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author | Andrea Gelmini <andrea.gelmini@gelma.net> | 2015-06-23 09:58:19 +0200 |
---|---|---|
committer | Julien Nabet <serval2412@yahoo.fr> | 2015-06-28 12:28:31 +0000 |
commit | 69c88a32aad2cafde197e98557868ad069795d60 (patch) | |
tree | 86fbddd2167952c13b10ca989d37e179a63cdde9 /drawinglayer | |
parent | 2a5a4497c210b649fdfaae8b74d742f23df32499 (diff) |
Fix typos
Change-Id: Ifd126a535f18db79a18aaec61b76cdf26ab33dff
Reviewed-on: https://gerrit.libreoffice.org/16522
Reviewed-by: Julien Nabet <serval2412@yahoo.fr>
Tested-by: Julien Nabet <serval2412@yahoo.fr>
Diffstat (limited to 'drawinglayer')
-rw-r--r-- | drawinglayer/source/processor2d/vclpixelprocessor2d.cxx | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx index a27ba461fa79..825e203116ce 100644 --- a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx +++ b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx @@ -1068,7 +1068,7 @@ namespace drawinglayer else { // Lines with 1 and 2 pixel width without AA need special treatment since their vsiualisation - // as filled polygons is geometrically corret but looks wrong since polygon filling avoids + // as filled polygons is geometrically correct but looks wrong since polygon filling avoids // the right and bottom pixels. The used method evaluates that and takes the correct action, // including calling recursively with decomposition if line is wide enough RenderPolygonStrokePrimitive2D(rPolygonStrokePrimitive2D); |