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-rw-r--r--drawinglayer/source/processor2d/vclpixelprocessor2d.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
index a27ba461fa79..825e203116ce 100644
--- a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
+++ b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
@@ -1068,7 +1068,7 @@ namespace drawinglayer
else
{
// Lines with 1 and 2 pixel width without AA need special treatment since their vsiualisation
- // as filled polygons is geometrically corret but looks wrong since polygon filling avoids
+ // as filled polygons is geometrically correct but looks wrong since polygon filling avoids
// the right and bottom pixels. The used method evaluates that and takes the correct action,
// including calling recursively with decomposition if line is wide enough
RenderPolygonStrokePrimitive2D(rPolygonStrokePrimitive2D);