Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2009-08-01 | Use shadow mapping instead of shadow texturing. | Eric Anholt | 1 | -4/+5 |
2009-07-31 | Use texture2DProj for correct interpolation of shadow coords. | Eric Anholt | 1 | -2/+2 |
2009-07-30 | Apply the shadow map to the ground plane. | Eric Anholt | 1 | -1/+3 |
2009-07-28 | Phong it up on the ground plane. | Eric Anholt | 1 | -120/+11 |
2009-07-28 | Add a bright red ground plane. | Eric Anholt | 1 | -0/+125 |