summaryrefslogtreecommitdiff
AgeCommit message (Expand)AuthorFilesLines
2008-11-12nv04..nv30: fix pipe_surface initgallium-0.2Pekka Paalanen4-0/+8
2008-11-12Merge commit 'origin/gallium-0.1' into gallium-0.2Pekka Paalanen22-4/+3308
2008-11-10nouveau: remove previous hack around x86_64 breakageBen Skeggs1-2/+0
2008-11-10nv40: init pipe_surface correctlyBen Skeggs1-0/+2
2008-11-10nouveau: pass object handle not pointer to GPU...Ben Skeggs1-1/+1
2008-11-10Merge remote branch 'origin/gallium-0.2' into gallium-0.2Ben Skeggs158-3768/+7643
2008-11-09gallium: use PIPE_ARCH_SSE to protect use of SSE instrinsics onlyBrian3-11/+35
2008-11-09Mesa: fix number of buffers in st_draw_vbo().gallium-0.1Pekka Paalanen1-1/+1
2008-11-09Nouveau: fix nv20_vertex_layout()Pekka Paalanen1-7/+7
2008-11-08gallium: implement SSE codegen for TGSI_OPCODE_NRM/NRM4Brian1-1/+33
2008-11-08Nouveau: update nv20 miptree according to nv40.Pekka Paalanen1-11/+18
2008-11-08Nouveau: build, link and use nv20.Pekka Paalanen5-3/+14
2008-11-08Nouveau: name replace for nv20.Pekka Paalanen16-662/+662
2008-11-08Nouveau: Rename nv20/ files as nv20.Pekka Paalanen16-12/+13
2008-11-08Nouveau: copy nv30_vertprog.c to nv20.Pekka Paalanen1-0/+838
2008-11-08Nouveau: start nv20 by copying the nv10 tree.Pekka Paalanen15-0/+2447
2008-11-07gallium: added SSE for DP2, DP2ABrian Paul1-2/+22
2008-11-07gallium: implement TGSI_OPCODE_DP2A, add sqrt to NRM3/NRM4Brian Paul1-3/+19
2008-11-07Merge commit 'origin/master' into gallium-0.2Brian Paul2-4/+4
2008-11-07mesa: forgot sqrt in NRM3/4 instructionsBrian Paul1-2/+2
2008-11-07mesa: fix opcode table order bugBrian Paul1-2/+2
2008-11-07CELL: fix several stencil problemsRobert Ellison3-88/+80
2008-11-07Merge commit 'origin/gallium-0.1' into gallium-0.2Brian Paul1-1/+58
2008-11-07gallium: translate DP2, DP2A, NRM3, NRM4, SSG opcodesBrian Paul1-0/+15
2008-11-07Merge commit 'origin/master' into gallium-0.2Brian Paul8-31/+297
2008-11-07mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually emitted...Brian Paul4-3/+18
2008-11-07mesa: added DP2, DP2A instructionsBrian Paul3-2/+32
2008-11-07mesa: added AND/OR/NOT/XOR instructionsBrian Paul3-23/+199
2008-11-07mesa: include shader/prog_instruction.hBrian Paul1-0/+1
2008-11-07mesa: added OPCODE_NRM3/NRM4 instructions for vector normalization.Brian Paul3-0/+45
2008-11-07mesa: use _bfc0 instead of _col0 when building back face lighting.Xiang, Haihao1-3/+2
2008-11-06gallium: implement TGSI_OPCODE_NRM/NRM4 in tgsi_exec.cBrian1-1/+58
2008-11-06gallium: s/OPCODE_INT/OPCODE_TRUNC/Brian Paul1-2/+2
2008-11-06Merge commit 'origin/master' into gallium-0.2Brian Paul7-29/+360
2008-11-06mesa: rename OPCODE_INT -> OPCODE_TRUNCBrian Paul5-18/+21
2008-11-06mesa: update the shader programs->TexturesUsed array at link timeBrian Paul3-4/+26
2008-11-06Merge commit 'origin/gallium-0.1' into gallium-0.2Brian Paul9-9/+175
2008-11-06mesa: update the shader programs->TexturesUsed array at link timeBrian Paul3-4/+26
2008-11-06gallium: added st_print_shaders() function to help w/ debuggingBrian Paul2-0/+20
2008-11-06gallium: debug code to print vertex array data (disabled)Brian Paul1-0/+89
2008-11-06softpipe: debug code (disabled)Brian Paul1-0/+8
2008-11-06gallium: actually flip the coordinatesZack Rusin1-1/+2
2008-11-06i965: Always check vertex program.Xiang, Haihao1-1/+4
2008-11-05gallium: check execution mask in indirect register loadsBrian1-0/+23
2008-11-05gallium: don't range check tgsi register index for indirect accessesBrian1-5/+9
2008-11-05i965: Implement missing OPCODE_NOISE3 instruction in fragment shaders.Gary Wong2-10/+335
2008-11-05cell: minor reformatting, var renamingBrian Paul1-7/+11
2008-11-05use APP_CC, not CC for skinning demoBrian Paul1-2/+2
2008-11-05gallium: s/mmDestroy/u_mmDestroy/Brian Paul1-1/+1
2008-11-05mesa: Fix compiler warnings on Windows.Brian Paul1-1/+1