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BranchCommit messageAuthorAge
gallium-0.1Mesa: fix number of buffers in st_draw_vbo().Pekka Paalanen16 years
gallium-0.2nv04..nv30: fix pipe_surface initPekka Paalanen16 years
gallium-0.2-ngnouveau/dri2: assume buffers passed from ddx are linear for nowBen Skeggs16 years
masterfix span->facing computation and gl_FrontFacing initializationBrian17 years
 
 
AgeCommit messageAuthorFilesLines
2008-12-03nouveau/dri2: assume buffers passed from ddx are linear for nowgallium-0.2-ngBen Skeggs1-1/+2
2008-12-03Merge remote branch 'origin/gallium-0.2' into gallium-0.2-ngBen Skeggs226-7419/+23344
2008-12-02nouveau: Calc pitch for swizzled textures appropriately.Younes Manton2-5/+7
2008-12-02mesa: Update some .gitignore files.Younes Manton2-0/+17
2008-12-02nouveau: Use swizzled textures & render targets on nv40 when possible.Younes Manton6-12/+131
2008-12-02nouveau: nv04-nv40 linear <-> swizzled conversion.Younes Manton2-73/+80
2008-12-02gallium: Make room for custom PIPE_TEXTURE_USAGE_* flags.Younes Manton1-0/+2
2008-12-02g3dvl: Map/unmap incoming block texture once per frame.Younes Manton1-27/+37
2008-12-02g3dvl: Use texture instead of surface for backbuffer.Younes Manton1-25/+30
2008-12-02g3dvl: Move MC shaders to a seperate file, #included in the original.Younes Manton2-1185/+1186
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