diff options
author | Kenneth Graunke <kenneth@whitecape.org> | 2013-06-07 22:51:51 -0700 |
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committer | Kenneth Graunke <kenneth@whitecape.org> | 2013-06-07 22:51:51 -0700 |
commit | 4a4225a3918609049c7c5dd304bd662f55d054ec (patch) | |
tree | 12234cce7f96297000e28b07aba2fcac638ebcc0 | |
parent | 494102ec6be0aedcf1a29c83556f4ed1066511ff (diff) |
gl32: Mark IB1, IB2, and IB4 as done.
interface-blocks-same-uniform-varying-name.shader_test covers these, and
Mesa passes it.
-rw-r--r-- | gl32.xml | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -1047,19 +1047,19 @@ </task> </category> <category name="interface blocks"> - <task name="IB1" specref="GLSL 1.50 4.3.6"> + <task name="IB1" specref="GLSL 1.50 4.3.6" piglit="done" mesa="done"> It is permissible for an input and an output to have the same name provided that one of them is nested inside an interface block with an instance name. </task> - <task name="IB2" specref="GLSL 1.50 4.3.6"> + <task name="IB2" specref="GLSL 1.50 4.3.6" piglit="done" mesa="done"> Outputs can also appear in interface blocks. </task> <task name="IB3" specref="GLSL 1.50 4.3.7"> "Attribute" and "varying" qualifiers may not be used in interface blocks. </task> - <task name="IB4" specref="GLSL 1.50 4.3.7"> + <task name="IB4" specref="GLSL 1.50 4.3.7" piglit="done" mesa="done"> A block-name is allowed to have different definitions in different interfaces (e.g. same block name used as both an input and an output block, I think) |