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author | Kenneth Graunke <kenneth@whitecape.org> | 2013-06-07 23:43:23 -0700 |
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committer | Kenneth Graunke <kenneth@whitecape.org> | 2013-06-07 23:43:23 -0700 |
commit | 80e7dc2c8534606542d09fcfa47aa551cbcbda65 (patch) | |
tree | 19a9c2b751b1ee13957bc34a4c07d1423d0acc00 | |
parent | b87cfb48ee409dbba3f2be9e74e50b7c5302619e (diff) |
gl32: Mark IB6 as done.
Basically all of our execution tests hit this.
-rw-r--r-- | gl32.xml | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -1068,7 +1068,7 @@ All input and output block arrays except geometry shader inputs must specify an array size. </task> - <task name="IB6" specref="GLSL 1.50 4.3.7"> + <task name="IB6" specref="GLSL 1.50 4.3.7" piglit="done" mesa="done"> An output block of one pipeline stage will be matched to an input block with the same block-name (block-name is the name that appears before the "{" that opens the interface block). |