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SDL_platform.h
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Author
Files
Lines
2019-01-04
Updated copyright for 2019
Sam Lantinga
1
-1
/
+1
2018-01-03
Updated copyright for 2018
Sam Lantinga
1
-1
/
+1
2017-12-06
winrt: Patched to compile on Ryan's workstation. :)
Ryan C. Gordon
1
-1
/
+6
2017-09-08
Fixed building with the first version of Visual Studio 2017, which doesn't ha...
Sam Lantinga
1
-1
/
+1
2017-08-19
Fixed building with Visual Studio 2017 and the Windows XP toolset if _USING_V...
Sam Lantinga
1
-10
/
+18
2017-08-14
Fixed bug 3752 - minor os2 defines
Sam Lantinga
1
-1
/
+1
2017-01-01
Updated copyright for 2017
Sam Lantinga
1
-1
/
+1
2016-11-20
Renaming of guard header names to quiet -Wreserved-id-macro
Sam Lantinga
1
-3
/
+3
2016-09-13
Initial Apple TV / tvOS support.
Alex Szpakowski
1
-2
/
+6
2016-05-21
Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecate...
Alex Szpakowski
1
-3
/
+3
2016-01-02
Updated copyright to 2016
Sam Lantinga
1
-1
/
+1
2015-05-26
Updated the copyright year to 2015
Sam Lantinga
1
-1
/
+1
2014-07-05
2620 solaris port missing atomics if not using gcc
Shawn Walker
1
-1
/
+1
2014-06-06
Chrome's Native Client backend implementation
Gabriel Jacobo
1
-1
/
+18
2014-03-18
Fixed a build error in SDL_platform.h when using Code Blocks and MinGW
David Ludwig
1
-2
/
+2
2014-03-12
Windows XP toolchain fix from Bruce Dawson:
Sam Lantinga
1
-1
/
+2
2014-03-09
Fixed compiling with mingw64
Sam Lantinga
1
-9
/
+7
2014-03-09
Integrated David Ludwig's support for Windows RT
Sam Lantinga
1
-1
/
+18
2014-03-09
Fixed line endings on WinRT source code
Sam Lantinga
1
-168
/
+168
2014-02-02
Added additional platform check for __ANDROID__.
Philipp Wiesemann
1
-1
/
+1
2014-02-02
Fixed bug 2374 - Update copyright for 2014...
Sam Lantinga
1
-1
/
+1
2013-11-28
WinRT: merged with latest SDL 2.x/HG code
David Ludwig
1
-4
/
+0
2013-12-27
Bump SDL to build with 10.7 SDK.
Sam Lantinga
1
-3
/
+0
2013-11-14
Renamed things named after BeOS to be named after Haiku instead.
Ryan C. Gordon
1
-4
/
+0
2013-10-27
WinRT: merged with SDL 2.0.1 codebase
David Ludwig
1
-156
/
+160
2013-10-20
Added __WINDOWS__ to reflect both 32 and 64-bit windows platforms
Sam Lantinga
1
-1
/
+5
2013-08-13
WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0
David Ludwig
1
-4
/
+21
2013-07-23
Mac: Codify SDK and OS requirements, and clean up.
Jørgen P. Tjernø
1
-0
/
+6
2013-07-21
Fixed building with cygwin
Sam Lantinga
1
-1
/
+1
2013-08-21
OCD fixes: Adds a space after /* (glory to regular expressions!)
Gabriel Jacobo
1
-1
/
+1
2013-08-21
OCD fixes: Adds a space before */
Gabriel Jacobo
1
-1
/
+1
2013-05-18
File style cleanup for the SDL 2.0 release
Sam Lantinga
1
-24
/
+20
2013-03-17
The platform define for the PSP is __PSP__
Sam Lantinga
1
-2
/
+2
2013-03-17
Removed Nintendo DS support since nobody has volunteered to maintain it for o...
Sam Lantinga
1
-6
/
+0
2013-03-17
Add PSP support
Captain Lex
1
-0
/
+4
2013-02-15
Happy New Year!
Sam Lantinga
1
-1
/
+1
2011-12-31
Happy New Year!
Sam Lantinga
1
-1
/
+1
2011-08-25
Removed the MAC_OS_X_VERSION_10_x macros from the 1.3 branch.
Ryan C. Gordon
1
-9
/
+0
2011-04-08
SDL 1.3 is now under the zlib license.
Sam Lantinga
1
-19
/
+18
2011-02-11
Happy 2011! :)
Sam Lantinga
1
-1
/
+1
2011-01-24
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
Sam Lantinga
1
-2
/
+2
2011-01-20
Fixed bug #925
Sam Lantinga
1
-2
/
+2
2010-12-01
Removed support for 10.3.9
Sam Lantinga
1
-8
/
+10
2010-05-23
Fixed comment style
Paul Hunkin
1
-3
/
+1
2010-05-17
Initial commit, adding __ANDROID__ to the platform list
Paul Hunkin
1
-0
/
+7
2010-01-24
Fixed bug #926
Sam Lantinga
1
-1
/
+1
2009-10-19
Partial fix for bug #859
Sam Lantinga
1
-3
/
+6
2009-10-10
Adapted from Debian patch: 215_kfreebsd_gnu.diff
Sam Lantinga
1
-1
/
+1
2009-09-26
Fixed bug #777
Sam Lantinga
1
-0
/
+25
2009-09-21
Fixed bug #615
Sam Lantinga
1
-0
/
+4
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