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attribute vec2 att0;
varying vec2 var0;
attribute vec3 att1;
varying vec3 var1;
attribute vec2 att2;
varying vec2 var2;
varying vec3 varposition;
varying vec3 varnormal;
void main()
{
vec4 co = gl_ModelViewMatrix * gl_Vertex;
varposition = co.xyz;
varnormal = gl_NormalMatrix * gl_Normal;
gl_Position = gl_ProjectionMatrix * co;
var0 = att0;
var1 = gl_NormalMatrix * att1;
var2 = att2;
}
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