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AgeCommit message (Expand)AuthorFilesLines
2019-04-23Don't redefine __SSE__ and related macros if they're already definedSam Lantinga1-0/+8
2019-04-23Use _Exit() when availableSam Lantinga2-0/+2
2019-04-05Set SDL_HINT_MOUSE_TOUCH_EVENTS for iPhone and iPad as wellSam Lantinga1-5/+2
2019-04-05Android: add hint SDL_HINT_ANDROID_BLOCK_ON_PAUSESylvain Becker1-0/+11
2019-04-05Android: default SDL_HINT_MOUSE_TOUCH_EVENTS to 1 as previous behaviourSylvain Becker1-0/+1
2019-04-04Android: remove SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCHSylvain Becker1-13/+1
2019-04-04Add hint SDL_HINT_MOUSE_TOUCH_EVENTS for mouse events to generate touch eventsSylvain Becker2-0/+15
2019-03-19Fixed building with C++Sam Lantinga1-1/+1
2019-03-19Fixed building with C++Sam Lantinga1-14/+5
2019-03-19Fixed declaration of SDL_main_func for C++Sam Lantinga1-1/+4
2019-03-19Added support for building SDL as a dynamic library on iOSSam Lantinga1-3/+21
2019-03-12hidapi: Add support for Wii U/Switch USB GameCube controller adapter.Ethan Lee1-0/+11
2019-03-15events: Make debug logging of the event queue a hint instead of an #ifdef.Ryan C. Gordon1-0/+23
2019-02-04Rename surface aligned memory flag to SDL_SIMD_ALIGNEDSylvain Becker1-1/+1
2019-01-31Add SDL_MEMALIGNED flag for SDL_Surface using aligned memory.Sylvain Becker1-0/+1
2019-01-12Initial Android OpenSL ES implementation, contributed by ANTASam Lantinga1-0/+1
2019-01-04Updated copyright for 2019Sam Lantinga79-79/+79
2018-12-10Rename _SDL_sensor_h in public header, not to trigger Wreserved-id-macroSylvain Becker1-3/+3
2018-12-07Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify a file to load a...Sam Lantinga1-0/+10
2018-12-05Warnings: fix a documentation warning and missing prototypesSylvain Becker2-3/+3
2018-12-04Fix comment and end of linesSylvain Becker1-3/+3
2018-12-04Update comment URL of USB document (HID Usage Tables 1.12)Sylvain Becker1-1/+1
2018-12-04Windows: NEON detection and intrinsic includes on Visual StudioSylvain Becker1-2/+16
2018-12-04android: use __ARM_NEON instead of __ARM_NEON__ to include <arm_neon.h>Sylvain Becker1-1/+1
2018-12-01Added some detail to a Doxygen comment (thanks, Sylvain!).Ryan C. Gordon1-6/+6
2018-11-26SDL_touch.h (SDL_TouchDeviceType): remove comma at end of enumerator list.Ozkan Sezer1-1/+1
2018-11-23Added atomics support for armv8-a (Raspberry Pi 3)Sam Lantinga1-1/+1
2018-11-19Fixed bug 4392 - SDL_cpuinfo.h breaks compilation with C bool typeSam Lantinga1-5/+2
2018-11-19Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few se...Sam Lantinga1-0/+9
2018-11-12Fixed bug 4377 - SDL_PIXELFORMAT enum is anonymous, which prevents its use in...Sam Lantinga1-2/+2
2018-11-10Add SDL_TouchDeviceType enum and SDL_GetTouchDeviceType(SDL_TouchID id).Alex Szpakowski1-0/+13
2018-11-06close_code.h: #error if included without matching begin_code.hOzkan Sezer1-0/+3
2018-11-06fix bug #4362 - SDL_syswm.h with SDL_PROTOTYPES_ONLY broken in C++ modeOzkan Sezer1-2/+5
2018-11-02mir: Removed mir client support.Ryan C. Gordon3-10/+4
2018-10-31Merge SDL-ryan-batching-renderer branch to default.Ryan C. Gordon3-2/+220
2018-10-23render: Add floating point versions of various draw APIs.Ryan C. Gordon2-2/+170
2018-10-26Don't build SDL_JOYSTICK_HIDAPI by default on iOSSam Lantinga1-1/+1
2018-10-25Generalized the XInput user index into a player indexSam Lantinga2-5/+20
2018-10-25Added SDL_JoystickGetXInputUserIndex()Sam Lantinga1-0/+5
2018-10-04render: Added SDL_RenderFlush().Ryan C. Gordon1-0/+25
2018-09-20render: Move to a batching system for rendering (work in progress).Ryan C. Gordon1-0/+25
2018-09-05Fixed a comment typo.Ryan C. Gordon1-1/+1
2018-08-29Don't rumble Bluetooth PS4 controllers by default, as that switches the contr...Sam Lantinga1-0/+15
2018-08-24vulkan: SDL_Vulkan_GetInstanceExtensions should accept a NULL window.Jeremy Ong1-4/+9
2018-08-23Added documentation for additional Android sensorsSam Lantinga1-1/+7
2018-10-15SDL_power.c: Adjust SDL_POWER_DISABLED ifdefs to avoid zero-size arrayOzkan Sezer1-0/+1
2018-10-14add a minimal config and makefile to test watcom/os2 builds.Ozkan Sezer2-1/+172
2018-10-12SDL_thread.h: undefine SDL_CreateThreadWithStackSize before redefining.Ozkan Sezer1-0/+2
2018-10-11thread: make SDL_CreateThreadWithStackSize() a public API.Ryan C. Gordon2-1/+37
2018-10-03Update documentation to note that this hint works on Android too (thanks Trent!)Sam Lantinga1-1/+1