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-rw-r--r--ground.frag9
1 files changed, 5 insertions, 4 deletions
diff --git a/ground.frag b/ground.frag
index 8af0fb5..b5a733a 100644
--- a/ground.frag
+++ b/ground.frag
@@ -1,12 +1,13 @@
uniform vec3 light_eye;
-varying vec3 shadow_coords;
+varying vec4 shadow_coords;
varying vec3 vertex_eye;
-uniform sampler2D shadow_sampler;
+uniform sampler2DShadow shadow_sampler;
void main()
{
vec3 normal = vec3(0.0, 0.0, 1.0);
- vec4 material_color = texture2DProj(shadow_sampler, shadow_coords);
+ vec4 material_color = vec4(1.0, 0.7, 0.5, 1.0);
+ float shadow = shadow2DProj(shadow_sampler, shadow_coords).x;
vec3 l = normalize(light_eye - vertex_eye);
vec3 v = normalize(-vertex_eye);
vec3 h = normalize(l + v);
@@ -14,5 +15,5 @@ void main()
vec3 diffuse = material_color.xyz * n_dot_l;
float specular = pow(dot(normal, h), 16.0);
gl_FragColor = step(0.0, n_dot_l) *
- vec4(diffuse + vec3(specular), material_color.w);
+ vec4((diffuse + vec3(specular)) * shadow, material_color.w);
}