diff options
author | Dave Airlie <airlied@redhat.com> | 2011-09-14 16:34:49 +0100 |
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committer | Dave Airlie <airlied@redhat.com> | 2011-10-05 20:32:07 +0100 |
commit | ce7849e390deee29ae2abb32d894e86f9b86c5ea (patch) | |
tree | 51b8c45782d39fe7d78e800d6610d47ae8770ac3 | |
parent | 5bdc2034549b46e12ecb3a7ec0488e1cfd950a8d (diff) |
fbo - ti -hackext-t-i
-rw-r--r-- | tests/spec/ext_texture_integer/CMakeLists.gl.txt | 2 | ||||
-rw-r--r-- | tests/spec/ext_texture_integer/fbo-ti-hack.c | 368 |
2 files changed, 370 insertions, 0 deletions
diff --git a/tests/spec/ext_texture_integer/CMakeLists.gl.txt b/tests/spec/ext_texture_integer/CMakeLists.gl.txt index 0d9ae5aba..927b00357 100644 --- a/tests/spec/ext_texture_integer/CMakeLists.gl.txt +++ b/tests/spec/ext_texture_integer/CMakeLists.gl.txt @@ -16,5 +16,7 @@ link_libraries ( add_executable (ext_texture_integer-fbo_integer_precision_clear fbo-integer-precision-clear.c) add_executable (ext_texture_integer-fbo_integer_readpixels_sint_uint fbo-integer-readpixels-sint-uint.c) add_executable (ext_texture_integer-texture_integer_glsl130 texture-integer-glsl130.c) +add_executable (fbo-ti-hack fbo-ti-hack.c) + # vim: ft=cmake: diff --git a/tests/spec/ext_texture_integer/fbo-ti-hack.c b/tests/spec/ext_texture_integer/fbo-ti-hack.c new file mode 100644 index 000000000..0e786d9e9 --- /dev/null +++ b/tests/spec/ext_texture_integer/fbo-ti-hack.c @@ -0,0 +1,368 @@ +/* + * Copyright (c) 2010 VMware, Inc. + * Copyright (c) 2011 Dave Airlie + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NON-INFRINGEMENT. IN NO EVENT SHALL VMWARE AND/OR THEIR SUPPLIERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +/** + * @file + * Tests FBO integer clearing with a value that is outside a float precision, + * if any part of the stack does an int->float conversion this test will fail + * also tests read/draw pixels paths. + */ + + +#include "piglit-util.h" + +int piglit_width = 100, piglit_height = 100; +int piglit_window_mode = GLUT_RGB | GLUT_ALPHA | GLUT_DOUBLE; +static int loc; + +static const char *TestName = "fbo-integer-precision-clear"; + +static GLint TexWidth = 256, TexHeight = 256; + +struct format_info +{ + const char *Name; + GLenum IntFormat, BaseFormat; + GLuint BitsPerChannel; + GLboolean Signed; +}; + +/* Only test 32-bit formats - since you won't see precision problems on lower sizes */ +static const struct format_info Formats[] = { + { "GL_RGBA8UI_EXT", GL_RGBA8UI_EXT, GL_RGBA_INTEGER_EXT, 8, GL_FALSE }, +#if 0 + { "GL_RGBA32I_EXT", GL_RGBA32I_EXT, GL_RGBA_INTEGER_EXT, 32, GL_TRUE }, + { "GL_RGBA32UI_EXT", GL_RGBA32UI_EXT, GL_RGBA_INTEGER_EXT, 32, GL_FALSE }, + + { "GL_RGB32I_EXT", GL_RGB32I_EXT, GL_RGB_INTEGER_EXT, 32, GL_TRUE }, + { "GL_RGB32UI_EXT", GL_RGB32UI_EXT, GL_RGB_INTEGER_EXT, 32, GL_FALSE }, +#endif +}; + +#define NUM_FORMATS (sizeof(Formats) / sizeof(Formats[0])) +static const char *vert_code = + "#version 130\n" + "flat out ivec4 myin;\n" + "void main()\n" + "{\n" + " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n" + " myin = ivec4(5, 6, 7, 8);\n" + "}\n"; + +static const char *PassthroughFragShaderText = + "#version 130\n" + "out ivec4 myoutput;\n" + "flat in ivec4 myin;\n" + "void main() \n" + "{ \n" + " myoutput = myin;\n" + "} \n"; + +static GLuint PassthroughFragShader, PassthroughProgram; +static GLuint PassthroughVertShader, PassthroughVertProgram; + + + +static int +get_max_val(const struct format_info *info) +{ + int max; + + switch (info->BitsPerChannel) { + case 32: + if (info->Signed) + max = 300000000; /* don't use 0x8fffffff to avoid overflow issues */ + else + max = 200000000; + break; + case 8: + if (info->Signed) + max = 127; + else + max = 255; + break; + default: + assert(0); + max = 0; + } + + return max; +} + + +static int +num_components(GLenum format) +{ + switch (format) { + case GL_RGBA: + case GL_RGBA_INTEGER_EXT: + return 4; + case GL_RGB_INTEGER_EXT: + return 3; + case GL_ALPHA_INTEGER_EXT: + return 1; + case GL_LUMINANCE_INTEGER_EXT: + return 1; + case GL_LUMINANCE_ALPHA_INTEGER_EXT: + return 2; + case GL_RED_INTEGER_EXT: + return 1; + default: + assert(0); + return 0; + } +} + + +static GLenum +get_datatype(const struct format_info *info) +{ + switch (info->BitsPerChannel) { + case 8: + return info->Signed ? GL_BYTE : GL_UNSIGNED_BYTE; + case 16: + return info->Signed ? GL_SHORT : GL_UNSIGNED_SHORT; + case 32: + return info->Signed ? GL_INT : GL_UNSIGNED_INT; + default: + assert(0); + return 0; + } +} + + +static GLboolean +check_error(const char *file, int line) +{ + GLenum err = glGetError(); + if (err) { + fprintf(stderr, "%s: error 0x%x at %s:%d\n", TestName, err, file, line); + return GL_TRUE; + } + return GL_FALSE; +} + + +/** \return GL_TRUE for pass, GL_FALSE for fail */ +static GLboolean +test_fbo(const struct format_info *info) +{ + const int max = get_max_val(info); + const int comps = num_components(info->BaseFormat); + const GLenum type = get_datatype(info); + GLint f; + GLuint fbo, texObj; + GLenum status; + GLboolean intMode; + GLint buf; + + if (0) + fprintf(stderr, "============ Testing format = %s ========\n", info->Name); + + /* Create texture */ + glGenTextures(1, &texObj); + glBindTexture(GL_TEXTURE_2D, texObj); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + + glTexImage2D(GL_TEXTURE_2D, 0, info->IntFormat, TexWidth, TexHeight, 0, + info->BaseFormat, type, NULL); + + if (check_error(__FILE__, __LINE__)) + return GL_FALSE; + + glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &f); + assert(f == info->IntFormat); + + + /* Create FBO to render to texture */ + glGenFramebuffers(1, &fbo); + glBindFramebuffer(GL_FRAMEBUFFER, fbo); + glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, + GL_TEXTURE_2D, texObj, 0); + + if (check_error(__FILE__, __LINE__)) + return GL_FALSE; + + status = glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT); + if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { + fprintf(stderr, "%s: failure: framebuffer incomplete.\n", TestName); + return GL_FALSE; + } + + + glGetBooleanv(GL_RGBA_INTEGER_MODE_EXT, &intMode); + if (check_error(__FILE__, __LINE__)) + return GL_FALSE; + if (!intMode) { + fprintf(stderr, "%s: GL_RGBA_INTEGER_MODE_EXT return GL_FALSE\n", + TestName); + return GL_FALSE; + } + + glGetIntegerv(GL_READ_BUFFER, &buf); + assert(buf == GL_COLOR_ATTACHMENT0_EXT); + glGetIntegerv(GL_DRAW_BUFFER, &buf); + assert(buf == GL_COLOR_ATTACHMENT0_EXT); + +#if 0 + /* test clearing */ + if (1) { + static const GLint clr[4] = { 300000005, 7, 6, 5 }; + GLint pix[4], i; + + glClearColorIiEXT(clr[0], clr[1], clr[2], clr[3]); + glClear(GL_COLOR_BUFFER_BIT); + + glReadPixels(5, 5, 1, 1, GL_RGBA_INTEGER_EXT, GL_INT, pix); + + for (i = 0; i < comps; i++) { + if (pix[i] != clr[i]) { + fprintf(stderr, "%s: glClear failed\n", TestName); + fprintf(stderr, " Texture format = %s\n", info->Name); + fprintf(stderr, " Expected %d, %d, %d, %d\n", + clr[0], clr[1], clr[2], clr[3]); + fprintf(stderr, " Found %d, %d, %d, %d\n", + pix[0], pix[1], pix[2], pix[3]); + } + } + } + + + /* Do glDraw/ReadPixels test */ + if (1) { +#define W 15 +#define H 10 + GLint image[H * W * 4], readback[H * W * 4]; + GLint i; + + if (info->Signed) { + for (i = 0; i < W * H * 4; i++) { + image[i] = ((i - 10) % max) + max; + } + } + else { + for (i = 0; i < W * H * 4; i++) { + image[i] = ((i + 3) % max) + max; + } + } + + glUseProgram(PassthroughProgram); + + glWindowPos2i(1, 1); + glDrawPixels(W, H, GL_RGBA_INTEGER_EXT, GL_INT, image); + + if (check_error(__FILE__, __LINE__)) + return GL_FALSE; + + glReadPixels(1, 1, W, H, GL_RGBA_INTEGER_EXT, GL_INT, readback); + + if (check_error(__FILE__, __LINE__)) + return GL_FALSE; + + for (i = 0; i < W * H * 4; i++) { + if (readback[i] != image[i]) { + if (comps == 3 && i % 4 == 3 && readback[i] == 1) + continue; /* alpha = 1 if base format == RGB */ + + fprintf(stderr, + "%s: glDraw/ReadPixels failed at %d. Expected %d, found %d\n", + TestName, i, image[i], readback[i]); + fprintf(stderr, "Texture format = %s\n", info->Name); + return GL_FALSE; + } + } +#undef W +#undef H + } +#endif + + { + GLint pix[4]; + + glViewport(0, 0, TexWidth, TexHeight); + piglit_ortho_projection(TexWidth, TexHeight, GL_FALSE); + + glUseProgram(PassthroughProgram); + + // glUniform4i(loc, 1, 2, 3, 4); + + /* draw a rect */ + piglit_draw_rect(0, 0, TexWidth, TexHeight); + + glReadPixels(5, 5, 1, 1, GL_RGBA_INTEGER_EXT, GL_INT, pix); + + fprintf(stderr,"%d %d %d %d\n", pix[0], pix[1], pix[2], pix[3]); + } + + glDeleteTextures(1, &texObj); + glDeleteFramebuffers(1, &fbo); + + return GL_TRUE; +} + + +enum piglit_result +piglit_display(void) +{ + int f; + for (f = 0; f < NUM_FORMATS; f++) { + GLboolean pass = test_fbo(&Formats[f]); + if (!pass) + return PIGLIT_FAIL; + } + return PIGLIT_PASS; +} + + +void +piglit_init(int argc, char **argv) +{ + bool es; + int glslMajor, glslMinor; + piglit_require_extension("GL_EXT_texture_integer"); + + piglit_get_glsl_version(&es, &glslMajor, &glslMinor); + if (glslMajor * 100 + glslMinor < 130) { + printf("%s requires GLSL 1.30 or later\n", TestName); + piglit_report_result(PIGLIT_SKIP); + return; + } + + PassthroughVertShader = piglit_compile_shader_text(GL_VERTEX_SHADER, + vert_code); + + assert(PassthroughVertShader); + + PassthroughFragShader = piglit_compile_shader_text(GL_FRAGMENT_SHADER, + PassthroughFragShaderText); + assert(PassthroughFragShader); + PassthroughProgram = piglit_link_simple_program(PassthroughVertShader, PassthroughFragShader); + + (void) check_error(__FILE__, __LINE__); + + loc = glGetUniformLocation(PassthroughProgram, "myin"); + piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); +} |