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authorKenneth Graunke <kenneth@whitecape.org>2013-06-07 22:51:51 -0700
committerKenneth Graunke <kenneth@whitecape.org>2013-06-07 22:51:51 -0700
commit4a4225a3918609049c7c5dd304bd662f55d054ec (patch)
tree12234cce7f96297000e28b07aba2fcac638ebcc0
parent494102ec6be0aedcf1a29c83556f4ed1066511ff (diff)
gl32: Mark IB1, IB2, and IB4 as done.
interface-blocks-same-uniform-varying-name.shader_test covers these, and Mesa passes it.
-rw-r--r--gl32.xml6
1 files changed, 3 insertions, 3 deletions
diff --git a/gl32.xml b/gl32.xml
index 40622ee..f86988b 100644
--- a/gl32.xml
+++ b/gl32.xml
@@ -1047,19 +1047,19 @@
</task>
</category>
<category name="interface blocks">
- <task name="IB1" specref="GLSL 1.50 4.3.6">
+ <task name="IB1" specref="GLSL 1.50 4.3.6" piglit="done" mesa="done">
It is permissible for an input and an output to have the same name
provided that one of them is nested inside an interface block with
an instance name.
</task>
- <task name="IB2" specref="GLSL 1.50 4.3.6">
+ <task name="IB2" specref="GLSL 1.50 4.3.6" piglit="done" mesa="done">
Outputs can also appear in interface blocks.
</task>
<task name="IB3" specref="GLSL 1.50 4.3.7">
"Attribute" and "varying" qualifiers may not be used in interface
blocks.
</task>
- <task name="IB4" specref="GLSL 1.50 4.3.7">
+ <task name="IB4" specref="GLSL 1.50 4.3.7" piglit="done" mesa="done">
A block-name is allowed to have different definitions in different
interfaces (e.g. same block name used as both an input and an
output block, I think)