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# Test accessing a constant array with a non-constant expression.
[require]
GLSL >= 1.20
[vertex shader]
void
main()
{
gl_Position = gl_Vertex;
}
[fragment shader]
uniform int zero;
const vec4 colors[] = vec4[](
vec4(0.0, 1.0, 0.0, 1.0),
vec4(1.0, 1.0, 0.0, 1.0),
vec4(1.0, 1.0, 0.0, 1.0),
vec4(0.1, 1.0, 0.0, 1.0)
);
void
main()
{
gl_FragColor = colors[zero];
}
[test]
uniform int zero 0
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0
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