From a02f50b573b3c90a3633a5ab67435fe4c0de144d Mon Sep 17 00:00:00 2001 From: Josh Poimboeuf Date: Mon, 13 Feb 2023 23:05:51 -0800 Subject: x86/cpu: Make sure play_dead() doesn't return After commit 076cbf5d2163 ("x86/xen: don't let xen_pv_play_dead() return"), play_dead() never returns. Make that more explicit with a BUG(). BUG() is preferable to unreachable() because BUG() is a more explicit failure mode and avoids undefined behavior like falling off the edge of the function into whatever code happens to be next. Link: https://lore.kernel.org/r/11e6ac1cf10f92967882926e3ac16287b50642f2.1676358308.git.jpoimboe@kernel.org Signed-off-by: Josh Poimboeuf --- arch/x86/include/asm/smp.h | 1 + 1 file changed, 1 insertion(+) (limited to 'arch/x86/include') diff --git a/arch/x86/include/asm/smp.h b/arch/x86/include/asm/smp.h index b4dbb20dab1a..8f628e08b25a 100644 --- a/arch/x86/include/asm/smp.h +++ b/arch/x86/include/asm/smp.h @@ -96,6 +96,7 @@ static inline void __cpu_die(unsigned int cpu) static inline void play_dead(void) { smp_ops.play_dead(); + BUG(); } static inline void smp_send_reschedule(int cpu) -- cgit v1.2.3