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authorJosh Poimboeuf <jpoimboe@kernel.org>2023-02-13 23:05:51 -0800
committerJosh Poimboeuf <jpoimboe@kernel.org>2023-03-08 08:44:26 -0800
commita02f50b573b3c90a3633a5ab67435fe4c0de144d (patch)
tree80cb5a9be71a89dac38d8484392cf76c0b029bd5 /arch/x86/include
parentb9952d5009440b01dedd793a57abbe6cfe10f995 (diff)
x86/cpu: Make sure play_dead() doesn't return
After commit 076cbf5d2163 ("x86/xen: don't let xen_pv_play_dead() return"), play_dead() never returns. Make that more explicit with a BUG(). BUG() is preferable to unreachable() because BUG() is a more explicit failure mode and avoids undefined behavior like falling off the edge of the function into whatever code happens to be next. Link: https://lore.kernel.org/r/11e6ac1cf10f92967882926e3ac16287b50642f2.1676358308.git.jpoimboe@kernel.org Signed-off-by: Josh Poimboeuf <jpoimboe@kernel.org>
Diffstat (limited to 'arch/x86/include')
-rw-r--r--arch/x86/include/asm/smp.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/arch/x86/include/asm/smp.h b/arch/x86/include/asm/smp.h
index b4dbb20dab1a..8f628e08b25a 100644
--- a/arch/x86/include/asm/smp.h
+++ b/arch/x86/include/asm/smp.h
@@ -96,6 +96,7 @@ static inline void __cpu_die(unsigned int cpu)
static inline void play_dead(void)
{
smp_ops.play_dead();
+ BUG();
}
static inline void smp_send_reschedule(int cpu)