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path: root/include/SDL_bits.h
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2019-01-04Updated copyright for 2019Sam Lantinga1-1/+1
2018-11-19Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few se...Sam Lantinga1-0/+9
2018-01-03Updated copyright for 2018Sam Lantinga1-1/+1
2017-08-31Fixed bug 3791 - SDL_bits.h: __builtin_clz is supported in gcc >= 3.4Sam Lantinga1-1/+1
2017-08-17SDL_bits.h: add __builtin_clz equivalent for Watcom/x86 as inline asmOzkan Sezer1-0/+15
2017-01-01Updated copyright for 2017Sam Lantinga1-1/+1
2016-11-20Renaming of guard header names to quiet -Wreserved-id-macroSam Lantinga1-3/+3
2016-01-02Updated copyright to 2016Sam Lantinga1-1/+1
2015-05-26Updated the copyright year to 2015Sam Lantinga1-1/+1
2014-02-02Fixed bug 2374 - Update copyright for 2014...Sam Lantinga1-1/+1
2013-08-08Fixed whitespaceSam Lantinga1-8/+8
2013-08-07The return value of SDL_MostSignificantBitIndex32(0) is defined as -1.Sam Lantinga1-6/+13
2013-05-18File style cleanup for the SDL 2.0 releaseSam Lantinga1-4/+0
2013-03-29Don't use __builtin_clz() on gcc2. (thanks, Axel!)Ryan C. Gordon1-1/+1
2013-03-15Replace all the "static __inline__" functions with SDL_FORCE_INLINE.Ryan C. Gordon1-6/+1
2013-02-13New SDL_MSBIndex, updated VS projects, cleanup gamecontroller.Jørgen P. Tjernø1-16/+13
2013-02-12Don't clobber refcounting in SDL_Init.Jørgen P. Tjernø1-0/+102