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2010-08-20i965: fix cc state pointers orderHEADsandybridgeZhenyu Wang2-7/+8
Also fix depth buffer width setting. But depth test still looks wrong. Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
2010-08-20i965: set force render target index in clip stateZhenyu Wang2-0/+2
Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
2010-08-19i965: get vertex position right on sandybridgeZhenyu Wang20-102/+448
Just pull in current hacks that get vertex position output right on sandybridge. The most tricky part is for align16 instruction, even horizon stride is not used but still need to be set to 1! Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
2010-08-18mesa: Remove unnecessary heaaders from shaderapi.c.Vinson Lee1-2/+0
2010-08-18mesa: Don't try to free components of a NULL uniform list.Eric Anholt1-0/+4
This might happen if we manage to trigger the right linker errors.
2010-08-18glsl: Also strdup the names of uniform list entries for >vec4 types.Eric Anholt1-1/+1
Fixes double-free since the fix to free all of the uniform list.
2010-08-18glcpp: Refresh autogenerated lexer.Kenneth Graunke1-263/+326
2010-08-18glcpp: Add basic #line support (adapted from the main compiler).Kenneth Graunke1-0/+31
2010-08-18ir_to_mesa: Fix leak by improper freeing of a uniform list.Eric Anholt1-1/+1
2010-08-18glsl2: Free the shader compiler at dri screen destruction.Eric Anholt3-0/+35
Hooray, we can valgrind again without adding suppressions. This also adds an interface for use by an implementation of glReleaseShaderCompiler().
2010-08-18ir_to_mesa: Don't leak the whole linked assembly program.Eric Anholt1-0/+1
2010-08-18dri2: Clean up the common dri2 options at screen destroy.Eric Anholt2-3/+8
2010-08-18glsl: Fix leak-causing typo in destructor that made it another constructor.Eric Anholt1-1/+1
2010-08-18glsl: Fix uninitialized member in ir_hierarchical_vistor constructor.Vinson Lee1-0/+1
Class member base_ir was not initialized by the default constructor.
2010-08-18mesa: fpclassify is available on OpenSolaris.Vinson Lee1-1/+2
There is no explicit predefined macro to distinguish between OpenSolaris and Solaris. This patch assumes that the difference is in the compilers. OpenSolaris uses GCC and not the Sun Studio compiler. Assume that the availability of fpclassify is due to GCC. This patch was not tested on Solaris. It would break the build on Solaris with GCC if GCC on Solaris does not have fpclassify.
2010-08-18ir_to_mesa: Fix leak of set_branchtargets temp data.Eric Anholt1-4/+2
2010-08-18glsl: Garbage collect old prototype for ir_to_mesa.Eric Anholt1-2/+0
2010-08-18ir_to_mesa: Stop leaking the ir_instruction * annotation of our compile.Eric Anholt1-2/+1
2010-08-18mesa: Free linked shaders when deleting the shader program.Eric Anholt1-0/+6
2010-08-18mesa: Free old linked shaders when relinking new shaders.Eric Anholt4-8/+17
2010-08-18glsl2: Fix copy'n'paste hilarity leading to leaking in the refcount visitor.Eric Anholt2-2/+1
2010-08-18ir_to_mesa: Free the ir_to_mesa temporary storage when we're done.Eric Anholt1-2/+2
2010-08-18mesa: Hang the compiled shader off the shader->ir, not the shader.Eric Anholt1-1/+2
Otherwise, with repeated program recompile, we never free the results of the previous compile.
2010-08-18mesa: Make MESA_GLSL=dump include when compile/link fails, and the info log.Eric Anholt1-5/+20
2010-08-18glsl: Fix scoping bug in if statements.Kenneth Graunke1-2/+8
Fixes glslparsertest/glsl2/scoping-01.frag (successfully compiled but should've failed) and scoping-02.frag (assertion triggered).
2010-08-18glsl: Refresh autogenerated file builtin_function.cpp.Kenneth Graunke1-14184/+6719
2010-08-18generate_builtins.py: Clean up generated output a bit.Kenneth Graunke1-0/+12
This should make it easier to diff the output, clean up some of the insane whitespace, and make the strings a bit smaller. We'll probably need to split up the prototype strings eventually, but for now, this gets it under the 65K mark.
2010-08-18glsl/builtins: Add forgotten hyperbolic trig builtins in 1.30 profiles.Kenneth Graunke2-0/+64
2010-08-18ir_constant_expression: Implement equal/notEqual for booleans.Kenneth Graunke1-0/+6
Calls to equal(bvec, bvec) or notEqual(bvec, bvec) previously caused an assertion. Fixes piglit tests glsl-const-builtin-equal-bool and glsl-const-builtin-notEqual-bool.
2010-08-18r600: implement SSG instructionAndre Maasikas2-0/+67
2010-08-18gallivm: Use proper index to lookup predicate register array.michal1-1/+1
Doesn't fix anything, as those indices were both always 0.
2010-08-18r600: implement DP2 opcodeAndre Maasikas1-2/+10
2010-08-17glsl2: Regenerate builtin_function.cpp.Kenneth Graunke1-4334/+4334
2010-08-17glsl2: Fix cut and paste error in EXT_texture_array builtins.Kenneth Graunke2-4/+4
Fixes fd.o bug #29629.
2010-08-17glcpp: Refresh generated files.Carl Worth2-229/+343
After a recent change to glcpp-parse.y (adding "redefined macro" error).
2010-08-17glcpp: Add support for "redefined macro" error.Carl Worth1-2/+123
Carefully avoiding printing any error when the new definition matches the existing definition. This fixes the recently-added 088-redefine-macro-legitimate.c and 089-redefine-macro-error.c tests as well as glsparsertest/preprocess1 in piglit.
2010-08-17glcpp: Add two new tests for testing redefined macros.Carl Worth4-0/+58
The specification says that redefining a macro is an error, unless the new definitions is identical to the old one, (identical replacement lists but ignoring differing amounts of whitespace).
2010-08-17glcpp: Allow standalone glcpp to accept a filename as first argument.Carl Worth1-3/+11
This is useful for debugging the preprocessor.
2010-08-18r600g: add FRC, FLR, DDX and DDYDave Airlie1-4/+4
the first two are straight op2's and the DDX/DDY are taken from r600c.
2010-08-18r600g: add SGE and SLE opcodesDave Airlie1-2/+2
fixes fp-set-01 and glsl-fs-step
2010-08-18r600g: add TXB supportDave Airlie1-1/+1
fixes biased texturing tests
2010-08-18r600g: fix TXP vs TEX in shader.Dave Airlie2-65/+67
Don't do perspective for TEX, and also copy input to a temporary for TEX also add tex opcode names
2010-08-17glcpp: Fix 064-version.c expected result to track recent change.Carl Worth1-1/+0
In commit 6be3a8b70af4ba4fa4d037d54ecf6d5f055edbc9, the #version directive was fixed to stop generating a spurious newline. Here we simply update the expected result for the single test which includes a #version directive.
2010-08-17glcpp: Regenerated glcpp-lex.c from previous commit.Carl Worth1-194/+203
The previous commit changed glcpp-lex.l so we commit the resulting generated file here.
2010-08-17glcpp: Don't include the newline when discarding single-line commentsCarl Worth1-4/+1
Matching the newline here meant having to do some redundant work here, (incrementing line number, resetting column number, and returning a NEWLINE token), that could otherwise simply be left to the existing rule which matches a newline. Worse, when the comment rule matches the newline as well, the parser can lookahead and see a token for something that should actually be skipped. For example, in a case like this: #if 0 // comment here fail #else win #endif Both fail and win appear in the output, (not that the condition is being evaluated incorrectly---merely that one token after the comment's newline was being lexed/parse regardless of the condition). This commit fixes the above test case, (which is also remarkably similar to 087-if-comments which now passes).
2010-08-18r600g: add two simple tgsi opcodes.Dave Airlie1-2/+2
makes glsl-fs-log2 and glsl1-integer division with uniform var pass
2010-08-18r600g: fix point sizeDave Airlie1-1/+1
fixes piglit pointAtten and point-sprite tests
2010-08-17ir_to_mesa: Allow ir_return in main().Eric Anholt1-2/+2
I didn't expect that this would really work, but it turns out there are shaders in the wild that do it. Fixes: (with swrast) glsl-fs-main-return glsl-vs-main-return
2010-08-17i965: Throw a link error when we see a "return" in main().Eric Anholt1-0/+8
We'll need to use the HALT instruction to do this right, like returns from other functions.
2010-08-18r600g: fixup pitch alignment like r600c.Dave Airlie2-3/+7
This still needs work, passes tex3d, fbo-scissor-bitmap, scissor-bitmap