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path: root/include/SDL_render.h
AgeCommit message (Expand)AuthorFilesLines
2019-01-04Updated copyright for 2019Sam Lantinga1-1/+1
2018-10-23render: Add floating point versions of various draw APIs.Ryan C. Gordon1-0/+142
2018-10-04render: Added SDL_RenderFlush().Ryan C. Gordon1-0/+25
2018-01-03Updated copyright for 2018Sam Lantinga1-1/+1
2017-12-08Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder()Sam Lantinga1-0/+21
2017-08-12Note that texture contents are undefined when the texture is created.Sam Lantinga1-0/+2
2017-08-11Fixed bug 3492 - SDL_RenderCopyEx angle direction not documentedSam Lantinga1-1/+1
2017-08-10Fixed bug 3681 - SDL_UpateTexture documentation not specific enough about for...Sam Lantinga1-1/+4
2017-01-01Updated copyright for 2017Sam Lantinga1-1/+1
2016-11-20Renaming of guard header names to quiet -Wreserved-id-macroSam Lantinga1-3/+3
2016-10-01Fixed bug 3345 - SDL_RenderClear inconsistency with ClipRectSam Lantinga1-1/+2
2016-01-05SDL_RenderSetIntegerScaleEthan Lee1-0/+24
2016-01-02Updated copyright to 2016Sam Lantinga1-1/+1
2015-12-31Updated some header comments and iOS documentation to better clarify high-dpi...Alex Szpakowski1-1/+1
2015-08-21Corrected documentation of the SDL_CreateTexture() functions in header file.Philipp Wiesemann1-2/+2
2015-05-26Updated the copyright year to 2015Sam Lantinga1-1/+1
2015-01-30Fix typos in header file documentation comments.Philipp Wiesemann1-3/+3
2014-11-29Improved the pitch variable descriptionSam Lantinga1-1/+1
2014-10-27Fixed two typos in header file comment.Philipp Wiesemann1-1/+1
2014-04-19Render: Allow empty cliprect.Jørgen P. Tjernø1-0/+10
2014-02-02Fixed bug 2374 - Update copyright for 2014...Sam Lantinga1-1/+1
2013-11-23Fixed a few public APIs that we accidentally neglected to mark as SDLCALL.Ryan C. Gordon1-2/+2
2013-09-28Added optimized YUV texture upload path with SDL_UpdateYUVTexture()Sam Lantinga1-0/+25
2013-07-28Added documentation saying the render API isn't for multi-threading.Sam Lantinga1-1/+4
2013-05-29When the window is resized, the viewport is automatically reset.Sam Lantinga1-2/+1
2013-05-29Fixed bug 1622 - SDL_RenderSetViewport with empty SDL_Rect raises wrong error...Sam Lantinga1-0/+6
2013-05-18File style cleanup for the SDL 2.0 releaseSam Lantinga1-114/+110
2013-05-18Fixed Doxygen warnings.Philipp Wiesemann1-0/+25
2013-05-15Fixed Doxygen warnings.Philipp Wiesemann1-1/+1
2013-05-12Fixed bug 1843 - SDL_RenderClear prototype doxygen missingPhilipp Wiesemann1-0/+2
2013-05-04First pass on SDL render clip rect functionalitySam Lantinga1-0/+26
2013-02-15Happy New Year!Sam Lantinga1-1/+1
2013-01-27Fixed typo in documentationSam Lantinga1-1/+1
2012-10-12Added SDL_GetRenderTarget() API functionSam Lantinga1-0/+11
2012-10-01Added SDL_RenderSetLogicalSize() and SDL_RenderGetLogicalSize()Sam Lantinga1-0/+44
2012-10-01Added SDL_RenderSetScale() and SDL_RenderGetScale()Sam Lantinga1-0/+26
2012-09-28Made it clear that locking a streaming texture is a write-only operation.Sam Lantinga1-1/+1
2012-09-03Implements SDL_GL_BindTexture and SDL_GL_UnbindTexture (#1576)Gabriel Jacobo1-0/+22
2012-06-01RenderCopyEx,rotation and flipping for all hardware/software backends (#1308)Gabriel Jacobo1-0/+31
2012-01-22Added a convenience function SDL_CreateWindowAndRenderer()Sam Lantinga1-0/+16
2012-01-22You need to create the texture with the SDL_TEXTUREACCESS_TARGET flag.Sam Lantinga1-1/+1
2012-01-22Renamed SetTargetTexture() to SetRenderTarget()Sam Lantinga1-24/+19
2012-01-19Added a renderer flag to expose whether a renderer supports render to texture.Sam Lantinga1-1/+3
2012-01-18Implementation of render targets, by Mason Wheeler and Gabriel JacoboSam Lantinga1-1/+27
2011-12-31Happy New Year!Sam Lantinga1-1/+1
2011-10-30The draw color affects RenderClear() as well. (thanks to the feedback form t...Sam Lantinga1-2/+2
2011-04-08SDL 1.3 is now under the zlib license.Sam Lantinga1-19/+18
2011-04-04Added SDL_GetRenderer()Sam Lantinga1-0/+5
2011-03-14Fixed typoSam Lantinga1-1/+1
2011-02-18Whoops, the format parameter was off the page.Sam Lantinga1-1/+2