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path: root/include/SDL_platform.h
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2019-01-04Updated copyright for 2019Sam Lantinga1-1/+1
2018-01-03Updated copyright for 2018Sam Lantinga1-1/+1
2017-12-06winrt: Patched to compile on Ryan's workstation. :)Ryan C. Gordon1-1/+6
2017-09-08Fixed building with the first version of Visual Studio 2017, which doesn't ha...Sam Lantinga1-1/+1
2017-08-19Fixed building with Visual Studio 2017 and the Windows XP toolset if _USING_V...Sam Lantinga1-10/+18
2017-08-14Fixed bug 3752 - minor os2 definesSam Lantinga1-1/+1
2017-01-01Updated copyright for 2017Sam Lantinga1-1/+1
2016-11-20Renaming of guard header names to quiet -Wreserved-id-macroSam Lantinga1-3/+3
2016-09-13Initial Apple TV / tvOS support.Alex Szpakowski1-2/+6
2016-05-21Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecate...Alex Szpakowski1-3/+3
2016-01-02Updated copyright to 2016Sam Lantinga1-1/+1
2015-05-26Updated the copyright year to 2015Sam Lantinga1-1/+1
2014-07-052620 solaris port missing atomics if not using gccShawn Walker1-1/+1
2014-06-06Chrome's Native Client backend implementationGabriel Jacobo1-1/+18
2014-03-18Fixed a build error in SDL_platform.h when using Code Blocks and MinGWDavid Ludwig1-2/+2
2014-03-12Windows XP toolchain fix from Bruce Dawson:Sam Lantinga1-1/+2
2014-03-09Fixed compiling with mingw64Sam Lantinga1-9/+7
2014-03-09Integrated David Ludwig's support for Windows RTSam Lantinga1-1/+18
2014-03-09Fixed line endings on WinRT source codeSam Lantinga1-168/+168
2014-02-02Added additional platform check for __ANDROID__.Philipp Wiesemann1-1/+1
2014-02-02Fixed bug 2374 - Update copyright for 2014...Sam Lantinga1-1/+1
2013-11-28WinRT: merged with latest SDL 2.x/HG codeDavid Ludwig1-4/+0
2013-12-27Bump SDL to build with 10.7 SDK.Sam Lantinga1-3/+0
2013-11-14Renamed things named after BeOS to be named after Haiku instead.Ryan C. Gordon1-4/+0
2013-10-27WinRT: merged with SDL 2.0.1 codebaseDavid Ludwig1-156/+160
2013-10-20Added __WINDOWS__ to reflect both 32 and 64-bit windows platformsSam Lantinga1-1/+5
2013-08-13WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0David Ludwig1-4/+21
2013-07-23Mac: Codify SDK and OS requirements, and clean up.Jørgen P. Tjernø1-0/+6
2013-07-21Fixed building with cygwinSam Lantinga1-1/+1
2013-08-21OCD fixes: Adds a space after /* (glory to regular expressions!)Gabriel Jacobo1-1/+1
2013-08-21OCD fixes: Adds a space before */Gabriel Jacobo1-1/+1
2013-05-18File style cleanup for the SDL 2.0 releaseSam Lantinga1-24/+20
2013-03-17The platform define for the PSP is __PSP__Sam Lantinga1-2/+2
2013-03-17Removed Nintendo DS support since nobody has volunteered to maintain it for o...Sam Lantinga1-6/+0
2013-03-17Add PSP supportCaptain Lex1-0/+4
2013-02-15Happy New Year!Sam Lantinga1-1/+1
2011-12-31Happy New Year!Sam Lantinga1-1/+1
2011-08-25Removed the MAC_OS_X_VERSION_10_x macros from the 1.3 branch.Ryan C. Gordon1-9/+0
2011-04-08SDL 1.3 is now under the zlib license.Sam Lantinga1-19/+18
2011-02-11Happy 2011! :)Sam Lantinga1-1/+1
2011-01-24Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008Sam Lantinga1-2/+2
2011-01-20Fixed bug #925Sam Lantinga1-2/+2
2010-12-01Removed support for 10.3.9Sam Lantinga1-8/+10
2010-05-23Fixed comment stylePaul Hunkin1-3/+1
2010-05-17Initial commit, adding __ANDROID__ to the platform listPaul Hunkin1-0/+7
2010-01-24Fixed bug #926Sam Lantinga1-1/+1
2009-10-19Partial fix for bug #859Sam Lantinga1-3/+6
2009-10-10Adapted from Debian patch: 215_kfreebsd_gnu.diffSam Lantinga1-1/+1
2009-09-26Fixed bug #777Sam Lantinga1-0/+25
2009-09-21Fixed bug #615Sam Lantinga1-0/+4