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BranchCommit messageAuthorAge
arb_gpu_shader_fp64vrend_shader: add arb_gpu_shader_fp64 support (v2)Dave Airlie6 years
fix-red-blitvrend: fix text in stellarium.Dave Airlie8 years
fix-red-blit-shadervrend: fix text in stellarium.Dave Airlie8 years
gl-4.1renderer: start adding some more TESS supportDave Airlie7 years
gl-4.1-rebasefiupxDave Airlie6 years
masterrenderer: fix frag depth writing from textureDave Airlie9 years
virgl-gles31-sketchrefactor the ssbo code furtherDave Airlie7 years
virgl-gles31-sketch2one more stypeprefix conversionDave Airlie6 years
virgl-refactor-texshader: refactor out filling offset bufferDave Airlie6 years
virgl-wip-tesswip tessDave Airlie7 years
[...]
 
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virglrenderer-0.2.0commit 5bfba51908...Dave Airlie9 years
 
AgeCommit messageAuthorFilesLines
2016-02-19fix up compares with doublesarb_tessellation_shader-hacksDave Airlie1-0/+8
2016-02-19start fixing 64-bit immediatesDave Airlie2-3/+18
2016-02-19hack some more double opcodesDave Airlie1-1/+23
2016-02-19virgl: add support for draw vbo2Dave Airlie2-8/+52
2016-02-19more fp64 bitsDave Airlie1-0/+6
2016-02-19fix 4.1Dave Airlie1-1/+3
2016-02-19tgsi: handle fp64 imm betterDave Airlie2-1/+3
2016-02-19update WIPDave Airlie1-5/+5
2016-02-19arb_gpu_shader_fp64 hacksDave Airlie1-7/+84
2016-02-19draw indirect supportDave Airlie5-7/+51
[...]
 
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