE 1
-#define NO_BORDER_TEXTURE 2
-#define COLOR_TEX_CORNERS 0
-
-#define SIZE 8
-static GLubyte BorderImage[SIZE+2][SIZE+2][4];
-static GLubyte NoBorderImage[SIZE][SIZE][4];
-static GLuint Border = 0;
-
-#define TILE_SIZE 110
-
-#define WRAP_MODE(m) { m , # m, GL_TRUE, 1.0, { NULL, NULL } }
-#define WRAP_EXT(m,e1,e2,v) { m , # m, GL_FALSE, v, { e1, e2 } }
-
-struct wrap_mode {
- GLenum mode;
- const char * name;
- GLboolean supported;
- GLfloat version;
- const char * extension_names[2];
-};
-
-static struct wrap_mode modes[] = {
- WRAP_MODE( GL_REPEAT ),
- WRAP_MODE( GL_CLAMP ),
- WRAP_EXT ( GL_CLAMP_TO_EDGE, "GL_EXT_texture_edge_clamp",
- "GL_SGIS_texture_edge_clamp",
- 1.2 ),
- WRAP_EXT ( GL_CLAMP_TO_BORDER, "GL_ARB_texture_border_clamp",
- "GL_SGIS_texture_border_clamp",
- 1.3 ),
- WRAP_EXT ( GL_MIRRORED_REPEAT, "GL_ARB_texture_mirrored_repeat",
- "GL_IBM_texture_mirrored_repeat",
- 1.4 ),
- WRAP_EXT ( GL_MIRROR_CLAMP_EXT, "GL_ATI_texture_mirror_once",
- "GL_EXT_texture_mirror_clamp",
- 999.0 ),
- WRAP_EXT ( GL_MIRROR_CLAMP_TO_BORDER_EXT, "GL_EXT_texture_mirror_clamp",
- NULL,
- 999.0 ),
- WRAP_EXT ( GL_MIRROR_CLAMP_TO_EDGE_EXT, "GL_ATI_texture_mirror_once",
- "GL_EXT_texture_mirror_clamp",
- 999.0 ),
- { 0, NULL, GL_FALSE, 0.0, { NULL, NULL } }
-};
-
-static void
-PrintString(const char *s)
-{
- while (*s) {
- glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
- s++;
- }
-}
-
-
-static void Display( void )
-{
- GLenum i, j;
- GLint offset;
- GLfloat version;
-
- /* Fill in the extensions that are supported.
- */
-
- version = atof( (char *) glGetString( GL_VERSION ) );
- for ( i = 0 ; modes[i].mode != 0 ; i++ ) {
- if ( ((modes[i].extension_names[0] != NULL)
- && glutExtensionSupported(modes[i].extension_names[0]))
- || ((modes[i].extension_names[1] != NULL)
- && glutExtensionSupported(modes[i].extension_names[1])) ) {
- modes[i].supported = GL_TRUE;
- }
- else if ( !modes[i].supported && (modes[i].version <= version) ) {
- fprintf( stderr, "WARNING: OpenGL library meets minimum version\n"
- " requirement for %s, but the\n"
- " extension string is not advertised.\n"
- " (%s%s%s)\n",
- modes[i].name,
- modes[i].extension_names[0],
- (modes[i].extension_names[1] != NULL)
- ? " or " : "",
- (modes[i].extension_names[1] != NULL)
- ? modes[i].extension_names[1] : "" );
- modes[i].supported = GL_TRUE;
- }
- }
-
-
- glClearColor(0.5, 0.5, 0.5, 1.0);
- glClear( GL_COLOR_BUFFER_BIT );
-
-#if 0
- /* draw texture as image */
- glDisable(GL_TEXTURE_2D);
- glWindowPos2iARB(1, 1);
- glDrawPixels(6, 6, GL_RGBA, GL_UNSIGNED_BYTE, (void *) TexImage);
-#endif
-
- glBindTexture(GL_TEXTURE_2D, Border ? BORDER_TEXTURE : NO_BORDER_TEXTURE);
-
-
- /* loop over min/mag filters */
- for (i = 0; i < 2; i++) {
- offset = 0;
-
- if (i) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }
- else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
-
- /* loop over border modes */
- for (j = 0; modes[j].mode != 0; j++) {
- const GLfloat x0 = 0, y0 = 0, x1 = (TILE_SIZE - 10), y1 = (TILE_SIZE - 10);
- const GLfloat b = 1.2;
- const GLfloat s0 = -b, t0 = -b, s1 = 1.0+b, t1 = 1.0+b;
-
- if ( modes[j].supported != GL_TRUE )
- continue;
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, modes[j].mode);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, modes[j].mode);
-
- glPushMatrix();
- glTranslatef(offset * TILE_SIZE + 10, i * TILE_SIZE + 40, 0);
- offset++;
-
- glEnable(GL_TEXTURE_2D);
- glColor3f(1, 1, 1);
- glBegin(GL_POLYGON);
- glTexCoord2f(s0, t0); glVertex2f(x0, y0);
- glTexCoord2f(s1, t0); glVertex2f(x1, y0);
- glTexCoord2f(s1, t1); glVertex2f(x1, y1);
- glTexCoord2f(s0, t1); glVertex2f(x0, y1);
- glEnd();
-
- /* draw red outline showing bounds of texture at s=0,1 and t=0,1 */
- glDisable(GL_TEXTURE_2D);
- glColor3f(1, 0, 0);
- glBegin(GL_LINE_LOOP);
- glVertex2f(x0 + b * (x1-x0) / (s1-s0), y0 + b * (y1-y0) / (t1-t0));
- glVertex2f(x1 - b * (x1-x0) / (s1-s0), y0 + b * (y1-y0) / (t1-t0));
- glVertex2f(x1 - b * (x1-x0) / (s1-s0), y1 - b * (y1-y0) / (t1-t0));
- glVertex2f(x0 + b * (x1-x0) / (s1-s0), y1 - b * (y1-y0) / (t1-t0));
- glEnd();
-
- glPopMatrix();
- }
- }
-
- glDisable(GL_TEXTURE_2D);
- glColor3f(1, 1, 1);
- offset = 0;
- for (i = 0; modes[i].mode != 0; i++) {
- if ( modes[i].supported ) {
- glWindowPos2iARB( offset * TILE_SIZE + 10, 5 + ((offset & 1) * 15) );
- PrintString(modes[i].name);
- offset++;
- }
- }
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho(0, width, 0, height, -1, 1);
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'b':
- Border = !Border;
- printf("Texture Border Size = %d\n", Border);
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- static const GLubyte border[4] = { 0, 255, 0, 255 };
- static const GLfloat borderf[4] = { 0, 1.0, 0, 1.0 };
- GLint i, j;
-
- for (i = 0; i < SIZE+2; i++) {
- for (j = 0; j < SIZE+2; j++) {
- if (i == 0 || j == 0 || i == SIZE+1 || j == SIZE+1) {
- /* border color */
- BorderImage[i][j][0] = border[0];
- BorderImage[i][j][1] = border[1];
- BorderImage[i][j][2] = border[2];
- BorderImage[i][j][3] = border[3];
- }
- else if ((i + j) & 1) {
- /* white */
- BorderImage[i][j][0] = 255;
- BorderImage[i][j][1] = 255;
- BorderImage[i][j][2] = 255;
- BorderImage[i][j][3] = 255;
- }
- else {
- /* black */
- BorderImage[i][j][0] = 0;
- BorderImage[i][j][1] = 0;
- BorderImage[i][j][2] = 0;
- BorderImage[i][j][3] = 0;
- }
- }
- }
-
- glBindTexture(GL_TEXTURE_2D, BORDER_TEXTURE);
-#ifdef TEST_PBO_DLIST
- /* test fetching teximage from PBO in display list */
- {
- GLuint b = 42, l = 10;
-
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER, b);
- glBufferDataARB(GL_PIXEL_UNPACK_BUFFER, sizeof(BorderImage),
- BorderImage, GL_STREAM_DRAW);
-
- glNewList(l, GL_COMPILE);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SIZE+2, SIZE+2, 1,
- GL_RGBA, GL_UNSIGNED_BYTE, (void *) 0/* BorderImage*/);
- glEndList();
- glCallList(l);
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER, 0);
- }
-#else
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SIZE+2, SIZE+2, 1,
- GL_RGBA, GL_UNSIGNED_BYTE, (void *) BorderImage);
-#endif
-
- for (i = 0; i < SIZE; i++) {
- for (j = 0; j < SIZE; j++) {
-#if COLOR_TEX_CORNERS
- if (i == 0 && j == 0) {
- /* lower-left texel = RED */
- NoBorderImage[i][j][0] = 255;
- NoBorderImage[i][j][1] = 0;
- NoBorderImage[i][j][2] = 0;
- NoBorderImage[i][j][3] = 255;
- }
- else if (i == 0 && j == SIZE-1) {
- /* lower-right corner = GREEN */
- NoBorderImage[i][j][0] = 0;
- NoBorderImage[i][j][1] = 255;
- NoBorderImage[i][j][2] = 0;
- NoBorderImage[i][j][3] = 255;
- }
- else if (i == SIZE-1 && j == 0) {
- /* upper-left corner = BLUE */
- NoBorderImage[i][j][0] = 0;
- NoBorderImage[i][j][1] = 0;
- NoBorderImage[i][j][2] = 255;
- NoBorderImage[i][j][3] = 255;
- }
- else if (i == SIZE-1 && j == SIZE-1) {
- /* upper-right corner = YELLOW */
- NoBorderImage[i][j][0] = 255;
- NoBorderImage[i][j][1] = 255;
- NoBorderImage[i][j][2] = 0;
- NoBorderImage[i][j][3] = 255;
- }
- else
-#endif
- if ((i + j) & 1) {
- /* white */
- NoBorderImage[i][j][0] = 255;
- NoBorderImage[i][j][1] = 255;
- NoBorderImage[i][j][2] = 255;
- NoBorderImage[i][j][3] = 255;
- }
- else {
- /* black */
- NoBorderImage[i][j][0] = 0;
- NoBorderImage[i][j][1] = 0;
- NoBorderImage[i][j][2] = 0;
- NoBorderImage[i][j][3] = 0;
- }
- }
- }
-
- glBindTexture(GL_TEXTURE_2D, NO_BORDER_TEXTURE);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SIZE, SIZE, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, (void *) NoBorderImage);
- glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderf);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 1000, 270 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/tkmap.c b/progs/tests/tkmap.c
deleted file mode 100644
index 3ded79caca..0000000000
--- a/progs/tests/tkmap.c
+++ /dev/null
@@ -1,71 +0,0 @@
-
-enum {
- COLOR_BLACK = 0,
- COLOR_RED,
- COLOR_GREEN,
- COLOR_YELLOW,
- COLOR_BLUE,
- COLOR_MAGENTA,
- COLOR_CYAN,
- COLOR_WHITE
-};
-
-static float RGBMap[9][3] = {
- {0, 0, 0},
- {1, 0, 0},
- {0, 1, 0},
- {1, 1, 0},
- {0, 0, 1},
- {1, 0, 1},
- {0, 1, 1},
- {1, 1, 1},
- {0.5, 0.5, 0.5}
-};
-
-static void SetColor(int c)
-{
- if (glutGet(GLUT_WINDOW_RGBA))
- glColor3fv(RGBMap[c]);
- else
- glIndexf(c);
-}
-
-static void InitMap(void)
-{
- int i;
-
- if (rgb)
- return;
-
- for (i = 0; i < 9; i++)
- glutSetColor(i, RGBMap[i][0], RGBMap[i][1], RGBMap[i][2]);
-}
-
-static void SetFogRamp(int density, int startIndex)
-{
- int fogValues, colorValues;
- int i, j, k;
- float intensity;
-
- fogValues = 1 << density;
- colorValues = 1 << startIndex;
- for (i = 0; i < colorValues; i++) {
- for (j = 0; j < fogValues; j++) {
- k = i * fogValues + j;
- intensity = (i * fogValues + j * colorValues) / 255.0;
- glutSetColor(k, intensity, intensity, intensity);
- }
- }
-}
-
-static void SetGreyRamp(void)
-{
- int i;
- float intensity;
-
- for (i = 0; i < 255; i++) {
- intensity = i / 255.0;
- glutSetColor(i, intensity, intensity, intensity);
- }
-}
-
diff --git a/progs/tests/unfilledclip.c b/progs/tests/unfilledclip.c
deleted file mode 100644
index 331cbf2f6b..0000000000
--- a/progs/tests/unfilledclip.c
+++ /dev/null
@@ -1,209 +0,0 @@
-/*
- * Copyright © 2008 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- *
- * Authors:
- * Eric Anholt <eric@anholt.net>
- *
- */
-
-#include <stdlib.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-static int win_width, win_height;
-
-#if 0
-static void
-line(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
-{
- glBegin(GL_LINES);
- glVertex2f(x1, y1);
- glVertex2f(x2, y2);
- glEnd();
-}
-#endif
-
-static void
-line3(GLfloat x1, GLfloat y1, GLfloat z1, GLfloat x2, GLfloat y2, GLfloat z2)
-{
- glBegin(GL_LINES);
- glVertex3f(x1, y1, z1);
- glVertex3f(x2, y2, z2);
- glEnd();
-}
-
-static void
-display(void)
-{
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
-
- glClearColor(0.0, 0.0, 0.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glColor3f(1.0, 0.0, 0.0);
- /* clipped along xmin */
- glBegin(GL_TRIANGLES);
- glVertex2f(-20, win_height / 2 - 20);
- glVertex2f(20, win_height / 2);
- glVertex2f(-20, win_height / 2 + 20);
- glEnd();
-
- glColor3f(0.0, 1.0, 0.0);
- /* clipped along ymax */
- glBegin(GL_TRIANGLES);
- glVertex2f(win_height / 2 - 20, win_height + 20);
- glVertex2f(win_height / 2, win_height - 20);
- glVertex2f(win_height / 2 + 20, win_height + 20);
- glEnd();
-
- glColor3f(0.0, 0.0, 1.0);
- /* clipped along xmax */
- glBegin(GL_TRIANGLES);
- glVertex2f(win_height + 20, win_height / 2 - 20);
- glVertex2f(win_height - 20, win_height / 2);
- glVertex2f(win_height + 20, win_height / 2 + 20);
- glEnd();
-
- glColor3f(1.0, 1.0, 1.0);
- /* clipped along ymin */
- glBegin(GL_TRIANGLES);
- glVertex2f(win_height / 2 - 20, -20);
- glVertex2f(win_height / 2, 20);
- glVertex2f(win_height / 2 + 20, -20);
- glEnd();
-
- /* clipped along near */
- glColor3f(1.0, 0.0, 1.0);
- glBegin(GL_TRIANGLES);
- glVertex3f(win_width / 2 - 20, win_height / 2 - 20, 0.5);
- glVertex3f(win_width / 2 - 40, win_height / 2, -0.5);
- glVertex3f(win_width / 2 - 20, win_height / 2 + 20, 0.5);
- glEnd();
-
- /* clipped along far */
- glColor3f(0.0, 1.0, 1.0);
- glBegin(GL_TRIANGLES);
- glVertex3f(win_width / 2 + 20, win_height / 2 - 20, 0.5);
- glVertex3f(win_width / 2 + 40, win_height / 2, 1.5);
- glVertex3f(win_width / 2 + 20, win_height / 2 + 20, 0.5);
- glEnd();
-
- /* entirely clipped along near/far */
- glColor3f(.5, .5, .5);
- glBegin(GL_TRIANGLES);
- glVertex3f(win_width / 2 - 20, win_height / 2 + 20, -0.5);
- glVertex3f(win_width / 2, win_height / 2 + 40, -0.5);
- glVertex3f(win_width / 2 + 20, win_height / 2 + 20, -0.5);
- glEnd();
-
- glBegin(GL_TRIANGLES);
- glVertex3f(win_width / 2 - 20, win_height / 2 - 20, 1.5);
- glVertex3f(win_width / 2, win_height / 2 - 40, 1.5);
- glVertex3f(win_width / 2 + 20, win_height / 2 - 20, 1.5);
- glEnd();
-
- glColor3f(.5, .5, .5);
- line3(win_width / 2, win_height / 2 - 20, 1.5,
- win_width / 2, win_height / 2 + 20, 1.5);
-
- glColor3f(1.0, 1.0, 0.0);
- /* clipped along both x and y limits */
- glBegin(GL_TRIANGLES); /* xmin, ymin */
- glVertex2f(-5, 20);
- glVertex2f(20, 20);
- glVertex2f(20, -5);
- glEnd();
- glBegin(GL_TRIANGLES); /* xmin, ymax */
- glVertex2f(-5, win_height - 20);
- glVertex2f(20, win_height - 20);
- glVertex2f(20, win_height + 5);
- glEnd();
- glBegin(GL_TRIANGLES); /* xmax, ymax */
- glVertex2f(win_width - 20, win_height + 5);
- glVertex2f(win_width - 20, win_height - 20);
- glVertex2f(win_width + 5, win_height - 20);
- glEnd();
- glBegin(GL_TRIANGLES); /* xmax, ymin */
- glVertex2f(win_width + 5, 20);
- glVertex2f(win_width - 20, 20);
- glVertex2f(win_width - 20, -5);
- glEnd();
-
- glutSwapBuffers();
-}
-
-static void
-reshape(int width, int height)
-{
- win_width = width;
- win_height = height;
- glViewport(0, 0, width, height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0, win_width, 0, win_height, 0.0, -1.0);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(.25, .25, 0);
-}
-
-static void key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
-
- switch (key) {
- case 27: /* esc */
- exit(0);
- break;
- }
-
- glutPostRedisplay();
-}
-
-static void
-init(void)
-{
-}
-
-int
-main(int argc, char *argv[])
-{
- win_width = 200;
- win_height = 200;
-
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(win_width, win_height);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
- glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc(reshape);
- glutKeyboardFunc(key);
- glutDisplayFunc(display);
-
- init();
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/vao-01.c b/progs/tests/vao-01.c
deleted file mode 100644
index bacae70bb5..0000000000
--- a/progs/tests/vao-01.c
+++ /dev/null
@@ -1,179 +0,0 @@
-/*
- * (C) Copyright IBM Corporation 2006
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file vao-01.c
- *
- * Simple test of APPLE_vertex_array_object functionality. This test creates
- * a VAO, pushed it (via \c glPushClientAttrib), modifies the VAO, then pops
- * it (via \c glPopClientAttrib). After popping, the state of the VAO is
- * examined.
- *
- * According to the APPLE_vertex_array_object spec, the contents of the VAO
- * should be restored to the values that they had when pushed.
- *
- * \author Ian Romanick <idr@us.ibm.com>
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-
-#ifdef __darwin__
-#include <GLUT/glut.h>
-
-typedef void (* PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
-typedef void (* PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
-typedef void (* PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays);
-typedef GLboolean (* PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
-
-#else
-#include <GL/glew.h>
-#include <GL/glut.h>
-#endif
-
-static PFNGLBINDVERTEXARRAYAPPLEPROC bind_vertex_array = NULL;
-static PFNGLGENVERTEXARRAYSAPPLEPROC gen_vertex_arrays = NULL;
-static PFNGLDELETEVERTEXARRAYSAPPLEPROC delete_vertex_arrays = NULL;
-static PFNGLISVERTEXARRAYAPPLEPROC is_vertex_array = NULL;
-
-static int Width = 400;
-static int Height = 200;
-static const GLfloat Near = 5.0, Far = 25.0;
-
-
-static void Display( void )
-{
-}
-
-
-static void Idle( void )
-{
-}
-
-
-static void Visible( int vis )
-{
- if ( vis == GLUT_VISIBLE ) {
- glutIdleFunc( Idle );
- }
- else {
- glutIdleFunc( NULL );
- }
-}
-static void Reshape( int width, int height )
-{
- GLfloat ar = (float) width / (float) height;
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- const char * const ver_string = (const char *)
- glGetString( GL_VERSION );
- GLuint obj;
- int pass = 1;
- void * ptr;
-
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n\n", ver_string);
-
- if ( !glutExtensionSupported("GL_APPLE_vertex_array_object") ) {
- printf("Sorry, this program requires GL_APPLE_vertex_array_object\n");
- exit(2);
- }
-
- bind_vertex_array = (PFNGLBINDVERTEXARRAYAPPLEPROC) glutGetProcAddress( "glBindVertexArrayAPPLE" );
- gen_vertex_arrays = (PFNGLGENVERTEXARRAYSAPPLEPROC) glutGetProcAddress( "glGenVertexArraysAPPLE" );
- delete_vertex_arrays = (PFNGLDELETEVERTEXARRAYSAPPLEPROC) glutGetProcAddress( "glDeleteVertexArraysAPPLE" );
- is_vertex_array = (PFNGLISVERTEXARRAYAPPLEPROC) glutGetProcAddress( "glIsVertexArrayAPPLE" );
-
-
- (*gen_vertex_arrays)( 1, & obj );
- (*bind_vertex_array)( obj );
- glVertexPointer( 4, GL_FLOAT, sizeof(GLfloat) * 4, (void *) 0xDEADBEEF);
- glEnableClientState( GL_VERTEX_ARRAY );
-
- glPushClientAttrib( GL_CLIENT_VERTEX_ARRAY_BIT );
-
- glVertexPointer( 4, GL_FLOAT, sizeof(GLfloat) * 4, (void *) 0xBADDC0DE);
- glDisableClientState( GL_VERTEX_ARRAY );
-
- glPopClientAttrib();
-
- if ( ! glIsEnabled( GL_VERTEX_ARRAY ) ) {
- printf( "Array state is incorrectly disabled.\n" );
- pass = 0;
- }
-
- glGetPointerv( GL_VERTEX_ARRAY_POINTER, & ptr );
- if ( ptr != (void *) 0xDEADBEEF ) {
- printf( "Array pointer is incorrectly set to 0x%p.\n", ptr );
- pass = 0;
- }
-
- if ( ! pass ) {
- printf( "FAIL!\n" );
- exit(1);
- }
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( Width, Height );
- glutInitDisplayMode( GLUT_RGB );
- glutCreateWindow( "GL_APPLE_vertex_array_object demo" );
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- glutVisibilityFunc( Visible );
-
- Init();
-
- return 0;
-}
diff --git a/progs/tests/vao-02.c b/progs/tests/vao-02.c
deleted file mode 100644
index d085541876..0000000000
--- a/progs/tests/vao-02.c
+++ /dev/null
@@ -1,207 +0,0 @@
-/*
- * (C) Copyright IBM Corporation 2006
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file vao-02.c
- *
- * Simple test of APPLE_vertex_array_object functionality. This test creates
- * a VAO, pushed it (via \c glPushClientAttrib), deletes the VAO, then pops
- * it (via \c glPopClientAttrib). After popping, the state of the VAO is
- * examined.
- *
- * According to the APPLE_vertex_array_object spec, the contents of the VAO
- * should be restored to the values that they had when pushed.
- *
- * \author Ian Romanick <idr@us.ibm.com>
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-
-#ifdef __darwin__
-#include <GLUT/glut.h>
-
-typedef void (* PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
-typedef void (* PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
-typedef void (* PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays);
-typedef GLboolean (* PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
-
-#else
-#include <GL/glew.h>
-#include <GL/glut.h>
-#endif
-
-static PFNGLBINDVERTEXARRAYAPPLEPROC bind_vertex_array = NULL;
-static PFNGLGENVERTEXARRAYSAPPLEPROC gen_vertex_arrays = NULL;
-static PFNGLDELETEVERTEXARRAYSAPPLEPROC delete_vertex_arrays = NULL;
-static PFNGLISVERTEXARRAYAPPLEPROC is_vertex_array = NULL;
-
-static int Width = 400;
-static int Height = 200;
-static const GLfloat Near = 5.0, Far = 25.0;
-
-
-static void Display( void )
-{
-}
-
-
-static void Idle( void )
-{
-}
-
-
-static void Visible( int vis )
-{
- if ( vis == GLUT_VISIBLE ) {
- glutIdleFunc( Idle );
- }
- else {
- glutIdleFunc( NULL );
- }
-}
-static void Reshape( int width, int height )
-{
- GLfloat ar = (float) width / (float) height;
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- const char * const ver_string = (const char *)
- glGetString( GL_VERSION );
- GLuint obj;
- int pass = 1;
- void * ptr;
- GLenum err;
-
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n\n", ver_string);
-
- if ( !glutExtensionSupported("GL_APPLE_vertex_array_object") ) {
- printf("Sorry, this program requires GL_APPLE_vertex_array_object\n");
- exit(2);
- }
-
- bind_vertex_array = (PFNGLBINDVERTEXARRAYAPPLEPROC) glutGetProcAddress( "glBindVertexArrayAPPLE" );
- gen_vertex_arrays = (PFNGLGENVERTEXARRAYSAPPLEPROC) glutGetProcAddress( "glGenVertexArraysAPPLE" );
- delete_vertex_arrays = (PFNGLDELETEVERTEXARRAYSAPPLEPROC) glutGetProcAddress( "glDeleteVertexArraysAPPLE" );
- is_vertex_array = (PFNGLISVERTEXARRAYAPPLEPROC) glutGetProcAddress( "glIsVertexArrayAPPLE" );
-
-
- (*gen_vertex_arrays)( 1, & obj );
- (*bind_vertex_array)( obj );
- glVertexPointer( 4, GL_FLOAT, sizeof(GLfloat) * 4, (void *) 0xDEADBEEF);
- glEnableClientState( GL_VERTEX_ARRAY );
-
- glPushClientAttrib( GL_CLIENT_VERTEX_ARRAY_BIT );
-
- (*delete_vertex_arrays)( 1, & obj );
-
- err = glGetError();
- if (err) {
- printf( "glGetError incorrectly returned 0x%04x.\n", err );
- pass = 0;
- }
-
- if ( (*is_vertex_array)( obj ) ) {
- printf( "Array object is incorrectly still valid.\n" );
- pass = 0;
- }
-
- err = glGetError();
- if (err) {
- printf( "glGetError incorrectly returned 0x%04x.\n", err );
- pass = 0;
- }
-
- glPopClientAttrib();
-
- err = glGetError();
- if (err) {
- printf( "glGetError incorrectly returned 0x%04x.\n", err );
- pass = 0;
- }
-
- if ( ! (*is_vertex_array)( obj ) ) {
- printf( "Array object is incorrectly invalid.\n" );
- pass = 0;
- }
-
- if ( ! glIsEnabled( GL_VERTEX_ARRAY ) ) {
- printf( "Array state is incorrectly disabled.\n" );
- pass = 0;
- }
-
- glGetPointerv( GL_VERTEX_ARRAY_POINTER, & ptr );
- if ( ptr != (void *) 0xDEADBEEF ) {
- printf( "Array pointer is incorrectly set to 0x%p.\n", ptr );
- pass = 0;
- }
-
- if ( ! pass ) {
- printf( "FAIL!\n" );
- exit(1);
- }
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( Width, Height );
- glutInitDisplayMode( GLUT_RGB );
- glutCreateWindow( "GL_APPLE_vertex_array_object demo" );
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- glutVisibilityFunc( Visible );
-
- Init();
-
- return 0;
-}
diff --git a/progs/tests/vparray.c b/progs/tests/vparray.c
deleted file mode 100644
index 75160afd46..0000000000
--- a/progs/tests/vparray.c
+++ /dev/null
@@ -1,297 +0,0 @@
-/*
- * Test vertex arrays with GL_NV_vertex_program
- *
- * Based on a stripped-down version of the isosurf demo.
- * The vertex program is trivial: compute the resulting
- * RGB color as a linear function of vertex XYZ.
- */
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-#include "GL/glew.h"
-#include "GL/glut.h"
-
-#define MAXVERTS 10000
-static float data[MAXVERTS][6];
-static GLint numverts;
-
-static GLfloat xrot;
-static GLfloat yrot;
-static GLboolean useArrays = GL_TRUE;
-static GLboolean useProgram = GL_TRUE;
-static GLboolean useList = GL_FALSE;
-
-
-static void read_surface( char *filename )
-{
- FILE *f;
-
- f = fopen(filename,"r");
- if (!f) {
- printf("couldn't read %s\n", filename);
- exit(1);
- }
-
- numverts = 0;
- while (numverts < MAXVERTS) {
- int result;
- result = fscanf( f, "%f %f %f %f %f %f",
- &data[numverts][0], &data[numverts][1], &data[numverts][2],
- &data[numverts][3], &data[numverts][4], &data[numverts][5] );
- if (result == EOF) {
- break;
- }
- numverts++;
- }
-
- printf("%d vertices, %d triangles\n", numverts, numverts-2);
- printf("data = %p\n", (void *) data);
- fclose(f);
-}
-
-
-
-
-static void Display(void)
-{
- if (useProgram)
- glEnable(GL_VERTEX_PROGRAM_NV);
- else
- glDisable(GL_VERTEX_PROGRAM_NV);
-
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(xrot, 1, 0, 0);
- glRotatef(yrot, 0, 1, 0);
- glScalef(2, 2, 2);
- if (useArrays) {
- if (useProgram) {
- glVertexAttribPointerNV( 0, 3, GL_FLOAT, 6 * sizeof(GLfloat), data );
- glEnableClientState( GL_VERTEX_ATTRIB_ARRAY0_NV );
- glVertexAttribPointerNV( 2, 3, GL_FLOAT, 6 * sizeof(GLfloat), ((GLfloat *) data) + 3);
- glEnableClientState( GL_VERTEX_ATTRIB_ARRAY2_NV);
- }
- else {
- glVertexPointer( 3, GL_FLOAT, 6 * sizeof(GLfloat), data );
- glEnableClientState( GL_VERTEX_ARRAY );
- glNormalPointer( GL_FLOAT, 6 * sizeof(GLfloat), ((GLfloat *) data) + 3);
- glEnableClientState( GL_NORMAL_ARRAY );
- }
-
- if (useList) {
- /* dumb, but a good test */
- glNewList(1,GL_COMPILE);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, numverts);
- glEndList();
- glCallList(1);
- }
- else {
- glDrawArrays(GL_TRIANGLE_STRIP, 0, numverts);
- }
-
- glDisableClientState( GL_VERTEX_ATTRIB_ARRAY0_NV );
- glDisableClientState( GL_VERTEX_ATTRIB_ARRAY2_NV);
- glDisableClientState( GL_VERTEX_ARRAY );
- glDisableClientState( GL_NORMAL_ARRAY );
- }
- else {
- int i;
- glBegin(GL_TRIANGLE_STRIP);
- for (i = 0; i < numverts; i++) {
- glNormal3fv( data[i] + 3 );
- glVertex3fv( data[i] + 0 );
- }
- glEnd();
- }
- glPopMatrix();
-
- if (glGetError())
- printf("Error!\n");
-
- glutSwapBuffers();
-}
-
-
-static void InitMaterials(void)
-{
- static float ambient[] = {0.1, 0.1, 0.1, 1.0};
- static float diffuse[] = {0.5, 1.0, 1.0, 1.0};
- static float position0[] = {0.0, 0.0, 20.0, 0.0};
- static float position1[] = {0.0, 0.0, -20.0, 0.0};
- static float front_mat_shininess[] = {60.0};
- static float front_mat_specular[] = {0.2, 0.2, 0.2, 1.0};
- static float front_mat_diffuse[] = {0.5, 0.28, 0.38, 1.0};
- /*
- static float back_mat_shininess[] = {60.0};
- static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0};
- static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0};
- */
- static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0};
- static float lmodel_twoside[] = {GL_FALSE};
-
- glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
- glLightfv(GL_LIGHT0, GL_POSITION, position0);
- glEnable(GL_LIGHT0);
-
- glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
- glLightfv(GL_LIGHT1, GL_POSITION, position1);
- glEnable(GL_LIGHT1);
-
- glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
- glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse);
- glEnable(GL_LIGHTING);
-}
-
-
-static void init_program(void)
-{
- /*
- * c[0..3] = modelview matrix
- * c[4..7] = inverse modelview matrix
- * c[30] = color scale
- * c[31] = color bias
- */
- static const char prog[] =
- "!!VP1.0\n"
-
- "# RGB is proportional to XYZ \n"
-
- "MUL R0, v[OPOS], c[30]; \n"
- "ADD o[COL0], R0, c[31]; \n"
-
- "# Continue with typical modelview/projection\n"
- "MOV R3, v[OPOS]; \n"
- "DP4 o[HPOS].x, c[0], R3 ; # object x MVP -> clip\n"
- "DP4 o[HPOS].y, c[1], R3 ;\n"
- "DP4 o[HPOS].z, c[2], R3 ;\n"
- "DP4 o[HPOS].w, c[3], R3 ;\n"
-
- "END";
-
- static const GLfloat scale[4] = {2.0, 2.0, 2.0, 0.0};
- static const GLfloat bias[4] = {1.0, 1.0, 1.0, 0.0};
-
- if (!glutExtensionSupported("GL_NV_vertex_program")) {
- printf("Sorry, this program requires GL_NV_vertex_program\n");
- exit(1);
- }
-
- glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1,
- strlen(prog), (const GLubyte *) prog);
- assert(glIsProgramNV(1));
- glBindProgramNV(GL_VERTEX_PROGRAM_NV, 1);
-
- /* Load the program registers */
- glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW_PROJECTION_NV, GL_IDENTITY_NV);
- glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 4, GL_MODELVIEW, GL_INVERSE_TRANSPOSE_NV);
-
- glProgramParameter4fvNV(GL_VERTEX_PROGRAM_NV, 30, scale);
- glProgramParameter4fvNV(GL_VERTEX_PROGRAM_NV, 31, bias);
-}
-
-
-static void init(void)
-{
- xrot = 0;
- yrot = 0;
- glClearColor(0.0, 0.0, 1.0, 0.0);
- glEnable( GL_DEPTH_TEST );
- glEnable(GL_NORMALIZE);
- InitMaterials();
- read_surface( "../demos/isosurf.dat" );
- init_program();
-}
-
-
-static void Reshape(int width, int height)
-{
- glViewport(0, 0, (GLint)width, (GLint)height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5, 25 );
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0, 0, -15);
-}
-
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- case 'a':
- useArrays = !useArrays;
- printf("use arrays: %s\n", useArrays ? "yes" : "no");
- break;
- case 'l':
- useList = !useList;
- printf("use list: %s\n", useList ? "yes" : "no");
- break;
- case 'p':
- useProgram = !useProgram;
- printf("use program: %s\n", useProgram ? "yes" : "no");
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_LEFT:
- yrot -= 15.0;
- break;
- case GLUT_KEY_RIGHT:
- yrot += 15.0;
- break;
- case GLUT_KEY_UP:
- xrot += 15.0;
- break;
- case GLUT_KEY_DOWN:
- xrot -= 15.0;
- break;
- default:
- return;
- }
- glutPostRedisplay();
-}
-
-
-
-int main(int argc, char **argv)
-{
- glutInit(&argc, argv);
- glutInitDisplayMode( GLUT_DEPTH | GLUT_RGB | GLUT_DOUBLE );
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(400, 400);
- if (glutCreateWindow("Isosurface") <= 0) {
- exit(0);
- }
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(SpecialKey);
- glutDisplayFunc(Display);
-
- init();
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/vpeval.c b/progs/tests/vpeval.c
deleted file mode 100644
index a4024b5336..0000000000
--- a/progs/tests/vpeval.c
+++ /dev/null
@@ -1,237 +0,0 @@
-/*
- * Vertex program evaluators test.
- * Based on book/bezmesh.c
- *
- * Brian Paul
- * 22 June 2002
- */
-
-#include <assert.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-
-/*
- * Transform position by modelview/projection.
- * Square incoming color.
- */
-static const char prog[] =
-"!!VP1.0\n"
-
-"# Typical modelview/projection\n"
-"DP4 o[HPOS].x, c[0], v[OPOS] ; # object x MVP -> clip\n"
-"DP4 o[HPOS].y, c[1], v[OPOS] ;\n"
-"DP4 o[HPOS].z, c[2], v[OPOS] ;\n"
-"DP4 o[HPOS].w, c[3], v[OPOS] ;\n"
-
-"MOV R0, v[COL0];\n # square the color\n"
-"MUL R0, R0, R0;\n"
-"MOV o[COL0], R0;\n # store output color\n"
-
-"END";
-
-
-static int program = 1;
-
-
-GLfloat ctrlpoints[4][4][4] =
-{
- {
- {-1.5, -1.5, 4.0, 1.0},
- {-0.5, -1.5, 2.0, 1.0},
- {0.5, -1.5, -1.0, 1.0},
- {1.5, -1.5, 2.0, 1.0}},
- {
- {-1.5, -0.5, 1.0, 1.0},
- {-0.5, -0.5, 3.0, 1.0},
- {0.5, -0.5, 0.0, 1.0},
- {1.5, -0.5, -1.0, 1.0}},
- {
- {-1.5, 0.5, 4.0, 1.0},
- {-0.5, 0.5, 0.0, 1.0},
- {0.5, 0.5, 3.0, 1.0},
- {1.5, 0.5, 4.0, 1.0}},
- {
- {-1.5, 1.5, -2.0, 1.0},
- {-0.5, 1.5, -2.0, 1.0},
- {0.5, 1.5, 0.0, 1.0},
- {1.5, 1.5, -1.0, 1.0}}
-};
-
-/*
- * +-------------+
- * |green |yellow
- * | |
- * | |
- * |black |red
- * +-------------+
- */
-GLfloat colorPoints[4][4][4] =
-{
- {
- {0.0, 0.0, 0.0, 1.0},
- {0.3, 0.0, 0.0, 1.0},
- {0.6, 0.0, 0.0, 1.0},
- {1.0, 0.0, 0.0, 1.0}},
- {
- {0.0, 0.3, 0.0, 1.0},
- {0.3, 0.3, 0.0, 1.0},
- {0.6, 0.3, 0.0, 1.0},
- {1.0, 0.3, 0.0, 1.0}},
- {
- {0.0, 0.6, 0.0, 1.0},
- {0.3, 0.6, 0.0, 1.0},
- {0.6, 0.6, 0.0, 1.0},
- {1.0, 0.6, 0.0, 1.0}},
- {
- {0.0, 1.0, 0.0, 1.0},
- {0.3, 1.0, 0.0, 1.0},
- {0.6, 1.0, 0.0, 1.0},
- {1.0, 1.0, 0.0, 1.0}}
-};
-
-
-static void
-initlights(void)
-{
-#if 0 /* no lighting for now */
- GLfloat ambient[] = {0.2, 0.2, 0.2, 1.0};
- GLfloat position[] = {0.0, 0.0, 2.0, 1.0};
- GLfloat mat_diffuse[] = {0.6, 0.6, 0.6, 1.0};
- GLfloat mat_specular[] = {1.0, 1.0, 1.0, 1.0};
- GLfloat mat_shininess[] = {50.0};
-
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
-
- glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT0, GL_POSITION, position);
-
- glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
- glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
- glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
-#endif
-}
-
-static void
-display(void)
-{
- glClearColor(.3, .3, .3, 0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glPushMatrix();
-#if 1
- glRotatef(85.0, 1.0, 1.0, 1.0);
-#endif
- glEvalMesh2(GL_FILL, 0, 8, 0, 8);
- glPopMatrix();
- glFlush();
-}
-
-static void
-myinit(int argc, char *argv[])
-{
- glClearColor(0.0, 0.0, 0.0, 1.0);
- glEnable(GL_DEPTH_TEST);
-
- initlights(); /* for lighted version only */
-
- glMapGrid2f(8, 0.0, 1.0, 8, 0.0, 1.0);
-
- if (argc > 1)
- program = 0;
-
- printf("Using vertex program attribs? %s\n", program ? "yes" : "no");
-
- if (program && !glutExtensionSupported("GL_NV_vertex_program")) {
- printf("Sorry, this requires GL_NV_vertex_program\n");
- exit(1);
- }
-
- if (!program) {
- glMap2f(GL_MAP2_VERTEX_4,
- 0.0, 1.0, 4, 4,
- 0.0, 1.0, 16, 4, &ctrlpoints[0][0][0]);
- glMap2f(GL_MAP2_COLOR_4,
- 0.0, 1.0, 4, 4,
- 0.0, 1.0, 16, 4, &colorPoints[0][0][0]);
- glEnable(GL_MAP2_VERTEX_4);
- glEnable(GL_MAP2_COLOR_4);
- /*
- glEnable(GL_AUTO_NORMAL);
- glEnable(GL_NORMALIZE);
- */
- }
- else {
- glMap2f(GL_MAP2_VERTEX_ATTRIB0_4_NV,
- 0.0, 1.0, 4, 4,
- 0.0, 1.0, 16, 4, &ctrlpoints[0][0][0]);
- glMap2f(GL_MAP2_VERTEX_ATTRIB3_4_NV,
- 0.0, 1.0, 4, 4,
- 0.0, 1.0, 16, 4, &colorPoints[0][0][0]);
- glEnable(GL_MAP2_VERTEX_ATTRIB0_4_NV);
- glEnable(GL_MAP2_VERTEX_ATTRIB3_4_NV);
-
- /*
- glEnable(GL_AUTO_NORMAL);
- glEnable(GL_NORMALIZE);
- */
-
- /* vertex program init */
- glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1,
- strlen(prog), (const GLubyte *) prog);
- assert(glIsProgramNV(1));
- glBindProgramNV(GL_VERTEX_PROGRAM_NV, 1);
-
- /* track matrices */
- glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW_PROJECTION_NV, GL_IDENTITY_NV);
- glEnable(GL_VERTEX_PROGRAM_NV);
- }
-}
-
-static void
-myReshape(int w, int h)
-{
- glViewport(0, 0, w, h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- if (w <= h)
- glOrtho(-4.0, 4.0, -4.0 * (GLfloat) h / (GLfloat) w,
- 4.0 * (GLfloat) h / (GLfloat) w, -4.0, 4.0);
- else
- glOrtho(-4.0 * (GLfloat) w / (GLfloat) h,
- 4.0 * (GLfloat) w / (GLfloat) h, -4.0, 4.0, -4.0, 4.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-}
-
-static void
-key(unsigned char k, int x, int y)
-{
- switch (k) {
- case 27: /* Escape */
- exit(0);
- break;
- default:
- return;
- }
- glutPostRedisplay();
-}
-
-int
-main(int argc, char **argv)
-{
- glutInit(&argc, argv);
- glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
- glutInitWindowPosition(0, 0);
- glutCreateWindow(argv[0]);
- glewInit();
- myinit(argc, argv);
- glutReshapeFunc(myReshape);
- glutDisplayFunc(display);
- glutKeyboardFunc(key);
- glutMainLoop();
- return 0; /* ANSI C requires main to return int. */
-}
diff --git a/progs/tests/vptest1.c b/progs/tests/vptest1.c
deleted file mode 100644
index d83f9cae37..0000000000
--- a/progs/tests/vptest1.c
+++ /dev/null
@@ -1,176 +0,0 @@
-/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
-
- glBegin(GL_POLYGON);
- glVertexAttrib2fNV(0, -1, -1);
- glVertexAttrib2fNV(0, 1, -1);
- glVertexAttrib2fNV(0, 0, 1);
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- static const char *prog1 =
- "!!VP1.0\n"
- "MUL o[COL0].xyz, R0, c[35]; \n"
- "END\n";
- static const char *prog2 =
- "!!VP1.0\n"
- "#\n"
- "# c[0-3] = modelview projection (composite) matrix\n"
- "# c[32] = normalized light direction in object-space\n"
- "# c[35] = yellow diffuse material, (1.0, 1.0, 0.0, 1.0)\n"
- "# c[64].x = 0.0\n"
- "# c[64].z = 0.125, a scaling factor\n"
- "#\n"
- "# outputs diffuse illumination for color and perturbed position\n"
- "#\n"
- "DP3 R0, c[32], v[NRML]; # light direction DOT normal\n"
- "MUL o[COL0].xyz, R0, c[35]; \n"
- "MAX R0, c[64].x, R0; \n"
- "MUL R0, R0, v[NRML]; \n"
- "MUL R0, R0, c[64].z; \n"
- "ADD R1, v[OPOS], -R0; # perturb object space position\n"
- "DP4 o[HPOS].x, c[0], R1; \n"
- "DP4 o[HPOS].y, c[1], R1; \n"
- "DP4 o[HPOS].z, c[2], R1; \n"
- "DP4 o[HPOS].w, c[3], R1; \n"
- "END\n";
- static const char *prog3 =
- "!!VP1.0\n"
- "DP4 o[HPOS].x, c[0], v[OPOS];\n"
- "DP4 o[HPOS].y, c[1], v[OPOS];\n"
- "DP4 o[HPOS].z, c[2], v[OPOS];\n"
- "DP4 o[HPOS].w, c[3], v[OPOS];\n"
- "DP3 R0.x, c[4], v[NRML];\n"
- "DP3 R0.y, c[5], v[NRML]; \n"
- "DP3 R0.z, c[6], v[NRML]; # R0 = n' = transformed normal\n"
- "DP3 R1.x, c[32], R0; # R1.x = Lpos DOT n'\n"
- "DP3 R1.y, c[33], R0; # R1.y = hHat DOT n'\n"
- "MOV R1.w, c[38].x; # R1.w = specular power\n"
- "LIT R2, R1; # Compute lighting values\n"
- "MAD R3, c[35].x, R2.y, c[35].y; # diffuse + emissive\n"
- "MAD o[COL0].xyz, c[36], R2.z, R3; # + specular\n"
- "END\n";
- static const char *prog4 =
- "!!VP1.0\n"
- "DP4 R2, R3, c[A0.x];\n"
- "DP4 R2, R3, c[A0.x + 5];\n"
- "DP4 o[HPOS], R3, c[A0.x - 4];\n"
- "END\n";
- static const char *prog5 =
- "!!VSP1.0\n"
- "DP4 R2, R3, c[A0.x];\n"
- "DP4 R2, R3, v[0];\n"
- "DP4 c[3], R3, R2;\n"
- "END\n";
-
-
- GLuint progs[5];
-
- if (!glutExtensionSupported("GL_NV_vertex_program")) {
- printf("Sorry, this program requires GL_NV_vertex_program\n");
- exit(1);
- }
-
- glGenProgramsNV(2, progs);
- assert(progs[0]);
- assert(progs[1]);
- assert(progs[0] != progs[1]);
-
- glGenProgramsNV(3, progs + 2);
- assert(progs[2]);
- assert(progs[3]);
- assert(progs[2] != progs[3]);
- assert(progs[0] != progs[2]);
-
-
- glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1,
- strlen(prog1),
- (const GLubyte *) prog1);
- assert(glIsProgramNV(1));
-
- glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 2,
- strlen(prog2),
- (const GLubyte *) prog2);
- assert(glIsProgramNV(2));
-
- glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 3,
- strlen(prog3),
- (const GLubyte *) prog3);
- assert(glIsProgramNV(3));
-
- glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 4,
- strlen(prog4),
- (const GLubyte *) prog4);
- assert(glIsProgramNV(4));
-
- glLoadProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 5,
- strlen(prog5),
- (const GLubyte *) prog5);
- assert(glIsProgramNV(5));
-
- printf("glGetError = %d\n", (int) glGetError());
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/vptest2.c b/progs/tests/vptest2.c
deleted file mode 100644
index 89cd6b1458..0000000000
--- a/progs/tests/vptest2.c
+++ /dev/null
@@ -1,158 +0,0 @@
-/* Test vertex state program execution */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
- glPushMatrix();
- glutSolidCube(2.0);
- glPopMatrix();
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Test1( void )
-{
- static const GLfloat p[4] = {9, 8, 7, 6};
- GLfloat q[4];
- /* test addition */
- static const char *prog =
- "!!VSP1.0\n"
- "MOV R0, c[0];\n"
- "MOV R1, c[1];\n"
- "ADD c[2], R0, R1;\n"
- "END\n";
-
- glLoadProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1,
- strlen(prog),
- (const GLubyte *) prog);
- assert(glIsProgramNV(1));
-
- glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 0, 1, 2, 3, 4);
- glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 1, 10, 20, 30, 40);
-
- glExecuteProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1, p);
-
- glGetProgramParameterfvNV(GL_VERTEX_PROGRAM_NV, 2, GL_PROGRAM_PARAMETER_NV, q);
- printf("Result c[2] = %g %g %g %g (should be 11 22 33 44)\n",
- q[0], q[1], q[2], q[3]);
-}
-
-
-static void Test2( void )
-{
- static const GLfloat p[4] = {9, 8, 7, 6};
- GLfloat q[4];
- /* test swizzling */
- static const char *prog =
- "!!VSP1.0\n"
- "MOV R0, c[0].wzyx;\n"
- "MOV R1, c[1].wzyx;\n"
- "ADD c[2], R0, R1;\n"
- "END\n";
-
- glLoadProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1,
- strlen(prog),
- (const GLubyte *) prog);
- assert(glIsProgramNV(1));
-
- glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 0, 1, 2, 3, 4);
- glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 1, 10, 20, 30, 40);
-
- glExecuteProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1, p);
-
- glGetProgramParameterfvNV(GL_VERTEX_PROGRAM_NV, 2, GL_PROGRAM_PARAMETER_NV, q);
- printf("Result c[2] = %g %g %g %g (should be 44 33 22 11)\n",
- q[0], q[1], q[2], q[3]);
-}
-
-
-static void Test3( void )
-{
- static const GLfloat p[4] = {0, 0, 0, 0};
- GLfloat q[4];
- /* normalize vector */
- static const char *prog =
- "!!VSP1.0\n"
- "# c[0] = (nx,ny,nz)\n"
- "# R0.xyz = normalize(R1)\n"
- "# R0.w = 1/sqrt(nx*nx + ny*ny + nz*nz)\n"
- "# c[2] = R0\n"
- "DP3 R0.w, c[0], c[0];\n"
- "RSQ R0.w, R0.w;\n"
- "MUL R0.xyz, c[0], R0.w;\n"
- "MOV c[2], R0;\n"
- "END\n";
-
- glLoadProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1,
- strlen(prog),
- (const GLubyte *) prog);
- assert(glIsProgramNV(1));
-
- glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 0, 0, 10, 0, 0);
-
- glExecuteProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1, p);
-
- glGetProgramParameterfvNV(GL_VERTEX_PROGRAM_NV, 2, GL_PROGRAM_PARAMETER_NV, q);
- printf("Result c[2] = %g %g %g %g (should be 0, 1, 0, 0.1)\n",
- q[0], q[1], q[2], q[3]);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 50, 50 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
-
- if (!glutExtensionSupported("GL_NV_vertex_program")) {
- printf("Sorry, this program requires GL_NV_vertex_program\n");
- exit(1);
- }
-
- Test1();
- Test2();
- Test3();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/vptest3.c b/progs/tests/vptest3.c
deleted file mode 100644
index 58ce227e6e..0000000000
--- a/progs/tests/vptest3.c
+++ /dev/null
@@ -1,126 +0,0 @@
-/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-static float Zrot = 0.0;
-
-
-static void Display( void )
-{
- glClearColor(0.3, 0.3, 0.3, 1);
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glEnable(GL_VERTEX_PROGRAM_NV);
-
- glLoadIdentity();
- glRotatef(Zrot, 0, 0, 1);
-
- glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW, GL_IDENTITY_NV);
- glPushMatrix();
-
- glVertexAttrib3fNV(3, 1, 0.5, 0.25);
- glBegin(GL_TRIANGLES);
-#if 1
- glVertexAttrib3fNV(3, 1.0, 0.0, 0.0);
- glVertexAttrib2fNV(0, -0.5, -0.5);
- glVertexAttrib3fNV(3, 0.0, 1.0, 0.0);
- glVertexAttrib2fNV(0, 0.5, -0.5);
- glVertexAttrib3fNV(3, 0.0, 0.0, 1.0);
- glVertexAttrib2fNV(0, 0, 0.5);
-#else
- glVertex2f( -1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 0, 1);
-#endif
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- /* glFrustum( -2.0, 2.0, -2.0, 2.0, 5.0, 25.0 );*/
- glOrtho(-2.0, 2.0, -2.0, 2.0, -2.0, 2.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- /*glTranslatef( 0.0, 0.0, -15.0 );*/
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'z':
- Zrot -= 5.0;
- break;
- case 'Z':
- Zrot += 5.0;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- static const char *prog1 =
- "!!VP1.0\n"
- "MOV o[COL0], v[COL0];\n"
-#if 0
- "MOV o[HPOS], v[OPOS];\n"
-#else
- "DP4 o[HPOS].x, v[OPOS], c[0];\n"
- "DP4 o[HPOS].y, v[OPOS], c[1];\n"
- "DP4 o[HPOS].z, v[OPOS], c[2];\n"
- "DP4 o[HPOS].w, v[OPOS], c[3];\n"
-#endif
- "END\n";
-
- if (!glutExtensionSupported("GL_NV_vertex_program")) {
- printf("Sorry, this program requires GL_NV_vertex_program\n");
- exit(1);
- }
-
- glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1,
- strlen(prog1),
- (const GLubyte *) prog1);
- assert(glIsProgramNV(1));
-
- glBindProgramNV(GL_VERTEX_PROGRAM_NV, 1);
-
- printf("glGetError = %d\n", (int) glGetError());
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/vptorus.c b/progs/tests/vptorus.c
deleted file mode 100644
index e61ffdac21..0000000000
--- a/progs/tests/vptorus.c
+++ /dev/null
@@ -1,175 +0,0 @@
-/*
- * A lit, rotating torus via vertex program
- */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-static float Xrot = 0.0, Yrot = 0.0, Zrot = 0.0;
-static GLboolean Anim = GL_TRUE;
-
-
-static void Idle( void )
-{
- Xrot += .3;
- Yrot += .4;
- Zrot += .2;
- glutPostRedisplay();
-}
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
- glRotatef(Zrot, 0, 0, 1);
- glutSolidTorus(0.75, 2.0, 10, 20);
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -2.0, 2.0, -2.0, 2.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -12.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case ' ':
- Xrot = Yrot = Zrot = 0;
- break;
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'z':
- Zrot -= 5.0;
- break;
- case 'Z':
- Zrot += 5.0;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- Xrot -= step;
- break;
- case GLUT_KEY_DOWN:
- Xrot += step;
- break;
- case GLUT_KEY_LEFT:
- Yrot -= step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- /* borrowed from an nvidia demo:
- * c[0..3] = modelview matrix
- * c[4..7] = inverse modelview matrix
- * c[32] = light pos
- * c[35] = diffuse color
- */
- static const char prog[] =
- "!!VP1.0\n"
- "#Simple transform and diffuse lighting\n"
- "\n"
- "DP4 o[HPOS].x, c[0], v[OPOS] ; # object x MVP -> clip\n"
- "DP4 o[HPOS].y, c[1], v[OPOS] ;\n"
- "DP4 o[HPOS].z, c[2], v[OPOS] ;\n"
- "DP4 o[HPOS].w, c[3], v[OPOS] ;\n"
-
- "DP3 R1.x, c[4], v[NRML] ; # normal x MV-1T -> lighting normal\n"
- "DP3 R1.y, c[5], v[NRML] ;\n"
- "DP3 R1.z, c[6], v[NRML] ;\n"
-
- "DP3 R0, c[32], R1 ; # L.N\n"
- "MUL o[COL0].xyz, R0, c[35] ; # col = L.N * diffuse\n"
- "MOV o[TEX0], v[TEX0];\n"
- "END";
-
- if (!glutExtensionSupported("GL_NV_vertex_program")) {
- printf("Sorry, this program requires GL_NV_vertex_program");
- exit(1);
- }
-
- glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1,
- strlen(prog), (const GLubyte *) prog);
- assert(glIsProgramNV(1));
- glBindProgramNV(GL_VERTEX_PROGRAM_NV, 1);
-
- /* Load the program registers */
- glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW_PROJECTION_NV, GL_IDENTITY_NV);
- glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 4, GL_MODELVIEW, GL_INVERSE_TRANSPOSE_NV);
-
- /* Light position */
- glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 32, 2, 2, 4, 1);
- /* Diffuse material color */
- glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 35, 0.25, 0, 0.25, 1);
-
- glEnable(GL_VERTEX_PROGRAM_NV);
- glEnable(GL_DEPTH_TEST);
- glClearColor(0.3, 0.3, 0.3, 1);
-
- printf("glGetError = %d\n", (int) glGetError());
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- if (Anim)
- glutIdleFunc(Idle);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/vpwarpmesh.c b/progs/tests/vpwarpmesh.c
deleted file mode 100644
index 80204ea136..0000000000
--- a/progs/tests/vpwarpmesh.c
+++ /dev/null
@@ -1,237 +0,0 @@
-/*
- * Warp a triangle mesh with a vertex program.
- */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-static float Xrot = -60.0, Yrot = 0.0, Zrot = 0.0;
-static GLboolean Anim = GL_TRUE;
-static GLfloat Phi = 0.0;
-
-
-static void Idle( void )
-{
- Phi += 0.01;
- glutPostRedisplay();
-}
-
-
-static void DrawMesh( int rows, int cols )
-{
- static const GLfloat colorA[3] = { 0, 1, 0 };
- static const GLfloat colorB[3] = { 0, 0, 1 };
- const float dx = 2.0 / (cols - 1);
- const float dy = 2.0 / (rows - 1);
- float x, y;
- int i, j;
-
-#if 1
-#define COLOR3FV(c) glVertexAttrib3fvNV(3, c)
-#define VERTEX2F(x, y) glVertexAttrib2fNV(0, x, y)
-#else
-#define COLOR3FV(c) glColor3fv(c)
-#define VERTEX2F(x, y) glVertex2f(x, y)
-#endif
-
- y = -1.0;
- for (i = 0; i < rows - 1; i++) {
- glBegin(GL_QUAD_STRIP);
- x = -1.0;
- for (j = 0; j < cols; j++) {
- if ((i + j) & 1)
- COLOR3FV(colorA);
- else
- COLOR3FV(colorB);
- VERTEX2F(x, y);
- VERTEX2F(x, y + dy);
- x += dx;
- }
- glEnd();
- y += dy;
- }
-}
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
- glRotatef(Zrot, 0, 0, 1);
-
- /* Position the gravity source */
- {
- GLfloat x, y, z, r = 0.5;
- x = r * cos(Phi);
- y = r * sin(Phi);
- z = 1.0;
- glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 30, x, y, z, 1);
- glDisable(GL_VERTEX_PROGRAM_NV);
- glBegin(GL_POINTS);
- glColor3f(1,1,1);
- glVertex3f(x, y, z);
- glEnd();
- }
-
- glEnable(GL_VERTEX_PROGRAM_NV);
- DrawMesh(8, 8);
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- float ar = (float) width / (float) height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0 * ar, 1.0 * ar, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -12.0 );
- glScalef(2, 2, 2);
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'p':
- Phi += 0.2;
- break;
- case 'z':
- Zrot -= 5.0;
- break;
- case 'Z':
- Zrot += 5.0;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- Xrot -= step;
- break;
- case GLUT_KEY_DOWN:
- Xrot += step;
- break;
- case GLUT_KEY_LEFT:
- Yrot -= step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- /*
- * c[0..3] = modelview matrix
- * c[4..7] = inverse modelview matrix
- * c[30] = gravity source location
- * c[31] = gravity source strength
- * c[32] = light pos
- * c[35] = diffuse color
- */
- static const char prog[] =
- "!!VP1.0\n"
-
- "# Compute distance from vertex to gravity source\n"
- "ADD R1, c[30], -v[OPOS]; # vector from vertex to gravity\n"
- "DP3 R2, R1, R1; # dot product\n"
- "RSQ R2, R2.x; # square root = distance\n"
- "MUL R2, R2, c[31].xxxx; # scale by the gravity factor\n"
-
- "# Displace vertex by gravity factor along R1 vector\n"
- "MAD R3, R1, R2, v[OPOS];\n"
-
- "# Continue with typical modelview/projection\n"
- "DP4 o[HPOS].x, c[0], R3 ; # object x MVP -> clip\n"
- "DP4 o[HPOS].y, c[1], R3 ;\n"
- "DP4 o[HPOS].z, c[2], R3 ;\n"
- "DP4 o[HPOS].w, c[3], R3 ;\n"
-
- "MOV o[COL0], v[COL0];\n # copy input color to output color\n"
-
- "END";
-
- if (!glutExtensionSupported("GL_NV_vertex_program")) {
- printf("Sorry, this program requires GL_NV_vertex_program\n");
- exit(1);
- }
-
- glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1,
- strlen(prog), (const GLubyte *) prog);
- assert(glIsProgramNV(1));
- glBindProgramNV(GL_VERTEX_PROGRAM_NV, 1);
-
- /* Load the program registers */
- glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW_PROJECTION_NV, GL_IDENTITY_NV);
- glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 4, GL_MODELVIEW, GL_INVERSE_TRANSPOSE_NV);
-
- /* Light position */
- glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 32, 2, 2, 4, 1);
- /* Diffuse material color */
- glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 35, 0.25, 0, 0.25, 1);
-
- /* Gravity strength */
- glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 31, .5, 0, 0, 0);
-
- glEnable(GL_DEPTH_TEST);
- glClearColor(0.3, 0.3, 0.3, 1);
- glShadeModel(GL_FLAT);
- glPointSize(3);
- printf("glGetError = %d\n", (int) glGetError());
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- if (Anim)
- glutIdleFunc(Idle);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/yuvrect.c b/progs/tests/yuvrect.c
deleted file mode 100644
index aab2f80ed9..0000000000
--- a/progs/tests/yuvrect.c
+++ /dev/null
@@ -1,194 +0,0 @@
-/*
- * Test the GL_NV_texture_rectangle and GL_MESA_ycrcb_texture extensions.
- *
- * Brian Paul 13 September 2002
- */
-
-#include <assert.h>
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-#include "../util/readtex.c" /* I know, this is a hack. */
-
-#define TEXTURE_FILE "../images/girl.rgb"
-
-static GLfloat Xrot = 0, Yrot = 0, Zrot = 0;
-static GLint ImgWidth, ImgHeight;
-static GLushort *ImageYUV = NULL;
-
-
-static void DrawObject(void)
-{
- glBegin(GL_QUADS);
-
- glTexCoord2f(0, 0);
- glVertex2f(-1.0, -1.0);
-
- glTexCoord2f(ImgWidth, 0);
- glVertex2f(1.0, -1.0);
-
- glTexCoord2f(ImgWidth, ImgHeight);
- glVertex2f(1.0, 1.0);
-
- glTexCoord2f(0, ImgHeight);
- glVertex2f(-1.0, 1.0);
-
- glEnd();
-}
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
- DrawObject();
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- float step = 3.0;
- (void) x;
- (void) y;
-
- switch (key) {
- case GLUT_KEY_UP:
- Xrot += step;
- break;
- case GLUT_KEY_DOWN:
- Xrot -= step;
- break;
- case GLUT_KEY_LEFT:
- Yrot += step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot -= step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-
-static void Init( int argc, char *argv[] )
-{
- GLuint texObj = 100;
- const char *file;
-
- if (!glutExtensionSupported("GL_NV_texture_rectangle")) {
- printf("Sorry, GL_NV_texture_rectangle is required\n");
- exit(0);
- }
-
- if (!glutExtensionSupported("GL_MESA_ycbcr_texture")) {
- printf("Sorry, GL_MESA_ycbcr_texture is required\n");
- exit(0);
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- glBindTexture(GL_TEXTURE_RECTANGLE_NV, texObj);
-#ifdef LINEAR_FILTER
- /* linear filtering looks much nicer but is much slower for Mesa */
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-#else
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-#endif
-
- if (argc > 1)
- file = argv[1];
- else
- file = TEXTURE_FILE;
-
- ImageYUV = LoadYUVImage(file, &ImgWidth, &ImgHeight);
- if (!ImageYUV) {
- printf("Couldn't read %s\n", TEXTURE_FILE);
- exit(0);
- }
-
- printf("Image: %dx%d\n", ImgWidth, ImgHeight);
-
- glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0,
- GL_YCBCR_MESA, ImgWidth, ImgHeight, 0,
- GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, ImageYUV);
-
- assert(glGetError() == GL_NO_ERROR);
- glTexSubImage2D(GL_TEXTURE_RECTANGLE_NV, 0,
- 0, 0, ImgWidth, ImgHeight,
- GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, ImageYUV);
-
- assert(glGetError() == GL_NO_ERROR);
-
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
- glEnable(GL_TEXTURE_RECTANGLE_NV);
-
- glShadeModel(GL_FLAT);
- glClearColor(0.3, 0.3, 0.4, 1.0);
-
- if (argc > 1 && strcmp(argv[1], "-info")==0) {
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
- }
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowSize( 300, 300 );
- glutInitWindowPosition( 0, 0 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0] );
- glewInit();
-
- Init( argc, argv );
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/yuvsquare.c b/progs/tests/yuvsquare.c
deleted file mode 100644
index 658528b799..0000000000
--- a/progs/tests/yuvsquare.c
+++ /dev/null
@@ -1,233 +0,0 @@
-/*
- * Test the GL_NV_texture_rectangle and GL_MESA_ycrcb_texture extensions.
- *
- * Brian Paul 13 September 2002
- */
-
-
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-#include "../util/readtex.c" /* I know, this is a hack. */
-
-#define TEXTURE_FILE "../images/tile.rgb"
-
-static GLfloat Xrot = 0, Yrot = 0, Zrot = 0;
-static GLint ImgWidth, ImgHeight;
-static GLushort *ImageYUV = NULL;
-static GLubyte *ImageRGB = NULL;
-static const GLuint yuvObj = 100;
-static const GLuint rgbObj = 101;
-
-
-static void DrawObject(void)
-{
- glBegin(GL_QUADS);
-
- glTexCoord2f(0, 0);
- glVertex2f(-1.0, -1.0);
-
- glTexCoord2f(1, 0);
- glVertex2f(1.0, -1.0);
-
- glTexCoord2f(1, 1);
- glVertex2f(1.0, 1.0);
-
- glTexCoord2f(0, 1);
- glVertex2f(-1.0, 1.0);
-
- glEnd();
-}
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
- glTranslatef( -1.1, 0.0, -15.0 );
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
- glBindTexture(GL_TEXTURE_2D, yuvObj);
- DrawObject();
- glPopMatrix();
-
- glPushMatrix();
- glTranslatef( 1.1, 0.0, -15.0 );
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
- glBindTexture(GL_TEXTURE_2D, rgbObj);
- DrawObject();
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.1, 1.1, -1.1, 1.1, 10.0, 100.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- float step = 3.0;
- (void) x;
- (void) y;
-
- switch (key) {
- case GLUT_KEY_UP:
- Xrot += step;
- break;
- case GLUT_KEY_DOWN:
- Xrot -= step;
- break;
- case GLUT_KEY_LEFT:
- Yrot += step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot -= step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-#define CLAMP( X, MIN, MAX ) ( (X)<(MIN) ? (MIN) : ((X)>(MAX) ? (MAX) : (X)) )
-
-
-
-/* #define LINEAR_FILTER */
-
-static void Init( int argc, char *argv[] )
-{
- const char *file;
- GLenum format;
-
- if (!glutExtensionSupported("GL_MESA_ycbcr_texture")) {
- printf("Sorry, GL_MESA_ycbcr_texture is required\n");
- exit(0);
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- if (argc > 1)
- file = argv[1];
- else
- file = TEXTURE_FILE;
-
- /* First load the texture as YCbCr.
- */
-
- glBindTexture(GL_TEXTURE_2D, yuvObj);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- ImageYUV = LoadYUVImage(file, &ImgWidth, &ImgHeight );
- if (!ImageYUV) {
- printf("Couldn't read %s\n", TEXTURE_FILE);
- exit(0);
- }
-
- printf("Image: %dx%d\n", ImgWidth, ImgHeight);
-
-
- glTexImage2D(GL_TEXTURE_2D, 0,
- GL_YCBCR_MESA,
- ImgWidth, ImgHeight, 0,
- GL_YCBCR_MESA,
- GL_UNSIGNED_SHORT_8_8_MESA, ImageYUV);
-
- glEnable(GL_TEXTURE_2D);
-
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
-
-
- /* Now load the texture as RGB.
- */
-
- glBindTexture(GL_TEXTURE_2D, rgbObj);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- ImageRGB = LoadRGBImage(file, &ImgWidth, &ImgHeight, &format );
- if (!ImageRGB) {
- printf("Couldn't read %s\n", TEXTURE_FILE);
- exit(0);
- }
-
- printf("Image: %dx%d\n", ImgWidth, ImgHeight);
-
-
- glTexImage2D(GL_TEXTURE_2D, 0,
- format,
- ImgWidth, ImgHeight, 0,
- format,
- GL_UNSIGNED_BYTE, ImageRGB);
-
- glEnable(GL_TEXTURE_2D);
-
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
-
-
- glShadeModel(GL_FLAT);
- glClearColor(0.3, 0.3, 0.4, 1.0);
-
- if (argc > 1 && strcmp(argv[1], "-info")==0) {
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
- }
-
- printf( "Both images should appear the same.\n" );
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowSize( 300, 300 );
- glutInitWindowPosition( 0, 0 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0] );
- glewInit();
-
- Init( argc, argv );
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
-
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/zbitmap.c b/progs/tests/zbitmap.c
deleted file mode 100644
index 45cb7543c2..0000000000
--- a/progs/tests/zbitmap.c
+++ /dev/null
@@ -1,127 +0,0 @@
-/*
- * Test Z values of glBitmap.
- * Brian Paul
- * 19 Feb 2010
- */
-
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-
-static GLint Win = 0;
-
-
-static void
-PrintString(const char *s)
-{
- while (*s) {
- glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
- s++;
- }
-}
-
-
-static void
-Display(void)
-{
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-3.0, 3.0, -3.0, 3.0, -2.0, 2.0);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- glColor3f(1, 1, 1);
- glRasterPos2f(-2.0, 2.6);
- PrintString("Z = -1.0");
- glRasterPos2f(-0.5, 2.6);
- PrintString("Z = 0.0");
- glRasterPos2f(1.0, 2.6);
- PrintString("Z = 1.0");
-
- glColor3f(0, 0.4, 0.6);
- glBegin(GL_QUADS);
- glVertex3f(-2.0, -2.5, -1);
- glVertex3f(-1.0, -2.5, -1);
- glVertex3f(-1.0, 2.5, -1);
- glVertex3f(-2.0, 2.5, -1);
-
- glVertex3f(-0.5, -2.5, 0);
- glVertex3f(0.5, -2.5, 0);
- glVertex3f(0.5, 2.5, 0);
- glVertex3f(-0.5, 2.5, 0);
-
- glVertex3f(1.0, -2.5, 1);
- glVertex3f(2.0, -2.5, 1);
- glVertex3f(2.0, 2.5, 1);
- glVertex3f(1.0, 2.5, 1);
- glEnd();
-
- glColor3f(1, 1, 1);
-
- glRasterPos3f(-2.0, -1, -1.0);
- PrintString("This is a bitmap string drawn at z = -1.0");
-
- glRasterPos3f(-2.0, 0, 0.0);
- PrintString("This is a bitmap string drawn at z = 0.0");
-
- glRasterPos3f(-2.0, 1, 1.0);
- PrintString("This is a bitmap string drawn at z = 1.0");
-
- glRasterPos3f(-1.5, -2.8, 0.0);
- PrintString("GL_DEPTH_FUNC = GL_LEQUAL");
-
- glutSwapBuffers();
-}
-
-
-static void
-Reshape(int width, int height)
-{
- glViewport(0, 0, width, height);
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- if (key == 27) {
- glutDestroyWindow(Win);
- exit(0);
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init(void)
-{
- glClearColor(0.25, 0.25, 0.25, 0.0);
- glDepthFunc(GL_LEQUAL);
- glEnable(GL_DEPTH_TEST);
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInitWindowSize(400, 400);
- glutInit(&argc, argv);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
- Win = glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Display);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/zcomp.c b/progs/tests/zcomp.c
deleted file mode 100644
index d6b9c07022..0000000000
--- a/progs/tests/zcomp.c
+++ /dev/null
@@ -1,223 +0,0 @@
-/**
- * Test Z compositing with glDrawPixels(GL_DEPTH_COMPONENT) and stencil test.
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-
-static int Win;
-static GLfloat Xrot = 0, Yrot = 0, Zpos = 6;
-static GLboolean Anim = GL_FALSE;
-
-static int Width = 400, Height = 200;
-static GLfloat *Zimg;
-static GLubyte *Cimg;
-static GLboolean showZ = 0;
-
-
-static void
-Idle(void)
-{
- Xrot += 3.0;
- Yrot += 4.0;
- glutPostRedisplay();
-}
-
-
-/**
- * Draw first object, save color+Z images
- */
-static void
-DrawFirst(void)
-{
- static const GLfloat red[4] = { 1.0, 0.0, 0.0, 0.0 };
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red);
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix();
- glTranslatef(-1, 0, 0);
- glRotatef(45 + Xrot, 1, 0, 0);
-
- glutSolidTorus(0.75, 2.0, 10, 20);
-
- glPopMatrix();
-
- glReadPixels(0, 0, Width, Height, GL_DEPTH_COMPONENT, GL_FLOAT, Zimg);
- glReadPixels(0, 0, Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, Cimg);
-}
-
-
-/**
- * Draw second object.
- */
-static void
-DrawSecond(void)
-{
- static const GLfloat blue[4] = { 0.0, 0.0, 1.0, 0.0 };
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue);
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
-
- glPushMatrix();
- glTranslatef(+1, 0, 0);
- glRotatef(-45 + Xrot, 1, 0, 0);
-
- glutSolidTorus(0.75, 2.0, 10, 20);
-
- glPopMatrix();
-}
-
-
-/**
- * Composite first/saved image over second rendering.
- */
-static void
-Composite(void)
-{
- glWindowPos2i(0, 0);
-
- /* Draw Z values, set stencil where Z test passes */
- glEnable(GL_STENCIL_TEST);
- glStencilFunc(GL_ALWAYS, 1, ~0);
- glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
- glColorMask(0,0,0,0);
- glDrawPixels(Width, Height, GL_DEPTH_COMPONENT, GL_FLOAT, Zimg);
- glColorMask(1,1,1,1);
-
- /* Draw color where stencil==1 */
- glStencilFunc(GL_EQUAL, 1, ~0);
- glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
- glDisable(GL_DEPTH_TEST);
- glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, Cimg);
- glEnable(GL_DEPTH_TEST);
-
- glDisable(GL_STENCIL_TEST);
-}
-
-
-static void
-Draw(void)
-{
- DrawFirst();
- DrawSecond();
- Composite();
- glutSwapBuffers();
-}
-
-
-static void
-Reshape(int width, int height)
-{
- GLfloat ar = (float) width / height;
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-ar, ar, -1.0, 1.0, 5.0, 30.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -15.0);
-
- Width = width;
- Height = height;
-
- if (Zimg)
- free(Zimg);
- if (Cimg)
- free(Cimg);
- Zimg = (float *) malloc(width * height * 4);
- Cimg = (GLubyte *) malloc(width * height * 4);
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- const GLfloat step = 1.0;
- (void) x;
- (void) y;
- switch (key) {
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'd':
- showZ = !showZ;
- break;
- case 'z':
- Zpos -= step;
- break;
- case 'Z':
- Zpos += step;
- break;
- case 27:
- glutDestroyWindow(Win);
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-SpecialKey(int key, int x, int y)
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- Xrot -= step;
- break;
- case GLUT_KEY_DOWN:
- Xrot += step;
- break;
- case GLUT_KEY_LEFT:
- Yrot -= step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init(void)
-{
- /* setup lighting, etc */
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(Width, Height);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_STENCIL);
- Win = glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(SpecialKey);
- glutDisplayFunc(Draw);
- if (Anim)
- glutIdleFunc(Idle);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/zdrawpix.c b/progs/tests/zdrawpix.c
deleted file mode 100644
index ba7da571eb..0000000000
--- a/progs/tests/zdrawpix.c
+++ /dev/null
@@ -1,193 +0,0 @@
-/**
- * Test glDrawPixels(GL_DEPTH_COMPONENT)
- *
- * We load a window-sized buffer of Z values so that Z=1 at the top and
- * Z=0 at the bottom (and interpolate between).
- * We draw that image into the Z buffer, then draw an ordinary cube.
- * The bottom part of the cube should be "clipped" where the cube fails
- * the Z test.
- *
- * Press 'd' to view the Z buffer as a grayscale image.
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-#include "../util/showbuffer.c"
-
-
-static int Win;
-static GLfloat Xrot = 50, Yrot = 40, Zpos = 6;
-static GLboolean Anim = GL_FALSE;
-
-static int Width = 200, Height = 200;
-static GLfloat *z;
-static GLboolean showZ = 0;
-
-
-static void
-Idle(void)
-{
- Xrot += 3.0;
- Yrot += 4.0;
- glutPostRedisplay();
-}
-
-
-static void
-Draw(void)
-{
- glClearColor(0, 0, 0.5, 0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
-#if 1
- glColor3f(1, 0, 0);
- glWindowPos2i(0,0);
- glColorMask(0,0,0,0);
- glDrawPixels(Width, Height, GL_DEPTH_COMPONENT, GL_FLOAT, z);
-#elif 0
- glPushMatrix();
- glTranslatef(-0.75, 0, Zpos);
- glutSolidSphere(1.0, 20, 10);
- glPopMatrix();
-#endif
- glColorMask(1,1,1,1);
-
- /* draw cube */
- glPushMatrix();
- glTranslatef(0, 0, Zpos);
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
- glutSolidCube(2.0);
- glPopMatrix();
-
-#if 0
- /* drawpixels after cube */
- glColor3f(1, 0, 0);
- glWindowPos2i(0,0);
- //glColorMask(0,0,0,0);
- glDrawPixels(Width, Height, GL_DEPTH_COMPONENT, GL_FLOAT, z);
-#endif
-
- if (showZ) {
- ShowDepthBuffer(Width, Height, 0.0, 1.0);
- }
-
- glutSwapBuffers();
-}
-
-
-static void
-Reshape(int width, int height)
-{
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 30.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -15.0);
-
- Width = width;
- Height = height;
-
- z = (float *) malloc(width * height * 4);
- {
- int i, j, k = 0;
- for (i = 0; i < height; i++) {
- float zval = (float) i / (height - 1);
- for (j = 0; j < width; j++) {
- z[k++] = zval;
- }
- }
- }
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- const GLfloat step = 1.0;
- (void) x;
- (void) y;
- switch (key) {
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'd':
- showZ = !showZ;
- break;
- case 'z':
- Zpos -= step;
- break;
- case 'Z':
- Zpos += step;
- break;
- case 27:
- glutDestroyWindow(Win);
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-SpecialKey(int key, int x, int y)
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- Xrot -= step;
- break;
- case GLUT_KEY_DOWN:
- Xrot += step;
- break;
- case GLUT_KEY_LEFT:
- Yrot -= step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init(void)
-{
- /* setup lighting, etc */
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(400, 400);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
- Win = glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(SpecialKey);
- glutDisplayFunc(Draw);
- if (Anim)
- glutIdleFunc(Idle);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/progs/tests/zreaddraw.c b/progs/tests/zreaddraw.c
deleted file mode 100644
index 0910eaaa79..0000000000
--- a/progs/tests/zreaddraw.c
+++ /dev/null
@@ -1,219 +0,0 @@
-/*
- * Test glRead/DrawPixels for GL_DEPTH_COMPONENT, with pixelzoom.
- *
- * Brian Paul
- * 23 August 2003
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-
-#define ZWIDTH 100
-#define ZHEIGHT 100
-
-#define ZOOM 4
-
-#define ZWIDTH2 (ZOOM * ZWIDTH)
-#define ZHEIGHT2 (ZOOM * ZHEIGHT)
-
-static GLint WinWidth = ZWIDTH + ZWIDTH2, WinHeight = ZHEIGHT + ZHEIGHT2;
-static GLboolean Invert = GL_FALSE;
-static GLboolean TestPacking = GL_FALSE;
-static GLboolean TestList = GL_FALSE;
-
-
-static void Display(void)
-{
- GLfloat depth[ZWIDTH * ZHEIGHT * 2];
- GLfloat depth2[ZWIDTH2 * ZHEIGHT2]; /* *2 to test pixelstore stuff */
- GLuint list;
- GLenum depthType = GL_FLOAT;
-
- glClearColor(0.5, 0.5, 0.5, 1.0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glEnable(GL_DEPTH_TEST);
-
- /* draw a sphere */
- glViewport(0, 0, ZWIDTH, ZHEIGHT);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1, 1, -1, 1, -1, 0); /* clip away back half of sphere */
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glutSolidSphere(1.0, 20, 10);
-
- if (TestPacking) {
- glPixelStorei(GL_PACK_ROW_LENGTH, 120);
- glPixelStorei(GL_PACK_SKIP_PIXELS, 5);
- }
-
- /* read the depth image */
- glReadPixels(0, 0, ZWIDTH, ZHEIGHT, GL_DEPTH_COMPONENT, depthType, depth);
- if (depthType == GL_FLOAT) {
- GLfloat min, max;
- int i;
- min = max = depth[0];
- for (i = 1; i < ZWIDTH * ZHEIGHT; i++) {
- if (depth[i] < min)
- min = depth[i];
- if (depth[i] > max)
- max = depth[i];
- }
- printf("Depth value range: [%f, %f]\n", min, max);
- }
-
- /* debug */
- if (0) {
- int i;
- float *z = depth + ZWIDTH * 50;
- printf("z at y=50:\n");
- for (i = 0; i < ZWIDTH; i++) {
- printf("%5.3f ", z[i]);
- if ((i + 1) % 12 == 0)
- printf("\n");
- }
- printf("\n");
- }
-
- /* Draw the Z image as luminance above original rendering */
- glWindowPos2i(0, ZHEIGHT);
- glDrawPixels(ZWIDTH, ZHEIGHT, GL_LUMINANCE, depthType, depth);
-
- if (TestPacking) {
- glPixelStorei(GL_PACK_ROW_LENGTH, 0);
- glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 120);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, 5);
- }
-
- /* draw depth image with scaling (into z buffer) */
- glPixelZoom(ZOOM, ZOOM);
- glColor4f(1, 0, 0, 0);
- glWindowPos2i(ZWIDTH, 0);
- if (Invert) {
- glPixelTransferf(GL_DEPTH_SCALE, -1.0);
- glPixelTransferf(GL_DEPTH_BIAS, 1.0);
- }
- if (TestList) {
- list = glGenLists(1);
- glNewList(list, GL_COMPILE);
- glDrawPixels(ZWIDTH, ZHEIGHT, GL_DEPTH_COMPONENT, depthType, depth);
- glEndList();
- glCallList(list);
- glDeleteLists(list, 1);
- }
- else {
- glDrawPixels(ZWIDTH, ZHEIGHT, GL_DEPTH_COMPONENT, depthType, depth);
- }
- if (Invert) {
- glPixelTransferf(GL_DEPTH_SCALE, 1.0);
- glPixelTransferf(GL_DEPTH_BIAS, 0.0);
- }
-
- if (TestPacking) {
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
- }
-
- glDisable(GL_DEPTH_TEST);
-
- /* read back scaled depth image */
- glReadPixels(ZWIDTH, 0, ZWIDTH2, ZHEIGHT2, GL_DEPTH_COMPONENT, GL_FLOAT, depth2);
-
- /* debug */
- if (0) {
- int i;
- float *z = depth2 + ZWIDTH2 * 200;
- printf("z at y=200:\n");
- for (i = 0; i < ZWIDTH2; i++) {
- printf("%5.3f ", z[i]);
- if ((i + 1) % 12 == 0)
- printf("\n");
- }
- printf("\n");
- }
-
- /* draw as luminance */
- glPixelZoom(1.0, 1.0);
- glWindowPos2i(ZWIDTH, 0);
- glDrawPixels(ZWIDTH2, ZHEIGHT2, GL_LUMINANCE, GL_FLOAT, depth2);
-
- glutSwapBuffers();
-}
-
-
-static void Reshape(int width, int height)
-{
- WinWidth = width;
- WinHeight = height;
- glViewport(0, 0, width, height);
-}
-
-
-static void Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'i':
- Invert = !Invert;
- break;
- case 'p':
- TestPacking = !TestPacking;
- printf("Test pixel pack/unpack: %d\n", TestPacking);
- break;
- case 'l':
- TestList = !TestList;
- printf("Test dlist: %d\n", TestList);
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init(void)
-{
- const GLfloat blue[4] = {.1, .1, 1.0, 1.0};
- const GLfloat gray[4] = {0.2, 0.2, 0.2, 1.0};
- const GLfloat white[4] = {1.0, 1.0, 1.0, 1.0};
- const GLfloat pos[4] = {0, 0, 10, 0};
- GLint z;
-
- glGetIntegerv(GL_DEPTH_BITS, &z);
-
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_DEPTH_BITS = %d\n", z);
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, blue);
- glLightfv(GL_LIGHT0, GL_AMBIENT, gray);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, white);
- glLightfv(GL_LIGHT0, GL_POSITION, pos);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
-}
-
-
-int main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(WinWidth, WinHeight);
- glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
- glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Display);
- Init();
- glutMainLoop();
- return 0;
-}