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BranchCommit messageAuthorAge
arb_gpu_shader_fp64vrend_shader: add arb_gpu_shader_fp64 support (v2)Dave Airlie7 years
fix-red-blitvrend: fix text in stellarium.Dave Airlie9 years
fix-red-blit-shadervrend: fix text in stellarium.Dave Airlie9 years
gl-4.1renderer: start adding some more TESS supportDave Airlie7 years
gl-4.1-rebasefiupxDave Airlie7 years
masterrenderer: fix frag depth writing from textureDave Airlie9 years
virgl-gles31-sketchrefactor the ssbo code furtherDave Airlie7 years
virgl-gles31-sketch2one more stypeprefix conversionDave Airlie7 years
virgl-refactor-texshader: refactor out filling offset bufferDave Airlie7 years
virgl-wip-tesswip tessDave Airlie7 years
[...]
 
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virglrenderer-0.2.0commit 5bfba51908...Dave Airlie9 years
 
AgeCommit messageAuthorFilesLines
2016-01-18renderer: use a thread to block for fences.thread-syncMarc-André Lureau5-20/+271
2016-01-18gallium: import some bits of c11/c99 threads from mesa.Dave Airlie6-0/+1283
2016-01-18renderer: move ctx forcing into fence checking.Dave Airlie2-1/+1
2016-01-17renderer: return an int in vrend_renderer_initMarc-André Lureau3-4/+5
2015-12-22tgsi: update tgsi info files.Dave Airlie1-5/+81
2015-12-22tests: reset last fence before using itMarc-André Lureau3-0/+9
2015-12-22build-sys: misc cleanupsMarc-André Lureau2-6/+2
2015-12-22renderer: don't free tmp_buf if shader create fails.Dave Airlie1-3/+6
2015-12-22add GL3.txt style list of featuresDave Airlie1-0/+121
2015-12-22gallium/tgsi: update with some newer gallium piecesDave Airlie13-105/+418
[...]
 
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