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path: root/src/gallium/drivers/r300/r300_context.h
AgeCommit message (Expand)AuthorFilesLines
2010-04-14r300g: remove always_dirty flag and correct leftoversMarek Olšák1-2/+0
2010-04-14r300g: atomize beginning occlusion queryMarek Olšák1-2/+2
2010-04-14r300g: atomize VS constant bufferMarek Olšák1-2/+2
2010-04-13r300g: add generating texture coordinates for point spritesMarek Olšák1-0/+13
2010-04-12r300g: atomize FS constant bufferMarek Olšák1-0/+2
2010-04-12r300g: atomize compiler's state variables for fragment shaderMarek Olšák1-0/+2
2010-04-12r300g: atomize fragment shaderMarek Olšák1-1/+5
2010-04-11r300g: use cliprects for scissoringMarek Olšák1-2/+1
2010-04-11r300g: cleanup handling of sampler viewsMarek Olšák1-8/+19
2010-04-10Squashed commit of the following:Keith Whitwell1-7/+7
2010-04-05r300g: typecast using the r300_texture functionMarek Olšák1-0/+5
2010-04-05r300g: add fallback for back stencil reference value and masks for r3xx-r4xxMarek Olšák1-0/+23
2010-04-05r300g: simplify accessing screen from contextMarek Olšák1-1/+3
2010-04-05r300g: raise the number of texture units to 16 for all supported chipsetsMarek Olšák1-3/+3
2010-04-05r300g: is_npot -> uses_pitchMarek Olšák1-2/+3
2010-04-04r300g: add conditional renderingMarek Olšák1-0/+2
2010-03-29r300g: print configurable debugging info on non-debug buildsMarek Olšák1-1/+1
2010-03-26Revert "r300g: add generating texture coordinates for point sprites (WIP)"Corbin Simpson1-13/+0
2010-03-21r300g: put common defines into one fileMarek Olšák1-15/+1
2010-03-19r300g: add generating texture coordinates for point sprites (WIP)Marek Olšák1-0/+13
2010-03-15r300g: fix up after mergeKeith Whitwell1-4/+3
2010-03-15Merge commit 'origin/master' into gallium-sampler-viewKeith Whitwell1-2/+7
2010-03-15r300g: rebuild screen/winsys interfaceDave Airlie1-2/+7
2010-03-13Merge commit 'origin/master' into gallium-sampler-viewKeith Whitwell1-0/+1
2010-03-11Squashed commit of gallium-context-transfers:Keith Whitwell1-0/+1
2010-03-10Merge branch 'master' into gallium-sampler-viewMichal Krol1-24/+81
2010-03-09r300g: Precalculate and CSO-bind PSC state.Corbin Simpson1-2/+4
2010-03-09Merge branch 'gallium-vertexelementcso'Roland Scheidegger1-2/+16
2010-03-08r300g: define R300_MAX_TEXTURE_LEVELSBrian Paul1-6/+8
2010-03-08r300g: remove unnecessary state emissions and clean upMarek Olšák1-0/+2
2010-03-02r300g: Make velem CSO actually work.Corbin Simpson1-1/+1
2010-03-02Merge branch 'gallium-no-rhw-position'Michal Krol1-2/+4
2010-03-01r300g: adapt to new vertex element csoRoland Scheidegger1-2/+6
2010-03-01r300: Save viewport and clip states before invoking blitter.Michal Krol1-0/+4
2010-02-28r300g: atomize texture and sampler statesMarek Olšák1-12/+23
2010-02-28r300g: decouple vertex stream setup (PSC) and VS output mapping (VAP_OUT)Marek Olšák1-13/+22
2010-02-28r300g: atomize invalidation of texture cachesMarek Olšák1-0/+2
2010-02-28r300g: atomize PVS flushMarek Olšák1-0/+2
2010-02-28r300g: add size parameter to the atom emit functionsMarek Olšák1-1/+1
2010-02-27r300g: move the emission of GA_POINT_MINMAX into emit_fb_stateMarek Olšák1-1/+0
2010-02-27r300g: always emit the correct max vertex index to avoid DRM errorsMarek Olšák1-0/+1
2010-02-24r300g: Atomize vertex shader.Corbin Simpson1-2/+1
2010-02-22gallium: Remove bypass_vs_clip_and_viewport from rasteriser state.Michal Krol1-2/+0
2010-02-22Revert "r300g: rebuild winsys/pipe buffer handling and add buffer map"Dave Airlie1-7/+2
2010-02-22r300g: rebuild winsys/pipe buffer handling and add buffer mapDave Airlie1-2/+7
2010-02-21r300g: precompute framebuffer register valuesMarek Olšák1-0/+11
2010-02-15r300g: fix the size of constant buffersMarek Olšák1-2/+1
2010-02-14r300g: add macrotiling support to texture setupMarek Olšák1-0/+3
2010-02-11r300g: adapt to stencil ref changesRoland Scheidegger1-0/+2
2010-02-08gallium: squash-merge of gallium screen contextKeith Whitwell1-0/+4