From 532d2e9922f93de618c220852ab7f1439ba10a3c Mon Sep 17 00:00:00 2001 From: Dylan Baker Date: Wed, 9 Jul 2014 17:08:29 -0700 Subject: shaders/nexuiz/115.shader_test: Fix compilation --- shaders/nexuiz/115.shader_test | 5 ----- 1 file changed, 5 deletions(-) (limited to 'shaders') diff --git a/shaders/nexuiz/115.shader_test b/shaders/nexuiz/115.shader_test index 2cab6ca..69339e0 100644 --- a/shaders/nexuiz/115.shader_test +++ b/shaders/nexuiz/115.shader_test @@ -1535,11 +1535,6 @@ void main(void) #endif // reflection must come last because it already contains exactly the correct fog (the reflection render preserves ca[BOT]Deadline was gunned by [BOT]Newbie -[BOT]Death was gunned by [BOT]Roadkill -[BOT]Darkness was blasted by NexPlayer -NexPlayer has 3 frags in a row -NexPlayer made a TRIPLE FRAG -mera distance from the plane, it only flips the side) and ContrastBoost/SceneBrightness #ifdef USEREFLECTION vec4 ScreenScaleRefractReflectIW = ScreenScaleRefractReflect * (1.0 / ModelViewProjectionPosition.w); //vec4 ScreenTexCoord = (ModelViewProjectionPosition.xyxy + normalize(cast_myhalf3(offsetMappedTexture2D(Texture_Normal)) - cast_myhalf3(0.5)).xyxy * DistortScaleRefractReflect * 100) * ScreenScaleRefractReflectIW + ScreenCenterRefractReflect; -- cgit v1.2.3