diff options
author | Eric Anholt <eric@anholt.net> | 2013-04-09 11:33:29 -0700 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2013-04-09 11:33:29 -0700 |
commit | e8feee722e2030c5202609289b447adbdfe9661d (patch) | |
tree | c7359e893e739740c06326bcc74b242323b41835 /shaders | |
parent | e83b31b23b2c90fbe4e7d1c8b1a0d90adf1d2520 (diff) |
Convert yofrankie to shader_tests.
Diffstat (limited to 'shaders')
-rw-r--r-- | shaders/yofrankie/1.vert | 16 | ||||
-rw-r--r-- | shaders/yofrankie/10.vert | 22 | ||||
-rw-r--r-- | shaders/yofrankie/102.shader_test (renamed from shaders/yofrankie/32.frag) | 21 | ||||
-rw-r--r-- | shaders/yofrankie/105.shader_test (renamed from shaders/yofrankie/33.frag) | 24 | ||||
-rw-r--r-- | shaders/yofrankie/108.shader_test (renamed from shaders/yofrankie/34.frag) | 24 | ||||
-rw-r--r-- | shaders/yofrankie/11.vert | 19 | ||||
-rw-r--r-- | shaders/yofrankie/111.shader_test (renamed from shaders/yofrankie/35.frag) | 30 | ||||
-rw-r--r-- | shaders/yofrankie/114.shader_test (renamed from shaders/yofrankie/36.frag) | 30 | ||||
-rw-r--r-- | shaders/yofrankie/117.shader_test (renamed from shaders/yofrankie/37.frag) | 27 | ||||
-rw-r--r-- | shaders/yofrankie/12.shader_test (renamed from shaders/yofrankie/2.frag) | 24 | ||||
-rw-r--r-- | shaders/yofrankie/12.vert | 22 | ||||
-rw-r--r-- | shaders/yofrankie/120.shader_test (renamed from shaders/yofrankie/38.frag) | 424 | ||||
-rw-r--r-- | shaders/yofrankie/123.shader_test (renamed from shaders/yofrankie/39.frag) | 24 | ||||
-rw-r--r-- | shaders/yofrankie/126.shader_test (renamed from shaders/yofrankie/40.frag) | 24 | ||||
-rw-r--r-- | shaders/yofrankie/129.shader_test (renamed from shaders/yofrankie/41.frag) | 24 | ||||
-rw-r--r-- | shaders/yofrankie/13.vert | 16 | ||||
-rw-r--r-- | shaders/yofrankie/132.shader_test (renamed from shaders/yofrankie/42.frag) | 24 | ||||
-rw-r--r-- | shaders/yofrankie/135.shader_test (renamed from shaders/yofrankie/43.frag) | 22 | ||||
-rw-r--r-- | shaders/yofrankie/14.vert | 19 | ||||
-rw-r--r-- | shaders/yofrankie/15.shader_test (renamed from shaders/yofrankie/3.frag) | 27 | ||||
-rw-r--r-- | shaders/yofrankie/15.vert | 19 | ||||
-rw-r--r-- | shaders/yofrankie/16.vert | 22 | ||||
-rw-r--r-- | shaders/yofrankie/17.vert | 25 | ||||
-rw-r--r-- | shaders/yofrankie/18.shader_test (renamed from shaders/yofrankie/4.frag) | 21 | ||||
-rw-r--r-- | shaders/yofrankie/18.vert | 19 | ||||
-rw-r--r-- | shaders/yofrankie/19.vert | 19 | ||||
-rw-r--r-- | shaders/yofrankie/2.vert | 19 | ||||
-rw-r--r-- | shaders/yofrankie/20.vert | 22 | ||||
-rw-r--r-- | shaders/yofrankie/21.shader_test (renamed from shaders/yofrankie/5.frag) | 24 | ||||
-rw-r--r-- | shaders/yofrankie/21.vert | 16 | ||||
-rw-r--r-- | shaders/yofrankie/22.vert | 22 | ||||
-rw-r--r-- | shaders/yofrankie/23.vert | 22 | ||||
-rw-r--r-- | shaders/yofrankie/24.shader_test (renamed from shaders/yofrankie/6.frag) | 27 | ||||
-rw-r--r-- | shaders/yofrankie/24.vert | 22 | ||||
-rw-r--r-- | shaders/yofrankie/25.vert | 22 | ||||
-rw-r--r-- | shaders/yofrankie/26.vert | 22 | ||||
-rw-r--r-- | shaders/yofrankie/27.shader_test (renamed from shaders/yofrankie/7.frag) | 24 | ||||
-rw-r--r-- | shaders/yofrankie/27.vert | 22 | ||||
-rw-r--r-- | shaders/yofrankie/28.vert | 19 | ||||
-rw-r--r-- | shaders/yofrankie/29.vert | 22 | ||||
-rw-r--r-- | shaders/yofrankie/3.shader_test | 17 | ||||
-rw-r--r-- | shaders/yofrankie/3.vert | 22 | ||||
-rw-r--r-- | shaders/yofrankie/30.shader_test (renamed from shaders/yofrankie/8.frag) | 27 | ||||
-rw-r--r-- | shaders/yofrankie/30.vert | 22 | ||||
-rw-r--r-- | shaders/yofrankie/31.vert | 16 | ||||
-rw-r--r-- | shaders/yofrankie/32.vert | 16 | ||||
-rw-r--r-- | shaders/yofrankie/33.shader_test (renamed from shaders/yofrankie/9.frag) | 24 | ||||
-rw-r--r-- | shaders/yofrankie/33.vert | 19 | ||||
-rw-r--r-- | shaders/yofrankie/34.vert | 19 | ||||
-rw-r--r-- | shaders/yofrankie/35.vert | 25 | ||||
-rw-r--r-- | shaders/yofrankie/36.shader_test (renamed from shaders/yofrankie/10.frag) | 27 | ||||
-rw-r--r-- | shaders/yofrankie/36.vert | 25 | ||||
-rw-r--r-- | shaders/yofrankie/37.vert | 22 | ||||
-rw-r--r-- | shaders/yofrankie/38.vert | 22 | ||||
-rw-r--r-- | shaders/yofrankie/39.shader_test (renamed from shaders/yofrankie/11.frag) | 24 | ||||
-rw-r--r-- | shaders/yofrankie/39.vert | 19 | ||||
-rw-r--r-- | shaders/yofrankie/4.vert | 16 | ||||
-rw-r--r-- | shaders/yofrankie/40.vert | 19 | ||||
-rw-r--r-- | shaders/yofrankie/41.vert | 19 | ||||
-rw-r--r-- | shaders/yofrankie/42.shader_test (renamed from shaders/yofrankie/12.frag) | 27 | ||||
-rw-r--r-- | shaders/yofrankie/42.vert | 19 | ||||
-rw-r--r-- | shaders/yofrankie/43.vert | 16 | ||||
-rw-r--r-- | shaders/yofrankie/45.shader_test (renamed from shaders/yofrankie/13.frag) | 21 | ||||
-rw-r--r-- | shaders/yofrankie/48.shader_test (renamed from shaders/yofrankie/14.frag) | 24 | ||||
-rw-r--r-- | shaders/yofrankie/5.vert | 19 | ||||
-rw-r--r-- | shaders/yofrankie/51.shader_test (renamed from shaders/yofrankie/15.frag) | 24 | ||||
-rw-r--r-- | shaders/yofrankie/54.shader_test (renamed from shaders/yofrankie/18.frag) | 24 | ||||
-rw-r--r-- | shaders/yofrankie/57.shader_test (renamed from shaders/yofrankie/19.frag) | 24 | ||||
-rw-r--r-- | shaders/yofrankie/6.shader_test | 22 | ||||
-rw-r--r-- | shaders/yofrankie/6.vert | 22 | ||||
-rw-r--r-- | shaders/yofrankie/60.shader_test (renamed from shaders/yofrankie/20.frag) | 27 | ||||
-rw-r--r-- | shaders/yofrankie/63.shader_test (renamed from shaders/yofrankie/21.frag) | 21 | ||||
-rw-r--r-- | shaders/yofrankie/66.shader_test (renamed from shaders/yofrankie/22.frag) | 27 | ||||
-rw-r--r-- | shaders/yofrankie/69.shader_test (renamed from shaders/yofrankie/23.frag) | 27 | ||||
-rw-r--r-- | shaders/yofrankie/7.vert | 19 | ||||
-rw-r--r-- | shaders/yofrankie/72.shader_test (renamed from shaders/yofrankie/24.frag) | 27 | ||||
-rw-r--r-- | shaders/yofrankie/75.shader_test (renamed from shaders/yofrankie/25.frag) | 27 | ||||
-rw-r--r-- | shaders/yofrankie/78.shader_test (renamed from shaders/yofrankie/26.frag) | 27 | ||||
-rw-r--r-- | shaders/yofrankie/8.vert | 22 | ||||
-rw-r--r-- | shaders/yofrankie/81.shader_test (renamed from shaders/yofrankie/27.frag) | 27 | ||||
-rw-r--r-- | shaders/yofrankie/84.shader_test (renamed from shaders/yofrankie/28.frag) | 24 | ||||
-rw-r--r-- | shaders/yofrankie/87.shader_test (renamed from shaders/yofrankie/29.frag) | 27 | ||||
-rw-r--r-- | shaders/yofrankie/9.shader_test (renamed from shaders/yofrankie/1.frag) | 21 | ||||
-rw-r--r-- | shaders/yofrankie/9.vert | 19 | ||||
-rw-r--r-- | shaders/yofrankie/90.shader_test (renamed from shaders/yofrankie/16.frag) | 27 | ||||
-rw-r--r-- | shaders/yofrankie/93.shader_test (renamed from shaders/yofrankie/17.frag) | 30 | ||||
-rw-r--r-- | shaders/yofrankie/96.shader_test (renamed from shaders/yofrankie/30.frag) | 27 | ||||
-rw-r--r-- | shaders/yofrankie/99.shader_test (renamed from shaders/yofrankie/31.frag) | 21 |
88 files changed, 1517 insertions, 865 deletions
diff --git a/shaders/yofrankie/1.vert b/shaders/yofrankie/1.vert deleted file mode 100644 index 110d846..0000000 --- a/shaders/yofrankie/1.vert +++ /dev/null @@ -1,16 +0,0 @@ - - -varying vec3 varposition; -varying vec3 varnormal; - -void main() -{ - vec4 co = gl_ModelViewMatrix * gl_Vertex; - - varposition = co.xyz; - varnormal = gl_NormalMatrix * gl_Normal; - gl_Position = gl_ProjectionMatrix * co; - -} - - diff --git a/shaders/yofrankie/10.vert b/shaders/yofrankie/10.vert deleted file mode 100644 index bb12708..0000000 --- a/shaders/yofrankie/10.vert +++ /dev/null @@ -1,22 +0,0 @@ -attribute vec2 att0; -varying vec2 var0; -attribute vec3 att1; -varying vec3 var1; - - -varying vec3 varposition; -varying vec3 varnormal; - -void main() -{ - vec4 co = gl_ModelViewMatrix * gl_Vertex; - - varposition = co.xyz; - varnormal = gl_NormalMatrix * gl_Normal; - gl_Position = gl_ProjectionMatrix * co; - - var0 = att0; - var1 = gl_NormalMatrix * att1; -} - - diff --git a/shaders/yofrankie/32.frag b/shaders/yofrankie/102.shader_test index 0fa4126..352cd68 100644 --- a/shaders/yofrankie/32.frag +++ b/shaders/yofrankie/102.shader_test @@ -1,3 +1,7 @@ +[require] +GLSL >= 1.10 + +[fragment shader] float exp_blender(float f) { @@ -1710,3 +1714,20 @@ void main(void) gl_FragColor = tmp171; } +[vertex shader] + + +varying vec3 varposition; +varying vec3 varnormal; + +void main() +{ + vec4 co = gl_ModelViewMatrix * gl_Vertex; + + varposition = co.xyz; + varnormal = gl_NormalMatrix * gl_Normal; + gl_Position = gl_ProjectionMatrix * co; + +} + + diff --git a/shaders/yofrankie/33.frag b/shaders/yofrankie/105.shader_test index 040d33a..7f7a3df 100644 --- a/shaders/yofrankie/33.frag +++ b/shaders/yofrankie/105.shader_test @@ -1,3 +1,7 @@ +[require] +GLSL >= 1.10 + +[fragment shader] float exp_blender(float f) { @@ -1665,3 +1669,23 @@ void main(void) gl_FragColor = tmp114; } +[vertex shader] +attribute vec2 att0; +varying vec2 var0; + + +varying vec3 varposition; +varying vec3 varnormal; + +void main() +{ + vec4 co = gl_ModelViewMatrix * gl_Vertex; + + varposition = co.xyz; + varnormal = gl_NormalMatrix * gl_Normal; + gl_Position = gl_ProjectionMatrix * co; + + var0 = att0; +} + + diff --git a/shaders/yofrankie/34.frag b/shaders/yofrankie/108.shader_test index 67a231e..b8a036e 100644 --- a/shaders/yofrankie/34.frag +++ b/shaders/yofrankie/108.shader_test @@ -1,3 +1,7 @@ +[require] +GLSL >= 1.10 + +[fragment shader] float exp_blender(float f) { @@ -1723,3 +1727,23 @@ void main(void) gl_FragColor = tmp185; } +[vertex shader] +attribute vec2 att0; +varying vec2 var0; + + +varying vec3 varposition; +varying vec3 varnormal; + +void main() +{ + vec4 co = gl_ModelViewMatrix * gl_Vertex; + + varposition = co.xyz; + varnormal = gl_NormalMatrix * gl_Normal; + gl_Position = gl_ProjectionMatrix * co; + + var0 = att0; +} + + diff --git a/shaders/yofrankie/11.vert b/shaders/yofrankie/11.vert deleted file mode 100644 index c60a875..0000000 --- a/shaders/yofrankie/11.vert +++ /dev/null @@ -1,19 +0,0 @@ -attribute vec2 att0; -varying vec2 var0; - - -varying vec3 varposition; -varying vec3 varnormal; - -void main() -{ - vec4 co = gl_ModelViewMatrix * gl_Vertex; - - varposition = co.xyz; - varnormal = gl_NormalMatrix * gl_Normal; - gl_Position = gl_ProjectionMatrix * co; - - var0 = att0; -} - - diff --git a/shaders/yofrankie/35.frag b/shaders/yofrankie/111.shader_test index 764483e..293cd1e 100644 --- a/shaders/yofrankie/35.frag +++ b/shaders/yofrankie/111.shader_test @@ -1,3 +1,7 @@ +[require] +GLSL >= 1.10 + +[fragment shader] float exp_blender(float f) { @@ -1802,3 +1806,29 @@ void main(void) gl_FragColor = tmp275; } +[vertex shader] +attribute vec2 att0; +varying vec2 var0; +attribute vec3 att1; +varying vec3 var1; +attribute vec2 att2; +varying vec2 var2; + + +varying vec3 varposition; +varying vec3 varnormal; + +void main() +{ + vec4 co = gl_ModelViewMatrix * gl_Vertex; + + varposition = co.xyz; + varnormal = gl_NormalMatrix * gl_Normal; + gl_Position = gl_ProjectionMatrix * co; + + var0 = att0; + var1 = gl_NormalMatrix * att1; + var2 = att2; +} + + diff --git a/shaders/yofrankie/36.frag b/shaders/yofrankie/114.shader_test index 9186b4d..32abd58 100644 --- a/shaders/yofrankie/36.frag +++ b/shaders/yofrankie/114.shader_test @@ -1,3 +1,7 @@ +[require] +GLSL >= 1.10 + +[fragment shader] float exp_blender(float f) { @@ -1802,3 +1806,29 @@ void main(void) gl_FragColor = tmp275; } +[vertex shader] +attribute vec2 att0; +varying vec2 var0; +attribute vec3 att1; +varying vec3 var1; +attribute vec2 att2; +varying vec2 var2; + + +varying vec3 varposition; +varying vec3 varnormal; + +void main() +{ + vec4 co = gl_ModelViewMatrix * gl_Vertex; + + varposition = co.xyz; + varnormal = gl_NormalMatrix * gl_Normal; + gl_Position = gl_ProjectionMatrix * co; + + var0 = att0; + var1 = gl_NormalMatrix * att1; + var2 = att2; +} + + diff --git a/shaders/yofrankie/37.frag b/shaders/yofrankie/117.shader_test index bd6301e..bffb5f6 100644 --- a/shaders/yofrankie/37.frag +++ b/shaders/yofrankie/117.shader_test @@ -1,3 +1,7 @@ +[require] +GLSL >= 1.10 + +[fragment shader] float exp_blender(float f) { @@ -1779,3 +1783,26 @@ void main(void) gl_FragColor = tmp251; } +[vertex shader] +attribute vec2 att0; +varying vec2 var0; +attribute vec3 att1; +varying vec3 var1; + + +varying vec3 varposition; +varying vec3 varnormal; + +void main() +{ + vec4 co = gl_ModelViewMatrix * gl_Vertex; + + varposition = co.xyz; + varnormal = gl_NormalMatrix * gl_Normal; + gl_Position = gl_ProjectionMatrix * co; + + var0 = att0; + var1 = gl_NormalMatrix * att1; +} + + diff --git a/shaders/yofrankie/2.frag b/shaders/yofrankie/12.shader_test index 5fc5a76..bf38d65 100644 --- a/shaders/yofrankie/2.frag +++ b/shaders/yofrankie/12.shader_test @@ -1,3 +1,7 @@ +[require] +GLSL >= 1.10 + +[fragment shader] float exp_blender(float f) { @@ -1700,3 +1704,23 @@ void main(void) gl_FragColor = tmp158; } +[vertex shader] +attribute vec2 att0; +varying vec2 var0; + + +varying vec3 varposition; +varying vec3 varnormal; + +void main() +{ + vec4 co = gl_ModelViewMatrix * gl_Vertex; + + varposition = co.xyz; + varnormal = gl_NormalMatrix * gl_Normal; + gl_Position = gl_ProjectionMatrix * co; + + var0 = att0; +} + + diff --git a/shaders/yofrankie/12.vert b/shaders/yofrankie/12.vert deleted file mode 100644 index bb12708..0000000 --- a/shaders/yofrankie/12.vert +++ /dev/null @@ -1,22 +0,0 @@ -attribute vec2 att0; -varying vec2 var0; -attribute vec3 att1; -varying vec3 var1; - - -varying vec3 varposition; -varying vec3 varnormal; - -void main() -{ - vec4 co = gl_ModelViewMatrix * gl_Vertex; - - varposition = co.xyz; - varnormal = gl_NormalMatrix * gl_Normal; - gl_Position = gl_ProjectionMatrix * co; - - var0 = att0; - var1 = gl_NormalMatrix * att1; -} - - diff --git a/shaders/yofrankie/38.frag b/shaders/yofrankie/120.shader_test index 0be1e18..fdf3971 100644 --- a/shaders/yofrankie/38.frag +++ b/shaders/yofrankie/120.shader_test @@ -1,3 +1,7 @@ +[require] +GLSL >= 1.10 + +[fragment shader] float exp_blender(float f) { @@ -1762,3 +1766,423 @@ void main(void) gl_FragColor = tmp228; } +WARNING: Sound actuator "FrankieLoop2.wav" from object "SkyDome" failed to load sample. +WARNING: Sound actuator "kick_snd" from object "Frankie" failed to load sample. +WARNING: Sound actuator "throw_carry_snd" from object "Frankie" failed to load sample. +WARNING: Sound actuator "msx_fight.wav" from object "Frankie" failed to load sample. +WARNING: Sound actuator "stop_snd" from object "Frankie" failed to load sample. +WARNING: Sound actuator "jump_snd" from object "Frankie" failed to load sample. +WARNING: Sound actuator "throw_snd" from object "Frankie" failed to load sample. +WARNING: Sound actuator "sfx_hit" from object "Frankie" failed to load sample. +WARNING: Sound actuator "sfx_bounce" from object "Frankie" failed to load sample. +WARNING: Sound actuator "tailwhip_snd" from object "Frankie" failed to load sample. +WARNING: Sound actuator "ledge.wav" from object "Frankie" failed to load sample. +WARNING: Sound actuator "sfx_item_pickup" from object "Frankie" failed to load sample. +WARNING: Sound actuator "sfx_life_pickup" from object "Frankie" failed to load sample. +WARNING: Sound actuator "landing_snd" from object "Frankie" failed to load sample. +WARNING: Sound actuator "sfx_impact_fall" from object "Frankie" failed to load sample. +WARNING: Sound actuator "sfx_step_grass" from object "RigFrankie" failed to load sample. +WARNING: Sound actuator "sfx_step_grass_r" from object "RigFrankie" failed to load sample. +WARNING: Sound actuator "sfx_step_grass_l_soft" from object "RigFrankie" failed to load sample. +WARNING: Sound actuator "sfx_step_grass_r_soft" from object "RigFrankie" failed to load sample. +WARNING: Sound actuator "sfx_frankiedeath" from object "RigFrankie" failed to load sample. +WARNING: Sound actuator "sfx_frankiedielava" from object "RigFrankie" failed to load sample. +WARNING: Sound actuator "sfx_step_grass" from object "RigMomo" failed to load sample. +WARNING: Sound actuator "sfx_step_grass_r" from object "RigMomo" failed to load sample. +WARNING: Sound actuator "sfx_step_grass_l_soft" from object "RigMomo" failed to load sample. +WARNING: Sound actuator "sfx_step_grass_r_soft" from object "RigMomo" failed to load sample. +WARNING: Sound actuator "sfx_frankiedeath" from object "RigMomo" failed to load sample. +WARNING: Sound actuator "sfx_frankiedielava" from object "RigMomo" failed to load sample. +WARNING: Sound actuator "sfx_impact" from object "item_acorn_001" failed to load sample. +Warning, sensor "any_key" has lost a link to a controller (link 1 of 1) from object "dyn_warp_text" + possible causes are partially appended objects or an error reading the file,logic may be incorrect +Warning, sensor "generic_always_pulse" has lost a link to a controller (link 4 of 4) from object "Frankie" + possible causes are partially appended objects or an error reading the file,logic may be incorrect +Warning, sensor "sensor2" has lost a link to a controller (link 1 of 1) from object "butterfly_logic" + possible causes are partially appended objects or an error reading the file,logic may be incorrect +OBboundry_phys +OBdyn_warp_placer +OBmainland_phys +OBmainland +OBgrass_002.027 +OBgrass_002.024 +OBPlane.003 +OBSkyDome +OBLamp.001 +OBLamp +OBmushroom_red_001.020 +OBmushroom_red_001.019 +OBmushroom_red_001 +OBPlane.002 +OBPlane.001 +OBPlane +OBsignpost_big.021 +OBacorn_001.005 +OBacorn_001.004 +OBacorn_001.003 +OBacorn_001.002 +OBacorn_001.001 +OBbutterfly +OBgrass_002.005 +OBgrass_002.004 +OBgrass_002.003 +OBgrass_002.002 +OBgrass_002.001 +OBgrass_002 +OBgrass_002.020 +OBgrass_002.021 +OBgrass_002.023 +OBgrass_002.025 +OBgrass_002.026 +OBgrass_002.028 +OBgrass_002.029 +OBgrass_002.030 +OBgrass_002.031 +OBgrass_002.422 +OBgrass_002.423 +OBgrass_002.424 +OBgrass_002.425 +OBgrass_002.426 +OBgrass_002.427 +OBgrass_002.428 +OBgrass_002.429 +OBgrass_002.430 +OBgrass_002.431 +OBgrass_002.432 +OBgrass_002.433 +OBgrass_002.434 +OBgrass_002.435 +OBgrass_002.436 +OBgrass_002.437 +OBgrass_002.438 +OBgrass_002.439 +OBgrass_002.440 +OBgrass_002.441 +OBgrass_002.442 +OBgrass_002.443 +OBgrass_002.444 +OBgrass_002.445 +OBgrass_002.446 +OBgrass_002.447 +OBgrass_002.448 +OBgrass_002.449 +OBgrass_002.450 +OBgrass_002.451 +OBgrass_002.452 +OBgrass_002.453 +OBgrass_002.454 +OBgrass_002.455 +OBgrass_002.456 +OBgrass_002.457 +OBgrass_002.458 +OBgrass_002.459 +OBgrass_002.460 +OBwheat_001 +OBwheat_001.001 +OBwheat_001.002 +OBwheat_001.003 +OBwheat_001.004 +OBwheat_001.005 +OBwheat_001.006 +OBwheat_002 +OBwheat_002.001 +OBflowers_s_colors_01 +OBflowers_s_colors_ +OBflowers_s_colors_02 +OBflowers_s_colors_.001 +OBflowers_s_colors_.002 +OBflowers_s_colors_.003 +OBflowers_s_colors_.004 +OBflowers_s_colors_.005 +OBflowers_s_colors_.006 +OBflowers_s_colors_.007 +OBflowers_s_colors_03 +OBflowers_s_colors_.008 +OBflowers_s_pink_01.006 +OBflowers_s_pink_01 +OBflowers_s_pink_01.001 +OBflowers_s_pink_01.002 +OBflowers_s_pink_01.003 +OBflowers_s_pink_01.004 +OBflowers_s_pink_01.005 +OBflowers_s_red_01 +OBflowers_s_white_01 +OBflowers_s_white_0 +OBflowers_s_white_0.001 +OBflowers_s_white_0.002 +OBflowers_s_white_0.003 +OBflowers_s_white_0.004 +OBflowers_s_white_0.005 +OBtree_brown_2 +OBFlyingSquirrel +OBFlyingSquirrel.001 +OBfence_long.021 +OBfence_long.020 +OBfence_long.019 +OBfence_long.018 +OBfence_long.017 +OBfence_long.016 +OBfence_long.015 +OBfence_long.014 +OBfence_long.013 +OBfence_long.012 +OBfence_long.011 +OBfence_long.010 +OBfence_long.009 +OBfence_long.008 +OBfence_long.007 +OBfence_long.006 +OBfence_long.005 +OBfence_long.004 +OBfence_long.003 +OBfence_long.002 +OBfence_long.001 +OBfence_long +OBpillar_01 +OBpillar_02.001 +OBrocks_01 +OBvolcano_rock1 +OBvolcano_rock2 +OBitem_acorn_001 +OBitem_acorn_001 +OBitem_acorn_001 +OBitem_acorn_001 +OBitem_acorn_001 +OBbutterfly_logic +OBbutterfly_rig +OBbutterfly +OBturn_origin +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBgrass_002 +OBwheat_001 +OBwheat_001 +OBwheat_001 +OBwheat_001 +OBwheat_001 +OBwheat_001 +OBwheat_001 +OBwheat_002 +OBwheat_002 +OBflower_001.013 +OBflower_001.013 +OBflower_001.008 +OBflower_001.008 +OBflower_001.008 +OBflower_001.008 +OBflower_001.008 +OBflower_001.00Could not read directoty (/home/anholt/games/yofrankie/levels) failed, code 2 (No such file or directory) +Could not read directoty (/home/anholt/levels) failed, code 2 (No such file or directory) +8 +OBflower_001.008 +OBflower_001.008 +OBflower_001.007 +OBflower_001.007 +OBflower_001.026 +OBflower_001.026 +OBflower_001.026 +OBflower_001.026 +OBflower_001.026 +OBflower_001.026 +OBflower_001.026 +OBflower_001.028 +OBflower_001.029 +OBflower_001.029 +OBflower_001.029 +OBflower_001.029 +OBflower_001.029 +OBflower_001.029 +OBflower_001.029 +OBtreebrown_002 +OBtreebrown2_leaves.001 +OBFrankie +OB2 +OB1 +OBFrankieInputJoy +OBFrankieInputKB +OBLamp.006 +OBRigFrankie +OBMeshFrankie +OBThrow_PlaceCarryFrank +OBCamera_Scaler +OBSlowVertParent +OBMainCam +OBCamera_Ray +OBFrankie +OBFrankieInputJoy +OBFrankieInputKB +OBLamp.006 +OBCamera_Scaler +OBSlowVertParent +OBMainCam +OBCamera_Ray +OBRigMomo +OBMeshMomo +OBThrow_PlaceCarryMomo +OBfence_long +OBfence_long +OBfence_long +OBfence_long +OBfence_long +OBfence_long +OBfence_long +OBfence_long +OBfence_long +OBfence_long +OBfence_long +OBfence_long +OBfence_long +OBfence_long +OBfence_long +OBfence_long +OBfence_long +OBfence_long +OBfence_long +OBfence_long +OBfence_long +OBfence_long +OBCircle.007 +OBCircle.013 +OBCircle.012 +OBCircle.009 +OBplatform_phys.003 +OBCircle.015 +OBplatform_phys.002 +OBCircle.014 +OBCircle.008 +OBCircle.006 +OBrocks_rock_01 +OBvolcano_rock1 +OBvolcano_rock2 +__default__cam__ +PLACING +0 level_1_home.blend 0.0 +[8.916839599609375, -2.3722858428955078, 0.0] +1 level_selector_other.blend 120.0 +[-1.5831608772277832, 3.6898913383483887, 0.0] +2 start_menu.blend 240.0 +[-1.5831596851348877, -8.4344635009765625, 0.0] + cant catch anything: we are not on the ground + + +CONF!!! +('KEY_ACTION_P1', 110) +('GRAPHICS_DETAIL', 2) +('PLAYER_COUNT', 1) +('KEY_RIGHT_P2', 100) +('KEY_JUMP_P1', 109) +('KEY_UP_P2', 119) +('KEY_UP_P1', 146) +('KEY_THROW_P1', 32) +('KEY_DOWN_P1', 144) +('KEY_DOWN_P2', 115) +('KEY_ACTION_P2', 104) +('KEY_JUMP_P2', 103) +('KEY_THROW_P2', 106) +('KEY_LEFT_P2', 97) +('KEY_RIGHT_P1', 145) +('KEY_LEFT_P1', 143) +('GRAPHICS_GLSL', 1) +frank_init: ID: 0 +ADDING PLAYER 0 +19 sensors +Player 0 using keyboard + config: setting deytail high + cant catch anything: we are not on the ground + + +CONF!!! +('KEY_ACTION_P1', 110) +('GRAPHICS_DETAIL', 2) +('PLAYER_COUNT', 1) +('KEY_RIGHT_P2', 100) +('KEY_JUMP_P1', 109) +('KEY_UP_P2', 119) +('KEY_UP_P1', 146) +('KEY_THROW_P1', 32) +('KEY_DOWN_P1', 144) +('KEY_DOWN_P2', 115) +('KEY_ACTION_P2', 104) +('KEY_JUMP_P2', 103) +('KEY_THROW_P2', 106) +('KEY_LEFT_P2', 97) +('KEY_RIGHT_P1', 145) +('KEY_LEFT_P1', 143) +('GRAPHICS_GLSL', 1) +frank_init: ID: 1 +REMOVING PLAYER 1 +Added cam OBMainCam +[vertex shader] +attribute vec2 att0; +varying vec2 var0; +attribute vec3 att1; +varying vec3 var1; + + +varying vec3 varposition; +varying vec3 varnormal; + +void main() +{ + vec4 co = gl_ModelViewMatrix * gl_Vertex; + + varposition = co.xyz; + varnormal = gl_NormalMatrix * gl_Normal; + gl_Position = gl_ProjectionMatrix * co; + + var0 = att0; + var1 = gl_NormalMatrix * att1; +} + + diff --git a/shaders/yofrankie/39.frag b/shaders/yofrankie/123.shader_test index fce22e4..5ac23db 100644 --- a/shaders/yofrankie/39.frag +++ b/shaders/yofrankie/123.shader_test @@ -1,3 +1,7 @@ +[require] +GLSL >= 1.10 + +[fragment shader] float exp_blender(float f) { @@ -1593,3 +1597,23 @@ void main(void) gl_FragColor = tmp33; } +[vertex shader] +attribute vec2 att0; +varying vec2 var0; + + +varying vec3 varposition; +varying vec3 varnormal; + +void main() +{ + vec4 co = gl_ModelViewMatrix * gl_Vertex; + + varposition = co.xyz; + varnormal = gl_NormalMatrix * gl_Normal; + gl_Position = gl_ProjectionMatrix * co; + + var0 = att0; +} + + diff --git a/shaders/yofrankie/40.frag b/shaders/yofrankie/126.shader_test index 418fcee..236419b 100644 --- a/shaders/yofrankie/40.frag +++ b/shaders/yofrankie/126.shader_test @@ -1,3 +1,7 @@ +[require] +GLSL >= 1.10 + +[fragment shader] float exp_blender(float f) { @@ -1588,3 +1592,23 @@ void main(void) gl_FragColor = tmp27; } +[vertex shader] +attribute vec2 att0; +varying vec2 var0; + + +varying vec3 varposition; +varying vec3 varnormal; + +void main() +{ + vec4 co = gl_ModelViewMatrix * gl_Vertex; + + varposition = co.xyz; + varnormal = gl_NormalMatrix * gl_Normal; + gl_Position = gl_ProjectionMatrix * co; + + var0 = att0; +} + + diff --git a/shaders/yofrankie/41.frag b/shaders/yofrankie/129.shader_test index 418fcee..236419b 100644 --- a/shaders/yofrankie/41.frag +++ b/shaders/yofrankie/129.shader_test @@ -1,3 +1,7 @@ +[require] +GLSL >= 1.10 + +[fragment shader] float exp_blender(float f) { @@ -1588,3 +1592,23 @@ void main(void) gl_FragColor = tmp27; } +[vertex shader] +attribute vec2 att0; +varying vec2 var0; + + +varying vec3 varposition; +varying vec3 varnormal; + +void main() +{ + vec4 co = gl_ModelViewMatrix * gl_Vertex; + + varposition = co.xyz; + varnormal = gl_NormalMatrix * gl_Normal; + gl_Position = gl_ProjectionMatrix * co; + + var0 = att0; +} + + diff --git a/shaders/yofrankie/13.vert b/shaders/yofrankie/13.vert deleted file mode 100644 index 110d846..0000000 --- a/shaders/yofrankie/13.vert +++ /dev/null @@ -1,16 +0,0 @@ - - -varying vec3 varposition; -varying vec3 varnormal; - -void main() -{ - vec4 co = gl_ModelViewMatrix * gl_Vertex; - - varposition = co.xyz; - varnormal = gl_NormalMatrix * gl_Normal; - gl_Position = gl_ProjectionMatrix * co; - -} - - diff --git a/shaders/yofrankie/42.frag b/shaders/yofrankie/132.shader_test index fce22e4..5ac23db 100644 --- a/shaders/yofrankie/42.frag +++ b/shaders/yofrankie/132.shader_test @@ -1,3 +1,7 @@ +[require] +GLSL >= 1.10 + +[fragment shader] float exp_blender(float f) { @@ -1593,3 +1597,23 @@ void main(void) gl_FragColor = tmp33; } +[vertex shader] +attribute vec2 att0; +varying vec2 var0; + + +varying vec3 varposition; +varying vec3 varnormal; + +void main() +{ + vec4 co = gl_ModelViewMatrix * gl_Vertex; + + varposition = co.xyz; + varnormal = gl_NormalMatrix * gl_Normal; + gl_Position = gl_ProjectionMatrix * co; + + var0 = att0; +} + + diff --git a/shaders/yofrankie/43.frag b/shaders/yofrankie/135.shader_test index 5d111dd..aaede25 100644 --- a/shaders/yofrankie/43.frag +++ b/shaders/yofrankie/135.shader_test @@ -1,3 +1,7 @@ +[require] +GLSL >= 1.10 + +[fragment shader] float exp_blender(float f) { @@ -1565,3 +1569,21 @@ void main(void) gl_FragColor = tmp3; } + +[vertex shader] + + +varying vec3 varposition; +varying vec3 varnormal; + +void main() +{ + vec4 co = gl_ModelViewMatrix * gl_Vertex; + + varposition = co.xyz; + varnormal = gl_NormalMatrix * gl_Normal; + gl_Position = gl_ProjectionMatrix * co; + +} + + diff --git a/shaders/yofrankie/14.vert b/shaders/yofrankie/14.vert deleted file mode 100644 index c60a875..0000000 --- a/shaders/yofrankie/14.vert +++ /dev/null @@ -1,19 +0,0 @@ -attribute vec2 att0; -varying vec2 var0; - - -varying vec3 varposition; -varying vec3 varnormal; - -void main() -{ - vec4 co = gl_ModelViewMatrix * gl_Vertex; - - varposition = co.xyz; - varnormal = gl_NormalMatrix * gl_Normal; - gl_Position = gl_ProjectionMatrix * co; - - var0 = att0; -} - - diff --git a/shaders/yofrankie/3.frag b/shaders/yofrankie/15.shader_test index f236a00..b4abfb5 100644 --- a/shaders/yofrankie/3.frag +++ b/shaders/yofrankie/15.shader_test @@ -1,3 +1,7 @@ +[require] +GLSL >= 1.10 + +[fragment shader] float exp_blender(float f) { @@ -1714,3 +1718,26 @@ void main(void) gl_FragColor = tmp181; } +[vertex shader] +attribute vec2 att0; +varying vec2 var0; +attribute vec3 att1; +varying vec3 var1; + + +varying vec3 varposition; +varying vec3 varnormal; + +void main() +{ + vec4 co = gl_ModelViewMatrix * gl_Vertex; + + varposition = co.xyz; + varnormal = gl_NormalMatrix * gl_Normal; + gl_Position = gl_ProjectionMatrix * co; + + var0 = att0; + var1 = gl_NormalMatrix * att1; +} + + diff --git a/shaders/yofrankie/15.vert b/shaders/yofrankie/15.vert deleted file mode 100644 index c60a875..0000000 --- a/shaders/yofrankie/15.vert +++ /dev/null @@ -1,19 +0,0 @@ -attribute vec2 att0; -varying vec2 var0; - - -varying vec3 varposition; -varying vec3 varnormal; - -void main() -{ - vec4 co = gl_ModelViewMatrix * gl_Vertex; - - varposition = co.xyz; - varnormal = gl_NormalMatrix * gl_Normal; - gl_Position = gl_ProjectionMatrix * co; - - var0 = att0; -} - - diff --git a/shaders/yofrankie/16.vert b/shaders/yofrankie/16.vert deleted file mode 100644 index 63a4cde..0000000 --- a/shaders/yofrankie/16.vert +++ /dev/null @@ -1,22 +0,0 @@ -attribute vec4 att0; -varying vec4 var0; -attribute vec2 att1; -varying vec2 var1; - - -varying vec3 varposition; -varying vec3 varnormal; - -void main() -{ - vec4 co = gl_ModelViewMatrix * gl_Vertex; - - varposition = co.xyz; - varnormal = gl_NormalMatrix * gl_Normal; - gl_Position = gl_ProjectionMatrix * co; - - var0 = att0; - var1 = att1; -} - - diff --git a/shaders/yofrankie/17.vert b/shaders/yofrankie/17.vert deleted file mode 100644 index 7933309..0000000 --- a/shaders/yofrankie/17.vert +++ /dev/null @@ -1,25 +0,0 @@ -attribute vec4 att0; -varying vec4 var0; -attribute vec2 att1; -varying vec2 var1; -attribute vec3 att2; -varying vec3 var2; - - -varying vec3 varposition; -varying vec3 varnormal; - -void main() -{ - vec4 co = gl_ModelViewMatrix * gl_Vertex; - - varposition = co.xyz; - varnormal = gl_NormalMatrix * gl_Normal; - gl_Position = gl_ProjectionMatrix * co; - - var0 = att0; - var1 = att1; - var2 = gl_NormalMatrix * att2; -} - - diff --git a/shaders/yofrankie/4.frag b/shaders/yofrankie/18.shader_test index 5c7b676..9160377 100644 --- a/shaders/yofrankie/4.frag +++ b/shaders/yofrankie/18.shader_test @@ -1,3 +1,7 @@ +[require] +GLSL >= 1.10 + +[fragment shader] float exp_blender(float f) { @@ -1681,3 +1685,20 @@ void main(void) gl_FragColor = tmp134; } +[vertex shader] + + +varying vec3 varposition; +varying vec3 varnormal; + +void main() +{ + vec4 co = gl_ModelViewMatrix * gl_Vertex; + + varposition = co.xyz; + varnormal = gl_NormalMatrix * gl_Normal; + gl_Position = gl_ProjectionMatrix * co; + +} + + diff --git a/shaders/yofrankie/18.vert b/shaders/yofrankie/18.vert deleted file mode 100644 index c60a875..0000000 --- a/shaders/yofrankie/18.vert +++ /dev/null @@ -1,19 +0,0 @@ -attribute vec2 att0; -varying vec2 var0; - - -varying vec3 varposition; -varying vec3 varnormal; - -void main() -{ - vec4 co = gl_ModelViewMatrix * gl_Vertex; - - varposition = co.xyz; - varnormal = gl_NormalMatrix * gl_Normal; - gl_Position = gl_ProjectionMatrix * co; - - var0 = att0; -} - - diff --git a/shaders/yofrankie/19.vert b/shaders/yofrankie/19.vert deleted file mode 100644 index c60a875..0000000 --- a/shaders/yofrankie/19.vert +++ /dev/null @@ -1,19 +0,0 @@ -attribute vec2 att0; -varying vec2 var0; - - -varying vec3 varposition; -varying vec3 varnormal; - -void main() -{ - vec4 co = gl_ModelViewMatrix * gl_Vertex; - - varposition = co.xyz; - varnormal = gl_NormalMatrix * gl_Normal; - gl_Position = gl_ProjectionMatrix * co; - - var0 = att0; -} - - diff --git a/shaders/yofrankie/2.vert b/shaders/yofrankie/2.vert deleted file mode 100644 index c60a875..0000000 --- a/shaders/yofrankie/2.vert +++ /dev/null @@ -1,19 +0,0 @@ -attribute vec2 att0; -varying vec2 var0; - - -varying vec3 varposition; -varying vec3 varnormal; - -void main() -{ - vec4 co = gl_ModelViewMatrix * gl_Vertex; - - varposition = co.xyz; - varnormal = gl_NormalMatrix * gl_Normal; - gl_Position = gl_ProjectionMatrix * co; - - var0 = att0; -} - - diff --git a/shaders/yofrankie/20.vert b/shaders/yofrankie/20.vert deleted file mode 100644 index bb12708..0000000 --- a/shaders/yofrankie/20.vert +++ /dev/null @@ -1,22 +0,0 @@ -attribute vec2 att0; -varying vec2 var0; -attribute vec3 att1; -varying vec3 var1; - - -varying vec3 varposition; -varying vec3 varnormal; - -void main() -{ - vec4 co = gl_ModelViewMatrix * gl_Vertex; - - varposition = co.xyz; - varnormal = gl_NormalMatrix * gl_Normal; - gl_Position = gl_ProjectionMatrix * co; - - var0 = att0; - var1 = gl_NormalMatrix * att1; -} - - diff --git a/shaders/yofrankie/5.frag b/shaders/yofrankie/21.shader_test index 9c19798..f4e1264 100644 --- a/shaders/yofrankie/5.frag +++ b/shaders/yofrankie/21.shader_test @@ -1,3 +1,7 @@ +[require] +GLSL >= 1.10 + +[fragment shader] float exp_blender(float f) { @@ -1600,3 +1604,23 @@ void main(void) gl_FragColor = tmp40; } +[vertex shader] +attribute vec2 att0; +varying vec2 var0; + + +varying vec3 varposition; +varying vec3 varnormal; + +void main() +{ + vec4 co = gl_ModelViewMatrix * gl_Vertex; + + varposition = co.xyz; + varnormal = gl_NormalMatrix * gl_Normal; + gl_Position = gl_ProjectionMatrix * co; + + var0 = att0; +} + + diff --git a/shaders/yofrankie/21.vert b/shaders/yofrankie/21.vert deleted file mode 100644 index 110d846..0000000 --- a/shaders/yofrankie/21.vert +++ /dev/null @@ -1,16 +0,0 @@ - - -varying vec3 varposition; -varying vec3 varnormal; - -void main() -{ - vec4 co = gl_ModelViewMatrix * gl_Vertex; - - varposition = co.xyz; - varnormal = gl_NormalMatrix * gl_Normal; - gl_Position = gl_ProjectionMatrix * co; - -} - - diff --git a/shaders/yofrankie/22.vert b/shaders/yofrankie/22.vert deleted file mode 100644 index bb12708..0000000 --- a/shaders/yofrankie/22.vert +++ /dev/null @@ -1,22 +0,0 @@ -attribute vec2 att0; -varying vec2 var0; -attribute vec3 att1; -varying vec3 var1; - - -varying vec3 varposition; -varying vec3 varnormal; - -void main() -{ - vec4 co = gl_ModelViewMatrix * gl_Vertex; - - varposition = co.xyz; - varnormal = gl_NormalMatrix * gl_Normal; - gl_Position = gl_ProjectionMatrix * co; - - var0 = att0; - var1 = gl_NormalMatrix * att1; -} - - diff --git a/shaders/yofrankie/23.vert b/shaders/yofrankie/23.vert deleted file mode 100644 index bb12708..0000000 --- a/shaders/yofrankie/23.vert +++ /dev/null @@ -1,22 +0,0 @@ -attribute vec2 att0; -varying vec2 var0; -attribute vec3 att1; -varying vec3 var1; - - -varying vec3 varposition; -varying vec3 varnormal; - -void main() -{ - vec4 co = gl_ModelViewMatrix * gl_Vertex; - - varposition = co.xyz; - varnormal = gl_NormalMatrix * gl_Normal; - gl_Position = gl_ProjectionMatrix * co; - - var0 = att0; - var1 = gl_NormalMatrix * att1; -} - - diff --git a/shaders/yofrankie/6.frag b/shaders/yofrankie/24.shader_test index b9c8ada..ede567f 100644 --- a/shaders/yofrankie/6.frag +++ b/shaders/yofrankie/24.shader_test @@ -1,3 +1,7 @@ +[require] +GLSL >= 1.10 + +[fragment shader] float exp_blender(float f) { @@ -1725,3 +1729,26 @@ void main(void) gl_FragColor = tmp187; } +[vertex shader] +attribute vec4 att0; +varying vec4 var0; +attribute vec2 att1; +varying vec2 var1; + + +varying vec3 varposition; +varying vec3 varnormal; + +void main() +{ + vec4 co = gl_ModelViewMatrix * gl_Vertex; + + varposition = co.xyz; + varnormal = gl_NormalMatrix * gl_Normal; + gl_Position = gl_ProjectionMatrix * co; + + var0 = att0; + var1 = att1; +} + + diff --git a/shaders/yofrankie/24.vert b/shaders/yofrankie/24.vert deleted file mode 100644 index bb12708..0000000 --- a/shaders/yofrankie/24.vert +++ /dev/null @@ -1,22 +0,0 @@ -attribute vec2 att0; -varying vec2 var0; -attribute vec3 att1; -varying vec3 var1; - - -varying vec3 varposition; -varying vec3 varnormal; - -void main() -{ - vec4 co = gl_ModelViewMatrix * gl_Vertex; - - varposition = co.xyz; - varnormal = gl_NormalMatrix * gl_Normal; - gl_Position = gl_ProjectionMatrix * co; - - var0 = att0; - var1 = gl_NormalMatrix * att1; -} - - diff --git a/shaders/yofrankie/25.vert b/shaders/yofrankie/25.vert deleted file mode 100644 index bb12708..0000000 --- a/shaders/yofrankie/25.vert +++ /dev/null @@ -1,22 +0,0 @@ -attribute vec2 att0; -varying vec2 var0; -attribute vec3 att1; -varying vec3 var1; - - -varying vec3 varposition; -varying vec3 varnormal; - -void main() -{ - vec4 co = gl_ModelViewMatrix * gl_Vertex; - - varposition = co.xyz; - varnormal = gl_NormalMatrix * gl_Normal; - gl_Position = gl_ProjectionMatrix * co; - - var0 = att0; - var1 = gl_NormalMatrix * att1; -} - - diff --git a/shaders/yofrankie/26.vert b/shaders/yofrankie/26.vert deleted file mode 100644 index bb12708..0000000 --- a/shaders/yofrankie/26.vert +++ /dev/null @@ -1,22 +0,0 @@ -attribute vec2 att0; -varying vec2 var0; -attribute vec3 att1; -varying vec3 var1; - - -varying vec3 varposition; -varying vec3 varnormal; - -void main() -{ - vec4 co = gl_ModelViewMatrix * gl_Vertex; - - varposition = co.xyz; - varnormal = gl_NormalMatrix * gl_Normal; - gl_Position = gl_ProjectionMatrix * co; - - var0 = att0; - var1 = gl_NormalMatrix * att1; -} - - diff --git a/shaders/yofrankie/7.frag b/shaders/yofrankie/27.shader_test index c36df8d..0d8be28 100644 --- a/shaders/yofrankie/7.frag +++ b/shaders/yofrankie/27.shader_test @@ -1,3 +1,7 @@ +[require] +GLSL >= 1.10 + +[fragment shader] float exp_blender(float f) { @@ -1603,3 +1607,23 @@ void main(void) gl_FragColor = tmp43; } +[vertex shader] +attribute vec2 att0; +varying vec2 var0; + + +varying vec3 varposition; +varying vec3 varnormal; + +void main() +{ + vec4 co = gl_ModelViewMatrix * gl_Vertex; + + varposition = co.xyz; + varnormal = gl_NormalMatrix * gl_Normal; + gl_Position = gl_ProjectionMatrix * co; + + var0 = att0; +} + + diff --git a/shaders/yofrankie/27.vert b/shaders/yofrankie/27.vert deleted file mode 100644 index bb12708..0000000 --- a/shaders/yofrankie/27.vert +++ /dev/null @@ -1,22 +0,0 @@ -attribute vec2 att0; -varying vec2 var0; -attribute vec3 att1; -varying vec3 var1; - - -varying vec3 varposition; -varying vec3 varnormal; - -void main() -{ - vec4 co = gl_ModelViewMatrix * gl_Vertex; - - varposition = co.xyz; - varnormal = gl_NormalMatrix * gl_Normal; - gl_Position = gl_ProjectionMatrix * co; - - var0 = att0; - var1 = gl_NormalMatrix * att1; -} - - diff --git a/shaders/yofrankie/28.vert b/shaders/yofrankie/28.vert deleted file mode 100644 index c60a875..0000000 --- a/shaders/yofrankie/28.vert +++ /dev/null @@ -1,19 +0,0 @@ -attribute vec2 att0; -varying vec2 var0; - - -varying vec3 varposition; -varying vec3 varnormal; - -void main() -{ - vec4 co = gl_ModelViewMatrix * gl_Vertex; - - varposition = co.xyz; - varnormal = gl_NormalMatrix * gl_Normal; - gl_Position = gl_ProjectionMatrix * co; - - var0 = att0; -} - - diff --git a/shaders/yofrankie/29.vert b/shaders/yofrankie/29.vert deleted file mode 100644 index 455453f..0000000 --- a/shaders/yofrankie/29.vert +++ /dev/null @@ -1,22 +0,0 @@ -attribute vec3 att0; -varying vec3 var0; -attribute vec2 att1; -varying vec2 var1; - - -varying vec3 varposition; -varying vec3 varnormal; - -void main() -{ - vec4 co = gl_ModelViewMatrix * gl_Vertex; - - varposition = co.xyz; - varnormal = gl_NormalMatrix * gl_Normal; - gl_Position = gl_ProjectionMatrix * co; - - var0 = att0; - var1 = att1; -} - - diff --git a/shaders/yofrankie/3.shader_test b/shaders/yofrankie/3.shader_test new file mode 100644 index 0000000..30ba541 --- /dev/null +++ b/shaders/yofrankie/3.shader_test @@ -0,0 +1,17 @@ +[require] +GLSL >= 1.10 + +[fragment shader] +uniform vec4 color; +void main() +{ + gl_FragColor = color; +} + +[vertex shader] +attribute vec4 position; +void main() +{ + gl_Position = position; +} + diff --git a/shaders/yofrankie/3.vert b/shaders/yofrankie/3.vert deleted file mode 100644 index bb12708..0000000 --- a/shaders/yofrankie/3.vert +++ /dev/null @@ -1,22 +0,0 @@ -attribute vec2 att0; -varying vec2 var0; -attribute vec3 att1; -varying vec3 var1; - - -varying vec3 varposition; -varying vec3 varnormal; - -void main() -{ - vec4 co = gl_ModelViewMatrix * gl_Vertex; - - varposition = co.xyz; - varnormal = gl_NormalMatrix * gl_Normal; - gl_Position = gl_ProjectionMatrix * co; - - var0 = att0; - var1 = gl_NormalMatrix * att1; -} - - diff --git a/shaders/yofrankie/8.frag b/shaders/yofrankie/30.shader_test index 8625170..6e3e9ea 100644 --- a/shaders/yofrankie/8.frag +++ b/shaders/yofrankie/30.shader_test @@ -1,3 +1,7 @@ +[require] +GLSL >= 1.10 + +[fragment shader] float exp_blender(float f) { @@ -1769,3 +1773,26 @@ void main(void) gl_FragColor = tmp242; } +[vertex shader] +attribute vec2 att0; +varying vec2 var0; +attribute vec3 att1; +varying vec3 var1; + + +varying vec3 varposition; +varying vec3 varnormal; + +void main() +{ + vec4 co = gl_ModelViewMatrix * gl_Vertex; + + varposition = co.xyz; + varnormal = gl_NormalMatrix * gl_Normal; + gl_Position = gl_ProjectionMatrix * co; + + var0 = att0; + var1 = gl_NormalMatrix * att1; +} + + diff --git a/shaders/yofrankie/30.vert b/shaders/yofrankie/30.vert deleted file mode 100644 index bb12708..0000000 --- a/shaders/yofrankie/30.vert +++ /dev/null @@ -1,22 +0,0 @@ -attribute vec2 att0; -varying vec2 var0; -attribute vec3 att1; -varying vec3 var1; - - -varying vec3 varposition; -varying vec3 varnormal; - -void main() -{ - vec4 co = gl_ModelViewMatrix * gl_Vertex; - - varposition = co.xyz; - varnormal = gl_NormalMatrix * gl_Normal; - gl_Position = gl_ProjectionMatrix * co; - - var0 = att0; - var1 = gl_NormalMatrix * att1; -} - - diff --git a/shaders/yofrankie/31.vert b/shaders/yofrankie/31.vert deleted file mode 100644 index 110d846..0000000 --- a/shaders/yofrankie/31.vert +++ /dev/null @@ -1,16 +0,0 @@ - - -varying vec3 varposition; -varying vec3 varnormal; - -void main() -{ - vec4 co = gl_ModelViewMatrix * gl_Vertex; - - varposition = co.xyz; - varnormal = gl_NormalMatrix * gl_Normal; - gl_Position = gl_ProjectionMatrix * co; - -} - - diff --git a/shaders/yofrankie/32.vert b/shaders/yofrankie/32.vert deleted file mode 100644 index 110d846..0000000 --- a/shaders/yofrankie/32.vert +++ /dev/null @@ -1,16 +0,0 @@ - - -varying vec3 varposition; -varying vec3 varnormal; - -void main() -{ - vec4 co = gl_ModelViewMatrix * gl_Vertex; - - varposition = co.xyz; - varnormal = gl_NormalMatrix * gl_Normal; - gl_Position = gl_ProjectionMatrix * co; - -} - - diff --git a/shaders/yofrankie/9.frag b/shaders/yofrankie/33.shader_test index bc32596..5d6ea3e 100644 --- a/shaders/yofrankie/9.frag +++ b/shaders/yofrankie/33.shader_test @@ -1,3 +1,7 @@ +[require] +GLSL >= 1.10 + +[fragment shader] float exp_blender(float f) { @@ -1585,3 +1589,23 @@ void main(void) gl_FragColor = tmp24; } +[vertex shader] +attribute vec2 att0; +varying vec2 var0; + + +varying vec3 varposition; +varying vec3 varnormal; + +void main() +{ + vec4 co = gl_ModelViewMatrix * gl_Vertex; + + varposition = co.xyz; + varnormal = gl_NormalMatrix * gl_Normal; + gl_Position = gl_ProjectionMatrix * co; + + var0 = att0; +} + + diff --git a/shaders/yofrankie/33.vert b/shaders/yofrankie/33.vert deleted file mode 100644 index c60a875..0000000 --- a/shaders/yofrankie/33.vert +++ /dev/null @@ -1,19 +0,0 @@ -attribute vec2 att0; -varying vec2 var0; - - -varying vec3 varposition; -varying vec3 varnormal; - -void main() -{ - vec4 co = gl_ModelViewMatrix * gl_Vertex; - - varposition = co.xyz; - varnormal = gl_NormalMatrix * gl_Normal; - gl_Position = gl_ProjectionMatrix * co; - - var0 = att0; -} - - diff --git a/shaders/yofrankie/34.vert b/shaders/yofrankie/34.vert deleted file mode 100644 index c60a875..0000000 --- a/shaders/yofrankie/34.vert +++ /dev/null @@ -1,19 +0,0 @@ -attribute vec2 att0; -varying vec2 var0; - - -varying vec3 varposition; -varying vec3 varnormal; - -void main() -{ - vec4 co = gl_ModelViewMatrix * gl_Vertex; - - varposition = co.xyz; - varnormal = gl_NormalMatrix * gl_Normal; - gl_Position = gl_ProjectionMatrix * co; - - var0 = att0; -} - - diff --git a/shaders/yofrankie/35.vert b/shaders/yofrankie/35.vert deleted file mode 100644 index f671565..0000000 --- a/shaders/yofrankie/35.vert +++ /dev/null @@ -1,25 +0,0 @@ -attribute vec2 att0; -varying vec2 var0; -attribute vec3 att1; -varying vec3 var1; -attribute vec2 att2; -varying vec2 var2; - - -varying vec3 varposition; -varying vec3 varnormal; - -void main() -{ - vec4 co = gl_ModelViewMatrix * gl_Vertex; - - varposition = co.xyz; - varnormal = gl_NormalMatrix * gl_Normal; - gl_Position = gl_ProjectionMatrix * co; - - var0 = att0; - var1 = gl_NormalMatrix * att1; - var2 = att2; -} - - diff --git a/shaders/yofrankie/10.frag b/shaders/yofrankie/36.shader_test index 4509618..e910df9 100644 --- a/shaders/yofrankie/10.frag +++ b/shaders/yofrankie/36.shader_test @@ -1,3 +1,7 @@ +[require] +GLSL >= 1.10 + +[fragment shader] float exp_blender(float f) { @@ -1779,3 +1783,26 @@ void main(void) gl_FragColor = tmp251; } +[vertex shader] +attribute vec2 att0; +varying vec2 var0; +attribute vec3 att1; +varying vec3 var1; + + +varying vec3 varposition; +varying vec3 varnormal; + +void main() +{ + vec4 co = gl_ModelViewMatrix * gl_Vertex; + + varposition = co.xyz; + varnormal = gl_NormalMatrix * gl_Normal; + gl_Position = gl_ProjectionMatrix * co; + + var0 = att0; + var1 = gl_NormalMatrix * att1; +} + + diff --git a/shaders/yofrankie/36.vert b/shaders/yofrankie/36.vert deleted file mode 100644 index f671565..0000000 --- a/shaders/yofrankie/36.vert +++ /dev/null @@ -1,25 +0,0 @@ -attribute vec2 att0; -varying vec2 var0; -attribute vec3 att1; -varying vec3 var1; -attribute vec2 att2; -varying vec2 var2; - - -varying vec3 varposition; -varying vec3 varnormal; - -void main() -{ - vec4 co = gl_ModelViewMatrix * gl_Vertex; - - varposition = co.xyz; - varnormal = gl_NormalMatrix * gl_Normal; - gl_Position = gl_ProjectionMatrix * co; - - var0 = att0; - var1 = gl_NormalMatrix * att1; - var2 = att2; -} - - diff --git a/shaders/yofrankie/37.vert b/shaders/yofrankie/37.vert deleted file mode 100644 index bb12708..0000000 --- a/shaders/yofrankie/37.vert +++ /dev/null @@ -1,22 +0,0 @@ -attribute vec2 att0; -varying vec2 var0; -attribute vec3 att1; -varying vec3 var1; - - -varying vec3 varposition; -varying vec3 varnormal; - -void main() -{ - vec4 co = gl_ModelViewMatrix * gl_Vertex; - - varposition = co.xyz; - varnormal = gl_NormalMatrix * gl_Normal; - gl_Position = gl_ProjectionMatrix * co; - - var0 = att0; - var1 = gl_NormalMatrix * att1; -} - - diff --git a/shaders/yofrankie/38.vert b/shaders/yofrankie/38.vert deleted file mode 100644 index bb12708..0000000 --- a/shaders/yofrankie/38.vert +++ /dev/null @@ -1,22 +0,0 @@ -attribute vec2 att0; -varying vec2 var0; -attribute vec3 att1; -varying vec3 var1; - - -varying vec3 varposition; -varying vec3 varnormal; - -void main() -{ - vec4 co = gl_ModelViewMatrix * gl_Vertex; - - varposition = co.xyz; - varnormal = gl_NormalMatrix * gl_Normal; - gl_Position = gl_ProjectionMatrix * co; - - var0 = att0; - var1 = gl_NormalMatrix * att1; -} - - diff --git a/shaders/yofrankie/11.frag b/shaders/yofrankie/39.shader_test index 108a722..b8e135f 100644 --- a/shaders/yofrankie/11.frag +++ b/shaders/yofrankie/39.shader_test @@ -1,3 +1,7 @@ +[require] +GLSL >= 1.10 + +[fragment shader] float exp_blender(float f) { @@ -1600,3 +1604,23 @@ void main(void) gl_FragColor = tmp40; } +[vertex shader] +attribute vec2 att0; +varying vec2 var0; + + +varying vec3 varposition; +varying vec3 varnormal; + +void main() +{ + vec4 co = gl_ModelViewMatrix * gl_Vertex; + + varposition = co.xyz; + varnormal = gl_NormalMatrix * gl_Normal; + gl_Position = gl_ProjectionMatrix * co; + + var0 = att0; +} + + diff --git a/shaders/yofrankie/39.vert b/shaders/yofrankie/39.vert deleted file mode 100644 index c60a875..0000000 --- a/shaders/yofrankie/39.vert +++ /dev/null @@ -1,19 +0,0 @@ -attribute vec2 att0; -varying vec2 var0; - - -varying vec3 varposition; -varying vec3 varnormal; - -void main() -{ - vec4 co = gl_ModelViewMatrix * gl_Vertex; - - varposition = co.xyz; - varnormal = gl_NormalMatrix * gl_Normal; - gl_Position = gl_ProjectionMatrix * co; - - var0 = att0; -} - - diff --git a/shaders/yofrankie/4.vert b/shaders/yofrankie/4.vert deleted file mode 100644 index 110d846..0000000 --- a/shaders/yofrankie/4.vert +++ /dev/null @@ -1,16 +0,0 @@ - - -varying vec3 varposition; -varying vec3 varnormal; - -void main() -{ - vec4 co = gl_ModelViewMatrix * gl_Vertex; - - varposition = co.xyz; - varnormal = gl_NormalMatrix * gl_Normal; - gl_Position = gl_ProjectionMatrix * co; - -} - - diff --git a/shaders/yofrankie/40.vert b/shaders/yofrankie/40.vert deleted file mode 100644 index c60a875..0000000 --- a/shaders/yofrankie/40.vert +++ /dev/null @@ -1,19 +0,0 @@ -attribute vec2 att0; -varying vec2 var0; - - -varying vec3 varposition; -varying vec3 varnormal; - -void main() -{ - vec4 co = gl_ModelViewMatrix * gl_Vertex; - - varposition = co.xyz; - varnormal = gl_NormalMatrix * gl_Normal; - gl_Position = gl_ProjectionMatrix * co; - - var0 = att0; -} - - diff --git a/shaders/yofrankie/41.vert b/shaders/yofrankie/41.vert deleted file mode 100644 index c60a875..0000000 --- a/shaders/yofrankie/41.vert +++ /dev/null @@ -1,19 +0,0 @@ -attribute vec2 att0; -varying vec2 var0; - - -varying vec3 varposition; -varying vec3 varnormal; - -void main() -{ - vec4 co = gl_ModelViewMatrix * gl_Vertex; - - varposition = co.xyz; - varnormal = gl_NormalMatrix * gl_Normal; - gl_Position = gl_ProjectionMatrix * co; - - var0 = att0; -} - - diff --git a/shaders/yofrankie/12.frag b/shaders/yofrankie/42.shader_test index 5d03545..3d04a9d 100644 --- a/shaders/yofrankie/12.frag +++ b/shaders/yofrankie/42.shader_test @@ -1,3 +1,7 @@ +[require] +GLSL >= 1.10 + +[fragment shader] float exp_blender(float f) { @@ -1742,3 +1746,26 @@ void main(void) gl_FragColor = tmp214; } +[vertex shader] +attribute vec2 att0; +varying vec2 var0; +attribute vec3 att1; +varying vec3 var1; + + +varying vec3 varposition; +varying vec3 varnormal; + +void main() +{ + vec4 co = gl_ModelViewMatrix * gl_Vertex; + + varposition = co.xyz; + varnormal = gl_NormalMatrix * gl_Normal; + gl_Position = gl_ProjectionMatrix * co; + + var0 = att0; + var1 = gl_NormalMatrix * att1; +} + + diff --git a/shaders/yofrankie/42.vert b/shaders/yofrankie/42.vert deleted file mode 100644 index c60a875..0000000 --- a/shaders/yofrankie/42.vert +++ /dev/null @@ -1,19 +0,0 @@ -attribute vec2 att0; -varying vec2 var0; - - -varying vec3 varposition; -varying vec3 varnormal; - -void main() -{ - vec4 co = gl_ModelViewMatrix * gl_Vertex; - - varposition = co.xyz; - varnormal = gl_NormalMatrix * gl_Normal; - gl_Position = gl_ProjectionMatrix * co; - - var0 = att0; -} - - diff --git a/shaders/yofrankie/43.vert b/shaders/yofrankie/43.vert deleted file mode 100644 index 110d846..0000000 --- a/shaders/yofrankie/43.vert +++ /dev/null @@ -1,16 +0,0 @@ - - -varying vec3 varposition; -varying vec3 varnormal; - -void main() -{ - vec4 co = gl_ModelViewMatrix * gl_Vertex; - - varposition = co.xyz; - varnormal = gl_NormalMatrix * gl_Normal; - gl_Position = gl_ProjectionMatrix * co; - -} - - diff --git a/shaders/yofrankie/13.frag b/shaders/yofrankie/45.shader_test index 6eaa8da..084cf0f 100644 --- a/shaders/yofrankie/13.frag +++ b/shaders/yofrankie/45.shader_test @@ -1,3 +1,7 @@ +[require] +GLSL >= 1.10 + +[fragment shader] float exp_blender(float f) { @@ -1681,3 +1685,20 @@ void main(void) gl_FragColor = tmp134; } +[vertex shader] + + +varying vec3 varposition; +varying vec3 varnormal; + +void main() +{ + vec4 co = gl_ModelViewMatrix * gl_Vertex; + + varposition = co.xyz; + varnormal = gl_NormalMatrix * gl_Normal; + gl_Position = gl_ProjectionMatrix * co; + +} + + diff --git a/shaders/yofrankie/14.frag b/shaders/yofrankie/48.shader_test index 0bfec33..0bdc977 100644 --- a/shaders/yofrankie/14.frag +++ b/shaders/yofrankie/48.shader_test @@ -1,3 +1,7 @@ +[require] +GLSL >= 1.10 + +[fragment shader] float exp_blender(float f) { @@ -1598,3 +1602,23 @@ void main(void) gl_FragColor = tmp37; } +[vertex shader] +attribute vec2 att0; +varying vec2 var0; + + +varying vec3 varposition; +varying vec3 varnormal; + +void main() +{ + vec4 co = gl_ModelViewMatrix * gl_Vertex; + + varposition = co.xyz; + varnormal = gl_NormalMatrix * gl_Normal; + gl_Position = gl_ProjectionMatrix * co; + + var0 = att0; +} + + diff --git a/shaders/yofrankie/5.vert b/shaders/yofrankie/5.vert deleted file mode 100644 index c60a875..0000000 --- a/shaders/yofrankie/5.vert +++ /dev/null @@ -1,19 +0,0 @@ -attribute vec2 att0; -varying vec2 var0; - - -varying vec3 varposition; -varying vec3 varnormal; - -void main() -{ - vec4 co = gl_ModelViewMatrix * gl_Vertex; - - varposition = co.xyz; - varnormal = gl_NormalMatrix * gl_Normal; - gl_Position = gl_ProjectionMatrix * co; - - var0 = att0; -} - - diff --git a/shaders/yofrankie/15.frag b/shaders/yofrankie/51.shader_test index 4d3b969..7604ccc 100644 --- a/shaders/yofrankie/15.frag +++ b/shaders/yofrankie/51.shader_test @@ -1,3 +1,7 @@ +[require] +GLSL >= 1.10 + +[fragment shader] float exp_blender(float f) { @@ -1629,3 +1633,23 @@ void main(void) gl_FragColor = tmp72; } +[vertex shader] +attribute vec2 att0; +varying vec2 var0; + + +varying vec3 varposition; +varying vec3 varnormal; + +void main() +{ + vec4 co = gl_ModelViewMatrix * gl_Vertex; + + varposition = co.xyz; + varnormal = gl_NormalMatrix * gl_Normal; + gl_Position = gl_ProjectionMatrix * co; + + var0 = att0; +} + + diff --git a/shaders/yofrankie/18.frag b/shaders/yofrankie/54.shader_test index 39c8415..77faa00 100644 --- a/shaders/yofrankie/18.frag +++ b/shaders/yofrankie/54.shader_test @@ -1,3 +1,7 @@ +[require] +GLSL >= 1.10 + +[fragment shader] float exp_blender(float f) { @@ -1698,3 +1702,23 @@ void main(void) gl_FragColor = tmp156; } +[vertex shader] +attribute vec2 att0; +varying vec2 var0; + + +varying vec3 varposition; +varying vec3 varnormal; + +void main() +{ + vec4 co = gl_ModelViewMatrix * gl_Vertex; + + varposition = co.xyz; + varnormal = gl_NormalMatrix * gl_Normal; + gl_Position = gl_ProjectionMatrix * co; + + var0 = att0; +} + + diff --git a/shaders/yofrankie/19.frag b/shaders/yofrankie/57.shader_test index 794fd48..2eb50d9 100644 --- a/shaders/yofrankie/19.frag +++ b/shaders/yofrankie/57.shader_test @@ -1,3 +1,7 @@ +[require] +GLSL >= 1.10 + +[fragment shader] float exp_blender(float f) { @@ -1704,3 +1708,23 @@ void main(void) gl_FragColor = tmp162; } +[vertex shader] +attribute vec2 att0; +varying vec2 var0; + + +varying vec3 varposition; +varying vec3 varnormal; + +void main() +{ + vec4 co = gl_ModelViewMatrix * gl_Vertex; + + varposition = co.xyz; + varnormal = gl_NormalMatrix * gl_Normal; + gl_Position = gl_ProjectionMatrix * co; + + var0 = att0; +} + + diff --git a/shaders/yofrankie/6.shader_test b/shaders/yofrankie/6.shader_test new file mode 100644 index 0000000..7497b6b --- /dev/null +++ b/shaders/yofrankie/6.shader_test @@ -0,0 +1,22 @@ +[require] +GLSL >= 1.10 + +[fragment shader] +#version 130 +uniform ivec4 color; +out ivec4 out_color; + +void main() +{ + out_color = color; +} + +[vertex shader] +#version 130 +in vec4 position; +void main() +{ + gl_Position = position; +} + + diff --git a/shaders/yofrankie/6.vert b/shaders/yofrankie/6.vert deleted file mode 100644 index 63a4cde..0000000 --- a/shaders/yofrankie/6.vert +++ /dev/null @@ -1,22 +0,0 @@ -attribute vec4 att0; -varying vec4 var0; -attribute vec2 att1; -varying vec2 var1; - - -varying vec3 varposition; -varying vec3 varnormal; - -void main() -{ - vec4 co = gl_ModelViewMatrix * gl_Vertex; - - varposition = co.xyz; - varnormal = gl_NormalMatrix * gl_Normal; - gl_Position = gl_ProjectionMatrix * co; - - var0 = att0; - var1 = att1; -} - - diff --git a/shaders/yofrankie/20.frag b/shaders/yofrankie/60.shader_test index 8bf46ef..97285c2 100644 --- a/shaders/yofrankie/20.frag +++ b/shaders/yofrankie/60.shader_test @@ -1,3 +1,7 @@ +[require] +GLSL >= 1.10 + +[fragment shader] float exp_blender(float f) { @@ -1844,3 +1848,26 @@ void main(void) gl_FragColor = tmp324; } +[vertex shader] +attribute vec2 att0; +varying vec2 var0; +attribute vec3 att1; +varying vec3 var1; + + +varying vec3 varposition; +varying vec3 varnormal; + +void main() +{ + vec4 co = gl_ModelViewMatrix * gl_Vertex; + + varposition = co.xyz; + varnormal = gl_NormalMatrix * gl_Normal; + gl_Position = gl_ProjectionMatrix * co; + + var0 = att0; + var1 = gl_NormalMatrix * att1; +} + + diff --git a/shaders/yofrankie/21.frag b/shaders/yofrankie/63.shader_test index 5a15a5a..7f525a8 100644 --- a/shaders/yofrankie/21.frag +++ b/shaders/yofrankie/63.shader_test @@ -1,3 +1,7 @@ +[require] +GLSL >= 1.10 + +[fragment shader] float exp_blender(float f) { @@ -1715,3 +1719,20 @@ void main(void) gl_FragColor = tmp177; } +[vertex shader] + + +varying vec3 varposition; +varying vec3 varnormal; + +void main() +{ + vec4 co = gl_ModelViewMatrix * gl_Vertex; + + varposition = co.xyz; + varnormal = gl_NormalMatrix * gl_Normal; + gl_Position = gl_ProjectionMatrix * co; + +} + + diff --git a/shaders/yofrankie/22.frag b/shaders/yofrankie/66.shader_test index 4182f50..9b2753f 100644 --- a/shaders/yofrankie/22.frag +++ b/shaders/yofrankie/66.shader_test @@ -1,3 +1,7 @@ +[require] +GLSL >= 1.10 + +[fragment shader] float exp_blender(float f) { @@ -1768,3 +1772,26 @@ void main(void) gl_FragColor = tmp241; } +[vertex shader] +attribute vec2 att0; +varying vec2 var0; +attribute vec3 att1; +varying vec3 var1; + + +varying vec3 varposition; +varying vec3 varnormal; + +void main() +{ + vec4 co = gl_ModelViewMatrix * gl_Vertex; + + varposition = co.xyz; + varnormal = gl_NormalMatrix * gl_Normal; + gl_Position = gl_ProjectionMatrix * co; + + var0 = att0; + var1 = gl_NormalMatrix * att1; +} + + diff --git a/shaders/yofrankie/23.frag b/shaders/yofrankie/69.shader_test index 3024277..fa24ca8 100644 --- a/shaders/yofrankie/23.frag +++ b/shaders/yofrankie/69.shader_test @@ -1,3 +1,7 @@ +[require] +GLSL >= 1.10 + +[fragment shader] float exp_blender(float f) { @@ -1771,3 +1775,26 @@ void main(void) gl_FragColor = tmp241; } +[vertex shader] +attribute vec2 att0; +varying vec2 var0; +attribute vec3 att1; +varying vec3 var1; + + +varying vec3 varposition; +varying vec3 varnormal; + +void main() +{ + vec4 co = gl_ModelViewMatrix * gl_Vertex; + + varposition = co.xyz; + varnormal = gl_NormalMatrix * gl_Normal; + gl_Position = gl_ProjectionMatrix * co; + + var0 = att0; + var1 = gl_NormalMatrix * att1; +} + + diff --git a/shaders/yofrankie/7.vert b/shaders/yofrankie/7.vert deleted file mode 100644 index c60a875..0000000 --- a/shaders/yofrankie/7.vert +++ /dev/null @@ -1,19 +0,0 @@ -attribute vec2 att0; -varying vec2 var0; - - -varying vec3 varposition; -varying vec3 varnormal; - -void main() -{ - vec4 co = gl_ModelViewMatrix * gl_Vertex; - - varposition = co.xyz; - varnormal = gl_NormalMatrix * gl_Normal; - gl_Position = gl_ProjectionMatrix * co; - - var0 = att0; -} - - diff --git a/shaders/yofrankie/24.frag b/shaders/yofrankie/72.shader_test index 750c39f..5684b2e 100644 --- a/shaders/yofrankie/24.frag +++ b/shaders/yofrankie/72.shader_test @@ -1,3 +1,7 @@ +[require] +GLSL >= 1.10 + +[fragment shader] float exp_blender(float f) { @@ -1776,3 +1780,26 @@ void main(void) gl_FragColor = tmp249; } +[vertex shader] +attribute vec2 att0; +varying vec2 var0; +attribute vec3 att1; +varying vec3 var1; + + +varying vec3 varposition; +varying vec3 varnormal; + +void main() +{ + vec4 co = gl_ModelViewMatrix * gl_Vertex; + + varposition = co.xyz; + varnormal = gl_NormalMatrix * gl_Normal; + gl_Position = gl_ProjectionMatrix * co; + + var0 = att0; + var1 = gl_NormalMatrix * att1; +} + + diff --git a/shaders/yofrankie/25.frag b/shaders/yofrankie/75.shader_test index 9c451f0..3934298 100644 --- a/shaders/yofrankie/25.frag +++ b/shaders/yofrankie/75.shader_test @@ -1,3 +1,7 @@ +[require] +GLSL >= 1.10 + +[fragment shader] float exp_blender(float f) { @@ -1773,3 +1777,26 @@ void main(void) gl_FragColor = tmp245; } +[vertex shader] +attribute vec2 att0; +varying vec2 var0; +attribute vec3 att1; +varying vec3 var1; + + +varying vec3 varposition; +varying vec3 varnormal; + +void main() +{ + vec4 co = gl_ModelViewMatrix * gl_Vertex; + + varposition = co.xyz; + varnormal = gl_NormalMatrix * gl_Normal; + gl_Position = gl_ProjectionMatrix * co; + + var0 = att0; + var1 = gl_NormalMatrix * att1; +} + + diff --git a/shaders/yofrankie/26.frag b/shaders/yofrankie/78.shader_test index 5b0e86e..dcd7040 100644 --- a/shaders/yofrankie/26.frag +++ b/shaders/yofrankie/78.shader_test @@ -1,3 +1,7 @@ +[require] +GLSL >= 1.10 + +[fragment shader] float exp_blender(float f) { @@ -1772,3 +1776,26 @@ void main(void) gl_FragColor = tmp243; } +[vertex shader] +attribute vec2 att0; +varying vec2 var0; +attribute vec3 att1; +varying vec3 var1; + + +varying vec3 varposition; +varying vec3 varnormal; + +void main() +{ + vec4 co = gl_ModelViewMatrix * gl_Vertex; + + varposition = co.xyz; + varnormal = gl_NormalMatrix * gl_Normal; + gl_Position = gl_ProjectionMatrix * co; + + var0 = att0; + var1 = gl_NormalMatrix * att1; +} + + diff --git a/shaders/yofrankie/8.vert b/shaders/yofrankie/8.vert deleted file mode 100644 index bb12708..0000000 --- a/shaders/yofrankie/8.vert +++ /dev/null @@ -1,22 +0,0 @@ -attribute vec2 att0; -varying vec2 var0; -attribute vec3 att1; -varying vec3 var1; - - -varying vec3 varposition; -varying vec3 varnormal; - -void main() -{ - vec4 co = gl_ModelViewMatrix * gl_Vertex; - - varposition = co.xyz; - varnormal = gl_NormalMatrix * gl_Normal; - gl_Position = gl_ProjectionMatrix * co; - - var0 = att0; - var1 = gl_NormalMatrix * att1; -} - - diff --git a/shaders/yofrankie/27.frag b/shaders/yofrankie/81.shader_test index aae02b9..7564c1d 100644 --- a/shaders/yofrankie/27.frag +++ b/shaders/yofrankie/81.shader_test @@ -1,3 +1,7 @@ +[require] +GLSL >= 1.10 + +[fragment shader] float exp_blender(float f) { @@ -1698,3 +1702,26 @@ void main(void) gl_FragColor = tmp155; } +[vertex shader] +attribute vec2 att0; +varying vec2 var0; +attribute vec3 att1; +varying vec3 var1; + + +varying vec3 varposition; +varying vec3 varnormal; + +void main() +{ + vec4 co = gl_ModelViewMatrix * gl_Vertex; + + varposition = co.xyz; + varnormal = gl_NormalMatrix * gl_Normal; + gl_Position = gl_ProjectionMatrix * co; + + var0 = att0; + var1 = gl_NormalMatrix * att1; +} + + diff --git a/shaders/yofrankie/28.frag b/shaders/yofrankie/84.shader_test index cae13a6..70e0949 100644 --- a/shaders/yofrankie/28.frag +++ b/shaders/yofrankie/84.shader_test @@ -1,3 +1,7 @@ +[require] +GLSL >= 1.10 + +[fragment shader] float exp_blender(float f) { @@ -1729,3 +1733,23 @@ void main(void) gl_FragColor = tmp195; } +[vertex shader] +attribute vec2 att0; +varying vec2 var0; + + +varying vec3 varposition; +varying vec3 varnormal; + +void main() +{ + vec4 co = gl_ModelViewMatrix * gl_Vertex; + + varposition = co.xyz; + varnormal = gl_NormalMatrix * gl_Normal; + gl_Position = gl_ProjectionMatrix * co; + + var0 = att0; +} + + diff --git a/shaders/yofrankie/29.frag b/shaders/yofrankie/87.shader_test index c0a2582..377f2c3 100644 --- a/shaders/yofrankie/29.frag +++ b/shaders/yofrankie/87.shader_test @@ -1,3 +1,7 @@ +[require] +GLSL >= 1.10 + +[fragment shader] float exp_blender(float f) { @@ -1630,3 +1634,26 @@ void main(void) gl_FragColor = tmp72; } +[vertex shader] +attribute vec3 att0; +varying vec3 var0; +attribute vec2 att1; +varying vec2 var1; + + +varying vec3 varposition; +varying vec3 varnormal; + +void main() +{ + vec4 co = gl_ModelViewMatrix * gl_Vertex; + + varposition = co.xyz; + varnormal = gl_NormalMatrix * gl_Normal; + gl_Position = gl_ProjectionMatrix * co; + + var0 = att0; + var1 = att1; +} + + diff --git a/shaders/yofrankie/1.frag b/shaders/yofrankie/9.shader_test index 86cc766..8306e94 100644 --- a/shaders/yofrankie/1.frag +++ b/shaders/yofrankie/9.shader_test @@ -1,3 +1,7 @@ +[require] +GLSL >= 1.10 + +[fragment shader] float exp_blender(float f) { @@ -1575,3 +1579,20 @@ void main(void) gl_FragColor = tmp13; } +[vertex shader] + + +varying vec3 varposition; +varying vec3 varnormal; + +void main() +{ + vec4 co = gl_ModelViewMatrix * gl_Vertex; + + varposition = co.xyz; + varnormal = gl_NormalMatrix * gl_Normal; + gl_Position = gl_ProjectionMatrix * co; + +} + + diff --git a/shaders/yofrankie/9.vert b/shaders/yofrankie/9.vert deleted file mode 100644 index c60a875..0000000 --- a/shaders/yofrankie/9.vert +++ /dev/null @@ -1,19 +0,0 @@ -attribute vec2 att0; -varying vec2 var0; - - -varying vec3 varposition; -varying vec3 varnormal; - -void main() -{ - vec4 co = gl_ModelViewMatrix * gl_Vertex; - - varposition = co.xyz; - varnormal = gl_NormalMatrix * gl_Normal; - gl_Position = gl_ProjectionMatrix * co; - - var0 = att0; -} - - diff --git a/shaders/yofrankie/16.frag b/shaders/yofrankie/90.shader_test index 6ed8475..48fa0c8 100644 --- a/shaders/yofrankie/16.frag +++ b/shaders/yofrankie/90.shader_test @@ -1,3 +1,7 @@ +[require] +GLSL >= 1.10 + +[fragment shader] float exp_blender(float f) { @@ -1709,3 +1713,26 @@ void main(void) gl_FragColor = tmp169; } +[vertex shader] +attribute vec4 att0; +varying vec4 var0; +attribute vec2 att1; +varying vec2 var1; + + +varying vec3 varposition; +varying vec3 varnormal; + +void main() +{ + vec4 co = gl_ModelViewMatrix * gl_Vertex; + + varposition = co.xyz; + varnormal = gl_NormalMatrix * gl_Normal; + gl_Position = gl_ProjectionMatrix * co; + + var0 = att0; + var1 = att1; +} + + diff --git a/shaders/yofrankie/17.frag b/shaders/yofrankie/93.shader_test index 7020dac..9e6ab96 100644 --- a/shaders/yofrankie/17.frag +++ b/shaders/yofrankie/93.shader_test @@ -1,3 +1,7 @@ +[require] +GLSL >= 1.10 + +[fragment shader] float exp_blender(float f) { @@ -1735,3 +1739,29 @@ void main(void) gl_FragColor = tmp198; } +[vertex shader] +attribute vec4 att0; +varying vec4 var0; +attribute vec2 att1; +varying vec2 var1; +attribute vec3 att2; +varying vec3 var2; + + +varying vec3 varposition; +varying vec3 varnormal; + +void main() +{ + vec4 co = gl_ModelViewMatrix * gl_Vertex; + + varposition = co.xyz; + varnormal = gl_NormalMatrix * gl_Normal; + gl_Position = gl_ProjectionMatrix * co; + + var0 = att0; + var1 = att1; + var2 = gl_NormalMatrix * att2; +} + + diff --git a/shaders/yofrankie/30.frag b/shaders/yofrankie/96.shader_test index 3422fd1..a9116ca 100644 --- a/shaders/yofrankie/30.frag +++ b/shaders/yofrankie/96.shader_test @@ -1,3 +1,7 @@ +[require] +GLSL >= 1.10 + +[fragment shader] float exp_blender(float f) { @@ -1763,3 +1767,26 @@ void main(void) gl_FragColor = tmp235; } +[vertex shader] +attribute vec2 att0; +varying vec2 var0; +attribute vec3 att1; +varying vec3 var1; + + +varying vec3 varposition; +varying vec3 varnormal; + +void main() +{ + vec4 co = gl_ModelViewMatrix * gl_Vertex; + + varposition = co.xyz; + varnormal = gl_NormalMatrix * gl_Normal; + gl_Position = gl_ProjectionMatrix * co; + + var0 = att0; + var1 = gl_NormalMatrix * att1; +} + + diff --git a/shaders/yofrankie/31.frag b/shaders/yofrankie/99.shader_test index 03fa2a9..d9fd0d5 100644 --- a/shaders/yofrankie/31.frag +++ b/shaders/yofrankie/99.shader_test @@ -1,3 +1,7 @@ +[require] +GLSL >= 1.10 + +[fragment shader] float exp_blender(float f) { @@ -1710,3 +1714,20 @@ void main(void) gl_FragColor = tmp171; } +[vertex shader] + + +varying vec3 varposition; +varying vec3 varnormal; + +void main() +{ + vec4 co = gl_ModelViewMatrix * gl_Vertex; + + varposition = co.xyz; + varnormal = gl_NormalMatrix * gl_Normal; + gl_Position = gl_ProjectionMatrix * co; + +} + + |