# Test accessing a constant array with a non-constant expression. [require] GLSL >= 1.20 [vertex shader] void main() { gl_Position = gl_Vertex; } [fragment shader] uniform int zero; const vec4 colors[] = vec4[]( vec4(0.0, 1.0, 0.0, 1.0), vec4(1.0, 1.0, 0.0, 1.0), vec4(1.0, 1.0, 0.0, 1.0), vec4(0.1, 1.0, 0.0, 1.0) ); void main() { gl_FragColor = colors[zero]; } [test] uniform int zero 0 draw rect -1 -1 2 2 probe all rgba 0.0 1.0 0.0 1.0