From 4a4225a3918609049c7c5dd304bd662f55d054ec Mon Sep 17 00:00:00 2001 From: Kenneth Graunke Date: Fri, 7 Jun 2013 22:51:51 -0700 Subject: gl32: Mark IB1, IB2, and IB4 as done. interface-blocks-same-uniform-varying-name.shader_test covers these, and Mesa passes it. --- gl32.xml | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/gl32.xml b/gl32.xml index 40622ee..f86988b 100644 --- a/gl32.xml +++ b/gl32.xml @@ -1047,19 +1047,19 @@ - + It is permissible for an input and an output to have the same name provided that one of them is nested inside an interface block with an instance name. - + Outputs can also appear in interface blocks. "Attribute" and "varying" qualifiers may not be used in interface blocks. - + A block-name is allowed to have different definitions in different interfaces (e.g. same block name used as both an input and an output block, I think) -- cgit v1.2.3