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authorRyan C. Gordon <icculus@icculus.org>2018-12-01 12:17:34 -0500
committerRyan C. Gordon <icculus@icculus.org>2018-12-01 12:17:34 -0500
commit8e4e7315872bf2418df6502354cf2054d381bed7 (patch)
treee243d9179ec3030ed49f677ea5ae5f11ed139f4c /include
parentff81c20f15e3eda667e0127efde51723569b40d8 (diff)
Added some detail to a Doxygen comment (thanks, Sylvain!).
Diffstat (limited to 'include')
-rw-r--r--include/SDL_blendmode.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/include/SDL_blendmode.h b/include/SDL_blendmode.h
index 36a5ea76f0..cd082abb9a 100644
--- a/include/SDL_blendmode.h
+++ b/include/SDL_blendmode.h
@@ -90,12 +90,12 @@ typedef enum
/**
* \brief Create a custom blend mode, which may or may not be supported by a given renderer
*
- * \param srcColorFactor
- * \param dstColorFactor
- * \param colorOperation
- * \param srcAlphaFactor
- * \param dstAlphaFactor
- * \param alphaOperation
+ * \param srcColorFactor source color factor
+ * \param dstColorFactor destination color factor
+ * \param colorOperation color operation
+ * \param srcAlphaFactor source alpha factor
+ * \param dstAlphaFactor destination alpha factor
+ * \param alphaOperation alpha operation
*
* The result of the blend mode operation will be:
* dstRGB = dstRGB * dstColorFactor colorOperation srcRGB * srcColorFactor