diff options
author | Vinson Lee <vlee@vmware.com> | 2010-03-14 16:14:08 -0700 |
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committer | Vinson Lee <vlee@vmware.com> | 2010-03-14 16:14:08 -0700 |
commit | 31dcd338579669443078455c995b06d09f0c9b65 (patch) | |
tree | b07d6ee18551f53f14e3c5b0d0e7c4e9988f6d10 | |
parent | d4f7f2c05cfb966a14f50661fcf148a2b1b72b73 (diff) |
glsl-fs-bug25902: Fix GLSL compilation errors on Mac OS X.
-rw-r--r-- | tests/shaders/glsl-fs-bug25902.frag | 2 | ||||
-rw-r--r-- | tests/shaders/glsl-tex-mvp.vert | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/tests/shaders/glsl-fs-bug25902.frag b/tests/shaders/glsl-fs-bug25902.frag index 10dd390b..35413032 100644 --- a/tests/shaders/glsl-fs-bug25902.frag +++ b/tests/shaders/glsl-fs-bug25902.frag @@ -37,7 +37,7 @@ void main() * Making colour vec4 and doing vec4 multiplication also causes the * shader to work. */ - if (args.a != 0) { + if (args.a != 0.0) { colour *= secondary.rgb; } diff --git a/tests/shaders/glsl-tex-mvp.vert b/tests/shaders/glsl-tex-mvp.vert index a1997476..6235edcc 100644 --- a/tests/shaders/glsl-tex-mvp.vert +++ b/tests/shaders/glsl-tex-mvp.vert @@ -1,6 +1,6 @@ void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - gl_TexCoord[0] = gl_MultiTexCoord0;" + gl_TexCoord[0] = gl_MultiTexCoord0; } |