diff options
author | Dylan Baker <baker.dylan.c@gmail.com> | 2014-07-09 17:08:29 -0700 |
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committer | Kenneth Graunke <kenneth@whitecape.org> | 2014-07-13 23:31:16 -0700 |
commit | 532d2e9922f93de618c220852ab7f1439ba10a3c (patch) | |
tree | 25f7115950ca1432ffbe186323a41afc7099414f /shaders | |
parent | 20222b6509cc8ba14fbf41388af7bab31b694a5c (diff) |
shaders/nexuiz/115.shader_test: Fix compilation
Diffstat (limited to 'shaders')
-rw-r--r-- | shaders/nexuiz/115.shader_test | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/shaders/nexuiz/115.shader_test b/shaders/nexuiz/115.shader_test index 2cab6ca..69339e0 100644 --- a/shaders/nexuiz/115.shader_test +++ b/shaders/nexuiz/115.shader_test @@ -1535,11 +1535,6 @@ void main(void) #endif // reflection must come last because it already contains exactly the correct fog (the reflection render preserves ca[1;31m[BOT]Deadline was gunned by [BOT]Newbie[m -[1;31m[BOT]Death was gunned by [BOT]Roadkill[m -[1;31m[BOT]Darkness was blasted by NexPlayer[m -[1;31mNexPlayer has 3 frags in a row[m -NexPlayer made a [1;31mTRIPLE FRAG[m -mera distance from the plane, it only flips the side) and ContrastBoost/SceneBrightness #ifdef USEREFLECTION vec4 ScreenScaleRefractReflectIW = ScreenScaleRefractReflect * (1.0 / ModelViewProjectionPosition.w); //vec4 ScreenTexCoord = (ModelViewProjectionPosition.xyxy + normalize(cast_myhalf3(offsetMappedTexture2D(Texture_Normal)) - cast_myhalf3(0.5)).xyxy * DistortScaleRefractReflect * 100) * ScreenScaleRefractReflectIW + ScreenCenterRefractReflect; |