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authorKenneth Graunke <kenneth@whitecape.org>2013-06-07 23:43:23 -0700
committerKenneth Graunke <kenneth@whitecape.org>2013-06-07 23:43:23 -0700
commit80e7dc2c8534606542d09fcfa47aa551cbcbda65 (patch)
tree19a9c2b751b1ee13957bc34a4c07d1423d0acc00
parentb87cfb48ee409dbba3f2be9e74e50b7c5302619e (diff)
gl32: Mark IB6 as done.
Basically all of our execution tests hit this.
-rw-r--r--gl32.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/gl32.xml b/gl32.xml
index 4d715fc..da3fb2a 100644
--- a/gl32.xml
+++ b/gl32.xml
@@ -1068,7 +1068,7 @@
All input and output block arrays except geometry shader inputs
must specify an array size.
</task>
- <task name="IB6" specref="GLSL 1.50 4.3.7">
+ <task name="IB6" specref="GLSL 1.50 4.3.7" piglit="done" mesa="done">
An output block of one pipeline stage will be matched to an input
block with the same block-name (block-name is the name that
appears before the "{" that opens the interface block).